Previewing: Dawn of Yakizma Mechanics

Wed, 2017-11-08 18:13
ThisisSakon
ThisisSakon's picture

With GDS3's first deadline coming up, let's instead take a look at Yakizma's mechanics!


Exert
Let's knock out the returning mechanics first, shall we? Exert, as you may remember from Amonkhet, returns to Yakizma with a slight twist! Now spells and permanents can exert other permanents instead of the mechanic just being tied to the card it is on. That's right, take a look!

Exert is present in all colors!

Escalate
Our second returning mechanic comes from Eldritch Moon, Escalate! Sorry Herzi.

Escalate can be found in all colors.

Brutalize

Our first new keyword is the ability word Brutalize. It's relatively simple: creatures with Brutalize care about whenever a creature they've dealt damage to dies. You'll see it like this, "Brutalize - Whenever a creature dealt damage by <CARD> this turn dies, <EFFECT>"

And when printed on cards, it looks something like this:

Brutalize is found in Black mana symbol, Red mana symbol, and Green mana symbol

Flurry
Flurry is Yakizma's second new keyword, found on creatures. Whenever a creature with flurry leaves the battlefield, you get a choice: You can either make a 1/1 snow Elemental token, or you can untap a snow permanent. Written out, that looks a little something like this:

Flurry (When this creature leaves the battlefield, create a snow 1/1 white and blue Elemental creature or untap target snow permanent.)

Flurry is exclusive to White mana symbol and Blue mana symbol.

Snowfall
Yakizma's last mechanic is another ability word called Snowfall. Cards with Snowfall care about snow permanents entering the battlefield. That's right, with Yakizma comes the triumphant return of the Snow type, much to the aggressive disdain of theHuw Winking smiley

Snowfall is written one of two ways. On permanents*, it is written out as "Snowfall - Whenever a snow permanent enters the battlefield under your control, <EFFECT>" and on spells it will show up as "Snowfall - If you had a snow permanent enter the battlefield this turn, <EFFECT>"

Quote:
* To avoid any confusion, there is a third way Snowfall appears, exclusive to snow permanents. Snow permanents will call themselves by name in addition to other snow permanents to remind players that a snow card triggers its own snowfall effect. An example of this can be seen above.

While that's all we have in the way of mechanics, there is one more thing about Yakizma to show. Something different from the average MSE set.

4Jacqui

-1/-1 counters!

Spoiler:

img (C) Sergey Vasnev
Coming Soon. . .


It's happening. 2018. I promise, kinda


Wed, 2017-11-08 20:38
Neottolemo
Neottolemo's picture

NEAT!

Wed, 2017-11-08 20:41
CanterburyEgg
Head Administrator
CanterburyEgg's picture

ANNOUNCING... GLACIA REMASTERED! FEATURING A BRAND-NEW, NEVER-BEFORE-SEEN SNOW TEMPLATE MADE SPECIFICALLY FOR

Wed, 2017-11-08 21:16
ThisisSakon
ThisisSakon's picture

Sewn-Eye

Fri, 2017-11-10 07:28
ThisisSakon
ThisisSakon's picture


An Uneasy Tide wrote:
Hilda sat atop a barrel and stared out over the open waters. Jorundar's harbor was alive with the sounds of gulls squawking and bells clanging, but Hilda's focus was on the infinite horizon. A storm bled over the horizon and lingered just beyond the edge of Hilda's view. She tracked the storm for a few minutes before footsteps behind her made her glance up. Svar, her first mate aboard The Brawler, hopped down from the stone wall behind her and landed with a thud. The wood creaked beneath his boots but held fast, and he rose up to his full height. Hilda stood a head above her average crewmate, but Svar was a massive hulk of a warrior that stood three whole heads above that.

"Storm's got your eye?" He muttered, motioning to the horizon with a nod of his head. She shifted uncomfortably on the barrel and met Svar's gaze. They had commanded The Brawler since Hilda was a young girl, and all the time they spent together aligned their minds. He knew what was on her mind without saying anything, and her grim expression only reinforced the thought.

"Probably just lingering a bit longer," she excused. "For Bloomweek."

Svar was unconvinced. He shook his head and pointed slightly to the right of the storm. "Yesterday, it was there."

"Yes but-"

"And before that," Svar continued, moving his hand left across the horizon, "There."

"You don't think?"

"Neschume"

Hilda's brow furrowed, and Svar nodded. The Titanraft hadn't been seen since last winter, so patrolling the waters now was cause for concern. If the clouds did come from Neschume then it was attempting to mask its arrival, and if Neschume was trying to mask its presence then something important was happening on the Old Sea. Hilda had her doubts but the dark storm clouds were just ominous enough to bring those concerns to light. It was her duty as a warden to investigate.

"Ebilir's champion rises," Hilda proclaimed grimly, "Something has upset the Drowngod."

Svar folded his arms and nodded, and Hilda continued. "Ready the crew. Tomorrow we sail out to investigate."

Fri, 2017-11-10 10:07
Neottolemo
Neottolemo's picture

Sounds mysterious... I like this taste of the setting, so far.

Fri, 2017-11-10 17:18
ThisisSakon
ThisisSakon's picture

Good to hear! I personally love the setting but I might be biased

Tue, 2017-11-14 01:52
ThisisSakon
ThisisSakon's picture

A Call at Night wrote:

"Lift the censer, initiate, and administer Pharika's judgment upon the chosen."

Essem glanced down into the censer, into the swirling black pool of liquid it contained. Her face stared back up at her, somber and longing. She had fought for Pharika's favor day by day and almost felt less connected to the God and her devotees because of it. Theros was like no other world she had visited; the mortals' devotion to the various gods bordered on uncontrolled and fanatic. Still, Essem clutched the censer in both shaky hands, gazing into the abyss that gazed back.

Two parts basilisk venom, one nightshade flower, ground sulfur, and water from Odunos. Essem recited in her head. The final trial to earn Pharika's favor was to administer her cure, a poison that ravaged the body, destroyed the blood, and set the soul at ease. The trial was passed based on the host's reaction; anything other than instant death was considered a failure. Essem glanced at the cloaked figures scattered around in the temple. Some had folded their hands and were bowed in prayer. Others, wearing helmets that resembled the god's own, stared at an altar in the center of the room. A man lay on the altar, writhing in pain, gasping and begging for salvation. Essem took an uneasy step toward the altar, clutching the bronze cencer she forged herself in equally unsteady hands. She took one last glance down into the cool liquid before lifting the tainted remedy above her head. A cold breeze blew in from the temple entrance as Essem bowed her head low offering her cure to the God of Affliction.

Essem lifted her head to silence and an empty temple. The acolytes along the walls had vanished without a trace and the man at the altar had ceased to exist. Her arms dropped slowly to her waist, still clutching the censer, as Essem scanned the room. She again felt a cold breeze at her back and turned to face the temple entrance. One by one the torches along the temple walls flickered and extinguished leaving Essem alone in a dark room. Her hair rustled uneasily, and she prepared a petrification spell in the back of her mind. A small light flickered high above Essem, and slowly the night sky unfolded inside the temple. Essem blinked rapidly, dispelling the magic, and opened her eyes to find a temple of enlightenment towering over her. She looked around at the empty streets of Meletis in disbelief. The night sky continued to unfold into a wondrous display of stars and lights sparkling in various hues of green, blue, and violet as they stretched to the horizon.

A dark shape on the horizon drew Essem's attention as it squirmed and pulsed in the otherwise bright sky. She walked towards the shadow wondering all the while why there was not a single soul on the usually busy polis streets. The shape grew and unfolded into a great stormcloud in the night sky. It consumed all the stars around it as lightning arced and thunder cracked from the dark clouds. Five smaller thick clouds sprouted from the body and an astral hand took shape. Essem's breath caught in her chest as she recognized the form. The sky above her wasn't nyx, it wasn't even Theros. The hand became more defined as it closed in on Essem, towering above Meletis's tallest buildings and filling every inch of the sky. It stopped just in front of her, fingers stretched around her like a cage. A strange groan bubbled up from inside the cloud, like the creaking of an old wooden ship, and Essem reached out to touch the giant storm's palm with her own. The clouds closed in as the hand snapped shut.

Essem let out a loud gasp as the censer fell to the floor with a metallic clang. Prayers around the temple cut off as acolytes lifted their gaze and stared at the gorgon in the center of the room. Essem stared back in silence. Only the sounds of a dying man filled the temple as all eyes fell to the poisonous elixir spreading across the floor.

Solon, a devotee of Pharika, broke the stillness and approached the new initiate. He placed a hand on the gorgon's shoulder and stared into her eyes. Eyes that were once full of uncertainty and wonder were now locked in determined focus. "What is wrong, young initiate?" Solon asked.

"It is Stribius," Essem responded. She turned her back to Pharika's altar and began to leave the temple.

"He calls for his champion."


Tue, 2017-11-14 03:21
CanterburyEgg
Head Administrator
CanterburyEgg's picture

Y'ALL with your overly powerful common removal! This should cost at least 2 mana symbolBlack mana symbolBlack mana symbol. It is environment-dependent, but in general 4 with a color density of 2 is an aggressive spot for unconditional removal in black.

Tue, 2017-11-14 09:31
Neottolemo
Neottolemo's picture

So Yakizma's gods, or godlike beings, can reach other planes? That's really interesting!
Essem's Touch does seem a bit powerful for its cost...

Tue, 2017-11-14 14:39
ThisisSakon
ThisisSakon's picture

Essem's Touch may be a questionably powerful common. It may also be the first planeswalker card I designed all the way back in the original Xoltan Winking smiley

And yes, the gods of Yakizma are really quite powerful, aren't they?

Sat, 2018-01-20 03:47
ThisisSakon
ThisisSakon's picture

It's happening. 2018. I promise, kinda

Mon, 2018-01-22 02:43
ThisisSakon
ThisisSakon's picture

With GDS3's first deadline coming up, let's instead take a look at Yakizma's mechanics!


Exert
Let's knock out the returning mechanics first, shall we? Exert, as you may remember from Amonkhet, returns to Yakizma with a slight twist! Now spells and permanents can exert other permanents instead of the mechanic just being tied to the card it is on. That's right, take a look!

Exert is present in all colors!

Escalate
Our second returning mechanic comes from Eldritch Moon, Escalate! Sorry Herzi.

Escalate can be found in all colors.

Brutalize

Our first new keyword is the ability word Brutalize. It's relatively simple: creatures with Brutalize care about whenever a creature they've dealt damage to dies. You'll see it like this, "Brutalize - Whenever a creature dealt damage by <CARD> this turn dies, <EFFECT>"

And when printed on cards, it looks something like this:

Brutalize is found in Black mana symbol, Red mana symbol, and Green mana symbol

Flurry
Flurry is Yakizma's second new keyword, found on creatures. Whenever a creature with flurry leaves the battlefield, you get a choice: You can either make a 1/1 snow Elemental token, or you can untap a snow permanent. Written out, that looks a little something like this:

Flurry (When this creature leaves the battlefield, create a snow 1/1 white and blue Elemental creature or untap target snow permanent.)

Flurry is exclusive to White mana symbol and Blue mana symbol.

Snowfall
Yakizma's last mechanic is another ability word called Snowfall. Cards with Snowfall care about snow permanents entering the battlefield. That's right, with Yakizma comes the triumphant return of the Snow type, much to the aggressive disdain of theHuw Winking smiley

Snowfall is written one of two ways. On permanents*, it is written out as "Snowfall - Whenever a snow permanent enters the battlefield under your control, <EFFECT>" and on spells it will show up as "Snowfall - If you had a snow permanent enter the battlefield this turn, <EFFECT>"

Quote:
* To avoid any confusion, there is a third way Snowfall appears, exclusive to snow permanents. Snow permanents will call themselves by name in addition to other snow permanents to remind players that a snow card triggers its own snowfall effect. An example of this can be seen above.

While that's all we have in the way of mechanics, there is one more thing about Yakizma to show. Something different from the average MSE set.

4Jacqui

-1/-1 counters!

Mon, 2018-01-22 06:49
HerziQuerzi
HerziQuerzi's picture

new rule: sets using my templates can't use escalate

Phasing
(This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Sat, 2018-01-27 17:01
Xenagos
Xenagos's picture

somewhat minor nitpick - Flurry should probably read "...create a 1/1 white and blue Elemental snow creature token..." so you put all of the card types next to each other instead of separating them with the creature type.

I like Snowfall and Brutalize! Brutalize is... well, brutal!

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Message me links to full images of any cards you want to submit!

Sat, 2018-01-27 18:54
voltaic-qui
Featured Set Editor - Best Set of 2015 - Community Award
voltaic-qui's picture

Snow is a supertype.

I don't like snow in general, but you did a good job making it interesting here-- Snowfall is like landfall but cooler.

Dreams of Eternity is a bit of a weird card-- single-target proliferate in a set with -1/-1 counters is odd in Blue mana symbol (since that mode's going to be a kill spell), unless you've decided to bring back energy for some reason. And it's much wordier than the snappy Preordain portions.

formerly jacquipup

"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game."

Sat, 2018-01-27 22:09
ThisisSakon
ThisisSakon's picture

Snow is a supertype, so it goes where legendary goes. I actually had it that way and was corrected lol.

A cooler landfall? Heh, I get it. I'll see what I can do about DoE but I kinda like it where it is now

Informal Yakizma Guide

Let's take a trip through Yakizma and see the sights. Today, we'll start with the Saigura clan. Located deep in the southern hemisphere, nestled in the Hanatun Mountains, lies the village of Nautabu. It is the fourth largest settlement in Yakizma and is the home of the Saigura leonin. That's right, cats.

No other race lives in Nautabu or the surrounding Saigura territory. The leonin only have themselves, the yetis, and the occasional envoy to deal with. For years, the village was ruled by two brothers, Saigura Tam and Saigura Mao, but a rumor had spread that one brother was attempting to seize total control. Saigura Mao took action and exiled his brother to a small village, Sausen, in the west. Sausen is nothing more than a small collection of leonin outcasts and vagabonds, called the Forsaken.

Saigura Tam rallied the outcasts and lead a march on Nautabu. Total war broke out and much of the village was destroyed, but Saigura Mao ended up victorious over his brother. Several nights of uneasy peace followed, until one night Saigura Mao disappeared without a trace. The village was up in arms and the elders blamed the traitorous brother Tam for the disappearance, but even he was clueless. Both Sausen and Nautabu fell into chaos, and some leonin left the territory to find peace elsewhere.

But not Saigura Tam. Tam stayed in Sausen unable to sleep, eat, or think clearly. There was only one way he knew for a person to vanish into thin air. So Tam made it his goal to track down his brother, wherever he went, and bring him back to the village's to face judgment for abandoning them. With his goal in mind, Saigura Tam stepped into the Blind Eternities.

Sat, 2018-01-27 22:38
voltaic-qui
Featured Set Editor - Best Set of 2015 - Community Award
voltaic-qui's picture

How the heck did you find so many cats lol.

formerly jacquipup

"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game."

Sat, 2018-01-27 23:28
ThisisSakon
ThisisSakon's picture

Don't worry I have more A happy smile

Sun, 2018-01-28 16:38
ThisisSakon
ThisisSakon's picture

Small spoiler today because of work, but I'm going to take this time to show you the DYA promos!

Promos

Oooh, shiny!

Sun, 2018-01-28 23:36
voltaic-qui
Featured Set Editor - Best Set of 2015 - Community Award
voltaic-qui's picture

Wow Last Lash looks BAD lol. Power level wise I mean. Is a one-mana discount on Insult worth potentially losing the game?

formerly jacquipup

"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game."

Mon, 2018-01-29 01:59
CanterburyEgg
Head Administrator
CanterburyEgg's picture

This isn't even a one-mana discount on Insult. It only counts red sources.

What rarity is it normally? (Also love the FT on this Essence Scatter something fierce)

Mon, 2018-01-29 18:05
ThisisSakon
ThisisSakon's picture

As evident by Counterspell the difference between 3 mana and 2 mana is huge. I made it red only because it becomes a lot easier to win when your efficient green tramplers suddenly double in power, making the drawback less important. It's also just a regular old rare

Thu, 2018-02-08 10:25
Ameisenmeister
Ameisenmeister's picture

I'm not entirely sure how Stonework Vagrant works. Does it put a counter on a creature if that creature already has one or if Stonework Vagrant has one?
Regarding mechanics, I like the return of Escalate and Exert and I also like brutalize. Snowfall seems like a snow version of constellation, so why not, and flurry looks so weird with the possibility to either creature a token or untap something that I'm intrigued. Five mechanics are a quite a lot though...

Do you wonder whether your set's mechanics really pull their weight?

Thu, 2018-02-08 11:03
Cajun
Cajun's picture

Quote:
Does it put a counter on a creature if that creature already has one or if Stonework Vagrant has one?
If the target has one.
Quote:
Five mechanics are a quite a lot though...
Have you met my friend Ravnica

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff