CMaS '08 Design Week 1: Make!
|Sat, 2008-04-19 04:47|
Okay. Discussion of the Community Make-a-Set has sort of hit a lull. But that's okay. We can still make progress. And you know what? Actions speak louder than words. So I want everyone who's interested to just make card designs. And here are the rules:
Make some cards. Just design whatever you want to. Don't be bound by anything discussed in the existing thread. Just post ideas. This is a brainstorming session, in a way. And in order to find the diamonds in the rough, we need to start roughing it up.
Post cycles. Post individual cards. Post throngs of completely unrelated cards. Post cards that every fiber of common sense in your body says are bad ideas. Just post.
We're not even looking at the cards yet. In fact, I don't want to see discussion of posted cards at all. Each post in this thread should be restricted entirely to the text necessary to communicate the card.
Don't worry about creature types, creature names, or even mechanics at this point. All that can be dealt with later. This thread is for ideas, and only ideas, even if those ideas have nothing to do with anything previously developed for this set.
That is this weeks challenge: Make. Just make anything. I'll comb through here periodically and make mental notes of the good, the bad, and the ugly, but until Friday of next week, there are no holds barred. Come Friday, I'll sort through the submissions and dust off the diamonds, showcasing them and adding them to the skeleton of the set.
Good luck, and have fun.
PS - I suppose I can allow a few posts to be dedicated to questions and answers about what probably seems like a really weird way to start the set.