CMaS '08 Design Week 1: Make!
| Sat, 2008-04-19 04:47 | |
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monkeychewtoy
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Okay. Discussion of the Community Make-a-Set has sort of hit a lull. But that's okay. We can still make progress. And you know what? Actions speak louder than words. So I want everyone who's interested to just make card designs. And here are the rules: Make some cards. Just design whatever you want to. Don't be bound by anything discussed in the existing thread. Just post ideas. This is a brainstorming session, in a way. And in order to find the diamonds in the rough, we need to start roughing it up. Post cycles. Post individual cards. Post throngs of completely unrelated cards. Post cards that every fiber of common sense in your body says are bad ideas. Just post. We're not even looking at the cards yet. In fact, I don't want to see discussion of posted cards at all. Each post in this thread should be restricted entirely to the text necessary to communicate the card. Quote: Shock Don't worry about creature types, creature names, or even mechanics at this point. All that can be dealt with later. This thread is for ideas, and only ideas, even if those ideas have nothing to do with anything previously developed for this set. That is this weeks challenge: Make. Just make anything. I'll comb through here periodically and make mental notes of the good, the bad, and the ugly, but until Friday of next week, there are no holds barred. Come Friday, I'll sort through the submissions and dust off the diamonds, showcasing them and adding them to the skeleton of the set. Good luck, and have fun. PS - I suppose I can allow a few posts to be dedicated to questions and answers about what probably seems like a really weird way to start the set. |






: Draw a card, then discard a card.
Infinty Shaper 2UU
Creature - Human Wizard
1, T: Untap target permanent
1, Q: Tap target permanent.
1/1
CARDNAME

, Put the top card of your library into your graveyard: Draw a card.
Creature - Croc Wizard
1/1
White ???
, Reveal ~ from your hand: You gain 2 life.
Sorcery
(Spells without mana cost can't be played.)
~ is white.
Forecast -
Cycling
Blue ???
, Reveal ~ from your hand: Scry 2.
Sorcery
(Spells without mana cost can't be played.)
~ is blue.
Forecast -
Cycling
Black ???
, Reveal ~ from your hand: Target player discards two cards.
Sorcery
(Spells without mana cost can't be played.)
~ is black.
Forecast -
Cycling
Red ???
, Reveal ~ from your hand: ~ deals 2 damage to target creature or player.
Sorcery
(Spells without mana cost can't be played.)
~ is red.
Forecast -
Cycling
Green ???
, Reveal ~ from your hand: Target creature gets +2/+2 until end of turn.
Sorcery
(Spells without mana cost can't be played.)
~ is green.
Forecast -
Cycling
See my new Set: Ultimus!(84/249) NEW CARDS!
Omniscience 3uu
Enchantment
At the end of your turn, if you don´t have any card in your library, you win the game.
-
Tapper and untapper 1WU
Creature- Human Wizard
T: Untap target permanent, play this abilitie only once per turn.
Q: Tap target permanent, play this abilitie only once per turn.
-
Dark Spark 3BU
Enchantment
Planeswalker abilities costs double the amount of loyalty counters to play.
If a source would deal damage to a planeswalker, it deals double that damage instead.
Arbiter of Destiny




,
: Attacking creatures you control get +2/+0 and gain lifelink until end of turn.



: Flip ~.
: ~ gets +1/+0 until end of turn.
Legendary Creature - Avatar [r]
Whenever ~ attacks, put three 2/2 green Beast creature tokens into play tapped and attacking. At end of turn, remove them from the game.
//
Ender of All
Legendary Creature - Avatar
~ is black.
~ has the activated and keyword abilities of all creatures.
3/4
Nothing says "I love you" like a playset of Baneslayer Angels.
A cycle of creatures that get +1/+1 for each of a certain two-type permanent you control. For example:
Bird Crusader

Creature — Bird Soldier
~ gets +1/+1 for each creature enchantment you control.
Cat Hunter

Creature — Cat Warrior
~ gets +1/+1 for each land creature you control.
Etc.
“If I had more time, I would have written a shorter letter.” -Marcus T. Cicero
A random red golem



,
: Destroy target artifact. Put a +1/+1 counter on ~.
Artifact Creature - Golem (U)
2/3
Formerly known as Lordpenguin.
Download DraftWithMSE to draft custom MSE sets!
Land Creatures are fun, but having ones stronger than 1/1 can get ridiculous. Perhaps a series of stronger land creatures that function similar to my set's enemy hybrids that read "Suspend 2,
" and "If ~ was played from your hand, sacrifice it," would be good?
“If I had more time, I would have written a shorter letter.” -Marcus T. Cicero
Land creatures are a mess if they get big, I tried that before.
Some ideas:
Happy Spirits

Enchantment <u>
Whenever a card is removed from the game, you may gain 1 life.
Erase Spirits

Sorcery <r>
Remove X cards from target player’s graveyard from the game.
Delve
Bind with Spirits

Enchantment Aura <c>
Enchant creature
Shroud
Enchanted creature can’t attack or block and its activated abilities can’t be played.
Delve
Mistform Dreamer

Creature - Shapeshifter <u>
Mistform Dreamer has all card types of cards in all graveyards.
T, Sacrifice Mistform Dreamer: Counter target spell that shares a card type with Mistform Dreamer
1/1
Reed Croc


, Return a land you control to its owner’s hand: Draw a card
Creature - Croc Wizard <c>
1/1
Just fiddling with delve and the themes so far discussed in the main thread. How are these cards?
Bought in blood
RRR
Enchantment
Whenever any player would draw a card they must pay one life or they do not draw that card.
Just something I whipped up at random. It's probably undercosted, any suggestions?
***EDIT***
A few minutes after posting this I realized it should probably be a black card.
"Missile X" is a keyword mechanic I have been developing for some time. It was initially a very complicated, attack phase mechanic, but I eventually decided to make it a simple ability.
"Missile X" on a card effectively means "T: this deals X missile damage to target attacking or blocking creature" (that is the reminder text), although, there is one more point of information, being: "where X is the missile power".
Also, this ability's effect is "a missile", so abilities such as "protection for missiles", would actually grant protection form "Missile X" abilities.
Time for some cards!
------------------------------------------------------------------------------
Elite Archers

Creature - Solider
Missile 3
3/3
Blinding Light
Enchantment - Aura
Enchant Creature
Enchanted creature can't be targeted by missiles.
Range Tactics
Enchantment
All creatures you control get +1 missile power, and get +0/+1 whenever targeted by a missile.
------------------------------------------------------------------------------
I also considered having an ability called "Counter Missile X". If so, here is an example of a card with this ability:
------------------------------------------------------------------------------
Skirmisher
Creature - Solider
Skirmisher gets +0/+2 whenever targeted by a missile, and has counter missile 2
2/1
------------------------------------------------------------------------------
If a creature has counter missile, that means that if the creature is targeted by a missile, then they will deal X missile damage to the initial missiler, where X is the targeted creature's counter missile power. The damage from both the missile and counter missile will be dealt at the same time. Also, note that a creature can't counter missile a counter missile.
And if a creature were to be given "counter missile" on its own (with no X), then its missile power would be equal to its missile X missile power. If it didn't have a missile X ability, then its counter missile ability would be void.
Scavenger Ghoul-1B
Creature-Ghoul
When Scavenger Ghoul comes into play, target player discards a card.
Flashback B
1/1
"They said I was crazy to build a castle in the Swamp, but I built it anyway. It sank into the swamp. So I built a second one; that burned down, fell over and sank into the swamp. BUT THE THIRD ONE STOOD"
-Montey Python and the Holy Grail
Melody of the Dead-3BB
Enchantment
Sacrifice a creature: put a soul counter on ~.
Remove two soul counters from ~, destroy target creature.
At the beginning of each player's upkeep that player may put a creature card from his graeyard into play tapped.
Various cards from a set I started and never got around to finishing. Completly unrelated.
Desperate Summoning

Sorcery
Reveal cards from the top of your library until you reveal a creature card. Put that card into play and the rest on the bottom of your library in any order. That creature has Haste. Sacrifice it at end of turn.
Strike Down
Instant
~ deals 5 damage to target creature with power 4 or greater.
Demonic Summoner


Creature - Human Wizard
When ~ comes into play, put a 4/4 black Demon creature token with Fear into play.
When ~ leaves play, remove that token from the game.
Time Out

Sorcery
Split second
Target player can’t play spells or activate abilities that arn’t mana abilities this turn.
Sanity Cage

: Tap enchanted creature.
Enchantment-Aura
Enchant creature
Whenever enchanted creature becomes tapped, its controller puts the top two cards of his or her library into his or her graveyard.
Also, if we're looking at various keywords, I've got a suggestion.
Advantage against COLOR - When this blocks or becomes blocked by a COLOR creature, it gets +1/+1 until end of turn.
Advantage goes on creatures and is basically a weak version of protection.
Would "Advantage against COLOR" be "Advantage against COLOR X", the number determining the +X/+X, or would it always be +1/+1?
(monkeychewtoy, I understand that you don't wish to see discussions on cards, but this is a question on clarification.)
Sorry, I wasn't really clear. I thought it would always be +1/+1 (kinda like Flanking), but I suppose it could be either.
Example cards:
Vile Shadowspawn


: Regenerate ~
Creature - Horror
1/2
Advantage against White (When this blocks or becomes blocked by a White creature, it gets +1/+1 until end of turn.)
Chaotic Charger
Creature - Goblin Warrior
1/1
Advantage against Blue (When this blocks or becomes blocked by a Blue creature, it gets +1/+1 until end of turn.)
Atoner's Vow

Enchantment
When ~ comes into play, choose a color.
Creatures you control have Advantage against the chosen color (Each instance of advantage triggers seperately).
And one other card that has nothing to do w/ Advantage:
Impulsive Goblin
Creature - Goblin Barbarian
1/1
All creatures have Haste.