Custom RPG template

Sat, 2017-09-23 13:55

I've done a small template that could be used for RPG games to create cards, tokens/pawns for characters, items, monsters, etc...
I've used mostly googled pictures to create symbols and backgrounds, so all pictures in the package are to credit to their respective owners except for the cards overlays done by myself (really too much people to list and to be honest I don't remember all of them sorry).

There's four style of cards:
Standard: about magic-sized cards, with some options for font sizes, text alignment, custom symbols, card background, picture width, statboxes to add on the card, etc...
Portrait: about magic-oversized cards, with the same options as standard except the picture width
Tokens (from T to C size): to create square or round tokens for a 25mm scaling
Pawns (from S to H size): to create pawns as the pathfinder pawns (about same scale)

You can add your own symbols for standard/portrait cards just edit the game and style files accordingly.

To install just unzip the downloaded files in the "data" directory of magic set editor.
You will find 3 fonts in the include directory to install.

Edit following the multiple updates: there's now more styles available (new pictures below), some bugfix (even if everything is still not perfect ^^) and new fonts to install in the "CustomRG-mse-include" directory.

152dpi cards: (updated 02/12/2017)
254dpi cards: (updated 02/12/2017)

Armure de plaques.jpg122.73 KB
Barbare.jpg172.21 KB
Guerrier orc.jpg114.7 KB
Zombi.jpg114.99 KB
Giant.jpg105.11 KB
Cotte de mailles naine.jpg115.55 KB
Enchaînement.jpg107.3 KB
Epée courte vicieuse.jpg92.57 KB
Sat, 2017-12-02 13:41

New files (you only need one of them depending on the resolution you prefer):
152dpi cards: (updated 02/12/2017)
254dpi cards: (updated 02/12/2017)

The previous links have been updated (02/12/2017), the standard template now has two more options allowing to create card backs with full picture or special cards with only name box and a big text box (no picture). Check the different option boxes (the option is in the picture size option box).

Sun, 2017-09-24 20:46
Mahx Michael
Mahx Michael's picture

The downloads in the two links youve posted contains folders with the same names. Are they the same tempaltes, or are you posting two different tempaltes or versions of a template under the same name?

Also, I think you need to resize the templates a bit (make it smaller). They are currently to large for it to be possible to normally handle MSE's "image cuting tool" on an avrage sized computer (When you put a image into one of a template's image fields, MSE boots a tool that lets you modify wich section of the image should be included in the image field). I recommend you take a look at the sizes Magic's templates uses as reference.

Mon, 2017-09-25 03:35

Hi, in fact the two archives are only one you must have both to unzip them (you only unzip the first one but get contents of the two) it's a split archive because size was limited to 32Mb and i thought i could post two attachement in separate posts but as it was not the case i posted on mediafire instead... And for the image size you can work larger templates by setting card size to 50% in mse config
In fact the standard card is about the same size as a mtg card but it shows bigger on screen because my style files were done at 254dpi rather than 150. On my screen @1920x1080 i only have problem with C and G size tokens or H pawns with mse config set at 100% display size. When i set it at 50% everything fits on my screen even larger templates.

Mon, 2017-09-25 11:00
Mahx Michael
Mahx Michael's picture

Well, yeah. My problem is a little bit hard to describe. I can also zoom out to 50%, but it still doesn't solve the problem with MSE's image framing tool.
Also, yes, the 32Mb is you total storage on the host disk. The idividual file size doesn't matter that much. A trick to reduce file size is to use jpg instead of png where it is possible and put images that are used by multiple template in one shared folder (.mse-include).

Mon, 2017-09-25 15:44

I understand your problem what screen resolution are you using?
And for the include folder there's already one with all pictures to avoid duplicate so the only way to reduce file size would be to use jpg but today we got Tb of space in our hdd and uploading to mediafire allows me larger files
If i improve the template i'll probably think about it but for now i was just thinking about sharing in case people were interested for their RPG sessions Winking smiley

Edit: @1920x1080, only C and G tokens seems to be a problem with mse image tool, I have no problem with other templates

Mon, 2017-09-25 17:00
Mahx Michael
Mahx Michael's picture

Yes, mediafire sure comes handy. I use it myself a lot too.
The default resolution on my computer screen is 1366x768, wich is one of the most common default-resolutions on regular laptops.

Mon, 2017-09-25 18:55

Well I understand, I never use laptops so I'll have to tweak the files to make a 150 dpi version and that might work.
It's sad mse won't be updated anymore to avoid this things (like having a way to reduce or scroll the image tool that would allow to use large dpi cards on low resolution screens without this problem).
Sorry for the inconvenience, I might post a new version some day Winking smiley

Mon, 2017-09-25 19:09
Mahx Michael
Mahx Michael's picture

No problem A happy smile
I only mentioned it to help you out improving it.
Also, If you let the backround of the token (the part you can add color to), cover the entire background of the card, if the image put in the image field contains invisibility, the invisible part will have the same color as the background. (I tried to do this with your template and failed, but it might be the image I used lost its invisibility when I pasted it).

Mon, 2017-09-25 21:36
Sensei Le Roof
Sensei Le Roof's picture

I think image-field images are always imported as JPG. JPG is notorious for being artifacty and not having transparency.

Online dictionaries abound. It's time to start using them.

Tue, 2017-09-26 09:08

I've updated the second post with new links: there's now 2 versions for the template one at 152 dpi and the other at 254dpi.
C size tokens may still be problematic for laptop users even at 152 dpi, but other templates should work.

I'll probably upload a new version with more symbols when I have the time...

Feel free to post bugs or comments to improve it ^^

@Mahx Michael btw I'm using .png pictures because I need transparency for overlays and symbols Winking smiley and Sensei le Roof (is that phantasy star IV "Le Roof"?) if I import a png field image with transparency, I see the card background as expected...

Edit: the only change to the 254dpi template is additional choices for Name box font size, so if standard or portraits cards were already made with the previous template, you may have to change the size by clicking the box on top of the name box (original was 20 now up to 24). All the "invisible" boxes you see are there to change settings of the card and won't be printed.

Tue, 2017-09-26 12:51
Mahx Michael
Mahx Michael's picture

@Sensei Le Roof
I know importing transparent png-images is possible in MSE, while I've already enabled it in the M15 Counters template. The problem in my cenario was that I copy-pasted one from the internet, and the copy might not have gotten transparacy with it. So I'm not sure wheter the template had colored backgound enabled or not, but I know it is possible to make it so.

You can also add transparacy to jpg images by adding a mask to the field where the image is used. I'm not sure wheter the template already supports colored background or if you actually understand what I mean with it, but try to test it and see if it works. (I am refering to being able to se the background color that is set behind the text also behind the image if the image has transparicy. MSE can alredy import transparent images as default, as long as the image file is png and transparacy is already added.)

Oh! And thanks for publishing the demonstration renders. Now it's easier to see what the template is used for. (I kinda knew already, but wasn't compleatly sure how it worked.)

krevett wrote:
if I import a png field image with transparency, I see the card background as expected...
Oh, sorry. Didn't notice this part. Then that's solved Winking smiley

krevett wrote:
Sensei le Roof (is that phantasy star IV "Le Roof"?)
Also, I don't know if le Roof will ever read this, since you started the sentence with @Maxh Michael, wich give the impression that the entire sentence is specificly directed at me.

Thu, 2017-09-28 01:41
Sensei Le Roof
Sensei Le Roof's picture

krevett wrote:
(is that phantasy star IV "Le Roof"?)

And I have just as much effect on anything here. Stick out your tongue

Online dictionaries abound. It's time to start using them.

Sat, 2017-09-30 13:49

Hello, small update to the standard template, with two additional options to allow card backs or full text cards. Links in second post Winking smiley

Thu, 2017-11-30 16:27

New and quite big update. The template now include more card styles (some of them are still WIP and not fully functional) to use with tabletop RPG or board games. I removed the token style as I found them a bit useless (there's better programs than MSE to print tokens...) but the pawns are still here (as I've found nothing else to print this kind of tokens).

Tweaked the display list for better filtering of cards (sorry if it's a bit "generic" but that way the fields displayed can adapt to more styles thanks to scripting). When changing style during card editing you can click on the background and select a new one or the same to update the card list display for the different styles (anyway there should be no sane reason to change style in the same set but hey....)
Scripting is not optimal but works as I expect it to work so for now...
Also I know I could make use of extra card fields or styling fields (indeed the game file is quite big now) but as I've started that way I don't want to render my old sets not compatible with new version (and I like to have all my options in the same file).

Any suggestion or criticism to improve the template is welcome Winking smiley

NB: for now only the 254dpi version is available i'll upload the lower resolution later if I'm not too lazy... (Edit --> Done!)


152dpi link: (laptop users, lower print quality but smaller look on screen)

Edit: just realised that some overlays used are in french (my native language) so here's a link to the psd used for these overlays in case someone want to translate them (word lists in the game file would also need some translation) -->

Sat, 2017-12-02 13:41

Sorry for posting again an update ^^

Added new symbols for standard cards
Descent monsters front and back are now available (please consider this is WIP so the cards are not perfect but perfectly useable)
Hero card for DnD board game available (again WIP, had to cheat a little on this one because I don't think MSE can handle cards like the originals for the HP/MP by level counters)
Included a readme on how to use the different styles in the template (at least!!!)

Links are the same than before!

What's this:
This template is designed to use with tabletop and/or board games with RPG elements.
It's not perfect but if you like to customize your games like I do it can help Winking smiley
If you know how to edit MSE files, feel free to change whatever please you!
Many symbols are available through the "Format-->Insert symbol" menu to put in text fields.

What's the difference between 254dpi and 152 dpi?
The dpi value is the print resolution of the card. The two sets print cards of the same size, only the resolution change. I do this to allow users with lower resolution screen (like a laptop) to be able to use the template. There's a problem with MSE when opening a picture field that is too large for your screen resolution, you won't be able to see the buttons in the editor (but pressing the enter key will work to exit the menu).
To put it in a nutshell, if your screen resolution is 1920x1080 or higher you should use the 254dpi version. Otherwise, use the 152dpi version.

How to use (by style):
Mini/Standard/Portrait/Oversize: These styles are designed for generic use (I use them for my custom version of Heroquest) and can fit almost any game you think of if you're starting from scratch (ie create new game and/or rules for an existing game).
I don't use styling options, but instead you will find small boxes around the card borders with a description on what will be affected by the box current value.
Fields available: name, type, subtype, text, main symbol, infoboxes (3), statboxes (up to 12, standard and larger only), symbolboxes (up to 12, standard and larger only).
Filtering values: name, type, subtype, infobox1 (numbers only), infobox2 (numbers only), background.
Options: Font size of name, text, infoboxes and statboxes. Color of infoboxes text, Picture display (small, large, no picture, cardback), Number of statboxes displayed, Type-subtype with or without symbol in between, Single or double textbox, Watermark, Background.

D&D-PF (WIP): This style is more geared towards tabletop RPG following the D&D rules. As with the generic style, boxes are around to let you customize the look and feel of the card as well as choose the overlay for the card you're making (for now generic, items, spell, power, monsters for 3rd and 4th editions).
Filtering values: depends on the overlay selected.
Options: Font size of name, Overlay, Background, Texture, Borders, Watermark.

Descent Mini/Standard/Large (WIP): This style is for making custom cards for the board game Descent. The style is WIP so everything is not finished. For now treasure, items, relics, feats, status, monster front & back, overlord and hero cards are available, though they are not perfect these are perfectly useable if you don't mind the card being exactly like original ones.
Filtering values: depends on the card type.
Options: Background, Numbers of abilities for minion and master (monster front cards only).

DnDBoard Standard/Large (WIP): This style is for making custom cards for the board game D&D by parker. As the Descent style this is very much a WIP. I had to cheat a little for hero cards because the original cards are almost impossible to reproduce in MSE (I think).
Filtering values: depends on the card type.
Options: Background.

Pawns: This style is for creating pawns token (for those who played pathfinder you'll know what this mean). You select a picture (you can also add a name and/or short info), and print on 300g paper then glue the two parts after bending them to have a figurine to put on a plastic base.

NB: Filtering value are displayed as "Name", "Type", "Subtype", "Info1", "Info2", "Background". I had to do that in order to mix all the styles rather than creating a different game file for each to keep the number of displayed fields sane.
You can report bugs and/or comments and criticism here: