Card of the Week Contest #145: Enchanter's Toybox

continued...
Tue, 2016-11-29 16:52
ancestral

I’m going to work on a better one, but until then, this is a simple design:

 
mtg.design, a free, very high quality web-based card generator, currently in Beta. 
 

Wed, 2016-11-30 12:34
HaloSSB

Making cards is hella fun! I'll try one more time.

New version of the card (edit: removed Menace):

Old version

P.S.: Since the image is a scene from an eastern animated cartoon called "Bungou Stray Dogs", I decided to credit the studio responsible for the production, "Bones Inc.".

Tue, 2016-11-29 20:29
thehuw
thehuw's picture

@HaloSSB:

  • "Enchanted creature gets -1/-1" is perfectly fine wording-wise. If you wanted to do this effect with counters, you'd need "When No Longer Human enters the battlefield, put a -1/-1 counter on target creature".
  • Similarly, you want "loses all abilities" - but the most common precedent for this, to avoid some odd rules interactions, is to just stop activated abilities from being activated. So, a more accurately formatted first like would be "Enchanted creature gets -1/-1, and its activated abilities can't be activated."
  • P/T reductions are not something white or blue have access to - blue has some precedents for just reducing power, but -N/-N is very much exclusively black's thing.
  • The second ability is a bit of a mess wording-wise - going by what I think you're trying to go for here, you might want "Whenever enchanted creature becomes the target of a spell or ability, sacrifice No Longer Human."

The problem with that is that Viper's Kiss is a card, and it costs one mana and has no drawback. So, really, this is pitifully weak.

Red mana symbolWhite mana symbolBlack mana symbol
Set Huwb
They/them pronouns, please.
Praise Vectron.

Tue, 2016-11-29 20:41
Wapulatus
Wapulatus's picture

@KalvinHobbes

I'm going to do a thing where I make a foil render for the card on the first page I liked the most. And this one was great!

I took some liberties in that I changed the last ability to a triggered ETB ability to make more sense (as no triggered ability has ever been worded in the way you had it), but if you want to keep it that way it's fine. Render's mostly just here for fun.

Boooterflies

Tue, 2016-11-29 22:46
sdfkjgh
sdfkjgh's picture

@Zio: how'd you get the Colorless mana symbol in the manacost to work? Every time I try, it won't take.

@Daij: which template is it? Please provide specific link.

Check out Hive block here.
Hey, check out my blog!

Tue, 2016-11-29 22:59
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

@sdfkjgh: Here's pichoro's template area, look for the "Magic - Custom M15 Styles" installer which contains M15 Gods (and some additional cool stuff).

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Tue, 2016-11-29 23:25
Ziolang
Ziolang's picture

It's the M15 Extra template. Then you can use C


Avatar by vanevil.deviantart.com; commissioned for me

Wed, 2016-11-30 01:12
Wapulatus
Wapulatus's picture

Critique.

Zur Power Level is just for fun. Has nothing to do with the actual contest.

Critique
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@fluffyDeathbringer

I like the harkon to the wedge ascendancies of Khans of Tarkir. Card seems balanced at the cost, and each color is well represented. One possible problem I see is that Prowess, like exalted, stacks, and when you have at least two instances of this card it gives your creatures +2/+2 and so on. Not sure if that was intentional.

Zur Power Level : 5/10. Most Zur Decks aren't running enough creatures for the first ability to be relevant, and Zur by nature doesn't set off the second trigger by himself. Synergizes when you hard cast stuff, though.

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@Daij_Djan

Can't say its too powerful or original mechanically (although its fairly costed), due to it being Arrest lite, but I must say the flavor really carries the card.

Zur Power Level: Nice card, but it's competing with cards like Journey to Nowhere and so many others. Of note is that you can troll with other commanders. 4.5/10.

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@Mahx Michael

Since there are three of these I'll go over them breifly.

1) As huw previously stated there's not much originality here. Other than that it's fine.
2) I'm going to chime in that this is much easier to trigger than the first by a long shot, as sac outlets are aplenty even if you're going mono white. Even without a sac outlet this disencentivises an opponent attacking so much that it hurts. I think it might be too powerful at that cost. Perhaps cost it at 1 mana symbolWhite mana symbolWhite mana symbol without flying to make splashing and chumping harder?
3) It's alright, but given that flying on an enchantment isn't the most impressive thing, so this might be better at home at Common.

Zur Power Scale:

1 - 3/10. Zur decks aren't going to be doing many graveyard shenanigans.
2 - See above.
3 - 3/10. Again, Zur decks aren't going to be doing much with tons of creatures in most cases, but it's worth noting most Zur builds also carry a Bruna, Light of Alabaster.

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@TheBrokenUrn

It's cute in a Zur deck, but it kind of sucks everywhere else. The second ability is redundant in almost all forms of draft and constructed. Flying is not that expensive for an enchantment, and prowess is debatable, but I can assure you neither are good for 1 mana symbolWhite mana symbolBlue mana symbol at rare.

Zur Power Scale: 6/10. Helps in Zur voltron builds. Of note however is that Zur's second abiltiy doesn't trigger prowess, so it isn't exactly too bonkers.

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@Neottolemo

Better Phyrexian Arena. Whyyyyyyy. (In layman's terms, it is much too powerful. Try and find a gimmick to overcome or something to balance it.)

Zur Power Scale: 10/10. Zur already runs the Arena 90% of the time, and this is better.

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@guhkun

I love love love this. All you need to do is change Enchanter to Enchantress and it has all the references. I want to build something around this. Badly. Fairly costed, and I'm seeing both colors. Indestructible makes it a bit OP, IMO. Maybe CMC 3?

ALSO THANK YOU FOR LETTING ME USE THIS IN PC17. THIS IS TOO COOL.

Zur Power Scale: 8.5/10. It's like an insurance policy if someone zaps your commander with like 15 enchantments on it.

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@Inverness

Flavor is on spot, and it works well as an uncommon. Can't say which is more powerful (this or Lunar Force), as this is more narrow but exiles nonetheless. Fun against a fair deck with many three drops. I like how this manages to keep originality.

Zur Power Scale: 2.5/10 In a multiplayer game of commander, all this will really do is tick off the guy to your right. Not much else.

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@Sylphiod

I'll put aside my biased hatred of tribal for a second Stick out your tongue. First thing that comes to mind is that this is a lot like Captured by the Consulate, except it can only target your creatures and is repeatable. This is interesting in a token deck, of note is that since this is also a Flagbearer anybody with enchantment removal can't help but target this. Without enchantment removal, this can effectively lock out targeted abilities and spells with a bunch of white mana and 1/1s. I'm iffy on power level, but me like.

Zur Power Level: Zur naturally isn't running much creatures to begin with, so I'm not too sure. Zur is more weak to board wipe than he is to targeted removal, but that doesn't make the insurance policy invalid. 6.5/10.

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@Aarg

Versatility is always an amazing thing to have in any MTG game, and this card ain't no exception. I like cards that force you to care about normally irrelevant things. Nothing wrong here.

Zur Power Level: Too risky to put onto Zur, and inferior to other forms of enchantment removal. I'd think about slotting it in depending on how reliably I can keep my hand above seven… 5.5/10.

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@Vunik

In a non singleton format this is actually pretty neat, but colors might be off considering Leyline of Singularity. Mayhaps make it 1 mana symbolWhite mana symbolBlue mana symbol? Implications in constructed is interesting, but in draft and commander it's bad at Rare.

Zur Power Level: Doesn't have any implications on a commander deck, save for that one guy who plays monowhite tokens. 2/10.

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@Yoshi

It's like a less powerful Totem Armor, which doesn't mean its bad by a long shot. Considering this has the effect on itself, it's really neat for stuff like sac outlets in a deck that runs dimir colors. Bestow cost should be lower, though, and the P/T would be better as a 2/1 or 2/2. Really intresting design!

Zur Power Level: Hard to say, because it's still an enchantment creature when it's tutored by Zur. If the bestow cost was lower I'd think about running it as Voltron builds of Zur can rack up commander tax preeety fast. 5/10.

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@Ziolang

Man, I wish they made more Incarnations. Really cool cycle. I think it would make more sense to replace the Colorless mana symbol with a White mana symbol if you really just wanted to make it harder to cast, but that's just my personal opinion (I'm not a fan of the colorless symbol). This should be more expensive even with the casting cost as-is, as this is essentially a nonland Enchanted Evening on a stick. Granted you can't make it more than CMC 3 for the competition, but this is too much value at the current cost. Just imagine turn three this and then a turn four Primeval Light or Paraselene.

Zur Power Level: I'd run it, as mass enchantment removal is the bane of Zur decks in many cases. 7.5/10.

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@Pixi-Rex

This is really cool, although maybe a tad bit too powerful. Maybe remove first strike? Protection from most kinds of targeted removal is already pretty great for 1 mana symbolWhite mana symbolWhite mana symbol.

Zur Power Level: Hello? This is Voltron speaking. Just calling to tell you the rest of the table upped it and left. 9/10.

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sdfkjgh

I don't usually comment on art or renders but I think the art choice is pretty odd on this. If you want, I can find another art that might fit it better? The design itself is pretty nice, and I like anything that punishes players for playing all them $50 fetchlands.

Zur Power Level: ???/10. Really depends on your meta and playgroup. Got a lot of multicolor fetchland junkies? Play this all the way. No? Still usable due to the large number of tutors used in commander, but not nearly as good.

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@marshmellow

Nice choice of art. Surprised you didn't use the Dimir water mark, but they seem to be using those less and less in actual print anyhoo. Loot effect is odd in a nonred card, but not unheard of. I like how it works as a flavorful Dimir creature hate.

Zur Power Level: Zur has better ways to accumulate cards, and better ways to remove creatures. Doesn't detract from the design, but still. 4/10.

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@Wapulatus

Stick out your tongue

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@jacqui-pup

Now that you mention the synergies with enchantment and artifact animators, I like this card more and more. Not much wrong here.

Zur Power Level: The combo is still real here, since both Ensoul Artifact and this are enchantments at CMC < 3. More combos is always nice. 7.5/10.

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@thehuw

In the late game, this can be a repeatable and better doom blade in an enchantments matter deck. Thank God there hasn't been any enchantment lands printed. Design is nice, and you fixed any criticisms I had for it after you changed the cost.

Zur Power Level: I think a Mill deck is going to have less cards in people's graveyards. Repetitive removal as a reward for something you're already getting rewards from is just disgusting (in the good way). 9/10.

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@Touhoufanatic

Do you have the promo frame? If not, you can find it here. Fits esper pretty well, even though enchantments were kind of Naya's gig in Alara. Lifelink is a good way to get back that heap of life you just spent.

Zur Power Level: Zur already has flying, doesn't run many card with exalted, and has better ways at gaining life. I mean, you're already getting targeted by enough enchantment hate, and that tends to come hand and hand with artifact hate. 5/10.

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@KalvinHabbez

I already said most of what I had to say in my previous post, and all that's really wrong is the syntax of the last ability in my opinion. Not the best with syntax anyhow, but I don't see that type of wording on any other card.

Zur Power Level: Free enchantment for the first time I search for anything is pretty sweet, honestly. Aura swap is just icing on the cake, although not many enchantments are going to be a target when 90% of them are CMC 3 or less. 7.5/10.

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@ancestral

Solid common. Not much else to say, although it may fare better at 1 mana symbolWhite mana symbol. Flavor is nice!

Zur Power Level: I'm going to pass, as even though this can be mass life gain in the late game, I think Zur has better options to gain life (like giving your 10/10 flying commando lifelink). Still pretty solid. 5/10.

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@HaloSSB

Couldn't agree more, man. You should word it like this:

(~ stands for card name.)

"Enchanted creature gets -1/-1 and loses all abilities."

"Whenever enchanted creature is targeted by an Instant, Sorcery, or Enchantment, destroy ~."

Although for the second I strongly recommend

"Whenever enchanted creature is targeted by a spell or ability, sacrifice ~."

Huw already said more than I can think, but when this card is fixed I'd say it's a pretty bad Uncommon. Might be better at 1 mana symbolWhite mana symbolBlue mana symbol and Common.

Zur Power Level: This is actually kind of hilarious to use on an opposing commander, but Zur has some better alternatives. 5.5/10.

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ARGGG
I HAVE TOO MUCH TIME ON MY HAAANNNNDDDSSSSSS

Wed, 2016-11-30 05:17
Touhoufanatic
Touhoufanatic's picture

@wapulatus : ah, i see your point. looks like i need some serious editing to be done. thanks for the feedback!

for those that are interested, i write fanfiction : https://www.fanfiction.net/u/4613754/

My colors

Wed, 2016-11-30 05:26
aquaumisa
aquaumisa's picture

I GOT IT.

Lost in the Snow 1 mana symbolWhite mana symbol
Enchantment-Aura Common
Enchant creature
Enchanted creature can't attack or block.
2 mana symbolColorless mana symbolColorless mana symbol:Exile ~ and enchanted creature.

Step: zero to one

Blue/black mana symbol <3 Blue/black mana symbol

Self professed Love Live fan.

Dive into the Planear Ocean and explore whole new worlds!

Wed, 2016-11-30 07:22
Sylphiod
Sylphiod's picture

@Zoilang the mandatory Colorless in dreamweaver is a little odd, I love it, as I love enchantment creatures, but even turning all permanents into enchantments, is a 5 mana ability based on mycosynth and enchanted evening, putting it on a body could arguable be 4 mana, but that card has lowered the static effect by two mana and spread it even farther.

Wed, 2016-11-30 19:19
Vunik
Vunik's picture

Okay, here's a wild idea:

Awaken the Aether 1 mana symbolWhite mana symbolWhite mana symbol
Enchantment Mythic Rare
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature with base power and toughness 1/1 in addition to its other types.
Enchantment creatures you control have invulnerable. (Lethal damage doesn't destroy them.)

Too powerful? Probably, considering Starfield. Also, I've put this in my original post.

Vunik's Neverending Hub

TWOK is the best!

Wed, 2016-11-30 09:18
Mort
Mort's picture

Extortion Syndicate 1 mana symbolBlack mana symbolBlack mana symbol
Enchantment Mythic Rare
Players can't draw cards.
At the beginning of each player's upkeep, that player reveals the top card of his or her library and put that card into his or her hand. Then that player loses life equal to its converted mana cost.
"Money or blood, one way or another you'll be paying us back today..."

Wed, 2016-11-30 10:21
bioplay
bioplay's picture

@Vunik: Pretty sure you can just word that: "...enchantment you control is a 1/1 creature in addition to its other types." Also seems weird to make a mythic that so closely mimics an existing mythic, with just a different P/T setting ability in this case. There are all sorts of mythic-level abilities that you could put on a 3 CMC Esper enchantment. Why remake an existing one?

To those of you who remember me, I'm glad to be back.
To those of you who don't or never knew me, I welcome any new friends. A happy smile
-------------------------------
And I forgot how short these sig

Wed, 2016-11-30 10:25
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

@Vunik/bioplay: See Ensoul Artifact for the correct wording:

"As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature with base power and toughness 1/1 in addition to its other types."

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Wed, 2016-11-30 11:45
HaloSSB

Thanks, @thehuw! I actually didn't research cards that already did a similar job (my fault), but since Viper's Kiss already occupies that role completely (debuffing and denying abilities through targeted enchanting), I decided to retool the card instead of just buffing it.

New version

I just don't know if Menace is appropriate in this card. It might be counterproductive or too strong for a card with a Blue mana symbolWhite mana symbol cost. The third effect also feels spaghetti-ish, although I have no idea on how to improve on it (or if it needs to).

Wed, 2016-11-30 11:50
fluffyDeathbringer
Moderator
fluffyDeathbringer's picture

Menace isn't a blue or white ability.

Remind yourself that overconfidence is a slow and insidious killer.

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Wed, 2016-11-30 12:32
Aarhg
Aarhg's picture

@guhkun: Your card is great, but the reminder text for indestructible is not completely correct. It was changed slightly when it was keyworded. On your card it should say "Indestructible (Damage and effects that say "destroy" don't destroy this creature.)"

Wed, 2016-11-30 12:36
HaloSSB

Thanks, @fluffyDeathbringer. I fixed the card in the original post.
I really need to start researching the cards...

Wed, 2016-11-30 19:18
Vunik
Vunik's picture

@bioplay I don't know, I just really like the idea. I can always change it later, but this is what I'll be going for for now.

Vunik's Neverending Hub

TWOK is the best!

Wed, 2016-11-30 19:34
sdfkjgh
sdfkjgh's picture

@Wapulatus: Actually, that would be very helpful. Any thoughts on the type of art you'd recommend? I'd like to keep it at least a little abstract, as the thing is an abstract construct made real. I'd also like to know, just for my own edification, what Zur power level the original version would get.

Check out Hive block here.
Hey, check out my blog!

Wed, 2016-11-30 21:33
Mahx Michael
Mahx Michael's picture

OK! Compleated the doublefaced version of my entry:

This also gives me the oportunity to advertise for my upcoming Doublefaced Append template I am working on, wich gives you the opportunity to make doublefaced clears, gods and miracles as well as combinstions of those (as well as normal doublefaced).
(With advertise I do not mean I am planning to sell it. It will be completely free, of course! Stating obvois things makes me feel stupid...)

Thu, 2016-12-01 04:12
spazlaz

Thu, 2016-12-01 06:06
KalvinHobbez
KalvinHobbez's picture

Coming in with some more responses and a bit of card critics. I should try to limit myself and stop having such long responses...

Anyways, responses first, then card critic.

Inverness
I've always been hesitant on doing hybrid colors, but I felt as if I didn't do them too much so I wouldnt want to limit myself. I like to challenge what I like to do by doing just the opposite sometimes, just for the sake of seeing how it'll work. Either way, I honestly prefer the art with the hybrid card border. The mana cost is sadly a bit strange due to this trade off. If others agree that the mana cost is awkward, I probably could change it.

Wapulatus
Oh, wow, man, thanks for the recognition! It's funny that I recently got into your Planechase 2017 decks as well, the idea of making Plane cards off custom planes itself made me want to have another go at making my own set again. I might pop in there some time to contribute some ideas or cards if you like. Endless Growth might be my favorite, but if you are planning on doing one last deck I could definitely hop onto that ride.

Anyways, I assume you'll do a foil render for each contest following this one? The way you worded it made it sound like that, at least. To be honest, I feel as if either wording should be fine. It's pretty similar sans the small ordering changes, so it's not like "Make a creature that is blue and 3/3" versus "Put a 3/3 blue creature token onto the battlefield". But with all that said, you are actually correct in the wording. Phage the Untouchable is simply put a great example of this. Due to being such a small change in wording, I'll probably add that change if there's something else big I want to add to the card rather than just wording fixes.

With your second comment about the mass critique, I honestly thought that rating was how good the card is...but I didn't think you meant how good the card is. I thought having a 7 was kind of a "eh" rating, but it actually still might be because it's approaching being broken then. Either way, I knew this entry would definitely be different but surprisingly simple and straight forward with what it does.

Okay, onto card critic.

fluffyDeathBringer
Simple and straight forward, isn't incredibly flashy but does what it needs to do without being unoriginal. That's the kind of cards that are harder to make due to that balance between them. My only comment might be that Prowess feels a bit strange being out of Jeskai. The second ability is perfect for the Esper colors, yet the prowess feels a bit...odd. That might just be me, but that's really all I can think of being an issue with the card.

TheBrokenUrn
I mentioned in my own entry that I took some inspiration from your card for my own card, specifically that "enters without being cast" part, so it felt right to comment on yours. I really did like the idea of cheating the card out for benefits, and Prowess is definitely in these colors and makes sense. I want to say it's a bit strong for 2 mana, but without a way to cheat it out it's just 2 mana for flying and prowess at Rare. So as is, it's a fair card that makes sense in a Zur deck.

guhkun
Alike the others, I agree this is a perfect card for the enchantment deck Wapulatus has for Planechase 2017. I could have sworn it was straight out of the Theros block itself due to how it made sense. I'd say it might make more sense for a player to lose 1 life due to the graveyard trigger, as Orzhov isn't the biggest card advantage colors. This wouldn't just be simple card advantage either. Someone like Bruna, Light of Alabaster would be a nightmare to kill, especially due to how your card triggers on any player's graveyard. So it's a real nice card, but might be a little bit too strong in certain decks. That indestructible just makes it feel a bit overboard. That might just be me, though.

Sylphoid
I've had an attachment to Flagbearers for a bit now after seeing their unique mechanic only see the light of day three times with Coalition Flag, Coalition Honor Guard, and Standard Bearer. It's a neat style of protection mechanics that are only ever really seen in blue with things like Redirect. Seeing it on an enchantment definitely is strange...but honestly feels very fitting for a commander deck to do. The official Commander decks always had throwback cards from lore and other such things, so it makes sense to have a card that references a rather narrow mechanic and actually make it versatile.

Aargh
Making comments that parallel guhkun's entry, I'd say Orzhov doesn't feel too at home with card advantage. Besides the hand size part, the card itself does make a good amount of sense with the colors. I'd say making it the full Esper colors or maybe something like White mana symbolBlue/black mana symbol. Also agree with how it's strange to control if you want the +2/+2 or -2/-2, but in Commander more than likely you're going to just be using it for the -2/-2. With guhkun's card, it'd be neat to see Orzhov enchantments have a draw card combo. But either way, the idea I do like but it's the colors that make it feel a bit strange.

Ziolang
Really interesting card, haven't seen something like this in ages as that kind of mechanic is a bit weirder to work with. The most I remember is something like Ashes of the Fallen but with a taste of Enchanted Evening. O agree that the colorless mana is a bit strange, but can make for balance as the ability is pretty scary. Poor ol Scornful Egotist becomes huge with Opalescence! Jokes aside, anything that states "all zones" usually is a tough card to balance out.

sdfkjgh
The older version was very much scary, as you can easily build a deck around it. In context with Zur, you basically will draw a card every turn without any issues. Something as simple as Evolving Wilds is fine, but you could easily make a deck built around this card and have Zur just tutor it. With the change being opponents only, that balances it out a lot better. It feels like it'd be an older style card for some reason, the effect just gives those vibes.

Wapulatus
A bit of an odd card, as the effects don't seem to exactly correlate. It's like "If an opponent has an artifact on the field, you gain 1 life" on a red card. Maybe not as drastic, but it just feels a bit awkward as a mechanic. If anything, it'd make sense to have the +0/+1 be if an opponent has something enchanted, as you'd want to have the defense against a buffed creature. Another weird part is how it's detailed like an Aura, but it's not. Essentially it's wings for every creature to share at once? With all of that aside, the card itself is still nice in its own right for the effect. It's easy to get enchantments like Pacifism for the opponent trigger and so much more for your own trigger. I can understand the card being non Aura as to not trigger itself, but the idea of the card could be changed. Being it's a scrapped card, all of this probably doesn't matter anyways and I'm probably just being more critical than I should be.

Jacqui-pup
When I first saw this card I didnt think much of it...but that was because I didnt notice at first that it stops itself. Now knowing the card fully with the reference in mind, oh boy do I love this card now. Even if it didn't have the reference, just having that name (which I didn't know was named after a person) makes enough sense to see how funny the card is. I'm tempted to try a card in style of this some day, where it negates its own effect and requires a way to cheat around it. The 7 life thing doesn't feel too great to really want to access, sadly, but the design is still really enjoyable.

thehuw
First time I saw this card, I was amazed something like it wasn't actually done for Theros...then I totally forgot about Doomwake Giant. It's a free debuff per enchantment and is multiple creatures, so it's at least a bit different. The big difference is also the way it can double stack in a way, as every enchantment triggers the the debuff equal to the NUMBER of enchantments, so that definitely makes it much stronger. I bet the paying for the ability was primarily thrown on to hit that 3 cmc limit. Either way, fairly strong card but not too much to my tastes with the effect, but thats just me.

Thu, 2016-12-01 07:17
Wapulatus
Wapulatus's picture

@KalvinHobbez

The Zur Scale I made was less for how powerful it is with Zur as much as it is how likely I am to be playing it in a Zur deck. 10 would be an instant include, and 1 would be an absolute no. You can interpret in between.

@sdfkjgh

I just decided to make a render. You can use it if you want.

Art was by Sebastian Wagner.

Spoiler:

Thu, 2016-12-01 11:23
Angelic_Bovines
Angelic_Bovines's picture

On Vedalken Heretic, we have seen that the greatest heresy that can be committed on Esper is to reject etherium - to allow one's body to remain feeble flesh. But perhaps there is a greater crime. A crime that is not looked at with pity or contempt, as an etherium-less peasant might be, but is rather condemned out of fear. The Esperites think in the physical; they replace their bodies with a physical substance. They would be utterly unprepared, then, for one who does not replace his body with material, but pure enchantment.

And the Apostate is more than that. What truly causes fear in the Esperites is that he is not merely challenging, but supplanting them. Any Esperite artifacts and machines he gets his hands on lose their physical qualities and become more ethereal than real. To show this, the Apostate makes your artifacts into enchantments, but not only in the typeline - he neutralises their tap abilities. Alongside being colourless, having tap abilities is one of the few things that separate artifacts from enchantments - that separate Esper from obsolescence and replacement.

Thu, 2016-12-01 10:58
Nazsmith
Nazsmith's picture

The Labyrinth Blue mana symbolBlue mana symbolBlue mana symbol
Legendary Enchantment Mythic Rare
Whenever a player would declare an attacking creature, that creature attacks an opponent at random.
Whenever a player would declare a blocker, that creature blocks a creature at random. (This includes creatures that are not attacking that player.)

I play Katawa Shoujo. And I use the Chatroom for MSE, so check up on me!

Thu, 2016-12-01 12:28
Nhoj2307

Nyxian Spring
1 mana symbolWhite mana symbolWhite mana symbol
Rare

Constellation - Whenever ~ or another enchantment enters the battlefield under your control, gain life equal to the number of enchantments you control.

When the power of Nyx flows through you, anything is possible.

Thu, 2016-12-01 20:05
amethyst-marie

They have artifact lands and creature lands, why not enchantment lands?

Haven't figured out how to make a custom template yet, I'm working on it and might make a new render if I get that working.

Thu, 2016-12-01 21:29
sdfkjgh
sdfkjgh's picture

@Wapulatus: Good god, man, that's gorgeous! There's just one small problem: you didn't give yourself credit anywhere for the render. Fix this slight oversight immediately, then I can be proud to call it my official entry! Also, you never answered my previous query as to how the original entry would rank on the Zur scale.

Check out Hive block here.
Hey, check out my blog!

Thu, 2016-12-01 21:36
TrollHammer
TrollHammer's picture

Had a fun idea and it's not working right. Does there always have to be an avenue for a player to be able to pay life if they wish to?

Grave Mistake BBB
Enchantment U
At the beginning of your upkeep, exile the bottom card from your graveyard.
Your life total is equal to the number of cards in your graveyard.

I had another line that damage/life loss was part of it, but then there was no benefit to playing the card at all (even using Traumatize or changing to 'all graveyards' only made your life total between 15 and 35 around turn 5 or 6, and always decreasing, and there are better life gains than this). I have a whole of this thought, but in hindsight I don't know if any of them work now.

Thu, 2016-12-01 23:12
Celebi
Celebi's picture

@KalvinHobbez
Thanks for the critique, I really appreciate it.

So, I changed it to a 1/2 for 1WB and the trigger now make you lose 1 life.

Edit:
@Wapulatus
I'm so sorry, didn't notice your commentaries. >-<

You're so welcome. Winking smiley
I changed it, might be balanced now.
And about the gender of the creature, I'm not so sure, I mean... it's not really a living person and It was kind of reference to Zur... They are non-binary ok? Lmao

Revered as a guardian of the forest, Celebi appears wherever beautiful forests exist.

Fri, 2016-12-02 03:45
mastersoard
mastersoard's picture

I'll just drop this here...

Spoiler:

Spoiler:

Fri, 2016-12-02 06:15
Touhoufanatic
Touhoufanatic's picture

redesigned my entry from the ground up. its back on my first pot.

for those that are interested, i write fanfiction : https://www.fanfiction.net/u/4613754/

My colors

Fri, 2016-12-02 16:56
Wapulatus
Wapulatus's picture

@sdfkjgh

Credit's already there. In the right hand corner, it says "MTG.Design". I take no credit for the art, the render, or the design. All I did was spend around 10 miniutes of my time copy + pasting some stuff and finding art. You're the one that made a neat card, and @ancestral's the one that made the amazing website. Big smile

@guhkun

Oh, okay! Totally fine with the name now. Silly me Stick out your tongue

----------------------------------------------------------------------------

Also, I made a new entry. It's posted on my original post, as well as here. Not really sure if this should be Uncommon or at 2 mana symbolBlue mana symbol. I'd love some feedback.

EDIT: Thanks for the feedback, everyone. I made the suggested edits.

-----------------------------

Lucid Sleep 1 mana symbolBlue mana symbol

Enchantment - Aura Uncommon

Enchant creature

Enchanted creature can't attack or block, and has "Tap symbol: Draw a card."

Rest, and let your mind expand.

------------------------------

I might as well

Fri, 2016-12-02 08:55
Sylphiod
Sylphiod's picture

@Naz blocks an attacking creature at random. (I'd add it be a legal block, also look up camouflage for some wording advice.)

Fri, 2016-12-02 12:14
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

@Walpulatus: Nice card! Cost looks fine - as repetitive card draw doesn't exist at common anymore, it should be upgraded to uncommon, though.

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Fri, 2016-12-02 12:31
Aarhg
Aarhg's picture

@Wapulatus: Yea, nice one. I think "Lucid Sleep" would sound better as a name, but maybe that's just me. Also, the enchanted creature "has", not "gains" the draw ability.

Sat, 2016-12-03 00:38
finofashark
finofashark's picture

Thanks to however voted for my entry from last week! I have been in a bit of a design downer recently and I think its the first time I have been voted for and it makes me super happy!

Anyway onto this week's Entry:

old
Attune with Whispers1 mana symbolBlack mana symbol

Enchantment - Aura Uncommon
Enchant Creature
whenever enchanted creature attacks or blocks draw a card and you lose 1 life.

Changed for some new movie love

old mark 2
Astral Bubble1 mana symbolWhite mana symbol
Enchantment - Aura Rare
Enchant Creature
2 mana symbolWhite mana symbol:White mana symbol: Put ~ and enchanted creature into their owner's library just beneath the top three cards of that library
"Dormammu, I've come to bargain"

Updated my card a bit to match art could not find anything that made sense.

Astral Portal1 mana symbolWhite mana symbol
Enchantment - Aura Rare
Enchant Permanent
2 mana symbolWhite mana symbol:White mana symbol: Put ~ and enchanted permanent into their owner's library just beneath the top three cards of that library
"Dormammu, I've come to bargain"

Fri, 2016-12-02 19:07
sdfkjgh
sdfkjgh's picture

@fettyWapulatus: ok. To whomever does these things (ur awesome, btw), Wappy's render is my official entry.

@sharky: fltxt lol! Peacemaking was never so funny as that scene.

Check out Hive block here.
Hey, check out my blog!

Sat, 2016-12-03 00:51
bioplay
bioplay's picture

@finofashark: Thank you so much haha. I loved that movie so much. I feel like there's some wording issues in the activated ability here, but I'm not sure how much.

To those of you who remember me, I'm glad to be back.
To those of you who don't or never knew me, I welcome any new friends. A happy smile
-------------------------------
And I forgot how short these sig

Sun, 2016-12-04 23:49
Fermat

Oracle of Keranos 1 mana symbolBlue mana symbol
Enchantment Creature — Human Wizard Uncommon
Constellation — Whenever ~ or another enchantment enters the battlefield under you control, look at the top card of target player's library. You may put that card on the bottom of that player's library.
"I have peered through the storm that obscures the future. Thy fate is sealed."
1/2

Sat, 2016-12-03 08:09
bioplay
bioplay's picture

@Fermat: Challenge requires CMC3 or less.

To those of you who remember me, I'm glad to be back.
To those of you who don't or never knew me, I welcome any new friends. A happy smile
-------------------------------
And I forgot how short these sig

Sat, 2016-12-03 13:35
finofashark
finofashark's picture

@Bioplay I worded it based on previous cards like this the main one I copied is from theros which does X cards as it was going potentially into two libraries the wording could be tidied up but it might not work. Anyone know how this would be worded?

Sat, 2016-12-03 13:38
finofashark
finofashark's picture

@Bioplay Oust has the text Put target creature into its owner's library second from the top. Its controller gains 3 life. but Quarry Colossus has the text When Quarry Colossus enters the battlefield, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control.

It is almost certain the first wording is more correct but this effect hasn't been done all that much

Sat, 2016-12-03 22:10
Gurfle
Gurfle's picture

Protection and stuff.

Probably alright, I figure that since a bunch of auras give indestructible or hexproof, this is basically a convoluted way to do that in blue. Flash so it can be useful at least once, but also a good ability to just fetch if you have to.

My battle board!
I run a prompt board-- come on over and design some cards, will ya?

Sun, 2016-12-04 23:06
Fermat

@bioplay: Aw drats! Sorry! Changing entries.

Mon, 2016-12-05 08:13
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

This thread is now closed, the poll can be found here.

And here's the next challenge!

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.