Card of the Week Contest #143: Trigger Happy

Mon, 2016-11-14 12:15
Moderator Best Set of 2016
Daij_Djan's picture

Welcome to the Card of the Week Contest! To participate in this Contest you'll have to design a card along the contest guidelines and throw it into the arena with other competitors' entries! At the end of each week, a winner will be determined by forum poll. The winner's card will be rendered and featured on the Welcome page, and the winner decides the challenge for the next week's Contest!

Here we go, competitors: our hundred and forty-third challenge!

The winner of the "Less will also do" poll was marioware2 with...

And the challenge issued by our runner-up was...

Inverness wrote:
Design a card that has or cares about a triggered ability or triggered abilities.

To increase your chances of winning and to also make creating the poll easier on whomever is doing so, please try to use a render.
Additionally, please try to keep your entry edits all in one post - if you need to change it you can put your old entry in a spoiler marked "Old entry" and leave the newest rendition to be seen. Just use the edit button in the bottom/right of your original post.

And now, time to begin the challenge!

Best of luck, competitors!

Mon, 2016-11-14 12:19
Neottolemo's picture

Trigger Harpy 2 mana symbolRed mana symbolRed mana symbol
Creature - Harpy Uncommon
Whenever Trigger Harpy or another Harpy enters the battlefield under your control, Trigger Harpy deals 1 damage to target creature or player.

Mon, 2016-11-14 12:23
Moderator Best Set of 2016
Daij_Djan's picture

Leaving my initial idea here - flavor and correct costing to be added later on:

Original Concept
?? :something:Red mana symbol
Enchantment Rare
Whenever a triggered ability triggers, change its text by replacing all instances of "target" with "each." (A triggered ability uses the words "when," "whenever," or "at.")

Obviously inspired by Overload. Might be changed to either an artifact (less likely) or a legendary creature (more likely) as build-around commander.

Tue, 2016-11-15 19:52
finofashark's picture

initial thoughts
Initial thoughts will have to think on the wording and name etc but:

Energy Scooper 3 mana symbol

Legendary Artifact Mythic Rare

Whenever a triggered ability triggers from another permanent you control, gain Energy symbol

Energy symbolEnergy symbolEnergy symbolEnergy symbolEnergy symbol: Exile another permanent, then return it to the battlefield under it's owners control.

Everything brings with it a tiny bit of untraceable, unuseable Aether. If we can just harvest it, the implications will be profound - AHP project notes pg 766 para 5

Edit 1: Note I made it legendary to try and reduce it going infinite with two copies and leading to a draw could potentially drop it into being a may trigger instead although I like the implication that this is a single preliminary experiment entered into the inventor's fair. I don't know if the ability is too weak but costed at 5 as exiling an ETB creature will recoup at least one Energy symbol this could maybe drop to be Energy symbolEnergy symbolEnergy symbolEnergy symbol but could get very overpowered with multiple things that trigger from etb's

Edit 2: Could put in a big energy ability that exiles and returns everything else you control for a large amount of Energy symbol to try and hit loads of triggers and go infinite that way might also make it feel more mythic - thoughts

Card Text

aethertide Siphon 2 mana symbol
Legendary artifact Mythic Rare
Whenever a triggered ability triggers from another permanent you control, you get N.
NNNNN: Exile another permanent, then return it to the battlefield under it’s owners control.
If we can just harvest these anomalies...
— Aether Yield Increase project notes pg 763

Tue, 2016-11-15 10:03
Celebi's picture

Calm Mind 2 mana symbolGreen/wite mana symbol
Enchantment Rare
If a triggered ability would cause a player to lose life, that player gains that much life instead.
Why be so mad brother?


Revered as a guardian of the forest, Celebi appears wherever beautiful forests exist.

Mon, 2016-11-14 13:55
Inverness's picture

Hahahaha, I like the play on the creature's name. A happy smile Nice and simple design, and it's even a tribal lord-ish card! Solid card.

This could get really crazy really quickly. I love cards like this that make you think about how to possibly get the maximum value out of them. My initial thought is that this with Banisher Priest is hilarious. Thought-Knot Seer also becomes very interesting politically. Great design overall.

I could actually see this being a thing in Aether Revolt. It fits perfectly with the theme of the set, plus it makes Panharmonicon absolutely broken in the right deck. I think the mana cost for the card is fine, the energy cost should be fine as well. Any less and I'd say it's too good, since you could bounce one of the energy-producing cards to very easily get infinite ETB triggers. I do think that if you wanted to, you could make it into a really high-costing ability that bounces everything. Then you could maybe even drop the mana cost of the card down a bit. I could maybe see something like:

Energy Scooper 2 mana symbol
Legendary Artifact
Whenever a triggered ability triggers from another permanent you control, gain Energy symbol.
Energy symbolEnergy symbolEnergy symbolEnergy symbolEnergy symbolEnergy symbolEnergy symbolEnergy symbolEnergy symbolEnergy symbolEnergy symbolEnergy symbol: Exile all permanents (you control?), then return them to the battlefield under their owner's control.

Honestly I like both versions, but I wouldn't have both abilities; you should either have the cheaper single-target version or the expensive hit-all version.

I'm loving it so far!

That's oddly specific hate. Aside from Oblivion Ring and the like I'm not sure what this card hits. I must be missing something.

Simple and sweet. I'm not sure how good it would be, but it's pretty sweet sideboard tech I'm sure. Nice!

Thu, 2016-11-17 11:45
Mahx Michael
Mahx Michael's picture

I guess if @Neottolemo's card's name's wordplay refers to "trigger happy", then me creating a card with that name would be kind of awkward, so I'll think of something else.
EDIT: Actually, I didn't even notice the contests name was "Trigger Happy" Hmmmm...

@Iverness, @Fermat: Sigil of the Empty Throne?

Here is my first idea:

Russian Roulette 4 mana symbolRed mana symbolRed mana symbolRed mana symbol
Enchantment Rare
Whenever another triggered ability triggers, copy that ability. A player chosen at random gains control of that copy. If the ability has a target, the copy targets a legal target chosen at random.


I'll probably come up with something better later

Mon, 2016-11-14 15:16
Inverness's picture

Haha, no worries. A happy smile

Also... Shocked You're totally right about Sigil of the Empty Throne. Wow, that would be some awesome sideboard tech against stuff like enchantress. I totally didn't even connect the dots there! Thanks for pointing that out.

Mon, 2016-11-14 15:23
Mocandragon5's picture

Leech's Blessing White mana symbolWhite mana symbolBlack mana symbolBlack mana symbol
Enchantment Rare
Whenever a creature you control takes damage, you gain that much life.

(It basically gives your creatures the non-lifelink half of soul link.)

Mon, 2016-11-14 20:09
Mahx Michael
Mahx Michael's picture

Yes, that Charm's Calm really stings! I actually have an entire deck based o Sigil of the Empty Throne and other angel token generating cards. But when you combine Charm's Calm with Declaration in Stone, I can taste salt already before drawing my starting hand! Laugh Out Loud

Tue, 2016-11-15 14:37
Xenagos's picture

Old entry
Strionic Sorcerer 2 mana symbolWhite mana symbolBlue mana symbol
Creature - Human Wizard Rare
Artifacts you control have "2 mana symbol, Tap symbol: Copy target triggered ability you control. You may choose new targets for the copy."


Updated entry
Strionic Sorcerer 1 mana symbolWhite mana symbolBlue mana symbol
Creature - Human Wizard Rare
2 mana symbol, Tap symbol: Copy target triggered ability you control. You may choose new targets for the copy.

Thanks for the input y'all!

I curate a Custom Magic Card Instagram Account
Message me links to full images of any cards you want to submit!

Mon, 2016-11-14 17:04
sdfkjgh's picture

Go big or go home.

Ando Khvreli, The Ageless Colorless mana symbolColorless mana symbolGreen mana symbolWhite mana symbolBlue mana symbolBlack mana symbol
Legendary Creature--Human Vedalken Ooze Mutant Wizard Mythic Rare
Vigilance, indestructible
Ando Khvreli, The Ageless doesn't untap durning its controller's untap step.
Tap symbol: Open a Greater Void. Open a Greater Void only as a sorcery.
Whenever a spell or ability opens a Lesser Void or a Void, you may untap Ando Khvreli, The Ageless. If you do, Ando Khvreli, The Ageless gets -1/-1 until end of turn.

What does it mean to open a Lesser Void, a Void, &/or a Greater Void? I'm glad you asked.

Lesser Void
Khvreli-League Initiate Colorless mana symbolColorless mana symbolBlue mana symbol
Creature--Human Wizard Common
Khvreli-League Initiate enters the battlefield tapped.
1 mana symbolColorless mana symbolBlue mana symbol, Tap symbol: Open a Lesser Void. (Create a black Lesser Void token with “Sacrifice this permanent: Counter target triggered ability or nonmana activated ability unless its controller pays 1 mana symbol.”) Khvreli-League Initiate doesn’t untap during its controller’s next untap step. Open a Lesser Void only as a sorcery.

Khvreli-League Adept Colorless mana symbolColorless mana symbolBlue mana symbolBlack mana symbol
Creature--Vedalken Wizard Uncommon
Colorless mana symbolBlue mana symbolBlack mana symbol, Tap symbol: Open a Void. (Create a black Void token with “The next time a player casts a spell, sacrifice this permanent and counter that spell unless its controller pays 2 mana symbol.”) Khvreli-League Adept doesn’t untap during its controller’s next untap step. Open a Void only as a sorcery.

Greater Void
Khvreli-League Magus Colorless mana symbolColorless mana symbolGreen mana symbolBlue mana symbolBlack mana symbol
Creature--Ooze Mutant Wizard Rare
Colorless mana symbolGreen mana symbolBlue mana symbolBlack mana symbol, Tap symbol: Open a Greater Void. (Create a black Greater Void token with “Sacrifice this permanent: Counter target spell, triggered ability, or nonmana activated ability.”) Khvreli-League Magus doesn’t untap during its controller’s next untap step. Open a Greater Void only as a sorcery.

no renders b/c although I'm not sure how I want them to look, I DO know that DeviantArt is universally terrible when you don't know what you're looking for.

Check out Hive block here.
Hey, check out my blog!

Mon, 2016-11-14 17:20
Aarhg's picture

Ride the lightning!

Conductor of Storms 3 mana symbolBlue mana symbolRed mana symbol
Creature - Human Wizard Rare
Flash (You may cast this spell any time you could cast an instant.)
Flying, haste
Tap symbol, Sacrifice Conductor of Storms: Copy target triggered or activated ability that isn't a mana ability. You may choose new targets for the copy.

Tue, 2016-11-15 16:24
Pixi-Rex's picture



Lagira, Injector of Pain 3 mana symbolWhite mana symbolWhite mana symbolBlack mana symbol

Legendary Creature - Angel Mythic Rare

Flying, deathtouch
At beginning of your upkeep, you may pay 1WB. If you do, destroy target creature.
Whenever a creature an opponent controls dies, that player loses 2 life unless he or she discards a card.


(EDIT based on feedback from sdfkjgh.)

Mon, 2016-11-14 20:17
Mort's picture

Rune Muddle 1 mana symbolBlue mana symbol
Instant Rare
Gain control of target activated or triggered ability, you may choose new targets for the ability. (Mana abilities can't be targeted.)
“One does not need the finesse to overpower an opponent, they hold the capacity to do that themselves.” — Archmage Lavin


Mon, 2016-11-14 19:21
ThisisSakon's picture

Wed, 2016-11-16 03:10
KalvinHobbez's picture


Since it seemed that people enjoyed the detail I went into with the last contest, I might as well try the same for this one. Still not sure if I'd want to keep it out of a spoiler for sake of keeping my post as less of an eyesore.

Design Philosophy
So this card is actually one that I've had on me for a little bit now, he just felt fitting for what this contest was asking. Speaking of the contest itself, I can tell this is a much more loose ended style of design. If the contest just said "Make a card with a triggered ability" and you'd pile the images up without context and show it to a player...they are unlikely to guess what the original contest was. Triggered abilities have been in Magic for quite a long time now that it feels like just another part of the game; like lands, keywords, and hating that clutch counter spell on your game winner. So this only gives all the more reason for the second part of this contest to be a lot more interesting...yet dangerous to balance.

If we were to follow the logic by some cards already thrown out there, specifically effects based on triggered abilities themselves, there can be some dangers behind this. Effects in the style of Strionic Resonator can be totally fine, especially due to a card of similar style already existing. But anything that triggers because of triggers is where the issue can arise, as something as simple as Blood Seeker can have quite a few triggers that wouldn't even be part of your deck but run off a very fundamental part of the game your opponent is using. I'm not saying this path of design is a bad idea, it's just a lot like artifacts as in it's hard to mess with them without combos going overboard.

...anyways, less about the contest itself and more about the card I'm actually tossing in. I'm actually a Commander fanatic and enjoy making legendaries often due to this. Recently I wanted to try the idea of making commanders off mechanics I utterly hate, a fun idea that I could maybe use if I ever win a Card of the Week contest. I started off with wanting to do Land Destruction, yet make it a bit nicer and balanced. Land destruction feels like a more over costed form of counter spells...because you essentially remove an essential part of the game from your opponent. I made a much meaner land destruction commander, but I found the idea behind Cillic Ban to be more interesting.

He's both risky for you but can bring up combo potential between lands. Unintentionally taking inspiration from Titania, Protector of Argoth, I planned to have the first ability pay homage to Crucible of Worlds. A more subtle reference is his creature type, as initially I was getting into the idea of Dwarves coming back from Kaladesh and I wanted to make a more aggressive colored version. This in turn made me want to have him a Barbarian, so he can be proper friends with Balthor the Stout. He himself can not destroy lands, but he surely runs on it. I enjoy the fact that he technically doesn't even need land destruction, as you can build a deck alike one for Titania mentioned earlier and just go crazy with Evolving Wilds. An opponent may do the same, but of course there is a risk as a 3/3 token is not something easy to deal with every turn. Oh and the in flavor, essentially Cillic Ban is setting fire to forests and these beast tokens are the animals he is scaring out of their homes. Weird for them to be on his side afterwards, but maybe it is out of fear? Either way, it's nice to make some sense with the design and make a character out of it.

Oh boy I feel like I put a lot more into this spoiler now, good thing I concealed it. I probably go on and on about stuff that doesn't really matter, but if people enjoy seeing stuff like this I guess I could keep doing it with the entries I have. It's not like I'll do it every day, due to each contest being a week long.

Cillic Ban, Fire Starter 1 mana symbolRed mana symbolRed mana symbolGreen mana symbol
Legendary Creature - Dwarf Barbarian
Each player may play lands from his or her graveyard.
Whenever a land is put into the graveyard from the battlefield, put a 3/3 green Beast creature token onto the battlefield.


Mon, 2016-11-14 19:42
Moderator Best Set of 2016
Daij_Djan's picture

Time to update my card. As I like the possibilities it offers for all colors in Commander, I decided to go with an artifact in the end to fit into every deck possible. Stumbled across the artwork pretty much by accident and decided to use it - and since it fits the art better, I went with the old style template. Enjoy:

Slightly Outdated Version

Mon, 2016-11-14 20:00
marshmellow's picture

Silumgar's Favored 1 mana symbolBlue mana symbolBlue mana symbol
Creature--Naga Advisor
Whenever a creature you control exploits a creature, scry 1, then draw a card.
“Do as I say, and you will reap the dragonlord’s favor. Defy me, and become a stepping stone for someone smarter.”

Mon, 2016-11-14 20:46
Aarhg's picture

@KalvinHobbez: I do love me some dwarves, but I have a problem with the flavor of this. Why is he called "firestarter" when he doesn't start fires in any way? He doesn't destroy lands, deal direct damage, or do anything that would earn him this title.
As I see the flavor, purely based on the abilities, (second ability) he trains the beasts that have fled from the ravaged lands to fight alongside him in battle, and (first ability) he helps rebuild villages and plant new forests.

@Daij_Djan: Man, playing a Nekrataal with this on the board seems pretty sweet, especially if your deck is mono black. The Organ even curves right into it.

@marshmellow: An exploit lord is actually a very cool idea, kudos on coming up with that. Simple card to understand, and it could net you a lot of cards if you play it just right.

Wed, 2016-11-16 04:35
Wapulatus's picture

EDIT: I had an idea for a card that would fit the challenge, and even though I'm not too sure if it's better than my original, I'm going to put it here anyways.


Empathize Red mana symbol

Instant Uncommon

Copy target triggered or activated ability, except it it gains "This ability can't target anything owned by your opponents." You may choose new targets for the copy.

It's not that hard to show you understand.



Old Entry

Spellgorger Blue mana symbolGreen mana symbol

Creature - Ooze Mutant Mythic Rare

Whenever a player casts a spell, if that spell's converted mana cost is equal to the number of +1/+1 counters on ~, counter that spell and put a +1/+1 counter on ~.
Whenever a triggered ability of another permanent would trigger, if that permanent's converted mana cost is equal to the number of +1/+1 counters on ~, counter that ability and put a +1/+1 counter on ~.




Fixed! Thanks!

Mon, 2016-11-14 21:13
Param's picture

Toolcraft Saboteur

Not very subtle but effective.
Could be mono white, but I like the saboteur theme.
With added Kaladesh flavour.

Mon, 2016-11-14 23:05
finofashark's picture

Updated with a render. I can't tell you how long it took me to get the damn energy symbol working.

Thoughts and feedback always welcome

Mon, 2016-11-14 23:59
Aarhg's picture

@finofashark: According to cards like Aetherworks Marvel, it's "Whenever a triggered ability triggers from another permanent you control, you get Energy symbol."

Tue, 2016-11-15 00:11
shiftyhomunculus's picture

This didn't feel like a serious week. An ombudsman is a public official appointed to represent ordinary people in the case of rights violations or mishandling by higher-ups. Naturally, the Azorius variant is not terribly concerned with public wellbeing, and would prefer to mess about with small print and mete out "justice" through one-size-fits-all compensation laws, hence...

Azorius Ombudsman White mana symbolBlue mana symbol
Creature - Human Advisor Rare
Whenever a spell or ability is countered, its controller may pay 2 mana symbol. If they do, they draw a card. Otherwise, you draw a card. (This includes spells and abilities that have no targets on resolution.)
"Grievances: noted. Values: calculated. Compensation: adequate. You will now be forcibly escorted from the chancery."


Red mana symbolWhite mana symbolBlack mana symbol
formerly thehuw
they/them, please

Tue, 2016-11-15 01:46
Featured Set Editor - Best Set of 2015 - Community Award
voltaic-qui's picture

Swallowslime 1 mana symbolBlue mana symbol
Instant Rare
Escalate Green mana symbol (Pay this cost for each mode chosen beyond the first.)
Choose one or more--
:: Counter target instant or sorcery spell.
:: Counter target activated ability.
:: Counter target triggered ability.

Modeled after Voidslime.

formerly jacquipup

"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game."

Tue, 2016-11-15 22:44
aquaumisa's picture

Lets keep it simple...

Seabreen Resonator 1 mana symbolBlue mana symbol
Creature-Merfolk Wizard Rare
When ~ enters the battlefield, copy target activated or triggered ability. (Mana abilities can't be targeted)

Step: zero to one

Blue/black mana symbol <3 Blue/black mana symbol

Self professed Love Live fan.

Dive into the Planear Ocean and explore whole new worlds!

Tue, 2016-11-15 06:55
sdfkjgh's picture

In reverse order:

Mebbe the escalate cost should be Green/blue mana symbol. Other than that, very nice callback to Voidslime that also feels like Insidious Will (Choose 0, 1, or 2. There are now that many of target spell).

Gahan Wilson, Terry Gilliam, Gerard Scarfe. Three illustrators whose surreal styles are all similar to this wonderful art you've found. As to the card itself, flavor's spot-on, very reminiscent of Azorius Æthermage. However, there are some minor templating tweaks that are vital. First, the second sentence should read "If that player does, he or she draws a card." Second, the provided reminder text, while eventually helpful to those who know what it means, is almost complete gibberish, and certainly completely unhelpful, to a player who has absolutely no idea about the various rules & laws to which it pertains. Very in-flavor for Azorius, but ultimately unnecessary.

ok?...It has a trigger, I guess. Rather uninspired, and not your best work. You can do better, so please do so.

Your card is evil, spiteful, hurtful, and I MUST HAVE FOUR HUNDRED COPIES RIGHT NOW!!! Ahem. Good job.

Dagnabit, I think I designed something similar a long time ago. Parallel evolution of thought, strange minds think alike, and here's how to clean up the templating:

Whenever a player casts a spell, if that spell's converted mana cost is equal to the number of +1/+1 counters on Spellgorger, counter that spell and put a +1/+1 counter on Spellgorger.
Whenever a triggered ability of another permanent would trigger, if that permanent's converted mana cost is equal to the number of +1/+1 counters on Spellgorger, counter that ability and put a +1/+1 counter on Spellgorger.

Wow. I don't normally go in for interspecies dating, but...*Insert clip of Sam Kinison running around, shouting "Oop! They see right through me!"* Anyway, I second everything Aarhg has said.

No. No no no no no! Y'see, there's a reason why all the ridiculous overload effects cost upwards of cmc4. In order to correctly balance this, you'd hafta cost it no less than Mythic Rare6 mana symbol, and even then, I doubt it'd ever get past devign. As to the name, at first, I thought it was Scream-Driven Organ, which is sooo much more metal, as Nathan Explosion would say.

Keep it up, man; these in-depth ruminations are wonderful. As to the card, I love it. It both rewards & punishes fetchlands, which is a very interesting dynamic. Two slight tweaks, though: 1) "Whenever a land is put into a graveyard", not "the graveyard"; 2) You can afford to make it a 3/3.

1) Front face is so obviously battalion, why don't you just use battalion?
2) Wording on front face could be a little clearer.
Battalion--When Disgruntled Farmer and at least two other creatures attack, at end of combat untap Disgruntled Farmer and transform it.
3) Back face is so obviously battle cry, why don't you just use battle cry? Plus, battle cry has cleaner wording.

I can't believe that this isn't already a card! :clap:Nicely done.Clapping Front-runner for my vote for such a clean, simple design. Just one small templating fix: "Gain control of target nonmana activated or nonmana triggered ability. You may choose new targets for the ability." This also eliminates the need for reminder text.

1) Card is nice, but a wee bit too powerful. Suggest adding mana cost to trigger, something along the lines of "At the beginning of your upkeep, you may pay 1 mana symbolWhite mana symbolBlack mana symbol. If you do, destroy target creature."
2) That fltxt is atrocious, both in grammar & syntax, and just plain bad fanfic-ness. Suggest you excise it completely.

At that mana cost, is the sacrifice al that necessary? If you're not entirely sure of the balance, you could even add a small mana cost to the activation, like, say Blue/red mana symbol, Tap symbol: Copy...

Hey, that's me! Well, this no-talent hack has either done something needlessly complicated, again, or he's stumbled upon something that just plain DOESN'T WORK (much like himself {heh})! If anyone else would like to take a crack at this pile of word salad, be my guest, just don't go easy. The poor boys delusions of adequacy must be exploded, crushed, and incinerated ASAP!

Nope, sorry. Your attempts at distracting me with cleavage just won't work here. Giving ALL your artifacts this ability is FAR too strong. Suggest you up p/t to 2/3, drop everything before 2 mana symbol, and drop the second quotation mark.

I love Soul Link, love it to pieces, wish they would reprint it, wish they would keyword it. So giving all my guys the underrepresented half of Soul Link? I'm right there! Just one small tweak: "Whenever a creature you control is dealt damage, you gain that much life."

Round & round she goes, where she stops, DUCK!!! I love this, and I'm not alone in loving effects like these. I'm almost tempted to build a deck based around ALL the effects that give a big middle finger to certainty. However, Grip of Chaos, a similar card, costs 1 mana symbol more, while doing less. Mebbe you should cost it at 4 mana symbolRed mana symbolRed mana symbolRed mana symbol. Beyond that, don't change a thing; this is your best work to date!

GROUP HUG! I can see this in a bearhug deck that holds off on the damaging cards until this comes online. lol! Mebbe while also running Transcendence, donation effects, & Homeward Path. heh. Or is that too evil?

Panharmonicon costs 4 mana symbol and does substantially less. Your card, even without the activated ability, does so much more that Panharm. There's a few too many problems for quick patchups, suggest you go back to drawing board.

Hahaha, oh wow. I c wat u did thar. As to the card itself, it's about as underwhelming as Fermat's entry. You can do better, I've seen it.

That's it for tonight.

Check out Hive block here.
Hey, check out my blog!

Tue, 2016-11-15 07:27
Mort's picture

@sdfkjgh: I disagree with the rewording simply based off the existing templates for similar cards such as Stifle, Voidmage Husher, Reroute. Otherwise, I'm glad you liked the card (I too was surprised that this, or at least something very close to it didn't exist A happy smile).

Tue, 2016-11-15 07:24
Moderator Best Set of 2016
Daij_Djan's picture

@sdfkjgh: Big thanks for your comment - even though I don't really agree with you here. I know the costs of Overload cards - and these indeed are required simply due to the card's effects. My card however does nothing on its own, but only buffs possible triggered (not activated, which makes a huge difference here) abilities of other cards. So to abuse it, you need my card, a fitting trigger and of course a way to trigger that trigger - in my book, these are enough hoops to jump through to balance it out Winking smiley I did ponder about costing it 3 mana symbol or 4 mana symbol though..

Tue, 2016-11-15 08:04
Mort's picture

@Daij_Djan: While I do like the concept, I have to agree with sdfkjgh on the fact that this is far too overpowered. As already stated by Aarhg, this is already absurd with a Nekrataal style effects though here are a few more problematic interactions with many of these effects being printed on multiple cards (though I tried to get modern legal cards where possible just to prove the point):

:: Æther Adept - Repeatable Evacuation at CMC 3.
:: Banishing Light - Essentially a CMC 3 Plague Wind.
:: Flickerwisp - No more permanents for the rest of the game (combine with somethig like Gibbering Fiend for the win).
:: Sylvan Primordial - Single sided Armageddon.
:: Zealous Conscripts - CMC 5 Insurrection (especially good with Bound by Moonsilver).

Not to mention all the cards that target two things that will spawn plenty confusion with the replacement of each (what does "detain two each creatures" on Azorius Justiciar even mean). While I do accept this does nothing on its own, its potential combos with other cards is simply too powerful. I would seriously try and rethink this design, and either place either some restrictions on the ability and what it can alter or come up with something else altogether.

Tue, 2016-11-15 08:55
shiftyhomunculus's picture

@sdf: Thanks for the feedback! Not sure about that reminder text, I may change it - I know it's potentially confusing for new players but I thought that might me acceptable on a rare, but I'm not sure. Addressing your first point, though, I very deliberately use "they" rather than "he or she" on my cards, as it's both shorter and more inclusive - this is the only divergence I make from standard WotC card grammar.

Red mana symbolWhite mana symbolBlack mana symbol
formerly thehuw
they/them, please

Tue, 2016-11-15 09:11
KalvinHobbez's picture

@Daij_Djan I love the idea and I love the old look to it, as I've been into making older cards...actually, that makes me want to change my entry to a much older card of mine that might actually be more interesting. But anyways, like I was mentioning in my own not-so-little spoiler something open ended like this can get scary. Argentum Armor becomes a full field Worldslayer if your opponent controls it. Ashling, the Extinguisher is a one-sided board wipe per attack. It's fun for a chaotic card, because effects like Gruul Ragebeast or Hidden Strings can become pretty hilarious. Also, a bit nitpicky to say, but with as it stands cards like Dismiss into Dream become awkwardly worded. Its easy to just say "heh, just ignore it, it doesn't make any sense." but it can be good to throw in a "Whenever a triggered ability with one or more targets is triggered," to make sure nothing gets weird. The artifact feels better to have a higher cost or maybe be Legendary, because as it is it seems a bit powerful for what it does. I might be seeing it wrong or something but I just felt like throwing this out there because I do enjoy the card....but boy did I go on about this.

@Aarhg Yeah he was made rather quickly as I come and go with ideas. I usually have a mechanic in mind then base the story and art around that. Sometimes the art, but the story only really comes first if I'm making a set. I'm planning on changing my entry anyways, as I have a probably more fitting and stranger entry to add in. It seems like realistic cards probably aren't too flashy or enjoyable as an entry, so I should push boundaries more and introduce interesting mechanics.

I'm probably going to change my entry, so should I edit my old post with the new entry or edit it to say thats my old one and make a new post with the new entry?

Tue, 2016-11-15 09:35
Mort's picture

@KalvinHobbez: If you want to change your entry, rather just edit your original post as I understand it makes it easier for Daij_Djan to find and use the correct entry when creating the weekly poll. If you feel that your new entry will be missed you can always create a new post with a link to the old post in order to direct the community to the change. A happy smile

Tue, 2016-11-15 09:50
finofashark's picture

@arrhg I hadn't spotted that I will update the wording when I get a chance

@sdfkjgh Not a particularly helpful comment and not all that nice either by suggesting a complete scrap. If you don't like the card say why and then give feedback on how it could be improved or changed. I agree that this is powerful and costs 2 mana less than panharmonicon but I disagree that it does more. First it is legendary so without some shenanigans you will be getting a single trigger, secondly the ability only allows you to exile and return a single permanent which will get you one more trigger/energy even with the current energy creators in Kaladesh you can only go infinite with two (Aether Meltdown and Consulate Survailance) neither of which outside of another card do anything else. Panharmonicon on its own does significantly more with the large amounts of ETB effects on creatures and can be combined with multiples to add even more. I originally had the cost at 3 and changed it down to 2 on a suggestion as I didn't think it could be too powerful as a legendary. If you know of some two card combo that breaks this please let me know.

Tue, 2016-11-15 10:07
Celebi's picture

@Inverness & @sdfkjgh
Thanks for the feedback. I'm glad you liked my card A happy smile

Omg, Transcendence does sound a wicked plan with Calm Mind, geez

Also, added the render on my entry. Didn't have many ideas for the illustration, so I pick a peaceful-heaven-like picture.

Revered as a guardian of the forest, Celebi appears wherever beautiful forests exist.

Tue, 2016-11-15 12:48

Laveau, Doll of the Self
3 mana symbol
Legendary Artifact Creature - Construct

3 mana symbol Tap symbol: Change target triggered ability's target to yourself or a permanent you control.

5 mana symbol Tap symbol: Copy target triggered ability X times, where X is the number of players. You may choose new targets for the copies.


EDIT: Changed second ability from the very similar overload ability already on the page

Tue, 2016-11-15 19:56
finofashark's picture

Feedback time as I have a load of spare time suddenly:

I like this card especially for it's name but feel it should be an UN card (for the name only the card is fine in black border). Other than that it is a great flavourful Harpy lord that fits with vicious harpies.
Interesting effect that I'm sure has some use in a black punisher deck (when this ETB's deal 4 damage to you etc.) The effect feels mono white to me as I don't think green tends to have repeatable life gain (normally just big chunks but I may be wrong here)
Big red random/chaos effect just what my chaos EDH deck wants
A nice simple yet powerful effect. I like it.
On first glance this doesn't seem too powerful but it does have the potential to run away a litte. I like that you can't go off with the card on it's own but that it can quickly power up once you do
There is quite a lot going on with this card. I think you can drop the white and vigilance and indestrucatable as it is pretty powerful on its own giving you access to almost infinite counters if you have on of its underlings. The Greater void doesn't need to counter the next opponents spell so if you can deal with it in some other way you let it resolve. All you need to currently protect against is exile spells and then you can keep producing counters to lock someone out of the game. Should also probably have less creature types to fit on the typeline as well as helping to find art
I like this card quite a bit. I can see it as a good response to a trigger or as a decent 3/3/ hasty beater. If you want it to be more focused on the ability then it's P/T to mana ratio then its power and toughness could go down 1 to 2/2 (like Cloublazer the power is more in it's ability). Only other point is I would make it a Spirit Wizard to match the art as it looks pretty ghostly to me
I think this is a very powered card but I don't think it is necessarily overpowered. You are likely to always pay for the ability and decimate your opponents board and punish them for doing so. The ability maybe could cost more or she could cost more for example angel of despair costs 3 mana symbolWhite mana symbolWhite mana symbolBlack mana symbolBlack mana symbol and only destroys one permanent although it is a permanent. Repeatable destruction is tricky without being undercosted but I like the card overall and think it fits what little we know of the fourth sister
Nice counter spell I think its at the right place given Stifle's cost and I think 2 mana symbolBlue mana symbol would be too much. Think the flavour test is spot on
Ulfric's battalion could have battlecry. Good simple card that gives an aggro deck a choice of a low powered creature that can be powerful when flipped. Leads to interesting deck building/drafting scenarios
Not sure how he is starting fires, maybe he burns the lands and forces the beasts out? I do like the deck building options he offers and it is good to see an RG legendary that has a bit of a twist on land interaction and isn't just RAH BEAT FACE
This thing is so strong with ETB targeted removal or similar. Panharmonicon at 4 only gets you a single extra target (know that this is slightly different) Actually realised that this is a global effect and could equally punish you for playing it. Still think it throws the game into chaos and might need to go up to 4 or 5 in cost but I do like the fact that it is asymmetric.
I wish we had seen more Exploit cards like this I disliked that they were very much one offs and didn't fit into a dedicated sacrifice/exploit deck
Feels like a very Simic (guild) card which is great. I also like that you need to pull off some work to get the train started and you have little to no control over it once it starts going like a true ooze.
The image is blocked on my browser if you have card text written out I can give feedback if you want it
I might be wrong but I feel you could maybe skim off a mana off this card (or maybe 2) as it does very little/nothing to start with. 2 mana symbolBlack mana symbol feels like a better place to start with this and maybe even Black mana symbolBlack mana symbol could work without being overpowered for a common.
Liking the card fits nicely in a controlling group hug style deck without being too punishing and slots in just under the normal counterspell price (these days with cancel etc.) I would like to see It not be a great attacker and be more defensive 1/2, 0/3 etc. Also could almost be flavoured to Orzhov of them extorting you after stopping you plans (Azorius/Orzhov guild team up style)
Should have an extra mana in the cost as at the moment you have a voidslime that costs 1 mana symbolBlue mana symbol that can be upgraded to counter more. However I never played with voidslime so no idea if it was strong enough to play (my gut says it was though)
Might want the (mana abilities can't be copied) reminder text. Nice simple dualcaster mage for abilities.

Tue, 2016-11-15 13:09
Moderator Best Set of 2016
Daij_Djan's picture

Big thanks everyone who commented on my card A happy smile Cost was increased by 2 mana symbol to make sure this won't mess up with Constructed and lower its general power level, also it was bumped to mythic for flavor reasons. No point in turning it into a legend, as two of these don't stack in any way anyway. And yeah, I know there will always potentially be some weird abilities to be messed up by the text change - and while this can't ever be prevented completely, KalvinHobbez's suggestion allows the newer version to prevent most of these issues while staying completely true to the card's original intention:

Tue, 2016-11-15 16:28
Pixi-Rex's picture

@finofashark: I putted a text vertion now. With the change sdfkjgh suggested. I'm curious what you think. the change was I added the 1 mana symbolWhite mana symbolBlack mana symbol cost to the first ability.

Tue, 2016-11-15 16:32
Pixi-Rex's picture

@Wapulatus: I would not put it at Mythic Rare but Rare in a set. It do nothing if it don't have counters on it at frist place. If you gave maded it a 0/0 with graft 2, then its a Mythic Rare

Tue, 2016-11-15 16:56
Flo00's picture

I don't know if the production company is the right artist credit. Any better suggestions?

Sensei Splinter 4 mana symbolBlack mana symbolBlack mana symbol
Legendary Creature - Rat Ninja Rare
First strike, Ninjutsu 2 mana symbolBlack mana symbolBlack mana symbol
Black mana symbol, Tap symbol: Target creature becomes a Ninja in addition to its other types.
Whenever a triggered ability of a Ninja you control triggers, put a +1/+1 counter on that creature.

Any thoughts?

"It's not difficult to make Magic players feel smart." - Mark Rosewater
Furthermore, I consider that Carthage must be destroyed.

Tue, 2016-11-15 17:05
Pixi-Rex's picture

@Flo00: I like it. It really have that Sensei feel to it. And it made me so happy to see the oginal splinter. Love the old TMNT films. Big smile got some memories from when I was little.

Tue, 2016-11-15 18:12
Wapulatus's picture

@Pixi-Rex I'm going to change the rarity, but you're wrong in the fact that it doesn't do anything without counters. It would counter any spell that costs zero, so moxes and lotuses and all those other spells with a CMC of zero would be countered. It would also counter the activated abilities of artifacts with only X mana symbol in their mana costs as when they're not on the stack they have a CMC of zero as well. Granted you might not see that many zero CMC cards in a set, but Simic has access to so many counter placing and removing cards it's not even funny.

Wed, 2016-11-16 04:12
Community Award
Yoshi's picture

Pariah of the Bogs 2 mana symbolBlack mana symbolGreen mana symbol
Creature - Troll Rare
Trample, lifelink
Creatures blocking or blocked by CARDNAME have wither. (They deal damage to this creature in the form of -1/-1 counters.)
At the beginning of each end step, if you control no other creatures, remove all -1/-1 counters from CARDNAME and untap it.
Companionship is overrated.

December 2017 - R32 - "We are more than just rank and file..."
February 2018 - DDH - "Remember that overconfidence is a slow and insidious killer."

I stand with the specimen.

Tue, 2016-11-15 18:49
sdfkjgh's picture

@sharky: sorry for the too-brief comment, it was late & I was getting tired. I'll go more in-depth here.

First, Panharmonicon only triggers off of artifacts or creatures entering the battlefield causing your stuff to trigger. Your entry triggers off of ANY OF YOUR STUFF TRIGGERING. A Venn diagram would look a little like this: (your entry's triggering events(Panharmonicon's triggering events)). So, yes, even without the activated ability, your card does more than panharm for half its cost. To fix this imbalance, increase cost to 4 mana symbol or 5 mana symbol.

Second, because of the previously-stated problem, Energy symbolEnergy symbolEnergy symbolEnergy symbolEnergy symbol to flicker something is about on par with Eldrazi Displacer. If the flicker targeted only your stuff, & returned your stuff at the beginning of the next end step, that might be a start at balancing your card, but ONLY a start. The next step would be to increase the Energy symbol cost by Energy symbol or Energy symbolEnergy symbol.

Third, if you're dead-set on this entry, some templating changes need to occur:

Aethertide Siphon 5 mana symbol
Legendary Artifact Mythic Rare
Whenever a triggered ability of another permanent you control triggers, you get Energy symbol.
Energy symbolEnergy symbolEnergy symbolEnergy symbolEnergy symbolEnergy symbol: Exile another target permanent you control, then return that permanent to the battlefield under its owner's control at the beginning of the next end step.

Again, I'm sorry I skimped on your entry last night, my medication was kicking in, making me narcoleptic.

In answer to your commentary on my card, I'd need to playtest with both situations before I can accurately compose a rebuttal.

Check out Hive block here.
Hey, check out my blog!

Tue, 2016-11-15 21:05
Mahx Michael
Mahx Michael's picture

Thanks for feedback! I wasnn't really sure what mana cost to give it, so I just took the mana cost from Possibility Storm. Though I personally think the mana cost for Grip of Chaos is a little to much (for just making a total mess out of everything). Comparing my card to Daij_Djan's card, I think 3 mana symbolRed mana symbolRed mana symbol should work fine for my card as well... I mean, while my card could be powerfull in some cases, it might also totally remove the purpouse of some abilities as well...

Anyone know what I want for Christmas? An MTG Mana Cost simulator that can take any spell and give it a fitting mana cost. Though that would never happen, not even in my dreams

Tue, 2016-11-15 21:55
4d20's picture

Into the Maelstrom 4 mana symbolBlue mana symbolRed mana symbolGreen mana symbol
Enchantment Rare
The first spell you cast each turn has cascade.
Whenever you cast a spell with cascade, scry X, where X is that spell's converted mana cost.
I saw so much. I knew so little

Edit: Recosted from 2 mana symbolBlue mana symbolRed mana symbolGreen mana symbol to 4 mana symbolBlue mana symbolRed mana symbolGreen mana symbol.

i dont know what im doing

Sun, 2016-11-20 07:50

Conflux Anomaly Blue mana symbolRed mana symbol
Creature - Shapeshifter Rare
When ever a creature is devoured, you may have ~ become a copy of it and gains this ability.
"It only steals the lives of those that will never recover, and in its ancient ageless eyes that is only those who have been burnt alive, cut to ribbons and guzzled down by some foul beast, it is careful and it is certain."

New card game development, resource centre.
Put urls between a [img=375x523] and a [/img] to make them normal sized renders.

Wed, 2016-11-16 02:37
KalvinHobbez's picture

I'll label my first post as an old entry and post my new one with a link to the old like Mort mentioned, because I feel like my newer entry might be a bit more interesting to work with. I'll do this update soon but right now I might as well leave some comments and replies I forgotten earlier.

Thanks again for the kind words! I actually did make those two changes to the card just earlier, as I didn't notice I put "the" when it makes sense for "a". I was also paranoid about making him too strong for what he does, but you are right that a 3/3 change could be safe to do. I will want to change my entry anyways, but it was nice to see what could be balanced out as is.

Yeah I made his concept rather quickly, as it's hard to make a pure idea from scratch unless I have art being made for the card itself. I mentioned a bit ago that I usually make the mechanic then base everything else off of it, so flavor and story can really take the backseat in terms of the card design. Also yeah I do enjoy the idea as well of a Gruul commander that isn't pure hatred. Funnily enough, my new entry exemplifies this method of design even further. It's still in colors for the hate it does but it's very....different as to how it accomplishes it.

Now I might as well throw in some card opinions too. Sorry if I don't reply to each one and I might leave others out but its hard for me to comment on every last entry, so I tend to target ones that I either like what they are at a basis or have specific critics I want to voice. (...and yeah I do prefer to work with renders, they are a bit easier on the eyes and more eye catching as well, sadly.)

Ah now that's looking a bit more fair to work with. Mythic rare does make it more properly made...but it's sad that it looks so awkward on the old card. Design over balance issues coming into play here, as Mythic Rare rarity was introduced quite a bit after cards stopped looking like that. Also the Legendary mention was for something like Karmic Justice. A card doesn't need to stack to be annoying, as having two on the field makes Karmic Justice a very, very powerful choice. That's just an isolated example and what just came to mind as to reasons to make it Legendary. Also good that you mentioned "single target", as something like Anthousa, Setessan Hero would sound funny otherwise.

Oh boy I'm surprised I missed this one earlier, I am a huge fan of Simic as the colors can make for some of the most interesting cards in my eyes. I enjoy how this is a more control form of Necroplasm in a way. Now I do like the card, yet it's hard to properly word my critics due to them being so minor that it's hard to make a small change without just redoing an entire section. First off, I feel like he is a bit under costed for what he can do.

I actually didn't even think of a simple Ornithopter getting countered and making it stronger at first until you mentioned the 0 +1/+1 counters. Along with this and the "On its own, it doesnt do much", that still feels like it doesn't properly express what powers this card has. In Simic colors, this card will be absolutely no stranger to +1/+1 counters from outside sources. A simple Forced Adaptation with something like Zameck Guildmage makes for brutal control.

Now one thing that took me a moment to notice at first is actually a very neat balance of the mechanic he has. The card states that ANY player is affected by the abilities, so you are restricted a bit on your own side due to this. For a second there I almost thought it couldn't get higher than two +1/+1 counters either, but its ability doesnt stop itself due to it stating "another permanent". But on that topic of the two abilities, I think you could do with just one of the two abilities rather than both. It's both very wordy and a bit complicated. The former more important than the latter to me, honestly, as its nice to see a card with good power but not needing Yugioh levels of paragraphs...speaking of paragraphs, I should probably calm down on my own here...

Okay now I love Temur colors and have for a while, I also love Commander as my favorite format...but Maelstrom Wanderer I still am not comfortable playing a deck with him as he feels so mean. Into the Maelstrom is functionally different, but Cascade as a whole is a very dangerous mechanic to toy with. Its good that the mana cost was bumped up as well, as five mana would have made this card an utter monster. At five mana, the first ability could have been fine on its own...but that scry on either form of the card makes it very scary. Cascade is about top decking big costed creatures...and being able to control the top of your deck just makes for this card to be a blatant game winner. First spell each turn is usually going to be your biggest spell anyways. Besides balance, there's a typo on the card saying "where X is the that spell's converted mana cost" where that "the" should be removed.

Fri, 2016-11-18 06:37
Vunik's picture

Text Version
Aristocrat Vampire 2 mana symbolWhite mana symbolBlack mana symbol
Creature - Vampire Rare
Ruthless 2--White mana symbolBlack mana symbol (White mana symbolBlack mana symbol, Sacrifice another creature: Put 2 +1/+1 counters on this creature. It becomes ruthless. Activate this ability only once each turn.)
Whenever ~ becomes ruthless, target player loses 3 life, and you gain 3 life.

Unsure about power level, so comments would be quite helpful!

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