Card of the Week Contest #150: All Good Things Must End

Mon, 2017-01-09 20:37
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture



Welcome to the Card of the Week Contest! To participate in this Contest you'll have to design a card along the contest guidelines and throw it into the arena with other competitors' entries! At the end of each week, a winner will be determined by forum poll. The winner's card will be rendered and featured on the Welcome page, and the winner decides the challenge for the next week's Contest!

Here we go, competitors: our hundred and fiftieth challenge!


The winner of the "It's Christmas time!" poll was Inverness with...

And the challenge issued by our winner was...

Inverness wrote:
Since the holiday season is coming to a close... design a card that represents an ending of some sort.

To increase your chances of winning and to also make creating the poll easier on whomever is doing so, please try to use a render.
Additionally, please try to keep your entry edits all in one post - if you need to change it you can put your old entry in a spoiler marked "Old entry" and leave the newest rendition to be seen. Just use the edit button in the bottom/right of your original post.

And now, time to begin the challenge!

Best of luck, competitors!

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Tue, 2017-01-10 18:11
Vunik
Vunik's picture

Realm's Unmaking 3 mana symbolWhite mana symbolBlack mana symbol
Sorcery Mythic Rare
Exile all cards from all graveyards, then destroy all creature and planeswalkers.
All things, even entire worlds, must come to a blessed end.

Edits
  • Changed CMC to 5
  • Changed card type to sorcery
  • Added render

Vunik's Neverending Hub

TWOK is the best!

Mon, 2017-01-09 20:55
aquaumisa
aquaumisa's picture

Last Sprint 1 mana symbolBlue mana symbolRed mana symbol
Sorcery Rare
Take an extra turn after this one. At the beginning of that turns end step, your life total becomes 1.

A twist on the final fortune effect, but with a different modifier where you still have some sort of chance. Buuut even a stiff breeze could end you if you aren't careful with this.

Step: zero to one

Blue/black mana symbol <3 Blue/black mana symbol

Self professed Love Live fan.

Dive into the Planear Ocean and explore whole new worlds!

Mon, 2017-01-09 22:37
spazlaz

Wed, 2017-01-11 23:22
Gurfle
Gurfle's picture

I made this a while ago and already decided to scrap my old entry. Went with some season ending stuff, I think it's kinda neat.

(and yes, it is a snow enchantment only for flavor)

Edits: Thank you for feedback, but I also forgot an important thing about Magic;
Enchantments don't tap. (or at least, not very often.)
So, I bumped up the positive cost to being a repeatable life gain and draw engine in green for 4 mana, but it's very easy to lose a coin flip. Made "Grasp of Winter" less harsh so as to make it playable (flavorwise it should be MORE harsh but I'll let it slide), and it's very easy to win a coin flip. Sometimes, unless you're me. I also turned "Grasp of Winter" black, for no good reason other than death and stuff.

Things I'm considering:
-Removing "Snow" enchantment
-Ditching card entirely because lack of tap may cause issues

Old
Bolas' Chains Black mana symbolBlue mana symbolRed mana symbol
Enchantment Rare
When ~ enters the battlefield, destroy all enchantments with Oath in their name.
When ~ enters the battlefield, remove one loyalty counter from each planeswalker.
Each planeswalker comes into play with one less loyalty counter.
For the sake of my power, I will end your puny lives.
-----------------------------------------------------------------------------------------------------

My battle board!
I run a prompt board-- come on over and design some cards, will ya?

Mon, 2017-01-09 23:04
4d20
4d20's picture

End of Predation X mana symbolX mana symbolGreen mana symbolGreen mana symbolGreen mana symbol
Creature - Cat Spider Mythic Rare
Devour 2, evolve
When you cast End of Predation, create X 1/1 green Cat Spider creature tokens with devour 1 and evolve.
Everything is prey.
3/3

i dont know what im doing

Mon, 2017-01-09 23:22
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

And here's my own card:

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Tue, 2017-01-10 23:29
Wapulatus
Wapulatus's picture

------------------------

Break the Reins Red mana symbolRed mana symbol

Enchantment - Aura Rare

Enchant creature

At the beggining of each upkeep, choose a player at random. That player gains control of enchanted creature.
Enchanted creature gains haste, menace, and attacks each turn if able.

"I will fight my own fight. These games have ended."

------------------------

EDIT: Added edits as per critique. Huh, now I know why most instant control spells give the thing haste. Learn more every day.

Tue, 2017-01-10 00:19
Celebi
Celebi's picture

Everything is Nothing 7 mana symbolColorless mana symbolColorless mana symbolColorless mana symbol
Sorcery Rare
Choose up to one Eldrazi. Destroy all other permanents.
Roses are colorless
Violets are colorless
Everything is nothing.

Based of this. Stick out your tongue

Revered as a guardian of the forest, Celebi appears wherever beautiful forests exist.

Tue, 2017-01-10 00:25
Aarhg
Aarhg's picture

'Death' is maybe a bit of a cliché choice of theme to use for a challenge like this, but I had an idea, so I'm rolling with it.

It's like a cross between Altar's Reap and Afterlife.

Blissful Bereavement 2 mana symbolBlack mana symbol
Instant Uncommon
Destroy target creature. Its controller draws two cards.
The moment death is accepted is the moment death becomes beautiful.

As the old saying goes: Feedback is appreciated!

Tue, 2017-01-10 00:58
amethyst-marie

@Wapalutus, I think the enchanted creature should also gain haste. Otherwise, it will hardly ever be able to attack unless it randomly says with the same person two turns in a row.

Tue, 2017-01-10 05:33
Asthanius
Asthanius's picture

I already had this card made for a set, and it feels like it fits pretty well for this one.

Erode Existence 2 mana symbolBlack mana symbolGreen mana symbol
Sorcery Rare
Exile target nonland permanent.
Black mana symbolGreen mana symbol, Exile Erode Existence from your hand or graveyard: Exile all cards from target player’s graveyard.
Even eternity will wake
—Akachi expression meaning
“everything ends”

Fri, 2017-01-13 14:54
Mahx Michael
Mahx Michael's picture

Earlier Ideas
1. wrote:
Purge the Pests 3 mana symbolGreen/wite mana symbol
Sorcery Rare
Destroy each creature with hexproof.
Destroy each creature with shroud.
Destroy each permanent that may give another permanent or player hexproof or shroud.

2. wrote:
Winter's End 0 mana symbol
Green color identity Sorcery Uncommon
Search your library for a basic land card that is not a snow land and put it onto the battlefield.
When you cast Winter's End you may pay Red mana symbol. If you do, destroy target snow land.

3. wrote:
Beginning of the End 1 mana symbolBlack mana symbolBlack mana symbol
Enchantment Mythic Rare
Whenever a creature dies, put a quest counter on Beginning of the End.
At the beginning of your upkeep, if there are ten or more quest counters on Beginning of the End, sacrifice it and destroy each creature your opponents control.
"This is the beginning of the end, Ozpin! And I can't wait to watch you burn!"

4. wrote:
Seraph of the End 6 mana symbolWhite mana symbolWhite mana symbolBlack mana symbol
Creature - Angel Horror Mythic Rare
Flying
Devour 4 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with four times that many +1/+1 counters on it.)
Whenever you sacrifice a creature, you may have target player sacrifice a creature.
0/0

Entry wrote:
Beginning of the End 1 mana symbolBlack mana symbolBlack mana symbol
Enchantment Mythic Rare
Whenever a creature dies, put a quest counter on Beginning of the End.
At the beginning of your upkeep, if there are ten or more quest counters on Beginning of the End, sacrifice it and destroy each creature your opponents control.
"This is the beginning of the end, Ozpin! And I can't wait to watch you burn!"

Render

(Flavor text is a quote from RWBY. That's not important, but I'll mention it just in case anyone wonder who Ozpin is...)

Thu, 2017-01-12 22:05
finofashark
finofashark's picture

Initial idea an end to an alliance:

Updated:

Art was horrible to find that fit the right flavour

Grand Sacrifice Black mana symbolBlack mana symbol
Sorcery Mythic Rare
As an additional cost to cast ~ sacrifice a Planeswalker.
Put 5 loyalty counters on target Planeswalker.

I no longer find interest in indulging your short sighted schemes"--Bolas

old
Grand Sacrifice 1 mana symbolBlack mana symbolBlack mana symbolBlack mana symbol
Sorcery Mythic Rare

As an additional cost to cast ~ sacrifice a Planeswalker.
Put 5 loyalty counters on target planeswalker.

"Sorry Cloak Boy but your use has expired" - Lilliana

------


Other possible flavourings for the card
"I no longer find interest in indulging your childish schemes Tezzeret" - Bolas
For the Horde!

As always I would like feedback particularly on cost and flavour text choice this time.

Now to try and find some suitable art *sigh*

Tue, 2017-01-10 09:51
TheBrokenUrn
TheBrokenUrn's picture

@Mahx: I choose none of them since I find it pointless to "vote" for a submission. If you want a good entry, make the choice yourself!

I mean, come on, people! NO VOTING FOR SUBMISSIONS! To all the moderators, implement this rule, please! It is annoying as hell.

90% of the time, I'm wrong. The other 110%, I'm right.

Wed, 2017-01-11 21:33
Mort
Mort's picture

I know this is probably incorrectly worded but its getting late so I'll try to redo it in the morning.
Updated the wording and altered it slightly in order to better capture the flavour of the card while also balancing it so we can avoid a repeat of timetwister mill decks.

Old Wording
Histories Unwritten 2 mana symbolWhite mana symbolWhite mana symbol
Sorcery Mythic Rare
Each player exiles his or her hand, graveyard, and all permanents they control, and empties his or her mana pool. Then each player draws seven cards.

Histories Unwritten 3 mana symbolWhite mana symbolWhite mana symbol
Sorcery Mythic Rare
Exile all permanents. Exile all cards from all hands and graveyards. Restart the game leaving in exile all cards in exile.
Exile CARDNAME.
In time everything is forgotten...

Render

Tue, 2017-01-10 11:39
thehuw
thehuw's picture

Quick wall of feedback for people who've entered already!

wall
Vunik: Needs to cost more. Four-mana "destroy" wraths don't really happen any more - not with this kind of upside and especially not at instant speed. I'd put it at 3 mana symbolWhite mana symbolBlack mana symbol sorcery or 4 mana symbolWhite mana symbolBlack mana symbol instant.

aquaumisa: Probably too easy to combo off with compared to Final Fortune; I'd put it at four. (I speak as someone who runs Walk the Moon in Modern. Straight Time Warp in the right engine is powerful enough at five mana, let alone three.)

spazlaz: Niche card is niche, but I'm sure there's a home for it somewhere. I'm not a fan of two-mana lands without a significant hurdle, but I'd say this hurdle is easily significant enough.

Gurfle: If your luck is strictly average, all this does is offer you eventual life equilibrium and some very, very slow card filtering. The benefit you get from Bounty of Summer would need to outweigh the penalty from Grasp of Winter for this to be feasible. I'd also recommend cutting the snow-mana requirement from Grasp. Finally, one little wording thing: the lifegain and lifeloss need to specify "you gain 3 life" and "you lose 3 life".

4d20: Yep, that sure is a mythic! Evolve feels like a flavor fail, though, if this is meant to be some kind of devastating apex predator.

Daij_Djan: Too niche in general - alternate win conditions that rely on what your opponent is doing are very feel-bad, and a deck that Donates or Harmless Offerings legends to kill would be way too clunky. In Commander, it discourages people from actually playing their commander, which is arguably even more feel-bad.

Wapulatus: amethyst-marie is correct that this needs to grant the creature haste to work properly. Its utility seems very limited; I guess it'd be a fun chaos card in multiplayer, but it's too unpredictable to be actually useful to your strategy

Everything is Nothing: Pff, like Eldrazi need more help winning once they're up to ten mana. I feel like at this point you're better served just continuing your ramp plan and churning out more huge Eldrazi.

Aarhg: Interesting. I don't know if you ever want to cast this on an opponent's creature, though; maybe Black mana symbolBlack mana symbol would make that more feasible?

Asthanius: Ooh, I like this - just the right balance of generally useful and a powerful hoser. I like that you can pitch it straight from the hand if you need to. This is my favorite entry so far.

Mahx Michael: Withholding feedback until you make up your mind. I'm not doing your work for you.

finofashark: The "sacrifice a planeswalker" probably needs to be an additional cost. Honestly, I'm lukewarm on this. I don't like cards that require planeswalkers to function, in general, since they need you to be running multiple cards that only appear at mythic and are extremely unfriendly to newer or poorer players.

Mort: I think this is worded right - not a judge, so don't take that as gospel. Honestly, I don't know that this is a mono-white effect, especially the hand refresh, and in any case it ought to be more expensive. I'd suggest Azorius or Esper colors, and somewhere around the five mana mark.

And here's my own entry. Academia has felt especially soul-crushing lately, so I'm looking forward to the light at the end of the tunnel with this card.

render

Coruscating Thesis Blue mana symbol
Enchantment Rare
2 mana symbolBlue mana symbol, Exile four instant cards from your graveyard, Sacrifice Coruscating Thesis: Draw four cards.
2 mana symbolBlue mana symbol, Exile four sorcery cards from your graveyard, Sacrifice Coruscating Thesis: Draw four cards.

Red mana symbolWhite mana symbolBlack mana symbol
Set Huwb
They/them pronouns, please.
Praise Vectron.

Wed, 2017-01-11 14:25
TheBrokenUrn
TheBrokenUrn's picture

Armageddon's End 3 mana symbolWhite mana symbolRed mana symbol
Sorcery Mythic Rare
Destroy all lands. Armageddon's End deals damage to each player equal to the number of lands he or she controlled put into a graveyard this way.

EDITLOG
EDIT #1: Fixed syntax.

Render will come later.

90% of the time, I'm wrong. The other 110%, I'm right.

Tue, 2017-01-10 11:51
fluffyDeathbringer
Moderator
fluffyDeathbringer's picture

Torturous Wake 4 mana symbolWhite mana symbolBlack mana symbol
Enchantment Rare
When ~ enters the battlefield, destroy all other nonland permanents.
At the beginning of your upkeep, put a torment counter on ~, then each player loses life equal to the number of torment counters on ~.
The worst endings are the ones you survive.

Remind yourself that overconfidence is a slow and insidious killer.

Tue, 2017-01-10 12:05
Mahx Michael
Mahx Michael's picture

@BrokenUrn
I am not asking you to vote for my submissions. I just write them up to make it easyer for me to compare them...


But does number 1 fit the contest?

Tue, 2017-01-10 12:10
TheBrokenUrn
TheBrokenUrn's picture

@Mahx: To satiate your curiosity, 2 will not be accepted; beyond a doubt, way too strong for 0 mana symbol. 1 would be more kin to an uncommon but without a doubt, a hoser card. The only good card would be 3.

Then again, no one should put multiple submissions; the individual must choose his submission regardless of what we say.

90% of the time, I'm wrong. The other 110%, I'm right.

Tue, 2017-01-10 12:11
thehuw
thehuw's picture

@Mahx: Whether #1 fits the contest is immaterial. It doesn't work. The comprehensive rules can't identify permanents that "may give another permanent or player hexproof or shroud" - that has no rules meaning, and giving it rules meaning would be horribly kludgy. Not to mention the fact that it's completely out of color for green.

Red mana symbolWhite mana symbolBlack mana symbol
Set Huwb
They/them pronouns, please.
Praise Vectron.

Tue, 2017-01-10 12:16
Mahx Michael
Mahx Michael's picture

@thehuw
So #1 would have been better as a black and white or mono white whitout the last ability?

Tue, 2017-01-10 12:33
thehuw
thehuw's picture

@Mahx: Honestly, I don't know if I like it even then. A card that exists only to circumvent a specific protection is on a par with "loses indestructible" for Things I Don't Want In Magic.

Red mana symbolWhite mana symbolBlack mana symbol
Set Huwb
They/them pronouns, please.
Praise Vectron.

Tue, 2017-01-10 12:39
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Just to be clear, speaking as mod: "Pre-votings" indeed are not allowed for some time now already. Posting two entries and asking for general feedback on both is ok, though.

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Tue, 2017-01-10 12:51
finofashark
finofashark's picture

@Daij out of curiosity where is the line set on people saying they have a frontrunner and it is X/they will be voting for Y (or similar)? Just asking as I have seen it happen a lot over the last 4 or 5 contests (possibly before that) it feels a bit pre-voting but not seen anyone call it out before now

Tue, 2017-01-10 12:56
finofashark
finofashark's picture

@TheHuw I have updated the text based on your suggestion.
As for not liking planeswalker mentioned on cards: I was trying to go for a sort of story spotlight card to show the gatewatch collapsing or similar. There are cards that outright mention planeswalkers (and boosting them) so I went for mythic to help keep this out of limited. Perhaps I went with too much flavour over function and as such it would be unprintable. What do you think of power level? Too strong needs to cost more or add less counters etc.

Tue, 2017-01-10 13:03
thehuw
thehuw's picture

@finofashark: It's very strong, but any card that requires you to resolve two planeswalkers and keep them around for a turn probably needn't worry too much about power level.

Red mana symbolWhite mana symbolBlack mana symbol
Set Huwb
They/them pronouns, please.
Praise Vectron.

Tue, 2017-01-10 13:31
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

@finofashark: "Pre-voting" indeed only refers to people posting two or more entries and then asking for opinions about which one would be better (Btw, it was brought to my attention, that I apparently forgot adding such a note in terms rules thread - this'll be changed soon). A user stating which entry between all users he or she prefers so far is completely fine (it doesn't benefit them, so I don't see this ever being an issue), though.

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Tue, 2017-01-10 13:41
Mahx Michael
Mahx Michael's picture

OK. I have decided on going for nr 3. Render will come soon.

Tue, 2017-01-10 14:10
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Btw: Thumbs up for RWBY quote Winking smiley

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Tue, 2017-01-10 16:32
Aarhg
Aarhg's picture

@thehuw: Blissful Bereavement is a card I could see featured in a Commander type set, since it has an amount of political power to it. Also, In some situations, just getting rid of your opponent's best creature at a crucial moment can be worth that extra mana over Altar's Reap, even if they get to draw a few cards.

Thought I might as well comment on your card, since you took the time to look at mine.
It's a strong draw spell in the right deck, and the flavor is very nice. I believe however that making the two almost identical abilities into one would streamline it a bit. The activation cost could probably be upped by Blue mana symbol then, to balance it out. Something like "2 mana symbolBlue mana symbolBlue mana symbol, Exile four instant and/or sorcery cards from your graveyard, sacrifice Coruscating Thesis: Draw four cards." Maybe you could then fit a line of flavor text in there as well.

Tue, 2017-01-10 20:47
Flo00
Flo00's picture

"It's not difficult to make Magic players feel smart." - Mark Rosewater
Furthermore, I consider that Carthage must be destroyed.

Tue, 2017-01-10 21:48
Asthanius
Asthanius's picture

While I get the joke, since you can't even cast the card, you can't really do anything with it. I suggest making your entry be the "other" half of the card. Basically, remake the card on the side that has a mana cost.

Tue, 2017-01-10 21:51
jufriiu

Hope's End
Sorcery, 3 mana symbolBlack mana symbol (4) Rare
At the beginning of your next turn, destroy all creatures. They can't be regenerated.

Tue, 2017-01-10 22:08
Flo00
Flo00's picture

I know it's useless. But unless I come up with something better, I'll just keep it that way.

@Gurfle: I think it would be flavourful to make the Grasp of WInter black. It waould also fit the effect.
It's a fun way to use snow mana since you only need it when it transforms.
Also the cost to benefit rate is pretty bad. Maybe the backside should only tap (or maybe require 1 mana) and don#t lose life. Then it's interesting to tap it again or can even be used for graveyard decks.

@finofashark: I think your card is hard to cost bacause there is nothing in real magic even close to what it does. But I think it can be cheaper. Sacing a walker is a pretty extreme cost already.

@TheBrokenUrn: According to Builder's Bane I guess it should be "Armageddon's End deals damage to each player equal to the number of lands he or she controlled put into a graveyard this way.

"It's not difficult to make Magic players feel smart." - Mark Rosewater
Furthermore, I consider that Carthage must be destroyed.

Tue, 2017-01-10 22:21
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

@finofashark: I agree with Flo00. As long as your card stays a sorcery, the cost can probably be reduced quite a bit. I'd actually try it at 1 mana symbolBlack mana symbol or Black mana symbolBlack mana symbol

@Flo00: I like your "card" (Also speaking as mod, designing the other half instead might cause issues with the artist credit Stick out your tongue )

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Wed, 2017-01-11 19:38
sdfkjgh
sdfkjgh's picture

OLD

Endbringer Demon 1 mana symbolBlack mana symbolBlack mana symbolRed mana symbolRed mana symbol
Creature--Demon Mythic Rare
Trample
When ~ dies, choose a player at random. That player loses the game.
I've come to collect on our agrrement."
7/3

Thanks to http://magicseteditor.sourceforge.net/node/13252#comment-290479, I went with his suggestion, tweaking the numbers to gain 5 & lose 15.

Endbringer Demon 1 mana symbolBlack mana symbolBlack mana symbolRed mana symbolRed mana symbol
Creature--Demon Mythic Rare
Trample
When Endbringer Demon enters the battlefield, choose target player. That player gains 5 life and gets a deal counter.
When Endbringer Demon dies, each player with a deal counter loses 15 life, then remove all deal counters from all players.
“I’ve come to collect on our agreement.”
7/3

https://www.youtube.com/watch?v=ebtC3ORg9fU

Check out Hive block here.
Hey, check out my blog!

Tue, 2017-01-10 23:11
Mahx Michael
Mahx Michael's picture

@Daij_Djan, @finofashark, @flo00
Is it possible to submit both halves as one entry?

Tue, 2017-01-10 23:13
thehuw
thehuw's picture

@sdfkjgh: You've literally created a card that turns the outcome of a game into a coin flip. If I wanted the outcome of a game to be a coin flip, I'd flip a coin. (And don't tell me it's balanced for multiplayer. Knocking out a player at random still isn't fun.)

Red mana symbolWhite mana symbolBlack mana symbol
Set Huwb
They/them pronouns, please.
Praise Vectron.

Tue, 2017-01-10 23:23
Aarhg
Aarhg's picture

@sdfkjgh: Wouldn't wanna meet that guy in a dark alley, haha. The hefty random ability kinda bugs me though. You can't utilize it in any way, and since it's rather easy to kill, many games will end with a random winner on turn five or six.
An idea could be to change the ability to "When Endbringer Demon enters the battlefield, choose target player. That player gains 5 life and gets a deal counter. When Endbringer Demon dies, each player with a deal counter loses 10 life, then remove all deal counters from all players." This way the ability plays a bit more into the flavor text you created, and the choice of which player you want to give the deal counter to gives the card some added depth.

Tue, 2017-01-10 23:38
digiman619
digiman619's picture

@celebi:
Everything is nothing!
Everything is void in its entirety!
Everything is nothing!
With the Eldrazi!

Wed, 2017-01-11 02:17
Sylphiod
Sylphiod's picture


I got nothing so have a card from my edh set

Announcing Sylph's Dragon Highlander & Sylphmander (Draftable EDH sets)
http://magicseteditor.sourceforge.net/node/12812

Thu, 2017-01-12 14:10
Yoshi
Community Award
Yoshi's picture

OLD
Reflective Rage 1 mana symbolRed mana symbol
Instant Common
Target creature and each creature that shares a creature type with that creature attacks this turn if able.
Draw a card.
With the rage of one, the end of rationality for the whole.

It's the end of being able to think clearly. Too subtle?

Penultimate Party 3 mana symbolBlack mana symbol
Enchantment Rare
Whenever a creature enters the battlefield under your control, you lose 1 life and get Energy symbol (one energy counter).
Whenever you lose life, Aetherborn creatures you control get +1/+0 and gain haste until end of turn.
In the moments before death, there is no mourning, merely revelry.

I know haste is secondary in Black mana symbol but I think it works here, given the flavor.

Working on an alt-color pie at the moment. Check me out in forum games!
If you need help with a community project, just message me and I'll be glad to help.

I stand with the specimen.

Wed, 2017-01-11 02:40
jacqui-pup
Featured Set Editor - Best Set of 2015 - Community Award
jacqui-pup's picture

Obsolescence 1 mana symbolWhite mana symbol
Enchantment Rare
Whenever an artifact enters the battlefield, exile each artifact with a lower converted mana cost.

Not sure if this is too good...?

[center]"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game." --Mark Rosewater

Wed, 2017-01-11 02:43
Aarhg
Aarhg's picture

@Sylphiod: Wouldn't a collapsing galaxy destroy everything instead of just lands?

Wed, 2017-01-11 03:30
Kiku
Creative Direction Award
Kiku's picture

End of the Line Black mana symbol
Instant Common
Target creature gets -1/-1 until end of turn.
Vengeance — That creature gets -13/-13 until end of turn instead if you lost life this turn.
“I don’t like to hold on to grudges, it’s healthier just deal with problem and move on.”
— Liana Decker

My Hub
I really hate Mythic Rares...
TRUE WEEB ANIME OR NO ANIME AT ALL
NO TOLERANCE FOR WIMPY FALSE ANIME
School Days taught me everything I need to know about relationships

Sat, 2017-01-14 06:55
Touhoufanatic
Touhoufanatic's picture

took a while to come up with an idea for this one, but i think this makes sense. not sure on the rarity in all honesty though.

old

current

for those that are interested, i write fanfiction : https://www.fanfiction.net/u/4613754/

My colors

Wed, 2017-01-11 12:11
thehuw
thehuw's picture

Wall of feedback, part zwei.

wall 2 electric boogaloo
TheBrokenUrn: Players can't "take" damage - it needs to have a source ("Armageddon's End deals damage to each player equal to..."). Also, lands aren't "sent to the graveyard", and, while this card is probably technically balanced, "destroy all lands" is something we haven't seen in a long time for a very, very good reason.

fluffyDeathbringer: Certainly very final, and it'll close out a game pretty easily. Simple and fitting.

Flo00: I don't know what I'm supposed to say about this. It's a pretty good joke, but honestly I'm not sure it should qualify for this contest just because it's not technically a card you can play and use?

jufriiu: Should probably read "at the beginning of your next upkeep", and most wraths have at least double mana symbols in their cost - 2 mana symbolBlack mana symbolBlack mana symbol might be a more fitting cost. It'd still be a sidegrade of Damnation, I reckon; I can see circumstances where it's the better option.

sdfkjgh: I've already said what I have to say about this.

Sylphiod: Does the world need colorshifted Armageddon? I don't think the world needs colorshifted Armageddon.

jacqui-pup: This is a weird one. I don't know if it works all that well as a hoser, since you'll need both it and an appropriate artifact, and I can't see many circumstances where you'd want to use it to exile your own stuff. Good mechanical execution of the idea, but I don't know who'd want to actually play it.

ﻼ: Tragic Slip is really strong, and I kind of think losing life is an easier cost to satisfy than killing a creature - this'll make people fear ever attacking you when you have even one black mana open, for one thing, and on your turn there are plenty of ways to pay life for effect. I get the symmetry with Slip, but maybe this would be better at two mana?

Touhoufanatic:

  • An effect that works out of the graveyard and slowly kills everything on the board is both impossibly breakable and way above uncommon.
  • Giving an existing permanent vanishing, regardless of the number, without putting any time counters on it actually does literally nothing. A permanent with vanishing is sacrificed when the last time counter is removed, but it only gains time counters as it enters the battlefield; since this gives permanents the ability after that happens, it doesn't grant any time counters, so the last one can never be removed and the permanent will never be sacrificed. This card will affect permanents that enter the battlefield while it's in the graveyard, I think, but not permanents that were already there when it entered.
  • Rules syntax is wrong; the lifeloss ability should be on a separate line, and read "At the beginning of each player's upkeep, if Existential End is in your graveyard, that player loses 1 life."
  • I have no idea what the last clause is doing. Seriously. "effects that would redirect or prevent this loss of life don't" - this hoses, what, Platinum Emperion? And nothing else. In any case, I'm led to believe that you put it here by mistake, since this is almost word-for-word identical to the clarification text on cards that required life payments in very early Magic sets, to demonstrate that paying the life was a cost. This is wording from over twenty years ago, used in the wrong context.
  • Alright, I'll bite. Why do none of your cards have consistent capitalization? This is really, really confusing to me. You capitalize keywords (which don't need to be capitalized unless they're at the start of a sentence, like any other word), but not your card names. How have you not picked this up from every other Magic card in existence?
  • All that aside, this design is just... not very good. Being killed slowly and inexorably by something you can't get rid of unless you have graveyard hate (which not every deck does), and not being able to keep your permanents around for more than three turns, are not fun, and they're significantly less fun when all you have to do is put one card in a graveyard. Why does this card exist?

Red mana symbolWhite mana symbolBlack mana symbol
Set Huwb
They/them pronouns, please.
Praise Vectron.

Wed, 2017-01-11 13:44
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

@thehuw: Your second round of feedback made me realize, I actually missed your first While your concerns about my card actually mirror my own from a gameplay standpoint, I (most likely) won't change my entry nethertheless - because Win Screen was designed with Goblin Test Pilot in mind as pure Vorthos card ("you defeat some bosses, and then you win the game") from the start Winking smiley So it wasn't really designed to see (much) play anyway.

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Wed, 2017-01-11 17:22
NemaAkos

One Last Thought Blue mana symbol
Sorcery Common
Put target instant or sorcery card from a graveyard on the bottom of its owner's library.