Card of the Week Contest #171: Get out your photoshop!

Mon, 2017-06-05 11:30
Moderator Best Set of 2016
Daij_Djan's picture

Welcome to the Card of the Week Contest! To participate in this Contest you'll have to design a card along the contest guidelines and throw it into the arena with other competitors' entries! At the end of each week, a winner will be determined by forum poll. The winner's card will be rendered and featured on the Welcome page, and the winner decides the challenge for the next week's Contest!

Here we go, competitors: our hundred and seventy-first challenge!

The winner of the "Squandered Resources" poll was spazlaz with...

And the challenge issued by our winner was...

spazlaz wrote:
Every so often, a new template or symbol is released by WotC for their newest set. This community does an excellent job of immediately cataloging and implementing these new features into MSE. In this challenge, you are a concept designer at WotC and you have are asked to create one of these new features. Design a card with a new symbol, template, or otherwise new feature. You don't actually need to develop an entire new template, you can use photoshop or whatever program you like. To show how anyone can do this, I created an example below using PowerPoint:

To increase your chances of winning and to also make creating the poll easier on whomever is doing so, please try to use a render.
Additionally, please try to keep your entry edits all in one post - if you need to change it you can put your old entry in a spoiler marked "Old entry" and leave the newest rendition to be seen. Just use the edit button in the bottom/right of your original post.

And now, time to begin the challenge!

Best of luck, competitors!

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Mon, 2017-06-05 11:47
Mahx Michael
Mahx Michael's picture

Oh, yeah! I'm looking forwards to this one
I hope I get my template ready in time...

Mon, 2017-06-05 13:37
Inverness's picture

While very interesting, this is a fairly demanding challenge comparatively. I'm going to have to think about what I want to do for this.

Mon, 2017-06-05 16:24
marioware2's picture

Clarification from el moderino - You can use an existing template for this challenge as long as you are doing something new with it. Examples are a new implementation of Runes or using Purple mana symbols to indicate something other than actual Purple mana.

Mon, 2017-06-05 18:56
Asthanius's picture

Celestial Gate White mana symbolBlue mana symbol
Enchantment - Aura Rare
Enchant hidden zone (hidden zones are a player’s library or hand)
If a card would be put into enchanted zone from a revealed zone, instead it isn’t. (Revealed zones are battlefield, graveyard, exile, stack, and command)

Ever since the printing of Circu, Dimir Lobotomist, the ability to target a zone has existed. I've wanted to utilize that ability for quite a while, and realized this challenge would work well for that! The template has labelled spots where you can put something (a bead or coin or whatever) to keep track of which zone is enchanted. And the card itself looks a bit different from other cards because this is something that players need to pay attention to, moreso than other cards, since it changes something about a core part of the game that you don't usually think a lot about.

Mon, 2017-06-05 20:39
Inverness's picture

So this isn't the best, but I decided to use a mechanic from a set I have that's almost done. I'd been meaning to do something like this anyway, so it turned out to be a good excuse to get that done. I will try and figure out how to actually make a template so this looks better, but for now:


My take on how the "Sorcery Creature" trope would play out. Originally I was using the leveler template, but made this. I think having separate sections for each 'part' of the card really helps keep the complexity in line (of course, I could just be crazy and this is a dumb mechanic, but I don't feel crazy).

Mon, 2017-06-05 20:56
Gurfle's picture


My battle board!
I run a prompt board-- come on over and design some cards, will ya?

Mon, 2017-06-05 21:03
Mahx Michael
Mahx Michael's picture

I don't think "it isn't" is a sufficient description of what will happen to a card. Does that mean the card remains in the current zone, or is it put into the graveyard? Maybe it's completely removed from the game?

Mon, 2017-06-05 21:26

@gurfle you could probably just say: Green mana symbol: switch the power and toughness of this creature to it's other power and toughness. Creatures' power and toughness always starts on the right.

Mon, 2017-06-05 21:27
Asthanius's picture

@Mahx: When something is moved between zones, it simply stops existing in Zone A and starts existing in Zone B. My card keeps the change from occurring. Therefore, if a creature on the battlefield would be put on top of its owner's library, it simply isn't moved to the library and stays where it is.

Tue, 2017-06-06 01:56
Cajun's picture

Using a modified leveler template:

Living Nightmare 1 mana symbolBlack mana symbolBlack mana symbol
Creature - Human Nightmare Uncommon
(You are at dawn during your turn and dusk during your opponent's turns.)
[DAWN] Menace [2/3]
[DUSK] Whenever a source deals damage to Living Nightmare, that source's controller loses 2 life. [4/3]

Still need to work on those Dawn/Dusk tags.

Not sure how different I'm making the frame yet, another example below. This is a mech I'm calling nightbreak now (even though its not using day/night atm), basic idea was one-sided DFC. There would be a few cards that force everyone into day/night no matter their turn, (I'm thinking of a Bad Moon variant called Eclipse for one), but otherwise your turn == Dawn and not your turn == Dusk, no triggers to skip or counter.


This one inverts the text colors for Dusk to make it stand out even more, uncertain if it's too far though.

Cajun's Explorations
Planeswalker Template Overhaul
fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Mon, 2017-06-05 21:26
Vunik's picture

Bringing back my star mana, but with a different application:

One of Lingering Whispers 2 mana symbolGreen mana symbol
Creature - Elf Sage Rare
1 mana symbol,Tap symbol: Add :S/G::S/G: to your mana pool. (:S/G: represents Green mana symbol mana that doesn't fade from your mana pool as steps and phases end.)
EDIT: Render has a typo, is supposed to be rare. Will fix soon.

Vunik's Neverending Hub

TWOK is the best!

Mon, 2017-06-05 22:36
marioware2's picture

Here's an attempt at... something!

Uniting basically adds the squire's keywords to the creature it unites to, and they become one card and are treated as such, like Meld.

Mon, 2017-06-05 23:07
Aarhg's picture

Thanks to Mahx Michael for the template I used here for the hidden cache.

Unscrupulous Smuggler 2 mana symbolBlack mana symbol
Creature - Human Rogue Common
At the beginning of your end step, if another creature died this turn, store the top card of your library. (To store a card, put it into your hidden cache face down.)
"Death is a tragic thing. Better make sure it's not wasted."

Hidden Cache
Put your stored cards face down on top of this. You may look at them at any time.
If you would draw a card, you may put a card from your hidden cache into your hand instead.

example of hidden cache in use

Feedback is appreciated!

Edit: I should probably mention that the hidden cache and the cards in it are all in the command zone. I'm pretty sure that would work... Pretty sure.

Sun, 2017-06-11 00:23


Tue, 2017-06-06 12:14
Inverness's picture


I'm a little annoyed because that is so much better than anything I could've thought up. Kudos on a great design, I'm assuming that card would be "Now // Never" -> "Now or Never"?

Tue, 2017-06-06 12:16

I made this, inspired by dungeons and dragons. A side quest, that, if solved, gives you some loot.
Quest creatures are casted at the beginning of each game. They don't "belong" to any player, though the can be attacked (like a Planeswalker).

As seen below, the attacking power is a 6-sided dice, so there is a bit of a random factor.
The toughness is 7, so you have to plan a little bit, so that ther is not enough life left.


Artist credit, please.

Tue, 2017-06-06 12:42
Inverness's picture


You may want to add in a slash into the P/T box, I originally thought it meant something about seven dice, not that it was his Power and Toughness.

Tue, 2017-06-06 13:37
Aarhg's picture

@spazlaz: Never looks a whole lot better than Now. You can for free get rid of an indestructible hexproof creature, then effectively make your opponent discard a creature card. Again, for free.
It's a cool template and mechanic idea though.

Tue, 2017-06-06 14:20
Inverness's picture

Aargh makes a good point. I hadn't noticed, I thought it said "at the end of YOUR next end step". I think having it sacrifice at the end of that player's next turn fixes the card a bit since then they at least get 1 turn to swing with it (and if you give that part to your opponent, they also get a turn to block with it).

Tue, 2017-06-06 14:35
Asthanius's picture

@one1eye1: Again, you need to include artist credit.

Sat, 2017-06-10 18:13

And again you are right, Asthanius.

Actual card, see below!


Tue, 2017-06-06 17:56

@one1eye1 couldn't you fill your deck with these quest cards and have an essential deck size of whatever you want? ( Making a combo much easier to assemble)

Tue, 2017-06-06 18:24
Asthanius's picture

That could be fixed by making them unable to be put in a library, and have to start in your sideboard. If that's done, the following wording should work:

(Quests you own from outside the game start in the quest zone. Any player can attack ~. Damage dealt to and dealt by ~ is permanent. When ~ dies, return it to the battlefield transformed under the active player's control.)

Tue, 2017-06-06 21:10
SilverSoul.SB's picture

@one1eye1 what does the die symbol mean?

Tue, 2017-06-06 21:23

I think you roll a dice for it's power

Tue, 2017-06-06 23:02
Mahx Michael
Mahx Michael's picture

@one1eye1, @spazlaz
Do you roll the dice for it's power each time it deals damage, or only when it enters the battlefield?

Fri, 2017-06-09 00:50


Hopefully this works. No it doesn't, a spell token doesn't need a card, it can just be treated as if it were there

Illusionary Serpent 1 mana symbolBlue mana symbolBlack mana symbol
Creature - Snake Illusion Rare
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Return ~ to your hand: Cast a black instant token with "Each player discards a card at random".

Instant tokens disappear if they leave the stack after they resolve.

Notable features, with this the ability can trigger cast triggers such as prowess, and the ability is easier to counter. Further the effects can be countered by you more easily, in this case it becomes a safe self bounce. Hopefully this one should pair nicely with Nivmagus Elemental. It is also not a creature so effects that protect against creatures have no effect on it.

New card game development, resource centre.
Put urls between a [img=375x523] and a [/img] to make them normal sized renders.

Wed, 2017-06-07 01:26
Ziolang's picture

Avatar by; commissioned for me

Wed, 2017-06-07 09:39
isaac the awesome
isaac the awesome's picture

Fri, 2017-06-09 11:04

Quest Creatures roll the dice each time it gets attacked. Just like in a RPG. I should mention it though, you are right.

I don't get spazlaz' critic. You may have 55 cards and 5 Quest cards in your deck. There can'tbe only Quest-cards, because you need cards to go aggro against them too.
Also, cards in the Quest zone aren't controlled by any player. They are neutral and cannot attack (unless the card sais it so).

Asthanius: i appriciate your idea. What exactltly does it fix?

Here is another example of what i mean: (2nd Edit)


ex: You attack "beast petter" with a 6/4. You roll a 5 on a dice (5-2=3). Creature is death, and you get a token.
ex2: You You attack "beast petter" with a 4/2. You roll a 3 on a dice (3-2=1). Creature is now a 4/3. Transform the treefolk.

Wed, 2017-06-07 16:06
Asthanius's picture

@one1eye1: It makes it so you can't fill your deck with Quest cards that have to be immediately taken out, resulting in a library with very few cards in it. That's what the critique was, because you never clarified that players can't have more than 5 quest cards, and that's not self-evident. That would allow people to make very consistent combo decks. As an aside, you put that it can't be targeted in the reminder text, but it doesn't need it because the card already has hexproof. I think every quest would have hexproof anyway. And finally, to shorten the reminder text, I suggest turning "Any player can attack ~. Damage dealt to and dealt by ~ is permanent. When ~ dies, return it..." with "Any player can attack this. Damage dealt to and dealt by this is permanent. When this dies, return it..." And actually, you can get rid of the "Quests you own" part and just say "Quests from outside the game start in the quest zone".

Wed, 2017-06-07 17:18
Aarhg's picture

Would board wipes just have no effect on quest creatures, or how would that work?

Wed, 2017-06-07 17:29
Asthanius's picture

They don't go on the battlefield, so I assume boardwipes wouldn't work. It'd need to be an added rule, though, that something that affects creatures only does so on the battlefield.

Wed, 2017-06-07 17:41

As Asthanius says, "All permanents.." doesn't affekt the Quest zone.
They are like a small world by itself - a Gate, that enables a sidequest, if you will.

But of course in this block/set, there would be those from WotC, that are playable only in those set (grrr...)

I will also make the tokens green, while you find other breaches Winking smiley

Fri, 2017-06-09 01:00
Mahx Michael
Mahx Michael's picture

How does the squire work when it's not "United"?
Reminds me of "Legion" from Cardfight!! Vanguard actually. Looks pretty neat Winking smiley

I beleave there is something wrong with your illustrator line font...

Here's my entry (template isn't done yet):

Not to be confused with @Vunik's star mana.
I'm still working on the mechanics of the starborn; I'm not sure if they should have the colors of the permanents on battlefeild, or just have all the colors all the time.
To begin with, I made my starborn spells colorless like the eldrazi. But colorless spells have high cost and is tightly restricted by it's lack of color. The concept of the star color is not to have powerfull creatures in form of great power and toughness, but rather a colorfull arsenal of abilities instead.
The concept of the star is symbolizing how starlight is a collection of all colors of light that are seen different from different perspectives (distance, angle, etc.).
I'm trying really hard to get this one through, so it would be nice if I could get some help making the starborn tribal work.

Wed, 2017-06-07 21:45
Featured Set Editor - Best Set of 2015 - Community Award
jacqui-pup's picture do you pay CYAN STAR mana?

@Zio: How does this work with targets? When are you supposed to pick targets?

[center]"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game." --Mark Rosewater

Wed, 2017-06-07 22:26
Mahx Michael
Mahx Michael's picture

As I said, the rulestip wasn't done. Updated it now.
(It's written on the rulestip.)

Thu, 2017-06-08 03:56
Ziolang's picture

@Jacqui *shrugs* I guess you pick the targets as the effect is added? I honestly had zero inspiration for this challenge...

Avatar by; commissioned for me

Thu, 2017-06-08 19:15
thehuw's picture

Given my complete inability to design and code anything more complex than a PivotTable, I did as marioware2 suggested and repurposing an existing one, specifically the M15 Extra template and the oft-overlooked brown mana symbol.

Red mana symbolWhite mana symbolBlack mana symbol
Set Huwb
They/them pronouns, please.
Praise Vectron.

Thu, 2017-06-08 20:05

Does anyone know the name of the font that goes inside the text boxes? I'm going to clean up my entry ( and make a suggested change)

Thu, 2017-06-08 20:09
Asthanius's picture

"Beleren small", I believe. It's Wizard's own unique font. "Beleren" is used for P/T, card names, and types.

Thu, 2017-06-08 20:12
Cajun's picture

The rules text is MPlantin. Beleren Small Caps is for the Illustrator line.

Cajun's Explorations
Planeswalker Template Overhaul
fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Thu, 2017-06-08 20:49
Mahx Michael
Mahx Michael's picture

If you open the style file of a M15 template, you can see the corresponding font for each card field.
If there are some fonts that aren't installed on your computer yet, you can fetch them at Pichoro's Additional Downloads.

Fri, 2017-06-09 00:18
Gurfle's picture

@spazlaz. Is there a comprehensive rule that p/t is always on the right? If not, it would need either a) a rule like that which I don't know how to really make one of those up or b) making that long-winded mechanic

My battle board!
I run a prompt board-- come on over and design some cards, will ya?

Fri, 2017-06-09 01:56

i was just trying to get around having a counter of some sort. It could be proliferated, making it weird.

Fri, 2017-06-09 08:58
Mahx Michael
Mahx Michael's picture

I think your current wording is fine Thumbs up

Fri, 2017-06-09 11:03

And yet another example for my Idea (And the final Entry).

Fri, 2017-06-09 15:27
Asthanius's picture

That's...actually very well designed. Quest creatures seem to give the color pie a few more things to work with, if this is anything to go by. It looks like Blue is possibly the Quest color, and so it gets to buff its creatures when they attack Quests. Everything on the transformed side (if we say that Blue is the Quest color) is a very Blue ability when the difficulty of the Quest is taken into consideration. The only things I would change are the wording on the last ability (it should say they "can't be targeted" or "have hexproof"), I'd capitalize "Four" in "The Four Titans", and possibly the name of the Land (is it supposed to be "Towering City"?).

Fri, 2017-06-09 16:33
Wapulatus's picture


Just posting this for the design. I'll be editing the frame later with stylized gears in the background.

Card is my interpretation of Assembling Contraptions, and both Riggers and the Contraptions themselves can assemble them. Plane where this would take place is a Post-Apocolyptic Mad Max world with tidbits of fantasy.

My Entry

Sun, 2017-06-11 11:43
Pixi-Rex's picture

Splitcards to DF. I had a hard time to come up with an idea that not just was something else all ready existing in disguise. I ended up just mixing Splitcards and DF. Its not new, but it have a "new template".
Its not that amazing, but I just bad comming up with concepts.


I gave Reshape mana cost so you could not get a 4/4 for 2 mana.
You choose one side to cast and then you choose to pay or not to pay the Reshape cost.
I dont know if it just should be called Shape, but then it feels like it only works to a DF creature. Because you can anything on the DF side.