Xiri Previews

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Thu, 2017-03-09 15:48
Mr The Nilbog
Mr The Nilbog's picture


Crystaline Palace of the Mind
Set 1 of the Xiri Block

The plane of Xiri is full of contrasts and contradictions. The fortunate and the gifted pursue transcendence of the physical, even as the luckless and the forgotten scrabble and claw to survive day-to-day. Fantastical mental powers are granted to mindless beasts. In a world where dreams and reality collide, many are finding it increasingly hard to make their visions reality. Indeed, those born without the gift of psionics, known as the "Lightless", make up a floundering underclass. Some scorn them. Some pity them. Some ignore them. No one wants them.

The Lightless have lived in fear and despair for generations, relegated to slums and menial labor. Their lot so it might remain. But establishments exist to be challenged, and preconceived notions to be disabused. What can the inhabitants of Xiri say when a woman without a trace of psionic ability begins performing grand feats for all to see?

It could be that a new paradigm is in the making, but even a tiny bit of chaos will shatter a fragile crystal...

Psyflux Cycle

Ixit Mullix

Update: Well, I added artist credits. Sorry about that. I also took this chance to try to improve the cards with the criticisms I have gotten so far. Thank you all.

Thu, 2017-03-09 16:16
Simonbarsinister
Simonbarsinister's picture

Haha, I live ixit! Her +1 may be a little strong on opponents and too unusable for your own creatures, though. I would suggest lowering the max random number from six to like three or four. Her -3 is also kinda weak since you don't gain any board advantage from it and there is a 40% chance that it will do nothing. Her ult is cool, but unfortunately red is one of the colors with almost no life twiddling at all. It may end up helping he opponent more than yourself. I'm not saying you should change it though.

Thu, 2017-03-09 16:20
Simonbarsinister
Simonbarsinister's picture

Also, I would suggest making one of the corrupted psyflux options make the opponent discard a card since it has two kill 1/1 abilities.

Thu, 2017-03-09 17:02
jacqui-pup
Featured Set Editor - Best Set of 2015 - Community Award
jacqui-pup's picture

You need artist credit for every single card you've shown so far.

"Psionic" is a supertype that seemingly has zero reason to exist, and the cards with it are weak monocolor charms that are so generic they offer no explanation for the new supertype.

And the planeswalker is... ?????

[center]"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game." --Mark Rosewater

Thu, 2017-03-09 17:20
Simonbarsinister
Simonbarsinister's picture

I agree that unless you have a really good reason for he psionic supertype, you should probably leave it out.

Thu, 2017-03-09 17:36
Mr The Nilbog
Mr The Nilbog's picture

@Simonbarsinister: Looking at Corrupted Psyflux again, you're completely right. Also, I'll probably switch Ixit's +1 and -3 abilities.

@jacqui-pup: You're probably right. The psionics supertype went through a lot of previous iterations that had actual mechanical effects, but they didn't end up playing very well. I suppose that a loose flavor link and parasitic tribal gobbledygook aren't enough to justify an unnecessary supertype. Sorry, I will change that in my next update.

Thu, 2017-03-09 17:46
HerziQuerzi
Creative Direction Award Best Mechanic Award
HerziQuerzi's picture

While I'm not generally a fan of parasitic tribal, if that's something you want to keep, just make Psionic a subtype instead of a supertype, a la Arcane and Curses.

Phasing
This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.
Set Hub

Thu, 2017-03-09 19:41
WindyDelcarlo
Administrator - MSE Add-On Award
WindyDelcarlo's picture

You do need to have artist credit. You're welcome to remove the red text and such when you've replaced the images with ones that have artist credit

Thu, 2017-03-09 20:12
Mr The Nilbog
Mr The Nilbog's picture

Ah. Fair enough. Sorry, that completely slipped my mind. I'll have to fix that next time I have access to the computer with the set file on it.

Fri, 2017-03-10 16:23
WindyDelcarlo
Administrator - MSE Add-On Award
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Also, Brilliant Psyflux is strictly better mana leak. That needs to not.

Fri, 2017-03-10 18:23
HerziQuerzi
Creative Direction Award Best Mechanic Award
HerziQuerzi's picture

Quote:
strictly better

...How? Brilliant Psyflux is pay 1 mana symbol, Mana Leak is pay 3 mana symbol.

Phasing
This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.
Set Hub

Fri, 2017-03-10 18:34
Mr The Nilbog
Mr The Nilbog's picture

Ah. Sorry, I changed it without saying anything.

Fri, 2017-03-10 18:44
Ziolang
Ziolang's picture

Because it's mana leak when you need it to and other options when you don't. Although I don't see it as strictly better, just more utility.

Also, wording here is off in multiple accounts:

Psyfluxes: It's a long dash after the "Choose one" which is accomplished in MSE with two hyphens: "--".
Black and Red Psyflux: "CARDNAME deals [1][2] damage to target creature or player" and the black should say "and you gain 1 life.]
White and Blue Psyflux: "Creatures you control get +1/+1..." (red one should also say "gets +3/+0" and not "gains"; same for green one) and tapping and untapping should use "two" not "2".
Black Psyflux: Should say "creature card".
Emblem wording: "Each player gets an emblem with"


Avatar by vanevil.deviantart.com; commissioned for me

Fri, 2017-03-10 19:14
WindyDelcarlo
Administrator - MSE Add-On Award
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When I looked at it, it was mana leak. Glad to see it's fixed

The reason it was strictly better is because there is literally no reason to ever play mana leak with it

Fri, 2017-03-10 19:43
HerziQuerzi
Creative Direction Award Best Mechanic Award
HerziQuerzi's picture

Also, "Tap/Untap two target creatures."

Phasing
This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.
Set Hub

Fri, 2017-03-10 20:20
marioware2
Moderator
marioware2's picture

Here are some wording fixes for the 'walker:

+1: Target opponent reveals the top card of his or her library. ~ deals damage to that player equal to that card's converted mana cost.
-3: Choose a random number between 1 and 6. Target creature gets +X/-X until end of turn, where X is the chosen number.
-9: All players get an emblem with "When you get this emblem, choose a random number between 1 and 20. At the beginning of your end step, you win the game if you life total is equal to the chosen number."

She's actually pretty cool. M:tG doesn't use randomness quite like this, but it's actually a pretty interesting dynamic and not super coin-flippy (though the -3 is suspect).

The charms, on the other hand, are absurdly bland. They're just a stack of effects each color gets with no real flavor or mechanical tie-in to anything. I'd figure out what each color wants to do in limited and then base the effects around that, rather than just "stuff <X color> gets".

Sat, 2017-03-11 07:58
WindyDelcarlo
Administrator - MSE Add-On Award
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I don't think I like that the -9 could be "you lose the game"

Sat, 2017-03-11 15:03
fluffyDeathbringer
Moderator
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Also the white one has to say "You gain" not "Gain".

Remind yourself that overconfidence is a slow and insidious killer.

Avatar by rickenfe13. goats are gay

Sat, 2017-03-11 20:48
Mr The Nilbog
Mr The Nilbog's picture

Alright folks, be as blunt as you need to be: do you think this set has potential?

I've been looking through what I have designed and came to the realization that there is shockingly little mechanical cohesion. Should I just scrap the whole thing and start over?

Sat, 2017-03-11 21:26
fluffyDeathbringer
Moderator
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That's kind of hard to gather from a common cycle and a planeswalker. I think you should show more of the set before we can make that call.

Remind yourself that overconfidence is a slow and insidious killer.

Avatar by rickenfe13. goats are gay

Sat, 2017-03-11 23:57
Simonbarsinister
Simonbarsinister's picture

I agree. Give us a few more spoilers.

Sun, 2017-03-12 00:02
marioware2
Moderator
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Yeah haha we don't know what your mechanics are! How can we tell if the set has potential?

Sun, 2017-03-12 01:05
ZephyrPhantom
Moderator
ZephyrPhantom's picture

Even if the set is "subpar" it's worth posting it so you can learn from your design mistakes. It's understandable to feel overwhelmed but if people criticize something in custom magic design, that means they're at least somewhat interested in it. (Or as some folks would put it, "Bad publicity is still publicity.")

Here's what I'd like to see to get a better idea of how this set plays:
- What as the draft archetypes?
- How are creatures looking now? I believe the last time we saw this set in development, it had a Psion tribal of some kind, no? I'm curious to see what happened to that.
- What makes me want to play Xiri over any other set with generic charm cards?

Things I'd like to suggest:
- Psionic - I think I said this the first time around as well - why not just have it be a subtype for both instants/sorceries and creatures, if you want it to matter? Granted I haven't seen any creatures yet but Psionic as a supertype feels like a swing and a miss as is.

EDIT: I forget this every time, lol. Thanks jacqui. @ Nilbog I suppose you could do Tribal if you really want it? Doesn't seem like there's any good reason for this type otherwise. Your next spoiler cards need to give a good reason for this to exist in any form at all, supertype, subtype, or otherwise.

Things I like so far:
- Ixit because it's a fairly unique take on randomness that works with the general Red mana symbol burn strategy as well. Give her the wording fixes mario suggested and I think you have a good oneshot PW.


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Sun, 2017-03-12 02:18
jacqui-pup
Featured Set Editor - Best Set of 2015 - Community Award
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Quote:
why not just have it be a subtype for both instants/sorceries and creatures

Creatures and instants/sorceries have different subtypes lists so this doesn't work.

[center]"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game." --Mark Rosewater

Sun, 2017-03-12 13:19
Neottolemo
Neottolemo's picture

Yeah, we need to see more of this. Zephyr's questions seem interesting, I'd like to know the answers as well A happy smile

I remember Psionics in D&D 4.0 working pretty much exactly like Kicker, so, you could return that, perhaps?

A possible implementation of the Psionic supertype could be (As you cast this, you may pay Energy symbolEnergy symbol. If you do, copy it. You may choose new targets for the copies.) Although, that'd require you to work energy into the set, of course.

Ixit's emblem should probably only affect opponents so it can't kill you.

Mon, 2017-03-20 14:12
Mr The Nilbog
Mr The Nilbog's picture

Sorry for the wait, folks. As recommended, here are a couple of cards to showcase some of the mechanics of the set:

Dire Blade

Watchful Seeker

Mon, 2017-03-20 14:43
Simonbarsinister
Simonbarsinister's picture

Because wilder has such a huge drawback, I would make it that you can activate it after blockers are declared to make it somewhat more useful. Other than that, the card seems really good. Repulse, on the other hand, looks scary powerful to me. It's a keyworded bounce anything? It should at least be bounce the creature that was dealt damage to make it slightly more balanced.