Cajun Style Templates [Many QoL Updates]

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Mon, 2017-11-27 04:02
Cajun
Cajun's picture

are you just wanting dfc elements on Future?

Cajun's Explorations
Planeswalker Template Overhaul
fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Mon, 2017-11-27 14:35
monoloco666
monoloco666's picture

For now yes, the edition that I think is using Future and there were some DFC cards that were quite out of tune compared to the other

Wed, 2017-11-29 09:37
Kassow-Rossing

Dear Cajun.

Could you tell me (step by step) how you install those files?

I have downloaded one of them (Amonkhet Aftermath) as a zip file to my desktop windows 10 PC. I have MSE2 installed in a folder on the desktop.

Kind regards

Wed, 2017-12-20 13:08
Mahx Michael
Mahx Michael's picture

@everyone directed to Cajun
Dear Cajun
I realized there was a bug with your Ixaland DFC template. If you set "center text" to "short text only", the script for the back face textbox will be comparing the text lenght of the front face textbox instead of its own. I have made a bugfixed version, where I as well has taken the liberty of adding border color options, tranformation node for back face (optional), as well as two unique transformation icons I've made for my Noble Phantasm mechanic.

The new set file as well as all other files needed to add the update is located in this zip folder. To install it, just put its content into the magic-m15-doublefaced-ixalands.mse-style folder, and overwrite the style file. I've made sure to not make other changes that would mess up the template more than nessecery. Oh, yeah... I also made the center text option for the back face a separate option, so that you can choose wich setting you want for each side.
Feel free to add this to the original template or do whatever you like with it A happy smile

Here is an example of the template update:

Thanks for all your hard work, mate! A happy smile


@Kassow-Rossing
Cajun releases his templates in zip folders, and the method for installing zipped template is the same for all of them (exept from a few update patches). Just extract the files and place the .mse-style folder one of the folders has a name that ends with .mse-style) and put it and all its content into your data folder, wich is located in the same folder as your mse.exe, wich is located werever you installed mse to.

Thu, 2017-12-21 09:48
Cajun
Cajun's picture

Couple updates of varying degrees tonight.

Doublefaced Ixalands has had centering and border fixes.
Treasure Maps now support nonland cards via casting costs and removing the land symbol.
Unstable Basics had a minor update that allows for black name font.
For a bit of a weirder one, I've combined isaacisawesome's original template with Pixi-Rex's unused, cleaner frame for a better M15 Vehicles and added a style option to change how it handles lands.
The watermarks thread has been updated with Unstable watermarks and a patch.

Currently working on Contraptions, Mainframe Levelers, and Mainframe Planes.

Cajun's Explorations
Planeswalker Template Overhaul
fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sat, 2017-12-23 02:53
Cajun
Cajun's picture

Having a single frame makes things nice and simple.

M15 Contraptions
Download Link

The badge in the corner uses the basic watermark field, so you can get other faction symbols in there if you like as well. Don't forget to pick up the Unstable watermarks from the watermarks thread if you haven't already!

Cajun's Explorations
Planeswalker Template Overhaul
fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sat, 2017-12-23 11:13
TempestCloud

Hi! Treasure maps has an error regarding inverted common rarity.
Also, both only-maps and df-maps have a ucard-full frame that looks awesome, but there's only the blue frame and I couldn't find a way for it to appear so... should other colors be there? Is there an already coded way to use it? Or is it something you haven't finished yet and the blue one slipped to the update?

Sat, 2017-12-23 11:47
Mahx Michael
Mahx Michael's picture

@TempestCloud
Are you referring to the ixalands or the other treasure map templates? Because I have no problems using inverted common symbol on the ixalands template (unless the bug appeared after Cajun's last update of it.)

Sat, 2017-12-23 12:41
Cajun
Cajun's picture

What error are you getting on inverted common? It is also working on my end.

ucard-full is an unfinished frame that managed slip by. The template currently has no way to use it.

Cajun's Explorations
Planeswalker Template Overhaul
fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sat, 2017-12-23 15:50
TempestCloud

This is the error I'm getting:

Variation of symbol not found ("invertedcommon")
in function symbol_variation

It triggers as soon as I select the M15 Maps style.
It prevents the Inverted common symbol drop down menu styling option of working.
And it triggers again every time I click on that option.

At first I came to this error on the only-map style and didn't check for df-maps. But I checked them now and it happens the same thing.

Edit: I don't remember perfectly, but I think it happens in the updated version and not in the former version.

Sun, 2017-12-24 02:56
Mahx Michael
Mahx Michael's picture

@Cajun, @TempestCloud
Might it have something to do with us using Mainframe magic.mse-game while TempestCloud uses normal?

Sun, 2017-12-24 06:10
Cajun
Cajun's picture

invertedcommon is handled in the template and not the game file. I'm not having an issue and the code seems to be correct, so I'd suggest deleting what you have and redownloading.

Cajun's Explorations
Planeswalker Template Overhaul
fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sun, 2017-12-24 10:00
TempestCloud

I'm using the mainframe game too.
I also checked for game files and it seems they have nothing to do with it, as Cajun says.
Moreover, I checked for the error in other sets of mine and surprisingly the error occurs in some sets and not in some others. So, right now I don't have a clue about what might be causing it.

The only thing I installed at recently that has broad influence is the watermarks update, but that has also nothing to do with inverted common symbol.

Sun, 2017-12-24 11:18
Mahx Michael
Mahx Michael's picture

Does the error couse the symbol to not appear, or does it only give you a console error? Try to reselect the rarity of each or your cards, maybe it is an "non-existent selection" error. Or do what Cajun said, that might help too.

Sun, 2017-12-24 13:28
TempestCloud

I solved the problem.

I don't really know what the problem was.
But it seems the error only occurred in sets whose default style didn't define an inverted common symbol.

I defined the inverted common symbol variation in the game files and the error's gone and all works as expected.
Only thing is I now have two inverted commons in sets whose default style does define the inverted common, but that's it.

I don't understand why the inverted common is left for EVERY style to define it while the other symbols are not though.

Sun, 2017-12-24 13:44
TempestCloud

Oh! and by the way, treasure maps need pt boxes for land frames. They have pt boxes for nonland (bpt.png, cpt.png, gpt.png...)
but they also need the blpt.png, clpt.png, glpt.png

Edit: Aaaand I have a suggestion also. Could the land symbol be changeable in both df-maps and only-maps the same way the front face of the df-map is?

Sun, 2017-12-24 19:56
Cajun
Cajun's picture

Quote:
I'm using the mainframe game too.
Mahx is referring to a big code overhaul he's done some beta testing for, not Mainframe Planeswalker's updates

Quote:
I don't really know what the problem was.
But it seems the error only occurred in sets whose default style didn't define an inverted common symbol.
Well that is the problem. MSE is trying to find "invertedcommon" and it can't in this case. Adding it to that template, or even better the game file as you did, will make sure it can always find it.

Quote:
I don't understand why the inverted common is left for EVERY style to define it while the other symbols are not though.
usually there are one of three reasons for this: it's something you'd reasonably like to change every style, something that risks overwriting important data, or it's something new that might not play nice with being applied to everything.

Here's the landpt images to add into magic-m15-treasure-maps, will be updating the main links as soon as I can.

Quote:
Could the land symbol be changeable in both df-maps and only-maps the same way the front face of the df-map is?
I was hesitant to do this because I don't know that I can properly match the brown symbol and having the base brown and the rest being black was odd. Will tinker with it some more in the coming days.

Cajun's Explorations
Planeswalker Template Overhaul
fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sun, 2017-12-24 20:16
TempestCloud

Oh! I didn't notice that the map symbols were brown.

For the landpt images I duplicated normal pt boxes of each color and renamed them. Are the ones you just provided different?

As for the inverted common, the thing is that even if the default style doesn't have it, it should be able to find it in the selected style. Just the same way it finds "oldrare" in old styles whether it's the default style or not.
So I don't know what the problem was.

Sun, 2017-12-24 20:24
Cajun
Cajun's picture

They're the same thing as you did, for anyone who doesn't want to/hasn't done the same.

Cajun's Explorations
Planeswalker Template Overhaul
fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Thu, 2017-12-28 05:11
jokerk118
jokerk118's picture

On the Future frame it references "hybrid_blend_stamp.png" but no such file exists. A minor error, but i wanted to point it out bc its flooding my error tab with the comment.

Thu, 2017-12-28 05:43
Cajun
Cajun's picture

That's strange. Most m15 templates use the same files for hybrid_blend_stamp.png, so if you just copy-paste that file from magic-m15.mse-style into magic-m15-future.mse-style that should fix it up. Will get the links updated asap.

Cajun's Explorations
Planeswalker Template Overhaul
fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Mon, 2018-01-08 15:31
Mahx Michael
Mahx Michael's picture

@Cajun

Earlier, Mahx Michael wrote:
@everyone directed to Cajun
Dear Cajun
I realized there was a bug with your Ixaland DFC template. If you set "center text" to "short text only", the script for the back face textbox will be comparing the text lenght of the front face textbox instead of its own.

Ehhh... I just realized something crazy! The bug I discovered in your template wasn't unique for your template only. The reason why I spotted it there was because it was the first time I was ever modifying text alignment in a Magic template.
It turns out that the bug is also included in EVERY DOUBLEFACED TEMPLATE EVER CREATED!!!

So sorry for pointing it directly at you, concidering I also made the same mistake myself. Hope you'll forgive me A happy smile
Thanks for your hard work!

Mahx Michael

Wed, 2018-01-10 09:53
Cajun
Cajun's picture

Tonight we've got Step One of the Mainframe Set Update. Let's hit the links first:

Downloads
If you already have M15 Altered and Mainframe Planeswalkers, get the patch, otherwise download the first link.
Mainframe Set Update + M15 Altered + Mainframe Planeswalkers
Mainframe Patch

What Do I Do With This?
Download and unzip, then move all included folders to your MSE/data folder and allow them to overwrite. You may want to backup your magic.mse-game folder as this does edit most of its files, but there shouldn't be any issues.

What's All This Then?
The Mainframe Set Update adds several QoL features to all Magic templates:

- 5 Custom Watermarks per set.
- A Masterpiece rarity and set code, and accompanying pack options for including it.
- The Wedge Sorting set option has been updated with an Unsorted option, allowing Shard and Wedge sorting in the same set.
- The add multiple card option "Add Horizontal Cycle" has been replaced with Add Common, Add Uncommon, and Add Rare Cycle options
- Tokens and Special rarity cards have been removed from the normal Cost and Color statistics
- Cards without artists now count as "No Artist" in the Illustrator tab
- The subtypes and dictionary have been updated. If you run into any other real/Magic words that trip the spellchecker, let me know and I'll add them.
- Keywords have been updated to Rivals of Ixalan.

It also adds some features that currently only work in the updated M15 Altered and Mainframe Planeswalkers, and will be rolled out to other templates in the coming days.

- A second set symbol for the Masterpiece rarity, letting them stay in the main set file while keeping all its functionality.
- The copyright line now automatically uses the one in the Set tab rather than being editable. This can be reverted in the Set tab.
- A style option "Remove from autocount" has been added, and should be used only after "Options specific to this card" has been checked. This allows for overcounted cards as seen in the Planeswalker decks, or allowing multiple counts in a set, such as for Masterpieces.
- Various styling issues such as centering, color indicators, and broken custom numbers will be fixed up along the way.

Custom Watermarks!

Custom watermarks have always been possible, but messy both to implement and share. Now you can assign custom watermarks in the set tab, and only need to add images to the watermarks folder.
Instructions
Create your watermark image in a program that supports transparency. 200x200 is a good size.

In MSE/data/magic-watermarks.mse-include, you'll want to add a folder to keep everything neat and reduce the chance of conflicting watermarks. For example, my folder will be "MSE/data/magic-watermarks.mse-include/cajun", and this is where we will save our watermark, "afnan_stand.png" in this case.

With that saved we go to our set's Set tab and add our watermarks address within the watermarks file as Custom Watermark 1

Now when we use the watermark field, our custom watermark is waiting for us!

Remember to provide the watermark images alongside the set file, and remember to add those to the watermarks folder when they are given!

M15 Altered, Altered

More Altering options have been added to M15 Altered, with two new style options reducing the font size of the name and typeline text to enable Sen Triplets mode instead of stretchy-text. Recommended values for both are 1, 2 and 3. Beyond that it gets tiny.

Cajun's Explorations
Planeswalker Template Overhaul
fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Wed, 2018-01-10 19:21
Cajun
Cajun's picture

If anyone's having trouble with missing watermark images, those can all be found at the Watermarks thread, just be sure not to overwrite the "watermarks" and "watermarks-names" files from the download above.

Cajun's Explorations
Planeswalker Template Overhaul
fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sun, 2018-01-14 23:40
Minoke

Could you do a 'clear' version of your token copy frame? That is awesome and just what I was looking for. You know, for Eldrazi stuff.

Also, a 'token copy' frame version for planeswalkers? So I can get something stylish to represent the new Jace making copies of himself?

BTW, your 'Amonkhet token' download doesn't have the clear option that I can see.

Mon, 2018-01-15 00:58
Cajun
Cajun's picture

Quote:
Could you do a 'clear' version of your token copy frame? That is awesome and just what I was looking for. You know, for Eldrazi stuff.
Should be able to add that yea.

Quote:
BTW, your 'Amonkhet token' download doesn't have the clear option that I can see.
Click on the style tab, it's the first dropdown option under the style ribbon.

Quote:
Also, a 'token copy' frame version for planeswalkers? So I can get something stylish to represent the new Jace making copies of himself?
eh, there's really not anything to add there. at most it'd be updating the collector information to make it a token. Seems more like a style option in M15 walkers if anything.

Cajun's Explorations
Planeswalker Template Overhaul
fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Mon, 2018-01-15 23:12
Minoke

Oh - the token copy frame _has_ a Clear option already. I didn't know about that option there, thanks.

Any thoughts on who I should ask about making a 'token-copy' planeswalker frame? I like how the top of your token-copy frame starts looking like a token but with a mana cost option...