Announcing Zero [ITS FINALLY HERE]

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Fri, 2017-06-16 04:57
aquaumisa
aquaumisa's picture


~Above art by kellogsloops, logo made in CoolText.com

All Roads Begin Here


Current Version: 1.0

Set Info
Set Name: Zero
Cards: 265
Design/Development:AquaUmisa
Release: 7/25/2017
Prerelease: IDK
Dev Codename: Prologue
Code: ZER

To Whet Your Appetite

Things to expect
-A Splinter Twin that is not a Splinter twin
-A Clone that is not a Clone (Arden, Mirrormage)
-A sword and shield that are also not a sword and a shield. (Shieldmaster's Blessing, Swordmasters Blessing)
-"He does his best so that no one else can"
-A card that will make you scream "Why won't you die!" but in a fun way.
-10 Damage
-A card born from a mistake.
-Cycles! Reprints!
-And more importantly a list of all mechanics!
Mechanics

--------------------

Opening Act
Opening Act

Hello everyone, and welcome to the first real day of Zero spoilers! As you can tell from both the name and the "list" of mechanics, this is my shot at a core set; something with no real pre-defined mechanics, just as much good, clean, Magic fun as possible. But that doesn't mean that it has to be dumbed down for the masses. In this set, there is an eclectic mix (that I hoped I hit) of the simple, and the visceral and complex. But the thing I want out of this the most is that through this simple core set, one would learn a little about Magic they didn't before.

My personal history with this set stretches all the way back to 2014, where I was just getting started with MSE. I initially had an original idea for a core set type set, but I kept just throwing in random stuff (and bloodrush for some reason). Then I hated it and proceeded to scrap the process and start all over again. Between that time, three years of MTG passed, which saw such things as the end of three set blocks, the increased narrative cohesiveness, the rise of the Gatewatch, and the exploration of new worlds. Through this, I learned a lot more about Magic and cohesive set design and got to throw my hat into the ring of several designs.Now, on the cusp of another new change (which includes such things as core sets returning), I present to you the product of three years of work and learning, and if it comes to it, more years of editing.
Starting with a smorgasbord of cards of no particular focus that I decided would be cool to show and random comments on with, here we go!
---

To start, take this humble card for instance. Shieldmaster's Blessing seems simple enough, but it alters a fundamental rule to your advantage (creatures can block one creature vs two with this) in order to boost your survivability.


Harms Way is one of those underappreciated cards with a lot more utility than it seems. I chose this as a reprint because it teaches its user the fundamentals behind combat damage while also doing things like saving a creature, killing another, or just send two more points of damage to your opponents face for a victory.


Sometimes, you just have a interesting idea and want to share it with the world. Gossamer Veil came around because I wanted to do a take on Fog Bank against spells. Having three kewords fit on a card this well is just icing on the cake.


Soaring dreams simply gives the target "high flying", but the implications behind this is not inconsequential. Use this on an attacker for better evasion or on a creature you don't control and send in your non-flying creatures on the attack.


This started life as an intimate card before it got phased out for menace, and now I can't imagine it any other way. A particularly powerful menace card, where blocking will result in something dying, but will die itself to a stiff breeze or worse.


This transforms the notions of life gain into a powerful weapon, as every life you gain will result in a loss for the enemy, crippling or killing them outright. It too also has lifelink, meaning it can contribute to its own effect as well.


A twist on the conventional pyromancer effect, for the cost of not being able to target, this turns any instant or sorcery spell into damage and any non-creature one into more power for the fireslinger. (and hey, if you can make her hit face by clearing out all potenital blockers, the better.


A strange and flavorful take on a typical red aspect, burn spells. Sure it loses effectiveness against a red creature, but for what it trades in reach it gains in flexibility, allowing you to kill a nonred creature or boost a red creature's power enough to kill a creature in combat or possibly the player.


This card reads simple in its concept, but dangerous in its execution. Use it to benefit off someone sacking their own creature, to get something from your creature when its about to die, et al.


Now, I know the feelings of many users on Fragments of Rath these days, but to me, it held a place in my heart, being one of the first sets I was ever involved in on MSE, and I think there are still good ideas buried within. This card was based off one of them, a variable mode Aura with three choices. This one has a similar principal, except with two choices instead.
---
And so, these are cards, basically. More strange, weird, and esoteric cards from yours truly will come soon. So yeah. Until next time guys!

~Umisa

The Stalwart
Planeswalker Profile: Gavis
Gavis is the shining example of a paragon; virtuous, swift and rightous. This elven knight's sworn duty is to protect all those who deserve his majesty. However, that thin verneer of valor masks a hateful mind; his justice only going as far as protecting humans than anyone else really, and an absolute morality that spites someone for even the smallest of crimes.

Born as an elf named Talamir, he was once the heir to the elvish kingdom of Doramir on the plane of Krir. He was born to a prospeorus household, Lord Azir and Lady Tia and his older brother Tarlan. However, just mere weeks out of crib, the king of Goldhill caught wind of the birth and devised a devious plan to crush his elven enemies; a plan that started by killing half the Doramir guard, scarring Tarlan, and ultimately delivering baby Talamir to his doorstep.

Rechristed as Gavis, the young boy begain his new life as another soldier for Goldhill. His body was honed into a fighting machine while his mind was honed to protect Goldhill's majority human populationa and only them. As he grew, he rapidly rose up the ranks, eventually getting promoted to captain of the guard after an unfortunate incident with some ogres. His level headedness and dedication to the mission won him the respect of many a soldier, but he always wondered if he truely belonged in Goldhill's army.

This doubt boiled over when the King of Goldhill staged a full out assault on Doramir. With every elven death and every elven shrine desecrated, Gavis thoughts mired together until it was time to take Doramir castle and he saw the king and the prince. As he saw the king call out his name, he knew what he had to do. The battle for the castle was fierce and bloody and was only ended when Gavis gouged the prince and stabbed the king. Only then in his final moments, did he reveal the truth; the prince destroyed his own kingdom. In his emotional turmoil, Gavis planeswalked.

Now Gavis' desire is simple. That little planeswalk of his swept him far away from home and completing the mission of obliterating Doramir. All he desires is the path home, no matter how many times he has to planeswalk. So what if that man claimed to be his father? He was just another enemy, and all enemies to justice must be annihilated.

Primary Color: White mana symbol
Secondary Color: Black mana symbol

Style:
Gavis's planeswalker cards will tend to focus more on the defensive side of white. To diffenceiate himself from the premere white planeswalkers, he offers protection alongside Gids, but will never becomes a creature himself, and he has team buffs, but has weaker to non-existant token production than someone like Elspeth. His kit will often incude some way to payback what an opponent did tenfold (to represent his side of justice) and just general control elements

Related Cards



Cycles. Yeah.
Cycling (Not that one)

Hello again! Welcome to another day of Zero spoilers. Today, we're going to run through all the major cycles in this set (featuring some cards already spoiled before). Simple enough really.
Scry Cycle
For the first cycle, its...not really a cycle at all. Here are a bunch of common spells with Scry 1 and one with Scry 2. That's it. Hey, if people can make cycles out of Tarmagoyf of all things, this can happily be called a cycle.

Scry Cycle


Mentor Cycle
This next cycle features creatures that have a certain keyword and can give their keyowrd to another creature for a turn.

Mentor Cycle

Prowess Cycle
This vertical cycle in blue and red features cards with prowess in varying levels of power and severeness.

Prowess Vertical Cycle

Yeah, I know I didn't change "Elegant" Fireslinger's name. Blame Laziness.

Blessing Mirrored Pair
These two cards in white and red offer boosts to defense and attack respectivly, and assist in defense and attack.

Blessing Mirrored Pair

Planeswalker Companion Cycle
Five cards that bear the name of the respectivly walker and an effect related to them. (Right now the rest are censored due to reasons).

Planeswalker Companion Cycle

Rare Legendary Cycle
Five rare cards that are also legendary creatures, each with their own little story to tell.

Rare Legendary Cycle

In life, Kotis was the greatest commander that ever lived. So great was his legacy that in death, he continued to lead armies as a ghost to generations of soldiers.


The mirrormage Arden is a gifted genius at the art of duplication magic. He frequently uses that talent to engage in prank wars with his twin sister on a daily basis.


No one really knows how the priest turned necromancer became insane. What people all know is that there is always a horde of zombies surrounding his church and the frequent inhuman screaming coming from that place each night.


A fire shaman who's control over flame has led him to become leader of the Itavan barbarians. Cruel and raging like the element he wields.


Blind by birth, Kusore saw the world through the the mana flowing through it. She has the power of solidifying that mana into tangible enhancements, even when its being cast at her.

Double Check Lands
These lands enter untapped if one controls two or more permanets of a certain color/ combo of colors

Double Check Lands

Planeswalker Cycle
The marqui cards of the set, five planeswalkers from across the multiverse who do things I guess.

Planeswalker Cycle


-----
And that's it for now! See you later folks!
~Umisa

Half Update 1
Half Update

Heyhey. So, the next update is almost here, but its not ready yet. To tide it over, here's a not update with two cards in it.

So this first one requires a little explanation. A while ago, I did a spoiler for Udelude's Core Set, where I played a game which involved assembling the textbox of the card. One of the last guesses before someone got it right was "Misthugger Hydra". Obviously that was very wrong, but that got the wheels turning. So after some deliberation, thought, and a minor name change (who'd play a card named Misthugger anyhoo?) this is the final product.

The Mistake

The next one is a little simpler in scope. This card came around when I was thinking of a way to balance the notoriously broken Splinter Twin. Here's the final result of such a thought experiment, and I hope this isn't as nessisarily broken as Splinter Twin, but still good on its own merits.

Splinter Twin but not


The Timeless
Planeswalker Profile: Daril
The ex-temporal assassin Daril Tique has been through a lot. Sure, there's the minor issue of several metric gallons of blood on his hands, but when push comes to shove, he's actually a much kinder person than appearances lead one to believe. These days, he's channeling his temporal prowess into doing some good for the planes in the multiverse

Young Daril was born on the plane of Chrona to a spiteful father and whose mother died giving birth to him. The Tique estate enjoyed long lasting opulence like many others thanks to his father's manipulations, theft, and murder. Daril himself lived in constant obedience to his father and was forced to train to become a Chronomancer for the Sovereigns. One night, his life changed when assassins known as the Aeon's Hand forced their way into the estate and ended his father's life. His was almost ended as well, but one assassin was convinced to keep him alive and even offered Daril a chance to join them. Seeing freedom for the first time in his life, Daril accepted.

Daril was welcomed to the Aeon's Hand by everyone, including Aeon's Hand leader Evir and Amela, the assassin who convinced the rest of her band to keep the kid alive. He learned of their goal to end the lives of corrupt individuals who have been sitting on positions of power for long , and trained under Amela herself to incorporate his talent for time magic into lethal assassination techniques. Eventually, he became the group's loyalest member, a feared shadow in the night who could remove all traces of you from time itself.

However, as time went on, even Daril could see the targets both getting much riskier and . This all came to a head when Daril and Amela got a job to take out a Sovergn. Two assassins had a snowball's chance in hell to take out one of Chrona's leaders and a time mage, and in a long and drawn out battle, Daril escaped but his mentor was captured and never seen again. In anger, he began a one man crusade against the Aeon's Hand. He began a brutal rampage against every Aeon's Hand member before getting to Evir himself. The two dueled for hours , which ended with Evir stabbing Daril while Daril aging Evir out of existence. Beaten, wounded, stabbed, but still alive, he planeswalked away.

Nowadays, Daril has journeyed through much of the multiverse, from the time-swept lands of Tarkir, to the plane of life and death known as Vaenis, even passing by the illusive plane of Gensokyo a few times before. Still, the pangs of regeret for what he done stll him even as he journeys from plane to plane. But that doesn't bother him that much; his goal now is to help the multiverse as much as he can, wherever he can.

Colors:
Primary: Blue mana symbol

Secondary Black mana symbol,Red mana symbol

Style:
As a time mage, Daril first and foremost has many ways to control the flow of the game like the flow of time itself. Compared to Jace and Tamiyo, Daril's cards have the card draw and manipulation of similar power to Jace, but his mill game is much much weaker. Compared to Tamiyo, he trades the her tap effects for bounce effects of varying stengths. And of course, with time comes certain perks his cards will eventually get, including cloning and extra turn shenanigans. Dipping into his secondary colors allows Daril to do more with time: Red allows him acess to effects like haste and black allows Daril to dip into the opposite end of time control and use it to cut their lives short (i.e. killing of varying severity).

Related Cards




Set Archeypes Part 1
Archetypes 1

Hello hello! Today, I've come to share with you some of the Archetypes one might expect to see in this set. In the next several updates, I'm going to run down the archetype list and show off a few cards as well. So here are the first three archetypes in this set.
---
White mana symbolBlue mana symbol-Control
The name of the game is denial. Use your creatures to nullify opposing board presence while using your spells to outright eliminate it. Eventually, you'll get to your big threats that no one can truly stop.

Examples of UW control include...




---
Blue mana symbolRed mana symbol-Spellslinger
The classic archetype returns! Use your combination of cheap instants and sorceries in tandem with creatures that actual benefit from this arrangment to crush your enemies. Knowlege is power!

Examples of UR Spellslinging includes...




---
Red mana symbolWhite mana symbol-Group Aggro
Summon an army! Get a load of cheap creatures onto the field, buff them up, and send them screaming into your enemies. They'll never know what hit them!

Examples of RW Group Aggro include...




---
That's it for today! Stay tuned for more archetype reveals down the line!
~Umisa

The Lunatic
Planeswalker Profile: Sagi
Sagi Ayasan lives his life one second away from breaking everyday. All who come near him for too long have a bad tendency to go a insane and as the progenitor of this conditon, Sagi's had it rough. His insanity has made him antisocial, agressive, and extremly spacy...which makes his moments of lucidity and almost calm behavior almost striking in contrast. He knows his mind isn't his own anymore and is fearful of those who would be in his path.

His life wasn't all doom and gloom however. When he was younger, Sagi lived on the underground plane of Daran. An orphan by birth, he spent his life running in the tunnels and learning how to be a miner from his adpoted father. Eveything seemed good until the voices began. At first, it only came to him in his dreams. But then, the whispers came, calling for death, murder, and bloodshead. Sagi did his best to ignore the murmurs, but one day, when he was walking back with his father and his mining company from a job, he blacked out. The next thing he knew, he woke up to a collapsed tunnel and people yelling at him. From what he later learned, he blew up the tunnel with dark magics, killing his father and the other miners.

Naturally, collapsing a tunnel in a percieved act of murder has some severe repercussions for one's social standing, and Sagi was no exception. Pariahed due to this, Sagi turned to forbidden lore and ancient texts on the underground's demons in order to find a way to stop the madness for good. His journey for a cure eventually led him to a Demonologist named Ravia, who identified the whispers as that of the bloodthirsty demon Nazgur, and the fact he was seeking to return to the world. He propmtly offered Sagi a chance to dispel the demon before he could be a threat to Daran. Naturally, Sagi accepted without hesitation. The two then set to work gathering the components for the sealing ritual. Sure, some of the components involved the hearts and spleens of living beings, but at that point, Sagi felt like he had no other options.

Finally, the time was right to evoke the banishing ritual. The components were in place; the banishing circle was prepared in a discreet house accordingly. However, as Ravia chanted, the voices grew in intensity, and they got so bad Sagi fainted again. When he woke up, there was a path of destruction leading outside. He followed the path of carnage to a fountain where he found Ravia... with horns and wings and slowly mutating. When questioned, Ravia revealed his ruse; yes he was the pitiful shell of a man known as Ravia, but also the demon Nazgur. He thanked the pitiful boy for falling under his thrall, and giving him the ritual that began his rebirth. He then proceded to commence the final step in his plan; posses his new body. Sagi tried in vain to repel the demon from his mind, but he could not. He almost failed before his spark ignited and he planeswalked away before Nazgul could get a major foothold.

Sagi is now a broken shell of a man. The resulting planeswalk severed most of his connection with Nazgul, but it also severed his mind atwain too, giving rise to a Nazgul influenced persona of madness incarnate. It only seeks to spread chaos and insanity everywhere he goes and Sagi is powerless in its wake. He seeks out some way in the multiverse to ulitmately purge this influence from his mind, before it consumes him entierly.

Primary: Black mana symbol
Secondary: Red mana symbol

Style:
Sagi answers the question no one really had about what a theoretical black mind mage would look like. Compared to Liliana, his is heavy in the domains of discard effects and ressurection, but will never be about zombies (though he does produce horror tokens of the 2/1 variety most often. Compared to Ob, the power he wields is derived from insanity and his Card draw will often be average/bad at best for a black walker. Unlike them, there are a few tricks that would belong to him, including discard with riders that screw the discarder over and hand manipulation (i.e stuff like "your max hand size is reduced by seven" as an emblem).

Related Cards



Step: zero to one

Blue/black mana symbol <3 Blue/black mana symbol

Self professed Love Live fan.

Dive into the Planear Ocean and explore whole new worlds!

Fri, 2017-06-16 05:23
marioware2
Moderator
marioware2's picture

I think Refocus could easily be an instant. Your copyright also says 2014. A happy smile

I've been wondering when the next aqua set would hit the ground! Looking forward to it.

Fri, 2017-06-16 05:37
aquaumisa
aquaumisa's picture

Duly noted good sir! I'll keep this in mind when going over the set later. And in regards to the copyright, this set went in and out of development for so long; I don't want to go through 265 cards to change numbers right now.

...This is my first actual set here. But I'll assure you there will be cool things all around.

Step: zero to one

Blue/black mana symbol <3 Blue/black mana symbol

Self professed Love Live fan.

Dive into the Planear Ocean and explore whole new worlds!

Fri, 2017-06-16 17:57
aquaumisa
aquaumisa's picture

Alright, set spoilers for Zero won't continue for a little while yet, but I have something else to satiate your needs.

The full spoiler
...of tokens! What, did you expect to reveal my hand this soon? TOO BAD. Anyhoo, here's all eight tokens available for this set. What produces them? Find out soon!





EDIT: Corrections to art and wording applied.

Things to expect
-A Splinter Twin that is not a Splinter twin
-A Clone that is not a Clone
-A sword and shield that are also not a sword and a shield.
-"He does his best so that no one else can"
-A card that will make you scream "Why won't you die!" but in a fun way.
-10 Damage
-A card born from a mistake.
-Cycles! Reprints!
-And more importantly a list of all mechanics!
Mechanics

Step: zero to one

Blue/black mana symbol <3 Blue/black mana symbol

Self professed Love Live fan.

Dive into the Planear Ocean and explore whole new worlds!

Fri, 2017-06-16 18:13
fluffyDeathbringer
Moderator
fluffyDeathbringer's picture

Haste shouldn't be capitalized on the Elemental and Equip shouldn't have a period after it.

EDIT: Oh, and "gets +1/+1", not "has +1/+1".

Remind yourself that overconfidence is a slow and insidious killer.

Fri, 2017-06-16 18:50
RJ
RJ's picture

Refocus
That's just my OCD about having custom cards that share a name with something WoTC made showing. I like the card.
Also, when Damnation is a thing for the same cost, I don't realistically see destroying only four creatures being played outside of Limited.

Make of that what you will. Looking forward to the full spoiler!

Please ignore the clearly insane electrical engineer behind the instrument panel. His meds won't wear off until Thur- it's Friday?? Already?! Oh dear.

Fri, 2017-06-16 19:29
jacqui-pup
Featured Set Editor - Best Set of 2015 - Community Award
jacqui-pup's picture

So the set has... no mechanics??

Also lol Phyrexia

[center]"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game." --Mark Rosewater

Fri, 2017-06-16 20:32
aquaumisa
aquaumisa's picture

@RJ: Yeah, if that's the case, Refocus is going to get a name change down the line.
Also Jinx is meant to be a riff on Hex only with a different deadly number. Still, spot killing of four creatures does have its uses...

@Jaqui: Yeah, I'll probably have a different set symbol by the time this is over, one that makes it look a bit more zero'e.

Step: zero to one

Blue/black mana symbol <3 Blue/black mana symbol

Self professed Love Live fan.

Dive into the Planear Ocean and explore whole new worlds!

Mon, 2017-06-19 17:10
aquaumisa
aquaumisa's picture

Opening Act

Hello everyone, and welcome to the first real day of Zero spoilers! As you can tell from both the name and the "list" of mechanics, this is my shot at a core set; something with no real pre-defined mechanics, just as much good, clean, Magic fun as possible. But that doesn't mean that it has to be dumbed down for the masses. In this set, there is an eclectic mix (that I hoped I hit) of the simple, and the visceral and complex. But the thing I want out of this the most is that through this simple core set, one would learn a little about Magic they didn't before.

My personal history with this set stretches all the way back to 2014, where I was just getting started with MSE. I initially had an original idea for a core set type set, but I kept just throwing in random stuff (and bloodrush for some reason). Then I hated it and proceeded to scrap the process and start all over again. Between that time, three years of MTG passed, which saw such things as the end of three set blocks, the increased narrative cohesiveness, the rise of the Gatewatch, and the exploration of new worlds. Through this, I learned a lot more about Magic and cohesive set design and got to throw my hat into the ring of several designs.Now, on the cusp of another new change (which includes such things as core sets returning), I present to you the product of three years of work and learning, and if it comes to it, more years of editing.
Starting with a smorgasbord of cards of no particular focus that I decided would be cool to show and random comments on with, here we go!
---

To start, take this humble card for instance. Shieldmaster's Blessing seems simple enough, but it alters a fundamental rule to your advantage (creatures can block one creature vs two with this) in order to boost your survivability.


Harms Way is one of those underappreciated cards with a lot more utility than it seems. I chose this as a reprint because it teaches its user the fundamentals behind combat damage while also doing things like saving a creature, killing another, or just send two more points of damage to your opponents face for a victory.


Sometimes, you just have a interesting idea and want to share it with the world. Gossamer Veil came around because I wanted to do a take on Fog Bank against spells. Having three kewords fit on a card this well is just icing on the cake.


Soaring dreams simply gives the target "high flying", but the implications behind this is not inconsequential. Use this on an attacker for better evasion or on a creature you don't control and send in your non-flying creatures on the attack.


This started life as an intimate card before it got phased out for menace, and now I can't imagine it any other way. A particularly powerful menace card, where blocking will result in something dying, but will die itself to a stiff breeze or worse.


This transforms the notions of life gain into a powerful weapon, as every life you gain will result in a loss for the enemy, crippling or killing them outright. It too also has lifelink, meaning it can contribute to its own effect as well.


A twist on the conventional pyromancer effect, for the cost of not being able to target, this turns any instant or sorcery spell into damage and any non-creature one into more power for the fireslinger. (and hey, if you can make her hit face by clearing out all potenital blockers, the better.


A strange and flavorful take on a typical red aspect, burn spells. Sure it loses effectiveness against a red creature, but for what it trades in reach it gains in flexibility, allowing you to kill a nonred creature or boost a red creature's power enough to kill a creature in combat or possibly the player.


This card reads simple in its concept, but dangerous in its execution. Use it to benefit off someone sacking their own creature, to get something from your creature when its about to die, et al.


Now, I know the feelings of many users on Fragments of Rath these days, but to me, it held a place in my heart, being one of the first sets I was ever involved in on MSE, and I think there are still good ideas buried within. This card was based off one of them, a variable mode Aura with three choices. This one has a similar principal, except with two choices instead.
---
And so, these are cards, basically. More strange, weird, and esoteric cards from yours truly will come soon. So yeah. Until next time guys!

~Umisa

Step: zero to one

Blue/black mana symbol <3 Blue/black mana symbol

Self professed Love Live fan.

Dive into the Planear Ocean and explore whole new worlds!

Mon, 2017-06-19 17:21
Neottolemo
Neottolemo's picture

I like most cards here. Gossamer Veil seems a bit more uninteractive than Fog Bank but being a 0/3 and not a 0/8 like Wall of Denial certainly helps. It also curves nicely into Shieldmaster's Blessing, an Aura that perhaps could cost 1 mana symbol less, but I can see at three mana because of the synergy between its two effects. Soaring Dreams doesn't need the comma, but looks nice. Sanguine Mortifier should say 'lifelink' (not capitalised) and seems like an interesting bomb and build-around. Cannibalize needs a name change (see: Cannibalize) but looks fine. Are the automaton's buffs supposed to be permanent? That might cause memory issues. Also, I believe it's spelt 'Automaton' with an 'a', but I might be wrong.

Overall, this looks like a rather good first batch of cards. Well done!

Mon, 2017-06-19 17:34
aquaumisa
aquaumisa's picture

Thanks you!

@Veil and Blessing: If the combination turns out to be too devistating in real gameplay, there will be a change down the line for sure.

@Automaton: Yeah, the idea behind this card is that its a flexible robot and its buffs are permanent, but I'm definetly just gonna make the effect one time on etb.

Step: zero to one

Blue/black mana symbol <3 Blue/black mana symbol

Self professed Love Live fan.

Dive into the Planear Ocean and explore whole new worlds!

Mon, 2017-06-19 18:59
fluffyDeathbringer
Moderator
fluffyDeathbringer's picture

Shieldmaster's Blessing: gains --> gets, +each combat
Elegent Fireslinger: elegent --> elegant
Cannibalize: +any number of
Adaptive Automaton: gains-->gets has-->gains

Remind yourself that overconfidence is a slow and insidious killer.

Tue, 2017-06-20 01:00
jacqui-pup
Featured Set Editor - Best Set of 2015 - Community Award
jacqui-pup's picture

Doesn't Harm's Way cost White mana symbol

[center]"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game." --Mark Rosewater

Tue, 2017-06-20 01:16
aquaumisa
aquaumisa's picture

...Welp. IDK how or why I forgot that card was a one drop, but...

Step: zero to one

Blue/black mana symbol <3 Blue/black mana symbol

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Dive into the Planear Ocean and explore whole new worlds!

Wed, 2017-06-28 03:49
aquaumisa
aquaumisa's picture

K, for today's spoiler, here is the first of five Planeswalker Profiles. These cover the five planeswalkers who make up this core set and are likely to reappear in my other sets down the line. First off, the Elven knight Gavis.

The Stalwart
Planeswalker Profile: Gavis
Gavis is the shining example of a paragon; virtuous, swift and rightous. This elven knight's sworn duty is to protect all those who deserve his majesty. However, that thin verneer of valor masks a hateful mind; his justice only going as far as protecting humans than anyone else really, and an absolute morality that spites someone for even the smallest of crimes.

Born as an elf named Talamir, he was once the heir to the elvish kingdom of Doramir on the plane of Krir. He was born to a prospeorus household, Lord Azir and Lady Tia and his older brother Tarlan. However, just mere weeks out of crib, the king of Goldhill caught wind of the birth and devised a devious plan to crush his elven enemies; a plan that started by killing half the Doramir guard, scarring Tarlan, and ultimately delivering baby Talamir to his doorstep.

Rechristed as Gavis, the young boy begain his new life as another soldier for Goldhill. His body was honed into a fighting machine while his mind was honed to protect Goldhill's majority human populationa and only them. As he grew, he rapidly rose up the ranks, eventually getting promoted to captain of the guard after an unfortunate incident with some ogres. His level headedness and dedication to the mission won him the respect of many a soldier, but he always wondered if he truely belonged in Goldhill's army.

This doubt boiled over when the King of Goldhill staged a full out assault on Doramir. With every elven death and every elven shrine desecrated, Gavis thoughts mired together until it was time to take Doramir castle and he saw the king and the prince. As he saw the king call out his name, he knew what he had to do. The battle for the castle was fierce and bloody and was only ended when Gavis gouged the prince and stabbed the king. Only then in his final moments, did he reveal the truth; the prince destroyed his own kingdom. In his emotional turmoil, Gavis planeswalked.

Now Gavis' desire is simple. That little planeswalk of his swept him far away from home and completing the mission of obliterating Doramir. All he desires is the path home, no matter how many times he has to planeswalk. So what if that man claimed to be his father? He was just another enemy, and all enemies to justice must be annihilated.

Primary Color: White mana symbol
Secondary Color: Black mana symbol

Style:
Gavis's planeswalker cards will tend to focus more on the defensive side of white. To diffenceiate himself from the premere white planeswalkers, he offers protection alongside Gids, but will never becomes a creature himself, and he has team buffs, but has weaker to non-existant token production than someone like Elspeth. His kit will often incude some way to payback what an opponent did tenfold (to represent his side of justice) and just general control elements

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Tue, 2017-06-20 17:40
Neottolemo
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Gavis's story seems interesting. I assume there are elves in Goldhill, too; seems weird that he wouldn't notice that he was an elf.

His -2 Loyalty would be White mana symbol-er if it only hit tapped creatures, and Goldhill Guardian could probably be at least a 3/4. These cards seem good, though.

Tue, 2017-06-20 17:55
fluffyDeathbringer
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Gavis: Stalawart --> Stalwart, gain --> get in +1
Battle Tactics: gains --> get
Goldhill Guardian: name --> choose (Metallic Mimic)

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Wed, 2017-06-21 17:47
aquaumisa
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Cycling (Not that one)

Hello again! Welcome to another day of Zero spoilers. Today, we're going to run through all the major cycles in this set (featuring some cards already spoiled before). Simple enough really.
Scry Cycle
For the first cycle, its...not really a cycle at all. Here are a bunch of common spells with Scry 1 and one with Scry 2. That's it. Hey, if people can make cycles out of Tarmagoyf of all things, this can happily be called a cycle.

Scry Cycle


Mentor Cycle
This next cycle features creatures that have a certain keyword and can give their keyowrd to another creature for a turn.

Mentor Cycle

Prowess Cycle
This vertical cycle in blue and red features cards with prowess in varying levels of power and severeness.

Prowess Vertical Cycle

Yeah, I know I didn't change "Elegant" Fireslinger's name. Blame Laziness.

Blessing Mirrored Pair
These two cards in white and red offer boosts to defense and attack respectivly, and assist in defense and attack.

Blessing Mirrored Pair

Planeswalker Companion Cycle
Five cards that bear the name of the respectivly walker and an effect related to them. (Right now the rest are censored due to reasons).

Planeswalker Companion Cycle

Rare Legendary Cycle
Five rare cards that are also legendary creatures, each with their own little story to tell.

Rare Legendary Cycle

In life, Kotis was the greatest commander that ever lived. So great was his legacy that in death, he continued to lead armies as a ghost to generations of soldiers.


The mirrormage Arden is a gifted genius at the art of duplication magic. He frequently uses that talent to engage in prank wars with his twin sister on a daily basis.


No one really knows how the priest turned necromancer became insane. What people all know is that there is always a horde of zombies surrounding his church and the frequent inhuman screaming coming from that place each night.


A fire shaman who's control over flame has led him to become leader of the Itavan barbarians. Cruel and raging like the element he wields.


Blind by birth, Kusore saw the world through the the mana flowing through it. She has the power of solidifying that mana into tangible enhancements, even when its being cast at her.

Double Check Lands
These lands enter untapped if one controls two or more permanets of a certain color/ combo of colors

Double Check Lands

Planeswalker Cycle
The marqui cards of the set, five planeswalkers from across the multiverse who do things I guess.

Planeswalker Cycle


-----
And that's it for now! See you later folks!
~Umisa

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Wed, 2017-06-21 18:10
Cajun
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@Dragoons: Spells with the same name as the exiled card can't be cast. See Nevermore and Angel of Serenity.

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Wed, 2017-06-21 23:45
fluffyDeathbringer
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That too, thanks Cajun.

Is there any particular reason why Ophelia's Neophate (which isn't actually a word: did you mean Neonate? Neophyte?) and Kalime Charger have mandatory triggers while the rest are "you may" triggers?

Also:

- Travian Archsage: this --> each, it --> that spell (Pyromancer's Goggles)
- Elegent Fireslinger: deals --> deal (sorry for missing that the first time)
- Hav'Za: comma before "rounded up"
- Swordmaster's Blessing: gains --> gets
- o hai daril
- Kotis: drop the "instead"
- Arden: each of your untap steps --> your untap step (Deserter's Quarters), when --> whenever, by-->with (Bomat Courier), you don't need the "creature" in the last ability, that is --> that's
- Aldrane: it --> that token (otherwise there's rules text ambiguity as to whether the noncreature card itself enters the battlefield or not)

Kotis is great and I want him in EDH.

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Thu, 2017-06-22 00:51
aquaumisa
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@Fluffy: Yeah, I didn't actually realize Neophate wasn't an actual word till now, so yeah. And to answer your other question, lazy oversight, everyone of them are supposed to have a you may trigger.
Don't worry, things will be edited prior to its actual release.
(And also, I kinda think I made Kotis a bit to strong with the fact he doesn't actually die part.)

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Thu, 2017-06-22 06:59
HerziQuerzi
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Northwind Master is actually the card here I'd be most excited to play with, since it could let me give prowess to something that already has prowess for cheap.

Phasing
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Thu, 2017-06-22 19:23
Ziolang
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It bugs me to no end that the scry cycle all scry 1 except for the red one.


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Fri, 2017-06-23 03:49
MysticalOctopus
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Goddamnit the Planeswalker cycle spoiler got me good

My Set Hub[/size]

Wed, 2017-06-28 03:51
aquaumisa
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Half Update

Heyhey. So, the next update is almost here, but its not ready yet. To tide it over, here's a not update with two cards in it.

So this first one requires a little explanation. A while ago, I did a spoiler for Udelude's Core Set, where I played a game which involved assembling the textbox of the card. One of the last guesses before someone got it right was "Misthugger Hydra". Obviously that was very wrong, but that got the wheels turning. So after some deliberation, thought, and a minor name change (who'd play a card named Misthugger anyhoo?) this is the final product.

The Mistake

The next one is a little simpler in scope. This card came around when I was thinking of a way to balance the notoriously broken Splinter Twin. Here's the final result of such a thought experiment, and I hope this isn't as nessisarily broken as Splinter Twin, but still good on its own merits.

Splinter Twin but not

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Sat, 2017-06-24 14:23
fluffyDeathbringer
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Infernal Invocation: a X/1 --> an X/1, the enchanted creature's --> this creature's

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Wed, 2017-06-28 03:54
aquaumisa
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Sorry for being very slow on the draw, but here's the next planeswalker profile. This one is of Daril, the ex-temporal hit man/assassin with a heart.

The Timeless
Planeswalker Profile: Daril
The ex-temporal assassin Daril Tique has been through a lot. Sure, there's the minor issue of several metric gallons of blood on his hands, but when push comes to shove, he's actually a much kinder person than appearances lead one to believe. These days, he's channeling his temporal prowess into doing some good for the planes in the multiverse

Young Daril was born on the plane of Chrona to a spiteful father and whose mother died giving birth to him. The Tique estate enjoyed long lasting opulence like many others thanks to his father's manipulations, theft, and murder. Daril himself lived in constant obedience to his father and was forced to train to become a Chronomancer for the Sovereigns. One night, his life changed when assassins known as the Aeon's Hand forced their way into the estate and ended his father's life. His was almost ended as well, but one assassin was convinced to keep him alive and even offered Daril a chance to join them. Seeing freedom for the first time in his life, Daril accepted.

Daril was welcomed to the Aeon's Hand by everyone, including Aeon's Hand leader Evir and Amela, the assassin who convinced the rest of her band to keep the kid alive. He learned of their goal to end the lives of corrupt individuals who have been sitting on positions of power for long , and trained under Amela herself to incorporate his talent for time magic into lethal assassination techniques. Eventually, he became the group's loyalest member, a feared shadow in the night who could remove all traces of you from time itself.

However, as time went on, even Daril could see the targets both getting much riskier and . This all came to a head when Daril and Amela got a job to take out a Sovergn. Two assassins had a snowball's chance in hell to take out one of Chrona's leaders and a time mage, and in a long and drawn out battle, Daril escaped but his mentor was captured and never seen again. In anger, he began a one man crusade against the Aeon's Hand. He began a brutal rampage against every Aeon's Hand member before getting to Evir himself. The two dueled for hours , which ended with Evir stabbing Daril while Daril aging Evir out of existence. Beaten, wounded, stabbed, but still alive, he planeswalked away.

Nowadays, Daril has journeyed through much of the multiverse, from the time-swept lands of Tarkir, to the plane of life and death known as Vaenis, even passing by the illusive plane of Gensokyo a few times before. Still, the pangs of regeret for what he done stll him even as he journeys from plane to plane. But that doesn't bother him that much; his goal now is to help the multiverse as much as he can, wherever he can.

Colors:
Primary: Blue mana symbol

Secondary Black mana symbol,Red mana symbol

Style:
As a time mage, Daril first and foremost has many ways to control the flow of the game like the flow of time itself. Compared to Jace and Tamiyo, Daril's cards have the card draw and manipulation of similar power to Jace, but his mill game is much much weaker. Compared to Tamiyo, he trades the her tap effects for bounce effects of varying stengths. And of course, with time comes certain perks his cards will eventually get, including cloning and extra turn shenanigans. Dipping into his secondary colors allows Daril to do more with time: Red allows him acess to effects like haste and black allows Daril to dip into the opposite end of time control and use it to cut their lives short (i.e. killing of varying severity).

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Wed, 2017-06-28 04:57
fluffyDeathbringer
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eyyyyyyyy Daril. Nice backstory, and I like how he's an explicitly heroic monoblue character.

Daril's +1 needs a period at the end and owner's hand-->owners' hands
Daril's Timewalker: them-->those cards, needs to specify whose control the cards return under
Surging Charge: gains-->has
Erase from History: with the same name as that creature

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Wed, 2017-06-28 07:20
Neottolemo
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Daril's +1 Loyalty and Gavis's -3 Loyalty are kind of similar to each other. Daril's ultimate may be a little easy to reach. The Timewalker might afford a slight P/T buff. Overall, this was an interesting update, though! A happy smile

Wed, 2017-06-28 15:05
aquaumisa
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@Daril: Honestly, I was thinking about switching the uptick effect to Propaganda instead to make it a bit more different than Gavis's.

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Thu, 2017-06-29 21:33
aquaumisa
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Archetypes 1

Hello hello! Today, I've come to share with you some of the Archetypes one might expect to see in this set. In the next several updates, I'm going to run down the archetype list and show off a few cards as well. So here are the first three archetypes in this set.
---
White mana symbolBlue mana symbol-Control
The name of the game is denial. Use your creatures to nullify opposing board presence while using your spells to outright eliminate it. Eventually, you'll get to your big threats that no one can truly stop.

Examples of UW control include...




---
Blue mana symbolRed mana symbol-Spellslinger
The classic archetype returns! Use your combination of cheap instants and sorceries in tandem with creatures that actual benefit from this arrangment to crush your enemies. Knowlege is power!

Examples of UR Spellslinging includes...




---
Red mana symbolWhite mana symbol-Group Aggro
Summon an army! Get a load of cheap creatures onto the field, buff them up, and send them screaming into your enemies. They'll never know what hit them!

Examples of RW Group Aggro include...




---
That's it for today! Stay tuned for more archetype reveals down the line!
~Umisa

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Fri, 2017-06-30 07:15
HerziQuerzi
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Is Master Spellwrite (Spellwright I think is what you're going for) supposed to trigger itself? If not, it needs a "from your hand" clause.

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This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.
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Fri, 2017-06-30 13:34
aquaumisa
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@Spellwrite: Ooh. Yeah, that's getting changed for the final version.

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Fri, 2017-06-30 19:02
aquaumisa
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Yo yo. In today's planeswalker profile, we take a look at Sagi, who's only just a little mad.

The Lunatic
Planeswalker Profile: Sagi
Sagi Ayasan lives his life one second away from breaking everyday. All who come near him for too long have a bad tendency to go a insane and as the progenitor of this conditon, Sagi's had it rough. His insanity has made him antisocial, agressive, and extremly spacy...which makes his moments of lucidity and almost calm behavior almost striking in contrast. He knows his mind isn't his own anymore and is fearful of those who would be in his path.

His life wasn't all doom and gloom however. When he was younger, Sagi lived on the underground plane of Daran. An orphan by birth, he spent his life running in the tunnels and learning how to be a miner from his adpoted father. Eveything seemed good until the voices began. At first, it only came to him in his dreams. But then, the whispers came, calling for death, murder, and bloodshead. Sagi did his best to ignore the murmurs, but one day, when he was walking back with his father and his mining company from a job, he blacked out. The next thing he knew, he woke up to a collapsed tunnel and people yelling at him. From what he later learned, he blew up the tunnel with dark magics, killing his father and the other miners.

Naturally, collapsing a tunnel in a percieved act of murder has some severe repercussions for one's social standing, and Sagi was no exception. Pariahed due to this, Sagi turned to forbidden lore and ancient texts on the underground's demons in order to find a way to stop the madness for good. His journey for a cure eventually led him to a Demonologist named Ravia, who identified the whispers as that of the bloodthirsty demon Nazgur, and the fact he was seeking to return to the world. He propmtly offered Sagi a chance to dispel the demon before he could be a threat to Daran. Naturally, Sagi accepted without hesitation. The two then set to work gathering the components for the sealing ritual. Sure, some of the components involved the hearts and spleens of living beings, but at that point, Sagi felt like he had no other options.

Finally, the time was right to evoke the banishing ritual. The components were in place; the banishing circle was prepared in a discreet house accordingly. However, as Ravia chanted, the voices grew in intensity, and they got so bad Sagi fainted again. When he woke up, there was a path of destruction leading outside. He followed the path of carnage to a fountain where he found Ravia... with horns and wings and slowly mutating. When questioned, Ravia revealed his ruse; yes he was the pitiful shell of a man known as Ravia, but also the demon Nazgur. He thanked the pitiful boy for falling under his thrall, and giving him the ritual that began his rebirth. He then proceded to commence the final step in his plan; posses his new body. Sagi tried in vain to repel the demon from his mind, but he could not. He almost failed before his spark ignited and he planeswalked away before Nazgul could get a major foothold.

Sagi is now a broken shell of a man. The resulting planeswalk severed most of his connection with Nazgul, but it also severed his mind atwain too, giving rise to a Nazgul influenced persona of madness incarnate. It only seeks to spread chaos and insanity everywhere he goes and Sagi is powerless in its wake. He seeks out some way in the multiverse to ulitmately purge this influence from his mind, before it consumes him entierly.

Primary: Black mana symbol
Secondary: Red mana symbol

Style:
Sagi answers the question no one really had about what a theoretical black mind mage would look like. Compared to Liliana, his is heavy in the domains of discard effects and ressurection, but will never be about zombies (though he does produce horror tokens of the 2/1 variety most often. Compared to Ob, the power he wields is derived from insanity and his Card draw will often be average/bad at best for a black walker. Unlike them, there are a few tricks that would belong to him, including discard with riders that screw the discarder over and hand manipulation (i.e stuff like "your max hand size is reduced by seven" as an emblem).

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Sun, 2017-07-02 23:52
aquaumisa
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Archetypes 2
Hello hello! Today, I'd like to share some more archetypes that exist in Zero.
-----
Green mana symbolWhite mana symbol-+1/+1 counters
+1/+1 counters are ubiqutious in todays Magic, and Zero is no exception. Create creatures and buff them with +1/+1 counters to make them more powerful than they were before!

Cards in this archetype include




-----
Blue mana symbolBlack mana symbol-Agression Tempo
Go on the offensive! Use creature alongside blues bounce and counter and black's destruction and discard to keep the pressure up. The creatures you play will be mostly small, so keep them well alive.
Cards in this archetype include




-----
White mana symbolBlack mana symbol-Lifegain
You got one life to live, so why not get more of it? Use cards to gain life in liberal amounts then turn it against opponents by paying life for strong and devistating effects.
Cards in this archetype include




-----
Green mana symbolBlue mana symbol-Tempo Control
Stay steady on your course. Control the board with chump blockers and spells so your big creatures can do some big damage.
Cards in this archetype include




-----
And thats it from me. See you next time for the final set of Archetypes.
~Umisa

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Mon, 2017-07-03 06:39
HerziQuerzi
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Three of your GW +1/+1 archetype cards don't even interact with +1/+1 counters beyond the ubiquotous "make creature big". One of your UB Aggression archetype cards has 0 power. One of your WB Lifelink archetype cards triggers off of losing life. Like, the cards themselves are generally fine, but this isn't doing a great job of showcasing archetypes. The impression it gives is that the archetypes don't actually have quite enough support so they had filler thrown in.

Also, the Waketide Serpent has a different set symbol.

Phasing
This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.
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Tue, 2017-07-04 00:46
aquaumisa
aquaumisa's picture

@Herzi: I knew someone was going to bring this up at some point

I fully acknowledge that I started this set long before they truly started focusing on archetypes in limited. In my haste to emulate Wizards, I did throw stuff tangentially related to the subject at hand and called it archetypes. Also the fact that I went at this set alone all this time may have had something to do with it.

But if I have to defend myself...
-Originally, the GW archetype was enchantment matters, with most of the +1/+1 counter enablers actually producing enchantments that gave +1/+1 boosts on sac. Then I realized that could easily be done with actual counters, so here I am. I thought outright saying certain things needed +1/+1 counters would be too obvious, but now its looking like I might need some of those cards in set.

-I can't defend myself on the choices I made with presenting the UB archetype; I was so in a fervor to present it as something other than boring mill I have no idea what a tempo build would entail.

-The WB archetype isn't lifelink; its a lifegain/loss deck where whites life gain spells fuel blacks life loss cards in symbiosis.

-I changed up the set symbol becuase I thought the square didn't look like an actual 0, so I rectified that accordingly. Given, I don't want to do the tedious task of uploading all of the images and updating all the links again, so...

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Mon, 2017-07-03 23:11
Timespiraled
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They've been making archetypes in standard for over a decade so...

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Tue, 2017-07-04 00:47
aquaumisa
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@Timespiral: Limited. I meant to say limited. Welp. (By that, I mean the inclusion of multicolored signposts and stuff.)

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Tue, 2017-07-04 00:47
Cajun
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May be referring to the obvious ten arcuns, which wasn't really a thing until Dragon's Maze. Stuff like Spider Spawning naturally became those cards but weren't designed as the cycle to set the archetypes.

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Tue, 2017-07-11 22:50
aquaumisa
aquaumisa's picture

So there's been a minor change in plans. I'm throwing out the last two planeswalkers right now, Aiel, the Lady of Fortune and Mavisa, the Wanderer, along side their familiars, in order to get the set ready in the next week or two bar any interuptions.

Thing


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Wed, 2017-07-12 08:55
Neottolemo
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Menace and scry shouldn't be capitalised on Aiel's companion card, and it should say "gets" instead of "gains".
Is Mavisa that painter from the Battle Boards? I had forgotten about her until I saw her card now, hahaha. Her ultimate should say "creature and land cards", I think, whereas her familiar should say "gets" instead of "gains".

Tue, 2017-07-25 03:36
aquaumisa
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SOON. The set v1.0 cometh. By tommorow I guess?

(And yes, I am aware of the recent photobucket issues, but that will come in due time and will probably just affect the front splash).

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Tue, 2017-07-25 18:33
aquaumisa
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"I swear to uphold the values and honor of Goldhill, and as a knight of Goldhill, to vanquish all those who would threaten our nation."
-Gavis

"What do I fight for? Once I fought for simple righteousness. Now I dedicate my life to the cause of saving others who can't save themselves."
-Daril

"Nazgur, as long as I draw breath, you won't hold your sway over me! I'll make sure of it! And I will find a way to rid you from me once and for all!
-Sagi

"In my opinion, you can't really live unless you take a risk or two."
-Aiel

"I belive true beauty desn't come from one single thing, but many different pieces working in harmonious harmony.
-Mavisa

V1.0 Changelog
With the release of Zero at long damn last, you may have a few things are a little bit different from the previews. Things include:
-Moving the mentor cycle down to common. In its place are a new cycle of charms.
-Consolidation of the multicolored uncommons; UW is now a flyer archetype with the new Skysoverign Griffin at the helm. Its old effect has now been transferred to the UB Thought Grifter, for slightly more control elements.
-Living Fissure is now an enchantment that cranks 3/3's each time you play a land
-BR now has a new uncommon in Itava Scrouger, to give its agressive aggro a boost.
-Flavor text galore
-Wording fixes (a million thanks to fluffy)
-And more I can't remember off the top of my head.

Additional Thoughts
Like I said before, this set has been a long time coming. Though with it finally coming out, I feel like a weight is off my chest. Even though there are gonna be patches to this set in the near future, I feel like I can call this a job well done. I'd like to say thank you to everyone, because y'all helped me understand creative magic a little better.

Now that I've left my mark on the site, onto the next project at long last!

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Thu, 2017-08-10 18:23
jacqui-pup
Featured Set Editor - Best Set of 2015 - Community Award
jacqui-pup's picture

So I finally got around to looking at this set.

It's pretty good, but there are some odd redundancies. For instance, at common you've got a functional reprint of Grizzly Bear, a functional reprint of Timberland Guide (except it's an elf), and a card that's exactly that Timberland Guide but it's also a mana dork, all with the same mana cost. You can have strictly betters, but having entire chains of better-than in the same set is concerning. Using MSE's built-in statistics function can be useful for weeding out such redundancies.

I think the main problem is that it's not very flashy. There are some clean, simple designs (I dig the flying-hexproof-defender, it's a cute common), but when all your rares are stuff like Riders of Gavony the set doesn't have many interesting cards. Even core sets have their fill of wacky rares (Hive Mind, Strionic Resonator, Scrambleverse) but this set's rares are mostly just efficient spells. That's distinct from being powerful, which many of the cards in this set casually are (Mavisa's Familiar is probably undercosted, for instance, even if Maro is a little weaker than it could be), but I wish this set was a little weirder.

[center]"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game." --Mark Rosewater