Card of the Week Contest #157: Please don't blend your pets

Thu, 2017-03-02 11:51
thehuw's picture

Alright, time for a wall of feedback!

Sylphiod: Too strong. Being able to completely lock down at least two creatures on its own, and more with backup, is really potent for three mana, especially considering that +1/+1 counters are so hard to get rid of.

Mort: I personally feel this is a bit too pushed, since if you hit that dethrone trigger it's attacking for six damage on its first swing and it only goes up from there. Solemn Recruit is a thing, but this seems a bit easier to grow.

Daij_Djan: Interesting. One of those "thorn in the side" drawbacks that are just annoying enough to be significant. Kind of reminds me of a reverse Skin Invasion.

finofashark: I'd say this is rather weak, given that exploit is hard to do repeatably; this strikes me as the sort of thing that'd mostly just be an Inspiring Captain, which makes it really underwhelming as a rare.

Cwynwyn: A curious design, and I like this interpretation of "harmful graft" a bit better. I like that it can just be a counter engine too if needed. I think it might be a bit expensive, though, for highly telegraphed removal - I'd like this at, like, 1 mana symbolBlack mana symbolBlack mana symbol, or even lower with a lower graft number.

fluffyDeathbringer: Cool, elegant fabricate design, could probably bear to cost 1 mana symbol less at rare (or else move up to a 3/2).

Cajun: Instinctively this is probably too expensive, especially taking into account the setup cost - down to five mana, maybe keeping the triple color density, would make this more viable while keeping it out of the "easily breakable" zone. It goes infinite with Sun Titan and a sac outlet, but that's two six-drops and another card so I'm fine with that.

Yoshi: Clean, balanced and functional, but for some reason I think I'd be more comfortable if the prowl ability targeted exclusively creatures or exclusively players.

Pixi-Rex: This triggering off any old discard makes it a pie break, since red is pretty good at discarding its own stuff and you could feasibly give it lifelink without paying a single mana in any of the lifelink colors.

aquaumisa: I worry that the ninjutsu cost is too low - mono-red aggro is all but guaranteed to have an unblocked attacker to swap out and the wide boost of this might risk making it even faster.

TheBrokenUrn: Nice. Elegant design and an appropriate upgrade on the standard "bear" without rocking the boat too much.

Gorgonzola: Rather weak, I suspect, in that something like Fogwalker has an extra point of toughness and upside rather than downside.

sdfkjgh: I think you underestimate the potency of bolting a free kill, even a conditional one, onto every creature you play on-curve. Granted, the evolution train has to stop somewhere, but until that point every new big creature is a 2-for-1, which is really concerning. I think the triggered ability would benefit from having a mana cost attached here.

Xenagos: Ninjitsu/revolt is a clever combo, though the ninjitsu in this case seems a little on the pricey side since it doesn't start growing until it's hit the field.

Ziolang: An odd little card in that the more it evolves, the less it really needs the deathtouch it gains by evolving. This could be at least one mana cheaper, too.

SilverSoul.SB: A cute engine, but a bit slow. Feels like it could be one mana cheaper at rare - and I think this sort of design does probably belong at rare.

jacqui-pup: Repeatable Tinker. Mmhm. I actually think that's alright on a creature this expensive and otherwise-useless, but why would you ever, ever choose counters for fabricate here?

thehuw: Stop posting, you disgust me.

everlastingwonder: Soulbond can't work that way without a rules patch - well, maybe it can, but rules text dissenting with a keyword on the same card is ugly. I also don't like that this dies instantly if you ever want to use its ability and can't be used to weaken bigger stuff like a lot of other -N/-N effects can.

Asthanius: Why is the unearth cost on this so high? Could easily be three mana, in my opinion.

Disposable Hero: Soulshift feels distinctly out of place in red here, and the overall package might be a bit strong - 6-power trample attack once and then get a creature card back is good for four mana.

Robot_Face: Expensive for a rare - you could push this down to six mana if you want to keep the Jund cost. Otherwise clean and functional enough.

Aarhg: Clever use of the skeleton reanimation gimmick, and I like how unbearably slow this is as an advantage engine - it feels appropriately grindy and oppressive.

Fermat: Always did feel that the design space for doing stuff to a scavenging creature was wasted, and this feels like a neat execution of that. Scavenge cost might be pushable down to five? This is a rare, and part of what it grants is a drawback. (Hey, if Deadbridge Goliath can...)

Param: Appropriately strange build-around. Not liking the hybrid mana on the forecast ability, but that's probably just me and my unshakeable conviction that Hybrid Is Overdone.

Royart142: Sorry, I think prowess in green is just a bridge too far, especially granting it to your whole field.

Gurfle: This could be cheaper, I feel, since the draw is fairly situational and sets you back on your draw step. 1 mana symbolBlue mana symbolBlue mana symbol?

spazlaz: Really not feeling this as white - this is, like, the blackest design I've ever seen.

Mr The Nilbog: I'm not sure red wants a sneaky attacker like this (especially given that pump spells make it stronger); that's kind of out of character for a color that's usually very straightforward and unsubtle.

Leviathan: A cute first ability that's a bend and a second that constitutes a break. White doesn't draw cards except the very occasional cantrip; looting is definitely out.

ALEX Ryugami: The ability being mandatory is cute flavorwise but makes this slightly useless in play. "I cast Vicious Goo." "Okay, I play no creatures this turn." "Alright, time to start killing off my own stuff..."

Mahx Michael: I don't typically try to judge Un-cards along conventional lines of judging, but this seems awkward to keep track on - how do you define "most", for instance? Fear is also a deprecated ability and no longer used.

Thu, 2017-03-02 02:43

@thehuw: Good point, I guess that was too much blending. What if the looting ability cost was "Blue/red mana symbol, Tap symbol: Draw a card, then discard a card"? I really think this creature needs some way of allowing the controller to discard a card at will, but then maybe looting isn't the correct answer.

Thu, 2017-03-02 04:42
Robot_Face's picture

@thehuw: Yeah, I guess one of the reasons annihilator was so powerful is that it was on creatures that cost only generic mana.

I'm not a real robot, but I have a real face!

Thu, 2017-03-02 11:41
finofashark's picture

@TheHuw I have it as a slight variation on normal exploit rules as it is whenever a creature exploits rather than just the creature that has the ability. I was thinking of changing it to just be whenever a creature is sacrificed +1/+1 but initially thought that was too strong.

The card as is is probably too weak so I will update it if I get a chance but would like further feedback before if possible

Thu, 2017-03-02 11:53
thehuw's picture

@finofashark: I get that, but there's kind of limited exploit potential in white as-is, and adding too much more would probably constitute a pie break. The double-white in this cost makes it hard to splash in an otherwise blue-black deck, too.

Thu, 2017-03-02 15:26
ALEX Ryugami
ALEX Ryugami's picture

@sdfkjgh and @Royart142: Whoops! Didn't know why I thought Ooze = Mutant. Thanks for telling me! Will go with Ooze Horror since it fits more (credit goes to Royart142, thanks.)

@thehuw: The worst it can do is prevent opponents from casting creature cards and have a 4/4 blocker until my upkeep when mostly I would like to kill itself (or maybe some fodders, but then I won't cast this at all.)
Actually, in recent times there are a lot of cards that give +1/+1 counters to itself or other creatures (around 139 cards in Standard), so its not hard for the Goo to get targets. And you don't have to cast it on turn 3 if it doesn't give you much advantage.


I have some more ideas. Just tell me if you like them better than the Goo Winking smiley

Just Ideas
Tempting Siren 2 mana symbolBlue mana symbol
Creature - Siren Uncommon
Prevent all combat damage that would be dealt to and dealt by Tempting Siren.

Sylverine Cheetah 1 mana symbolGreen mana symbolGreen mana symbol
Creature - Cat Uncommon
~ can’t be blocked by creatures with power 2 or less.
Dash 3 mana symbolGreen mana symbol

Vithian Restorer 1 mana symbolGreen mana symbol
Creature - Elf Shaman Uncommon
Unearth 1 mana symbolGreen mana symbolGreen mana symbol
When ~ enters the battlefield from a graveyard, you may return target card from your graveyard to your hand.


Thu, 2017-03-02 16:48
Royart142's picture

@thehuw How should I nerf it but keep the identity of the card the same? Maybe just give prowess to itself?
@ALEXRyugami Thanks! Adding the reminder text of Graft would make it seem much more complex and powerful than it is, you know, Aesthetics

It is, in the most radical of ideas, that we could find beautiful thoughts, something out of the ordinary, something sublime
My pride and joy:


Thu, 2017-03-02 18:50
sdfkjgh's picture

@Mahx: Yet another reason to keep it silver-bordered, as both the number of letters and the number of words is likely to be different for each language, not to mention languages for which the concept of "letters" is about as alien as you can get (ie Chinese, Korean, and other logographic systems)

Check out Hive block here.
Hey, check out my blog!

Thu, 2017-03-02 22:02
Mahx Michael
Mahx Michael's picture

I updated my entry to specify that the ability is dependent on the number of words.
Also, yes. I suggested to make it silver bordered because I had the feeling the text-dependency would make it necessary Winking smiley

Thu, 2017-03-02 22:09

my last entry was a bit boring. Last one, i promise.

Thu, 2017-03-02 22:17
Head Administrator
marioware2's picture

Fri, 2017-03-03 07:15

Updated entry: removed last ability, bumped the rarity down to uncommon as a result, and included a render! Here it is now for convenient page 2 viewing!

Fri, 2017-03-03 07:41
Heads vs Tails
Best Mechanic of 2015
Heads vs Tails's picture

Current Set:
Dabriohm: an equipment & threshold set.

Fri, 2017-03-03 18:31
digiman619's picture

Nonvalid entry, sadly

Plaguedealer 3 mana symbolBlack mana symbol
Creature- Zombie Uncommon
When ~ enters the battlefield, target creature you don't control gets -3/-3 until end of turn.
Overload 5 mana symbolBlack mana symbolBlack mana symbolBlack mana symbol (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

I don't have a lot of time right now; I'll come up with a new card later.

Fri, 2017-03-03 10:22
finofashark's picture

@TheHuw when designing cards for this weeks comp I made the assumption that the card ability you put into another colour would come from a set where that ability was in that colour such as Exhaulted in Black in M14(forget if that was the set)? I was meant to update last night to be Exploit and when you sacrifice a creature pump. WW and high cost keep it from being too powerful in a weeny deck and a nuntuko effect. Personallly I think Exploit could make it into white in a set as a sacrifice one for the many type of effect and could be seen when white isn't being the good guy for once, don't think its a break as long as the effects are all about helping the greater good. Will attempt to update tonight.

Fri, 2017-03-03 12:11

@thehuw: Got it. Thanks for the feedback.

Fri, 2017-03-03 12:59
Mahx Michael
Mahx Michael's picture

Overload is not a creature mechanic, so if I have not misunderstood the contest, I don't think your entry is valid.

Fri, 2017-03-03 14:12
TheBrokenUrn's picture

@digiman: Also, it is spelled Plaguedealer, if you were wondering.

90% of the time, I'm wrong. The other 110%, I'm right.

Fri, 2017-03-03 19:01
Inverness's picture

I'm surprised no one's gone for this dynamic yet- I always thought a White mana symbol dredger would be interesting from a flavor perspective.

Gate Guardian

EDIT: Updated wording on second ability thanks to Aargh and Mahx Michael!

Fri, 2017-03-03 15:45
sdfkjgh's picture

Check out Hive block here.
Hey, check out my blog!

Fri, 2017-03-03 16:28
Mahx Michael
Mahx Michael's picture

Nice card! Thumbs up
But isn't the wording of the last ability a little bit off?

Fri, 2017-03-03 16:40
Inverness's picture


Haha, you nailed it! That was the original inspiration for the card.


Thanks! I definitely struggled with the wording on the second effect, though. Like you said, I'm not sure how it should officially be worded.

Fri, 2017-03-03 18:36
Aarhg's picture

@Inverness: Maybe "As long as NAME is in your graveyard, other cards can't leave graveyards."?

Cool design!

Fri, 2017-03-03 18:39
Neottolemo's picture

Apparently improvise is only in Grixis colours.

Trostani's Intrusion X mana symbolX mana symbolX mana symbolGreen/wite mana symbol
Sorcery Rare
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1 mana symbol.)
Create X 3/3 green Centaur creature tokens.
After the siege, Nivix became overgrown in no time, but the knowledge therein helped further the Conclave's growth.

Sun, 2017-03-05 17:56
Curse of Swine

Sat, 2017-03-04 12:36
Mahx Michael
Mahx Michael's picture

I do concider switching my entry into this, is it any better than the Wall of Text?

Concept does not work
Master of the Dead 1 mana symbolBlack mana symbolBlack mana symbol
Creature - Human Demon Wizard Rare
1 mana symbolBlack mana symbol: Target nonblack creature gains flying and can’t block creatures without flying until end of turn.
3 mana symbolBlack mana symbol: Put a 2/1 black Skeleton creature token onto the battlefield.
2 mana symbolBlack mana symbol: Populate.
(The nonblack ability is populate)

Fri, 2017-03-03 23:07
thehuw's picture

@Mahx: Neither Half-Demon nor Necromancer is a creature type, the first ability is horribly out of color, and the last is arguably also a break (it'd be okay if it only duplicated its own tokens, but this is populate, so it can't do that).

Fri, 2017-03-03 23:19
Mahx Michael
Mahx Michael's picture

Well, the pupulate is supposed to be out of color, that's what this contest is about, or am I wrong. But maybe I should get rid of the first ability, or make it blue.
I will update Half-Demon Necromancer to become Human Demon Wizard, wich are all creature types, or maybe just Demon Wizard, if you prefer that...

Fri, 2017-03-03 23:22
thehuw's picture

I'd prefer Demon Wizard.

As far as I can tell, the point of the contest is to take a mechanic that's never been in a given color before and make it fit in that color. Examples from this contest - evolve can fit into any color, fabricate is a good fit for blue because of blue's artifacts-matter thing, and unearth is a bit of a bend but sits well with green's graveyard recursion. There's nothing black about duplicating tokens.

Fri, 2017-03-03 23:44
Mahx Michael
Mahx Michael's picture

So in other words, you don't like the concept... That's fine.

Fri, 2017-03-03 23:46
Head Administrator
marioware2's picture

@mahx no, in other words, your card is breaking the color pie. Huw's not saying "I don't like your card". They're saying "your card is unprintable because of the color pie restrictions".

Fri, 2017-03-03 23:59
Mahx Michael
Mahx Michael's picture

Ok, but if the card isn't printable, it can't be a good concept, can it? I guess I'll scrap that and stick to my original entry (Wall of Text).

Sat, 2017-03-04 00:11
Inverness's picture

I think Master of the Dead has a lot of potential, but as TheHuw mentioned it has issues in its current form. Maybe if it had an ability that dealt with the graveyard instead of giving creatures flying? Maybe it could exile a creature from a graveyard and make a token of it? Just throwing ideas out there.

Sat, 2017-03-04 11:54
TheBrokenUrn's picture

90% of the time, I'm wrong. The other 110%, I'm right.

Sat, 2017-03-04 12:05
Mahx Michael
Mahx Michael's picture

Ok, so the problem isn't the populate ability, but the fact that there is nothing to make the creature black?

Sat, 2017-03-04 12:07
thehuw's picture

The problem is the populate ability, because populate makes the creature not black.

Sat, 2017-03-04 12:51
Mahx Michael
Mahx Michael's picture

OK, then I'll stick with the Wall of Text. Here is render.
The art style probably fits old style better than modern, but that was the best I could find, other than taking a screenshot of my java compilator error output... (wich is red thext on white).

Sat, 2017-03-04 16:07
sdfkjgh's picture

@Curse of Swine: There's no way in hell or anywhere else that card is anything less than Mythic Rare. Think about it: fetchlands, Rampant Growth/Cultivate effects, Sword of the Animist! All borken now with your card (borken is one step above bah-roken, which is usually only reserved for things like Skullclamp).

Check out Hive block here.
Hey, check out my blog!

Sat, 2017-03-04 18:34
Curse of Swine

@sdfkjgh I don't think the card should work with fetchlands or Sword of the Animist. It says specifically if a spell would have you search. It is meant to be a beater for a ramp deck, with prowess to pump it while you are casting your ramp spells. I can see making it a rare but it doesn't seem that broken to me?

Sat, 2017-03-04 19:39


Art by BillCreative (Billy Christian) on DeviantArt.

Commander of the Vanguard 2 mana symbolWhite mana symbolWhite mana symbol
Creature- Human Soldier Uncommon
Formidable- At the beginning of combat on your turn, if creatures you control have total power 8 or greater, creatures you control get +1/+1 until end of turn.
"When it comes to leading the charge, she is always leading the lead."

Sun, 2017-03-05 05:47
Gurfle's picture


Post updated, render here for those who don't want to go back to page one.

@Huw, thanks for feedback, made some changes based off it, but not exactly that. Just upped to three cards to make skipped draw step less "this card is a 50 cent rare" or somethin' akin to that.

@Curse of Swine I'm pretty sure your entry can't just say "spell" as I don't think it works like that, as everything aside from lands are spells, but creatures are weird because it's not the spell causing a search effect, it's that "spell" entering the battlefield on the creature body (say, like Wood Elves). I think you need "if an instant or sorcery" or "if a nonactivated ability would cause you to" (don't quote me on the last one, I'm not sure it works like that but you get my idea). Also yes that is 100% a rare body, especially for the powerful effect on such an efficient body. Not mythic, because it dies to EVERYTHING short of Spark Jolt. That's my thoughts on the matter.

My battle board!
I run a prompt board-- come on over and design some cards, will ya?

Sun, 2017-03-05 13:54
sdfkjgh's picture

@Curse of Swine: D'OH! RTFC, me! But still, as I & Gurfle have said, up the rarity, & use "instant or sorcery".

Check out Hive block here.
Hey, check out my blog!

Sun, 2017-03-05 17:57
Curse of Swine

@Gurfle, @sdfkjgh Thanks for the advice! Card has been updated...

Mon, 2017-03-06 06:06

Mon, 2017-03-06 13:08
Inverness's picture

TheHuw, Mahx:
Sorry I didn't get back to you sooner, I was out most of this weekend.

I thought the point of the challenge was to do things out of color?

Mon, 2017-03-06 14:28
thehuw's picture

I'm fairly certain it's possible to colorshift a mechanic without breaking the pie, though - some mechanics simply haven't been printed in colors that would work for them, like how bloodthirst was only Red mana symbolGreen mana symbol originally but spread into black for M12, and convoke ended up in all colors for M15.

Mon, 2017-03-06 20:41
Moderator Best Set of 2016
Daij_Djan's picture

Great, managed to catch a fever out of nowhere A sad 'frowny'

Challenge is now closed - next one will be up soon! (Poll will take a day, sorry..)