Card of the Week Contest #162: In the name of Salamanca!

Mon, 2017-04-03 16:46
Daij_Djan
Moderator Best Set of 2016
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Welcome to the Card of the Week Contest! To participate in this Contest you'll have to design a card along the contest guidelines and throw it into the arena with other competitors' entries! At the end of each week, a winner will be determined by forum poll. The winner's card will be rendered and featured on the Welcome page, and the winner decides the challenge for the next week's Contest!

Here we go, competitors: our hundred and sixty-second challenge!


The winner of the "Gunslingers" poll was Yoshi with...

And the challenge issued by our winner was...

Yoshi wrote:
This week, your challenge is simple. Design a Plant, a card that interacts with plants or a card that flavorfully represents a Plant.

To increase your chances of winning and to also make creating the poll easier on whomever is doing so, please try to use a render.
Additionally, please try to keep your entry edits all in one post - if you need to change it you can put your old entry in a spoiler marked "Old entry" and leave the newest rendition to be seen. Just use the edit button in the bottom/right of your original post.

And now, time to begin the challenge!

Best of luck, competitors!

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Mon, 2017-04-10 12:15
Pixi-Rex
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Changed entry based on feedback. my old was pure flevor. my new is more play focused.

Old Entry

New Entry

Mon, 2017-04-03 18:52
Daij_Djan
Moderator Best Set of 2016
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At first I pondered about using my most recent submission for Pyrulea for this challenge - then I decided to take a completely differnt route instead:

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Mon, 2017-04-03 18:58
marioware2
Moderator
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I DON'T ABIDE BY NO RULES

Note: This isn't the exact text that Yoshi uses for irradiate, but it's the way I would implement it and much of the keyword stems from his wonderful brain.

Well, actually, mythics don't need reminder text, so instead of smalltexting this I'll just remove the irradiate text and put it here. (Note to whoever compiles this poll - please add this in with my entry.)

Irradiate ((Put a radiation counter on that land if it doesn’t have a radiation counter on it. Whenever a land with a radiation counter on it produces mana, that mana becomes colorless.)

Mon, 2017-04-03 19:17
Vunik
Vunik's picture

Since I've got this working, let's try a submission with it!

EDIT: It occurs to me that this might be too low of a cost; I'm working on something better.

Vunik's Neverending Hub

TWOK is the best!

Mon, 2017-04-03 20:42
Pixi-Rex
Pixi-Rex's picture

@Vunik: it feels strange that one star symbol, can be payed for by sacing 1 enchantment, but paying 2 mana. I think one symbol should be one mana. I like the enchantment thing. what about the star is enchantment Convoke.

(tap an enchantment or pay one green.)

It will only mean you should increase its mana cost.

marioware2: you are clever. Cool smile Laugh Out Loud
I like hte design. but its too strong. its a Blood Moon on steroids.

Mon, 2017-04-03 20:50
thehuw
thehuw's picture

@Pixi-Rex: You do realize Mario's entry only hoses your own lands, right?

Red mana symbolWhite mana symbolBlack mana symbol
Set Huwb
They/them pronouns, please.
Praise Vectron.

Mon, 2017-04-03 21:12
Vunik
Vunik's picture

@Pixi-Rex I thought about that, but that means that it's almost unilaterally better to just pay the mana cost. As for tapping an enchantment, it doesn't function like convoke or improvise, as both of those normally prevent something from functioning (creatures can't attack and most artifacts can't activate their abilities), but enchantments don't have that limitation. I'll consider making it a 1 to 1 mana symbol, but tapping doesn't provide enough (or any) of a cost to replace mana.

Vunik's Neverending Hub

TWOK is the best!

Tue, 2017-04-04 00:19
Touhoufanatic
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Ya for Fungal cards!

fungal advance

for those that are interested, i write fanfiction : https://www.fanfiction.net/u/4613754/

My colors

Tue, 2017-04-04 09:59
thehuw
thehuw's picture

Top-down from the adorable art.

render

Elusive Phytopod Green mana symbol
Creature - Plant Octopus Uncommon
Exile a permanent card from your graveyard: Elusive Phytopod becomes a colorless Forest land until end of turn. (It's no longer a creature.)
Phytopods can fashion a convincing disguise from woodland debris, dead flesh, or even, in a pinch, other phytopods.
1/1

Part weird conditional mana dork, part general-purpose hidey creature (albeit one not too suited to Voltron), and all cute.

It's been noted that, if you can activate the ability on the turn it comes down (with, say, a fetch), this can be tapped for mana, since it's no longer a creature. I don't think that breaks it, but it's something I'm aware of, and considering.

Red mana symbolWhite mana symbolBlack mana symbol
Set Huwb
They/them pronouns, please.
Praise Vectron.

Tue, 2017-04-04 00:42
Aarhg
Aarhg's picture

Tried to design a Shadowmoor-esque card.

Thornscale Serpent 2 mana symbolGreen mana symbolGreen mana symbol
Creature - Plant Serpent Uncommon
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures with -1/-1 counters on them can’t block Thornscale Serpent.
“Once you’ve had the pleasure of meeting it, you’ll see why I go the long way around.”
—Jarius, Barkhaven courier

2/5

Sun, 2017-04-09 16:15
TheBrokenUrn
TheBrokenUrn's picture

Old Entry
How about a card from Urban Wastelands?!

Hightop Farmers 3 mana symbolGreen mana symbol
Creature - Human Processor Uncommon
1 mana symbolGreen mana symbol, Tap symbol: Create a 1/1 green Elemental Plant creature token.
Plant creatures you control get “Sacrifice this creature: Add Colorless mana symbol to your mana pool.”
3/3

Originally, I thought a card from the Urban Wastelands set that I am working on with everyone would do, but I thought of a better one.

Cadaverous Thorn Black mana symbolGreen mana symbol
Creature - Plant Rare
A deck can have any number of cards named ~.
Plants you control have "Sacrifice this creature: Add Green mana symbolGreen mana symbol or Black mana symbolBlack mana symbol to your mana pool."
1/1

If any of you can guess which card this is based off of, you figured out one of my favorite cards from the old years.

90% of the time, I'm wrong. The other 110%, I'm right.

Tue, 2017-04-04 06:22
bazzboda

old
Strangling Ivy Black mana symbolGreen mana symbol
Enchantment - Aura Common
Enchant Artifact or Creature.
Enchanted permanent's activated abilities can't be activated, and if it is a creature gets -1/-1.

New card game development, resource centre.
Put mtg.design urls between a [img=375x523] and a [/img] to make them normal sized renders.

Tue, 2017-04-04 02:01
Vunik
Vunik's picture

@bazzboda I'm pretty sure that the fact it can hit creatures is a break in green. (After all, it functions similarly to Arachnus Web, and that's a break.)

Vunik's Neverending Hub

TWOK is the best!

Tue, 2017-04-04 02:17
Simonbarsinister
Simonbarsinister's picture

Tue, 2017-04-04 02:32
bazzboda

@Vunik, isn't it fine though, as hitting creatures with a -1/-1 effect is black? While the green is mainly disabling an artifact. Allowing the two, what I would have thought was, a smaller overlap seems acceptable.

@Pixi-Rex, I think this could be an 0/3 since without a pretty big amount of two other types of mana it doesn't due much.

New card game development, resource centre.
Put mtg.design urls between a [img=375x523] and a [/img] to make them normal sized renders.

Sat, 2017-04-08 21:17
Gurfle
Gurfle's picture


Old

This is one of those things where I think I balanced it well, but don't know-- ah well, time for the public to either not respond or have people at my throat for messing up a card. That's an exaggeration. You all are fine.

Edits:
-Reduced costs and life lost clause
-Brushed up wording

Things I'm considering:
-Making it a/n instant/sorcery/enchantment thingy

Feedback appreciated and welcomed.

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I run a prompt board-- come on over and design some cards, will ya?

Sun, 2017-04-09 17:21
spazlaz

old

Tue, 2017-04-04 03:32
spazlaz

comments on all-o-yall

@Pixi-Rex: Damn you stole my thunder. Fine draft chaff, probably way too hard to make it do anything, but good idea nonetheless. 4/5

@Daij_Djan: Cool card, though nothing about it screams MTG goblins other than abuse of resources i guess? Usually goblins are related to stupidity 3/5

@marioware: Nice flavor, but WAY too OP. Not sure how you balance it though. Maybe make irradiated lands not tap for mana at all, but.... eh. 3/5 but 5/5 for flavor

@vunik: I get you want to use your new mana, but it really doesnt make much sense. 2/5

@Touhou: Fungi are not plants, though i'm not sure that matters too much. the six taxonomic kingdoms 2/5

@thehuw: Octopus seems unecessary. Nice new interaction and simple. 4/5

@Aargh: Nice flavor with the thorns. Would have rather seen a rose-elemental of some sort, as i would be more scared of the fact that it is a snake than the thorns. 4/5

@brokenurn: I think you are getting a little too cute with the processor. Otherwise, seems OK. 3/5

@bazzboda: Balanced, but not very interesting. Ivy is known for being poisonous (causing rashes), maybe use that. 2/5

@simonbarsinister: I feel like there has to be a more flavorful way to do a venus flytrap. They usually just sit there until a fly lands on it. (Morph?) 3/5

@gurfle: This seems like a phyrexian card, and is cool, but makes no sense as a plant. 2/5

Tue, 2017-04-04 03:22
Vunik
Vunik's picture

@bazzboda The problem is (as far as I know) the ability lockdown ability isn't in green or black. It's not an area either of them cover, so it's still a break, even if just slightly. (Out of all the cards I found with this ability, only 5 of them weren't white and/or blue, and only three of them didn't have white or blue in their mana cost: Arachnus Web, which is a break, Viper's Kiss and Xathrid Gorgon. I can't speak for either of the black cards, but it seems like the Gorgon has a flavor reason for preventing activated abilities. So I revise my earlier statement: it's not a break, but a pretty big bend.)

@Gurfle Any reason for BloodBloom not having a space? Other than that, I don't think that sacing a plant is worth making all your spells functionally cost phyrexian mana. I would probably recommend increasing the damage threshold, or adding some additional cost to the ability. (Also, if I remember correctly, you can just say "Activate this ability if a player lost 4 or more life this turn", since I believe that when it comes to effects like this, direct damage and life loss are the same thing. I'm not sure, so I'll have to look it up. EDIT: According to Bloodchief Ascension, I am correct in my memory.)

Vunik's Neverending Hub

TWOK is the best!

Tue, 2017-04-04 06:39
bazzboda

Changed entry

Leaching Ivy Black mana symbolGreen mana symbol
Enchantment - Aura Uncommon
Enchant creature
Enchanted creature gets -2/-1 and loses flying.
At the beginning of your upkeep, you gain 1 life.

Ivy is often a parasite rooting itself in trees, this one does that to animals, pinning them to the ground and draining their blood.

New card game development, resource centre.
Put mtg.design urls between a [img=375x523] and a [/img] to make them normal sized renders.

Wed, 2017-04-05 15:50
sdfkjgh
sdfkjgh's picture

thanks to thehuw for his continued critiquing
I did cut the activated ability
Should I cut the activated ability?

Seedling Harvest 3 mana symbolGreen mana symbol
Enchantment Rare
Seedling Harvest enters the battlefield with a number of seed counters on it equal to the number of Forests you control.
At the beginning of your upkeep, choose one—
• Remove a seed counter from Seedling Harvest, then create two 0/1 green Plant creature tokens.
• Remove a seed counter from Seedling Harvest, then create a 1/1 green Saproling creature token.
• Remove two seed counters from Seedling Harvest, then create a 1/3 green Treefolk creature token with reach.
Sacrifice a Plant, Saproling, or Treefolk: Search your library for a Forest card, reveal it, then shuffle your library and put that card on top of it.

Seedling Harvest 3 mana symbolGreen mana symbol
Enchantment Rare
Seedling Harvest enters the battlefield with a number of seed counters on it equal to the number of Forests you control.
At the beginning of your upkeep, choose one—
• Remove a seed counter from Seedling Harvest, then create two 0/1 green Plant creature tokens.
• Remove a seed counter from Seedling Harvest, then create a 1/1 green Saproling creature token.
• Remove two seed counters from Seedling Harvest, then create a 1/3 green Treefolk creature token with reach.

Seedling Harvest 3 mana symbolGreen mana symbol
Enchantment Rare
At the beginning of your upkeep, choose one—
• Create two 0/1 green Plant creature tokens.
• Create a 1/3 green Treefolk creature token with reach.

Do any of you have any suggestions as to art?

Check out Hive block here.
Hey, check out my blog!

Tue, 2017-04-04 09:21
thehuw
thehuw's picture

@sdfkjgh: I put this into a test render. Pop quiz: what's wrong with this picture?

(For clarity, the answer is that there is Too Much Text On This Card. The version that cut the activated ability actually wasn't much better.)

Red mana symbolWhite mana symbolBlack mana symbol
Set Huwb
They/them pronouns, please.
Praise Vectron.

Tue, 2017-04-04 10:07
finofashark
finofashark's picture

Maeshan the Sower 2 mana symbolWhite mana symbolBlack mana symbolGreen mana symbol

Legendary Creature - Plant
Whenever a creature dies each opponent loses 1 life and you gain 1 life.
2 mana symbolWhite mana symbolGreen mana symbolBlack mana symbol,Tap symbol:Create a token that is a copy of ~.
3/3
Birth, Death, Rebirth...

Tue, 2017-04-04 11:03
Nhoj2307

Venus Snare 1 mana symbolWhite mana symbolGreen mana symbol
Enchantment Rare

When ~ enters the battlefield or is turned face-up, exile target creature without Flying until ~ leaves the battlefield. If this card is turned face-up, gain 4 life.

Morph: 3 mana symbolGreen/wite mana symbol

Tue, 2017-04-04 15:13
Inverness
Inverness's picture

Decided to go with a bit different approach, but one that's worked for me before.

Tree of Sophistication

The art is, in fact, a fractal tree! Design is based off of the most famous plant cards, Tree of Redemption and Tree of Perdition.

Tue, 2017-04-04 16:45
thehuw
thehuw's picture

@sdfkjgh: Still far too wordy. Also, as written, there's no drawback to just making the Treefolk every time, since making the tokens isn't contingent on whether or not removing the counters actually works. Even if it only has one counter at the start of my upkeep, I can choose the third ability, and it'll work just fine. In fact, even if it has no counters, it still works.

If you really want to keep the counters aspect, you could word this card like this (a slight functional tweak):

Seedling Harvest enters the battlefield with a seed counter on it for each Forest you control.
At the beginning of your upkeep, remove a seed counter from Seedling Harvest and create your choice of two 1/1 green Saproling creature tokens or a 1/3 green Treefolk creature token with reach. Then, if Seedling Harvest has no seed counters on it, sacrifice it.

You could probably drop this to 1 mana symbolGreen mana symbolGreen mana symbol if you wanted, as it's rather slow and can't replenish its stock of counters.

Personally, though, I'd drop the whole seed counter business and just have this make your choice of two Saprolings or a Treefolk on your upkeep. It's cleaner, it'd be a better fit at 3 mana symbolGreen mana symbol, and the text would be far, far shorter.

Red mana symbolWhite mana symbolBlack mana symbol
Set Huwb
They/them pronouns, please.
Praise Vectron.

Tue, 2017-04-04 17:08
jacqui-pup
Featured Set Editor - Best Set of 2015 - Community Award
jacqui-pup's picture

> sees contest prompt
> "what if i tried to complete the Tree of Redemption cycle"
> "like, in Blue mana symbol, and it swaps toughness or something
> that's a great idea!
> looks at Inverness's entry
> flips table

[center]"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game." --Mark Rosewater

Tue, 2017-04-04 17:22
fluffyDeathbringer
Moderator
fluffyDeathbringer's picture

Tree of Enlightenment 3 mana symbolBlue mana symbol
Creature - Plant Mythic Rare
Defender
3 mana symbolBlue mana symbol, Tap symbol: Exchange Tree of Enlightenment's toughness with the number of cards in your hand. (Discard cards or draw cards until you have cards in hand equal to this creature's toughness as you activate this ability. If you have the same number of cards in hand, do nothing.)
It was old when the world was new, and its roots reach into all things.
0/7

EDIT: 0/13 --> 0/7
EDIT2: Tap symbol --> 3 mana symbolBlue mana symbol, Tap symbol

Remind yourself that overconfidence is a slow and insidious killer.

Tue, 2017-04-04 17:30
jacqui-pup
Featured Set Editor - Best Set of 2015 - Community Award
jacqui-pup's picture

Lotus Channelers 6 mana symbolGreen mana symbol
Creature - Elf Druid Rare
When Lotus Channelers enters the battlefield, create a 0/1 green Plant creature token.
Plants you control have "Tap symbol: Add three mana of any one color to your mana pool."
4/4

Grrr. I really want something better than this.

[center]"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game." --Mark Rosewater

Tue, 2017-04-04 18:32
Inverness
Inverness's picture

Jacqui:

Well, you know what they say- Great minds think alike. I actually like Fluffy's take on it more than mine, though, so I might try something else if I get any good ideas.

I like yours, though. I think it would be cooler if it was more all-in on the plant tokens, maybe if it made 2-3 and had less P/T of its own.

Tue, 2017-04-04 19:24
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

@spazlaz: Big thanks for your comments A happy smile Glad you like the card, even though you don't like the flavor as much. Have to say though: While there obviously are quite a few wacky Goblins around in Magic - they aren't even in the majority. There are quite a few more "serious" ones around Winking smiley

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Tue, 2017-04-04 20:36
Neottolemo
Neottolemo's picture

Some of you probably saw this coming.

Render

EDIT-Fixed wording.

Tue, 2017-04-04 20:02
fluffyDeathbringer
Moderator
fluffyDeathbringer's picture

Made my entry 0/7 to be less degenerate.

Remind yourself that overconfidence is a slow and insidious killer.

Sat, 2017-04-08 16:46
Curse of Swine

Wed, 2017-04-05 03:29
The5lacker
The5lacker's picture

*Kicks door in, leaves entry, kicks door back out*

Mycosynth Undergroth

Mycosynth Undergrowth 5 mana symbolPhyrexian Green ManaPhyrexian Green Mana
Artifact Rare
(Phyrexian Green Mana can be paid with either Green mana symbol or 2 life.)
Lands you control are artifacts in addition to their other types.
Artifacts you control have “Tap symbol: Add Green mana symbol to your mana pool.”
Whenever you tap an artifact for mana, add one mana to your mana pool of any type that artifact produced.

On an unrelated not y'all need a new door.

Concept vs. Execution: The most important Making Magic article.

Fri, 2017-04-07 10:36
Mahx Michael
Mahx Michael's picture

Here is the first draft for my entry:
EDIT: Here is an updated version of my entry:
(Sorry for the lack of creative names...)

Entry wrote:
Forest Guardian Dragon 4 mana symbolGreen mana symbolGreen mana symbol
Creature - Plant Dragon Rare
Flying
Whenever Forest Guardian Dragon is dealt damage, create a number of 0/1 green Plant creature tokens equal to the damage dealt to it.
Tap symbol, Tap any number of untapped Plant creatures you control: Add Green mana symbol to your mana pool for each Plant creature tapped this way.
4/6
Render
Old
CARDNAME 4 mana symbolGreen mana symbolGreen mana symbol
Creature - Plant Dragon Rare
Flying
Whenever ~ is dealt damage, create that many 0/1 green Plant creature tokens.
1 mana symbolGreen mana symbol, Tap symbol: Tap any number of plant creatures you control. Then add that many Green mana symbol to you mana pool.
2 mana symbolRed mana symbol, Tap symbol: Sacrifice any number of plant creatures you control. ~ deals X damage to target creature, where X is the number of creatures sacrificed this way.
4/6
Change Log
  • Fixed wording of first (triggered) ability.
  • Removed mana cost from second (fist activated) ability

If I add the last ability, I should probably make the creature red and green as well. The ability may not fit the flavor to well either...
EDIT: I removed the last ability to save space on the render.

Wed, 2017-04-05 15:46
sdfkjgh
sdfkjgh's picture

@Urn: MaRo himself has said that Cadaverous Bloom should've given the Black mana symbolGreen mana symbol option as well. Who are you to argue with him?

@thehuw: Y'know what? You're right. I'll make the changes in original post. And thank you for the continual push to improve my submission.

@Neot: Your card doesn't work the way you think it does. It needs to exile itself, then return to the battlefield transformed in order to not immediately be put into your graveyard for having zero loyalty counters on it.

@Mahx: the 1st activated ability needs to read "...number of untapped plant creatures...". Also, that mass tapping should prolly be reworked as a cost. Something like:

1 mana symbolGreen mana symbol, Tap symbol, Tap any number of untapped Plant creatures you control: Add Green mana symbol to your mana pool for each Plant creature tapped this way.

Check out Hive block here.
Hey, check out my blog!

Thu, 2017-04-06 00:00
The5lacker
The5lacker's picture

@Pixi-Rex: Not really sure why mono-colored mana ramp should need three colors to function, even if I understand the flavor. Feel like the concept needs revisiting.

@Daij_Djan: Seems small for a goblin driving a big mech. Feel it could've been a 4/3 for 5. Nice homage to the card the art came from.

@Marioware2: Kiiiinda scared about a land that taps for 2, comes in untapped, and can be dropped on turn 1 without consequence.

@Vunik: I would definitely never, ever have a single, non-numeric symbol represent a multiple-mana cost, and I feel that star mana in general will probably end up either degenerate or largely worthless, with almost no chance of it landing in between. Just pricing the card at 4 mana symbolGreen mana symbolGreen mana symbol I actually kinda like it. Should be worded "As long as you control four or more Plants, ~ has lifelink and trample" though, and aside from theme (which is never reason enough to do something) nothing makes this an "enchantment." Notice that Wizards worked very hard to make sure there weren't any extraneous enchantment creatures in Theros. They're all doing, at least vaguely, something that enchantments already do in addition to being creatures.

@Touhoufanatic: Overly complicated card is overly complicated. And also kind of exceptionally good for 3 mana. "Create a 1/1 Saproling for each land you control and then some" sounds like a startlingly good, if delayed, finisher for your average mono-green deck, and because of the triple Green mana symbol in the cost, a mono-green deck is the only deck that would ever play it ever. Meaning the "all your lands are Forests" part is a moot point. Quick Tip: Mana fixing should, as a general rule, not require mana fixing itself to cast.

@TheHuw: That is adorable and goofy and I can almost guarantee it has my vote.

@Aargh: Solid design. Understands the needs of the mechanics going into it. Kinda weird to see "Cannot be blocked" in Green but I'd say it's only a bend, not a break, and not even a severe one.

@TheBrokenUrn: Any particular reason decks may have any number of copies of a card that doesn't care about other copies of itself? Also, a two-mana card that sacrifices itself for two mana is surprisingly good by itself, and in any environment where there are multiple ways of generating Plant tokens the card's outright busted. Dropping an 8-drop on turn 3? Totally possible

@Simonbarsinister: I have power level concerns based on what kind of environment it's unleashed into. That's potentially a very scary card.

@Gurfle: Kind of an incoherent mess, dude. Aside from name (Again, theme is never enough to justify anything just by itself), why is this a creature? Why is it four mana? Why does it use the word "taken", which isn't even remotely in the MTG vocab ("Has been dealt 4 or more damage" is what you're looking for, and even then you're excluding life-loss effects which is what bleeding usually represents)?

@Spazlaz: Giving a Mox a delay and a "lose 1 life" clause doesn't make it not broken.

@Fermat: I mean, it has the word Treefolk in it. So it's got that going for it. Giving a creature +1/+1 and Flying until end of turn on an instant isn't exactly black, and useless for faeries who I presume this card is thematically paired with.

@Bazzboda: Keep all your edits in your first post, ffs. Card is functional. Not terribly exciting, particularly as a removal option for Black mana symbolGreen mana symbol, but functional. Would've preferred a little more Stab Wound in it, personally, but that's treading a bit far into White mana symbolBlack mana symbol's territory.

@finofashark: So ignoring Mirror Gallery, which you should ignore in all of your designs of Legendary Creatures, you get to pay five mana for a death trigger, on a creature that isn't even remotely cost-efficient in the first place for three colors. Mmmmkay.

@Nhoj2307: Lose the hybrid cost, it adds complexity and it's not something that mono-green should be doing much of. The default "just playing it" cost is way too high. Suspension Field for only flying critters should probably not be 3 mana in two colors. And for clarity, the two abilities should be separated. "When ~ enters the battlefield or is turned face up, [Banisher priest a flying thing]." "When ~ is turned face up, gain 4 life." Or you can just make the lifegain non-conditional, which would make the card at least semi-worth the mana it costs.

@Inverness: Permanent, non-counter-referencing toughness exchanging abilities between multiple creatures. Mmm. MHMM. YEP. DON'T SEE HOW THAT MIGHT BE A COMPLETE AND UTTER NIGHTMARE TO ACTUALLY PLAY WITH AT ALL. *Eye twitching*

@FluffyDeathbringer: Is it weird that the "Draw 7 cards" variant of this concept is less broken? It's weird, right? "Draw 7 cards for 4 mana" feels like it should be more broken but I honestly feel yours has the greater odds of seeing print. Not spectacular odds because, again, "Draw 7 cards for 4 mana."

@jacqui-pup: Thaaaat's probably really breakable. Lots of ways of making lots of plant tokens, who now all tap for 3. Hmm.

@Neottolemo: I can say with the utmost confidence that I did not see that coming. For a variety of reasons. Most notably, I have no idea who he is. Regardless, card's preeeeetty broken. The front half by itself is fine, if a bit strong because even 0/1 plants are totally worth 1 life a turn, especially if you, I dunno, drop an Essence Warden on turn 1 or something. But you have a +1 that puts a +1/+1 counter on EVERY creature you control. There's a reason that's a -2 on a Nissa, and she doesn't even get a token with it! -4 is fair enough, but the ult is a nonsense word-salad. It reads like you said to yourself "Put on ALL THE REMOVAL!" and called it a day. Which... don't. Pick a theme. Work towards that theme. Especially on a two-mana planeswalker.

@Curse of Swine: An infinitely recurring deathtouch wall (without defender, bizarrely) that kills an opponent after 10 blocks. Hmm.

@Mahx Michael: Evasion is generally intended to prevent a creature from taking damage, so a bit of a nombo there. Costs should be on the left side of the :. And before you ask, yes, tapping and sacrificing your own creatures is generally costs. "Many" is not a word used in describing an amount of mana, and the card should probably be red-green if you're going to give it both red and green activated abilities yeah.

Concept vs. Execution: The most important Making Magic article.

Thu, 2017-04-06 00:11
fluffyDeathbringer
Moderator
fluffyDeathbringer's picture

Would adding a 3 mana symbolBlue mana symbol activation cost (or lower/higher) to that ability make the card less egregiously bad design? It'd take it further away from the Tree cycle, but in this case, I think I'd rather sacrifice thematic cohesion than good design.

Remind yourself that overconfidence is a slow and insidious killer.

Thu, 2017-04-06 00:13
Aarhg
Aarhg's picture

@The5lacker: Yea, I think my card's alright in green with the abilities it has. It's not a particularly flashy design, but the color bend adds a little somethin'. Thanks.

Sun, 2017-04-09 02:19
donovan_Du_Bois
donovan_Du_Bois's picture

-SNIP-

Edited below.

My first set Primer in Purple needs feedback!
My second set Gentrification is in the works.

Thu, 2017-04-06 01:05
Yoshi
Community Award
Yoshi's picture

@donovan: Something that encourages counter mixing is kinda a rules headache and a pain in the arse to keep track of, tbh.

Also, entry:

Ancient Wildebeets 3 mana symbolRed mana symbolGreen mana symbol
Creature - Plant Beast Rare
When CARDNAME enters the battlefield, look at the top six cards of your library. You may reveal a Plant or Beast among them and put it in your hand. Put the rest of those cards in your graveyard.
Whenever a nontoken Plant or nontoken Beast enters the battlefield under your control, Plants and Beasts you control get +1/+1 and gain haste and trample until end of turn.
2/2

Art: http://ursulav.deviantart.com/art/Wildebeets-at-the-Ford-19185359

Working on an alt-color pie at the moment. Check me out in forum games!
If you need help with a community project, just message me and I'll be glad to help.

I stand with the specimen.

Thu, 2017-04-06 01:00
donovan_Du_Bois
donovan_Du_Bois's picture

@Yoshi - It might not be the case for your group, but my commander group always has counters everywhere and it's honestly not that big of a deal.

My first set Primer in Purple needs feedback!
My second set Gentrification is in the works.

Thu, 2017-04-06 01:11
Aarhg
Aarhg's picture

@Yoshi: That art you found is spectacularly hilarious.

Thu, 2017-04-06 02:26
Vunik
Vunik's picture

@The5lacker So, I see two major critiques:
1. Star mana: This is still a WIP, and I'm trying to get it to work better. I'll probably drop it from the entry ATM, but I believe I can find a nice home for it somewhere (even if it functions differently than I originally intended).
2. Enchantment: On the contrary, I believe that theme is a perfect reason to do something, as long as that something doesn't break game rules or color pie philosophies. However, if I drop star mana from the entry, I'll also drop the enchantment type, as then the theme won't fit. Just because WotC did something in a cannon set doesn't mean I have to do it or approach it the same way.

I will also update wording.

Vunik's Neverending Hub

TWOK is the best!

Thu, 2017-04-06 03:51
Fermat

@The5lacker: Yup, seems uninspired. I'll try to conjure up something better. Thanks for the feedback.

Thu, 2017-04-06 04:09
The5lacker
The5lacker's picture

@Fluffy: Possibly, but I feel cards are significantly less "exchangeable" than life totals. And this isn't even getting into shenanigans with +1/+1 counters on it.

@Aarhg: Functional trumps flashy 10 times out of 10.

@Donovan_Du_Bois: Cards do not, ever, under any circumstances reference +1/+1 and -1/-1 counters at the same time. Also, the card doesn't, you know, do anything without other cards. Kinda terrible for a commander, honestly.

@Yoshi: Wat

@Vunik: If your argument is every "Well I'm gonna do it because I want to, regardless of what you or WotC says", why are you looking for feedback in the first place? Perhaps, if WotC very specifically does or doesn't do something, your first reaction should be to stop and think "You know, why do they do it like that?" as opposed to "Screw that noise, I'm gonna do things my way!"

Concept vs. Execution: The most important Making Magic article.

Thu, 2017-04-06 04:30
Yoshi
Community Award
Yoshi's picture

@The5lacker: can't tell if that's a good wat or a bad wat

Reminds me of that one time you called me stoned.

Working on an alt-color pie at the moment. Check me out in forum games!
If you need help with a community project, just message me and I'll be glad to help.

I stand with the specimen.

Thu, 2017-04-06 05:43
Vunik
Vunik's picture

Response to The5laker
@The5lacker Thank you for putting words in my mouth. I really enjoy it when people do that. Let me reiterate my argument in a way that doesn't give you that opportunity. I believe that in this case, saying that Wizards of the Coast approaches enchantment creatures in a certain way doesn't set the rule about how all enchantment creatures should be approached. It sets precedent, yes, and as a giant company with plenty of resources to pour into playtesting, they do set a pretty good precedent. In this case, for something a small as sticking "enchantment" on a creature, I don't think that it requires some extreme hoop to jump through.

Looking through the Theros enchantment creatures, it feels that the creature part is slapped on, that they could function equally well as just enchantments. In my case, I felt I could justify the opposite. My argument wasn't that I'm going to do what I want to do, and maybe I should have clarified that more. My argument was that, on something as small as this, there's creative freedom on how to interpreting what an "enchantment creature" can be. Of all enchantment creatures at the rarity my submission is, most have bestow or constellation. And three of the ones without have an "At the beginning of your upkeep" trigger, which I could completely change my entry to have. Does that make it any more an enchantment creature then having it trigger off of an attack? I don't think so. If you do, this is a point that we're going to have to agree to disagree on. (As you can see, I have done research on what WotC does for enchantment creatures.)

I think that you'll never find me saying "I'm going to do thing my way" on something where that is obviously the wrong thing to do. (In fact, other than you putting those words in my mouth, I don't think I've ever done anything like that on these forums. I stood by decisions yes, but there has to be a line in the sand at some point.) You'll never find me trying to justify a color break or a cruddy design. You will find me justifying exploration in space that Wizards of the Coast hasn't, and what an enchantment creature can do/be is exactly in that space.

Let me clarify this as well since it seems like this is what caused you to put words in my mouth: theme is not a justification for bad design or design choices, but it is a justification for making good, flexible design choices. If it wasn't, top-down anything wouldn't be possible.

Vunik's Neverending Hub

TWOK is the best!

Thu, 2017-04-06 07:14
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

@The5lacker: Fair comment on my card. I wanted the ETB trigger damage to mirrior the base power yet not be too strong to really make a difference when you target a Plant/Treefolk, which is how I ended up with these stats. Also would have used art from WoW directly as well, yet the Hearthstone one was the best one I could come up with Winking smiley

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.