Sorry it's another energy hoser, loosely based off of Roger Zelazny's Stainless Steel Leech (a great read!) I'm still looking for good robot vampire art but wanted to get the card out. Hopefully the wording is ok.
Curse of Swine: While I love artifact vampires, this strikes me as a bad Hex Parasite. I think this wants to target opponents.
Well, here we goes; I hope it's alright. Pricing based loosely on Vandalblast.
Artifact hate! It's been done to death, but I think this takes a nice spin on card design in general.
Might post something better if I think up somethin', was considering something with Changeling hate because that seems like it could be fun.
It's too bad there's only 21 creatures with Changeling in existence... (20 without Mistform Ultimus who technically doesn't have Changeling, and no, I don't count the things that don't have all creature types at all times.)
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I run a prompt board-- come on over and design some cards, will ya?
Gurfle: I love that card, the art and flavor text are perfect. This spin on artifact hate would annoy the heck out of someone playing for Metalcraft.
I think mtg is thin on planeswalker hate. So I made this to put them in their place.
Interesting idea, but it makes me wonder. If you can't activate the loyalty abilities and the enchanted planeswalker is a creature now, why is it still a planeswalker? Are there that many spells and abilities that target planeswalkers? Since it's still a planewalker and now it's under your control, can your opponent attack and target that planeswalker, and if so, does the damage still reduce its loyalty counters? What happens if you block with it? What happens when the creature dies? Does it go to its owner's graveyard, or return to its owner's control? Does any excess damage to that creature go to you once it's destroyed? I think we're beginning to figure out why this hasn't been done before, but that doesn't mean it can't be done. I just think that a creature can't also be a planeswalker, and vice-versa. Think of Sarkhan Vol, the Dragonspeaker:
+1: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.)
@Leviathan: It has to stay a planeswalker so the enchantment doesn't fall off. If it was ever enchanting a non-planeswalker, the aura would basically say "I'm supposed to enchant a planeswalker, and since you're not a planeswalker, I'm just going to go to the graveyard."
Also, to respond to your questions:
Yes, the opponent can attack that planeswalker and make it lose loyalty counters, but it still takes normal damage. For example, if a five-mana planeswalker with eight loyalty counters was dealt five damage, it would die. If it was dealt four damage, it would have four loyalty counters, but survive.
When it dies, it goes to its owner's graveyard. There's no reason for anything else to happen to it.
Why would excess damage go to you once it's destroyed?
@Leviathan - It's still a planeswalker so the enchantment doesn't fall off. That's really the only reason. There is some funkiness about combat but I think if all damage is prevented like Gideon, who does stay a planeswalker while he is a creature, I'd have to up the mana cost.
V in Vehicles has to be capital.
I'm not really sure... Should Poison Resistance be white, green or white-green hybrid?
I would say hybrid, because it seems like that defense would work in both colors, and of course it would get more play as a hybrid.
Haha, Triton Douchebags. It seems like such a usable card that the word choice seems so deadpan and out of character, I love it.
OK. Updated entry and added render.
@Mahx: loose vs lose. It can be counterintuitive, I know, but that's the English Laguage for you: it's more like a cross between a plague of locusts & The Borg (devouring all in its wake, and assimilating whatever it thinks will best help it to survive), than an actual language with well-defined rules.
Check out Hive block here.
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So, I've got this idea floating around - may change my entry to it.
Seal of Honor
Players can't cast spells by paying their alternate costs.
Forgive my poor English...
I didn't get your second sentence at all, though. What were you trying to say?
@Mahx: the 2nd part isn't all that important. What is important is that you need to fix your render to use the correct word.
@errbody: is there a way to combine in hybrid mana costs yet, or does that need to be a new template? Also, is it possible to do stuff like :2/G/U:, or does THAT need a new template as well? I know MSE proper can handle tribrid (even if the forum can't), so what about 2.5 hybrid?
A Planeswalker/legend hate land: Secluded Bastion.
@sdfkjgh Magic 2015 Extra template has -brid, if that's what you're looking for.
Okay but consider this question sdfkjgh: why??? Why would you want a card that can be cost for or ?
@Zach: I love that fltxt! Did you think it up yourself, or is it a quote from somewhere?
@Vunik: I know I d/ld the Magic 2015 Extra template, so why can't I do :C/R:?
@jacqui: it's more like or or , and there are lots of reasons. Off the top of my head, there are activated abilities that only your opponents can activate (a design space that hasn't been mined enough), there's odd shenanigans to be done with Ravnican guilds & cmc matters, and there's the consideration of flexibility re: things like this.
@sdfkjgh: It is with very good reason that activated abilities only your opponents can activate haven't been explored much.
Or, to put it in slightly less pithy terms, it's not fun, interesting or desirable to have your opponents decide when your card's drawback kicks in. Doubly so if how easily they can activate it depends on what colors they happen to be playing.
I'll actually make this my new entry.
If player would begin an extra turn, that player skips that turn instead.
Skip your upkeep and end steps.
@Wapulatus Strictly worse Ugin's Nexus? Unless skipping your upkeep and end steps is a good thing...
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@Xenagos : Casting the pacts with no drawbacks for zero mana seems pretty good to me.
@Xenagos: Plus Firebreathing and the like now last forever.
@digiman619 : Actually, no. They'd end on your opponent's end steps.
Actually, forget that. They'd end on your turn. I think that would only matter if it said "your next end step".
"Until end of turn" stuff doesn't end in the end step but in the cleanup step (see Comprehensive Rules 514.2). So unless the card is supposed to skip the end phase, there are no issues there.
This thread is now closed, the poll can be found here.
And here's the next challenge!