CMaS '08 Design Week 1: Make!

Sat, 2008-04-19 04:47
monkeychewtoy
monkeychewtoy's picture

Okay. Discussion of the Community Make-a-Set has sort of hit a lull. But that's okay. We can still make progress. And you know what? Actions speak louder than words. So I want everyone who's interested to just make card designs. And here are the rules:

Make some cards. Just design whatever you want to. Don't be bound by anything discussed in the existing thread. Just post ideas. This is a brainstorming session, in a way. And in order to find the diamonds in the rough, we need to start roughing it up.

Post cycles. Post individual cards. Post throngs of completely unrelated cards. Post cards that every fiber of common sense in your body says are bad ideas. Just post.

We're not even looking at the cards yet. In fact, I don't want to see discussion of posted cards at all. Each post in this thread should be restricted entirely to the text necessary to communicate the card.

Quote:
Shock Red mana symbol
Instant
~ deals 2 damage to target creature or player.

Grizzly Bears 1 mana symbolGreen mana symbol
Creature
2/2

Merfolk Looter 1 mana symbolBlue mana symbol
Creature
1/1
Tap symbol: Draw a card, then discard a card.


Don't worry about creature types, creature names, or even mechanics at this point. All that can be dealt with later. This thread is for ideas, and only ideas, even if those ideas have nothing to do with anything previously developed for this set.

That is this weeks challenge: Make. Just make anything. I'll comb through here periodically and make mental notes of the good, the bad, and the ugly, but until Friday of next week, there are no holds barred. Come Friday, I'll sort through the submissions and dust off the diamonds, showcasing them and adding them to the skeleton of the set.

Good luck, and have fun.



PS - I suppose I can allow a few posts to be dedicated to questions and answers about what probably seems like a really weird way to start the set.


September 21, 2007: Monkeychewtoy predicts monocolored hybrid cards, calls them "Ridiculous."

Sat, 2008-04-19 05:26
carbonfyre
carbonfyre's picture

Infinty Shaper 2UU
Creature - Human Wizard
1, T: Untap target permanent
1, Q: Tap target permanent.
1/1

Mon, 2008-04-21 16:16
Ulxiz
Ulxiz's picture

CARDNAME 1 mana symbolBlue/black mana symbol
Creature - Croc Wizard
Tap symbol, Put the top card of your library into your graveyard: Draw a card.
1/1

White ???
Sorcery
(Spells without mana cost can't be played.)
~ is white.
Forecast - 2 mana symbolWhite mana symbol, Reveal ~ from your hand: You gain 2 life.
Cycling White mana symbol

Blue ???
Sorcery
(Spells without mana cost can't be played.)
~ is blue.
Forecast - 2 mana symbolBlue mana symbol, Reveal ~ from your hand: Scry 2.
Cycling Blue mana symbol

Black ???
Sorcery
(Spells without mana cost can't be played.)
~ is black.
Forecast - 2 mana symbolRed mana symbol, Reveal ~ from your hand: Target player discards two cards.
Cycling Red mana symbol

Red ???
Sorcery
(Spells without mana cost can't be played.)
~ is red.
Forecast - 2 mana symbolRed mana symbol, Reveal ~ from your hand: ~ deals 2 damage to target creature or player.
Cycling Red mana symbol

Green ???
Sorcery
(Spells without mana cost can't be played.)
~ is green.
Forecast - 2 mana symbolGreen mana symbol, Reveal ~ from your hand: Target creature gets +2/+2 until end of turn.
Cycling Green mana symbol

Mon, 2008-04-21 00:38
lore_broker

Omniscience 3uu
Enchantment
At the end of your turn, if you don´t have any card in your library, you win the game.

-

Tapper and untapper 1WU
Creature- Human Wizard
T: Untap target permanent, play this abilitie only once per turn.
Q: Tap target permanent, play this abilitie only once per turn.

-

Dark Spark 3BU

Enchantment
Planeswalker abilities costs double the amount of loyalty counters to play.
If a source would deal damage to a planeswalker, it deals double that damage instead.

Mon, 2008-04-21 09:46
Devia Umbra
Devia Umbra's picture

Arbiter of Destiny 6 mana symbolBlue mana symbolGreen mana symbol
Legendary Creature - Avatar [r]
Whenever ~ attacks, put three 2/2 green Beast creature tokens into play tapped and attacking. At end of turn, remove them from the game.
2 mana symbolGreen mana symbolGreen mana symbol, An untap symbol.: Attacking creatures you control get +2/+0 and gain lifelink until end of turn.
5 mana symbolBlue mana symbolBlue mana symbolBlue mana symbol: Flip ~.
//
Ender of All
Legendary Creature - Avatar
~ is black.
~ has the activated and keyword abilities of all creatures.
Black mana symbol: ~ gets +1/+0 until end of turn.
3/4

Nothing says "I love you" like a playset of Baneslayer Angels.

Mon, 2008-04-21 13:47
Rusty Keyes
Administrator
Rusty Keyes's picture

A cycle of creatures that get +1/+1 for each of a certain two-type permanent you control. For example:

Bird Crusader 3 mana symbolWhite mana symbol
Creature — Bird Soldier
~ gets +1/+1 for each creature enchantment you control.

Cat Hunter 3 mana symbolGreen mana symbol
Creature — Cat Warrior
~ gets +1/+1 for each land creature you control.

Etc.

Administrator

Mon, 2008-04-21 13:59
Idle Muse
Idle Muse's picture

A random red golem 2 mana symbolRed mana symbolRed mana symbol
Artifact Creature - Golem (U)
2 mana symbolRed mana symbol, Tap symbol: Destroy target artifact. Put a +1/+1 counter on ~.
2/3

Formerly known as Lordpenguin.
Download DraftWithMSE to draft custom MSE sets!

Tue, 2008-04-22 04:59
Rusty Keyes
Administrator
Rusty Keyes's picture

Land Creatures are fun, but having ones stronger than 1/1 can get ridiculous. Perhaps a series of stronger land creatures that function similar to my set's enemy hybrids that read "Suspend 2, 0 mana symbol" and "If ~ was played from your hand, sacrifice it," would be good?

Administrator

Wed, 2008-04-23 01:40
Celio
Celio's picture

Land creatures are a mess if they get big, I tried that before.

Some ideas:

Happy Spirits 1 mana symbolWhite mana symbol
Enchantment <u>
Whenever a card is removed from the game, you may gain 1 life.

Erase Spirits X mana symbolWhite mana symbol
Sorcery <r>
Remove X cards from target player’s graveyard from the game.
Delve

Bind with Spirits 5 mana symbolWhite mana symbol
Enchantment Aura <c>
Enchant creature
Shroud
Enchanted creature can’t attack or block and its activated abilities can’t be played.
Delve

Mistform Dreamer 3 mana symbolBlue mana symbol
Creature - Shapeshifter <u>
Mistform Dreamer has all card types of cards in all graveyards.
T, Sacrifice Mistform Dreamer: Counter target spell that shares a card type with Mistform Dreamer
1/1

Reed Croc 1 mana symbolBlue mana symbol
Creature - Croc Wizard <c>
2 mana symbolBlue mana symbol, Return a land you control to its owner’s hand: Draw a card
1/1

Just fiddling with delve and the themes so far discussed in the main thread. How are these cards?

Thu, 2008-07-03 00:04
lordsnarf

Bought in blood
RRR
Enchantment
Whenever any player would draw a card they must pay one life or they do not draw that card.

Just something I whipped up at random. It's probably undercosted, any suggestions?

***EDIT***
A few minutes after posting this I realized it should probably be a black card.

Tue, 2008-07-08 20:19
GarmGarf

"Missile X" is a keyword mechanic I have been developing for some time. It was initially a very complicated, attack phase mechanic, but I eventually decided to make it a simple ability.

"Missile X" on a card effectively means "T: this deals X missile damage to target attacking or blocking creature" (that is the reminder text), although, there is one more point of information, being: "where X is the missile power".

Also, this ability's effect is "a missile", so abilities such as "protection for missiles", would actually grant protection form "Missile X" abilities.

Time for some cards!

------------------------------------------------------------------------------

Elite Archers
Creature - Solider
Missile 3
3/3

Blinding Light
Enchantment - Aura
Enchant Creature
Enchanted creature can't be targeted by missiles.

Range Tactics
Enchantment
All creatures you control get +1 missile power, and get +0/+1 whenever targeted by a missile.

------------------------------------------------------------------------------

I also considered having an ability called "Counter Missile X". If so, here is an example of a card with this ability:

------------------------------------------------------------------------------

Skirmisher
Creature - Solider
Skirmisher gets +0/+2 whenever targeted by a missile, and has counter missile 2
2/1

------------------------------------------------------------------------------

If a creature has counter missile, that means that if the creature is targeted by a missile, then they will deal X missile damage to the initial missiler, where X is the targeted creature's counter missile power. The damage from both the missile and counter missile will be dealt at the same time. Also, note that a creature can't counter missile a counter missile.

And if a creature were to be given "counter missile" on its own (with no X), then its missile power would be equal to its missile X missile power. If it didn't have a missile X ability, then its counter missile ability would be void.

Tue, 2008-07-08 21:01
demonking
demonking's picture

Scavenger Ghoul-1B
Creature-Ghoul
When Scavenger Ghoul comes into play, target player discards a card.
Flashback B
1/1

"They said I was crazy to build a castle in the Swamp, but I built it anyway. It sank into the swamp. So I built a second one; that burned down, fell over and sank into the swamp. BUT THE THIRD ONE STOOD"
-Montey Python and the Holy Grail

Wed, 2008-07-09 21:41
BoomWolf

Melody of the Dead-3BB

Enchantment

Sacrifice a creature: put a soul counter on ~.
Remove two soul counters from ~, destroy target creature.
At the beginning of each player's upkeep that player may put a creature card from his graeyard into play tapped.

Sat, 2008-07-12 00:01
Fork Lord

Various cards from a set I started and never got around to finishing. Completly unrelated.

Desperate Summoning 2 mana symbolRed mana symbol
Sorcery
Reveal cards from the top of your library until you reveal a creature card. Put that card into play and the rest on the bottom of your library in any order. That creature has Haste. Sacrifice it at end of turn.

Strike Down Red mana symbol
Instant
~ deals 5 damage to target creature with power 4 or greater.

Demonic Summoner 2 mana symbolBlack mana symbolBlack mana symbol
Creature - Human Wizard
When ~ comes into play, put a 4/4 black Demon creature token with Fear into play.
When ~ leaves play, remove that token from the game.

Time Out 1 mana symbolWhite mana symbol
Sorcery
Split second
Target player can’t play spells or activate abilities that arn’t mana abilities this turn.

Sanity Cage
Enchantment-Aura
Enchant creature
Whenever enchanted creature becomes tapped, its controller puts the top two cards of his or her library into his or her graveyard.
1 mana symbolBlue mana symbol: Tap enchanted creature.

Also, if we're looking at various keywords, I've got a suggestion.
Advantage against COLOR - When this blocks or becomes blocked by a COLOR creature, it gets +1/+1 until end of turn.
Advantage goes on creatures and is basically a weak version of protection.

Sat, 2008-07-12 18:50
GarmGarf

Would "Advantage against COLOR" be "Advantage against COLOR X", the number determining the +X/+X, or would it always be +1/+1?

(monkeychewtoy, I understand that you don't wish to see discussions on cards, but this is a question on clarification.)

Sun, 2008-07-13 00:21
Fork Lord

Sorry, I wasn't really clear. I thought it would always be +1/+1 (kinda like Flanking), but I suppose it could be either.

Example cards:

Vile Shadowspawn 2 mana symbolBlack mana symbol
Creature - Horror
1/2
Advantage against White (When this blocks or becomes blocked by a White creature, it gets +1/+1 until end of turn.)
1 mana symbolBlack mana symbol: Regenerate ~

Chaotic Charger Red mana symbol
Creature - Goblin Warrior
1/1
Advantage against Blue (When this blocks or becomes blocked by a Blue creature, it gets +1/+1 until end of turn.)

Atoner's Vow White mana symbolWhite mana symbol
Enchantment
When ~ comes into play, choose a color.
Creatures you control have Advantage against the chosen color (Each instance of advantage triggers seperately).

And one other card that has nothing to do w/ Advantage:

Impulsive Goblin Red mana symbol
Creature - Goblin Barbarian
1/1
All creatures have Haste.