Card of the Week Contest #152: Plane Shift (Not the 7th Level Spell)

continued...
Wed, 2017-01-25 14:12
thehuw
thehuw's picture

@Mahx:

  • There probably is a way to make See Invisibility work, but I'd question whether you should keep pushing it when the required wording is evidently so awkward. The current wording doesn't work, because "this does not affect..." isn't recognized by the comprehensive rules - this is one of those effects that's both unintuitive and hard to translate into syntax. Drop this.
  • The Eternal Plane is a bad design for a plane. Obviously some planes will benefit certain strategies more or less, but completely hosing a certain color for as long as you're on a plane does nothing but annoy people - black players will lose a lot of board presence and find a substantial part of their deck nonfunctional, and mono-black players can't do anything - especially since, without the ability to produce black mana, you can't roll the planar die more than once each turn, and if you can't do that then all you can do is play a land.
  • Spellguard Shield is kind of interesting, and a novel use of protection. My one quibble is that Equipment doesn't usually tap (for the same reason Auras don't) - you could solve this with an "activate this ability only once each turn" rider instead of the tap cost.
  • Plane Shift is probably balanced, but effects that interact with Planechase mechanics specifically are rare enough that restricting them to one color probably isn't a good idea. It also takes away one of the biggest draws of Planechase, the randomness; there's a reason Fractured Powerstone just lets you roll the planar die rather than choose specifically to planeswalk or whatever.

Red mana symbolWhite mana symbolBlack mana symbol
Set Huwb
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Praise Vectron.

Wed, 2017-01-25 14:33
fluffyDeathbringer
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Mahx, you've been told already. No pre-votes. Pick one.

Remind yourself that overconfidence is a slow and insidious killer.

Wed, 2017-01-25 15:45
Mahx Michael
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Relax, theres no woting going on...

@thehuw
Yes I remembered I originally meant to make the Black mana symbol become Colorless mana symbol instead of removing them on The Eternal Plane. I was also aware that a color-hate plane would be way too unbalanced, and pretty much just listed it to went some ideas.
Compared to Fractured Powerstone wich is a permanent, Plane Shift is a spell that might be used one time, so it's not that bad. It's the kind of spell that would come in really handy in some situations, but that also has to be timed properly to make real good use of it. Compared to the other planar spells I've made (separate set), this one is rather balanced of sorts. Like Collective Walking: (Enchantment) Planeswakers you control have "Tap symbol: You may planeswalk".

Also, thanks to the new Aether Revolt block: Yes, from now on, equipments will tap a lot! I'm reffering to the improvise ability of course.

But I had pretty much discarded the ideas of The Eternal Plane and Plane Shift before I even posted this. Just wanted to se how you guys reacted to them

Wed, 2017-01-25 15:46
thehuw
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Post them elsewhere, then. This is what the Miscellaneous Card Design Thread is for.

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Praise Vectron.

Wed, 2017-01-25 16:14
Mahx Michael
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OK. Sorry

Thu, 2017-01-26 07:48
Tahazzar
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ENTRY

A very old design of mine that I remixed for this contest:

Tahazzar wrote:
Demogorgon 4 mana symbolGreen mana symbolBlue mana symbolBlack mana symbolBlack mana symbol
Legendary Creature — Demon Mythic Rare
Hexproof, lifelink, wither
Whenever ~ attacks, put a -1/-1 counter on each of up to four target creatures.
Green mana symbolBlue mana symbolBlack mana symbol: Gain control of target creature with a -1/-1 counter on it for as long as ~ remains on the battlefield.
“Do you tire of mortal life so much that you seek to end it at the hands of Prince Demogorgon?”
4/8

render

BONUS
Promo variation with foiling and alternative art for good measure:

Spoiler:

design notes
Damn. This might need "the shuffle into library when put into grave" -cause. Strangely enough, not because it's a big dumb fattie (although reanimating this is preeetty nasty), but because it's part of Demogorgon's flavor (as in how in demon lord's are banished into the abyss upon death). On the other hand, the design feels appropriate complete and that flavor text is just solid good stuff (shuffle cause would have to replace it).

Another arguable thing in this design is the presence of Green mana symbol. I don't think it's that much of a problem, especially when we take in the full of flavor/story of Demogorgon (plus hexproof and wither/infect are both Green mana symbol so whatever, right?).

I could have used infect instead of wither, but... Well, infect is a divisive and parasitic mechanic so I opted to go with wither instead.

I placed the "put a -1/-1 counter on each of..." trigger on attacking to promote a bit more interactive play since it has hexproof, which makes it more likely that Demogorgon gets to attack at least once, which also makes the usage of the last ability more interesting.

Another thing comes to mind: Maybe instead of putting -1/-1 counters on attacking, it could deal "1 damage to each of up..." which basically amounts to same thing except you also gain life this way and it would "utilize" the wither ability more? It might feel too much like pinging which is something none of its colors do. It would also now make it crucial that you do know what wither does for the card to make any sense (but would you really print it in a set in which wither wasn't a thing?).

So another variant could be:

Tahazzar wrote:
Demogorgon 4 mana symbolGreen mana symbolBlue mana symbolBlack mana symbolBlack mana symbol
Legendary Creature — Demon Mythic Rare
Hexproof, lifelink, wither
Whenever ~ attacks, it deals 1 damage to each of up to four target creatures.
Green mana symbolBlue mana symbolBlack mana symbol: Gain control of target creature with a -1/-1 counter on it for as long as ~ remains on the battlefield.
If ~ would be put into a graveyard from anywhere, reveal ~ and shuffle it into its owner’s library instead.
4/8

Some numbers stuff about the current variation:
Demogorgon costs 4 colorless mana + 4 colorful mana totaling to eight mana. It has 4 power and 8 toughness. When it attacks it can divide up to four -1/-1 counters and another four -1/-1 counters when it hits a creature (wither), totaling in eight -1/-1 counters. It also (happens) to have eight lines of text. Then you could also think that it gets one ability keyword for each of its colors.
Not actually important, but it just kinda feels good if you're obsessive in certain ways.


For anyone interested the original design from many years ago (2007 or so) was:

Tahazzar wrote:
Demogorgon, Prince of Demons 4 mana symbolGreen mana symbolBlue mana symbolBlack mana symbolBlack mana symbol
Legendary Creature — Demon Mythic Rare
Deathtouch, lifelink
Black mana symbolGreen mana symbol: Put a +1/+1 or -1/-1 counter on target creature.
2 mana symbolBlue mana symbolBlack mana symbol: Gain control of target creature with +1/+1 or -1/-1 counter on it.
4/8

While mixing various types of counters is an interesting concept, it's obviously rather problematic. It would justify the Green mana symbol in the mana cost perfectly though.

Wiki entries on Demogorgon
Wikipedia: Demogorgon (Dungeons & Dragons) wrote:
Demogorgon can charm enemies or drive enemies insane with his gaze, depending on which head's eyes are met; if both heads lock their gazes on a single target simultaneously, Demogorgon can hypnotize foes. His whip-like tail has the ability to drain the life energy right out of a living foe. His tentacles cause living creatures to rot away, as if by some sort of rapid leprosy. Because each head is a separate personality that each controls his body, Demogorgon may act twice as often during combat as he should be able to.

...

Demogorgon lives on the 88th layer of the Abyss, known as Abysm, the Brine Flats, or Gaping Maw. This is a layer consisting of a great sea of briny water broken by tall, sharp, ugly, rocky prominences rising out of the endless murky water into a sky of yellow mist. Demogorgon's palace is two twin towers shaped very roughly like tightly coiled serpents that are covered with sharp, ugly fin-like features and spines, and crowned at the top with skull-shaped minarets.

...

Numerous isles dot the layer, but they all resemble Demogorgon's palace: twin rookeries rising straight out of the sea and into the sky. The only significant landmass of the layer is a vast jungle-covered continent. Here, Demogorgon's capital city of Lemoriax is located.


Forgotten Realms Wiki: Demogorgon wrote:
Demogorgon preferred to avoid direct conflict, instead using magic to help his servants. Demogorgon could hypnotize with a gaze or drive creatures around him to terror and insanity just at the sight of him. His whip-like tail had the ability to drain the life energy right out of a living foe. His tentacles caused living creatures to rot away, as if by some sort of rapid leprosy. He was extremely resistant to magic.

"The only limit to my freedom is the inevitable closure of the universe, as inevitable as your own last breath. And yet, there remains time to create, to create, and escape. Escape will make me God."

Wed, 2017-01-25 17:57
NemaAkos

Not that anybody will know what this refers to, but oh well...

Blockade at Antera Blue mana symbol
Instant Common
Counter target creature or Vehicle spell with less power than a Vehicle you control. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.

Should synergize nicely with those Consulate Dreadnoughts.

Thu, 2017-01-26 11:01
Mahx Michael
Mahx Michael's picture

OK. Let me give this one more try. If it doesn't work I'll go for the shield.

Old
See Invisibility 1 mana symbolBlue mana symbol
Instant Uncommon
Creatures your opponents control that can't be blocked, can be blocked by creatures you control until end of turn. (Ignore all "can't be blocked" effects on those creatures.)
Abilities such as flying, intimidate, fear, menace, protection and "this creature can't be blocked by..." abilities, still works the same way they would before this spell was cast.

Wed, 2017-01-25 20:29
thehuw
thehuw's picture

Mahx, that's worse.

Look, Magic cards have a syntax they need to follow. It's like a programming language, and it doesn't recognize certain constructions. It certainly doesn't recognize "abilities such as", the same way it doesn't recognize "may give another permanent or player hexproof or shroud" from two weeks ago. It may seem obvious to you how the effect works or how it's "supposed" to work, but that doesn't matter if it doesn't actually work.

What I was trying to say in that first response was that, while it's probably technically possible to remove "can't be blocked" and nothing else, you shouldn't do it. Aside from the complexity of wording and basically having to invent a whole new construction for this effect alone, "can't be blocked" should mean "can't be blocked". It's the same reason there are almost no cards which can make something lose indestructible.

I'll reiterate what I said: drop this.

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Set Huwb
They/them pronouns, please.
Praise Vectron.

Thu, 2017-01-26 07:42
Tahazzar
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Mahx Michael wrote:
See Invisibility 1 mana symbolBlue mana symbol
Instant Uncommon
Creatures your opponents control that can't be blocked, can be blocked by creatures you control until end of turn. (Ignore all "can't be blocked" effects on those creatures.)
Abilities such as flying, intimidate, fear, menace, protection and "this creature can't be blocked by..." abilities, still works the same way they would before this spell was cast.

Hmm... Well, you're certainly in a pickle. While it's a bit of flavor fail I guess, I would just settle for an ability that just enables you to block everything. Also, "See Invisibility" is such a boring name, why wouldn't you use just a cooler such as "True Sight" which is a name for a more powerful variant of that spell?

So my suggestion (EDIT: Updated):

Tahazzar wrote:
True Sight White mana symbolBlue mana symbol
Enchantment Rare
Effects that cause opponents and permanents they control to be illegal targets for spells and abilities you control don’t apply.
Effects that cause creatures you control to be unable to block creatures opponents control don’t apply.

Also, here's a render for kicks:
render

As far as I know, "ignore", "effect, and "source" all are legal terminology in mtg rules... You could also mayhaps go with "... don't apply" instead of "Ignore effects..."

Mirror Gallery: "Don't apply" example.
Leonin Arbiter: "Ignore this effect" example.
All cards with indestructible reminder text have "that say", but reminder isn't exactly strict.

From the comprehensive rules though:

Magic: The Gathering Comprehensive Rules (January 20, 2017) wrote:
121.4. If a permanent with an ability that says it can’t have more than N counters of a certain kind on it has more than N counters of that kind on it, all but N of those counters are removed from it as a state-based action. See rule 704.

EDIT: It might work! Stick out your tongue Also, I think you could sneak something like "... except for <list of keywords>" somewhere in there if you wanted to "revert" to more to the original version. Updated the text and image renders.

"The only limit to my freedom is the inevitable closure of the universe, as inevitable as your own last breath. And yet, there remains time to create, to create, and escape. Escape will make me God."

Wed, 2017-01-25 21:21
grishnax
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The Final Boss
BEHOLD!!!


(Mossbridge Troll says that regeneration can work this way.)

Thu, 2017-01-26 05:28
Reality Glitch
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Why regenerate? Why not indestructible? Also, Hello! Haven't seen you in quite some time.

Thu, 2017-01-26 05:35
marioware2
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I assume so that it gets removed from combat!

Thu, 2017-01-26 06:48
Heads vs Tails
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Current Set:
Dabriohm: an equipment & threshold set. http://magicseteditor.sourceforge.net/node/8723

Thu, 2017-01-26 08:20
Reality Glitch
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@marioware2: That doesn't change much. Though it would allow kill-spells to work similar to targeted fogs and "can't be regenerated" still works on it, I'm not sure if such a niche interaction is worth the player confusion that is the reason for WotC making the switch from regen to indy.

Thu, 2017-01-26 13:03
Mahx Michael
Mahx Michael's picture

Added render to my new entry. Im not really sure what the spellguard shield looks like, since I've never really encountered one in a DnD game before. Does this render art describe it somehow?
I actually came over the spellguard shield when browsing the internet trying to find the actual name of the Appletree Sheild. Do anyone now its real name?

Thu, 2017-01-26 19:02
aquaumisa
aquaumisa's picture

So something about D & D right? Well, what about a meme?

Dread Gazebo 2 mana symbolBlack mana symbol
Creature-Horror Uncommon
Indestructible
4 mana symbolBlack mana symbol, Sacrifice ~: Destroy target creature.
"It's too late. You've awakened the gazebo."
0/2

It's just an ordinary gazebo, but when you get frustrated enough, bam it eats you.

Step: zero to one

Blue/black mana symbol <3 Blue/black mana symbol

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Dive into the Planear Ocean and explore whole new worlds!

Fri, 2017-01-27 00:56
grishnax
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@Reality Glitch: I made it regeneration instead of indestructible because of two reasons.
1. In D&D, one of the Tarrasque's abilities is to regenerate at absurdly fast rates and I wanted to put that flavor in there.
2. It's flipping awesome! I like mythics that have a "WOW!" factor to them. And in my opinion, Indestructible is a lot less interesting than "It regenerates forever!" Not necessarily more powerful, mind you, but more interesting.

Fri, 2017-01-27 01:07
marioware2
Moderator
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@Glitch: Not niche at all! Doom Blading a 10/10 indestructible versus a 10/10 that regenerates itself is a huge deal when it comes to mitigating damage or trying to race.

Fri, 2017-01-27 10:50
Nazsmith
Nazsmith's picture

Unsuspecting Treasure 4 mana symbol
Artifact Rare
~ enters the battlefield with four sleep counter on it.
Tap symbol: Add one mana of any color to your mana pool.
Whenever a creature an opponent controls deals combat damage to you, remove a sleep counter from ~. Then if ~ has no sleep counters on it, transform ~.
/////////////
Ravenous Mimic
Artifact Creature - Mimic Rare
As long as ~ is blocking, it has first strike.
2 mana symbol: Ravenous Mimic gets +1/-1 or -1/+1 until end of turn.
2 mana symbol: Ravenous Mimic gains your choice of first strike, flying, lifelink or vigilance until end of turn.
4/4

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Fri, 2017-01-27 16:02
Reality Glitch
Reality Glitch's picture

I don't think Ravenous Mimic should be an artifact on its back face. It imitates wooden chests, but isn't actually wood.

Fri, 2017-01-27 18:03
Asthanius
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@Reality Glitch: I mean, it /could/ be made of wood. It's entirely possible that Mimics are a type of elemental or something that just happens to look like a chest.

Fri, 2017-01-27 19:20
bazzboda

In dnd they are an ooze, able to alter their shape, colour and texture, much like a cuttlefish.

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Fri, 2017-01-27 20:41
Reality Glitch
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So "Creature -- Ooze Shapeshifter" would be most accurate.

Sat, 2017-01-28 03:11
bazzboda

Exactly.

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Put mtg.design urls between a [img=375x523] and a [/img] to make them normal sized renders.

Sat, 2017-01-28 06:10
Touhoufanatic
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so, my castle Ravenloft idea. nothing seemed to work for it. so I'm falling back to my replacement, every mages backup. Cantrips!

Rep;aced first pot image as well, but i
ll put it here just in case as well.

Produce flame

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My colors

Mon, 2017-01-30 11:00
Leviathan

My last-minute entry! Based on the 7th level wizard spell of the same name.

Finger of Death 3 mana symbolBlack mana symbolBlack mana symbol
Instant Uncommon
Destroy target creature. If that creature was a Human, return it to the battlefield under your control at the beginning of your next upkeep. It becomes a Zombie in addition to its other types.

Sat, 2017-01-28 16:08
jacqui-pup
Featured Set Editor - Best Set of 2015 - Community Award
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@touhoufanatic: So this is Forked Bolt, but in exchange for not hitting creatures you get the ability to play it at instant speed for free in any deck. Uh.

@Leviathan: "At the beginning of your next turn" is a bit odd, I'd make this either "the next end step" or "your next upkeep" depending on power level.

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Mon, 2017-01-30 09:33
Fermat

The Nine Hells (also called Baator, which I had to use in the name because "The Nine Hells" is too long) is the lawful-evil-aligned plane in D&D and home to the devils (compare the Abyss, the chaotic-evil-aligned plane, where the demons reside). Asmodeus is the archdevil of the ninth layer, Nessus, and is above all other archdevils. According to the lore, only the strongest holy spells can even hope to hurt him and his power is such that he can effortlessly (and permanently) polymorph other creatures, even other archdevils who are each powerful in his/her own right. Pit fiends are the most powerful non-archdevils in the hierarchy.

Sun, 2017-01-29 17:21
Flo00
Flo00's picture

DOn't know anything about DnD, but how about this:

"It's not difficult to make Magic players feel smart." - Mark Rosewater
Furthermore, I consider that Carthage must be destroyed.

Mon, 2017-01-30 01:55
fluffyDeathbringer
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Pit is now a creature type? Big smile

Remind yourself that overconfidence is a slow and insidious killer.

Mon, 2017-01-30 02:47
bazzboda

@Fermat, sorry to mention but considering often times he is a 4/4 unblockable, paying 5 mana to generate a 5/5 while in the long term can be good it just seems needless, however if he were a much more fair size even a 3/3 this would be more useful especially since it is a very powerful ability, also considering how much red mana he needs in the first place, the first ability could use a red mana. Further polymorph effects are simpler and less confusing being exile, red's example being Divergent Transformations. I do agree with the Deathbringer on pitlord, I would just say its a devil.
Actually protection from non white simply seems to be too much in general, and makes it pretty un interactive, you might want to change it to "can not be the target of non white spell" or just "can't be blocked by non white creatures".

New card game development, resource centre.
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Mon, 2017-01-30 09:46
Fermat

@fluffy: Sorry. I meant a Devil token named "Pit Fiend." Fixed.

@bazz: Adjusted P/T and the first activated ability as suggested. I like "nonwhite," though. He's supposed one of the most powerful beings in the D&D multiverse, so I thought he deserved an encompassing term that's not unlike Progenitus's "everything."

Mon, 2017-01-30 11:00
Leviathan

Finally found a good image for a render, now if only I could come up with some good flavor text...

Mon, 2017-01-30 11:09
Mahx Michael
Mahx Michael's picture

@Leviathan
Something like this maybe?:
One touch and it will fall. One more and it will rise again!
(There might be other words that fit better than it, like they or you or whatever...)

Mon, 2017-01-30 12:48
Daij_Djan
Moderator Best Set of 2016
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This thread is now closed, the poll can be found here.

And here's the next challenge!

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.