New Keyword Action - "Exhaust"

Mon, 2017-10-09 01:57
Quazer Flame

A custom keyword I made for my set when I discovered that I was making a number of cards that did the same "super-tapping" thing to creatures. I'd like to submit this keyword and a few cards using it that I've made for review.

A blue plant! I was in the middle of designing this card when I discovered the potential to keyword the action.

An untapper that I made to help relieve all your exhausted creatures. A friend of mine had the idea to have a mass untap at the cost of exhausting the untapper.

The first card that had what became the exhaust ability.

An attempt to use exhaust as an additional hoop to hop through to get a creature online.

Another untapper that costs less if it's targeting something exhausted.

I'm looking forward to hearing your input!

Mon, 2017-10-09 07:31
Ziolang's picture


Avatar by; commissioned for me

Mon, 2017-10-09 11:12
Quazer Flame

I don't see how using exert would help here.

Mon, 2017-10-09 14:51
Gorgonzola's picture

@Quazer Flame: I think he meant that this is the same as exert. But...

@Ziolang: It's not exert. Exhausted creatures won't untap EVER unless they are untapped outside the untap step (eg. with things like Twiddle)

I pretty like this idea.

I just dont understand why people pay thousands for a piece of cardboard.
Why just don't play some casual? Gee, it isn't even fun to play with, and especially against.

Mon, 2017-10-09 15:35
Administrator - MSE Add-On Award
WindyDelcarlo's picture

I like it a lot less. Locking down a thing forever is semi-permanent removal, which is really not a good thing to have as a keyword.

Mon, 2017-10-09 17:56
Quazer Flame

Having exhaust be as effective as regular removal would be a bad thing, I agree. That's why the only one of the above cards that can surprise the opponent with exhaust is Ada's Assassins, which requires a bunch of hoops to jump through anyway.

Apple of Slumber doesn't have flash, so the opponent can see that attacking into it could lock their creature down, just like attacking into an untapped deathtoucher would.

The rest of the exhausters above have them exhausting themselves. While a negative keyword isn't as fun as a positive keyword, it does allow me to call out the action by name, like I do with the cost reduction on Bottled Fairy's Kiss. Defender is the same way, in fact, with several things in real Magic that give you benefits for having creatures with defender.

Thank you for emphasizing to me how important it will be to treat exhaust like removal, though.

(Fun fact: Ancient Dragon started off as a Sleeping Beauty reference. Amazing how cards can change.)

Tue, 2017-10-10 04:12
digiman619's picture

The other problem is that only blue and to a lesser extent green have a way to get around it (I suppose that red can waste an Act of Agression or similar to get around it, but it's suboptimal to say the least.)

Tue, 2017-10-10 04:47
Jéské Couriano
Jéské Couriano's picture

This also involves memory issues if the effect isn't tied to a card.

There is a good reason why you don't have intangible (i.e. not tied to a card) effects that last indefinitely, and it's because they can be forgotten about.

Ceterum censeo Bolasinem esse delendam.
Accepting new types for S:tC!
Custom Keywords!

Tue, 2017-10-10 14:33
Quazer Flame

@Jéské Couriano Huh, that hadn't crossed my mind. The set doesn't have any counters that go on creatures right now. Would something like an exhaustion counter solve that? Or something like the exert, embalm, and eternalize reminders from Amonkhet and Hour of Devastation?

@digiman619 I realize that. I'm planning on a slightly higher volume of untappers in the set in more colors than usual, because the set is also going to have more ways for creatures to get tapped than usual. The whole "if a set's theme is based on something all the colors don't normally get, the colors that don't normally get it has on-flavor ways to access it."

Tue, 2017-10-10 20:01
Jéské Couriano
Jéské Couriano's picture

Quazer Flame ) Embalm and eternalise don't need the reminders, necessarily. Outside tournament situations (which is what the reminders are meant for) you can take a facedown card and exile the creature underneath it to signify an embalmed/eternalised creature. Exert also doesn't last indefinitely; it only lasts until the turn after your next, and as such functions similarly to longtap effects already extant in Magic.

And a counter will not help. Nonstandard counters (i.e. any counter that isn't +1/+1, -1/-1, time, poison, or charge) tend to jack up the rarity of a card.

Ceterum censeo Bolasinem esse delendam.
Accepting new types for S:tC!
Custom Keywords!