Cajun Style Templates [Game Updates (+Bugfix for early downloaders)]

continued...
Mon, 2017-11-27 04:02
Cajun
Cajun's picture

are you just wanting dfc elements on Future?

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Mon, 2017-11-27 14:35
monoloco666
monoloco666's picture

For now yes, the edition that I think is using Future and there were some DFC cards that were quite out of tune compared to the other

Wed, 2017-11-29 09:37
Kassow-Rossing

Dear Cajun.

Could you tell me (step by step) how you install those files?

I have downloaded one of them (Amonkhet Aftermath) as a zip file to my desktop windows 10 PC. I have MSE2 installed in a folder on the desktop.

Kind regards

Wed, 2017-12-20 13:08
Mahx Michael
Mahx Michael's picture

@everyone directed to Cajun
Dear Cajun
I realized there was a bug with your Ixaland DFC template. If you set "center text" to "short text only", the script for the back face textbox will be comparing the text lenght of the front face textbox instead of its own. I have made a bugfixed version, where I as well has taken the liberty of adding border color options, tranformation node for back face (optional), as well as two unique transformation icons I've made for my Noble Phantasm mechanic.

The new set file as well as all other files needed to add the update is located in this zip folder. To install it, just put its content into the magic-m15-doublefaced-ixalands.mse-style folder, and overwrite the style file. I've made sure to not make other changes that would mess up the template more than nessecery. Oh, yeah... I also made the center text option for the back face a separate option, so that you can choose wich setting you want for each side.
Feel free to add this to the original template or do whatever you like with it A happy smile

Here is an example of the template update:

Thanks for all your hard work, mate! A happy smile


@Kassow-Rossing
Cajun releases his templates in zip folders, and the method for installing zipped template is the same for all of them (exept from a few update patches). Just extract the files and place the .mse-style folder one of the folders has a name that ends with .mse-style) and put it and all its content into your data folder, wich is located in the same folder as your mse.exe, wich is located werever you installed mse to.

Thu, 2017-12-21 09:48
Cajun
Cajun's picture

Couple updates of varying degrees tonight.

Doublefaced Ixalands has had centering and border fixes.
Treasure Maps now support nonland cards via casting costs and removing the land symbol.
Unstable Basics had a minor update that allows for black name font.
For a bit of a weirder one, I've combined isaacisawesome's original template with Pixi-Rex's unused, cleaner frame for a better M15 Vehicles and added a style option to change how it handles lands.
The watermarks thread has been updated with Unstable watermarks and a patch.

Currently working on Contraptions, Mainframe Levelers, and Mainframe Planes.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sat, 2017-12-23 02:53
Cajun
Cajun's picture

Having a single frame makes things nice and simple.

M15 Contraptions
Download Link

The badge in the corner uses the basic watermark field, so you can get other faction symbols in there if you like as well. Don't forget to pick up the Unstable watermarks from the watermarks thread if you haven't already!

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sat, 2017-12-23 11:13
TempestCloud

Hi! Treasure maps has an error regarding inverted common rarity.
Also, both only-maps and df-maps have a ucard-full frame that looks awesome, but there's only the blue frame and I couldn't find a way for it to appear so... should other colors be there? Is there an already coded way to use it? Or is it something you haven't finished yet and the blue one slipped to the update?

Sat, 2017-12-23 11:47
Mahx Michael
Mahx Michael's picture

@TempestCloud
Are you referring to the ixalands or the other treasure map templates? Because I have no problems using inverted common symbol on the ixalands template (unless the bug appeared after Cajun's last update of it.)

Sat, 2017-12-23 12:41
Cajun
Cajun's picture

What error are you getting on inverted common? It is also working on my end.

ucard-full is an unfinished frame that managed slip by. The template currently has no way to use it.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sat, 2017-12-23 15:50
TempestCloud

This is the error I'm getting:

Variation of symbol not found ("invertedcommon")
in function symbol_variation

It triggers as soon as I select the M15 Maps style.
It prevents the Inverted common symbol drop down menu styling option of working.
And it triggers again every time I click on that option.

At first I came to this error on the only-map style and didn't check for df-maps. But I checked them now and it happens the same thing.

Edit: I don't remember perfectly, but I think it happens in the updated version and not in the former version.

Sun, 2017-12-24 02:56
Mahx Michael
Mahx Michael's picture

@Cajun, @TempestCloud
Might it have something to do with us using Mainframe magic.mse-game while TempestCloud uses normal?

Sun, 2017-12-24 06:10
Cajun
Cajun's picture

invertedcommon is handled in the template and not the game file. I'm not having an issue and the code seems to be correct, so I'd suggest deleting what you have and redownloading.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sun, 2017-12-24 10:00
TempestCloud

I'm using the mainframe game too.
I also checked for game files and it seems they have nothing to do with it, as Cajun says.
Moreover, I checked for the error in other sets of mine and surprisingly the error occurs in some sets and not in some others. So, right now I don't have a clue about what might be causing it.

The only thing I installed at recently that has broad influence is the watermarks update, but that has also nothing to do with inverted common symbol.

Sun, 2017-12-24 11:18
Mahx Michael
Mahx Michael's picture

Does the error couse the symbol to not appear, or does it only give you a console error? Try to reselect the rarity of each or your cards, maybe it is an "non-existent selection" error. Or do what Cajun said, that might help too.

Sun, 2017-12-24 13:28
TempestCloud

I solved the problem.

I don't really know what the problem was.
But it seems the error only occurred in sets whose default style didn't define an inverted common symbol.

I defined the inverted common symbol variation in the game files and the error's gone and all works as expected.
Only thing is I now have two inverted commons in sets whose default style does define the inverted common, but that's it.

I don't understand why the inverted common is left for EVERY style to define it while the other symbols are not though.

Sun, 2017-12-24 13:44
TempestCloud

Oh! and by the way, treasure maps need pt boxes for land frames. They have pt boxes for nonland (bpt.png, cpt.png, gpt.png...)
but they also need the blpt.png, clpt.png, glpt.png

Edit: Aaaand I have a suggestion also. Could the land symbol be changeable in both df-maps and only-maps the same way the front face of the df-map is?

Sun, 2017-12-24 19:56
Cajun
Cajun's picture

Quote:
I'm using the mainframe game too.
Mahx is referring to a big code overhaul he's done some beta testing for, not Mainframe Planeswalker's updates

Quote:
I don't really know what the problem was.
But it seems the error only occurred in sets whose default style didn't define an inverted common symbol.
Well that is the problem. MSE is trying to find "invertedcommon" and it can't in this case. Adding it to that template, or even better the game file as you did, will make sure it can always find it.

Quote:
I don't understand why the inverted common is left for EVERY style to define it while the other symbols are not though.
usually there are one of three reasons for this: it's something you'd reasonably like to change every style, something that risks overwriting important data, or it's something new that might not play nice with being applied to everything.

Here's the landpt images to add into magic-m15-treasure-maps, will be updating the main links as soon as I can.

Quote:
Could the land symbol be changeable in both df-maps and only-maps the same way the front face of the df-map is?
I was hesitant to do this because I don't know that I can properly match the brown symbol and having the base brown and the rest being black was odd. Will tinker with it some more in the coming days.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sun, 2017-12-24 20:16
TempestCloud

Oh! I didn't notice that the map symbols were brown.

For the landpt images I duplicated normal pt boxes of each color and renamed them. Are the ones you just provided different?

As for the inverted common, the thing is that even if the default style doesn't have it, it should be able to find it in the selected style. Just the same way it finds "oldrare" in old styles whether it's the default style or not.
So I don't know what the problem was.

Sun, 2017-12-24 20:24
Cajun
Cajun's picture

They're the same thing as you did, for anyone who doesn't want to/hasn't done the same.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Thu, 2017-12-28 05:11
jokerk118
jokerk118's picture

On the Future frame it references "hybrid_blend_stamp.png" but no such file exists. A minor error, but i wanted to point it out bc its flooding my error tab with the comment.

Thu, 2017-12-28 05:43
Cajun
Cajun's picture

That's strange. Most m15 templates use the same files for hybrid_blend_stamp.png, so if you just copy-paste that file from magic-m15.mse-style into magic-m15-future.mse-style that should fix it up. Will get the links updated asap.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Mon, 2018-01-08 15:31
Mahx Michael
Mahx Michael's picture

@Cajun

Earlier, Mahx Michael wrote:
@everyone directed to Cajun
Dear Cajun
I realized there was a bug with your Ixaland DFC template. If you set "center text" to "short text only", the script for the back face textbox will be comparing the text lenght of the front face textbox instead of its own.

Ehhh... I just realized something crazy! The bug I discovered in your template wasn't unique for your template only. The reason why I spotted it there was because it was the first time I was ever modifying text alignment in a Magic template.
It turns out that the bug is also included in EVERY DOUBLEFACED TEMPLATE EVER CREATED!!!

So sorry for pointing it directly at you, concidering I also made the same mistake myself. Hope you'll forgive me A happy smile
Thanks for your hard work!

Mahx Michael

Wed, 2018-01-10 09:53
Cajun
Cajun's picture

Tonight we've got Step One of the Mainframe Set Update. Let's hit the links first:

Downloads
If you already have M15 Altered and Mainframe Planeswalkers, get the patch, otherwise download the first link.
Mainframe Set Update + M15 Altered + Mainframe Planeswalkers
Mainframe Patch

What Do I Do With This?
Download and unzip, then move all included folders to your MSE/data folder and allow them to overwrite. You may want to backup your magic.mse-game folder as this does edit most of its files, but there shouldn't be any issues.

What's All This Then?
The Mainframe Set Update adds several QoL features to all Magic templates:

- 5 Custom Watermarks per set.
- A Masterpiece rarity and set code, and accompanying pack options for including it.
- The Wedge Sorting set option has been updated with an Unsorted option, allowing Shard and Wedge sorting in the same set.
- The add multiple card option "Add Horizontal Cycle" has been replaced with Add Common, Add Uncommon, and Add Rare Cycle options
- Tokens and Special rarity cards have been removed from the normal Cost and Color statistics
- Cards without artists now count as "No Artist" in the Illustrator tab
- The subtypes and dictionary have been updated. If you run into any other real/Magic words that trip the spellchecker, let me know and I'll add them.
- Keywords have been updated to Rivals of Ixalan.

It also adds some features that currently only work in the updated M15 Altered and Mainframe Planeswalkers, and will be rolled out to other templates in the coming days.

- A second set symbol for the Masterpiece rarity, letting them stay in the main set file while keeping all its functionality.
- The copyright line now automatically uses the one in the Set tab rather than being editable. This can be reverted in the Set tab.
- A style option "Remove from autocount" has been added, and should be used only after "Options specific to this card" has been checked. This allows for overcounted cards as seen in the Planeswalker decks, or allowing multiple counts in a set, such as for Masterpieces.
- Various styling issues such as centering, color indicators, and broken custom numbers will be fixed up along the way.

Custom Watermarks!

Custom watermarks have always been possible, but messy both to implement and share. Now you can assign custom watermarks in the set tab, and only need to add images to the watermarks folder.
Instructions
Create your watermark image in a program that supports transparency. 200x200 is a good size.

In MSE/data/magic-watermarks.mse-include, you'll want to add a folder to keep everything neat and reduce the chance of conflicting watermarks. For example, my folder will be "MSE/data/magic-watermarks.mse-include/cajun", and this is where we will save our watermark, "afnan_stand.png" in this case.

With that saved we go to our set's Set tab and add our watermarks address within the watermarks file as Custom Watermark 1

Now when we use the watermark field, our custom watermark is waiting for us!

Remember to provide the watermark images alongside the set file, and remember to add those to the watermarks folder when they are given!

M15 Altered, Altered

More Altering options have been added to M15 Altered, with two new style options reducing the font size of the name and typeline text to enable Sen Triplets mode instead of stretchy-text. Recommended values for both are 1, 2 and 3. Beyond that it gets tiny.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Wed, 2018-01-10 19:21
Cajun
Cajun's picture

If anyone's having trouble with missing watermark images, those can all be found at the Watermarks thread, just be sure not to overwrite the "watermarks" and "watermarks-names" files from the download above.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sun, 2018-01-14 23:40
Minoke

Could you do a 'clear' version of your token copy frame? That is awesome and just what I was looking for. You know, for Eldrazi stuff.

Also, a 'token copy' frame version for planeswalkers? So I can get something stylish to represent the new Jace making copies of himself?

BTW, your 'Amonkhet token' download doesn't have the clear option that I can see.

Mon, 2018-01-15 00:58
Cajun
Cajun's picture

Quote:
Could you do a 'clear' version of your token copy frame? That is awesome and just what I was looking for. You know, for Eldrazi stuff.
Should be able to add that yea.

Quote:
BTW, your 'Amonkhet token' download doesn't have the clear option that I can see.
Click on the style tab, it's the first dropdown option under the style ribbon.

Quote:
Also, a 'token copy' frame version for planeswalkers? So I can get something stylish to represent the new Jace making copies of himself?
eh, there's really not anything to add there. at most it'd be updating the collector information to make it a token. Seems more like a style option in M15 walkers if anything.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Mon, 2018-01-15 23:12
Minoke

Oh - the token copy frame _has_ a Clear option already. I didn't know about that option there, thanks.

Any thoughts on who I should ask about making a 'token-copy' planeswalker frame? I like how the top of your token-copy frame starts looking like a token but with a mana cost option...

Fri, 2018-01-19 19:58
k0n9

Cajun, I seem to have an error after installing your update. It says "card has no member: 'mainframe color'" any fix for it?

Fri, 2018-01-19 22:17
Cajun
Cajun's picture

What template(s) does this issue show up on and what are you doing before the error occurs?

There's only one script that would be causing this issue but it shouldn't come up. If it is popping up (possibly there's some versioning issues) I've gotta figure out why before I can fix it.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Tue, 2018-01-23 18:12
k0n9

Seems to be all M15 templates, and the error occurs upon starting the program. Also added cards don't seem to show on the list.

Wed, 2018-01-24 00:43
Cajun
Cajun's picture

I PM'd you a file that should remove the requirement. This might only tell us /where/ the problem is but that's better than what we've got so far.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Wed, 2018-01-24 18:13
Mahx Michael
Mahx Michael's picture

Cajun wrote:
I PM'd you a file that should remove the requirement.
Can I have a look at that file as well, please A happy smile

Also, may I request a change for upcoming set updates?
From the very beginning, the artist field uses set.artist as default input. Concidering the fact that hardly any set has the same artist for all art, this function is not convinient at all, unless you plan to turn a single artists art gallery into a magic set. Could you maybe next time you update the set files, sever the link beween artist field and set.artist, and instead change the artist field in the set_fields file to a field where you can list ALL the contributing artists, whitout it affecting the cards in the set?

Wed, 2018-01-24 18:47
Cajun
Cajun's picture

MSE already has the Illustrator stat that handles that automatically. set.artist is a weird one but I don't know how much this adds either.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Fri, 2018-01-26 18:42
Mahx Michael
Mahx Michael's picture

@Cajun
I'm not sure if you understand what I meant...
The illutrator stat and set.artist is the same thing. The illustrator card field is set by default to add the text in set.artist in the illustrator field whenever you make a new card. What I was asking for was for that connection to be removed, and instead be able to use set.artist as a 100% infomative field that informs the viewer of the set off all the artists contributing to the set art.

Also, the Masterpiece rarity doesn't work on my mse, but that might be due to the mix-up with the older Mainframe files you gave me. I'll have a look at it and see if I can restore my game files to normal...

Fri, 2018-01-26 19:12
Cajun
Cajun's picture

Quote:
The illutrator stat and set.artist is the same thing.
no?

Quote:
I'll have a look at it and see if I can restore my game files to normal...
If you can remember, remove anything you've added to the beta mainframe-files and add it to the Mainframe Update files. magic-m15-mainframe isn't going to work well without an MSE rewrite, so I'm sticking with condensing similar templates and adding lots of editing features rather than putting everything into one style.

If you can't this site can help you find the differences in the files to find what you added.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Fri, 2018-01-26 22:55
Mahx Michael
Mahx Michael's picture

Mahx Michael wrote:
Also, the Masterpiece rarity doesn't work on my mse, but that might be due to the mix-up with the older Mainframe files you gave me. I'll have a look at it and see if I can restore my game files to normal...
Uhhh... I just realized the reason why masterpiece rarity didn't work on the card was that I was using a style that didn't have the masterpiece rarity defined, so it was just a ampty choice field from the card_fields file. I fixed it by adding masterpiece to the list of rarity choices in the style file.

As for the illustrator, the statistics window records the values of card.illustrator and that is not what I am trying to tell. card.illustrator has a script that sais default: set.artist. That is the connection I am referring to that I wan't severed. set.artist doesn't really need to exist at all, but if you remove it, people will get errors due to values in a non-existant set field. Therefore I thought set.artist could remain without the default script of card.illustrator, and be used as a spot to fill in all the contributing card illustrators. Of course, you can already use set.description for this purpouse, but using set.artist for this instead seems like a whole lot better use of it in my opinion, than the current "field that has to stay blank unless you want the text there to appear in the illustrator field of every single new card you make" purpouse.
My point is that the current set.artist field serves no purpouse as long as card.illustrator has that default script.

Also, the next time you update the script-file, could you add the masterpiece rarity to the is_rare() script?

Sat, 2018-01-27 01:00
Cajun
Cajun's picture

I don't see the point in removing a niche but functional option to replace it with a worse version of an option we already have is all.

Quote:
Uhhh... I just realized the reason why masterpiece rarity didn't work on the card was that I was using a style that didn't have the masterpiece rarity defined
Quote:
It also adds some features that currently only work in the updated M15 Altered and Mainframe Planeswalkers, and will be rolled out to other templates in the coming days.

- A second set symbol for the Masterpiece rarity, letting them stay in the main set file while keeping all its functionality.

I had some issues a few hours after this post which ended up in that rollout being delayed, but it is still coming.

Quote:
Also, the next time you update the script-file, could you add the masterpiece rarity to the is_rare() script?
I'd have to make sure it doesn't clash with the pack scripts first.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sat, 2018-01-27 16:02
Mahx Michael
Mahx Michael's picture

OK, thanks for looking into it anyways A happy smile

Thu, 2018-02-08 20:16
Cajun
Cajun's picture

After just a conga line of stupid, mainframe updating is rolling again and should start dropping other template updates soon. Until then I've taken a few minutes to finally make Mainframe Planes (part 1) fully functional!

Mainframe Planechase
Download Link

What's All This Then?
Mainframe Planechase adds a new Planechase frame using the "M15" version seen in Anthologies, separates the static and chaos text boxes, and automates Phenomenona. In the style options I've added three 'chaos break' options to allow for longer static or chaos abilities, a font size option for a little more tweaking, and an option to disable copyright and center the card info cause I just think that looks nicer. It also carries over Masterpiece and auto-copyrights from the Mainframe updates, and we'll see about updating the rest of Planechase to it.

What Do I Do With This?
Download and unzip, then move all included folders to your MSE/data folder and allow them to overwrite planechase.mse-game. Then go planeswalk!

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sat, 2018-03-10 04:25
Cajun
Cajun's picture

We've got another pair of updates tonight! We've got Mainframe Set Update Wave 1, bringing the new features to all the templates I've had a hand in. Wave 2 with the remaining canon M15 frames is currently underway and should be up tomorrow. All Mainframe waves are now condensed below.

We've also got a loooooong overdue update to the Name Check Exporter, adding in the new card names from Tarkir to RIX. It's also traded out the rarely helpful "Similar Names" searches for one that checks for empty artist fields, which can be disabled for unarted sets.

What's All This Then?
This is an exporter for MSE that produces a text file of all cards that share a name with a canon card. Simply open the set you would like to check, ensure you're on a nontoken card, then click Export Set-> HTML-> Name Check. You can optionally check for cards with no artist credit as well. Save it somewhere you can find it, then open it up for a list of shared names!

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Fri, 2018-02-09 14:37
The5lacker
The5lacker's picture

Woo, Planechase!

Not to be a needy nelly but do you know if it'd be possible to get a normal-card-size plane template for testing? I don't have any double-size sleeves unfortunately.

Remember, Flavor can be used to justify any number of terrible designs.

Sat, 2018-02-10 07:51
Cajun
Cajun's picture

I'll shrink it and see if it looks good enough for a Miniframe

Mainframe wave 2 got delayed slightly but all the m15 frames should be ready to go tomorrow and we'll start figuring out how to handle the older frames.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sat, 2018-02-10 20:08
The5lacker
The5lacker's picture

Cool beans, I'd appreciate it. I remember there being an older one that seemed like it was intended to be card-sized but it printed at double-size which wound up being rather stretched and grainy.

Remember, Flavor can be used to justify any number of terrible designs.

Sat, 2018-03-10 04:26
Cajun
Cajun's picture

Minichase


A template that shrinks Mainframe Planes down to split card size. This isn't a perfectly even shrink so reimporting images into the tiny frame is recommended.

And here we go with Mainframe Wave 2 which hits what should be all of the M15 singleside frames and some of the DFCs. DFC templates have some extra issues and they aren't quite ready tonight. Additionally this starts rolling out a better style sorting that's been requested; at first this may be a bit chaotic with the un-updated frames but it'll all line up as the older frames get hit. All Mainframe waves are now condensed below.

Complete list of frames in Wave 2
This is the order they appear in the .zip to make it easier to remove templates you don't need.
Day-Night Leveler
M15
M15 Aftermath
M15 Augment Leveler
M15 BigText
M15 Classicshift
M15 Clear
M15 Clear Artifact
M15 Clear Tops
M15 DFC Clear
M15 DFC Clear to Colored
M15 DFC Colored to Clear
M15 Commander
M15 Contraption
M15 Devoid
M15 Duplex
M15 Expedition
M15 Extra
M15 Extra Udelude
M15 Flip
M15 Future
M15 Future Clear
M15 Future Planeswalker
M15 Grayscale
M15 Improved
M15 Invocations
M15 Inventions
M15 Keywords
M15 Leveler
M15 Leveler Improved
M15 Loyalty Levelers
M15 Mainframe Planeswalkers
M15 Miracle
M15 Name on Right
M15 Textless Nonbasic Lands
M15 Nyx
M15 Paradox
M15 Planeshifted
M15 Planeshifted Duplex
M15 Planeshifted Leveler
M15 Planeshifted Planeswalker
M15 Planeshifted Split
M15 Planeswalker
M15 Planeswalkers with 2 Abilities
M15 Clear Planeswalkers
M15 Purple Planeswalkers
M15 Grayscale Planeswalkers
M15 Pokemon Planeswalker
M15 Black-on-Black Planeswalker
M15 Pokemon
M15 DKA
M15 DKA Miracle
M15 DKA Nyx
M15 Scrolls
M15 Snow
M15 Split
M15 Fusable Split
M15 Fuse
M15 Pichoro Splits
M15 Tall Tokens
M15 Tapped
M15 Tapped Full Art
M15 Textless
M15 Textless Basics
M15 Tokens
M15 Clear Tokens
M15 Token Copies
M15 Nyx Tokens
M15 Treasure Mpas
M15 TriLeveler
M15 Take The Crown Conspiracies
M15 Take The Crown Draft
M15 Vehicles
Windy Ultima

Edit: Corrected a bug in Improved Levelers

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sun, 2018-02-11 14:55
The5lacker
The5lacker's picture

Huzzah! Much obliged, comrade!

Remember, Flavor can be used to justify any number of terrible designs.

Sun, 2018-02-11 17:16
ThisisSakon
ThisisSakon's picture

Cajun wrote:
M15 Nyx
M15 Snow
M15 Take The Crown Draft
M15 Vehicles

I have been made unstoppable

Tue, 2018-02-13 05:17
Cajun
Cajun's picture

Additional bug fixes: M15 Planeswalker Stamp Fix, Masterpiece Statistics Fix
Aiming for DFCs tomorrow, let's see how that goes. In the meantime, single links in the OP are being updated.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sat, 2018-03-10 04:26
Cajun
Cajun's picture

Hey look more stupid stuff and I'm -1 then +1 car, so have Mainframe Wave 3 a bit later than intended. This has the M15 DFC and Emblem frames. All Mainframe waves are now condensed below.

Fingers crossed for Wave 4 tonight, which will have Masterpiece rarity and the CajunStyle Sorting applied to all the New, Old, Future, and Custom frames I've collected over the years so that Style Ribbon can look nice and pretty.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sat, 2018-03-10 04:26
Cajun
Cajun's picture

Mainframe Wave 4 All Mainframe waves are now condensed below.

Good night. Wave 4 picks up ~200 public frames ranging from Old to Meld and updates them with Masterpiece and adds a standardized sort system so your Style Ribbon is finally sensibly arranged. Below is the list of all templates included to make it easier to pick whatever templates you want from it.

Mainframe Wave 4
AG Classic
AG Classic indicator files
AG Classic Snow
AG Classic Token
AG Classic Token Snow
AG Classic watermark files
B1234
Cartoon
Comic Book Guy Planeswalker
Comic Book Guy watermark files
New Classicshifted
New Classicshifted Art Background
New Classicshifted Duplex
New Classicshifted Flip
New Classicshifted Leveler
New Classicshifted Split
Comic
Comic Book Guy Normal
Contraption [not the Unstable one]
COTWC Clear
COTWC DFC
COTWC Sparkers
COTWC Planeswalker
COTWC Split
COTWC Fuse
Crystal
Doomtown
New DFC Nyx Back
New Duplex
Dynamic
Echo
Embossed Letters font
Etherium
New Extended Art
Fallout
FPM Normal
FPM Flip
FPM Planeswalker
FPM Promo
FPM Split
FPM Token
FKiH Style
New Fullart
Future
Future Art Background
Future Clear
Future additional files
Future Flip
Future Mirrored
Future Planeswalkers
Future Horizontal Planeswalkers
Future Promo
Future Split
Future Facing Splits
Future Textless
Future Textless Clear
Hecatomb
Heroes
Horror
Horror Planeswalkers
Intense Horizontal
Legend of the 5 Rings
M15 Boderable BigText
M15 Classic HiRes
M15 Classic HiRes Nyx
M15 Classice HiRes Planeswalkers
M15 Custom
M15 DFC Append Planeswalkers
M15 DFC Append
DFC Boderable
DFC Boderable Planeswalkers
DFC Boderable Sacrificers
DFC Boderable Sparkers //Note the M15 DFC frames from Wave 3 now obsolete these
M15 Loyalty Levelers
M15 Meld
M15 Meld 3in1
M15 Meld Colored
M15 Meld Sacrificer
M15 Medl Sparker
M15 Nyx Token
>34 mana fonts for included templates
Megaman
Monarch Emblem
Monarch Emblem with Name
MTGS Community Frame 1
MTGS Community Frame 2
Music
New (Post 8th Edition Frames)
New Art Background
New Clear
New Conspiracy
New Curse
New DFC
New Sacrificer
New Sparker
New Duplex
New Emblem
New Extra
New Flip
New Flip Clear
New Fulltext
New Nyx
New Nyx Black Stars
New Nyx Clear
New Harvester
New Japanese
New Leveler
New Leveler Clear
New Leveler Gradiented
New Maro Separated Text
New Miracle
New Omega
New Omega DFC
New Omega Leveler
New Phyrexian
New Plagues
New Planeswalker
New Planeswalkers with 4 Abilities
New Clear Planeswalkers with 4 Abilities
New Planeswalkers with 4 Scrunched Abilities
New Planeswalker Art Background
New Planeswalker Basic
New Clear Planeswalker
New DFC Planeswalkers
New Planeswalker Flip
New Planeswalker Pokemon
New Black on Black Planeswalker
New Pokemon
New Promo
New Black on Black
New Clear Promo
New DKA Promo
New Russian
New Split
New Clear Split
New Split Fuse
New Split Promo
New Tapped
New Textless
New Textless Artifact
New Textless Land
New Token
New Token Art Background
New Clear Tokens
New Nyx Tokens
New Tome
Unhinged Basics
Unhinged Additional Effects
New Greater Morphling
Nokiou
Nostalgic
Nostalgic Planeswalkers
Nouveau
Nouveau Duels
Old
Old ABU
Old Art Background
Old Clear
Old Duplex
Old Flip
Old Clear Flip
Old Planeswalker
Old Portal
Old Promo
Old Promo Clear
Old Split
Old Split Clear
Old Textless
Old Textless Clear
Old Token
Old Token Clear
Unglued Basics
Piet
New Planeshifted
New Planeshifted Art Background
New Planeshifted Duplex
New Planeshifted Flip
New Planeshifted Leveler
New Planeshifted Planeswalker
New Planeshifted Split
Playtest
Old Portal additional files
Rulestip
Ancient Scrolls
Seven Half
Small Plain
Small Plain Flip
Xerent's Space
Star Wars
Rarity Symbol Display
Tenth Edition Advertising Frame
8th Testprint
New Textless
Urban
Very Old
VS
Willow Minimalist
Willow Minimalist Nyx
VS additional files
VS mana font
VS mana font

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sat, 2018-03-10 04:24
Cajun
Cajun's picture

For those of you who haven't picked up the Mainframe Update yet, there's been a change to the hosting.
The base game files can still be found here (and here)
The other files have now been added to crushcastles' complete template packs, which is split into various packs here. The dates haven't been updated but the files have.

There is a minor update to the Watermarks file, adding the two-color-blending to Story Spotlights. I've been asked not to distribute the A25 watermarks here before anyone asks.

I don't know what I'm doing on that Dominaria flavor bar yet. Not keen on going through all those templates a second time so soon.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff