Elion [BETA 2 RELEASED]

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Tue, 2017-06-06 21:21
Acid RED
Acid RED's picture


Elion is the first set of its block.

The plot sees a few rogue planeswalkers spotting Bolas on the plane. As he is uncharacteristically hiding and sneaking, the planeswalkers try to hunt him down to find out the reason of his uncharacteristic behaviour... Little does anyone but Bolas know what awaits below the surface.


Planeswalker's Guide to Elion:
Intro
Elion is a small plane, which is in a semi-medieval state.

The inhabited surface of Elion is almost entirely covered by the Kingdom of Garnad, with the small rogue kingdom of Harholt, a few little rebellious parishes and the deserted landscape of Xir being the only areas of the world it doesn't control. The leylines curve above the world surface, linking the ruined landscape of Xir to the point on the other side of the plane, known as Zyx.

The leylines have an odd activity on this plane, draining color and space out of the ruins of Xir and concentrating it on Zyx. Xir, due to this lack of colored mana, is a wasteland prone to unnatural phenomena. A leaderless Eldrazi brood dwells there, and at the center of Xir shines a "sun" that they are all drawn to, until they get consumed by the raw energy it's made of.

Due to the odd space transfers, it looks like land creates itself on Zyx only to collapse itself on Xir in an endless cycle, but the Eldrazi presence on Xir actually destroys more space than is created. Elion is headed to destruction...

Events
Under the Eldrazi Alert, Nissa Revane of the Gatewatch investigates Xir. Aedion, however, defeats her to take the local Eldrazi brood captive and teleports them with himself in the wilderness of Fosdahr, causing the Fosdahr Boot Camp to counterattack. The agitation due to a three-way battle between the wildlife of Fosdahr, the Garnad divisions stationed there and the Eldrazi also draws in the army of Harholt. Amidst the battle, Aedion goads the great Dragon Garnimus into attacking the Eldrazi. The dragon's appearance causes mass panic among Garnad and Harholt's troops and forces King Prun III himself onto the battlefield. With a forceful binding spell, Prun III neutralizes Garnimus. That's the moment Aedion uses to link his mind to him, forcing him to track down all dragons on the plane.
Having found out the location of Nicol Bolas, Aedion discards Prun III, leaving him dead from the mind-link's sudden rupture. He shatters the illusions Bolas used to hide himself and engages him in battle. However, Bolas is stronger than the self-proclaimed God, which forces the help of Aedion's master Simka. With the both of them, Bolas is forced into a clear disadvantage. However, while they prepare to drain the power of Zyx to unleash an injuring blow, a portal opens, revealing an army of angels, dragons, sphinxes and wurms, and in the middle of them, Arcades Sabboth.
Their mission complete, Aedion and Simka planeswalk away after revealing to Nissa that the Elder Dragons are actually alive - and not just that, they're also Planeswalkers. Bolas was just keeping their existence secret the whole time, and as Sabboth was revealed to, they all were still holding immense power and even had several planes subjugated. In fact, Sabboth was alerted by Prun's death. However, with none to punish, Sabboth sets out to reconquer the entire plane, and starts demonstrating his power by killing the harmed Garnimus with a simple strike of his now-trusty hammer. But his acting up caught the eye of yet another Elder Dragon: the Great Destroyer, Vaevictis Asmadi. Asmadi decides that Sabboth will not have another plane to himself. All who try to plead Asmadi for their lives are charred to death by his just breathing on them. Asmadi, in an act of spite towards Sabboth, decides to fly straight into the sun, causing it to explode and obliterate Elion in the ensuing supernova.




Here are a few sample cards (all is still WIP):
Spoiler:
Quote:
Garnad Footsoldier White mana symbol
Creature - Human Soldier
First strike
Assist white creature White mana symbol (As you cast a white creature spell, you may pay White mana symbol and exile this card from your hand assisting that creature.)
Creatures Garnad Footsoldier assists gain first strike.
1/1

Quote:
Flashing Jelly 1 mana symbolBlue mana symbol
Creature - Jellyfish
Phasecast 2 mana symbolBlue mana symbol (You may cast this card from exile for 2 mana symbolBlue mana symbol. 2 mana symbolBlue mana symbol: Exile Flashing Jelly. Activate only if you could cast a sorcery.)
1/2

Quote:
Poisonswamp Zomb 1 mana symbolBlack mana symbol
Creature - Zombie
Whenever Poisonswamp Zomb deals damage to an opponent, that player loses 1 life and you gain 1 life.
2/1

Quote:
Loot 3 mana symbolRed mana symbol
Sorcery
Destroy target artifact. Mine an artifact. (To mine an artifact, exile the top cards of your library until you would exile an artifact card. Put that card onto the battlefield tapped. Then shuffle all other cards exiled this way into your library.)

Quote:
Gae Animation Green mana symbol
Instant
Target Forest becomes a 3/3 green Elemental with trample and haste until end of turn. It's still a land.

Quote:
Manaeater: 2 mana symbolColorless mana symbol
Creature - Homunculus
Empty (This creature has no creature type.)
Manaflow 3 - 2 mana symbol (2 mana symbol, Discard this card: Add Colorless mana symbolColorless mana symbolColorless mana symbol to your mana pool.)
You may pay an additional X mana symbol as you cast Manaeater. If you do, it enters the battlefield with X charge counters on it.
You may remove charge counters from Manaeater as you cast spell. Each charge counter pays for Colorless mana symbol.
1/2

Quote:
Active Trench 1 mana symbolRed mana symbolWhite mana symbol
Enchantment
At the beginning of your upkeep, you may put a creature card with converted mana cost 3 or less from your hand onto the battlefield. It gains haste until end of turn. Return it to your hand at the beginning of the next end step.

Quote:
Revokeeper Idea-Man Blue/red mana symbolBlue/red mana symbol
Creature - Human Wizard
Prowess
2/2

Quote:
Sensational Rampage A 2/B hybrid mana symbol.A 2/R hybrid mana symbol.
Instant
Cremate (If a creature this dealt damage to is dealt lethal damage this turn, exile it.)
Sensational Rampage deals 4 damage spread as you choose among any number of target creatures.

Quote:
Layered Cropfields
Land
Layered Cropfields enters the battlefield tapped.
When Layered Cropfields enters the battlefields, sacrifice it unless you return a basic land you control to its owner's hand. Then mine a mountain or forest. (To mine a mountain or forest, exile the top cards of your library until you would exile a mountain or forest card. Put that card onto the battlefield tapped. Then shuffle all other cards exiled this way into your library.)
Tap symbol: Add Red mana symbol or Green mana symbol to your mana pool.


old version of Elion up for download here

Blue/red mana symbol

Tue, 2017-06-06 22:37
marioware2
Moderator
marioware2's picture

  • Assist seems really weak, although maybe that's just on Garnad Footsoldier. He's a bad creature that can also be a bad enchantment, the combination of which does not make a good card. I'd consider adding "When that creature leaves the battlefield, return this card to its owner's hand." at the end of assist to make them feel more like they're actually assisting and less tied to the creature.
  • Phasecast is interesting. I'm not crazy about using the same cost twice in the reminder text. Maybe just "You may cast this card from exile. 2U: Exile ~. Activate only at any time you could cast a sorcery."? This keeps the keyword largely the same, except now you're just casting the dude for its cost. (Also, make it a 1/3.)
  • Poisonswamp Zomb has a bad name and is a Card type - Subtype, but the card is fine.
  • Loot is nooooooooo. "Mine an artifact" may be the most dangerous line of text a card in MSE has ever had, and I printed Greenheart Druid. I think you'll find that the design space of this opens up a LOT if you mine to hand and not to the battlefield. Otherwise, this is just way too easy a way to get a 4-mana Blightsteel Colossus or something equally gross.
  • Gae Animation is perfectly fine.
  • Manaeater could really just...not have a creature type, right? Manaflow seems like a weirdly dangerous keyword and REALLY limited. Turning your cards into Simian Spirit Guides is a good way to make them all overpowered. I'd honestly just remove that keyword entirely. I like the card (although it's missing P/T), but I think the last line is worded incorrectly - I'll defer to fluffy if he shows up here for the de facto correct wording, though. A happy smile
  • Active Trench is sweeeeeet. Easily my favorite card here.
  • Revokeeper Idea-Man has just an abysmal name, but the card itself is fine, though I'm always skeptical of 2/2s for 2 in blue, even if they are UU and not 1U.
  • Sensational Rampage is a no-no. Look at Electrify to see that not only is your card vastly undercosted, but also strictly out of color. This should require at least Red mana symbol to be cast. Perhaps something along the lines of {2/B}{2/B}{R}, if you're attached to the twobrid?
  • This card doesn't work with my previous suggestion for mine. I'd suggest changing mine over keeping this card. Getting card advantage off of your lands always feels wrong anyways.

Also, welcome to the forum! A happy smile

Wed, 2017-06-07 12:33
Acid RED
Acid RED's picture

First of all, thanks for the welcome.
Second, the reason things are too good / not too good is because for all I've played, I'm but a junior designer.

  • Assist is a new mechanic and I didn't want to take the risk of it being OP - because this is a White mana symbol mechanic and I hate White mana symbol lol. You plans for assist are awesome and I am going to take this advice. Seems good.
  • Phasecast's text isn't exactly that but the text I used translates to that.
  • Some names, such as this one, are WIP due to lack of flavor.
  • Okay, I guess mining artifact is out of the question.
  • I'd been dying to find a 3-for-1 boon in green that isn't Giant Growth, and I found this literally at the last minute before this "leak". I'm satisfied with the outcome.
  • I don't think creatures can have no type on the printed card, which is why I had this work like Devoid rather than have an "awkward" print.
  • Active Trench was designed very early and based on the Dash mechanic. Very "Red mana symbolWhite mana symbol aggro".
  • This is part of a cycle with placeholder names due to the current lack of direction. I think it's horrible too. As far as the card itself goes, I guess it's going down to 1/2 or 2/1 because 1/1 would be too weak. Kinda sad because I wanted the cycle to be full of 2/2 for 2 2-colored hybrids.
  • Never thought Electrify, I thought Flame Slash when it came to balancing this card (bad idea). Also, it's part of a cycle that costs 2 allied twobrids, so the card will cost A 2/B hybrid mana symbol.A 2/R hybrid mana symbol. to the end. I supposed Black mana symbol would be okay with a card themed around removing creatures.
  • I guess mining needs a rework. I want my new lands to be the "minelands" cycle this is a part of because this was so usable. I really liked the mechanic as it was, but putting permanents onto the battlefield without paying their mana cost is going to be broken either way.

Edited to patch what I forgot. Now back to the drawing board for more cards.

Blue/red mana symbol

Wed, 2017-06-07 12:51
Guitarweeps
Head Administrator
Guitarweeps's picture

Welcome!

Be careful about giving weak cards to colors you don't like, it is bad design. I did the same thing with red early on.

Assist - I would have the reminder text of assist grant +1/+1 so it always at least does that. Also creatures "gain" until end of turn and "have" something as a static effect.
Phasecast - So far there is one rare and two mythics in all of magic that can cast from exile. That is because it is both a no-no zone and very powerful. I would not create a mechanic that does that. Also, where are you exiling it from? Any zone?
Mine - Yeah pretty much any iteration of this going to the battlefield is really broken, it needs to go to your hand or maybe even just on top of the library. Also to reduce shuffling lets use cascade wording and just shuffle the revealed cards and put them on the bottom.
Empty - Players of all types all hate devoid. It is a mechanic that literally does nothing. This is even more so. Devoid was used because the rules say that a card is the color of its mana cost. So without devoid they would have colors. You have the option of just not putting a creature type. However, the mechanic still does nothing. Even if you have a tribal theme you can just make this a type that doesn't appear anywhere in the set. Also it make no sense. everything is...SOMETHING. Best thing to do if you want some flavor of it being...nothing (which is not possible) is to have it be a type that shows that. Creature - Voidform for instance.
Active Trench is crazy good if it is anything other than rare.
Sensational Rampage - Hybrid cards are really tough to design because you have to use common design space between two colors. With this you have to make sure that it is a card that works in the color wheel for being all the following: Black mana symbolRed mana symbol, 2 mana symbolBlack mana symbol, 2 mana symbolRed mana symbol, 4 mana symbol. You would never see a mono black card that deals direct damage unless it drains. You can't use drain though since you would not ever see that in mono red. If you are set on this being removal I would use a +N/-N card. At this cost +3/-3 would work fine.

Check out my updated set hub.

Wed, 2017-06-07 13:01
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

For the record, there is exactly one creature without a creature type: Nameless Race Winking smiley

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Wed, 2017-06-07 14:30
Yoshi
Community Award
Yoshi's picture

Most people have said what needs to be said, but don't be afraid to take risks if something might be OP. It's better to take the risk and learn from it than to avoid it and never learn.

Welcome to the forums, by the way! A happy smile

Working on an alt-color pie at the moment. Check me out in forum games!
If you need help with a community project, just message me and I'll be glad to help.

I stand with the specimen.

Wed, 2017-06-07 16:11
marioware2
Moderator
marioware2's picture

I wouldn't worry all that much about your 2/2 prowess - It does happen, just not very often. A happy smile

The problem with A 2/B hybrid mana symbol.A 2/R hybrid mana symbol. is that it can be cast for 4 mana symbol, meaning your effect drifts into every single color. There are very few effects that every single color gets access to, and removal just isn't one of them. Unless you put a color requirement on this card, you'll be breaking the pie one way or another (even with +3/-3, which is strictly colorless and NOT generic).

Wed, 2017-06-07 18:57
Acid RED
Acid RED's picture

Guitarweeps wrote:
Welcome!

Be careful about giving weak cards to colors you don't like, it is bad design. I did the same thing with red early on.

Thanks for the warm welcome.
Noo, my Red mana symbol. Just kidding, I know I have to be fair to everyone, but I hate hard control as a gameplay pattern. White mana symbol still gets some weenie cards and the obligatory board wipe and Blue mana symbol gets its draw spells, fliers, and so on.

Guitarweeps wrote:
Assist - I would have the reminder text of assist grant +1/+1 so it always at least does that. Also creatures "gain" until end of turn and "have" something as a static effect.
Thanks for the reminder. I guess I missed this on my assist effects. I wanted assist to be usable for cheap effects and not really give stats too.

Guitarweeps wrote:
Phasecast - So far there is one rare and two mythics in all of magic that can cast from exile. That is because it is both a no-no zone and very powerful. I would not create a mechanic that does that. Also, where are you exiling it from? Any zone?
Phasecast was intended as a limited self-flicker effect, but I also wanted cards to be played with wonky exile effects.

Guitarweeps wrote:
Mine - Yeah pretty much any iteration of this going to the battlefield is really broken, it needs to go to your hand or maybe even just on top of the library. Also to reduce shuffling lets use cascade wording and just shuffle the revealed cards and put them on the bottom.
Mining has already been nerfed to putting the cards in your hand. It's sad that my minelands are nerfed as a byproduct of this, but it's necessary.

Guitarweeps wrote:
Empty - Players of all types all hate devoid. It is a mechanic that literally does nothing. This is even more so. Devoid was used because the rules say that a card is the color of its mana cost. So without devoid they would have colors. You have the option of just not putting a creature type. However, the mechanic still does nothing. Even if you have a tribal theme you can just make this a type that doesn't appear anywhere in the set. Also it make no sense. everything is...SOMETHING. Best thing to do if you want some flavor of it being...nothing (which is not possible) is to have it be a type that shows that. Creature - Voidform for instance.
There's no tribal subtheme in this set except for the card that cares about "creatures with no type", but I wanted these creatures acting like they had no race. The reason I wanted to give them no type is because the closest to this "race" is the Eldrazi - which they're not. You wouldn't want to make me replace them by the Eldrazi, would you?

Guitarweeps wrote:
Active Trench is crazy good if it is anything other than rare.
I'm sure it's still crazy good even if it is rare, which it is Winking smiley

Guitarweeps wrote:
Sensational Rampage - Hybrid cards are really tough to design because you have to use common design space between two colors. With this you have to make sure that it is a card that works in the color wheel for being all the following: Black mana symbolRed mana symbol, 2 mana symbolBlack mana symbol, 2 mana symbolRed mana symbol, 4 mana symbol. You would never see a mono black card that deals direct damage unless it drains. You can't use drain though since you would not ever see that in mono red. If you are set on this being removal I would use a +N/-N card. At this cost +3/-3 would work fine.
The double-twobrid cycle was meant to allow everyone some access to an effect that would basically still be better if you used it for Black mana symbolRed mana symbol. Which does make for a color-break, but an expensive and ineffective one at that - which may or may not be what artifacts have been doing since forever now that I think about it.

Daij-Djan wrote:
For the record, there is exactly one creature without a creature type: Nameless Race ;)
Thanks for the heads-up on this guy, Daij. I'll be checking this one out.

Yoshi wrote:
Most people have said what needs to be said, but don't be afraid to take risks if something might be OP. It's better to take the risk and learn from it than to avoid it and never learn.

Welcome to the forums, by the way! :)

Usually, when seeing OP stuff I shelf it until I can find a less broken variant to use.

Marioware2 wrote:
I wouldn't worry all that much about your 2/2 prowess - It does happen, just not very often. A happy smile

The problem with A 2/B hybrid mana symbol.A 2/R hybrid mana symbol. is that it can be cast for 4 mana symbol, meaning your effect drifts into every single color. There are very few effects that every single color gets access to, and removal just isn't one of them. Unless you put a color requirement on this card, you'll be breaking the pie one way or another (even with +3/-3, which is strictly colorless and NOT generic).

The real problem comes from the fact that it's a 2/2 for Blue/red mana symbolBlue/red mana symbol, Blue mana symbol and Red mana symbol being the colors with the least and weakest creatures around the board (Black mana symbol is a contestant with its numbers being tons weaker than Red mana symbol).
As for that cycle (because A 2/B hybrid mana symbol.A 2/R hybrid mana symbol. is not the only one), I've explained my ideas above. Because no effects could find their way on a card that can literally be played anywhere. I'll still take care of seeing to it that Sensational Rampage gets an effect primary in both Black mana symbol and Red mana symbol so that the more you drift away from both, the more you have to pay.

Blue/red mana symbol

Wed, 2017-06-07 20:45
marioware2
Moderator
marioware2's picture

Red is actually on the upswing in terms of receiving powerful early creatures. A red 2/2 for 2 is no longer out of the ordinary. Blue is the issue, but like I said, it does happen.

Wed, 2017-06-07 21:32
Cajun
Cajun's picture

Blue doesn't get 2/2 for 1 mana symbolBlue mana symbol, it can get it for Blue mana symbolBlue mana symbol. The same was true of red until Moon.

Cajun's Explorations
Planeswalker Template Overhaul
fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sun, 2017-06-11 23:48
Acid RED
Acid RED's picture

There's been a few changes that I have to document.

  • Assist does return the card to your hand once the creature it assists dies.
  • I'm preparing to remove Phasecast as it was used on only two cards, which completely passed my first mechanic check for some reason.
  • Mining puts the card in your hand. Mining a Blightsteel Colossus is too ridiculous to be on any card.
  • Empty may or may not be removed, but the "Homunculus" tribe will be referred to as Blanks. It's literally the creature type I'm writing on the card.
  • Sensational Rampage was changed. According to MaRo's Mechanical Colr Pie, primary red and green mechanics were +N/+0 and menace. So that's what it does now: give a creature +X/+0 and menace until end of turn. The other cards from this cycle were a pain to balance too.
  • The 2/2 Prowess for Blue/red mana symbolBlue/red mana symbol will stay. Prowess apparently does not warrant bumping the card's power down (not when I see a 1/2 haste prowess for Red mana symbol). I have to check about the other keywords. (e.g. Deathtouch Black/green mana symbol; Black/red mana symbol Scatter is another beast entirely)

EDIT:

  • Manaflow is removed. All the cards that had it received a substitute ability.
  • Empty was removed. The Blank creature type is introduced as a "non-tribe", eg a tribe with no tribal interaction.
  • The set is nearing release. (I have no art and no will to use that of others.) As such, I will requote the cards I used as "hype primers" in their new (or not *coughactivetrenchcough*, along with ten more as my gift to you.

    Quote:
    Garnad Footsoldier White mana symbol
    Creature - Human Soldier
    First strike
    Assist a white creature 1 mana symbol (As you cast a white creature spell, you may pay White mana symbol and exile this card from your hand assisting that creature.)
    Creatures Garnad Footsoldier assists gain first strike.
    1/1
    There is only one great Kingdom in Elion, the Kingdom of Garnad, and he'll tell you all about it from the other end of his lance.

    Quote:
    Flashing Jelly 1 mana symbolBlue mana symbol
    Creature - Jellyfish
    Whenever Flashing Jelly becomes the target of a spell or ability, you may exile it. If you do, return it to the battlefield at end of turn.
    1/2
    It floats mid-air, phasing in and out of sight at the speed of light. Blink and you’ll miss it.

    Quote:
    Sethod Zombie 1 mana symbolBlack mana symbol
    Creature - Zombie
    Whenever Sethod Zombie deals damage to an opponent, that player loses 1 life and you gain 1 life.
    2/1
    Once, it was living. It only yearns to remember.

    Quote:
    Loot 2 mana symbolRed mana symbol
    Sorcery
    Destroy target artifact. Draw a card.
    Melting metal into gold is an art kept secret by the few who know it, plebs and royals alike.

    Quote:
    Gae Animation Green mana symbol
    Instant
    Target Forest becomes a 3/3 green Elemental with trample and haste until end of turn. It's still a land.
    Gaes are embodiments of nature. Whenever it is threatened, they awaken.

    Quote:
    Manaeater: 2 mana symbolColorless mana symbol
    Creature - Blank
    You may pay an additional X mana symbol as you cast Manaeater. If you do, it enters the battlefield with X charge counters on it.
    Colorless mana symbol,Tap symbol: Put a charge counter on Manaeater.
    You may remove charge counters from Manaeater as you cast spell. Each charge counter pays for Colorless mana symbol.
    1/2

    Quote:
    Active Trench 1 mana symbolRed mana symbolWhite mana symbol
    Enchantment
    At the beginning of your upkeep, you may put a creature card with converted mana cost 3 or less from your hand onto the battlefield. It gains haste until end of turn. Return it to your hand at the beginning of the next end step.
    Emergency measures can get even civilians to arm themselves up and fight.

    Quote:
    Harholt Shockmage Blue/red mana symbolBlue/red mana symbol
    Creature - Human Wizard
    Prowess
    2/2
    Harholt doesn't have the size and numbers of Garnad, so it makes due with reckless inventivity.

    Quote:
    Sensational Rampage A 2/B hybrid mana symbol.A 2/R hybrid mana symbol.
    Instant
    Target creature gets +4/+0 and menace until end of turn.
    "'His' breath chars everything. I only wish you'd run into him."
    - Nicol Bolas

    Quote:
    Layered Cropfields
    Land
    Layered Cropfields enters the battlefield tapped.
    When Layered Cropfields enters the battlefield, you may mine a mountain or forest. (To mine a mountain or forest, exile the top cards of your library until you would exile a mountain or forest card. Put that card into your hand. Then shuffle all other cards exiled this way into your library.)
    Tap symbol: Add Red mana symbol or Green mana symbol to your mana pool.

    Quote:
    Orb of Origins 2 mana symbol
    Artifact
    2 mana symbol,Tap symbol, Sacrifice Orb of Origins: Target player draws two cards.
    The origins of the world still hold many secrets.

    Quote:
    Mossstone Golem 1 mana symbolRed/green mana symbol
    Artifact Creature - Golem
    Tap symbol: Add Red mana symbol or Green mana symbol to your mana pool.
    1/2

    Quote:
    Fosdahr Boot Camp 1 mana symbolRed mana symbolGreen mana symbol
    Enchantment
    Creatures you control enter the battlefield with a +1/+1 counter.
    Garnad's famed training camp isn't a forgiving place. One either learns to fight for the Kingdom, or dies trying.

    Quote:
    Hot-Headed Gambit 1 mana symbolRed mana symbol
    Sorcery
    Mountaincycling 2 mana symbol (2 mana symbol, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)
    Add Red mana symbolRed mana symbolRed mana symbol to your mana pool.

    Quote:
    Minute of Thought Blue mana symbol
    Sorcery
    Choose one:
    * Draw a card.
    * Put the bottom card of your library into your hand.
    Sometimes, one minute is the difference between a fiasco and a total success.

    Quote:
    Sacred Knight 2 mana symbolWhite mana symbol
    Creature - Human Knight
    Repel 2 mana symbol (To declare a creature as blocking this creature, its controller must pay 2 mana symbol. A creature this blocks deals no combat damage to this creature unless its controller pays 2 mana symbol.)
    2/3
    They've sworn to protect their city, and they'll do so until the very end.

    Quote:
    Time Blank 3 mana symbolColorless mana symbolColorless mana symbol
    Sorcery
    Warp (Exile that spell as it resolves instead of sending it to the graveyard.)
    Target player skips his or her next turn except the draw phase, upkeep, and end step of that turn.
    Those who find out they spent a year within the ruins of Xir and not aged a bit find out that the blank-infested land is home to phenomena that destroy a portion of time itself.

    Now for a plot card, the ultimate fate of Elion.

    Quote:
    Solar Explosion 3 mana symbolRed mana symbolRed mana symbolRed mana symbolRed mana symbol
    Sorcery
    Exile all permanents.
    When Asmadi's fiery breath met the sun, all knew Elion was about to burn.

    Quote:
    Reader of Riddles 2 mana symbolBlue mana symbolBlue mana symbol
    Creature - Sphinx
    Reader of Riddles's power and toughness are equal to the number of cards in your hand.
    */*

    And for last, a mythic.

    Quote:
    Fade Petal 0 mana symbol
    Artifact
    Tap symbol, Sacrifice Fade Petal: Add Colorless mana symbol to your mana pool.
    People stare at it, enjoying its last remaining seconds of beauty.

Blue/red mana symbol

Mon, 2017-06-12 14:42
RJ
RJ's picture

I'm actually going to come out in favor of keeping the Empty keyword. With the original wording, the keyword only functions while it's on the board; therefore, the creature SPELL will still have the tribal type, but the creature itself will not. This would create an interesting dynamic, especially if someone is playing tribal hate (engineered plague, outbreak, tsabo's decree) or if you play a Conspiracy (i know all those are black).

Please ignore the clearly insane electrical engineer behind the instrument panel. His meds won't wear off until Thur- it's Friday?? Already?! Oh dear.

Wed, 2017-06-14 08:16
Acid RED
Acid RED's picture

Sadly, Elion features no tribal synergy or tribal hate spells since it has no tribal subtheme. This contributes to not returning the Empty keyword.

Maybe on another set with a tribal theme, it'd be possible to use it, but it'd require a tribal set, which I don't really like that much.

The fact that Elion is nearing release (I don't do art and won't take anyone's, my sets exist for gameplay) with most hindrances out of the way doesn't entice me to return the mechanic last second either.

Blue/red mana symbol

Wed, 2017-06-14 14:04
RJ
RJ's picture

I feel you: last-minute changes aren't usually good ones.
My point was mainly that this is an interesting mechanic that would do well in tribal settings (MSE Modern certainly has tribal settings in it, as does WoTC Modern). I may borrow it for a future set, if that's alright with you.

Please ignore the clearly insane electrical engineer behind the instrument panel. His meds won't wear off until Thur- it's Friday?? Already?! Oh dear.

Thu, 2017-06-15 22:23
Acid RED
Acid RED's picture

Go right ahead. I just have to work a few kinks out (spreading Assist and Repel in particular [fun fact: Repel was made to be semi-evergreen]) and the set will be released, so I hope you'll be there for it. Elion doesn't have too much to speak for itself mechanically though, so a mechanic that requires tribal hate to halfway work isn't gonna go there.
See ya soon.


EDIT: Elion's beta was published! Click the link at page-top to go check it out.
I'm open to feedback because I'm sure the set has a bunch of lackings.

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Sat, 2017-11-11 16:54
Acid RED
Acid RED's picture

A new version of Elion is out.

Most other cards have been replaced by newer, likely more interesting cards (except Active Trench), and the set now has many things it lacked — the mechanical focus on lands, archetypes, and higher Eldrazi presence.

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