Make an Artifact/Enchantment game!

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Thu, 2017-09-14 23:12
Celebi
Celebi's picture

So... I was looking at my Subscription threads and noticed there aren't any recent games of making artifact/enchantments, so decided, why not?

Game follows just like other games, someone posts a challenge, judges and announces a winner who makes a new challenge and so on~

I'll go first: Make an Artifact that rewards you for playing enchantments! :B

Revered as a guardian of the forest, Celebi appears wherever beautiful forests exist.

Fri, 2017-09-15 21:46
Zuty
Zuty's picture

Aethertech Wulf 2 mana symbol
Artifact Creature - Wolf Construct Uncommon
~ can't attack or block unless you control an enchantment.
4/4

~Zuty

Fri, 2017-09-15 22:02
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Original Concept
?? 2 mana symbol
Artifact Uncommon
~ enters the battlefield tapped.
Tap symbol: Add Colorless mana symbol to your mana pool.
Tap symbol: Add one mana of any color to your mana pool. Spend this mana only to cast enchantment spells.

EDIT: And finally, here's the render:

Sat, 2017-09-16 00:16
kinotherapy
kinotherapy's picture

Hallowed Obelisk 3 mana symbol
Artifact Uncommon
Tap symbol: Add one mana of any color to your mana pool. If Hallowed Obelisk is enchanted, add three mana of any one color to your mana pool instead.

EDIT:, oop, just saw the above entry, I hope it doesn't seem derivative :^X

Sat, 2017-09-16 03:41
Wapulatus
Wapulatus's picture

----------------------------------------------------

Starfield Forge 5 mana symbol

Enchantment Artifact - Rare

Constellation - Whenever ~ or another enchantment enters the battlefield, ~ deals 3 damage to target player.

5 mana symbol, Tap symbol : Create a colorless 3/3 Golem enchantment artifact creature token.

----------------------------------------------------

Sat, 2017-09-16 22:08
ZephyrPhantom
Moderator
ZephyrPhantom's picture

Crux of Inequality 5 mana symbol
Artifact Rare
Whenever a nonland permanent you control enters the battlefield, you may pay 1 mana symbolWhite mana symbolBlack mana symbol. If you do, each opponent sacrifices a permanent that shares a type with that permanent.
"Eternal oppression, for all." - Inscribed at the base of the monument


On hiatus
Looking for fun? Try Battle Boards!

Sun, 2017-09-17 00:07
jacqui-pup
Featured Set Editor - Best Set of 2015 - Community Award
jacqui-pup's picture

Arcane Simulacrum 2 mana symbol
Artifact Creature - Wizard Construct Rare
~ enters the battlefield with two +1/+1 counters on it.
Whenever you cast a noncreature spell, put a +1/+1 counter on Arcane Simulacrum.
At the beginning of your upkeep, remove a +1/+1 counter from Arcane Simulacrum.
0/0

[center]"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game." --Mark Rosewater

Sun, 2017-09-17 02:30
Yoshi
Community Award
Yoshi's picture

Supplement Manual 2 mana symbol
Artifact Uncommon
Creatures you control with permanents attached to them get +1/+1.
From A for Arachnus Webs to Z for Zephyr Nets, this manual has you covered.

December 2017 - R32 - "We are more than just rank and file..."
February 2018 - DDH - "Remember that overconfidence is a slow and insidious killer."

I stand with the specimen.

Mon, 2017-09-18 00:56
Flo00
Flo00's picture

Sram’s Masterpiece 6 mana symbol
Artifact Creature - Golem Rare
Protection from enchantments with converted mana cost 4 or less.
Sram’s Masterpiece gets +3/+3 for each Aura attached to it.
As long as Sram’s Masterpiece is enchanted, it has trample and hexproof.
3/3

As of now, there are 48 Auras on real cards you cas cast on this thing. About 35 of them make sense. (The rest are things like gain control, doesn't untap or debuffs).

"It's not difficult to make Magic players feel smart." - Mark Rosewater
Furthermore, I consider that Carthage must be destroyed.

Wed, 2017-09-20 09:31
Nhoj2307

Idyllic Altar 3 mana symbol
Artifact
Rare

Whenever an Enchantment enters the battlefiend under your control, you may pay 3 mana symbol. If you do, search your Library for an Enchantment card, reveal it, shuffle your Library and put that card on top of your Library.

Thank you Flo00~ A happy smile

Tue, 2017-09-19 20:58
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

@kinotherapy: No need to worry - our entries really are quite different from one another Winking smiley

Also finally added a render to my entry.

Wed, 2017-09-20 03:07
Flo00
Flo00's picture

@Nhoj: Should search for an enchantment card and shuffle your library after searching Winking smiley

"It's not difficult to make Magic players feel smart." - Mark Rosewater
Furthermore, I consider that Carthage must be destroyed.

Thu, 2017-09-21 01:27
Celebi
Celebi's picture

Zuty: Simple limited card, could see play in a aura deck somewhere, I guess?
Daij_Djan: Good mana rock, this would be pretty good to have in theros's standard, although WU control. Stick out your tongue
kinotherapy: Pretty interesting mana rock, I don't remember too many good auras to target it (just that one that make the artifact a 5/5), but definitely would be something in a aura-based casual deck.
Wapulatus: Enchantment Artifact eh? >.> Hm, this seem pretty powerful with blink effects. Could be a control finnisher or maybe part of a big-red-theros-standard-deck. Stick out your tongue
ZephyrPhantom: Slow, but pretty powerful, definitely a Commander card.
jacqui-pup: The card is fine, permanent prowess but with a downside... Probably would find a home in a spellslinger deck instead of a deck with enchantments.
Yoshi: Pretty simple and quite flavorful anthem. Good job!
Flo00: Hm... I like the card, the protection is quite ironic on a aura-lover and could become pretty powerful with 2+ auras. The problem is (the same with most of the aura-matters cards): even with hexproof, getting two-for-one with this would suc* a lot since you'll be spending 11+ mana to make it work.
Nhoj2307: Hm... Super slow, not sure if worth it. I think it wouldn't be broken or anything if it was straight up Idyllic Tutor.

Podium
3rd: ZephyrPhantom
2nd: kinotherapy
1st: Yoshi!

Revered as a guardian of the forest, Celebi appears wherever beautiful forests exist.

Thu, 2017-09-21 16:41
Yoshi
Community Award
Yoshi's picture

Thanks! Next challenge:

An artifact that uses Energy!

December 2017 - R32 - "We are more than just rank and file..."
February 2018 - DDH - "Remember that overconfidence is a slow and insidious killer."

I stand with the specimen.

Fri, 2017-09-22 12:00
kinotherapy
kinotherapy's picture

@Celebi: Thanks for the feedback! I think this is the closest I've come to winning one of these forums games so far...

Aetherflux Siphon 4 mana symbol
Artifact - Equipment Uncommon
You may pay Energy symbolEnergy symbolEnergy symbol (three energy counters) rather than pay Aethersphere Siphon's equip cost.
Equipped creature gets +2/+2 and has lifelink.
Whenever equipped creature deals combat damage to a player, you get that many Energy symbol.
Equip 3 mana symbol

Fri, 2017-09-22 01:43
fluffyDeathbringer
Moderator
fluffyDeathbringer's picture

Conversion Post 1 mana symbol
Artifact Uncommon
Tap symbol, Pay Energy symbol: Create a 1/1 colorless Construct artifact creature token.
Tap symbol, Sacrifice an artifact: You get Energy symbol.
"Substitute steel for flesh, and this world is much like Phyrexia."
- Tezzeret

Remind yourself that overconfidence is a slow and insidious killer.

Avatar by rickenfe13. goats are gay

Fri, 2017-09-22 03:05
Celebi
Celebi's picture

@kinotheraphy: You're welcome, I guess. I was going to do a more detailed commentary, but knew I'd be busy.

Aether Pistol 2 mana symbol
Artifact — Equipment Uncommon
Equipped creature has "Tap symbol: You get Energy symbol (an energy counter)" and "Tap symbol, Pay Energy symbol: Aether Pistol deals 2 damage to target creature or player."
Equip 1 mana symbol

Revered as a guardian of the forest, Celebi appears wherever beautiful forests exist.

Fri, 2017-09-22 04:06
Shinobi-San

Let's see how rusty I've gotten since my last post:

Junior Stitcher's Kit 3 mana symbol
Artifact Uncommon
Tap symbol, pay Energy symbol, sacrifice CARDNAME: Return target creature card from your graveyard to the battlefield, except it is a 2/2 black zombie in addition to its other types and colors.

Mon, 2017-09-25 14:44
Zuty
Zuty's picture

Recombobulamator 0 mana symbol
Artifact - Contraption Rare
If ~ was assembled, you get Energy symbol.
Energy symbolEnergy symbolEnergy symbol, Sacrifice ~: Put target face-up exiled card into its owner's graveyard. If that card is an artifact, you may put it on top of its owner's library instead. Activate this ability only if you control a Rigger.
"Able to retrieve that which was though un-retrieveable."-Slobad's Guarentee

~Zuty

Sat, 2017-09-30 04:04
Angelus_Reprobi
Angelus_Reprobi's picture

Nuclear Reactor [5 mana symbol]
Artifact Rare
At the beginning of your upkeep, you get Energy symbol.
Pay Energy symbol: Add one mana of any color to your mana pool.
When ~ is dealt damage, exile it. Then destroy all permanents.

Wed, 2017-10-04 16:08
Zuty
Zuty's picture

@Yoshi - Just bumping for you to judge.

~Zuty

Wed, 2017-10-04 22:32
Yoshi
Community Award
Yoshi's picture

Long overdue, yes. Let's judge:

kino: I don't know if this is too good to be honest. It might be, but also, it's a cool card. I'm not sure what to think but it's a pretty sleek design.
fluffy: Probably a little powerful. Idk if something that can pump out tokens for a relatively low cost should cost 1 (energy is often generated in batches of two and three) but it's a nice idea that I'd love at 2.
Celebi: Probably too powerful. Considering other pingers at this cost (Rod of Ruin is a weak example, but there's a giant power discrepancy between the two) this should probably either equip for 2 or cost more? Idk.
Shinobi: The energy cost feels tacked on (it also happens to be completely useless without energy while not generating energy), so not a fan.
Recombobulator: Weeird. I have no idea how to evaluate this but I like the future sight-y feel a lot. Should be okay power-wise, and although I'm not a fan of exile interaction, this is probs okay.
Nuclear Reactor: A direct energy-to-mana conversion sounds dangerous. This might be okay, though I don't get the dealt damage clause. I'd make it a "put into graveyard from the battlefield"

kino wins, with fluffy and Angelus in runner-up.

December 2017 - R32 - "We are more than just rank and file..."
February 2018 - DDH - "Remember that overconfidence is a slow and insidious killer."

I stand with the specimen.

Thu, 2017-10-05 01:09
kinotherapy
kinotherapy's picture

@Yoshi: Thank you very much for the win A happy smile

Next challenge: I like curse enchantments. Make a curse enchantment.

Thu, 2017-10-05 03:38
Angelus_Reprobi
Angelus_Reprobi's picture

@Yoshi: I really like weird/unusual ways to achieve things, and I though having to transform the reactor into a creature before wiping the board would be hard enough to balance it. If it triggered as a 'dying' effect it would be too powerful in certain builds.

For this challenge:

Neverending Corridors [2 mana symbolBlue mana symbol]
Enchantment — Curse Rare
Enchant another player
Creatures enchanted player controls get -2/-0.
Whenever a creature attacks enchanted player, return it to its owner's hand.

Thu, 2017-10-05 03:34
Zuty
Zuty's picture

No Colorless mana symbol curses exists, which is a shame because Aurora of Emrakul looks like it could have been a curse...

Touch of Emrakul 3 mana symbolColorless mana symbol
Enchantment - Curse Uncommon
Enchant player
Whenever enchanted player taps a nonbasic land permanent for mana, it produces Colorless mana symbol instead of any other type and amount.

So Contamination that goes after nonbasic lands, mana rocks, creatures, and anything else that can make mana. Might work on this more, but we'll see...

~Zuty

Thu, 2017-10-05 13:11
Xenagos
Xenagos's picture

Curse of Storms 3 mana symbolBlack mana symbolBlack mana symbol
Enchantment - Aura Uncommon
Enchant player
At the beginning of enchanted player's end step, enchanted player loses 1 life for each spell he or she cast this turn.

I curate a Custom Magic Card Instagram Account
Message me links to full images of any cards you want to submit!

Thu, 2017-10-05 17:46
Shinobi-San

In my admittedly flimsy defense, the energy mechanic as a whole was kinda tacked on.

Moving on...

Mob Rule 1 mana symbolRed mana symbolRed mana symbol
Enchantment -- Aura Curse Rare
Creatures enchanted player controls have haste and must attack each turn if able.
When enchanted player controls no creatures, sacrifice Mob Rule.

Thu, 2017-10-05 21:45
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

When in doubt, do a common Winking smiley

Wed, 2017-10-11 15:32
Angelus_Reprobi
Angelus_Reprobi's picture

So...? ^_^'

Wed, 2017-10-11 15:52
kinotherapy
kinotherapy's picture

Sorry, I was waiting for a couple more entries or for a week to have passed, whichever came first. I'll judge this in 24 hours, so if anyone else has any entries post them now ^^

Wed, 2017-10-11 16:05
Gorgonzola
Gorgonzola's picture

Curse of Stickiness 2 mana symbolBlack mana symbolBlack mana symbolBlack mana symbol
Enchantment - Aura Curse Rare
Enchant player
Whenever any of enchanted player's hands loses contact with his or her hand of cards, that player discards his or her hand.

I just dont understand why people pay thousands for a piece of cardboard.
Why just don't play some casual? Gee, it isn't even fun to play with, and especially against.

Thu, 2017-10-12 01:30
Yoshi
Community Award
Yoshi's picture

Curse of Slippery Peels 3 mana symbolGreen mana symbolWhite mana symbol
Enchantment - Aura Curse Rare
Enchant player
Whenever one or more creatures enchanted player controls attack, defending player creates a 0/1 green and white Plant creature token.
Whenever a Plant dies, enchanted player sacrifices a tapped creature they control.

December 2017 - R32 - "We are more than just rank and file..."
February 2018 - DDH - "Remember that overconfidence is a slow and insidious killer."

I stand with the specimen.

Thu, 2017-10-12 16:05
kinotherapy
kinotherapy's picture

Thu, 2017-10-12 16:58
Gorgonzola
Gorgonzola's picture

@kino: Dat gif

I just dont understand why people pay thousands for a piece of cardboard.
Why just don't play some casual? Gee, it isn't even fun to play with, and especially against.

Thu, 2017-10-12 17:26
kinotherapy
kinotherapy's picture

@Gorgonzola: :3c

Here goes! I'll assume every entry had the typeline Enchantment - Aura Curse of course Winking smiley

judgment
Angel - Neverending Corridors
This is a fair bit stronger than most "labyrinth" effects I've seen, but then again those cards were probably just not that good. The anti-attacking drawback makes this only useful in certain decks like control, but in this decks it looks very strong, and in certain matchups it could shut the game down by itself, even more so if you get out multiple copies. (Unless I've completely misunderstood and the second ability returns the curse back to your hand in which case that should be clearer)
Zuty - Touch of Emrakul
I see what this is trying to do but it looks wildly unfair to me. Restricting it to basic lands matters in some formats, but not in others, which means in something like Legacy you're paying an extra mana for a colorless Blood Moon that doesn't affect yourself and stops opponents from casting red in addition to every other color. In fact, the only thing most decks could do unless they draw basics is cast their own Touch of Emrakul! Which probably wouldn't make for a fun game. In other formats where basic lands are more common this card is much more balanced but still rather unfun as it just punishes players somewhat randomly for how they've built their mana base. Perhaps I'm biased against this card because I dislike landscrewery effects but I'm afraid I'm not a fan.
Xenagos - Curse of Storms
This seems safe, maybe too safe? While punishing spellcasting unconditionally is obviously a big threat it feels somewhat underwhelming for 5 mana - you'd want to get a lot of damage out of that which means your opponent needs to be casting loads of spells after turn 5. Still, that's fair for an uncommon although I think I would like it more if it triggered on cast instead of stacking up at the end of turn (at the expense of flavour, that is. It's somewhat ironic that this version does nothing against actual storm decks, lol.)
Shinobi-San - Mob Rule
This one is fun. It could completely backfire if it's an effect the opponent wants, but it would never singlehandedly destroy if it's an effect the opponent doesn't win because of the second ability. I have no idea how good this is and think it seems kind of swingy, but I like the flavour and potential.
Daij_Djan - Curse of Despair
Cute! I don't know to say. I've seen the 1/1 this is based off but I forgot the name. It's probably appropriately costed but I'm not sure if it would be playable in any way. I'm still glad that it exists.
Gorgonzola - Curse of Stickiness
And suddenly we're on Un- cards. I'm sure something similar to this card already exists, and I just spent 10 minutes looking for it to no avail. Maybe it's just a straightforward intuitive design. Anyway, I love how this would affect games,
though for the steep cost and punishing effect I would prefer it if it were cheaper but with a lesser effect. I'm just imagining attempting to draw a card from my library with both hands on my hand of cards without revealing it. How dumb. Wonderful.
Yoshi - Curse of Slippery Peels
I'm having a hard time evaluating card this because I can't get over that all it does it spawn lethal banana peels. My god. I think if this had a render it would be an instant win, but I can't ask for the impossible.. I don't think the banana Plants need to be white, and that's pretty much the only thing I can really think of to say. I like the idea of playing this other Plant token spawners and just playing them as bananas.

It's hard to pick a winner as these are some wildly different takes on curses, and this is making me tired, but I have to pick somebody so

The winner is
Yoshi - Curse of Slippery Peels. Sorry, it just really got me. I can't choose a runner-up so let's say everyone's a winner. Thanks all for participating!

Thu, 2017-10-12 22:32
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Congratz to our winner!

@kinotherapy: Glad you like my card - and yeah, it's not really useful. It's just one of these cards I wish would exist nethertheless Winking smiley Btw, Gnat Miser is the one-drop you had in mind. And Handcuffs might be the card you thought of while looking at Gorgonzola's entry?

Thu, 2017-10-12 22:48
Yoshi
Community Award
Yoshi's picture

Thanks! Your next challenge:

An enchantment that enchants an aura or equipment.

Good luck!

December 2017 - R32 - "We are more than just rank and file..."
February 2018 - DDH - "Remember that overconfidence is a slow and insidious killer."

I stand with the specimen.

Thu, 2017-10-12 23:11
Angelus_Reprobi
Angelus_Reprobi's picture

Blood of Ishaz Black mana symbol
Enchantment — Aura Rare
Enchant equipment
Enchanted equipment has "Equipped creature gets +5/-5 and has lifelink."

Thu, 2017-10-12 23:34
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

There was some talk about a potential Minecraft set around recently, so..

Fri, 2017-10-13 16:18
kinotherapy
kinotherapy's picture

@Daij: It wasn't Handcuffs, I think I might have imagined it to be honest

Lightflux Infusion Blue mana symbolRed mana symbol
Enchantment - Aura Uncommon
Flash
Enchant Equipment
Blue/red mana symbol, Tap enchanted Equipment: Attach enchanted Equipment to target creature you control.

Fri, 2017-10-13 00:52
ZephyrPhantom
Moderator
ZephyrPhantom's picture

Thoughtweft Mold 1 mana symbolWhite mana symbolBlue mana symbol
Enchantment - Aura Rare
Enchant Aura or Equipment
Whenever enchanted permanent activates or triggers an ability, if it isn’t a mana ability, you may copy that ability. You may choose new targets for the copy.


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Looking for fun? Try Battle Boards!

Fri, 2017-10-13 17:17
Zuty
Zuty's picture

@Kino - I think you misunderstood my card, it doesn't affect basic lands. It's just a curse version of Pale Moon. Unless I'm misunderstanding what you mean...

Rust to Rust Green mana symbol
Enchantment - Aura Uncommon
Enchant Equipment
Enchanted Equipment gains "Cumulative upkeep 1 mana symbol (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)".
When ~ is put into a graveyard from the battlefield, return ~ to its owner's hand.

~Zuty

Sat, 2017-10-14 05:41
Gorgonzola
Gorgonzola's picture

Placeholder Name Green mana symbol
Enchantment - Aura Rare
Enchant Aura enchanting a creature
At the beginning of your upkeep, put a +1/+1 counter on the creature enchanted Aura enchants.

Rare because of complexity. Also try with Rancor.

I just dont understand why people pay thousands for a piece of cardboard.
Why just don't play some casual? Gee, it isn't even fun to play with, and especially against.

Wed, 2017-11-01 00:33
Scribbl
Scribbl's picture

Hallow Relic 2 mana symbolWhite mana symbol
Enchantment - Aura Rare
Enchant equipment
Whenever enchanted equipment becomes attached to a creature, that creature gets +1/+1 until end of turn.

This was made with equipment like Bone Saw in mind, which basically read “1 mana symbol: Target creature gets +1/+1 until end of turn.”

Keep it simple, friend!
- Formerly JaceMC88
Check out my Battle Board!

Tue, 2017-10-31 18:10
Yoshi
Community Award
Yoshi's picture

Holy fudge I missed this. Closed for Judging.

December 2017 - R32 - "We are more than just rank and file..."
February 2018 - DDH - "Remember that overconfidence is a slow and insidious killer."

I stand with the specimen.

Mon, 2017-11-06 14:23
Angelus_Reprobi
Angelus_Reprobi's picture

? ^_^'

Thu, 2017-11-09 12:20
Yoshi
Community Award
Yoshi's picture

Blood of Ishaz: This is odd. Usually I can see this being equipment hate cause almost nothing will survive that +5/-5, but it's done in a black way. Interesting. A-
Curse of Binding: Hmmm. Being able to stop something from equipping after it's already attached feels niche but useful at times. Seems a little weak but I might be wrong. B
Lightflux Infusion: Aside from my personal nitpick on the tap ability (people tap the equipment with their creatures sometimes, not really useful) the card is interesting. Making something equip for Blue/red mana symbol + equippable at instant speed sounds okay at Blue mana symbolRed mana symbol possibly? Hm. Not sure. B
Thoughtweft Mold: This is good. Simple and fun. I think I do like this, tbh. A-
Placeholder Name: Isn't this worse Forced Adaptation? C-
Hallow Relic: This is quirky with stuff that makes equip costs 0 mana symbol. A shame too, cause this is a simple and cool effect. B-

ZephyrPhantom wins, with Angel as runner-up.

December 2017 - R32 - "We are more than just rank and file..."
February 2018 - DDH - "Remember that overconfidence is a slow and insidious killer."

I stand with the specimen.

Tue, 2017-11-28 05:18
Angelus_Reprobi
Angelus_Reprobi's picture

I'm glad you liked my card, it was supposed to be kind of an equipment hate indeed.

Congrats to ZephyrPhantom!
If they don't show up, I'll make a new challenge ^_^

Okay, they didn't show up.

Next challenge is: Create an artifact or enchantment that gives you an alternate win condition!

Tue, 2017-11-28 09:59
fireantprincess
fireantprincess's picture

Spoiler:

Etherium PortalWhite mana symbolBlue mana symbolBlack mana symbolRed mana symbol
Legendary Artifact Rare
Cumulative upkeep—Search you library for a card, exile that card, then shuffle your library.
At the beginning of your end step, if you searched your library for ten or more cards this turn, you win the game.

Tue, 2017-11-28 11:46
Flo00
Flo00's picture

@fireantprincess: Endless Horizons for the win! Cool smile

"It's not difficult to make Magic players feel smart." - Mark Rosewater
Furthermore, I consider that Carthage must be destroyed.

Tue, 2017-11-28 23:29
kinotherapy
kinotherapy's picture

Doom Goldberg Machine
Artifact — Contraption Rare
Whenever you crank Doom Goldberg Machine, put a doom counter on it for each Contraption you control, then you may remove thirteen doom counters from it. If you do, destroy target player.
[League of Dastardly Doom watermark]