@Daij/thehuw: I'm glad you guys like my card. I'm aware that it isn't really an entry (It's kind of only half an entry, haha). But as I said before, I'm just gonna keep it this way for lack of better ideas. Also it's a pleasure to at least make some of the people that vote on this laugh.
"It's not difficult to make Magic players feel smart." - Mark Rosewater
Furthermore, I consider that Carthage must be destroyed.
@Aarhg: Thanks for your suggestion. I liked it so much, I went with it, tweaking the numbers to gain 5 & lose 15: http://magicseteditor.sourceforge.net/node/13252#comment-290476. I even gave you design credit.
@ﻼ (Arabic "no"): Your fltxt is missing a couple of words "...it’s healthier just to deal with a problem..."
@Ziolang: See, this is something that was already shot down in the GDS 2 (search for Flint Mine). MaRo said all that needs to be said about it.
@Pixi: Your card, as submitted, is apt to cause a bit of confusion as to whether or not one draws cards if it's cast outside of your turn. A better template would be: "If it's your turn, end the turn, then draw four cards at the beginning of your next turn's upkeep. Otherwise, you win the game."
Check out Hive block here.
Hey, check out my blog!
@sdfkjgh: Glad I could help!
@sdfkjgh: Maybe. but if its not cast on your turn you win then you don't draw cards. if it is on your turn the game moves on and you draw cards next turn. I dont know.
Updated the wording of my entry in case anyone wishes to review it (http://magicseteditor.sourceforge.net/node/13252#comment-290433).
@ssdfkjgh: Personally I have never found the cons toward Artifice to be enough to prevent its creation. It's a bit more intricate than MtG tends to like in a token generator, but it's not hard to work with.
Edge of Eternities
Exile target planeswalker. If you do, search its owner’s graveyard, hand, and library for any number of planeswalker cards that share a type with that planeswalker and exile them. Then that player shuffles his or her library.
Planeswalkers, too, must fear the Blind Eternities; for even the Spark cannot protect them from all its dangers.
pierexia | segovia, the biggest smallest set ever
Updated my entry, if you're too lazy to go back to page one, here you are. (In a spoiler, to save space!)
My battle board!
I run a prompt board-- come on over and design some cards, will ya?
@Pixi: I think your card is too strong. Winning the game for casting a 4 mana sorcery on an opponent's turn seems pretty easy and abusable.
Also since ending the turn exiles Time Waste itself, I think it's second ability wouldn't be executed at all. I think it should be written before the other ability.
@Curse of Swine: I really like that card. Combines well with scry effects.
OK. Here's the render for my entry:
It might look a little cramped, should I remove the flavor text?
Also, I wasn't able to find the art I wanted, but this kind of visualizes it pretty well: Everything is slowly withering away and there is war and sombody died, idk... Another alternative I had to the render art was a picture of Salem (character), gazing out at the twisted landscape around her headquarters while plotting the destruction of mankind.
@Flo00: I think your are right about it shall exile itself. (I will add that) I can't see why it should not work with the card draw. Arcane Denial is worded like that, but maybe my design ends that efect when it exile itself?
How would you balance it out? or should I try to modify its efect so it not wins the game, on opponents turns?
Yes, the first ability on your card makes it so that the second will never trigger. Put the draw ability first and the problem will be solved.
And also, being able to win the game by only playing a sorcery on flash is way too easy. There are multiple cards that gives you this opportunity, as well as to get to draw four cards for cmc 4 is also a little too strong, while three has a minimum cost of ! (Exept from Ancestral Recall wich is vintage and restricted).
To balance it, maybe reduce the card draw to three and probably cut or add more conditions to the "wint-the-game" part.
Updated entry on page one or here it is below:
I'm not at a computer so I can't post a render, but here's my entry.
End of Days
Destroy all lands, then create an 8/8 flying black Horror creature token.
My entry: Encore
What do you guys think? Is the textbox on my render to cramped? Should I drop the flavor text?
@Mahx Michael: Tough to say, actually. Technically, eight lines are still ok - but it might still look better without the flavor text nethertheless. This probably boils down to personal preference imho.
@Mahx Michael: I think the render looks fine, not hard to read. The flavor text adds something to the card, and the art is a good fit.
I'm not sure losing a walker is viable for reducing Utter End's mana cost by 1 and making it hit lands. That's basically suggesting, to me, a walker is worth about -- which some are I s'pose. Tibalt can be cannon fodder here, but none-the-less, I feel like this card is kind of pointless and wouldn't do much anything in just about any format-- even super friends would feel kinda iffy about it, I think.
That's just my opinion, maybe I'm missin' something, I like the idea but I think it's just kind of... underwhelming? Just some friendly advice-- sorry if it sounded rude at all.
Thanks for feedback! Then my entry is complete
@Gurfle: *shrugs* I guess went too much with flavor with that one. I imagine one of the Gatewatch will die taking out a big bad somewhere down the line. If I can think of something better later on, I'll change it. Thanks for the feedback. And no worries. You weren't rude at all.
Could cost imo...
Skip your next turn. At the beginning of your next upkeep, you win the game.
(reverse final fortune)
samburley - deviantart
Dabriohm: an equipment & threshold set. http://magicseteditor.sourceforge.net/node/8723
Are you talking about my card or Gurfle's?
Ahh, never mind. You where reffering to Fermat's card...
Hm, how about this?
As an additional cost to cast ~, sacrifice a planeswalker.
Exile target permanent.
"Is it really a victory? It sure doesn't feel like one."
@Fermat: That's an awesome new type of mana - really like it! Nice way of doing rather subtile "signature spells".
Didn't see others' entries, so hopefully this one is not same.
End of the World
Each player loses the game. (The game is a draw if all players lose simultaneously.)
"Life is meaningless once we know it will end soon."
Almost missed it:
Let the chaos fill your soul, changeing mind is our goal so that noone can us control.
Devastating Impact deals X damage to each creature and each planeswalker. If a permanent dealt damage this way would be put into a graveyard from the battlefield this turn, exile it instead.
When the sky itself falls, not even ashes will remain.
@Pixi-Rex: I still don't think a spell can continue resolving after it exiled itself. But it's just a feeling.
EDIT: Forget what I just wrote. Part the Waterveil does the same thing and it works perfectly. X)
@Fermat: I think we've found this week's winner!
This thread is now closed, the poll can be found here.
And here's the next challenge!