Conceptual "Keywording"

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Fri, 2017-07-14 04:59
Gurfle
Gurfle's picture

So I have an idea I've been flushing out. Without giving away specifics to spoil it too early, basically the 5 single color tribes of a plane are attempting to convert a type of being into their color for their own gain because, y'know, reasons.

But I want to try something a bit here, and make sure it's "okay", for lack of a better term. My whole idea is that each color has a sort of "color identity" (not to be confused with the actual term "color identity"), but be a faction-esque keyword type situation, but here's the kicker: no fancy-schmancy keywords (except for like evergreen or scry for Blue mana symbol and maybe something for black, still working that one out.), just ideas. For instance, the red one is the concept of revenge, so instead of keywording something that deals with taking damage, I wonder if it would be viable to design a section of color based on the idea of a concept. Like:

Red spell 2 mana symbolRed mana symbol
Instant Common
Deal 2 damage to target player who countered a spell you control this turn.

Or something like that, along those lines. But it could be anything-- if someone dealt damage to you, if someone destroyed a permanent you control, countered a spell, etc. etc. (the way this would go on creatures because no flash is something I'm still working out at the moment, but I'm thinking something involving "last turn". I'll look more into that if I go through with this project more.) And yes, it requires a little bit of touching up because as is the cards are useless against non-<insert deck-archetype here> so I'm wondering if pseudo-ing these is the right way to go.

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Fri, 2017-07-14 05:28
MysticalOctopus
MysticalOctopus's picture

A strictly worse, conditional Shock that only targets players? I'm not a fan.

I think what you could and probably should do is have the condition be like kicker: a bonus. Like

Red Spell 1 mana symbolRed mana symbol
Instant Common
~ deals 2 damage to target player. If that player countered a spell you control this turn, ~ deals 4 damage to that player instead.

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Fri, 2017-07-14 06:21
Gurfle
Gurfle's picture

@Mystucal Octopus that was just an example i came up with in like two seconds- don't worry, I don't think I'm that bad.

Yeah, that's appropriate. But I guess I was looking for approval on the whole "concept instead of keyword" thing- but if it worked for the "10 or less life" thing back on Innistrad, I suppose it could work here.

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Fri, 2017-07-14 07:55
Neottolemo
Neottolemo's picture

This sounds sort of similar to the Bolas pie thing in Amonkhet, except split by faction. I like that. It also reminds of core sets for some reason in a good way. You could probably afford to have some keywords (not "keywords" in the way explained here) that more than one faction uses if you use this system.

Fri, 2017-07-14 14:51
MysticalOctopus
MysticalOctopus's picture

@Gurfle: Fateful Hour was 5 or less life and it barely worked.

This, however, seems promising.

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Fri, 2017-07-14 17:36
Daij_Djan
Moderator Best Set of 2016
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MysticalOctopus wrote:
@Gurfle: Fateful Hour was 5 or less life and it barely worked.

I assume Gurfle was referring to this theme rather than the Fateful hour mechanic Winking smiley

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Fri, 2017-07-14 17:38
Gurfle
Gurfle's picture

@MysticalOctopus yeah, daij's thing- I dislike fateful hour, if you're at 5, most decks you're dead. But yes, I hope this turns out well.

My battle board!
I run a prompt board-- come on over and design some cards, will ya?

Fri, 2017-07-14 18:44
MysticalOctopus
MysticalOctopus's picture

Ah yes, I didn't think of that; as you said Innistrad, I just assumed you meant Fateful Hour.

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Sun, 2017-07-16 10:32
Heads vs Tails
Best Mechanic of 2015
Heads vs Tails's picture

It is a good plan, all sets have underlying mechanical themes that don't get keyworded. Like the "torment" cycle from hour of devastation.

As for your 'red revenge' theme, it's a bit flimsy. It relies on your opponent getting the upper hand on you before you get any payoff from it.

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Mon, 2017-07-17 04:49
LazyBlackGuy

This has been done and is always done in magic. Not every mechanic receives a keyword. Aside from that, I like it. Making it colour themed as opposd to just the typical multicolored faction weve seen is neato.
I do like the suggestion of the revenge thing acting sort of like a kicker. I think its fine for red to operate as a sort of revenge thing. The problem i see, is that the bonuses wil depend on an opponents action. However, if theyre just bonuses and not requried for the card to work, it shouldnt really matter.
Good luck man, i hope you keep this up!