Knowledgeable Scholar
Creature-Moonfolk Wizard
When ~ enters the battlefield, put 2 knowledge counters on ~.
Whenever another creature enters the battlefield, you may move a knowledge counter from ~ onto it.
Creatures with knowledge counters gain ", : Draw a card."
2/2
Thu, 2011-09-01 21:08
Sohel
Dune-Brood Invoker
Creature - Nephilim Wizard
Whenever ~ attacks, put two 1/1 colorless Sand creature tokens onto the battlefield tapped and attacking.
2/4
Azure Ancients
Creature - Nephilim Spirit
Wither.
Grandeur - Discard another card named Azure Ancients: Put a 4/4 black red white blue nephilim spirit creature token with wither onto the battlefield under your control.
4/4
next: Spirit
Fri, 2011-09-02 12:24
AgentPaper
(DAY) Avacyn Martyr
Creature - Human
If Avacyn Martyr would be destroyed, instead transform Avacyn Martyr.
2/2
(NIGHT) Vengeful Spirit
White Creature - Spirit
Vengeful Spirit is unblockable.
1/1
Mon, 2011-09-05 14:58
palewalker
(Day)Greedy Gravedigger
Creature - Human
When Greedy Gravedigger into the battlefield, choose a creature card from your graveyard and put it into your hand.
At beginning of end step, if there are three or more zombie creature cards at your graveyard, transform Greedy Gravedigger. Endless desire bring endless thirst.
2/2
==
(Night)Devouring Ghoul
Creature - Zombie
Intimidate
Exile a creature card from your graveyard: Devouring Ghoul gets +1/+1 until end of turn, if that creature card is zombie, instead gets +2/+2
until end of turn.
2/2
next: zombie
Mon, 2011-09-05 20:18
Inanimate
Ludevic's Masterpiece
Legendary Creature - Zombie Horror
As an additional cost to cast Ludevic's Masterpiece, exile up to three creature cards from your graveyard.
For each creature card exiled this way, put a +1/+1 counter on it.
Ludevic's Masterpiecehas all abilities of all creatures exiled with it. "Ghouls, spirits, vampires, they are all nature's failures! But I have done it! Man... can live... forever!"
3/3
Shadow of Grace -
Creature - Elf Horror
Intimidate
Shadow of Grace gets -1/-1 for each forest and each elf you control.
5/5
Mon, 2011-09-05 20:47
AgentPaper
Green Knight
Creature - Elf Knight
First Strike, protection from blue
2/2
Tue, 2011-09-06 19:24
TrenchCoatGuy
Yawgmoth's Flag Bearer
Creature- Zombie Knight
Deathtouch
When Yawgmoth's Flag Bearer dies, target player loses 2 life.
2/1
What we think, we become.
Buddha
Wed, 2011-09-07 13:12
palewalker
Rotten Werewolf
Creature - Zombie werewolf
At beginning of your upkeep, discard a card. "It's hard to difference which part is more uncomfortable - Is the smell or the shape?"
3/3
next: werewolf
Wed, 2011-09-07 13:47
Icarael
Geisthound Alpha
Creature- Werewolf Spirit
First strike
Werewolves you control get +1/+1 and hexproof.
3/2
Dimir Vampire
Creature - Vampire Spirit
Flying. : Prevent all combat damage that would be dealt to and dealt by Dimir Vampire until end of turn. Don't touch the fog.
4/1
Next: Vampire
Sun, 2011-09-11 01:08
Inanimate
Hematurge Ravager
Creature - Vampire Wizard
Whenever Hematurge Ravager attacks, deal damage to target creature or player equal to the number of +1/+1 counters on Vampires you control.
Whenever Hematurge Ravager deals combat damage, put a +1/+1 counter on it.
2/1
Watcher's Apprentice
Artifact Creature - Myr Wizard , : Copy target instant or sorcery spell. You may choose new targets for the copy.
1/3
jrzman set hub
“The path to knowledge is locked. To get in you either have the right key, or be lucky enough to be able to pick the lock.”
Thu, 2011-09-15 08:57
palewalker
Opal Myr
Creature - Myr Minion
When Opal Myr dies, you gain 3 life.
2/2
next: Minion
Fri, 2011-09-16 03:23
TrenchCoatGuy
Grakkel, the Enslaved
Legendary Creature-Goblin Minion
Whenever another creature enters the battlefield, ~ deals 3 damage to it.
Whenever a Demon card enters the battlefield, put 2 +1/+1 counters on it.
3/1
"Yes,master, yes master! I won't try to kill you again...maybe..."
What we think, we become.
Buddha
Fri, 2011-09-16 03:44
jrzman
Assembled Vermin
Artifact Creature - Goblin Construct
You may cast Assembled Vermin from your graveyard. If you do, as an additional cost to cast it, exile an artifact card in your graveyard. "No! They were made extinct millennia ago! By my hand! Never again!"
-Vhalil
2/3
jrzman set hub
“The path to knowledge is locked. To get in you either have the right key, or be lucky enough to be able to pick the lock.”
Fri, 2011-09-16 05:24
AgentPaper
Phantasm Engine :6:
Artifact Creature - Illusion Construct
Whenever Phantasmal Engine would block or become blocked by a creature, or becomes the target of a spell, instead put a 0/1 Illusion creature token onto the battlefield blocking or blocked by that creature, or targeted by that spell.
4/4
Fri, 2011-09-16 23:23
Inanimate
Mistbody Midnighter
Creature - Illusion Rogue
Mistbody Midnighter is unblockable.
When Mistbody Midnighter becomes the target of a spell or ability, sacrifice it. "It's only a trick of the light, pay it no attention."
2/2
Merfolk Shadowalker
Creature — Merfolk Rogue
When Merfolk Shadowalker enters the battlefield, you may pay two life to have it get the ability, “: Merfolk Shadowalker is unblockable.”
2/2
Grishnax, quick tip: most people don't like having to remember if they did the requisite thing to get the ability, and it just adds more stuff to remember. Also, blue is usually the "unblockable" type.
Jwar Relic-Guard
Creature - Merfolk Zombie
When ~ ETB, exila a card in target player's hand.
When ~ leaves the battlefield, return the exiled card to its owner's hand. "He once tried to get the relic. Now, the relic has got him."
3/3
I posted this in another game earlier this week, but, I like it for this one as well.
Chandra, the Enslaved
Legendary Creature - Zombie Wizard
Whenever an opponent casts an instant or sorcery spell, you may pay . If you do, copy that spell, and that spell’s controller loses life equal to its converted mana cost. You may choose new targets for the copy. “Snuff the spark, fan the flame.”
—Vhalil
3/4
jrzman set hub
“The path to knowledge is locked. To get in you either have the right key, or be lucky enough to be able to pick the lock.”
Sun, 2011-09-18 03:05
TrenchCoatGuy
Shadow Mage of the Moon
Creature- Shadow Wizard
Shadow
Whenever Shadow Mage of the Moon deals damage to an opponent, you may untap X target lands, where X is Shadow Mage of the Moon's power.
2/2
What we think, we become.
Buddha
Sun, 2011-09-18 10:00
Triskavanski
Valitrinez's Reverent 2BB
Creature - Goat Shadow
Valitrinez's Reverent is Indestructable
Prevent all damage that would be dealt to Valitrinez's Reverent by non-white sources, White sources deal damage as though they had wither.
Flamehorn Goat
Creature - Goat Elemental
First Strike.
Sacrifice Flamehorn Goat: Target creature gets +2/+2 and first strike.
1/1
next: Elemental
Mon, 2011-09-19 20:26
bigu2
Flaming Nightmare
Creature - Horse Elemental.
Haste.
When Flaming Nightmare attacks, it deals 1 damage to each non flying creature.
4/4
Thu, 2011-09-22 04:37
TrenchCoatGuy
Wave-Hoofed Steeds
Creature-Horse Merfolk
Islandwalk, Horsemanship
Whenever a creature comes into play under your control, draw a card.
1/3
What we think, we become.
Buddha
Thu, 2011-09-22 05:11
palewalker
Kufarus, the Doomsayer
Legendary creature - Devil Merfolk
Hexproof.
At beginning of your opponent's upkeep phase, choose three permanets, that opponent choose one of them, then its owner sacrifice it. When she speak, you better hope she wouldn't say your name.
4/3
next: devil
Mon, 2011-09-26 11:59
Noahlotr
Warstoker Devils
Creature - Devil Shaman
Warstoker Devils enters the battlefield with X discord counters on it. At the beginning of your upkeep, remove a discord counter from Warstoker Devils.
As long as there is a discord counter on Warstoker Devils, creatures attack each turn if able.
3/2
Spiritwalker
Creature - Minotaur Shaman
Vigilance. ,: Target creature gets hexproof until end of turn. : Regenerate target creature.
3/4
next: minotaur
Tue, 2011-09-27 03:37
Inanimate
Reckless Minotaur
Creature - Minotaur Berserker
Whenever Reckless Minotaur is blocked, Reckless Minotaur deals 2 damage to itself and the creature blocking it.
3/3
Springheel, the City-Leaper
Legendary Creature - Rabbit Ninja
Sacrifice a land: ~ gets flying until end of turn.
5/2
Next: ninja
The statement below is true.
The statement above is false.
Fri, 2011-09-30 22:39
Inanimate
Mindwalker Shinobi
Creature - Spirit Ninja
Ninjutsu
Whenever ~ deals combat damage to a player, you may draw two cards unless that player discards a card.
2/2
Defender of the Moors
Creature - Fox Knight
Flash, first strike You are never alone in the mists of the hills. There is always someone to protect you.
2/2
Stromkirk Patrol
Creature - Vampire Knight
First strike
Whenever ~ deals combat damage to a player, put a +1/+1 counter on it. Morbid - When ~ ETB, if a creature died this turn, ~ ETB with two +1/+1 counters on it.
4/2
Hellamare
Creature - Horse Vampire
During your upkeep Hellamare deals X damage to you, X is equal to its power.
Whenever Hellamare deals damage to a player, put a +1/+1 counter on it. what a pretty pretty mouth you have
3/3
Walker of the Path
Creature - Ferret Shaman
Hexproof
Whenever CARDNAME attacks, it gets +0/+2 until end of turn.
At end of turn tap all creatures that blocked CARDNAME. They do not untap during their controller's next untap phase.
1/2
Battle Ferrets
Creature - Ferret Rogue
Battle Ferrets can't be blocked by creatures with power 3 or greater.
2/2
next: rogue
Sat, 2011-10-08 14:00
Noahlotr
Braincutter
Creature - Mutant Rogue
Whenever Braincutter deals damage to a player, that player puts the to card of their library into their graveyard. If a nonland card is put into a graveyard this way, put a +1/+1 counter on Braincutter.
1/1
Testudine Mauler
Creature - Turtle Mutant "I can safely say, that beyond any reasonable doubt, that what I'm seeing now was never meant to happen, on this, or any other world, or in this, or any other lifetime."
-Jonathon Sullen
4/5
jrzman set hub
“The path to knowledge is locked. To get in you either have the right key, or be lucky enough to be able to pick the lock.”
Wed, 2011-10-12 14:12
Sohel
Chelonian Tideshaper
Creature - Turtle Wizard
Blue creatures have islandwalking. : Target land becomes an Island until end of turn.
1/5
Kairos, the Fateweaver
Legendary creature - Demon Wizard
Flying. : Reveal the top nine cards of your library. An opponent separates those cards into three piles. Put one pile into your hand and the other into your graveyard.
Kairos, the Fateweaver's power and toughness are each equal to the number of cards in your graveyard.
*/*
Sun, 2011-10-16 04:18
jrzman
Purgatory's Guardian
Creature - Demon Angel
Flying
When Purgatory's Guardian enters the battlefield, destroy all other creatures.
When Purgatory's Guardian leaved the battlefield, return all creature cards from all graveyards to the battlefield under their owner's control.
5/5
jrzman set hub
“The path to knowledge is locked. To get in you either have the right key, or be lucky enough to be able to pick the lock.”
Sun, 2011-10-16 05:09
Sohel
Rhonael, the Exiled
Legendary Creature - Nephilim Angel
Double strike, vigilance
While you're searching your library, you may cast Rhonael from your library.
3/6
Just noting, Nephilim actually are angels that dwell on Earth as a punishment because of not taking sides in the God/devil war.
Knowledgeable Scholar



,
: Draw a card."
Creature-Moonfolk Wizard
When ~ enters the battlefield, put 2 knowledge counters on ~.
Whenever another creature enters the battlefield, you may move a knowledge counter from ~ onto it.
Creatures with knowledge counters gain "
2/2
Dune-Brood Invoker




Creature - Nephilim Wizard
Whenever ~ attacks, put two 1/1 colorless Sand creature tokens onto the battlefield tapped and attacking.
2/4
I'm back! I survived the Eater of Days!
Azure Ancients




Creature - Nephilim Spirit
Wither.
Grandeur - Discard another card named Azure Ancients: Put a 4/4 black red white blue nephilim spirit creature token with wither onto the battlefield under your control.
4/4
next: Spirit
(DAY) Avacyn Martyr


Creature - Human
If Avacyn Martyr would be destroyed, instead transform Avacyn Martyr.
2/2
(NIGHT) Vengeful Spirit
White Creature - Spirit
Vengeful Spirit is unblockable.
1/1
(Day)Greedy Gravedigger




Creature - Human
When Greedy Gravedigger into the battlefield, choose a creature card from your graveyard and put it into your hand.
At beginning of end step, if there are three or more zombie creature cards at your graveyard, transform Greedy Gravedigger.
Endless desire bring endless thirst.
2/2
==
(Night)Devouring Ghoul
Creature - Zombie
Intimidate
Exile a creature card from your graveyard: Devouring Ghoul gets +1/+1 until end of turn, if that creature card is zombie, instead gets +2/+2
until end of turn.
2/2
next: zombie
Ludevic's Masterpiece



Legendary Creature - Zombie Horror
As an additional cost to cast Ludevic's Masterpiece, exile up to three creature cards from your graveyard.
For each creature card exiled this way, put a +1/+1 counter on it.
Ludevic's Masterpiecehas all abilities of all creatures exiled with it.
"Ghouls, spirits, vampires, they are all nature's failures! But I have done it! Man... can live... forever!"
3/3
Shadow of Grace -


Creature - Elf Horror
Intimidate
Shadow of Grace gets -1/-1 for each forest and each elf you control.
5/5
Green Knight


Creature - Elf Knight
First Strike, protection from blue
2/2
Yawgmoth's Flag Bearer


Creature- Zombie Knight
Deathtouch
When Yawgmoth's Flag Bearer dies, target player loses 2 life.
2/1
What we think, we become.
Buddha
Rotten Werewolf


Creature - Zombie werewolf
At beginning of your upkeep, discard a card.
"It's hard to difference which part is more uncomfortable - Is the smell or the shape?"
3/3
next: werewolf
Geisthound Alpha



Creature- Werewolf Spirit
First strike
Werewolves you control get +1/+1 and hexproof.
3/2
"Take the bridge, men! Victory! Victory is ou - Retreat! RETREAT!"
Arrival of the Eldrazi Community Set
Dimir Vampire




: Prevent all combat damage that would be dealt to and dealt by Dimir Vampire until end of turn.
Creature - Vampire Spirit
Flying.
Don't touch the fog.
4/1
Next: Vampire
Hematurge Ravager



Creature - Vampire Wizard
Whenever Hematurge Ravager attacks, deal damage to target creature or player equal to the number of +1/+1 counters on Vampires you control.
Whenever Hematurge Ravager deals combat damage, put a +1/+1 counter on it.
2/1
Watcher's Apprentice



,
: Copy target instant or sorcery spell. You may choose new targets for the copy.
Artifact Creature - Myr Wizard
1/3
jrzman set hub
“The path to knowledge is locked. To get in you either have the right key, or be lucky enough to be able to pick the lock.”
Opal Myr

Creature - Myr Minion
When Opal Myr dies, you gain 3 life.
2/2
next: Minion
Grakkel, the Enslaved


Legendary Creature-Goblin Minion
Whenever another creature enters the battlefield, ~ deals 3 damage to it.
Whenever a Demon card enters the battlefield, put 2 +1/+1 counters on it.
3/1
"Yes,master, yes master! I won't try to kill you again...maybe..."
What we think, we become.
Buddha
Assembled Vermin

Artifact Creature - Goblin Construct
You may cast Assembled Vermin from your graveyard. If you do, as an additional cost to cast it, exile an artifact card in your graveyard.
"No! They were made extinct millennia ago! By my hand! Never again!"
-Vhalil
2/3
jrzman set hub
“The path to knowledge is locked. To get in you either have the right key, or be lucky enough to be able to pick the lock.”
Phantasm Engine :6:
Artifact Creature - Illusion Construct
Whenever Phantasmal Engine would block or become blocked by a creature, or becomes the target of a spell, instead put a 0/1 Illusion creature token onto the battlefield blocking or blocked by that creature, or targeted by that spell.
4/4
Mistbody Midnighter

Creature - Illusion Rogue
Mistbody Midnighter is unblockable.
When Mistbody Midnighter becomes the target of a spell or ability, sacrifice it.
"It's only a trick of the light, pay it no attention."
2/2
Merfolk Shadowalker



: Merfolk Shadowalker is unblockable.”
Creature — Merfolk Rogue
When Merfolk Shadowalker enters the battlefield, you may pay two life to have it get the ability, “
2/2
A proud member of the Orichite Design Team.
Current Set: Echequer, Masters of the Realm
Grishnax, quick tip: most people don't like having to remember if they did the requisite thing to get the ability, and it just adds more stuff to remember. Also, blue is usually the "unblockable" type.
Jwar Relic-Guard



Creature - Merfolk Zombie
When ~ ETB, exila a card in target player's hand.
When ~ leaves the battlefield, return the exiled card to its owner's hand.
"He once tried to get the relic. Now, the relic has got him."
3/3
I'm back! I survived the Eater of Days!
I posted this in another game earlier this week, but, I like it for this one as well.
Chandra, the Enslaved




. If you do, copy that spell, and that spell’s controller loses life equal to its converted mana cost. You may choose new targets for the copy.
Legendary Creature - Zombie Wizard
Whenever an opponent casts an instant or sorcery spell, you may pay
“Snuff the spark, fan the flame.”
—Vhalil
3/4
jrzman set hub
“The path to knowledge is locked. To get in you either have the right key, or be lucky enough to be able to pick the lock.”
Shadow Mage of the Moon



Creature- Shadow Wizard
Shadow
Whenever Shadow Mage of the Moon deals damage to an opponent, you may untap X target lands, where X is Shadow Mage of the Moon's power.
2/2
What we think, we become.
Buddha
Valitrinez's Reverent 2BB
Creature - Goat Shadow
Valitrinez's Reverent is Indestructable
Prevent all damage that would be dealt to Valitrinez's Reverent by non-white sources, White sources deal damage as though they had wither.
0/4
Madness returns in Chornostasis
Flamehorn Goat


Creature - Goat Elemental
First Strike.
Sacrifice Flamehorn Goat: Target creature gets +2/+2 and first strike.
1/1
next: Elemental
Flaming Nightmare


Creature - Horse Elemental.
Haste.
When Flaming Nightmare attacks, it deals 1 damage to each non flying creature.
4/4
Wave-Hoofed Steeds


Creature-Horse Merfolk
Islandwalk, Horsemanship
Whenever a creature comes into play under your control, draw a card.
1/3
What we think, we become.
Buddha
Kufarus, the Doomsayer



Legendary creature - Devil Merfolk
Hexproof.
At beginning of your opponent's upkeep phase, choose three permanets, that opponent choose one of them, then its owner sacrifice it.
When she speak, you better hope she wouldn't say your name.
4/3
next: devil
Warstoker Devils



Creature - Devil Shaman
Warstoker Devils enters the battlefield with X discord counters on it. At the beginning of your upkeep, remove a discord counter from Warstoker Devils.
As long as there is a discord counter on Warstoker Devils, creatures attack each turn if able.
3/2
Edit: Had discord written as discard.
A watched cat never devours a bat's ear.
Lorwyn/Shadowmoor United Community Set: http://magicseteditor.sourceforge.net/node/6016
You are the planeswalker!: http://magicseteditor.sourceforge.net/node/6157
Spiritwalker



,
: Target creature gets hexproof until end of turn.

: Regenerate target creature.
Creature - Minotaur Shaman
Vigilance.
3/4
next: minotaur
Reckless Minotaur


Creature - Minotaur Berserker
Whenever Reckless Minotaur is blocked, Reckless Minotaur deals 2 damage to itself and the creature blocking it.
3/3
Hellzerdrix


Creature - Rabbit Berserker
Haste
Whenever Hellzerdrix attacks it deals 3 damage to each player and each other creature.
6/6
next: Rabbit
Madness returns in Chornostasis
Springheel, the City-Leaper


Legendary Creature - Rabbit Ninja
Sacrifice a land: ~ gets flying until end of turn.
5/2
Next: ninja
The statement below is true.
The statement above is false.
Mindwalker Shinobi




Creature - Spirit Ninja
Ninjutsu
Whenever ~ deals combat damage to a player, you may draw two cards unless that player discards a card.
2/2
Lichgate Guardian


Creature- Spirit Cleric
Cards in graveyards can't be the target of spells or abilities.
2/2
"Take the bridge, men! Victory! Victory is ou - Retreat! RETREAT!"
Arrival of the Eldrazi Community Set
Timeline Warden
Creature - Fox Cleric
Whenever a creature phases in, gain one life.
1/1
Madness returns in Chornostasis
Defender of the Moors

Creature - Fox Knight
Flash, first strike
You are never alone in the mists of the hills. There is always someone to protect you.
2/2
Stromkirk Patrol


Creature - Vampire Knight
First strike
Whenever ~ deals combat damage to a player, put a +1/+1 counter on it.
Morbid - When ~ ETB, if a creature died this turn, ~ ETB with two +1/+1 counters on it.
4/2
I'm back! I survived the Eater of Days!
Hellamare


Creature - Horse Vampire
During your upkeep Hellamare deals X damage to you, X is equal to its power.
Whenever Hellamare deals damage to a player, put a +1/+1 counter on it.
what a pretty pretty mouth you have
3/3
Madness returns in Chornostasis
Deity's Stallion



Creature - Giant Horse
Vigilance
7/9
Just because its big doesn't make it part giant...
Fomori Flarecaller


Creature - Giant Shaman
Whenever you cast a red spell, that spell deals 1 damage to target creature or player.
2/2
Walker of the Path

Creature - Ferret Shaman
Hexproof
Whenever CARDNAME attacks, it gets +0/+2 until end of turn.
At end of turn tap all creatures that blocked CARDNAME. They do not untap during their controller's next untap phase.
1/2
Madness returns in Chornostasis
Battle Ferrets


Creature - Ferret Rogue
Battle Ferrets can't be blocked by creatures with power 3 or greater.
2/2
next: rogue
Braincutter


Creature - Mutant Rogue
Whenever Braincutter deals damage to a player, that player puts the to card of their library into their graveyard. If a nonland card is put into a graveyard this way, put a +1/+1 counter on Braincutter.
1/1
A watched cat never devours a bat's ear.
Lorwyn/Shadowmoor United Community Set: http://magicseteditor.sourceforge.net/node/6016
You are the planeswalker!: http://magicseteditor.sourceforge.net/node/6157
Testudine Mauler


Creature - Turtle Mutant
"I can safely say, that beyond any reasonable doubt, that what I'm seeing now was never meant to happen, on this, or any other world, or in this, or any other lifetime."
-Jonathon Sullen
4/5
jrzman set hub
“The path to knowledge is locked. To get in you either have the right key, or be lucky enough to be able to pick the lock.”
Chelonian Tideshaper



: Target land becomes an Island until end of turn.
Creature - Turtle Wizard
Blue creatures have islandwalking.
1/5
I'm back! I survived the Eater of Days!
Kairos, the Fateweaver




: Reveal the top nine cards of your library. An opponent separates those cards into three piles. Put one pile into your hand and the other into your graveyard.
Legendary creature - Demon Wizard
Flying.
Kairos, the Fateweaver's power and toughness are each equal to the number of cards in your graveyard.
*/*
Purgatory's Guardian



Creature - Demon Angel
Flying
When Purgatory's Guardian enters the battlefield, destroy all other creatures.
When Purgatory's Guardian leaved the battlefield, return all creature cards from all graveyards to the battlefield under their owner's control.
5/5
jrzman set hub
“The path to knowledge is locked. To get in you either have the right key, or be lucky enough to be able to pick the lock.”
Rhonael, the Exiled



Legendary Creature - Nephilim Angel
Double strike, vigilance
While you're searching your library, you may cast Rhonael from your library.
3/6
Just noting, Nephilim actually are angels that dwell on Earth as a punishment because of not taking sides in the God/devil war.
I'm back! I survived the Eater of Days!