Dark Souls inspired Set?

Login or register to post comments
Fri, 2017-04-28 18:08

I've recently got into Dark Souls, and would love to see a plane and set based off it, I don't have too much free time at the moment, or I would work on it myself, so I thought I'd make it a community set for everyone to work on. Lets start pooling ideas.

Sat, 2017-04-29 04:07
Vunik's picture

I would recommend that, if you want people to really be interested in this, create some seed ideas. These can range from story questions to mechanical ideas, but they're essential to gathering interest.

Here's a few questions relating to the creative of the set:

  • Will the set follow Dark Souls I, II, or III's story line, or will we look at a new Age of Fire, in between or after the trilogy?
  • Dark Souls is famous for its complicated story and interweaving plot lines. Will this set attempt to do the same?
  • What is the set trying to capture? Is it the Nintendo-hard feeling of playing the game, where dying allows you to learn more, or is it the general feel of the story (the impending doom, the fading hope and/or honor of those who originally ruled)?

And for mechanical:

  • What would the general focus of the set be, the overarching theme? Graveyard-matters would fit the realms of Lordran, Drangleic and Lothric, but perhaps that's too obvious?
  • It's pretty obvious that this set would be top down, but what things from Dark Souls do we want to capture? The Darksign, Estus flasks, and the heavily-customizable characters are all reasonable targets.
  • Excluding keyword/pseudo words, what new things do we want to add - a Hollow subtype might be interesting, or maybe some new subtypes for other permanents?

You should probably give us at least some jumping-off point if you want any interest in this (I'm interested, but really anything relating to From Soft piques my interest).

Vunik's Neverending Hub

TWOK is the best!

Sat, 2017-04-29 12:32

I think it would be more interesting to not follow one of the existing games, but perhaps a prequel or sequel to one of them.
I would like to capture that essence of Dark Souls.
If possible, both.

Graveyard matters to an extent.
I'd like to capture the World, the characters, and all the things that make Dark Souls such a great experience. Customization characters sounds interesting, what ideas do you have on the topic?
A Hollow creature type could be interesting. Could be a little like embalm you think?

Sat, 2017-04-29 12:45
Head Administrator
Guitarweeps's picture

Are you looking for a fan set which takes place in the Dark Souls universe or a Dark Souls inspired set? Like Innistrad > horror genre or Amonkhet > Egyptian

Check out my updated set hub.

Sat, 2017-04-29 14:02

Either works for me really, whatever we all want to make.

Thu, 2017-05-11 08:50

Some ideas

Persist, pretty much hollification. (since only undead hollowify we don't need type changing)

Discover, explore, anything that symbolizes finding an estus shard. (create a colorless estus artifact token with "2 mana symbol, sacrifice this artifact: Gain 3 life or remove a -1/-1 counter from a creature you control) Really removing the -1/-1 counter would be humanity, but a colourless enchantment that is only present in the first two games feels odd to me.

Double faced cards that go from creature to equipment
Hellkite Dragon 4 mana symbolRed mana symbolRed mana symbol
Creature - Dragon Rare
When ever ~ attacks, it deals 1 damage to up to 3 creatures with out flying the defending player controls.
When ~ dies, transform it.
Drakes Sword
Artifact - Equipment
Equip 3 mana symbol
Equipped creature gets +2/+0 and gains 1 mana symbolRed mana symbol,Tap symbol: ~ deals 2 damage to target creature.

While fight is gradually fading a bit, it and new fight are nice ways to get green involved, and add the pvp theme.

Of course a lot of the sorceries, miracles, pyromancies and occult, can be made into instant sorceries, or even enchantments.

Weapon buffs, and normal buffs = aura, maybe buff a creature more if it is equipped.
Since sorcies bypass armour, they could become mill
pyromancy, miracles and occult have clear spots
just fitting in green will be the trouble (darksouls one gives them more to work with but giving them giants might be a good idea considering what red can take from dark souls)

Thu, 2017-05-04 14:32
Tahazzar's picture

A whole set:


Design article on the set:


49 top-down card designs:


"Aleph" in PlaneSculptors.net which feels Darks Souls inspired even though the creator hasn't even played any of the games:


"The only limit to my freedom is the inevitable closure of the universe, as inevitable as your own last breath. And yet, there remains time to create, to create, and escape. Escape will make me God."

Thu, 2017-05-04 19:58
marioware2's picture

The linked set is like parasitic.mse. I wouldn't even open it, it's not worth your time.

Thu, 2017-05-04 20:06
Cajun's picture

iirc the Dark Souls was meant for self-drafting which can get away with some parasitism. Aleph looks like a core set.

Cajun's Explorations
Masterpiece Series: Ophorio Sagas
M15 Mainframe Status - Miracle working with multiple frames.

Thu, 2017-05-04 22:49
Featured Set Editor - Best Set of 2015 - Community Award
jacqui-pup's picture

Aleph was an attempt to evoke Alpha (hence the name) but not borked.

The Dark Souls set Tahazzar listed is so awful that I actually started laughing halfway through, like, do not even consider using that as an example.

jacqui's set hub

Thu, 2017-05-11 07:59

Other ideas, for bosses that can have an npc summoned to help you. They can just generate a token for another player(preferably legendary).

Personally I think a good start is to decide on the colour identity and basic design for all the smaller enemies, and then start making the bosses.

Just some links to the wiki's enemy pages.


I am not going to bother with the abilities right now.
However I also think the starting classes would be good non legendary creatures. Both chosen undead, bearers of the curse and ashen ones.

I don't know if anyone would agree with me on this, but I think Ornstein and Smough should have the partner mechanic.

Persist could have the double use of representing when a boss changes move sets or the likes because of damage.
Example (maybe not the best design just an example)
Bell Gargoyle 3 mana symbolWhite mana symbolWhite mana symbol
Creature - Gargoyle Rare
Flying, Persist
When ~ persists create a 3/4 white gargoyle creature token with flying.

More so maybe have some bosses care if you have ten or less health, and even other cards for that matter.

Fri, 2017-05-05 17:38

So do we want to make a set which takes place in the Dark Souls universe or a Dark Souls inspired set?

Fri, 2017-05-05 17:53

I think having transform cards in the set could be a good idea, it could be used to show hollowing, O & S transforming (Could be merge?) Slave Knight Gael, Mimics, and more.

Fri, 2017-05-05 18:30

@pbtenchi, I agree that transform cards in one way or another would be good in this set, but however much I like the idea of using transform cards to represent hollowing, it seems like art acquisition for anything other than the player classes will be difficult.
In regards to doing a dark souls set or a dark souls inspired set, going with a dark souls set could make getting art vastly easier as we could just use ones from the game, the same way the skyrim set did.

Fri, 2017-05-05 23:33
Yoshi's picture

I'd vote for Dark Souls inspired, if only because that'd mean more people can participate.

My Battle Board: http://magicseteditor.sourceforge.net/node/9469
Sets in progress:
Wastes of Muetar - Spoilers in progress, temporarily delayed cause of RL.
DvG - Mechanical Design in progress.
WPaSWYCSaP - Design beginning soon.

I do 30 Minute M

Thu, 2017-05-11 08:12

Transform on 10 or less life seems like a good possibility, that way we don't have to worry about life gain reversing any effects granted by it.

Mon, 2017-05-08 14:10

If we are doing Dark Souls inspired, what aspects of the Dark Souls world do we want to capture? The bleak grim setting where it feels everything is out to kill you?

Tue, 2017-05-09 14:43
Yoshi's picture

Yes, everything out to kill you sounds pretty fun. A happy smile

My Battle Board: http://magicseteditor.sourceforge.net/node/9469
Sets in progress:
Wastes of Muetar - Spoilers in progress, temporarily delayed cause of RL.
DvG - Mechanical Design in progress.
WPaSWYCSaP - Design beginning soon.

I do 30 Minute M

Wed, 2017-05-10 02:04

Ok actually changing my vote to inspired.
I also think it would be good to capture the feeling of being in an eroded world, one lost not to war, but its own natural laws that many tried and failed to fight against. Also I like the demons, monstrosities created when something with good intentions failed, a dynamic I don't think we have seen in magic.

Wed, 2017-05-10 18:52

Should we do equipment matters?

Wed, 2017-05-10 20:23
HerziQuerzi's picture

creatures transform into equipment

This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.
Set Hub

Thu, 2017-05-11 08:56

I would love the latter, but I don't know about the former.
Since the latter also is a profit off death mechanic, I think we should avoid other such mechanics that would represent hollowing on death, reanimation spells can do that for us.

Were we also going to address estus flask or humanity like items. basically healing items? It could probably be an artifact token like clues or gold. Such as
Scrounge (Create a morsel artifact with "2 mana symbol, sacrifice this artifact: Gain 3 life.")

Sat, 2017-05-13 16:24

I do think creatures transforming into equipment is a great idea, and I feel transformation is a great mechanic to represent dark souls.

Sun, 2017-05-14 00:31

So do we need to wait for more people to finalize this decision?
If not should we address other mechanics?

Such as,
Should having 10 or life matters be a thing? (having half your starting life total being hollowification)
Should we have a healing item mechanic?
What would our mechanic that can't be printed on creatures be?
Should mill as a win condition be present?
Will we have any mono red zombies?
Is this a +1/+1 or -1/-1 set?

Sun, 2017-05-14 11:47

10 or more life being hollow... Could work, we need to think about this.
I think we can just have artifacts that can heal.
Not sure.
It represents madness and hollowification well.
Fire zombies. Seems interesting, one step closer to the five color zombie deck.
It's a decaying world, I feel its a -1/-1 setting.

Sun, 2017-05-14 14:02
MoshiSquared's picture

The biggest problem I see with using both Persist and the Half-life mechanic (aside from the latter being the wrong game) is that they overlap flavorfully. Both represent the idea of degradation, and I imagine you'd want to have your different mechanics represent different aspects of the world. Personally I think Persist hits the nail on the head, while the 10-or-less-life mechanic really only reminds me of the Tearstone ring effects.

Sun, 2017-05-14 16:34

@MoshiSquared, True, I also liked persist it felt perfect for this, however if we go with the equipment on death thing, which I think is more unique, we already have one profit on death mechanic. Having another seems pretty needless.

Sun, 2017-05-14 16:44
Vunik's picture

I feel that transforming equipment and persist can go into the same set, mainly because I don't see persist as a "profit on death" mechanic. Plus, with a little ingenuity, there could be a cycle of rare creatures to equipment cycle, like...

Gargoyles of the Parish 4 mana symbolBlack mana symbolBlack mana symbol
Creature - Gargoyle Rare
Flying, menace, deathtouch
Persist (When this creature dies, if it didn't have a -1/-1 counter on it, return it to the battlefield and put a -1/-1 counter on it.)
When CARDNAME dies, if it had a -1/-1 counter on it, return it to the battlefield transformed.
Gargoyle Tail Axe
Artifact - Equipment
Equipped creature gets +2/+2 and has menace and deathtouch.
Equip 4 mana symbol

Vunik's Neverending Hub

TWOK is the best!

Tue, 2017-05-16 03:35

@Vunik, since when a creature with persist dies it effectively generates a smaller creature, it in my eyes is a profit on death mechanic. However considering the equipment on death creatures don't really create the same type of immediate board presence, and if we have some -1/-1 counter based removal I am actually happy to vote for persist as well.

I am curious about everyone's thoughts on this idea though.
Scrounge (Create a Tincture artifact with "2 mana symbol, sacrifice this artifact: Gain 4 life.")
Partially because I think its a better way to interact with life totals than the 10 life thing.

Originally I had a posted a version that could remove a -1/-1 as well but I think it would be better not to, since bouncing achieves the same results while being less parasitic and more having more possibilities.
Such as.

Mimic 2 mana symbolBlue mana symbolBlue mana symbol
Creature - Shapeshifter Uncommon
As an additional cost to cast ~, return an artifact you control to its owners hand.

Because not only could this cost be lessened by bouncing a tincture but it could bounce an equipment creature.

And something that would be good with persist, though phrasing this without keywording it is rather awkward.
Empower (While casting ~, you may return a permanent you control to its owners hand.)

Great Chaos Fireball 1 mana symbolRed mana symbolRed mana symbol
Sorcery Uncommon
Empower (while casting ~, you may return a permanent you control to its owners hand.)
~ deals 4 damage to target creature. If a creature dealt damage this turn would die this turn and if ~ was empowered, exile it instead.

this might also be a nice way of filling in the non creature mechanic. Though it might inconvenient to have on lots of instants. However with it you can get back a tapped land if need be, or just bounce a tincture.

I forgot, but should we make "lord" a creature type?

Tue, 2017-05-16 15:45
MoshiSquared's picture

The Scrounge idea is interesting, at first I didn't like it but the idea of bite-sized lifegain on a resource that has other uses could be fun to mess with, though I might change the Keyword name, as it evokes something more akin to messing with artifacts in your graveyard.

Empower on the other hand I really dislike. Aside from the flavor disconnect of the name (My spells are better because I...bounce my own shit?), the mechanic is easily broken in most situations and really has no downside. Bounce your persistent creatures, bounce tapped lands, or just bounce that guy who really likes to be bounced (you know the one), all while making your spells stronger. Also there's that whole thing where you shouldn't be using 'downsides' as mechanics, but again it really is more upside than down.

Also, before you go forward with this, you really need to answer the big question first: Is this a Dark Souls set or a Dark Souls 'Inspired' set? My vote is always gonna be for Inspired sets; you get more room to mess around with mechanics and ideas, while still paying homage to the franchise it's inspired by, as opposed to being restricted to designing cards based around their original appearances in the game. I only say this because the 'Creatures-transforming-into-weapons" mechanic feels very gimmicky unless it was done in very small amounts. Honestly you probably wouldn't need the transformation mechanic, artifact tokens do exist:

Gargoyle of the Parish
Gargoyle of the Parish 3 mana symbolBlack mana symbolBlack mana symbol
Creature - Gargoyle Rare
Flying, Menace, Deathtouch
When CARDNAME dies, create a colorless artifact equipment token named Gargoyle Axe with "Equipped creature gets +2/+2 and has menace and deathtouch" and "Equip 3 mana symbol"

Although if we're talking about designing a card for the Gargoyles, I think this might be a better direction to go personally.

Bellfry Gargoyles
Bellfry Gargoyles 4 mana symbolWhite mana symbolWhite mana symbol
Creature - Gargoyle Rare
Flying, Vigilance, Persist
When CARDNAME persists, create a 3/4 White Gargoyle Creature token with flying and vigilance.

I also vote for using the wording "Persists" for when creatures come back from the graveyard with the -1/-1 counter on them, we could have some fun working with it and it also has a wonderful sense of drama.

Tue, 2017-05-16 16:02

Yep, I was predicting empower would be obnoxious, I was just spitting out ideas. Also I am not one hundred percent sure how these community sets works. Honestly I don't know if we are doing an inspired set or not, I would think we are doing inspired because that seems to be what others are leaning towards.

Glad you also like the "persists" wording though.
Thinking about it and the how gimmicky the bouncing possibility of equipment on death creatures is, using tokens is certainly the right answer.

Thank you for your help.

Tue, 2017-05-16 16:39

Okay. It's official, we are doing inspired. Also although the creatures transforming into equipment in gimmicky, every set needs a gimmick, and this is something fun and interesting.

Tue, 2017-05-16 16:44
Vunik's picture

I would also like to add that, for the most part, Equipment tokens are a bad idea - most players represent tokens by dice or other similar small objects. It's really difficult to remember if that dice on a creature is a +1/+1 counter, or some artifact token with implicit words that you need to be worried about.

Vunik's Neverending Hub

TWOK is the best!

Wed, 2017-05-17 05:35

@pbtenchi, even if I vote in favour of the tokens, unless HerziQuerzi changes their vote, the majority are in favour of split cards. So will this be finalized along side persist and being an inspired set?

I also think the "persists" interaction just should be included as tool at our disposal, I see no need not too.

Plus I think Unsummon should be one of our reprints, for its name being a nod to the game and its interactions, or lack their of, with persist.

Unrelated, do to outside circumstances I won't be on the site for a while.

Wed, 2017-05-17 14:00
MoshiSquared's picture

Fair enough lol, though I will continue to advise against relying too heavily on the weapon transformation gimmick. It's not necessarily representative of the Soulsborne games; yes they manage to do the system rather well, but they are far from the first series where bosses drop their items once you've beaten them and/or cut off their tail. There's also the slight flavor disconnect of you receiving the item instead of your opponent; the item drops are rewards for overcoming obstacles in Dark Souls so technically your opponent should be the one to receive the equipment for 'overcoming' the creature you summoned, even if you just exploited it to death yourself.

Overall I'd only recommend using the ability on one card, to pay homage to the mechanic in Dark Souls, but beyond that I'd focus design elsewhere.

Sun, 2017-05-21 22:22

So nothing going on here?

Though one last attempt on the tokens,
what do you think is going to be more trouble for a new player, using those weird transform list cards, or sleeving the whole deck, or just using a token that comes with the their boost packs rare.
Further isn't it weird that on death, an animal leaves behind no corpse but it turns into a weapon that when destroyed turns back into its corpse?
If the concern is abusing the death trigger and making a ton of weapons, they could just be legendary.

I think magic seems to realize this what with entomb cards.
Plus, this doesn't actually matter but, wizards can tell their booster pack machine that when it puts a card that generates a unique token in a booster pack to not put any more in, and when it gets to putting in a token it puts in the appropriate one.

Regardless of all this, shouldn't we figure out our other mechanic's and then get creature types and such fleshed out?

Tue, 2017-05-23 17:13

Our target audience isn't really new players though is it?

Persist is defiantly going in.

If we start thinking creature types, then the first thing to think about is of course Zombies, bazzboda suggested we use mono red zombies, this could work, but as this is a leap in flavor, we have to think about WHY they are red.

We need to think about our world since it's Dark Souls inspired. It's a world being ground down and decaying due to it's own natural causes, a dying world with little hope.

Wed, 2017-05-24 01:41
Mrchristianpunk's picture

@pbenchi - The zombies are mono red because they rely on impulse, they have barely any sense left in them and they attack everyone on sight; well at least the player.

I just got into this but we totally should make 10 or less life hollow, (I think we should add that you have to have 2 or less cards in hand but that's just me.)
Right now we have:
Flip cards (specifically that turn into equipment. They should only turn into equipment in my opinion.)
Equipment tokens - (my opinion is that it is too weird, to messy, flip cards are easier.)
Hallow -- If you have 10 or less life THING.
Persist (When this creatures dies, if it had no -1/-1 counters on it, return it to the battlefield under it's owners control with a -1/-1 counter on it.)
An Estus mechanic - NAME( Create a colorless Flask artifact token with "2 mana symbol: You gain 3 life.) - The name Should just be Guzzle, simple and catchy.
Equipment matters.
Lastly -1/-1 counters matter.

Some ideas of mine:
we should have a monarchy type mechanic, but it portrays the covenants in dark souls.
Level up creatures? -- Just throwin it out there.
For the miracles could we not just have the miracles in mtg?

Wow Cards

Lore -- Thing happen, need hero do stuff, hard, fights a lot, win, happy.
But in all seriousness we need the story.


Wed, 2017-05-24 03:46

Yep exactly why I suggested the red zombies, and I am fine with the transform equipment, though I must agree it would be best if they were are only transform cards in set. Plus interacting with the tiny flavour hiccup would be nice, some permanent bounce effects, and permanent saccing would likely be good. Though I am not a hundred percent sure about hollows having persist, as they have already gone hollow and wouldn't really degrade any further.

Plus what about "lord" creature type as in the big humanoids in darksouls, any thoughts on them? Personally I think they would be nice, partially to give white another sub type to deal with.

On the demon note, is Taurus Demon really black? It seems more red or even green. Plus in dark souls demons are pretty red.

For the story, just an exceedingly rough option something such as this, we have a really over zealous planeswalker go out to extinguish our version of the first flame which resides in the centre of the plane and produces demons, with the goal of ending their impact on the world. However this turns out to be a bad idea and from the now dark corners of the plane, something else is afflicting the masses. Aka a hollowing curse, that automatically revives people on death, but broker from the pain of dying and being put back together, while this is new the world is still full of a lot of magic and such.

However for the flask mechanic I don't think it should just be on etb, it should be able to put on instants and sorceries as well, or be generated multiple times. Plus guzzle seems odd to me, that is the act of consuming not creating.

Wed, 2017-05-24 04:39
Mrchristianpunk's picture

@bazzboda -- So anything with -1/-1 counters, is considered hallow? I think that we should have -1/-1 counters be a part of the se but we should have something along the lines of Hollowing (When this creature dies if it is not hollowed, return it to the battlefield under it's owners control, it becomes hollowed.) that seems better, also we could have a common or uncommon artifact named Humanity that takes away hollowing on a creature.
On the Lord type, I think that it would be cool, white needs stuff in this set.
I made the cards in like a min so you are mostly right on taurus demon.
Flask mechanic- idk I just chose a name, but on the etb stuff, it changes from enter the battlefield on permanents to just create on spells, it's wording things. But I totally agree that it should be on spells.

Story - Can we have a white plainswalker be the main baddy. We need a crazed religious leader for this. Also are we going to include the abyss or will that be for the second set? (if there is one). Any name ideas? I was thinking something along the lines of Galicius or Rivlind.


Wed, 2017-05-24 05:12

Honestly I still think persist is a good way of handling it. If that means we have hollow like people go even further that's fine as well.

The abyss could prove difficult, since it is an over abundance of humanity. Tackling that seems just a bit too much.

White, maybe white blue, or white green, could be good colours for the mistaken planewalker, if we do something similar to my suggest. Also I am certain their would be a church of some sort on this plane, another great reason to make a gargoyle in the same vein that MoshiSquared suggested.

Wed, 2017-05-24 14:04
MoshiSquared's picture

Yeah persist is a fine way of handling the 'hollowing' aspect of the world without getting too parasitic or niche, plus it's just a fun keyword to work with. The 10-or-less-life thing isn't bad, but mechanically and flavorfully it'd overlap with persist, not to mention the anti-synergy with any Estus mechanic we end up going with (and again, the ability feels more like one of the Tearstone rings than the actual process of hollowing).

I still like the Scrounge/Guzzle/Estus mechanic that's being thrown around, but yes it does need to be an action word as opposed to a normal keyword ("When CARDNAME enters the battlefield, Scrounce/Guzzle/Dothething).

I agree that there should be a church, and we should play up the idea of the church being opposed to the 'curse' afflicting the populace, something Dark Souls has but doesn't touch on that much.

Something that'll probably help us decide on mechanics is figuring out which colors everything gets. I imagine the 'cursed' being mainly centered in B/R, with a potential tertiary in G. If that's the case that would make the Church W/U, with a tertiary in G to balance things out. The Estus mechanic is broad enough and useful enough to fit into every color, and if Persist is the Cursed mechanic, what do we want for the Church?

Wed, 2017-05-24 14:27
Mrchristianpunk's picture

@bazzboda- yea persist is just easier, and good point on the abyss stuff.

@MoshiSquared - The church does a lot in Ds they are just always over zealous, then in the process become corrupted.
Edit - the attune thing could be the church's mechanic.

I was thinking we add 2 sup-types to spells, miracle and pyromancy. Just for the little interactions.
And a spell like mechanic, such as:
Attune (cost) (You may pay (cost) as this spell resolves, if you do attune it to you. You may create a copy of the attuned spell once per turn, if you were to attune more than two spells you must get rid of another attuned spell.) Idk how to word this but you get the basis of what this is.
Miracle of life White mana symbol
Sorcery - Miracle
You gain 2 life.
Attune 1 mana symbolWhite mana symbol
Then you can cast this for the rest of the game, unless you attune more than two spells including this one

Things we have now:
Creatures that ONLY flip into equipment.
-1/-1 counters matter.
Scounge (if permanent "When this enters the battlefield," if not "NOTHING*" create a colorless Estus artifact token with "2 mana symbol:You gain 3 life.")
Persist (When this creatures dies, if it had no -1/-1 counters on it, return it to the battlefield under it's owners control with a -1/-1 counter on it.)
Hallow -- If you have 10 or less life and 3 or less cards in hand [EFFECT].


Wed, 2017-05-24 14:57
MoshiSquared's picture

Okay I am definitely voting against that Hollow ability. That is way to specific a criteria to fill, and, again, we really only need one ability to represent the hollowing process, so if we're good on Persist we should move on to finding a mechanic for the Church.

I don't really like the Attune suggestion, it doesn't feel like a Church mechanic, it just feels like we're trying to emulate "Dark Souls: The Game" rather than "Dark Souls: The World", which is the same problem I have with creatures turning into equipment as a sub-theme.

Wed, 2017-05-24 15:14
Mrchristianpunk's picture

@ - MoshiSquared: Ok I see where you are going with that, my b. But just saying, only a small amount will turn into the equipment, also we have the equipment sub-theme thing going on, we could also have a little regular transform cards as a lot of things in ds transform, like the crazy abyss guys from ds3 that turn into snakes. I still think we should have the Miracles and pyromancy sub-types, do you have an idea for a mechanic for the church?
Edit- Would hallow just having 10 life or less be good?


Wed, 2017-05-24 15:27
MoshiSquared's picture

Yeah I don't have anything against transform cards per se (I do a little but that's more of a personal thing) being in this set, a lot of the enemies in Dark Souls do have a second phase so a transformation mechanic representing that could be fun on one or two cards.

As for Miracles and Pyromancy I don't know, if you just want them to be on some cards for the sake of flavor then there's no real reason to, but there also isn't a reason not to. If you're trying to have cards that interact with Pyromancies and Miracles then I would strongly advise against doing it, as that creates extremely parasitic gameplay (just ask the Arcane subtype from Kamigawa).

I honestly don't know what mechanic we should do for the church. We might need to figure out what we're doing with the lore first and come up with something from there.

Having the mechanic be just one or the other effect might be alright, but again, I think it overlaps too much with Persist flavorfully, and even then only a little. The Hollowing process in DkS is about dying and coming back a little weaker/less you, the 10-or-less-life mechanic doesn't capture that in the same way as Persist.

Thu, 2017-05-25 01:37
Mrchristianpunk's picture

@MoshiSquared - Why don't we just start to make some cards, see what direction we go in? We have enough to get started.


Fri, 2017-05-26 01:49

Hollowed Torch Mob 3 mana symbolRed mana symbol
Creature - Zombie Common

Old Knight 3 mana symbolWhite mana symbol
Creature - "lord" Knight Uncommon
When ~ enters the battlefield ??? (Create a flask artifact with 2 mana symbol, sacrifice this artifact: Gain 3 life.")

Darkwraith 3 mana symbolBlack mana symbol [name to be changed]
Creature - Zombie Rogue Uncommon
When ~ enters the battlefield, you may have a target creature get -2/-2 until the end of the turn. [considered placing a -1/-1 counter]

Demon Houndmaster 3 mana symbolRed mana symbolRed mana symbol [based of the capra demon]
Creature - Demon Uncommon
First strike
When ~ enters the battlefield, create a 2/2 red hound creature token with haste.

Cursed Oak 3 mana symbolBlack mana symbolGreen mana symbol [based of the curse-rotted greatwood]
Creature - Treefolk Horror Rare
Reach, deathtouch
When ~ dies, you may return it to the battlefield transformed under your control. [put a may clause on Harvest Hand phrasing.]
Rotwood Spear
Artifact - Equipment Rare
Equipped creature gets +2/+1.
Whenever a creature dies, you gain 1 life.
Equip 3 mana symbol

Fri, 2017-05-26 00:12
Cajun's picture

I'll throw out the name Distill for your Flask mechanic.

Cajun's Explorations
Masterpiece Series: Ophorio Sagas
M15 Mainframe Status - Miracle working with multiple frames.

Fri, 2017-05-26 01:42

@Cajun, this seems to be the best name yet.

@Everyone, While creating a few creatures was fun, I do think we need a distinctly non creature mechanic.
Maybe not the best suggestion, but
Kindle (you may sacrifice a permanent as you cast this spell) Works with distill, persist, and the transform on death.
Could get a name change.

Sacrificial Research 1 mana symbolBlue mana symbol [okay very based of Perilous Research]
Sorcery Common
Kindle (You may sacrifice a permanent as you cast this spell.)
Draw 2 cards, if ~ was not kindled discard a card.

Edit: Also are we going to do a design skeleton?

Fri, 2017-05-26 00:47
Yoshi's picture

I think Morbid could be good in this, tbh.

Dubious Alchemist 2 mana symbolBlack mana symbol
Creature - Human Common
When CARDNAME enters the battlefield, if you control another creature with a -1/-1 counter on it, target creature gets -1/-1 until end of turn.

My Battle Board: http://magicseteditor.sourceforge.net/node/9469
Sets in progress:
Wastes of Muetar - Spoilers in progress, temporarily delayed cause of RL.
DvG - Mechanical Design in progress.
WPaSWYCSaP - Design beginning soon.

I do 30 Minute M