Announcing..... Belenon! (Update)

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Sun, 2017-02-12 23:04
pkStarStorm
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Set Name Belenon
Block Set 1 of 2 in the Belenon block
Number of Cards 184
Letter Code BLN
Codename Thopter

Design and Development Qyyim and Myself


Windriddle Palaces, Planechase 2012

The Kingdom of Windriddle is home to perfection, where everything is crafted to last a lifetime, and those not deemed perfect discarded into the bleak wasteland surrounding Windriddle, known as Malacol. But when the appearance of a mysterious planeswalker threatens the tranquility of Windriddle, it gives the horrors of Malacol the perfect chance to strike.

Preview Card

First Story Spotlight
Here is the link to the story for those who want to read it;
https://docs.google.com/document/d/1c5tsvgIP2yBcoKShE0DL8h65zzaL47UvuUz5vfd4Euc/edit?usp=sharing
And for those of you who didn't want to read the story, here are the preview cards;

The Mechanics
Adapt

Adapt (You may have this creature enter the battlefield tapped. You may choose not to untap this creature during your untap step. If you do, put a +1/+1 counter on it.)
Adapt shows up in Blue mana symbolBlack mana symbolGreen mana symbol. Those unfortunate enough thrown into Malacol slowly adapt to their new surroundings by hibernating, and use the harsh environment to become more powerful. At common, this ability will be used mostly to buff creatures, but at higher rarities will fuel powerful synergies.

Scourge

Scourge C (You may sacrifice an artifact as an additional cost to cast it for C.)
Scourge shows up in Blue mana symbolBlack mana symbolRed mana symbol. The inhabitants of Malacol use the unwanted artifacts around them to help make themselves stronger, usually destroying the artifact in the process. At common and uncommon, it's used mainly for cost reduction. At higher rarities, however, there will be an incentive for casting the spell for its Scourge cost.

Replace

Replace (Return a nonland permanent to your hand as an additional cost or sac this.)
Replace shows up in White mana symbolBlue mana symbolRed mana symbol. Windriddle demands perfection, and anything, or anybody, who is imperfect is thrown out into Malacol. Replace represents Windriddle's willingness to replace something flawed with something better. It is mainly a drawback mechanic. However, there will be opportunities to use the drawback as an advantage.

Carrion

Carrion X (You may sacrifice X permanents to return this permanent from the graveyard to the battlefield. Carrion only as a sorcery.)
Carrion shows up in White mana symbolBlack mana symbolGreen mana symbol. The inhabitants of Banyar understand the life cycle and use death to reverse the process at their will. Carrion represents their mastery over using the living to bring back the dead, or make new life altogether. Don't worry about having to sacrifice creatures, it just puts more creatures with Carrion in the graveyard for you to reanimate!

Bloodrush

Bloodrush C X(You may pay C and discard this card to add X to target attacking creature.)
Bloodrush shows up in White mana symbolRed mana symbolGreen mana symbol. The turned elves of Windriddle, led by Wilquonlo, reside in the canopy of the Banyar forest. Headstrong, they will find any opportunity to make the government pay for their corruption. Bloodrush shows that the elves are ready to strike at any given moment without thinking, often to their demise.

Safeguard

Safeguard (If equipped creature would be destroyed, destroy this equipment instead.)
The members of Windriddle's government always have a target on their back, and often have to carry items that protect them from harm. Safeguard allows you to protect your creatures from harm as well by keeping them alive through countless situations.

The Ally Archetypes
Azorius ETB Effects/Blink

The Blue mana symbolWhite mana symbol archetype is based around playing creatures that bring additional value upon entry and then blink them until you're drowning in value. Replace, though primarily being a drawback, can also help you by allowing you to play creatures with etb effects again and again.

Dimir Artifact Sacrifice/Midrange

The Blue mana symbolBlack mana symbol archetype is based around sacrificing artifacts and getting value out of artifacts that are no longer useful. Along with sacrificing artifacts, Blue mana symbolBlack mana symbol also allows you to play defensive creatures early game while dropping massive bombs midgame and late game.

Selesnya Tokens, Tokens, and more Tokens

This White mana symbolGreen mana symbol archetype is classic. Try to flood the board with a lot of small creatures, then buff them with anthem effects until they become formidable threats. Having a lot of creatures allows you to have more creatures to sacrifice to carrion, which is an additional bonus.

Gruul Stompy/Beatdown

This is another archetype that is an old classic, Red mana symbolGreen mana symbol stompy. The gameplan for Red mana symbolGreen mana symbol is to survive early game by dealing burst damage, and then drop massive threats late game, often finishing the game. Red mana symbolGreen mana symbol is always aggressive, attacking each turn, demolishing the opponent's life total.

Rakdos Artifact Aggro

This archetype plans on playing quick threats, fueled by artifact synergy, and hopefully end the game before the opponent can react. Red mana symbolBlack mana symbol also has access to a bounty of removal spells, allowing you to get rid of threats you can't deal with.

Next preview is on March 27th.

Sun, 2017-02-12 23:07
Daij_Djan
Moderator
Daij_Djan's picture

Sadly, there's an error with your image links. I tried them directly, but am lacking permission to look at them A sad 'frowny'


Hiatus is finally over!

Sun, 2017-02-12 23:17
jacqui-pup
Featured Set Editor - Best Set of 2015 - Community Award
jacqui-pup's picture

This is a canon plane we have yet to visit, right?

And imgur is good for uploading cards.

#RETURNTOLORWYN2016
jacqui's set hub

Sun, 2017-02-12 23:31
pkStarStorm
pkStarStorm's picture

The images should be fixed.

Sun, 2017-02-12 23:36
ZephyrPhantom
Moderator
ZephyrPhantom's picture

Interesting that you're using the Devoid frame despite no Devoid in the card; I've messed with something similar for certain legendaries in terms of presentation. I will note though that the Devoid frame was designed to make a card appear colored in-hand but colorless on the table so be mindful of that.

Kulamy seems alright, though I'm curious to as what makes him Blue mana symbol.


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Mon, 2017-02-13 00:00
pkStarStorm
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The reason Kulamy is blue has to do with Wraiths as a tribe because Wraiths are found primarily in blue/black. The reason he's red has to do with his abilities and his role in the story.

Mon, 2017-02-13 00:29
fluffyDeathbringer
Moderator
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So Wraiths a distinct species here, which prompts you to use Wraith instead of Spirit or Zombie?

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I like proofreading and editing, so if you want your set text's language, formatting and syntax touched up, I'm available.

Mon, 2017-02-13 01:15
pkStarStorm
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Wraiths have more intellect than a zombie, more akin to a human, and have a physical body, as opposed to a spirit. They are the tribe for blue/black.

Mon, 2017-02-13 01:20
fluffyDeathbringer
Moderator
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You can have intelligent Zombies, though? You can have Wraiths if you like, don't take this as a "you have to have them be Zombies; but intelligent Zombies are certainly a thing in Magic proper, if your Wraith choice hinges on that.

My hub.

I like proofreading and editing, so if you want your set text's language, formatting and syntax touched up, I'm available.

Mon, 2017-02-13 01:22
ZephyrPhantom
Moderator
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I don't mind Wraiths admittedly if they're distinct enough from Zombies in some form but I do think Spy could be Rogue instead, seeing Edric, Spymaster of Trest is a Rogue.


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Mon, 2017-02-13 01:30
pkStarStorm
pkStarStorm's picture

Thanks for the suggestions! I did change him to rogue as that's a more general creature type. We chose Wraiths over Zombies as they are completely different creatures story-wise so don't worry about them being too similar to zombies.

Mon, 2017-02-13 01:37
Qyyim
Qyyim's picture

Wraiths were more of a personal decision. I never liked the idea of zombies in government, and from a more lore-based standpoint Kulamy is a member of government, the head of secrecy, deception, and stealth. The other legendary wraith is also a member of government(Though a member of a different government), and they both need intelligence for their jobs. Wraiths are, as the other designer of the set already stated, dimir, whereas zombies are generally mono-black. We wanted a dimir tribe, and wraiths just sounded really cool. After fleshing out their place in the plane of Belenon we figured they hadn't been done before(5 cards in magic with the subtype!) we thought a tribe with all freedom was nice to work with. Of course we could have just taken liberties with some other tribe(Which we did on 1 or 2), but when given the choice between zombie or wraith, I'd have to go with wraith. Oh, and thanks for the subtype advice. We'll take it into consideration.

Mon, 2017-02-13 23:52
Qyyim
Qyyim's picture

Just as a notice for everyone, with the new preview there will also be the first issue of lore. The cards revealed will be, while not necessarily story spotlights, definitely tied in with the story.

Tue, 2017-02-14 02:40
Guitarweeps
Head Administrator
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Haste is lower case. Only the first keyword is capitalized.

Check out my updated set hub.

Tue, 2017-02-14 04:46
Qyyim
Qyyim's picture

Thanks. We'll change that immediately!

Sun, 2017-02-19 12:57
pkStarStorm
pkStarStorm's picture

Sorry for the late spoiler! Next previews should be on March 4th.

Sun, 2017-02-19 15:48
ZephyrPhantom
Moderator
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Quick tip you generally want to include a spoiler in both the intro post and the most recent post you make when you do it that way in the future.

A little wary of Replace but it seems like you're very strongly emphasizing the LTB matters aspect of White/blue mana symbol, given Scourge, and giving it enough advantage to work with constantly bouncing/saccing your own stuff. Are these keywords intended to appear in any other colors?


Spoiling monthly, attempting to conclude by Dec 2017
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Sun, 2017-02-19 16:20
pkStarStorm
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Thanks! I'll try to do that from now on with the spoilers. Concerning LTB effects, Replace appears in White and Blue and sometimes Red. Scourge appears in Black and Blue and sometimes Red. There are two additional mechanics that will support the other colors.

Sun, 2017-02-19 16:35
Disposable Hero
Disposable Hero's picture

An issue with replace: as far as I can tell, you can always just bounce the permanent with Replace with its own Replace effect instead of sacrificing it if it's the only nonland permanent on your end. You may want to reword it to reflect that.

Sun, 2017-02-19 16:38
pkStarStorm
pkStarStorm's picture

Good catch Mr. Hero. I'll fix that.

Sun, 2017-03-05 21:54
pkStarStorm
pkStarStorm's picture

This spoiler is all about mechanics! Only one of these is a returning mechanic, the rest are made by yours truly. Suggestions are always welcome!

The Mechanics
Adapt

Adapt (You may have this creature enter the battlefield tapped. You may choose not to untap this creature during your untap step. If you do, put a +1/+1 counter on it.)
Adapt shows up in Blue mana symbolBlack mana symbolGreen mana symbol. Those unfortunate enough thrown into Malacol slowly adapt to their new surroundings by hibernating, and use the harsh environment to become more powerful. At common, this ability will be used mostly to buff creatures, but at higher rarities will fuel powerful synergies.

Scourge

Scourge C (You may sacrifice an artifact as an additional cost to cast it for C.)
Scourge shows up in Blue mana symbolBlack mana symbolRed mana symbol. The inhabitants of Malacol use the unwanted artifacts around them to help make themselves stronger, usually destroying the artifact in the process. At common and uncommon, it's used mainly for cost reduction. At higher rarities, however, there will be an incentive for casting the spell for its Scourge cost.

Replace

Replace (Return a nonland permanent to your hand as an additional cost or sac this.)
Replace shows up in White mana symbolBlue mana symbolRed mana symbol. Windriddle demands perfection, and anything, or anybody, who is imperfect is thrown out into Malacol. Replace represents Windriddle's willingness to replace something flawed with something better. It is mainly a drawback mechanic. However, there will be opportunities to use the drawback as an advantage.

Carrion

Carrion X (You may sacrifice X permanents to return this permanent from the graveyard to the battlefield. Carrion only as a sorcery.)
Carrion shows up in White mana symbolBlack mana symbolGreen mana symbol. The inhabitants of Banyar understand the life cycle and use death to reverse the process at their will. Carrion represents their mastery over using the living to bring back the dead, or make new life altogether. Don't worry about having to sacrifice creatures, it just puts more creatures with Carrion in the graveyard for you to reanimate!

Bloodrush

Bloodrush C X(You may pay C and discard this card to add X to target attacking creature.)
Bloodrush shows up in White mana symbolRed mana symbolGreen mana symbol. The turned elves of Windriddle, led by Wilquonlo, reside in the canopy of the Banyar forest. Headstrong, they will find any opportunity to make the government pay for their corruption. Bloodrush shows that the elves are ready to strike at any given moment without thinking, often to their demise.

Safeguard

Safeguard (If equipped creature would be destroyed, destroy this equipment instead.)
The members of Windriddle's government always have a target on their back, and often have to carry items that protect them from harm. Safeguard allows you to protect your creatures from harm as well by keeping them alive through countless situations.

Sun, 2017-03-05 21:55
fluffyDeathbringer
Moderator
fluffyDeathbringer's picture

Some of the reminder texts for your mechanics are worded strangely and clunkily. Here are my suggestions to make them better:

Replace (When this permanent enters the battlefield, sacrifice it unless you return another nonland permanent you control to its owner's hand.)
Scourge (You may cast this spell for its scourge cost if you sacrifice an artifact as you cast it.) (also, Opposing Intentions' rules text really should be in one paragraph I think)
Carrion 3 (Sacrifice three or more creatures: Return this card from your graveyard to the battlefield. Carrion only as a sorcery.)

My hub.

I like proofreading and editing, so if you want your set text's language, formatting and syntax touched up, I'm available.

Sun, 2017-03-05 22:04
thehuw
thehuw's picture

Thoughts on these mechanics:

  • Adapt is alright, but worries me in that it might lead to stalled game states as two players with adapt creatures leave them tapped in an attempt to out-big each other. Creatures that grow gradually for free can be deceptively powerful, too, so keep that in mind - and the example card you give is a 2/2 for 1 mana symbolBlue mana symbol, which blue never gets without a drawback of some kind.
  • Scourge is a pretty reasonable, straightforward mechanic but the wording is a little awkward - Fluffy's suggestion would fix it. He's also correct that the two different effects should be in a single paragraph.
  • Replace... really isn't that great. I love Kor Skyfisher too, but mechanics that read as pure downside just aren't really done nowadays, since it's hard to find design space for them that isn't just using them to justify a mana cost discount.
  • Carrion is really concerning. Anything that lets you recur something from the graveyard without spending mana, especially if it feeds the graveyard itself, is very, very dangerous - it's not at all hard to go infinite this way or do various other degenerate things (look at the sorts of things dredge can do, for instance).
  • Bloodrush is bloodrush, not much more to say about that. It's a fine mechanic and I'm glad to see it return.
  • Safeguard's fine, but wants to be worded like totem armor is (see, for example, Snake Umbra) otherwise it won't actually save the creature from lethal damage.

Red mana symbolWhite mana symbolBlack mana symbol
Set Huwb
They/them pronouns, please.

Sun, 2017-03-05 22:06
pkStarStorm
pkStarStorm's picture

@fluffyDeathbringer Yeah, those sound a lot better than what the reminder text was before. I wasn't sure if Opposing Intentions' text should be in one paragraph since the second ability depends upon the scourge cost, but I changed it anyway.

Sun, 2017-03-05 22:11
fluffyDeathbringer
Moderator
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My hub.

I like proofreading and editing, so if you want your set text's language, formatting and syntax touched up, I'm available.

Sun, 2017-03-05 23:44
pkStarStorm
pkStarStorm's picture

@thehuw About replace, we were trying to find a mechanic that fit the theme of replacing something with something better, and we also wanted a mechanic that played nicely with etb effects. Replace plays too much into the set so it probably won't be "replaced". Carrion on the other hand, I understand your concern. I can see it becoming extremely degenerate. For now, I gave it a cost as well, which should fix the problem somewhat, although it is subject to change if it's still too powerful.

Wed, 2017-03-22 00:44
pkStarStorm
pkStarStorm's picture

Here are the ally-color draft archetypes and their corresponding arcuns. Enjoy!

The Ally Archetypes
Azorius ETB Effects/Blink

The Blue mana symbolWhite mana symbol archetype is based around playing creatures that bring additional value upon entry and then blink them until you're drowning in value. Replace, though primarily being a drawback, can also help you by allowing you to play creatures with etb effects again and again.

Dimir Artifact Sacrifice/Midrange

The Blue mana symbolBlack mana symbol archetype is based around sacrificing artifacts and getting value out of artifacts that are no longer useful. Along with sacrificing artifacts, Blue mana symbolBlack mana symbol also allows you to play defensive creatures early game while dropping massive bombs midgame and late game.

Selesnya Tokens, Tokens, and more Tokens

This White mana symbolGreen mana symbol archetype has a straightforward gameplan. Try to flood the board with a lot of small creatures, then buff them with anthem effects until they become formidable threats. Having a lot of creatures allows you to have more creatures to sacrifice to carrion, which is an additional bonus.

Gruul Stompy/Beatdown

This is a classic Red mana symbolGreen mana symbol archetype, stompy. The gameplan for Red mana symbolGreen mana symbol is to survive early game by dealing burst damage, and then drop massive threats late game, often finishing the game. Red mana symbolGreen mana symbol is always aggressive, attacking each turn, demolishing the opponent's life total.

Rakdos Artifact Aggro

This archetype plans on playing quick threats, fueled by artifact synergy, and hopefully end the game before the opponent can react. Red mana symbolBlack mana symbol also has access to a bounty of removal spells, allowing you to get rid of threats you can't deal with.

Wed, 2017-03-22 22:22
Raklarta
Raklarta's picture

The main problem I see with the arcuns is that not all of them are arcuns. The dimir, gruul, and rakdos ones are the best at being arcuns, but the selesnya one is only kinda, and the Azorius one is't an arcun at all. The defintion of an arcun(Helpfully provided by thehuw, the man who coined the term I think, on his account) is that it shows a possible archetype to follow, and rewards you for following that archetype. The problem with the Selesnya one is that it doesn't actually make tokens. It's not wrong, per se, but it does feel like it's not actually ppushing the tokens arcetype. Just giving them a bonus isn't something you can build your deck around, and arcuns are suppopsed to do that. The Azorius one falls under neither category. It's just an uncommon that happens to be useful in the deck. An azorius uncommon would blink something, and then say, "If you do, ..." that sorta thing. That's not the only way to do it, but it's probably the most straightforward. Yours just is good when it gets blinked. It doesn't actually help the deck function. It helps WHEN the deck functions. But the other three seem good as arcuns.