Card of the Week Contest #144: Go Big or Go Home

Mon, 2016-11-21 07:35
Daij_Djan
Moderator Best Set of 2016
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Welcome to the Card of the Week Contest! To participate in this Contest you'll have to design a card along the contest guidelines and throw it into the arena with other competitors' entries! At the end of each week, a winner will be determined by forum poll. The winner's card will be rendered and featured on the Welcome page, and the winner decides the challenge for the next week's Contest!

Here we go, competitors: our hundred and forty-forth challenge!


The winner of the "Magus of the Week" poll was thehuw with...

And the challenge issued by our winner was...

thehuw wrote:
One of the most satisfying things in all of Magic is the simple pleasure of really high numbers. Whether it's a huge power or toughness value, a massive chunk of damage from a ridiculous storm count, or burning through most of an opponent's library in one fell swoop - whatever you do as a player, there's an undeniable joy in doin' it big. This extends even to a card's mana cost - though you don't really want it to be high, it feels brilliant to actually slam down something really expensive, whether or not you actually paid for it.

But I don't think it's fair that rares get the majority of the fun when it comes to big numbers. With that in mind, your challenge for this week is to design an uncommon card with a converted mana cost of at least 10! Cost-reduction abilities and alternate costs are fair game, but the baseline mana cost must total ten mana or more.

Good luck!

To increase your chances of winning and to also make creating the poll easier on whomever is doing so, please try to use a render.
Additionally, please try to keep your entry edits all in one post - if you need to change it you can put your old entry in a spoiler marked "Old entry" and leave the newest rendition to be seen. Just use the edit button in the bottom/right of your original post.

And now, time to begin the challenge!

Best of luck, competitors!

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Mon, 2016-11-21 07:40
Daij_Djan
Moderator Best Set of 2016
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And to start things off, I'll be using an older card of mine:

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Tue, 2016-11-22 20:13
aquaumisa
aquaumisa's picture

A little ditty with my new favorite mechanic...

Portent of Insanity 10 mana symbol
Creature-Eldrazi Horror Uncommon
Menace
Emerge 7 mana symbolBlue mana symbolBlack mana symbol
When you cast ~, look at the top three cards of target opponent's library. Put any number of them on the bottom of his or her library and the rest on top in any order.
5/5

Step: zero to one

Blue/black mana symbol <3 Blue/black mana symbol

Self professed Love Live fan.

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Wed, 2016-11-23 08:58
Nhoj2307

Spoiler:
Call of Selesnya
8 mana symbolGreen mana symbolWhite mana symbol
Sorcery
Rare

Convoke

For each creature you control, create a token that is a copy of that creature, then Populate.

If 4 or more creatures were tapped to cast this spell, creatures you control cannot attack this turn.

With one command, Emmara had the entire Conclave by her side.

Thanks for the spot Daij, I seen the 10 mana and got carried away. Unrared it by removing a keyword.

Spoiler:

Call of Selesnya
8 mana symbolGreen mana symbolWhite mana symbol
Sorcery
Uncommon

Convoke

For each creature you control, create a token that is a copy of that creature.

If 4 or more creatures were tapped to cast this spell, creatures you control cannot attack this turn.

With one command, Emmara had the entire Conclave by her side.

Spoiler:

Added in some restrictive effects and made it not able to copy tokens already on the battlefield. If this effect is still too strong, please do advise and I will ask that it not be judged.

Call of Selesnya
8 mana symbolGreen mana symbolWhite mana symbol
Sorcery
Uncommon

Convoke

For each non-token creature you control, create a token that is a copy of that creature. Tokens created by ~ do not cause abilities to trigger.

If 4 or more creatures were tapped to cast this spell, creatures you control cannot attack or block until your next turn.

With one command, Emmara had the entire Conclave by her side.

Please refrain from using this entry, got creation block and unsure how to make this not a rare-ish card.

Mon, 2016-11-21 10:49
Daij_Djan
Moderator Best Set of 2016
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@Nhoj2307: This specific challenge is actually restricted to uncommons only.

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Tue, 2016-11-22 03:32
TheBrokenUrn
TheBrokenUrn's picture

An interesting contest to say the least.

Mechanical Geraton 10 mana symbol
Artifact Creature - Construct Giant Uncommon
Affinity for Constructs
4 mana symbol, Tap symbol: Create a 2/2 Construct artifact creature token.
6/7

Changelog
EDIT #1: "Whenever ~ attacks or enters the battlefield, you may put an artifact with a converted mana cost of 2 or less from your hand onto the battlefield" removed. Added new ability.

90% of the time, I'm wrong. The other 110%, I'm right.

Mon, 2016-11-21 10:56
thehuw
thehuw's picture

@Urn: Your second ability doesn't specify where you can put the artifact cards onto the battlefield from (I'm guessing hand or graveyard). Getting free artifacts repeatedly is also not something I'd want to see at uncommon.

Red mana symbolWhite mana symbolBlack mana symbol
Set Huwb
They/them pronouns, please.
Praise Vectron.

Wed, 2016-11-23 23:35
sdfkjgh
sdfkjgh's picture

OLDER Went with flat power and toughness
This one took me a little while to come up with. Not quite sure if it's Uncommon or Rare; if Rare, I can easily go back to just having a flat p/t of 10/10 & cut last ability.

Aggregate Gearhulk 10 mana symbol
Artifact Creature--Construct Uncommon
~ costs 1 mana symbol less to cast for each nonland permanent on the battlefield.
Spend only mana produced by lands to cast ~.
~'s power and toughness are each equal to the number of nonland permanents on the battlefield.
*/*

OLD

Aggregate Gearhulk 10 mana symbol
Artifact Creature--Construct Uncommon
~ costs 1 mana symbol less to cast for each nonland permanent you control.
Spend only mana produced by lands to cast ~.
10/10

Made some changes, most important of which was from nonland perms otbf to nonland perms u ctrl.

Decided to keyword it properly

Aggregate Gearhulk 10 mana symbol
Artifact Creature--Construct Uncommon
Affinity for nonland permanents (~ costs 1 mana symbol less to cast for each nonland permanent you control.)
Spend only mana produced by lands to cast ~.
10/10

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Mon, 2016-11-21 12:34
Ziolang
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Avatar by vanevil.deviantart.com; commissioned for me

Mon, 2016-11-21 12:38
jacqui-pup
Featured Set Editor - Best Set of 2015 - Community Award
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@Nhoj: not uncommon, see Clone Legion which can't be cheesed to duplicate your entire team for zero mana.

@sdfkjhg: Feels awkward to specify mana produced by lands? Like. What else is going to produce mana. Also, this scales degenerately, since it's a 1/1 for 10 mana symbol, a 2/2 for 9 mana symbol, [...] and finally an 11/11 (minimum!) for zero. Also, Beast of Burden is not uncommon

[center]"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game." --Mark Rosewater

Thu, 2016-11-24 15:53
jacqui-pup
Featured Set Editor - Best Set of 2015 - Community Award
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Also, what body does this need to not suck

Catharsis Mage 9 mana symbolWhite mana symbol
Creature - Human Advisor Uncommon
Delve
When Catharsis Mage enters the battlefield, you gain life equal to the amount of mana spent to cast it.
2/2

[center]"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game." --Mark Rosewater

Tue, 2016-11-22 13:08
Mahx Michael
Mahx Michael's picture

Well, I guess this gives me no othe option than to go try-hard...
This was the first idea I could come up with right away:

Quote:
Instant Army 8 mana symbolRed mana symbolWhite mana symbol
Instant Uncommon
Put X 1/1 white and red Soldier creature tokens with haste onto the battlefield, where X is your devotion to red and white.

I originally thought about making it a Sorcery with Angels, but that would have made it Mythic Rare right away...


@Nhoj2307
You are aware that there already exist a Selesnya card named Call of the Conclave, right?

Mon, 2016-11-21 14:00
Nhoj2307

@Mahx

Indeed, the idea behind this card was for a number of creatures being copied for 10 mana, but with any amount of cost below 6 due to convoke giving the opponent a turn to deal with the threat that has been created by a tradionally Selesnyan army created from tokens. So in with the naming convection of the aforementioned card this was the next step up.

Mon, 2016-11-21 14:14
Mahx Michael
Mahx Michael's picture

@Nhok2307
OK. I just thought the cards practcally had the same name, while "the Conclave" is referring to the Selesnya Conclave.

@TheBrokenUrn
About your Magus of the Silent Law. You are aware that Detain by default lasts until your next turn? Why did you write "Detain up to two target creatures until end og turn"?

Mon, 2016-11-21 19:15
Inverness
Inverness's picture

I'm not sure if this works as intended.

EDIT: After some rules-searching, I am confident that this does work. It's a different take on Memnite; since you can pay a spell's costs in any order, you can pay the additional cost (adding the mana to your mana pool) and then use that mana to pay for the regular mana cost of 10 mana symbol. This also has the upside of being able to be cast for 10 mana symbol and converting it to an even distribution of colored mana (say, if you need to activate Door to Nothingness). It also has the upside of being awesome with Combustible Gearhulk and similar cards.

Render

Text Version:

Prismatic Realization 10 mana symbol
Artifact Creature - Prism Construct Uncommon
As an additional cost to cast Prismatic Realization, add White mana symbolWhite mana symbolBlue mana symbolBlue mana symbolBlack mana symbolBlack mana symbolRed mana symbolRed mana symbolGreen mana symbolGreen mana symbol to your mana pool.
"I based this design off of a small flower I once saw."
-note attached to an anonymous submission at the Inventors' Fair
1/1

Mon, 2016-11-21 16:16
Inverness
Inverness's picture

Aquaumisu:

I'd cut down on the amount of fateseal this card offers. With five cards, the odds of you being able to just **** your opponent's next two draws are pretty high. I think it'd be less crazy if it only fateseal'd 3 instead of 5. Especially since this is an uncommon.

Other than that, though, I really like the design on this one. Really solid. Get a nice render and I think this would be a strong entry.

Mon, 2016-11-21 16:31
thehuw
thehuw's picture

@jacqui-pup: If Gurmag Angler is fair game, Catharsis Mage could easily go up to the 4-to-5-power range imho.

Shamelessly entering my own challenge (renderlessly):

Rot's Vengeance 8 mana symbolBlack mana symbolGreen mana symbolGreen mana symbol
Sorcery Uncommon
Rot's Vengeance costs 2 mana symbol less to cast for each land card in your graveyard.
Creatures you control get +2/+2 and gain trample until end of turn.

Red mana symbolWhite mana symbolBlack mana symbol
Set Huwb
They/them pronouns, please.
Praise Vectron.

Mon, 2016-11-21 16:30
ZephyrPhantom
Moderator
ZephyrPhantom's picture

Old
Archgolem of Arcun 10 mana symbol
Artifact Creature - Golem Uncommon
Reveal ~ from your hand and choose a nonland permanent type: ~ costs 1 mana symbol to cast for each spell of the chosen type you're cast this turn. Activate this ability no more than once per turn.
5/5
"The wisest construct allies with those that shall build around it."


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Mon, 2016-11-21 17:13
Mahx Michael
Mahx Michael's picture

Feel free to tell me why my entry is stupid, I need to know


@jacqui-pup, @Nhoj
Well, Clone Army would let you put a copy of each creature target opponent controls as well, that makes a huge difference.

Mon, 2016-11-21 17:04
thehuw
thehuw's picture

The highest number of creature tokens it's ever been possible to make at uncommon is five (One Dozen Eyes and Skittering Invasion). Ten is way too many.

Red mana symbolWhite mana symbolBlack mana symbol
Set Huwb
They/them pronouns, please.
Praise Vectron.

Mon, 2016-11-21 17:18
fluffyDeathbringer
Moderator
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Kuclatca Necromancers 8 mana symbolBlack mana symbolBlack mana symbol
Creature - Human Wizard Uncommon
Menace
Cull (Each creature you sacrifice as you cast this spell pays for 1 mana symbol or one mana of that creature's colour.)
When ~ enters the battlefield, create a 2/2 black Zombie creature token for every two creatures sacrificed to cast it.
"Only the worthy may serve us beyond death."
4/6

Cull by ThisIsSakon

EDIT: Replaced deathtouch with menace, shifted P/T around

Remind yourself that overconfidence is a slow and insidious killer.

Mon, 2016-11-21 17:33
jacqui-pup
Featured Set Editor - Best Set of 2015 - Community Award
jacqui-pup's picture

@Zeph Activate its ability 10 times. Congrats, 5/5 for 0 mana symbol.

@fluffy Deathtouch is a little redundant on a creature of this size, but ok.

@Inverness: Is the intent a really wonky Memnite? I honestly have no idea what the heck this is supposed to do.

[center]"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game." --Mark Rosewater

Mon, 2016-11-21 17:44
Mahx Michael
Mahx Michael's picture

@thehuw
Is this better?

Mon, 2016-11-21 17:44
thehuw
thehuw's picture

@Mahx: Evangel of Heliod says that this new version doesn't need to be this expensive.

Red mana symbolWhite mana symbolBlack mana symbol
Set Huwb
They/them pronouns, please.
Praise Vectron.

Mon, 2016-11-21 17:47
Celebi
Celebi's picture

Revered as a guardian of the forest, Celebi appears wherever beautiful forests exist.

Mon, 2016-11-21 17:55
Neottolemo
Neottolemo's picture

I am terribly sorry, huw.

Ochre Ogre 5 mana symbol
Creature - Ogre Uncommon
( may be paid with 1 mana symbol or by exiling two cards from a single graveyard.)
When Ochre Ogre enters the battlefield, diminish target nonland permanent, then diminish target nonland permanent, then diminish target nonland permanent, then diminish target nonland permanent, then diminish target nonland permanent. (To diminish a spell or permanent, reduce its converted mana cost by 2 until end of turn. If its converted mana cost is reduced to 0, exile it.)
the ogre ( crushes ~ is bothered by ) the ( inferior ~ different ). its skin is not sufficiently ( thick ~ multilayered ) for its mind to focus on ( what is ~ what could be ~ itself ~ the truth)...
-Father Naclos

5/5

Ochre mana and diminish are mechanics by thehuw.

Mon, 2016-11-21 18:15
Mahx Michael
Mahx Michael's picture

True. But this is an instant... Should I make it 9 mana symbolWhite mana symbolWhite mana symbol put two times X 1/1 Soldier creature tokens onto the battlefield, where X is your devotion to white. Or maybe make it 8 mana symbolRed mana symbolWhite mana symbol put X 1/1 red and white Soldier creature tokens onto the battlefield where X is your devotion to red and white??

Mon, 2016-11-21 18:07
Ziolang
Ziolang's picture

I'm not in charge or anything, but the following I do not feel are uncommon for reasons listed.

@Nhoj2307 This is a playable Clone Legion. Which is mythic. This is rare at the least.

@TheBrokenUrn Large body affinity artifact creature that gets you free artifacts every turn. Rare.

@sdfjkgh This is like one of those wonky build-around-me rares magic likes to print. The second ability is redundant to be honest. If someone is going to cheese out a card like that, mana dorks won't make much of a difference.

Also worth noting:

@Inverness If the idea is that it produces the mana that is then immediately spent to cast it, no it doesn't work like that. What this says is "When you cast this thing, get WWUUBBRRGG refunded to you until the end of this phase." if you want it as a 0-drop that pays for itself, you'll need something like: "Reveal ~ from your hand: Add WWUUBBRRGG to your mana pool. Spend this mana only to cast spells named ~."

@Mahx: Why? No one is going to pay 10 mana for a 1/1 per devotion generator. Shoot, no one was willing to do that with a 7-drop big demon and the tokens having flying. (See: Abhorrent Overlord). Just make it green with 2/2 wolves, honestly, if Howl of the Night Pack is anything to go by.


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Mon, 2016-11-21 18:13
Inverness
Inverness's picture

Jacqui, Ziolang:

Yes, that was the intent. I wasn't sure, since the costs are supposed to be paid at the same time according to Rule 117.8:

"An additional cost is a cost listed in a spell’s rules text, or applied to a spell or ability from another effect, that its controller must pay at the same time that player pays the spell’s mana cost or the ability’s activation cost."

I'll start working on a revised version. Thanks!

Mon, 2016-11-21 18:16
Mahx Michael
Mahx Michael's picture

OK. I'll think of something better. This will be it while im thinking of something else.
I know devotion probably isn't what would be the most atractive option fo a token generating card...

Mon, 2016-11-21 18:29
Inverness
Inverness's picture

Mahx:

I liked the old version, but it was a little strong. I wonder if it could have been balanced if the tokens came in tapped? Just throwing it out there. The current version with Devotion is definitely a good way to do it, so I'm not sure I'd change it. /shrug

Mon, 2016-11-21 18:31
ZephyrPhantom
Moderator
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@ jacqui - Duly noted. Fixing.


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Mon, 2016-11-21 18:46
Inverness
Inverness's picture

Ziolang:

Actually, I just realized that it does work! According to rule 601.2h, you can pay the spell's total cost(s) in any order. They even have an example that illustrates it.

Mon, 2016-11-21 19:03
Ziolang
Ziolang's picture

Well I'll be. I was under the impression that all the costs had to be legally playable before payment coild actually be made. Aw well, guess it works afterall~


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Mon, 2016-11-21 19:08
Inverness
Inverness's picture

I appreciate the time you took to make that comment- if you hadn't, I never would've looked it up, so it worked out. A happy smile Thanks, man.

Mon, 2016-11-21 19:23
Mahx Michael
Mahx Michael's picture

@Iverness
There would be no point in making it an instant if they came in tapped...
But im trying to find a decent modifier other than devotion, so that the card would not be totally worthless on an empty table.

Whar about "put X 1/1 white and red Soldier creature tokens with haste, where X is the amount of white mana spent to cast this spell""?

Mon, 2016-11-21 19:30
sdfkjgh
sdfkjgh's picture

@jaqcui, @Zio: would going back to flat 10/10 p/t & removing last ability make it feel Uncommon? Also, the reason for the 2nd ability is the same reason artifact lands (except for Darksteel Citadel) are banned in Modern: so that mana-producing permanents can't count as double (IGNORE ME!).

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Mon, 2016-11-21 23:15
Vunik
Vunik's picture

Old Entry
Angel's Tempest 7 mana symbolWhite mana symbolWhite mana symbolWhite mana symbol
Instant Uncommon
If you control more than 5 Angels, you may pay 2 mana symbolRed mana symbolWhite mana symbol and sacrifice all Angels you control rather pay Angel’s Tempest mana cost.
Create five 2/2 white and red Angel creature tokens with triple strike and haste. Exile them at the beginning of your second main phase. Exile Angel’s Tempest.

The more I look at this, the more it seems rare or mythic rare. Critique?

Temptation's Mist 8 mana symbolBlack mana symbolRed mana symbol
Enchantment Uncommon
Whenever a source would deal damage to you, it deals twice that damage instead.
Whenever a source deals damage to you, you may pay 1 mana symbolBlack mana symbolRed mana symbol. If you do, target creature you control gets +X/+0 and gains deathtouch until end of turn, where X is the damage dealt.

Alright, I think this might be better. I also have another two or three versions in mind if it's still not uncommon.

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Sat, 2016-11-26 08:08
Wapulatus
Wapulatus's picture

Looks like I forgot my reading glasses.

---------------------------------------------------

Natural Grasp 9 mana symbolGreen mana symbol

Sorcery Uncommon

Undaunted (This spell costs 1 mana symbol less to cast for each opponent.)
For each opponent, choose an artifact or creature he or she controls. Then, for each of them, exile it and its owner creates X 0/1 Plant creature tokens, where X is its converted mana cost.

Render

---------------------------------------------------

OLD ENTRY
-----------------------------

Avatar of Pestilence 8 mana symbolBlack mana symbolGreen mana symbol

Creature - Avatar Mythic Rare

~ costs 1 mana symbol less to cast for each -1/-1 counter on creatures and for each poison counter on players.
When ~ enters the battlefield, put X poison counters on target player, where X is half the amount of mana paid to cast it.

5/7

Render

-----------------------------

Mon, 2016-11-21 20:05
fluffyDeathbringer
Moderator
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It's most definitely a rare or mythic, with how much swing it generates. IMO.

Wapu, this contest asks for uncommons only.

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Mon, 2016-11-21 20:05
ZephyrPhantom
Moderator
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@ Vunik - At uncommon you need reminder text for triple strike. I agree it's more of a Rare due to the sheer power of it.

@ Wapulatus - Challenge states Uncommon only. That being said I love the idea!


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Mon, 2016-11-21 20:15
Inverness
Inverness's picture

Wapulatus:

As ZephyrPhantom mentioned, this needs to be uncommon. On top of that, though, this card is absolutely broken. It is an auto-win when you cast it, barring the presence of -1/-1 counters on creatures. In a Green mana symbol-based ramp deck, you can easily play this on turn 6 and just win if your opponent can't counter it. That said, I do have to give it credit for the fact that it can't be abused by cheating it into play.

Mon, 2016-11-21 20:33
jacqui-pup
Featured Set Editor - Best Set of 2015 - Community Award
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@Wapulatus isn't the enters the battlefield ability literally "If you paid ten mana to cast this target opponent loses the game"?

@Vunik Stop trying to make triple strike a thing, it should not be a thing. Also if you control six Angels and are not just flying in for the win what are you doing?

@Guhkun what the heck?? I mean this in a good way. But this is a bit too beefy for uncommon; Pelakka Wurm is pushing it.

[center]"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game." --Mark Rosewater

Mon, 2016-11-21 22:15
Yoshi
Community Award
Yoshi's picture

Walking World 8 mana symbolGreen mana symbolGreen mana symbol
Creature - Elemental Uncommon
Vigilance, trample
Basic landcycling 1 mana symbolGreen mana symbol (1 mana symbolGreen mana symbol, Discard this card: Search your library for a basic land, reveal it, and put it in your hand. Then shuffle your library.)
"You're not moving the mountain. The mountain is moving itself."
-Nissa

8/10

Payload for reanimator, large body for late game, manafixer, this guy does it all.

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I stand with the specimen.

Tue, 2016-11-22 07:28
Fermat

Tue, 2016-11-22 00:58
Yoshi
Community Award
Yoshi's picture

@Fermat: The entry has to be uncommon. A happy smile

Working on an alt-color pie at the moment. Check me out in forum games!
If you need help with a community project, just message me and I'll be glad to help.

I stand with the specimen.

Tue, 2016-11-22 01:50
Gurfle
Gurfle's picture

I think it's interesting, got some ramp plays, it's not that bad of a stat line. It's primarily, say in limited, a 6 mana 6/6, which is pretty decent, but not rare standard. Feedback is always welcomed and appreciated though.

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Tue, 2016-11-22 05:02
Ziolang
Ziolang's picture

I don't think that's how that works? From what I understand if you return three creatures you pay for 9 of the 8, reducing the cost to RR. But I've been wrong before.


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Tue, 2016-11-22 05:39
KalvinHobbez
KalvinHobbez's picture

I'm back with another long spoiler as usual about how, why, or whatever I did to make my entry.

Design Philosophy
Not sure who exactly still does read these, but I guess it feels nice to talk of my ideas even to a void audience. I don't think I've really won any contest or ever really will, but it's still nice to do these. I usually like to give myself challenges to build around, so it makes sense to try others'.

Anyways, going into this contest I already knew I would have more trouble with an idea than usual for two reasons....and those two reasons are the only two restrictions. 10 mana cost I tend to avoid as I usually like to balance out cards. If I have a crazy effect, I have it on a creature that requires the initial cast and then a cost for the ability. So high mana costs is a little foreign to me, but adding on top of that is making it uncommon. I've worked with entire sets before, so I'm not just a person who only likes to make rares...but I surely am better at them. So already from the start I was having difficulty.

Eventually I started breaking down the idea of the contest to get a better understanding of the possible paths I could take. I saw many already try alternate costs to creatures like Undaunted, Convoke, or Delve...but no Morphs as I can see. Now I have an affinity for Commander as a whole, but that uncommon restriction definitely made that a difficult thing to accomplish. So instead of being a normal human being...I just took lessons from Legends, Kamigawa, and Homelands and make an uncommon Legendary. Most uncommon Legends (And even some rares) from Legends or Homelands were...not very great, at all. Most were rather generic like Ramirez DePietro and did not do much, yet Kamigawa came over with some better examples such as Sosuke, Son of Seshiro. So going with this logic, I wanted to essentially make an old card to reference Legends yet have power more in line with Kamigawa...as a sucky legend for 10 mana people wouldn't care about.

With the Morph and old card style in mind, I got another idea of a way to reference a set. Immediately I went towards the idea of a very specific card, which I won't name as I want to see if others might be able to guess what my final result is referencing. Essentially it generally references the use of converted mana costs in the Scourge set as a whole. I knew this set's gimmick for it would be a great idea, due to this contest being about that high mana cost restriction.

Now for why the card does what it does, if you know the card it references then it might be a bit more obvious. Scourge liked high mana cost creatures with a Morph on it to justify not using that cost. Initially I liked the idea of making his Morph be something small like 2 mana symbolBlue mana symbol as he is a 3/3...but the effect I got in my mind made me want to have the hard cast and the morph flip to have much different power levels. A flash usage of board bounce seemed neat to throw on, though it does make him a bit strong as an uncommon. I'm already a bit too far, so I'm not sure if this is too powerful for an uncommon. I know it's way too good to be a Legends legend, though, because those are just awful. Anyways, I honestly like what I came up with and everything. Probably not going to get many votes, but whatever.

So here's the card, points to whoever can guess what card this concept is referencing. The ability even has a flavor to it, as he's an egotist and wants everything to be about him...so he'll be there by himself afterwards. Not sure if he's too strong for uncommon, but I might just lower his morph and make the cast be the board bounce only if that's the case.

Shawn Faur, the Egotist 8 mana symbolBlue mana symbolBlue mana symbol
Legendary Creature - Human Wizard Uncommon
Morph 9 mana symbolBlue mana symbolBlue mana symbol
Whenever you cast or flip Shawn Faur, the Egotist, return each other creature to its owner’s hand.
Why not take a second to talk about me?

Render

Tue, 2016-11-22 06:17
Fermat

@Yoshi: Oh! Missed that! Thanks.

Tue, 2016-11-22 09:30
Angelic_Bovines
Angelic_Bovines's picture

My card is to Time Warp as Scour from Existence is to Vindicate. If you are willing to pay the cost, even an uncommon can play the role of a mythic.

The simplicity of the ability, if you had not seen the mythic before, might have made you think the effect was unexciting, normal.