Card of the Week Contest #147: Haters gonna Hate

Mon, 2016-12-12 15:55
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture



Welcome to the Card of the Week Contest! To participate in this Contest you'll have to design a card along the contest guidelines and throw it into the arena with other competitors' entries! At the end of each week, a winner will be determined by forum poll. The winner's card will be rendered and featured on the Welcome page, and the winner decides the challenge for the next week's Contest!

Here we go, competitors: our hundred and forty-seventh challenge!


The winner of the "Enchanter's Toybox" poll was Celebi with...

And the challenge issued by our winner was...

Celebi wrote:
MTGGoldfish posted an article about hate cards last month. They explain the importance of such cards and the pros and cons of them in Standard. He only talks about standard, but Modern is a format full of hate cards too. (For those who didn't see the World Magic Cup, Blood Moon was one of, if not the most important/played card of that tournment.)

So, this week I want you to design a hate or hoser card.

To increase your chances of winning and to also make creating the poll easier on whomever is doing so, please try to use a render.
Additionally, please try to keep your entry edits all in one post - if you need to change it you can put your old entry in a spoiler marked "Old entry" and leave the newest rendition to be seen. Just use the edit button in the bottom/right of your original post.

And now, time to begin the challenge!

Best of luck, competitors!

Mon, 2016-12-12 16:54
Nhoj2307

Please view Edits for notes regarding any changes to card.

Edits

@thehuw, thank you for bringing to light this card, which until today I was unaware of, my introduction in to magic proper came during return to ravnica. Changing cost from 5 to 3

Disharmonious Cacophony
3 mana symbol
Legendary Artifact
Rare

Permanents entering the battlefiend do not cause triggered abilities to trigger.

Mon, 2016-12-12 16:33
thehuw
thehuw's picture

@Nhoj: Is this really worth the three-mana markup on Torpor Orb just for hitting noncreatures too? I can't think of that many artifacts or enchantments with ETBs I'd really want to hose with this.

Red mana symbolWhite mana symbolBlack mana symbol
Set Huwb
They/them pronouns, please.
Praise Vectron.

Tue, 2016-12-13 02:08
Asthanius
Asthanius's picture

Let's get some Tron/Eldrazi hate going!

Cracked Surface 2 mana symbolRed mana symbolGreen mana symbol
Enchantment Rare
You may pay Red mana symbolGreen mana symbol and sacrifice two lands rather than pay Cracked Surface’s mana cost.
Whenever a source adds any amount of mana to a player’s mana pool, Cracked Surface deals that much damage to that player.

Fri, 2016-12-16 18:29
Vunik
Vunik's picture

While I greatly disagree with the article's sentiment, I can get behind creating some hate cards.

Suppression of Growth 3 mana symbolBlack mana symbol
Enchantment Rare
Whenever an opponent would put any number of counters on a player or a permanent, they put exactly one of those counters on that player or permanent instead.
"None may surpass me!" - Lord Malvarmo

Possible Change
Seal of Honor 2 mana symbolWhite mana symbolBlue mana symbol
Enchantment Rare
Players can't cast spells for their alternate costs.

Vunik's Neverending Hub

TWOK is the best!

Mon, 2016-12-12 20:05
sdfkjgh
sdfkjgh's picture

OLD

Embargo Stone 2 mana symbol
Artifact Rare
As Embargo Stone enters the battlefield, choose a spell type. (Artifact, creature, enchantment, instant, planeswalker, sorcery, and tribal are spell types.)
Cumulative upkeep 1 mana symbol
Players can’t cast spells of the chosen type.
3 mana symbol: Put an age counter on Embargo Stone. Any player may activate this ability, but only during his or her turn, and only once per turn.
5 mana symbol, Exile a card of the chosen type from your hand: Remove an age counter from Embargo Stone. Any player may activate this ability.

Still have a hard time with over-designing.

Embargo Stone 2 mana symbol
Artifact Mythic Rare
As Embargo Stone enters the battlefield, choose a spell type. (Artifact, creature, enchantment, instant, planeswalker, sorcery, and tribal are spell types.)
Cumulative upkeep 1 mana symbol
Players can’t cast spells of the chosen type.

Check out Hive block here.
Hey, check out my blog!

Mon, 2016-12-12 18:42
thehuw
thehuw's picture

@sdfkjgh: Eleven lines of text - most designers hold eight to be an absolute limit - and a card that uses a justifiably disliked mechanic to stop your opponents actually playing Magic. This card is no fun for anyone.

My own entry:

render

Austere Exclusion 2 mana symbolWhite mana symbolWhite mana symbol
Sorcery Rare
Choose one or both -
• Exile all enchanted permanents and all Auras.
• Exile all equipped creatures and all Equipment.
"O Sigarda, free us from our greed!"
- Alvers, Thraben radical

Silver bullet for Voltron builds, Batterskull et al. Tuneable for precision and politics.

Red mana symbolWhite mana symbolBlack mana symbol
Set Huwb
They/them pronouns, please.
Praise Vectron.

Mon, 2016-12-12 18:58
Yoshi
Community Award
Yoshi's picture

Winnowing Blight Black mana symbol
Enchantment - Aura Uncommon
Enchant creature
Enchanted creature gets -1/-1.
When enchanted creature dies, if it was green or white, return CARDNAME to your hand at the beginning of the next end step.
In the presence of a healthy host, a contagion finds another way.

Simple but deadly. Crippling Blight with an anti-Selesnya spin.

December 2017 - R32 - "We are more than just rank and file..."
February 2018 - DDH - "Remember that overconfidence is a slow and insidious killer."

I stand with the specimen.

Mon, 2016-12-12 19:31
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Vunik wrote:
While I greatly disagree with the article's sentiment, I can get behind creating some hate cards.

Yeah, I definitely agree with this. The article ignores the (imho) still existing hate cards - these simply don't instantly destroy their targeted decks anymore, which is (mostly) a plus in my eyes..

Anyway, here's my own card - hating on Aether decks in Standard, poison counters in Eternal formats, planeswalkers in general and many, many more (while also being a combo piece itself). Card is obviously pushed for Constructed play, but I actually think it should still be balanced nethertheless:

Might add some flavor text later on..

Mon, 2016-12-12 19:53
Neottolemo
Neottolemo's picture

I agree with Vunik and Daij.

Hydropneumatic Stream 2 mana symbolBlue mana symbol
Enchantment Uncommon
Whenever an artifact creature attacks, you may have it get -2/-0 until end of turn. If you do, you get Earth Mana for MTG Extra (an energy counter).
"Don't get too pumped up."

It makes it more difficult for opponents to go wide with fabricate, but it can also turn your own Servos in energy fuel.

Mon, 2016-12-12 20:42
Xenagos
Xenagos's picture

I guess I'm not the first to think of a card that hoses energy counters, but here goes -

Semblence Embezzler 1 mana symbolGreen mana symbolWhite mana symbol
Creature - Elf Cleric Rare
Vigilance
Whenever a player would get one or more counters, you may have that player gain that much life instead. If you do, put that many +1/+1 counters on Semblence Embezzler.
2/2

Render

I curate a Custom Magic Card Instagram Account
Message me links to full images of any cards you want to submit!

Tue, 2016-12-13 01:21
Aarhg
Aarhg's picture

So, uhh, I made a literal hose.

You turn on the water to hose down a spell, but any player can then turn off the hose to let the spell's owner get another shot at casting it. However, you can then use the hose again.

Thanks everyone. I'm gonna sell all my belongings and go live in the forest now, as I would never be able to make a better card design than this. I've hit my peak.

Tue, 2016-12-13 02:28
TheBrokenUrn
TheBrokenUrn's picture

With Standard still with Shadows of Innistrad, might as well hate on the mechanics there!

Lunar Eclipse 3 mana symbolBlue mana symbol
Enchantment Rare
When ~ enters the battlefield, transform all permanents to the front-face side.
Permanents cannot transform.

Look to Rule 711.1a to gain a better idea of this.

90% of the time, I'm wrong. The other 110%, I'm right.

Tue, 2016-12-13 03:24
Fermat

Immutability 1 mana symbolWhite mana symbolWhite mana symbol
Legendary Enchantment Mythic Rare
Counters can't be placed on permanents or players.
"If only it could be like this forever and ever and ever..."

Really don't know how much to cost this.

Wed, 2016-12-14 03:33
Wapulatus
Wapulatus's picture

Gonna make a new entry.

---------------------------

Kami of the Pale Sight 3 mana symbolBlue mana symbol

Creature - Spirit Rare

Whenever an opponent searches his or her library, search your library for a card and put that card on top of it.
Whenever an opponent reveals a card from his or her library, draw a card.

3/4

Render

---------------------------

Is this effect okay in Blue, or would it be better in another color? I think punishing players for searching libraries IS in blue's color pie but I'm not sure about the effect.

OLD ENTRY
------------------

Traumatic Stress 2 mana symbolWhite mana symbolBlack mana symbol

Sorcery Rare

Choose a color. Each player reveals his or her hand, then exiles each card of the chosen color. You lose 1 life for each card exiled this way.

“It’s gone. I don’t know what it was, but it’s gone.”

Render

-------------------

This is in White mana symbolBlack mana symbol as it combines hand removal (black) with general color hate / exile (white).

Tue, 2016-12-13 04:35
bazzboda

The idea was to do nonbasic land hate, but on cards that function outside of hate/ land destruction, to encourage its use. Phrasing got pretty troublesome so I ended up making it in this form, addressing nonbasic cards or permanents.

??? 2 mana symbolBlack mana symbol
Sorcery Common
Target player reveals his or her hand. Choose a nonbasic card from it. That player discards that card.

I think this discard effect is my best example, as you don't really discard others lands.

extras
??? 2 mana symbolBlue mana symbol
Instant Uncommon
Return target nonbasic permanent to its owners hand.

??? 3 mana symbolWhite mana symbolBlack mana symbol
Sorcery Rare
Destroy target nonbasic permanent.

???3 mana symbolGreen mana symbol
Sorcery Uncommon
Destroy target noncreature nonbasic permanent.

New card game development, resource centre.
Put mtg.design urls between a [img=375x523] and a [/img] to make them normal sized renders.

Wed, 2016-12-14 23:20
digiman619
digiman619's picture

Nature's Aegis 2 mana symbolGreen mana symbol
Enchantment Rare
Spells you control can’t be the target of spells or abilities your opponents control. (They only have this ability while on the stack.)

Nice counterspell hate. Also the shortest entry, I'd wager. Or it least it was.

If anybody has better art for this, feel free make a render with it to replace this.

EDIT: Slight wording fix.

Tue, 2016-12-13 10:54
finofashark
finofashark's picture

I'm not a fan of hate cards but I guess I can come up with something horrible

scrapping this horrendous idea
Void Pebble 0 mana symbol
Artifact Mythic Rare
Cumulative Upkeep: Pay 1 Life
Spells with converted mana cost 0 and 1 can't be cast.

To try and slow down legacy a bit.

Not a fan will think some more


Decided on what would be a way of dealing with some of the modern boogy monsters such as infect, burn and affinity and cam up with this likely to need some serious pumping up in costs but that is what feedback is for.

Gifts of Phyrexia 1 mana symbolBlack mana symbolBlack mana symbol
Instant Mythic Rare
Each player sacrifices each creature they control that has base power and toughness 1/1.
"Our victorious spoils must be shared" - Ethu, Decorated Underling

need to give out the "rewards" after the War Report right?

Sat, 2016-12-17 23:18
Mahx Michael
Mahx Michael's picture

@thehuw
I don't think 2 mana symbolWhite mana symbolWhite mana symbol is enough for both modes, it's barely enough for one of them...

@Neottolemo
They have Energy symbol now, you just write : n :


Ok, here are my ideas (I really hate infect!!):

Old
Immunity Green/wite mana symbolGreen/wite mana symbol
Enchantment Uncommon
Hexproof
If you have five or more poison counters, you can't get more poison counters.
Scrapped
Antidote 3 mana symbol
Artifact Rare
Antidote enters the battlefield with three charge counters.
Tap symbol, Remove a charge counter from Antidote: Remove all poison counters from target player.
Tap symbol, Remove a charge counter from Antidote: Remove all -1/-1 counters from target creature.
Tap symbol, Remove a charge counter from Antidote: Put an immunity counter on target creature or player. Those that have immunity counters can't get poison or -1/-1 counters.

Entry wrote:
Poison Resistance 1 mana symbolGreen/wite mana symbol
Enchantment Rare
As long as you have less poison counters than your life total, poison can't cause you to lose the game.

Render


Change Log
  • Changed mana cost from 1 mana symbolWhite mana symbol to 1 mana symbolGreen/wite mana symbol.
  • Corrected the wrong spelling from "loose" to "lose". Render will be updated soon as well.
  • Updated render.

Tue, 2016-12-13 12:34
thehuw
thehuw's picture

@Mahx: I respectfully disagree. My balancing is based on End Hostilities, which is 3 mana symbolWhite mana symbolWhite mana symbol and destroys all creatures and all permanents attached to them. While this is potentially more selective (i.e. you can get around your own creatures while still wiping your opponent's) and exiles rather than destroys, it doesn't have the same general utility as a "regular" wrath, since, if none of your opponent's creatures are equipped or enchanted, it's completely dead. That's not something you have much control over, either - you can't equip to your opponent's creatures, and the majority of enchantments you want to put on your opponent's creatures are Pacifism or Dehydration effects, so removing those creatures is redundant.

It's also worth mentioning that a lot of the decks this is designed to work against will stack up most of their enchantments and equipment on one resilient creature, in which case this is effectively targeted removal with a markup for being able to hit hexproof creatures. (Looking squarely at you, Slippery Bogle.)

Since it is of quite limited use, I'm definitely keeping this at four mana. If the modes were more like Crux of Fate, where at least one of the modes is guaranteed to work, it'd be more at home at five or six.

Incidentally, to pre-empt another question people may have - I'm aware that modal wraths are often black, but this one's white because I see it as an extension of white's secondary artifact and enchantment removal (and of End Hostilities). I don't think that's too much of a bend. (Originally I was going to make it 2 mana symbolWhite mana symbolBlack mana symbol, but I wanted to keep it in one color to be accessible to more decks.)

Red mana symbolWhite mana symbolBlack mana symbol
Set Huwb
They/them pronouns, please.
Praise Vectron.

Tue, 2016-12-13 12:13
Mahx Michael
Mahx Michael's picture

@thehuw
Ok, seems you've got control

Tue, 2016-12-13 12:38
finofashark
finofashark's picture

@Mahx just to point out that Wizards have stated that there should be no way to remove poison counters in the game and they should be permanent the card Leeches was a mistake and should not have been made. Also your first and third abilities are pretty much the same as each other and aren't really required on the same card. Given that removing poison shouldn't happen the third ability looks better.

@TheHuw definitely shouldn't be mono black as they struggle with artifacts and enchantments and very rarely exile if ever. I think I agree slightly with Mahx and having the ability to do both is where the brokenness of this card could lie. Could use entwine to have an additional cost to using both sides if it ever came up (most likely it would only be cast for one side in most matchups but would be a complete blowout at 4 if you had an equipped and enchanted guy)

Tue, 2016-12-13 13:22
Mahx Michael
Mahx Michael's picture

@finofashark
OK. Then I realize why poison is as toxic as is...

Tue, 2016-12-13 14:01
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

@finofashark: To be fair, that's MaRo's point of view as he loves poison counters Winking smiley That's why I don't mind my card being a [card]Leeches[/card-upgrade as well A happy smile

Tue, 2016-12-13 14:11
Inverness
Inverness's picture

Mahx:

I really like Poison Resistance. It is flavorful and effective, and actually turns lifegain into secret tech against infect decks. Great stuff.

EDIT: I think I might reword this- "As long as you have less poison counters than life, you can't lose the game due to poison counters." I'm not sure on that but it sounds more correct to me. /shrug

Digiman:

Don't change this! I don't know where you got the art, but I would like to know. I think it suits the card very well, and I really like the design. It's so simple and so effective. My only issue is that it might be a bit expensive, but I'm not sure on that; since it stops targeted spells, your opponents can't, say, Wild Ricochet your stuff, but they can use something like Summary Dismissal. So I'm not sure on that part. But nonetheless, definitely one of my favorites so far. Great work.

Aarhg:

...Well, that's one way of doing it. Big smile I love the cheekiness here. I might vote for it just for the giggles. Well done.

Tue, 2016-12-13 14:50
finofashark
finofashark's picture

@Daij I thought it was more of a majority of Wizards see it as a mistake just Maro was most vocal about it to keep it different from lifegain and normal damage. I hadn't even twigged that yours was poison life gain until you mentioned it. Maybe the fact that it doesn't mention poison specifically made it better in my head as not being poison life gain

Wed, 2016-12-14 16:31
Inverness
Inverness's picture

EDIT: Well, I just couldn't make the old version work without compromising what I wanted the card to be, so I scrapped it.

In its place, I have a new design coming straight from the slums of Ravnica...

Text Version:
Goblin Shop Owner Black mana symbolRed mana symbol
Creature - Goblin Citizen Uncommon
Menace
Whenever a white spell or an ability of a white permanent would require you to pay mana, add that much C to your mana pool.
“I resent those implications! I am a legitimate businessman!”
-Slim Shady, goblin ‘entrepreneur’

Render

Prison decks can be really annoying, since black and red decks generally don't have ways to destroy enchantments. So instead of destroying the enchantments (breaking the law, in a sense Stick out your tongue ) they can operate totally legally within the established rules that White mana symbol lays down.

OLD
Finally have a design I am okay with. Since free spells/fast mana are often considered the most broken aspect of older formats, here's some tech against them!

Text Version:

Leyline of Sincerity 2 mana symbolGreen/wite mana symbolGreen/wite mana symbol
Enchantment Rare
If Leyline of Sincerity is in your opening hand, you may begin the game with it on the battlefield.
Players cannot cast spells unless they pay that spell’s mana cost.
Nonland sources cannot add mana to a player’s mana pool.

Render


Tue, 2016-12-13 16:54
Yoshi
Community Award
Yoshi's picture

@Inverness: I can't see that effect in green? Especially since green gets hosed by the second ability really hard.

Maybe nonpermanent sources?

December 2017 - R32 - "We are more than just rank and file..."
February 2018 - DDH - "Remember that overconfidence is a slow and insidious killer."

I stand with the specimen.

Tue, 2016-12-13 17:43
Mahx Michael
Mahx Michael's picture

Thanks fot feedback! A happy smile
I'll go for Poison Resistance, then.

Tue, 2016-12-13 18:13
sdfkjgh
sdfkjgh's picture

@Inverness: Think of the colors most known for mana accel (Blue mana symbol has artifact & Colorless mana symbol mana accel, High Tide, & the uber-bah-roken "free" mechanic; Red mana symbol has rituals {though mebbe not nemore, after Dragonstorm decks}, black had Dark Ritual, but that's far enough in the past to safely disregard; and Green mana symbol has, well, you know...), then use their opposites, getting us the color combination of White mana symbolBlack mana symbol.

Please note that it is most definitely NOT hybrid, as you would need BOTH colors to effectively hate on this strategy, as neither one of them can do it on its own.

Check out Hive block here.
Hey, check out my blog!

Tue, 2016-12-13 19:13
Inverness
Inverness's picture

Yoshi and sdfkjgh:

The reasoning for my choice in color was that Green mana symbol and White mana symbol are the two colors who are most likely to run 'fair' decks, IMHO. The point of this card is that both players come to the table and play a fair game of magic, no shenanigans or anything (hence the 'sincerity'; both players are putting everything on the table, so to speak).

I had considered doing 'nonpermanent sources' but that would allow the Mox artifacts and Mana Crypt and such to be a thing.

White mana symbol seems to be the core of this effect, so I will make it mono-white, I think. I'm not sure if I like that, though, since it basically becomes a Leyline of Sanctity wannabe. ;/ Might have to take this one back to the drawing board.

Tue, 2016-12-13 19:28
Pixi-Rex
Pixi-Rex's picture

I don't know if this is a hate card. it taps lands, but only for one turn. do the hate need to be continuously?

Entry

Tue, 2016-12-13 21:51
Nazsmith
Nazsmith's picture

Seal of Eternities 1 mana symbolWhite mana symbol
Enchantment Rare
If a player would take an extra turn, that player skips that turn instead.
If a player would draw a card other then the first he or she would draw during their draw step, that player skips that draw instead.
"Knowledge and time are both sacred tools for the gods and the gods alone.
- Seal Inscription

I play Katawa Shoujo. And I use the Chatroom for MSE, so check up on me!

Wed, 2016-12-14 02:24
digiman619
digiman619's picture

@Iverness: It's from an anime called Magical Girl Lyrical Nanoha. I'm not a fan myself; I just needed a good forcefield artwork.

Wed, 2016-12-14 03:16
Senor Guacamole
Senor Guacamole's picture

Hanses, Frontier Inquisitor White mana symbolWhite mana symbolWhite mana symbol
Legendary Creature - Human Cleric Rare
Players cannot have more than four mana in their mana pool.
3/4

Wed, 2016-12-14 03:33
Wapulatus
Wapulatus's picture

Gonna make a new entry.

---------------------------

Kami of the Pale Sight 3 mana symbolBlue mana symbol

Creature - Spirit Rare

Whenever an opponent searches his or her library, search your library for a card and put that card on top of it.
Whenever an opponent reveals a card from his or her library, draw a card.

3/4

Render

---------------------------

Is this effect okay in Blue, or would it be better in another color? I think punishing players for searching libraries IS in blue's color pie but I'm not sure about the effect.

Wed, 2016-12-14 09:55
Leviathan

Take that, GREEN!

Spoiler:

Curse of Humility 2 mana symbolBlue mana symbolBlack mana symbol
Enchantment - Aura Curse Rare
Enchant player
Whenever enchanted player would untap a creature with a counter on it, that player may pay 1 life for each counter on that creature. If that player doesn't, remove all counters from that creature.
The Supremacy has ways of bringing the proud to their knees...

Wed, 2016-12-14 06:33
Mahx Michael
Mahx Michael's picture

@Leviathan
You need to download the beleren font to your system (for MSE). I think there's a guide for it on Pichoro's thread.

Wed, 2016-12-14 09:32
KalvinHobbez
KalvinHobbez's picture

Another contest another entry. I felt a bit weird on this one because I usually prefer to make enjoyable or interesting cards rather than hateful ones...then I thought I could just make a hate card for hate, essentially. Real tired right now but I'll try to get through another design philosophy for whoever does read them.

Design Philosophy
So, again, this contest felt a bit foreign to me in terms of design. I actually didn't entirely understand what defined a "hate" or "hoser" card for a bit either, but I was recently taught of how versatile and flexible the terms can be. AS for this contest, it seems more like a hoser is what people are trying to aim for. It's easier to design and much more evident what it hoses. With this in mind, I knew it'd be easier to think of what I could design a card to fight against.

Now thinking of different deck archetypes I found powerful, or just in general mechanics that are annoying, I noticed some I usually enjoy were done. Uncounterability being one of such, but it at least let me experiment and come to a rather different product. As an EDH player, I used to play online sometimes and I found a rather heinous deck usually titled "Derevi Stax". Essentially a deck with Derevi, Empyrial Tactician as the commander and many locking cards like Winter Orb or Meekstone so they become one sided due to Derevi's untap capabilities. It was a very mean deck archetype and it just ruined a commander for me that I found initially interesting. If I remember right, Derevi is straight up banned as a Commander too. Sad when a card made for Commander can't be one.

Anyways, so I very much disliked this deck archetype of stalling and taxing your opponents, usually due to making stuff difficult to untap. As there are other decks that like to abuse this kind of thing, I came up with an idea that was a bit strange but I like where it ended up. I mentioned before that Winter Orb is usually the annoying part of something like this. I honestly haven't played too many decks that use such a mean mechanic, but I know such decks exist out there. So at a base line, I made a card that was the opposite of Winter Orb and named it in flavor of that, Spring Orb. Thawing out from the winter and nature blooms afterwards. Double flavor as it makes sense for untapping to only be available during the untap step, you can only untap naturally. Maybe not a very great path to take to fight against Stax, but where it was heading I did find it to be an interesting form of hate towards untap oriented decks.

Either way, might not be an amazing card but I feel alright with what I came up with. I also had to edit two images together to make a scene that I actually liked, so that was something odd I felt like doing. The two images used as well.

Spring Orb 2 mana symbol
Artifact Rare
As long as Spring Orb is untapped, players can’t untap permanents other than during their untap step.

Render

Wed, 2016-12-14 10:09
Leviathan

Kalvin: I love that you post a design philosophy when you post a card. Spring Orb is interesting, especially since decks that involve untapping permanents can lead to some annoying results, but I guess I find it a bit odd that there's an "as long as ~ is untapped" clause. Does it just become useless when someone taps it? A lot of archetypes that benefit from untapping during your turn also tend to involve tapping other permanents, so unless I'm mistaken, that just makes it kind of weak against the very thing it's trying to hose. $.02

Mahx Michael wrote:
@Leviathan
You need to download the beleren font to your system (for MSE). I think there's a guide for it on Pichoro's thread.

Thanks, that's much better!

So uh...whaddaya think of the card?

Wed, 2016-12-14 16:03
HaloSSB

After not playing in the previous contest, I'll try my hand in this one and see if it works.

The Kaladesh block got me interested in Magic again, but a powerful new mechanic that has been added is Energy. And black creatures are the ones that interact the least with energy, at least from what I've seen.

So, long story short... energy hate.

OLD VERSION

Wed, 2016-12-14 12:30
thehuw
thehuw's picture

Good heavens, people really don't like energy counters...

@HaloSSB: I think the wording you want here is as follows:

Apocalyptic Gearhulk costs 1 mana symbol less to cast for each {E} (energy counter) among all players. (This clarifies that you don't actually spend the energy counters, and is correct rules syntax as opposed to the abridged version in the reminder text for convoke and delve.)
When Apocalyptic Gearhulk enters the battlefield, all players lose all {E}. (Wording taken from Leeches - I think this is what you need from cards that give or take counters from players.)

@finofashark:

finofashark wrote:
would be a complete blowout at 4 if you had an equipped and enchanted guy

The operative word here is if. There aren't that many decks that want to pile up both enchantments and equipment, so casting this for both modes (and maximum value) is significantly more useful than casting it for one or the other in only a tiny minority of cases. This is why I put it at 4 - any higher and I'm costing a very narrow and hate-oriented wrath like a general one.

Red mana symbolWhite mana symbolBlack mana symbol
Set Huwb
They/them pronouns, please.
Praise Vectron.

Wed, 2016-12-14 12:38
Mahx Michael
Mahx Michael's picture

@Leviathan
That card is wonderful! I hate how green as well as white cards can get these extremely buffed creatures and the only way to stop it is removing them. A card that can constantly clean the opponents board from counters is splendid!

Wed, 2016-12-14 15:45
jacqui-pup
Featured Set Editor - Best Set of 2015 - Community Award
jacqui-pup's picture

@Leviathan: Ironically awesome against -1/-1 counter decks like... Blue mana symbolBlack mana symbol proliferate shenanigans

And seriously, why all the hate for energy counters?

[center]"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game." --Mark Rosewater

Wed, 2016-12-14 16:30
Inverness
Inverness's picture

Updated my entry. Added here for convenience.

Goblin Shop Owner

Wed, 2016-12-14 16:37
HaloSSB

Thanks, @thehuw! I really needed the help with the effects, it looks way better now.

Also, I don't think there's "hate" over energy counters. Kaladesh brought interesting mechanics to the table, but energy is all the rage right now and people are figuring out how to properly abuse stuff like Aetherworks Marvel or how to deal with these kinds of decks. It's no surprise the mechanic is on people's heads.

Wed, 2016-12-14 16:53
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

jacqui-pup wrote:
And seriously, why all the hate for energy counters?

Obviously I can only speak for myself here (as my card also started as Energy symbol hate), but: Because engery counters are a thing now and there is no hate for it - leaving much more design space. For example my very first idea was to design some Vehicle hate (as they obviously overdid it with those), but then I came to realize there pretty much is no need to design such hate as everything working against Affinity (or similar) hates on them already.. This doesn't mean (as some examples above showcase nicely A happy smile ) there is no design space left to hate on other stuff, but still.

Wed, 2016-12-14 19:38
jacqui-pup
Featured Set Editor - Best Set of 2015 - Community Award
jacqui-pup's picture

Calling out the most powerful card in Magic by name...

Boggart Glenwaders 2 mana symbolGreen mana symbol
Creature - Goblin Scout Common
Islandwalk
2 mana symbolGreen mana symbol, Sacrifice Boggart Glenwaders: Destroy target Island or Faerie.
2/1

A riff on Boggart Arsonists / Boggart Loggers. The last ability is in-color because every Faerie in modern has flying (just like how Boggart Arsonists is in color because every Scarecrow in Modern is an artifact)

[center]"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game." --Mark Rosewater

Wed, 2016-12-14 20:04
sdfkjgh
sdfkjgh's picture

@digiman: Your entry doesn't actually work, as hexproof only operates while on the battlefield. In order for it to actually work, you'd need to spell it out: Spells you control can't be the target of spells or abilities your opponents control.

@jacqui: Oh my god, that's so clean, simple, and PERFECT, it brings a tear to my eye! Nibb & Gyik sure do get around, don't they? I know who I'm voting for. This NEEDS to be a real card, NAOW! Get Jesper Ejsing on the phone, we've got a job for him.

Check out Hive block here.
Hey, check out my blog!

Wed, 2016-12-14 20:14
aquaumisa
aquaumisa's picture

So here's my entry. It's not powerful, but it's sure as hell flavorful.

Who you gonna call?

Banisher's Rod 3 mana symbol
Artifact Rare
2 mana symbol,Tap symbol:Tap target creature. If that creature is a Spirit, Specter, Devil, or Demon, exile it until ~ leaves the battlefield.

Step: zero to one

Blue/black mana symbol <3 Blue/black mana symbol

Self professed Love Live fan.

Dive into the Planear Ocean and explore whole new worlds!

Wed, 2016-12-14 21:11
Sylphiod
Sylphiod's picture

So here's a little spoiler from my new EDH sets I'm currently spoiling. it is part of a cycle of mediators