Set Karadom

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Tue, 2017-12-05 09:37
fireantprincess's picture

So, as I said in the "create-a-cycle" thread, I have been working on my first own set. I could say "it is finished" now, but since it is my first set, it probably needs a lot of polishing, so I would love some constructive and less constructive feedback and thoughts from you. Only thing missing right now is some flavor texts.

Set Name: Karadom

Set Number: 1 of hopefully 2 of the Karadom block

Number of Cards: 300

Expansion Code: KRM

Design and Development: fireantprincess

Set File: TBR

Did you ever ask yourself where Ob Nixilis has been all this time since Zendikar? Well, ask no more. Ob Nixilis went to the shattered plane of Karadom, a plane shattered into five pieces, each one missing one color of mana.
The pieces are:

Pieces of Karadom

Missing black mana, Gimil is a plane where the land itself is alive. The nature and its inhabitants live in harmony. The theme of the plane is "lands matter", landfall; creature types are mainly elementals and treefolk.


Missing red mana, Ilumis is ruled by the strict ideology of the Æthersworn. They try to surpress all feelings, ruling only by logic and reason. The rule of law is everything to them. Their theme is control, enchantments, bestow; creature types are elves and sphinxes (class type often clerics).


All renders require proper artist credit in the appropriate space. ~Daij_Djan
Sorry, fixed.

Missing green mana, Martag is the plane of artificial life. There are no plants on Martag, Martag is a plane of dust and metal. Theme is artifacts, mechanic is Ingenious (Whenever you cast a noncreature artifact spell, target artifact creature you control gets +1/+1 until end of turn.), kinda an artifact version of prowess; creature types are pider, orc and insect, class type often artificer.


Missing white mana is Kazarak, an eternal hellscape of a plane, ruled by demons, dragons, and generally those who are strongest and cruelest. It is here that Ob Nixilis made his new home. He quickly managed to enslave those demon warlords who previously were in power and became godking of Kazarak. Theme is big creatures, sacrifice and graveyard interaction. Creature types are birds (raven/crow Avians), dragons and demons.


Missing blue mana, Ceileach is probably the most divided plane of Karadom. The wolves (mainly red/black) and foxes (mainly white/green) of Ceileach just can't get along with each other. That is, until working together is the only means of survival...
Main mechanics of the foxes is defensive play, lifegain, and bravery (This creature can block an additional creature or one creature with menace as if it didn’t have menace.), so basically anti-menace. For the wolves, it's the opposite, offensive play, menace, damage/lifeloss.

Additionally, I have a clash-like ability in the set, I tried to make it not as stron as clash, and you always either lose or win.
It's called compete. "Each player in the competition reveals the top card of his or her library, then puts that card on the bottom of their library. A player wins if his or her card had the highest converted mana cost. If two or more player are tied for highest cost, repeat until the tie is broken. If a player would confront themselve, they lose instead. If a library is empty, that player loses the confrontation. If all libraries are empty, all players lose the confrontation."

Ok, that was it, here's the set:

[Edit] Oh, I forgot: The symbols I used for the factions are made by feare909. If you need some symbols, check them out on deviantart, they have quite a lot of them.

Tue, 2017-12-05 18:00
Community Award
Yoshi's picture

Just a word of caution: Hybrid should be used carefully and one should ensure that hybrid creatures can exist in all the possible ways they can be cast in. Take this hypothetical creature for instance:

Bloodsucker White/black mana symbol
Creature - Vampire Common

Then, ask yourself if this makes sense as both

Bloodsucker White mana symbol
Creature - Vampire Common


Bloodsucker Black mana symbol
Creature - Vampire Common

However, consider the Ceilach equipment, Silversteel Katana.

Silversteel Katana White/black mana symbolRed/green mana symbol
Artifact - Equipment Uncommon
Equipped creature gets +2/+2 and has menace and bravery.
Equip 1 mana symbol

Here, one must account for all possible color combinations: White mana symbolRed mana symbol, Black mana symbolRed mana symbol, White mana symbolGreen mana symbol, Black mana symbolGreen mana symbol - This card works in Red mana symbolWhite mana symbol and Black mana symbolGreen mana symbol but doesn't work in Green mana symbolWhite mana symbol (neither color gets menace) or Black mana symbolRed mana symbol (Neither color gets additional blocks). This can make designing cards with these types of costs notoriously difficult, because if one color combination doesn't work, the card needs to be altered.

The best way to avoid this problem is unfortunately, to avoid these types of costs altogether. I'd say keep actual 4-colored at Rare or Uncommon (costs like White mana symbolBlue mana symbolBlack/red mana symbol are better). I'd instead suggest something like

Silversteel Katana Red mana symbolWhite mana symbolBlack/green mana symbol
Artifact - Equipment Uncommon
Equipped creature gets +3/+2 and has menace and bravery.
Equip -- Exile a creature card from your graveyard

Here, the card works in both Red mana symbolWhite mana symbolBlack mana symbol and Red mana symbolGreen mana symbolWhite mana symbol!

Just keep this in mind while designing hybrid, and good luck!

December 2017 - R32 - "We are more than just rank and file..."
February 2018 - DDH - "Remember that overconfidence is a slow and insidious killer."

I stand with the specimen.

Wed, 2017-12-06 06:56
fireantprincess's picture

blunt is okay, and I think you are totally right, that card is overpowered and I didn't really think it through. Do you think it would be okay without indestructible and haste?


Thanks, that's good advice. I think in the case of the katana it could also be solved with the cost being Black/red mana symbolGreen/wite mana symbol,since red and black have menace and green and white get additional blocks, but I think I made similar mistakes on other cards, and some of them can probably only be fixed in the way you suggested.

Wed, 2017-12-06 07:23
Head Administrator
CanterburyEgg's picture

The Wandering Titan probably doesn't need defender, since its power is 0 anywho. I guess it could get a little silly with auras, but I wouldn't stress so much about that - Dryad Arbor can be aura'd up too.

I also want to say that the quad-hybrid mentality you just proposed is an excellent way of solving your issue. As a rule of thumb, this is how I would design cards with that kind of mana cost - one ability that the first two both get, and another that the second two both get. You'll never be off-pie if you do that.

Wed, 2017-12-06 16:55
Timespiraled's picture

I think Wandering Titan is never going to be ok. You can't justify a free multiple mana producing land with an ever growing defensive body for free, and at non legendary to boot.

Something powered this way comes.

Wed, 2017-12-06 17:39
fireantprincess's picture

I could just make it 0/3 though.

Wed, 2017-12-06 18:25
Head Administrator
CanterburyEgg's picture

Oh, hah. I would argue that there's a way to make this land creature okay, but it definitely needs to be legendary. Especially in the context on the card itself.

Wed, 2017-12-06 23:35
Featured Set Editor - Best Set of 2015 - Community Award
voltaic-qui's picture

Ok, so, let's start with the positive: some of the individual designs here are very nice. Transplanar Rift is a clean, powerful effect I will totally steal in the future, and I like stuff like Toxic Cockatrice as well.

But... um... What is this set doing?

Even without looking at the text box, this card is giving me heart palpitations. 3 mana symbolBlack/red mana symbol for an Enchantment Artifact Creature - Demon. Never in the history of Magic has there been a permanent with three or more permanent types, and it's hybrid to boot. Then, we look at the rules text and see it has both bestow-- infamously, one of the most complicated mechanics in recent memory-- and a new mechanic called "ingenious" which is basically prowess but way narrower and only caring about artifacts.

And this is a common.

Is there any compelling reason this card is in your set? There's just... so much happening here, and I don't see how this feeds into the themes of your set at all. Copy and paste this criticism for at least half the cards in the set.

formerly jacquipup

"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game."

Thu, 2017-12-07 06:24
fireantprincess's picture

Just wanted to say I really appreciate all your comments. Will try to reply in more detail later.