Card of the Week Contest #169: Squandered Resources

Mon, 2017-05-22 21:11
Daij_Djan
Moderator Best Set of 2016
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Welcome to the Card of the Week Contest! To participate in this Contest you'll have to design a card along the contest guidelines and throw it into the arena with other competitors' entries! At the end of each week, a winner will be determined by forum poll. The winner's card will be rendered and featured on the Welcome page, and the winner decides the challenge for the next week's Contest!

Here we go, competitors: our hundred and sixty-ninth challenge!


The winner of the "High Profile, Low Rarity" poll was thehuw with...

And the challenge issued by our winner was...

thehuw wrote:
Magic is a game of resources. Mana, life, cards in hand - many of the most powerful cards in history have been little more than efficient exchanges of resources. Some sets have experimented with adding new resources to the game - Rise of the Eldrazi gave us Eldrazi Spawn, Shadows Over Innistrad gave us Clue tokens, and, most recently, Kaladesh rested heavily on energy counters as one of its flagship mechanics.
Your challenge is to design a card that introduces a new resource to Magic, without being parasitic. This challenge is vague on purpose, and it's up to you to decide exactly how to interpret it - maybe your entry adds something completely new, from a new counter type to a recurring kind of token, or maybe it turns something you wouldn't normally think of as a resource into one.

To increase your chances of winning and to also make creating the poll easier on whomever is doing so, please try to use a render.
Additionally, please try to keep your entry edits all in one post - if you need to change it you can put your old entry in a spoiler marked "Old entry" and leave the newest rendition to be seen. Just use the edit button in the bottom/right of your original post.

And now, time to begin the challenge!

Best of luck, competitors!

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Mon, 2017-05-22 21:38
marioware2
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Let's give this a start!

Tue, 2017-05-23 02:17
Cajun
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Shred Minds 2 mana symbolBlue mana symbolBlack mana symbol
Instant Uncommon
As an additional cost to cast Shred Minds, exile the top X cards of your library. X can't be 0.
Put target creature into its owner's library X cards from the top.

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Mon, 2017-05-22 22:20
thehuw
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@Cajun: Arc-Slogger is but one card - I'd say you're fine. A happy smile

Red mana symbolWhite mana symbolBlack mana symbol
Set Huwb
They/them pronouns, please.
Praise Vectron.

Wed, 2017-05-24 00:24
Asthanius
Asthanius's picture

Let's make a resource out of turns!

Blighted Elemental 6 mana symbolBlack mana symbol
Creature - Elemental Uncommon
Flux (You may reveal this card any time you could cast a sorcery until it leaves your hand. If you do, put a time counter on it at the beginning of your upkeep.)
3 mana symbolBlack mana symbol, Discard Blighted Elemental: Target creature gets -1/-1 until end of turn for each time counter on Blighted Elemental.
6/5

EDIT: Updated with the Miracle border so it's easier to notice.

EDIT 2: Updated the reminder text for Flux so that it's usable if the card is in your opening hand.

Mon, 2017-05-22 23:40
Flo00
Flo00's picture

@Cajun: As far as I know, you can't skip steps, phases or turns as a cost (anymore). All oracle text are rephrased to just instruct you to skip it. The reason is that you can't pay something you might not even have anymore. (Maybe you lose the game before you are able to skip it.)

@Asthanius: Putting counters on a hand card is really neat.


Mindleech Specter 2 mana symbolBlue mana symbolBlack mana symbol
Creature - Specter Rare
Flying
Remove an unblocked creature you control from combat: Defending player discards a card. If this is the third time you activated this ability this turn, draw two cards.
2/4

"It's not difficult to make Magic players feel smart." - Mark Rosewater
Furthermore, I consider that Carthage must be destroyed.

Wed, 2017-05-24 18:04
Aarhg
Aarhg's picture

So, uhh...

Chevalier au Naturel White mana symbolWhite mana symbol
Creature - Human Knight Uncommon
First strike
Cumulative upkeep—Remove an article of clothing until end of game. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Chevalier au Naturel gets +1/+1 for each age counter on it.
2/2

Old version

Chevalier au Naturel 1 mana symbolWhite mana symbol
Creature - Human Soldier Uncommon
First strike
Cumulative upkeep—Remove an article of clothing until end of game. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Chevalier au Naturel gets +1/+1 for each age counter on it.
2/2

Mon, 2017-05-22 23:44
Cajun
Cajun's picture

@Flo00: good point. Was mostly just a placeholder anyway.

@Aarhg: I am wearing all the socks to that draft.

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Mon, 2017-05-22 23:45
Flo00
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I can so imagine someone coming into the playstore with five pairs of socks, three shirts and two jackets playing a deck with four of these. Laugh Out Loud

"It's not difficult to make Magic players feel smart." - Mark Rosewater
Furthermore, I consider that Carthage must be destroyed.

Fri, 2017-05-26 22:44
TheBrokenUrn
TheBrokenUrn's picture

Old Entry
How about making stuff out of . . . scrap?

Scrapheap Blast 3 mana symbolRed mana symbol
Instant Uncommon
~ deals 4 damage to target creature or player. If ~ was cast with scrap counters, it deals 5 damage instead.
Scrap 3 (You may cast this spell by paying with three scrap counters instead of the converted mana cost. If you do, exile this spell after it resolves.)

A companion card to help explain.

Scrapheap Guard 4 mana symbol
Artifact Creature - Construct Common
When this creature dies, you get two scrap counters.
2/4

So my first try was parasitic. But I think I have figured out a better entry.

Forced Datacrunch 1 mana symbolBlue mana symbol
Sorcery Rare
Delete 2 (You may cast this spell if you exile two cards that share a color with this spell from your graveyard rather than paying its' original mana cost. Exile it after it resolves.)
Choose one --
:: Draw a card.
:: Tap target permanent.
If you casted this spell by deleting cards, choose both instead.

Editlog
EDIT#1: Changed entry.
EDIT#2: Added the "exile after resolve" clause to card.
EDIT#3: Fixed syntax and changed "nonpermanent" to "share a color".

90% of the time, I'm wrong. The other 110%, I'm right.

Tue, 2017-05-23 00:44
jacqui-pup
Featured Set Editor - Best Set of 2015 - Community Award
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those are literally energy counters but bad

[center]"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game." --Mark Rosewater

Tue, 2017-05-23 00:51
Mrchristianpunk
Mrchristianpunk's picture

Just saying it would be possible to reach five counters.

Dreadful Wanderer 2 mana symbolBlack mana symbolBlack mana symbol
Creature -- Skeleton Knight Rare
Abyss 1 (When this creature enters the battlefield, you get and abyss counter.)
As long as you have one or more abyss counters ~ has menace.
As long as you have three or more abyss counters ~ has lifelink.
As long as you have five or more abyss counters ~ has double strike.
3/3

MY COLORS

Wed, 2017-05-24 04:12
spazlaz

Allright, I really liked this one.

My entry is The Great Granary!

Here is a new type of "mana". One thing I forgot to note is that resources do not empty from your stockpile.

Resources!

Resources






Making Resources





Using Resources


Tue, 2017-05-23 01:27
Aarhg
Aarhg's picture

That's really cool, spazlaz. Keeping track of the resources could be a little difficult in some cases though.

Tue, 2017-05-23 02:03
Yoshi
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Almond Cookie Batch 2 mana symbolBlack mana symbol
Enchantment Uncommon
When CARDNAME enters the battlefield, bake four cookies. (You get four cookie counters. At the beginning of your upkeep, you may consume two cookies to put a +1/+1 counter on a creature you control.)
Whenever you consume one or more cookies, target creature gets -1/-1 until end of turn.
"But I have a nut allergy!" -Lucy, Student, last words

Working on an alt-color pie at the moment. Check me out in forum games!
If you need help with a community project, just message me and I'll be glad to help.

I stand with the specimen.

Tue, 2017-05-23 02:10
Flo00
Flo00's picture

A lot of entries have the problem that they made a parasitic mechanic. To have it make sense, you either have to play the resource a lot or just not at all.

"It's not difficult to make Magic players feel smart." - Mark Rosewater
Furthermore, I consider that Carthage must be destroyed.

Tue, 2017-05-23 02:18
Cajun
Cajun's picture

Yea, that's why I was looking at library-exile and step-skipping, bits that exist but haven't really been resoure'd yet.

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Tue, 2017-05-23 02:21
spazlaz

@Flo000: Honestly, the only time that parasitic mechanics become an issue is in chaos drafts. And when you just start out with 60-card casual, and that's a stretch.

Tue, 2017-05-23 02:28
Vunik
Vunik's picture

Got an interesting idea here:

Embrace Fear 2 mana symbolBlack mana symbolBlack mana symbol
Instant Rare
As an additional cost to cast ~, your vitality becomes 13. (A player's life total can't go above their vitality score.)
Creatures gets -13/-13 until end of turn.

As a side note, currently if a player's vitality is changed to be below their life total, their life total doesn't change. I'm considering changing that.

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TWOK is the best!

Sat, 2017-05-27 00:02
bazzboda

Desperate Looter 2 mana symbolRed mana symbol
Creature - Human Rogue Rare
At the beginning of your end step, if you did not play a land this turn, discard a card, and draw a card.
2/2

Missing land drops as a resource.
In this ones case if you miss a land drop you have to cycle a card out of your hand for a new one. If I wrote this correctly, it should just draw you a card if you have no cards in hand.
The not playing a land, rather than not having one enter the battlefield is intentional so that greens ramp cards don't count.

New card game development, resource centre.
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Sun, 2017-05-28 10:34
Mahx Michael
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Can I make my land a resource by giving the ability of being cast as a spell instead?
Like this:

Entry wrote:
Magma Rift
Land - Mountain Uncommon
If Magma Rift enters the battlefield as a land, it enters the battlefield tapped.
Landspell 4 mana symbolRed mana symbol — Sorcery (Instead of playing this card as a land, you may cast it as a Sorcery spell for its Landspell cost.)
If you cast Magma Rift as a Landspell, destroy target land, and Magma Rift deals 4 damage to that land's controller.

Render
Change Log
  • Made it enter the battlefield tapped.
  • Minor change in wording.

(If you don't cast it as a landspell, it's a normal non-basic Mountain with "Add Red mana symbol to your mana pool".)

Thu, 2017-05-25 16:49
sdfkjgh
sdfkjgh's picture

@bazzboda: MaRo already tried this mechanic during original Zendikar design, and found it to be not just sounding better than it actually played, but completely unfun & feel-bad. This is not to say that you shouldn't try it, just that you should know that it's been tried before by the professionals & abandoned for very good reasons.

SCRAPPED FOR BEING PARASITIC

Deliquesce 3 mana symbolBlue mana symbolBlue mana symbol
Instant Mythic Rare
Counter target spell. If that spell is countered this way, drip X, where X is that spell’s converted mana cost. (To drip X, put X Droplet counters in your command zone with “Remove this counter: Choose one—
• Target player gains 2 life.
• Target player adds C to his or her mana pool.
• Target creature gets +1/+1 until end of turn.”)


Droplet
Counter--Droplet
Remove this counter: Choose one—
• Target player gains 2 life.
• Target player adds C to his or her mana pool.
• Target creature gets +1/+1 until end of turn.

Let's try something else, shall we? This was designed about 8 years ago.

Nulltivator Sliver Blue mana symbolBlue mana symbolRed mana symbol
Creature--Sliver Wizard Spellshaper Uncommon
Blue/red mana symbol, Counter target spell you control: ~ deals damage to target creature or player equal to the countered spell's converted mana cost.
1/2

@Mahx: MaRo also tried this during original Zendikar design, and scrapped it for pretty much the exact same reasons.

Check out Hive block here.
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Tue, 2017-05-23 08:21
sdfkjgh
sdfkjgh's picture

On an only tangentially-related note, how would you design a Prince Rupert's Drop for Magic?

Check out Hive block here.
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Tue, 2017-05-23 11:29
Inverness
Inverness's picture

sdfkjgh:
I'm not sure that mono-Blue mana symbol should have life gain and pump abilities. :/ You could replace those with scry 1 and mill 1, maybe?

aargh:
I really like this. My only concern is that it would be a little parasitic, but that could be easily fixed if they became more incorporated into magic at large. Props on your dedication, making custom mana symbols and everything!

bazzboda:
That's clever, actually! Although, in the late game when you don't have any cards in hand at all, it becomes just free value. Which isn't a bad thing, I guess, just something that might ding the flavor a bit since at that point you aren't giving anything up to get the effect.

Mahx:
I think it's fine, but I didn't make the challenge. Stick out your tongue

Tue, 2017-05-23 13:15
Kajarak32
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This is an incredibly difficult challenge as there is not a lot of unexplored space in MTG for new, non-parasitic resources. I did think of one, and that is cards that you own in exile.

My entry for this challenge:

Spoiler:

Comments always welcome.

Also, in order to help people understand this challenge, here is an excerpt from mtg.gamepedia.com concerning the definition of "parasitic" as it pertains to MTG:

Parasitic:
A mechanic is considered parasitic when it only interacts with other things in a particular set rather than the rest of Magic. Examples are horsemanship and splice.

Signature

Tue, 2017-05-23 13:22
fluffyDeathbringer
Moderator
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Not sure if this kind of entry would work, but the idea is that you're using spells you would otherwise be casting card draws as a resource.

old entry

Alpha Aspirant 1 mana symbolGreen mana symbol
Creature - Beast Common
Supremacy Green mana symbol (You may cast this spell for its supremacy cost if it's the first spell you cast this turn. If you do, you can't cast spells until your next turn.)
2/2

Impetuous Cub 1 mana symbolGreen mana symbol
Creature - Beast Common
Intrusive Green mana symbol (If you would draw a card, you may instead cast this spell for its intrusive cost.)
The abstract boundaries of man are invisible to nature's eyes.
2/2

Remind yourself that overconfidence is a slow and insidious killer.

Tue, 2017-05-23 13:33
Neottolemo
Neottolemo's picture

Harsh Fumecaster 1 mana symbolRed mana symbol
Creature - Human Wizard Common
When Harsh Fumecaster enters the battlefield, you get a skill counter. (You may pay skill counters as though as they were Colorless mana symbol to activate abilities.)
2 mana symbol: Harsh Fumecaster gets +1/+0 until end of turn.
1/3

I'm not that sold on the flavour yet...

Tue, 2017-05-23 17:37
digiman619
digiman619's picture

@fluffy: I like Supremacy, but in order to function properly, you can't put it on instants/cards with flash, because otherwise you lose the downside. I mean, who cares if I can't cast more spells until my next turn if I'm casting it during my opponent's end phase?

Tue, 2017-05-23 17:41
fluffyDeathbringer
Moderator
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Considering creature-only keywords and even Vehicle-only keywords exist, I don't really mind that being the case Big smile

Remind yourself that overconfidence is a slow and insidious killer.

Tue, 2017-05-23 17:55
TheBrokenUrn
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90% of the time, I'm wrong. The other 110%, I'm right.

Tue, 2017-05-23 17:59
Cajun
Cajun's picture

@Urn: That's a bad common at rare for some reason. Also kind of delve-but-worse now.

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Tue, 2017-05-23 18:03
Asthanius
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@digiman: Not necessarily. There could always be, for example, a counterspell that has a more expensive Supremacy cost and a bonus for paying that cost.

@TheBrokenUrn: I'd include at least Blue mana symbol in the alternative cost, since it currently lets a burn deck effectively run 56 cards, since they'll just exile the burn spells they already cast. "Free" spells have to be handled extremely carefully.

Tue, 2017-05-23 18:03
digiman619
digiman619's picture

@fluffy: Yeah, but this isn't like Crew of Intimidate; those keywords would make no sense on a sorcery. This is more like lifelink; there's nothing stopping a designer from making a damage-dealing spell with it (though it'd probably have to be Red mana symbolWhite mana symbol).

Tue, 2017-05-23 18:11
fluffyDeathbringer
Moderator
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Eh, I'm fine with it only being on sorcery-speed stuff.

Remind yourself that overconfidence is a slow and insidious killer.

Tue, 2017-05-23 18:26
Mocandragon5
Mocandragon5's picture

Let's see how this works out:

Vantage Point 2 mana symbolWhite mana symbol
Enchantment Rare
At the beginning of each of your end steps if you haven't attacked with a creature this turn, you get a vantage counter for each creature you control.
Pay one vantage counter: Target creature gains protection from the color of your choice until end of turn.
Pay three vantage counters: Target creature you control gets +3/+0 and gains first strike until end of turn.

The idea is trading turns of attacking for temporary defensive and offensive abilities. If you wanted to use this one a one-by-one creature basis, I would assume it would work as a scout tribal ability, only triggering if they didn't attack. The only issue is it doesn't take summoning sickness into account.

Tue, 2017-05-23 19:06
Inverness
Inverness's picture

This is a very difficult challenge, as new resource types are almost inherently parasitic. I decided to try an approach fit for Commander. I imagine that, much like experience counters, there would be a cycle of commanders that each explore this resource in their own way.

Text Version:

Enezesku, Orzhov Patriarch 3 mana symbolWhite mana symbolBlack mana symbol
Legendary Creature - Sprit Cleric Rare
2 mana symbolWhite mana symbolBlack mana symbol, Tap symbol: Prevent all damage that would be dealt to target player this turn. If this ability targets an opponent and damage is prevented this way, that player gets a favor emblem with your name.
At the beginning of each opponent’s upkeep, that player loses life equal to the number of favors they control with your name.
3/7

Enezesku

And what exactly is a favor, you ask? A favor is a new type of emblem that means "If an effect you control would cause the player whose name is on this emblem to gain a favor, instead remove this emblem." So, tit for tat!

Favor

(EDIT: If anyone knows a way to get emblems to look a bit nicer, I'd be all ears! For the life of me I couldn't get this template figured out... :/ )

While emblems do not technically have subtypes, the existing rules could easily have a clause added to make these work. The only actual text on a favor emblem is your name, so that the game can track who gave who which emblems. This is because, as-is, emblems currently do not have owners, only controllers, so it's really difficult to track any information about them.

Tue, 2017-05-23 20:04
ZephyrPhantom
Moderator
ZephyrPhantom's picture

Arjola, Apex Hunter 3 mana symbolRed mana symbolGreen mana symbol
Legendary Creature - Human Archer Mythic Rare
At the beginning of each upkeep, you may pay 1 mana symbol. If you do, create a colorless Salve artifact token with "2 mana symbol, Sacrifice this artifact: Target creature gets +1/+1 until end of turn."
Red mana symbolGreen mana symbol, Sacrifice an artifact: Arjola, Apex Hunter fights target creature.
4/4


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Tue, 2017-05-23 20:04
Daij_Djan
Moderator Best Set of 2016
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When in doubt, do a common:

EDIT: Lol @ZephyrPhantom, seems like we both uploaded nearly at the same time

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Tue, 2017-05-23 20:30
fluffyDeathbringer
Moderator
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Made a new entry.

Remind yourself that overconfidence is a slow and insidious killer.

Wed, 2017-05-24 00:25
Asthanius
Asthanius's picture

Updated my entry.

Wed, 2017-05-24 00:55
Ziolang
Ziolang's picture


Avatar by vanevil.deviantart.com; commissioned for me

Wed, 2017-05-24 04:14
spazlaz

updated my entry

Thu, 2017-05-25 00:11
ma_rul
ma_rul's picture

Morale

Something simple, but vital to combat.

Just some quick cards to sell the idea. Could be refined better.

Morale

For my next trick I well fly around the room under my own power - Londo Mollari
I am the mad scientist of magic.

Wed, 2017-05-24 07:51
fluffyDeathbringer
Moderator
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Which of these creatures is your entry?

Remind yourself that overconfidence is a slow and insidious killer.

Wed, 2017-05-24 11:44
Inverness
Inverness's picture

ma-rul:
City Captain has an issue that you will likely want to address; it only has its second and third abilities at exactly 5 and exactly 10 loyalty, respectively. If you want them to be cumulative, you'd have to put "Morale 5+" and "Morale 10+". Also, City Captain has the reminder text for morale twice, which makes it a bit cramped in that first text box.

Wed, 2017-05-24 12:55
elmdor
elmdor's picture

I love Aarhg's nudist knight, but why is he a soldier instead of a knight?

I also like spazlaz's resource system (and new symbols).

"All science is either physics or stamp collecting." [Ernest Ruthenford]
"In man we all pray!" [Tony Hadley]

Thu, 2017-05-25 14:04
Vulgard
Vulgard's picture

My entry

Wed, 2017-05-24 16:44
Flo00
Flo00's picture

Some short feedback where I came up with one. Ask if you want more details.

I wrote the part about parasitc mechanics because the challenge explicitly forbids them.

marioware2
Might be an issue if you have multiple Marshal cards in your opnening hand.
TheBrokenUrn
Prety lame if you want to cast it for its mana cost. Could cost 1 mana symbolBlue mana symbol or maybe even Blue mana symbol. It also has the phyrexian mana problem: Any deck can play this. How about dropping the "nonpermanent" and making it "share a color with this card"? I agree with Cajun that this neddn't be a Rare. I agree with Asthanius that a free spell that draws a card is pretty crazy.
Minor wording issues: "rather than pay this card's mana cost." The past of cast is cast (not casted).
spazlaz
The Great Granary: It's kind of frustrating to pay 3 mana for an artifact that does nothing until I pay again. It would be different if I could pay multiple times and get something every time.
Vunik
The rimnder doesn't really make the extra rule clear. It could maybe say something like "Life gain can't cuase your life total to get above your vitality."
Mahx Michael
Having a land type and not entering the battlefield tapped is a big no-go in my opinion. (Usually lands that tap for colored mana either enter the battlefield tapped (unless some condition is met for rares) or are legendary. I think this is good enough to enter the batlttlefield tapped and still be playable.
sdfkjgh
Cool card. I just don't like that it is a Sliver. I know a lot of your designs are Slivers but for me Slivers are just "All Slivers have/gain ..." guys. Also it should probably be Rare.
Kajarak32
I bet this can easily be broken. Especially with extra turn cards.
Mocandragon5
I think it's ok even with summoning sickness. To avoid the summoning sickness issue you could either phrase it "each creature you control continuously since the beginning of your upkeep" or you take the weird (but shorter) Season of the Witch wording: " except for creatures that couldn't attack."

"It's not difficult to make Magic players feel smart." - Mark Rosewater
Furthermore, I consider that Carthage must be destroyed.

Wed, 2017-05-24 16:53
thehuw
thehuw's picture

@Vulgard: Might want to slap a "nonland" on there, otherwise this is very easily repeatable land destruction. The ability to hit any permanent also makes this probably not mono-black - only White mana symbolBlack mana symbol and Black mana symbolGreen mana symbol get "destroy target permanent".

Red mana symbolWhite mana symbolBlack mana symbol
Set Huwb
They/them pronouns, please.
Praise Vectron.

Wed, 2017-05-24 17:38
Aarhg
Aarhg's picture

@elmdor: Hm, I do suppose it should be a knight. I'll change that, thanks.

Wed, 2017-05-24 17:53
Vulgard
Vulgard's picture

@thehuw Yeah, you're right on both.