Card of the Week Contest #151: Class Action

Thu, 2017-01-19 22:32
Mort's picture

Invalid Entry
Just finished touching up a new Riku of two Reflections 'clone tribal' commander deck, so lets create a card that can reset all these clones...

Assume Identity 1 mana symbolBlue mana symbol
Instant Rare
Exile all shapeshifters you control, then return them to the battlefield under your control.

Nevermind, just remembered that shapeshifters are a race not a class A sad 'frowny'

Fervent Uprising 2 mana symbolRed mana symbol
Enchantment Rare
If a triggered ability of an Ally permanent you control would trigger, that ability triggers an additional time.
Zendikar is no place for cowardly.


EDIT: Updated the wording to iron out some minor syntax problems.

Thu, 2017-01-19 20:37
finofashark's picture

Changed just to this entry: Added looting for FlavArrrrr

Should this now be mythic based on power?

Brazen Plunderer Red mana symbolRed mana symbol
Creature - Turtle Pirate Rare
Blue mana symbol, Tap symbol: Draw a card, then discard a card
2 mana symbolBlack mana symbolBlack mana symbol, Discard a Pirate: Destroy target creature, if that creature was a ninja its controller discards two cards.

Will set a creature type and art tomorrow some point when I get time

Wed, 2017-01-18 14:16
Mahx Michael
Mahx Michael's picture

Ally needs to be capitalized. To make sure noone mistakes it for being an allied player, maybe you should write "Ally creature"?

Final update to my render. Thanks a lot Daij_Djan! A happy smile

Wed, 2017-01-18 18:29
Reality Glitch
Reality Glitch's picture

@Mahx: While I due find you card humorous, I think the name alone (plus flavor text) puts it squarely in silver-boardered territory. Small fix though (either changing name/flavor-text or boarder color), and probobly just me nit picking.

@Mahx: Mort has proper wording in that regard, but only if they want it to be equivalent to saying "If a triggered ability of an Ally permanent or spell you control triggers, that ability triggers an additional time." Since you don't control anything not on the battlefield or stack. If they wanted other zones to be effected it would be "If a triggered ability of an Ally permanent or spell you control, or an Ally card you own not on the battlefield triggers, that ability triggers an additional time."

Wed, 2017-01-18 19:42
Mahx Michael
Mahx Michael's picture

@Reality Glitch
I dont think my card should have silver boarders. You are probably indeed nit picking right now... If I used the bear as a render art, probably yes, but no.
As for Mort's card, I am totally fine about how it is worded. Just pointed out that Ally should be capitalized while it is a creature type.

Wed, 2017-01-18 21:18
Moderator Best Set of 2016
Daij_Djan's picture

Well, if Hot Soup works in black borders, then Mahx card should be quite fine as well Winking smiley

Or as MaRo once wrote: Add card should only have silver border if the gameplay requires this - not due to flavor alone.

Wed, 2017-01-18 21:53

Old Entry
Shadow Play Blue/black mana symbol
Instant - Arcane Common
Create two 0/1 black and blue Illusion Ninja creature tokens. They have “This creature cannot block and cannot be blocked.” and “Whenever this creature becomes the target of a spell or ability, sacrifice it.”
Any shadow could hide a thief. But the living shadows that distract the guards of Kamigawa conceal something much more dangerous.

Wed, 2017-01-18 21:37

@fluffyDeathbringer: No, but Ninja is.

Wed, 2017-01-18 21:37
Reality Glitch
Reality Glitch's picture

And creating tokens is the A side of tribal as an A/B mechanic the challenge wants the B side.

Wed, 2017-01-18 21:44

Hmm. You know what? It's debatable whether my card "cares about" ninjas (although it's specifically designed to be played with them). So I've got another idea.

Kama 2 mana symbol
Artifact - Equipment Uncommon
Equipped creature has first strike.
Black mana symbol: If equipped creature is a Ninja, it gains deathtouch until end of turn.
Equip 1 mana symbol

Wed, 2017-01-18 21:46

Would that equipment do?

Thu, 2017-01-19 03:33

Vhan Chorselle, the Dagger:


Thu, 2017-01-19 16:10

Soldier tribal is an interesting thing to explore. Every color has the same opportunity to have soldier creatures, each with their own overarching motives. For my entry, I have a blue control spell that cares if it's target is a soldier. It works in a pinch if the target isn't one, but the effect is more potent on a soldier creature.

(Couldn't use MSE due to being on vacation so had to use MTG Cardsmith for render)

Compelling Propaganda 2 mana symbolBlue mana symbol
Enchantment - Aura Uncommon
Enchant creature
Enchanted creature doesn't untap during its owner's untap step.
You control enchanted creature if it's a Soldier.
Swords win battles. Words win wars.

Thu, 2017-01-19 12:49
Mahx Michael
Mahx Michael's picture

But it still doesn't untap even if you control it? To make it more useful, you could add a "1 mana symbolBlue mana symbol, Tap symbol: Untap enchanted creature".
You could also have the cost only be 1 mana symbolBlue mana symbol and no tap. Then you have the advantage of being able to untap your creature multiple times each turn (but it might not fit the flavor).

Does the old artifact rules count for modern cards?

Thu, 2017-01-19 13:00

Yeah, if you control it, you can untapped it. It doesn't untap during its owner's upkeep, not it's controller's. So if you control it, that part of the rules becomes irrelevant and you can still untapped it. Unless that's not really how it works.

Thu, 2017-01-19 13:11
Reality Glitch
Reality Glitch's picture

You need to say "Enchanted creature doesn't untap during it's owner's untap step." premanents don't normally untap during upkeeps.

Thu, 2017-01-19 13:16

Silly me, I thought the untapped step was part of the upkeep phase. Thanks for clearing that up for me!

Thu, 2017-01-19 15:33
Inverness's picture


That is some awesome design. My only complaint is that I have a hard time thinking of an assassin as White mana symbol. It takes away from the flavor a bit IMHO. I'd be curious on the reason for that in the design? Maybe I'm just missing something.

Thu, 2017-01-19 15:40
Inverness's picture

Finally came up with a design I kind of liked. I love Shamans as a creature type- my very first constructed deck was a Red/green mana symbol combo deck involving Sachi, Daughter of Seshiro and Comet Storm. I still play it to this day.

Reckless Master

The idea behind this card is that, during the Conflux, Jund begins flooding with blue and white mana, upsetting their natural balance. One group of shamans decides that they have to just roll with the changes, thus why the abilities have good effects as the cost and the downsides as the actual effect. They are reversing things, changing them up, to try and adapt.

I'm sure there are some broken combos you can do with this card (I can think of one that I really like off the top of my head- Sundial of the Infinite).

Thu, 2017-01-19 16:34
Liz the Goddess
Liz the Goddess's picture

I've returned, hopefully, and with a card that is very.... me.

I like bears.

Fri, 2017-01-20 14:42

So here's my entry:
Attending Squire 1 mana symbolWhite mana symbol
Creature - Human Soldier Uncommon
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Attending Squire is paired with another creature, each of those creatures gets +1/+1. If the creature paired with Attending Squire is a Knight that creature has double strike.
I am not sure on the wording, but I think this is how it should works. I really feel as though soulbond is a really underutilized and unexplored.
Edit: Uploaded the the render


Thu, 2017-01-19 20:39
finofashark's picture

Updated entry with a render back up this page a bit

Turtle Pirate yo ho ho

Thu, 2017-01-19 23:20
shiftyhomunculus's picture

Shamelessly entering my own challenge, and continuing the academic theme from last week!


Research Coordinator 2 mana symbolBlue mana symbol
Creature - Human Advisor Rare
1 mana symbol, Tap an untapped Advisor you control: Investigate. (Create a colorless Clue artifact token with "2 mana symbol, Sacrifice this artifact: Draw a card.")
"Knowledge isn't power, but it's a good start."

Red mana symbolWhite mana symbolBlack mana symbol
formerly thehuw
they/them, please

Mon, 2017-01-23 04:23
Wapulatus's picture


Elof, Tinkermaster Blue mana symbolWhite mana symbolRed mana symbol

Legendary Creature - Gnome Artificer

Whenever another nontoken Artificer enters the battlefield, create a token that's a copy of that permanent except it's an artifact in addition to its other types. At the beginning of your next end step, exile that token.

Blue mana symbolRed/white mana symbol : Copy target activated ability of an Artificer you control. Activate this ability only once per turn.

"No artist credit" is no valid artist credit. ~Daij_Djan



Paladin of the Fading Light White mana symbolWhite mana symbol

Creature - Knight Lord Uncommon

Knights you control gain flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Lords you control get +1/+1.

Dominaria was left ravaged and barren, yet not without hope.




A Lord Lord.

Fri, 2017-01-20 05:12
Zananos's picture

I decided to make a card after watching my boyfriend and other friends make cards and what not. Unfortunately he is on my PC a lot so I had to make it on my phone :S really struggled to find an art for it.

Dunno if teacher is an existing creature subtype, but I kind of like the idea of an academia based set Stick out your tongue


Headmistress Tatilia 1 mana symbolBlue mana symbolBlue mana symbolBlue mana symbol

Legendary Creature - Human Teacher Rare

Teacher's Union (This card gets +1/+1 for every other teacher on the battlefield)
At the beginning of your upkeep, put a 0/1 blue student creature token onto the battlefield under your control.
Tap a student you control: Draw a card



Fri, 2017-01-20 06:06

@Zananos, teacher could be substituted for advisor, and student for wizard.
By the way magic had a set with a large school theme to it, namely Uzra's Sega had blue cards from a school of mage craft named Tolarian Academia.
Also if you compare your render to others it looks a bit off.

New card game development, resource centre.
Put urls between a [img=375x523] and a [/img] to make them normal sized renders.

Fri, 2017-01-20 06:19
Zananos's picture

@bazzboda: That would be because there is no magic set editor for phones, so I had to use the only app I could find.

Yeah Urza's sets kinda fill the role in current magic. My idea for a set would involve teachers, students, advisors, tutors, and guards for creature subtypes, various sentient races for main creature types. Books, pens, papers for some types of equipment, lessons for spells, and classrooms for lands. It was just the rough idea I ran with when making her.

Fri, 2017-01-20 09:05

@Zananos, I believe would work on your phone, which actually makes crisper renders.

New card game development, resource centre.
Put urls between a [img=375x523] and a [/img] to make them normal sized renders.

Fri, 2017-01-20 17:20
Reality Glitch
Reality Glitch's picture

@Zananos: instead of [put TOKEN onto battlefield under PLAYER control] it's now [PLAYER creates TOKEN]. And that activation cost needs to say, "Tap an untapped Student you control" or else you could tap tapped Students and while nothing would happen to the Student, the ability would still activate, allowing for infinite card draw. Lastly, subtype (like creature types) always have the first letter capitalized.

Sat, 2017-01-21 15:28

Costs and wording changed according to the feedback from thehuw, it was very appreciated.

Sat, 2017-01-21 02:08
Param's picture


Wild Firestoker 1 mana symbolRed mana symbolRed mana symbolGreen mana symbol
Creature — Human Shaman
Whenever another Shaman creature you control deals noncombat damage to a player, put a blaze counter on Wild Firestoker.
Red/green mana symbol, Remove a blaze counters from Wild Firestoker: Wild Firestoker deals 1 damage to target creature or player.

Sat, 2017-01-21 02:41
Aarhg's picture

I made a new entry, as I didn't think my original one was up to par.

For this one, I came up with a tribal keyword ability named 'expertise'. It makes it possible to cast a tribal spell any time you could cast an instant if you control a creature with the same type as the spell's tribal type.

Guided Uprooting 1 mana symbolGreen mana symbolGreen mana symbol
Tribal Sorcery - Druid Uncommon
Expertise (You may cast this spell any time you could cast an instant if you control a Druid.)
Lands you control become 2/2 creatures until end of turn. They’re still lands.
“An angry druid might be a rarer sight than a winged swine, but you shouldn’t tempt fate.”
—Orn Milgren to his children

Sat, 2017-01-21 05:34
Gurfle's picture

Updated entry based on feedback, also on OG post for more in-depth edits and such

@Aargh -- Druid, huh? Great minds think alike.

My battle board!
I run a prompt board-- come on over and design some cards, will ya?

Sat, 2017-01-21 13:09
shiftyhomunculus's picture

It's my 20th birthday, and how better to celebrate than with a big ol' wall of feedback?

Nhoj2307: It feels kinda strange that a character mostly known for being a prime specimen of Ape-hood bolsters Knights instead. I also think the last ability may be a bit too strong (and it doesn't need to target - the usual wording is "tap another untapped"). Just amass this and a few Knights and you never actually need to attack, just tap out your Knights at the end of your opponent's turn (or after blocks when they're about to die) for a repeated 5-point lifeswing per Knight.

Yoshi: Word of Challenge Setter specifies that yes, Incarnation and Avatar are classes. This is a weird but functional lord - I especially like the ability to tutor directly to your graveyard - and it looks like the perfect basis for a chaotic, janky Commander deck.

Daij_Djan: A clean design with superb flavor, as I've come to expect from you. I like that it's a serviceable creature if you already have the Knight you need, which isn't often true of cyclers, especially typecyclers. Maybe searching up any Knight for one mana is a little strong, but it's quite a narrow subset, so I'm alright with this overall.

fluffyDeathbringer: Black deserves a few more theft effects, imo, and this is a superbly flavorful way of doing it. I love the idea of this guy throwing away minions to protect more valuable assets, and it's a much more creative lord design than just a static boost.

Mahx Michael: This is a very cool design. I'm not sure about the balancing, as it lets you gun down an opponent's board in short order with a few Wizards and the right mana, but I think that's sufficient setup to justify a pushed cost.

aquaumisa: This makes the choice of blocking or letting through a Samurai a lot more meaningful, which I always thought was the big flaw with bushido. I kind of think this could be a bit stronger stats-wise (I'd put it at 3/2 or 2/3).

Pixi-Rex: Perfect piratical flavor. Fluffy is correct that this ought to be legendary. I agree that the black is kinda lacking in this version at first glance, but plundering your opponent for Gold feels like a very black ability to me. One question, though - is this MSE Gold which sacs for mana, or does the Gold made by this card have no innate abilities?

Vunik: Minion tribal definitely isn't something I expected to see here. Deathtouch + menace is a really potent combination, but it's actually less so on the token, since, without a P/T buff, it'll only be able to kill one of its blockers. Still, a worthy mythic, I think.

sdfkjgh: I don't know how to assess this. It's a five-mana artifact that does nothing but make all your creatures open to Steamflogger Boss' buff. I get that it's meant to be a joke, but I don't find it especially funny, nor does it have any real applications as a card.

Heads vs Tails: "Affinity for Rebels" is a phrase that kind of makes my blood run cold. It strikes me as the kind of card that only really makes a good board presence better, so it's a little win-more, but I suppose it's also a decent mana sink for late in the game when your gas starts running out. On the fence about this one.

Sylphiod: Colorshifted Patron Wizard isn't the most exciting of cards, and I don't like that, in sufficient numbers, this lets Clerics effectively hard-counter spells. Also, why isn't this a 2/2 like the original?

Ziolang: This could do with costing one mana more (you could get away with adding an evergreen like first strike in that case). Otherwise, it's mostly mechanical sound - but, while the reminder text is technically correct, multiple instances of renown won't stack. Because the ability uses an intervening "if" clause, it checks the status of the creature on resolution, so, one the first renown trigger has gone off, the second does nothing because it recognizes that the creature is already renowned. In practice, it just lets you use the better of the two renown numbers, which is honestly still not too bad.

Celebi: Other than being a Rogue and having some slight synergy with the evasiveness schtick of some Rogues, I don't know if this really qualifies as caring about a particular tribe. It looks quite weak, too.

Aarhg: Expertise is an interesting keyword, though I would like it better if it keyed to a variable tribe (and this card had "Druid expertise"). Or is this like prowl where it keys off the card's own creature types? Anyway, this is a good trick to ambush an attacker with (maybe a bit too good), and it works nicely with Druids specifically because they tend to have mana elves to offset the disadvantage caused by losing lands.

Touhoufanatic: My main concern with this is how useful it's realistically going to be. There are only fifteen Monks in Magic thus far, and none of them are green, which means you'd be splashing an extra color just to include this.

Gurfle: Putting a repeatable team pump on a land strikes me as a bit risky - the cost is high enough, I suppose, but threat of activation is a real concern on your opponent's turn, making it a bit too easy to tank up.

Reality Glitch: I am not the biggest fan of colorless cards that aren't artifacts, Eldrazi, or somehow "other" - Spellshapers are quite an earthly lot and I don't see why this couldn't be a color (blue or red would be appropriate). You also really don't need that reminder text. How often are you going to be activating your opponents' Spellshapers? (If the intention is to let you do that, this card doesn't.)

finofashark: It's strange that this has double-red in the cost and double-black in one of the abilities without actually being multicolored. The trinket text on the last ability is cute, but that meme is old as dirt now.

Neottolemo: Of all the people I might've expected to see in rectangle form... this was not one of them. The "god eat god" riff is great. This card is a little bit crowded overall, though, and could probably afford to be a 1/1. The name is also kind of clunky - I'd cut the title, or the "Friedrich".

TheBrokenUrn: Functional, if not terribly novel - it reads as a weaker Captain of the Watch.

Mort: This might finally make Allies good - a tweaked Panharmonicon is a great look for them. Balancing is probably about right - normally I'd suggest double red but Allies are a five-color tribe so that'd be inadvisable here for ease of casting.

NemaAkos: First strike and deathtouch is a combination I am always wary of at best. This seems like sufficient setup to justify it, but the card doesn't mesh too well with the Ninja ability of jumping in to replace an unblocked attacker, since you can only equip at sorcery speed. I suppose you could put this on your attacker to discourage blocking and then ninjitsu something in off that, though.

Zachlareef: I'm guessing this is only white because of Queen Marchesa, right? I agree with Inverness that the card would be better off without it, since there is only one partly white Assassin and it's the Queen herself. The commander-damage ability is very innovative, and I like the card quite a bit overall.

Inverness: "Good stuff as costs for bad abilities" tends to read (to me, at least) as quirky for the sake of being quirky. This is very combo-friendly, though, and a thoroughly weird lord. I kind of wish it were legendary; I can see some wacky Commander brews off the back of this.

Liz the Goddess: Oh, you. Stick out your tongue In the absence of any other Courtesans, this is hard to evaluate. The regenerate ability should probably be replaced with "gains indestructible until end of turn", now that regenerate's being phased out. I'd also prefer the first ability as an activated ability, so that, for the right price, you can specify which Courtesans tie up your opponent's blockers and which ones slip past.

colovas: I don't like soulbond, but that's a personal bias. Most soulbond abilities also grant both halves of the pair the same ability so it's strange that only the Squire's partner gets double strike. There's also a P/T discrepancy between the render and the text version. (Either would be alright, imo.)

thehuw: Awful. Try again. Winking smiley

Wapulatus: Lord is a deprecated creature type and has been phased out; no creature officially has the Lord type nowadays. I'd drop the Lord buff, make this a Human (or whatever) Knight, and push the creature up to a 2/2.

Zananos: Welcome to the forums! The others are right in that Teacher isn't a creature type, so it's kind of hard to evaluate the first ability. Even looking at the last two in isolation, though, this is basically an accelerating draw engine - on your first turn after casting her you're drawing an extra card, on the second you can draw two, and it keeps rising. Archivist is the baseline for extra card draw on creatures; this has an extra blue mana compared to Archivist, but I don't think that justifies such a big boost. My suggested fix would be putting a mana cost on the last ability - say, "Blue mana symbol, Tap an untapped Student you control..." or something along those lines. Either that, or maybe make the ability you get from tapping a Student looting (draw then discard) rather than outright card draw.

sharkmagic: This is a lot better than Standard Bearer, the cheaper Flagbearer - needs a cost bump, badly. You should also append "on the battlefield if able", otherwise you can attach this to something with hexproof and suddenly none of your opponents can target anything (the same reason a creature with menace and Alpha Authority is unblockable).

Param: This works well with other Shamans, but I'm struggling to see the green in it - it could easily be mono-red. I also think it could bear to have a larger body, and you're missing a rarity (I think rare would be most appropriate).

Fermat: Flavorful, though I can't help but feel that the first ability clutters the card and has very limited applications - it's no good as a hoser, since most Voltron decks rely on cheating out Auras instead, and most decks won't have enough Equipment for it to matter.

Red mana symbolWhite mana symbolBlack mana symbol
formerly thehuw
they/them, please

Sat, 2017-01-21 13:28
Aarhg's picture

@thehuw: Yea, it's like prowl in that way. I wasn't sure how I wanted to word it at first, but I tried to keep it as short as possible, so I ended up with that.
Happy birthday as well. You're one step closer to the retirement home. Winking smiley

Sat, 2017-01-21 13:41

@thehuw: Yup, this relies more on flavor than anything else. And it doesn't even really hose. It only limits your own creatures. I wonder if bumping it to +3/+3 would make the trouble worth it, or maybe make it legendary and make the bonus huge, say +5/+5 for each equipment beyond the first?

Oh, and happy birthday. Twenty? Wow, I feel old.

Sat, 2017-01-21 16:04
Touhoufanatic's picture

@thehuw - not quiet there are 20 green monks. (unless i miscounted.)
part of it's because i'm using it in a monk duel deck i'm designing that is Green mana symbolWhite mana symbolBlue mana symbol
think i should color shift it regardless though?

for those that are interested, i write fanfiction :

Sat, 2017-01-21 18:05
sdfkjgh's picture

@huw: Trust me, it's all downhill from here... In rebuttal, imagine how insane my entry would be once The Great and Powerful MaRo finally cracks Assembling Contraptions.

It's meant to require a bit of imagination, like "If I were to do 'Assemble a Contraption', how would I do it?"

Personally, I see assembling a contraption as "Sacrifice a noncreature artifact & an artifact creature: Create a token copy of the artifact creature. It has the rules text of the noncreature artifact in addition to its own text."

Check out Hive block here.
Hey, check out my blog!

Sun, 2017-01-22 02:42

@Zananos: instead of [put TOKEN onto battlefield under PLAYER control] it's now [PLAYER creates TOKEN]. And that activation cost needs to say, "Tap an untapped Student you control" or else you could tap tapped Students and while nothing would happen to the Student, the ability would still activate, allowing for infinite card draw. Lastly, subtype (like creature types) always have the first letter capitalized.

701.19a To tap a permanent, turn it sideways from an upright position. Only untapped permanents
can be tapped.

I do agree that the wording could probably stand to change. The way Wizards words the ability on similar cards prevents this confusion.

Sun, 2017-01-22 05:32
Reality Glitch
Reality Glitch's picture

Well, the card is meant for five-color Spellshapers, so colorless helps, though I did consider making it an artifact. As for the reminder: that's more for the environment this would go in as this card inspired a set with five-color Spellshapers as a tribe and quite a few have "Any player may activate this ability." on them.

Sun, 2017-01-22 17:24
Featured Set Editor - Best Set of 2015 - Community Award
voltaic-qui's picture

Nuclear Family X mana symbolWhite mana symbolWhite mana symbol
Creature - Human Rare
When you cast Nuclear Family, create X ½/½ white Human Child creature tokens.
2 mana symbolWhite mana symbol: Put a +1/+1 counter on target Child.

Why the heck not

formerly jacquipup

"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game."

Sun, 2017-01-22 22:40
Moderator Best Set of 2016
Daij_Djan's picture

@thehuw: Big thanks for your comments, glad you like the card A happy smile And yeah, I prefer the Squire to be worth playing on its own in Limited, wich is why I won't do the 1/2 for White mana symbol reference in the end Winking smiley

Mon, 2017-01-23 05:13
Heads vs Tails
Best Mechanic of 2015
Heads vs Tails's picture

Current Set:
Dabriohm: an equipment & threshold set.

Mon, 2017-01-23 06:12

Couldn't find the artist's name, but this is artwork from Ubisoft's Assassin's Creed: Syndicate, so I thought of putting Ubisoft for the credits as I do believe they have rights to the image.

Mon, 2017-01-23 06:38
ALEX Ryugami
ALEX Ryugami's picture

Hope it's not too late.


Mon, 2017-01-23 09:17

In case Zananos wants to use it, a render with updated phrasing and done threw is phone compatible), other than that nothing changed.


New card game development, resource centre.
Put urls between a [img=375x523] and a [/img] to make them normal sized renders.

Mon, 2017-01-23 10:02

@thehuw, thank you very much for your critique, the last ability is why I wanted to push him towards mythic, and as the challenge is for the second half, feeling as if I focused it on Ape meant it felt not fully fitting. The inspiration comes from when he is on the horse in Rise, as well as the abilities showing the leadership quality and using the "men" in his army to the best effect. I will admit it was done with just the bolt of inspiration and went from there, meaning it may not be the best.

Mon, 2017-01-23 11:10
Mahx Michael
Mahx Michael's picture

I believe it should be possible to post entries for as long as the thread is open A happy smile

Mon, 2017-01-23 12:32
Reality Glitch
Reality Glitch's picture

Hey ALEX! Haven't seen you around here in years.

Mon, 2017-01-23 13:57
ALEX Ryugami
ALEX Ryugami's picture

@Mahx: Just in case I was too late to submit, since usually there's already a new contest on Monday A happy smile
@Reality Glitch: Hello, Glitch! Long time no see. Have been really busy in RL