Mersalen Task 17a: Pirate's Treasure

Thu, 2017-04-06 11:32
Friendly MSE Designer
Guitarweeps's picture

See the Mersalen design page for more information on the plane. Here is the creative thread as well for reference. Current set file.

This task will be to design the lower level artifacts. The artifacts should represent tools used to survive in a water world and the relics that are highly sought out which are imbued with magical spells due to the aether-imbuing process.

  • CA01 –
  • CA02 -
  • CA03 –
  • CA04 -
  • CA05 -
  • UA01 –
  • UA02 –
  • UA03 -
  • UA04 – [Plundered Riches]
  • UA05 -

Cards in File
UA04 Plundered Riches 4 mana symbol
Plundered Riches enters the battlefield tapped unless you control a Pirate.
Gleam — T: Add X to your mana pool, where X is the number of colors among permanents you control.

  • Artifact or artifact creature
  • Can have equipment
  • No vehicles (they are colored artifacts here)
  • Gleam, emerge, and tide can be used.

Things we could see wrote:
  • Tools used for sailing i.e. quadrant, sextant, astrolabe, lodestone compass, sand glass, anchor, spyglass
  • Pirate weapons for equipment
  • Equipment with tide boost
  • Relic imbuied with a "spell" (tap effect)
  • Relic that can be imbued with a spell
  • Hunter weapons i.e harpoon/harpoon gun, nets
  • Equipment worn under water
  • Ancient mysterious construct (maybe w emerge)

Submit your designs by Apr 25, 2017 2359 EST

Check out my updated set hub.

Tue, 2017-04-18 14:20
Community Award
Yoshi's picture


Seastone Hook 3 mana symbol
Artifact - Equipment Uncommon
Equipped creature gets +2/+2 and has prowess.
When CARDNAME becomes detached from a creature, sacrifice that creature.
Equip 2 mana symbol
Hands are unnecessary if you have a hook.

Skeletal Flag 3 mana symbol
Artifact Common
When CARDNAME enters the battlefield, target creature gains menace until end of turn.
Tap symbol: Add one mana of any color to your mana pool.
A mere glimpse of the sign of the Black Skulls sends the Merfolk running.

December 2017 - R32 - "We are more than just rank and file..."
February 2018 - DDH - "Remember that overconfidence is a slow and insidious killer."

I stand with the specimen.

Wed, 2017-04-19 17:28
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Horizons's picture

Great challenge idea.

Harpoon 3 mana symbol
Artifact Common
~ enters the battlefield tapped.
Tap symbol, Sacrifice ~: ~ deals 2 damage to target creature. That creature blocks this turn if able.
Quick! Ready the harpoon before that damned leviathan slips the noose again!

Notes: I like the little tribal upside equipment of plundered riches. This could have that same upside of coming in tapped unless you control a merfolk/hunter/pirate whatever. Like if it's Merfolk just call it Pearl-Trident Harpoon or something.

Skeletal Flag: I love the idea of a flag "changing colors" because pirates would fly false colors sometimes to get closer to other ships etc. I like the hook idea too but it might be better as a red enchantment like

Hookhand Red mana symbol
enchantment - aura Common
enchant creature
enchanted creature gains menace and gets +1/-1

edit: nevermind. I literally made a peg leg card for the set already that gives -1/-1 haha

Celestial Sextant 1 mana symbol
Artifact Common
2 mana symbol,Tap symbol, Sacrifice ~: Search your library for a basic land card and put it onto the battlefield tapped. Shuffle your library.
When your entire world shifts and changes with the seas, the fixity of the stars provides a man with a certain comfort.

Spellwing Sail 3 mana symbol
Artifact - Equipment Uncommon
Equipped creature gains prowess, flying, and haste.
Equip 1 mana symbol
Legends bespoke of ships that could soar through the sky and skim across the waters at the merest touch of an aether breeze.

potential art w/ name change. I was thinking like a kitesail but this'll work

Admiral's Wheel 5 mana symbol
Legendary Artifact Rare
Whenever a Vehicle creature you control attacks, you choose which creatures block it this turn if able and how those creatures block.

Wed, 2017-04-19 19:06
Sylphiod's picture

Awakened Godmachine 7 mana symbol
Artifact Creature - Golem Uncommon
Emerge 8 mana symbol
When ~ enters the battlefield, if it was emerged create a 1/2 colorless Skeleton Pirate Cleric artifact creature with lifelink.
Sacrifice a Pirate: ~ gains indestructible until end of turn.
It calls for it's chosen prophet.

Thu, 2017-04-20 02:50
Friendly MSE Designer
Guitarweeps's picture

I like the flag ideas but seems like it should interact with vehicles as that is what would fly them:

Skeletal Flag 3 mana symbol
Artifact Uncommon
Vehicles you control have menace.
Tap symbol: Add one mana of any color to your mana pool. ~ becomes that color until end of turn.

Nice gleam support.

Sextant - Nice way to effect tide. I wonder if it should have one more mana somewhere? I mean Wayfarer's Bauble did do it before...

Any version of the sail works. Kitesail could even work with the art.

Admiral's Wheel - Cool effect but I really don't think it should be on an artifact. Should be on a creature. Could actually be a cool effect on one of the hunters.

Awakened Godmachine - I don't get the artifact pirate cleric thing at all lol. I do like the idea of a worshipped construct though. Might be better as a rare though. Or as a spell:

Call to the Godmachine White mana symbol
Create a 1/1 white cleric creature token.
Emerge 9 mana symbol
If you paid ~'s emerge cost, create a 7/7 Golem artifact creature token.

Check out my updated set hub.

Thu, 2017-04-20 11:51
Community Award
Horizons's picture

@guitarweeps - your version of the flag seems strong. At any rate, i vote for it to be called false flag and make a creature unblockable when it etbs. The flavor being that it works once but then after that people are wary of that trick however the flag can still change colors indicating the mana generation.

Also, as for the admiral's wheel effect yeah this could go anywhere. Could even be a decent emblem ult for bloodeye trent.

Cask of Rum 1 mana symbol
Artifact Uncommon
1 mana symbol,Tap symbol: Untap target creature. Tap that creature at the beginning of the next end step. It doesn't come untapped during its controller's next untap step. Activste this ability only as a sorcery.

Notes: kind of has utility as a more stupid blinding mage for opponents creatures before their combat while at the same time acting as an untapper for yours. Can be restricted by sorcery speed or only target your creatures. Just kind of a funny idea. Might tap creature at eot.

Captain's Wheel 3 mana symbol
Artifact Uncommon
3 mana symbol,Tap symbol: Discard any number of cards from your hand. Draw cards equal to the number of cards you discarded this way.
The captain decides our heading, and changes course whenever he so chooses.

Notes: decent card advantage generator with some of the tide moonfolk effects we have going on. Also get it...its a "wheel"

Thu, 2017-04-20 05:19
Sylphiod's picture

the idea was that who found was cannibalized into a cleric
the reason it was a pirate was pirate tribal.
We can push it into rare if you want

Mon, 2017-05-01 10:30
Friendly MSE Designer
Guitarweeps's picture

While there were not a lot of submissions we did get quite a few great ones that fit really well in flavor and mechanical theme.

A couple cards to round it out

  • CA01 – Awakened Godmachine - Stripping this down to a vanilla though might use this idea in the rare slot later.
  • CA02 - Spellwing Sail - Dropping haste due to other equipment.
  • CA03 – Pirate's Cutlass (see below)
  • CA04 - Celestial Sextant
  • CA05 - Harpoon
  • UA01 –
  • UA02 – Seastone Hook - Grants menace instead of prowess.
  • UA03 - Skeletal Flag - Changes color of what color you add.
  • UA04 – [Plundered Riches]
  • UA05 - Captain's Wheel - Might need to bump to rare. We'll see.

CA03 Pirate's Cutlass 2 mana symbol
Artifact - Equipment
Tide — Equipped creature gets +2/+2 as long as the number of lands on the battlefield is odd.
Equipped creature has haste.
Equip 1 mana symbol

Another idea of the Hook, what if we let it equip for free if the creature has been injured this turn? Obviously signifying that their hand was injured and replaced.

Check out my updated set hub.

Mon, 2017-05-01 11:49
Community Award
Horizons's picture

I like the ides of hook being free to equip with damage. Ping tribal!

Mon, 2017-05-01 14:50
Friendly MSE Designer
Guitarweeps's picture

I think I would have to remove the other clause though due to space.

Check out my updated set hub.

Tue, 2017-05-02 01:00
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Horizons's picture

I thought the same thing.

Tue, 2017-05-02 12:01
Neottolemo's picture

Wouldn't that make the hook mainly good *against* pingthirst tribal, though?

Tue, 2017-05-02 15:23
Community Award
Horizons's picture

Only if you ping them on their turn. Besides I still think that's a funny interaction. Set could use some ping hate at any rate since I can see that being a pretty annoying subtheme sometimes.

Wed, 2017-05-03 01:02
Friendly MSE Designer
Guitarweeps's picture

Not really, you usually don't ping during the main phase. The point of that part of the card is 100% top down flavor not mechanical interaction.

Check out my updated set hub.