Sylph's Dragon Highlander and Sylphmander. Draftable EDH precons. Fan Spoiler Time

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Mon, 2016-11-07 22:15
Sylphiod
Sylphiod's picture

"Hello, Hello. Come one, come all. Fantastically battles and mystical sites made of your wildest dreams await."

These are a set of 10 edh precon decks divided into two sets with 5 decks in each set, each set is draftable by itself or with each other and recommended to be power drafted (7 Common, 5 Uncommon, 2 Rare, 1 Mythic Rare). Totally 362 cards in the first set, Sylph's Dragon Highlander (SDH), and 378 in the second, Sylphmander (SMD).

Each deck has 24 basics 3 dual color commanders and 1 of each mono color. With over 60 possible commanders in between the two sets.

Which one will lead you to victory?

More Information, spoilers and fan spoilers soon. If you are interested in doing a fan spoiler, please feel free to DM me.

Mon, 2016-11-07 22:19
Sylphiod
Sylphiod's picture

The reason this is in starting projects and not showcase is because I still have some artwork left to find for a few cards. and I want to see the interest it may gain.

If I do another set of these precons, it will either be two sets of tri colors or a set of a 5 color, colorless and some extra commander friendly cards not in either deck.

Tue, 2016-11-08 06:39
Sylphiod
Sylphiod's picture

So is there anything in particular anyone is interested to hear about?

Tue, 2016-11-08 20:09
ZephyrPhantom
Moderator
ZephyrPhantom's picture

I'd like to see commanders and the individual strategies they promote.


Spoiling monthly, attempting to conclude by Dec 2017
Looking for fun? Try Battle Boards!

Tue, 2016-11-08 23:19
Sylphiod
Sylphiod's picture

Well let's start with the primary commander for What Lies Beyond.

"Let ye who, who live now and forever more, not forget what happen once, will happen again."
-Written onto an ancient whale rib cage.

So well pondering which of the five main commanders to choose from and which each of them do, I thought start on one of the more flexible commanders to build around.

Ociana is a rather unique in that he is the only enchantment creature among the main legendaries. and I'll be going over two possible strategies for this dead whale.

1. Continuous Memory
This strategy focus's on using his memory ability, to constantly hit. You choose a or two card types, and fill your deck primarily with that card type. Fetch lands and cards that take land out of your deck is also recommended as that increases your chance of hitting a useful card.

2. Exile everything
Ociana can provide good support in exile based EDH decks, providing ways to put more of your own cards in exile, mse is full of cards that benefit from having cards in exile and ociana does just that.

Without using cards from my set here is a sample decklist with ociana as the commander, using only MSE mod.

Metal Memory
Commander Ociana, Unforgotten Past
1 The Book of a Million Tales
1 Agorn's Kryonic
1 Altar of Dementia
1 Ancient Discovery
1 Azura's Star
1 Biohazardous Capsule
1 Brain Syphon
1 Cartographer's Chart
1 Chronorevenge Thopter
1 Clockpetal Lotus
1 Crucible of Frystaria
1 Crux Pinnacle
1 Darksteel Citadel
1 Dead Illusk Effigy
1 Epoch-Hopper Pinu
1 Etherium Caverns
1 Executioner's Capsule
1 Explorer's Scope
1 Fellmaster's Lens
1 Flawless Counterfeit
1 Forgemaster's Tools
1 Forgotten Court
1 Forgotten Trailposts
1 Frostborn Skyrunner
1 Geargrinder
1 Guardian of Insight
1 Helm of Awakening
1 Hedron Tumbler
1 Hidden Obelisk
1 Iron Signet
1 Master Salvager
1 Mindmelder's Lens
1 Obelisk of Obsidian
1 Paradise Capsule
1 Peddler's Map
1 Phyrexian Arcforger
1 Pinu Morphsteel
1 Platinum Titan
1 Priceless Plunders
1 Pu'tak, Mother Crystal
1 Resonance Drone
1 Ring of the Elements
1 Runic Maze
1 Rusted Slasher
1 Scrapsifter
1 Shard of Ramos
1 Sisay's Ring
1 Soul of Muetar
1 Spellcharge Ring
1 Sundial of the Great Seer
1 Supervisor Simulacrum
1 Surplus Contraption
1 Third Spire Outlook
1 Thoughtrubber Machine
1 Thrumming Matrix
1 Tome of Blooming
1 Varduvian Hategear
1 Virtual Terrain
1 Well of Eternity
1 World Forger
1 Frozen Wanderer
1 Questionable Elixir
1 Adaptive Terrains
1 Blackreach
1 Cavern of Souls
12 Snow-Covered Island
11 Snow-Covered Swamp
1 Snow Dunes
1 Shadowed Spring
1 Flooded Morass
1 Dark Confluence
1 Aquatic Confluence
1 Fading Horizons
1 Evolving Wilds
1 Desolate Void
1 Immersturm Frontier
1 Marsh Flats
1 Misty Rainforest

Wed, 2016-11-09 00:43
WindyDelcarlo
Administrator - MSE Add-On Award
WindyDelcarlo's picture

That's a very long type bar. God got away with it because they were three letters. At very least, Skeleton probably shouldn't be there.

(Also, instant-speed on that ability seems nuts in control)

Thu, 2016-11-10 03:15
Sylphiod
Sylphiod's picture

I've removed the skeleton, it looks better now.

"Lucid Realty. I like to use this turn when people realize they are actual a dream, and need to fall asleep."
-Prosperity

Well not a human herself, her deck is called Humanity's Ferocity for the number of humans inside the deck itself, but for now lets talk about the sister who is the softest. Prosperity.

Prosperty like all of her sisters, care about enchantments. She does so by making all your creatures enchantments, along with sac outlets she can to quite well as both a constellation or burn commander. Speaking of which here are two possible ways to play her.

1. Constellation
Enchantments matter, with her around, whenever a creature ETBs it causes your constellation triggers to happen, well not the most common in msemod, there are a few, and focusing on enchantments is possible.

2. Sac outlets
Black has a lot of creatures that cause something to happen when a creature dies, and Prosperity lets you do just that. by focusing on sacrificing bonuses, you can get so much out of a single creature.

Here is a sample deck, no other new cards and only mse mod so no mse any cards added.

Dreams of Death
Commander Prosperty, the Fourth Sister
1 Death' Door
1 Deathwind Survivor
1 Deathwind's Grasp
1 Fading Call
1 Lumetic Rescendent
1 Moonshrieker
1 Old Grudges
1 Oscuran Resurrector
1 Twilight Raid
1 Underworld Pact
1 Weaver of Tales
1 Kindleflame Eidolon
1 Striker Elemental
1 Akoum Pathfinder
1 Arachnid Broodmother
1 Aspect Hunter
1 Curse of Bloodrain
1 Dementia Thallid
1 Descent of the Hellborn
1 Essem Forlorn
1 Expand the Order
1 Fiendish Hordes
1 Last Visit
1 Locust Plague
1 Queen of the Unliving
1 Revert to Moonlight
1 Rot Propagator
1 Sarkhan, Heir to KrAek
1 Shadow
1 Soul Cairn Summons
1 Tunneling Cragwyrm
1 Vythraktos, Master Necromancer
1 Avatar of Releva
1 Bloodflow Tutor
1 Damned Woodwitch
1 Exploit Resources
1 Kclab, Voidmaster
1 Tizque Castigator
1 Dark Studies
1 Splinter Twin
1 Quelling Curse
1 Pyretic Ritualist
1 Scrapmaker
1 Aeronaut Charts
1 Artificial Sun
1 Azura's Star
1 Crimson Tide Gauntlet
1 Darksteel Citadel
1 Dendropsyche
1 Electrokinetic's Lens
1 Fellmaster's Lens
1 Fluctuating Powerstone
1 Hidden Obelisk
1 Mox Topaz
1 Obelisk of Obsidian
1 Pyretic Memento
1 Red Beryl
1 Tourmaline
1 Black Market
1 Dance of Finality
1 Rambunctious Snow Imp
1 Trials of the Lost
1 Hesitant Purity
1 The Book of a Million Tales
1 Arid Mesa
1 Cavern of Souls
1 Dark Confluence
1 Defiled Spires
1 Dragons' Den
1 Dwemer Ruins
1 Filrasian Peak
1 Foreboding Ruins
1 Grawr Morass
1 Gulbura Bog
1 Guerrilla Campground
1 Hand of the Divine
1 Khaherek Rotting Ground
1 Kyren Outskirts
1 Lavatorn Fields
1 Pyroclastic Slopes
8 Snow-Covered Mountain
8 Snow-Covered Swamp
1 Temple of Miraak
1 West Takheim University
1 Whiterun Harbor

Fri, 2016-11-11 09:47
Sylphiod
Sylphiod's picture

I forgot to reply, but after testing memory at both instant and sorcery speed. I felt instant speed better reflected what I wanted it to be better to do, but I'll take another look at sorcery speed.

In the wispy meadow lays
A young looking fox
Who spends her days
Trying to reach a dock.

But with every step she takes
The world runs away
Leaving this lonely fake
Only one place she can stay.

Meet the lonely Clar. She favours aggressive strategies, being able to avoid being destroy or targeted by the removal heavy W.

1. Buff and Wipe.
Anthems and equipment is her game, she is already indestructible so she leaves through your board wipes. and the anthems and equipment, she can power through your opponents empty board.

2. Can't be stop
She's indestructible, so why not gather her some indestructible allies and make your opponent fight an undying board.

Release the Armory
Commander Clar'la'va

1 Ancient Halo
1 Berserker's Axe
1 Bloodskal Blade
1 Bonemasher
1 Cloak of Penance
1 Cloak of Shadows
1 Dagger of Alliance
1 Dagger of Detainment
1 Dagger of Primordium
1 Dagger of Shadows
1 Deathbrand Gauntlets
1 Encrypted Dagger
1 EHSAe, Entelan Skycraft
1 Ghostforge Hammer
1 Immortal's Bane
1 Mace of Molag Bal
1 Mask of the Rogue
1 Overseer's Emissary
1 Rampager's Battleaxe
1 Skull of Corruption
1 Soulrender
1 Sword of Rust and Rot
1 The Forgemaster
1 Titanslicer Cleaver
1 Aerivin Pathfinder
1 Armored Troll
1 Living Armament
1 Divine Forge
1 Skyforge
1 Artisan's Favor
1 Battlefield Forgemaster
1 Bulwark Sentry
1 Eorlund, Gray-Mane
1 Gilded Champion
1 Grand Arsenal of the Keep
1 Mad Collector
1 Market Trading
2 Reforge
1 Senior Armorsmith
1 Steelfeather Savior
1 Telenia Cleansemage
1 Tyriel, Angelic Artisan
1 Victorious
1 Blade of a Shattered Realm
1 Archons' Purge
1 Avrol's Retribution
1 Dissonant Silence
1 Felice the Binder
1 Heat Exhaustion
1 Menhet's Edict
1 Planar Purification
1 Triumph of Science
1 Delila Ironroot
1 Vorreia, Farseer
1 Ethol Kalliot
1 Meridia, Lifekeeper
1 Kaj, the Summer-Hunter
1 Khalid bin Musfallah
1 Artificer's Gift
1 Azura's Star
1 Cleansemage's Lens
1 Gold Jeweled Necklace
1 Obelisk of Obsidian
1 Well of Eternity
1 Malachite
1 Hidden Obelisk
1 Biomancer's Lens
1 Ancient Confluence
1 Arctic Flats
1 Arid Mesa
1 Bountiful Grassland
1 Cavern of Souls
1 Central Fungi Preserve
1 Cho-Arrim Outskirts
1 Etherium Caverns
1 Fort Dawnguard
1 Fortified Village
1 Fruitful Grove
1 Garden Etching
1 Hall of Overgrowth
1 Hall of Gathering
1 Heart of the Glade
1 Karupa Highrock
1 Marsh Flats
1 Merrymair Farm
1 Misty Rainforest
1 Oran-Rief Grove
1 Overgrown Ruins
2 Snow-Covered Forest
2 Snow-Covered Plains
1 Stratopol's Heart
1 Tel Mythrin
1 Unghara, the Yawning Oak
1 Verdant Confluence
1 Whiterun Gates
1 Zalaibe Field

Fri, 2016-11-11 12:47
Neottolemo
Neottolemo's picture

I'm usually not a fan of nonbasic hate, but hey, this is Commander, and Valyra looks like a rather good way to execute that concept.
Prosperity seems neat, but I'm not sure about the "draw a card" part in her colours.
That second ability on Clar seems a bit weird on such a high-power creature. Also that flavour text is kinda creepy.

Fri, 2016-11-11 15:50
Sylphiod
Sylphiod's picture

Thank you, Valyra is my take on the mana barbs and mana flare style of cards of red, the person tapping the land also gets the mana so it is mana ramp.
Prosperity's draw a card and deal 2 damage is based on lyzolda, the blood witch.
Clar's second ability is not show she can't be blocked, but so she, hopefully, kills something every time she swings so she can't just be walled. The protection is to avoid aura's being put on her, and to make it so the two most common token colors can't just make tokens for days.
As for her flavour text, I don't really see how it's creepy? She can't be damaged, so her beauty can't be tarnessed by scars. If it really is creepy in a way I don't see, I can change it.

Wed, 2016-11-16 12:28
Sylphiod
Sylphiod's picture

Just wondering because I'm having a little trouble with the sample deck for RG, should I continue doing them?

Wed, 2016-11-16 12:30
fluffyDeathbringer
Moderator
fluffyDeathbringer's picture

I think you should go ahead.

Remind yourself that overconfidence is a slow and insidious killer.

Thu, 2016-11-24 17:58
Sylphiod
Sylphiod's picture


Special thanks to ThisisSakon for the banner work.

"In this everychanging landscape, we do what we can to record every beauty of natural world."
-On a flier for the Guild of the Waking Skies

Meet the guildmaster of the Guild of the Waking Skies and her partner, now which one is which is up to debate. They love to explore and will always find new land.

1. Landfall, seems pretty obvious with this card, you play land you get land.

2. The second is since you don't have to worry about land drops you focus on big creatures and raw power.

Tumbling Realms
Commander Thetha and Pyloa, Surveyors
1 Buzzing Hive
1 Earthbond Dryad
1 Lotus Cobra
1 Rushwood Hydra
1 Amulet of Talos
1 Adventurer's Amulet
1 Forgotten Trailposts
1 Ruinous Cleaver
1 Virtual Terrain
1 Acid-Skin Toad
1 Acolyte of Endless Horizons
1 Archangel of Armageddon
1 Archive Specialist
1 Armor of Acres
1 Artian, Phyrexian Architect
1 Blessing of the Eldergleam
1 Call to the Skies
1 Cityback Gargantuan
1 Embodiment of Nature
1 Expansive Growth
1 Forefather of the Woods
1 Garden Troll
1 Heart of Ondu
1 Hermit' Travels
1 Hypergrowth
1 Ilin, Wayward Spirit
1 Ketiel, Soul of Consciousness
1 Might of the New Order
1 Mimic of the Woods
1 Moving Realms
1 Natures' Revel
1 Rapid Fertilization
1 Rites of Flourishing
1 Ruin-Earth Hermit
1 Spirit of the Bear
1 Spore Vessel
1 Wildwind Druid
2 Uncivilized Lands
2 Warqueen's Abode
1 Citadel of Pain
1 Madal, King of the Lesser
1 Rageforge Rallier
1 Artificial Sun
1 Aleryn, Trapseeker
1 Atticus Gray, Planar Archaeologist
1 Nimbus, the Revolver
1 Ugin's Call
1 Call of the Wild
1 Dinya Hydra
1 Empowering Chant
1 Scavenge Party
1 Summon Life
1 Empty the Barracks
1 Karn's Temple
1 Sarkhan's Temple
1 Urza's Temple
1 Sarkhan, God of Cataclysm
1 Cabracan, God of Chaos
1 Onias, God of Abandon
1 Delila Ironroot
1 Karn Corrupted
1 All-Maker Stone
1 Cavern of Souls
1 Darksteel Citadel
1 Fading Horizons
1 Flamegrove Bridge
1 Flourishing Crevasse
1 Fruitful Grove
1 Guerrilla Campground
1 Guum Hunting Grounds
1 Hall of Overgrowth
1 Hall of Aggression
1 Hand of the Divine
1 Isolated Cloister
1 Kagrumez Ruins
1 Lakeview Manor
1 Lost Grove
1 Manacharged Ravine
1 Misty Rainforest
1 Planar Alignment
1 Planar Tear
1 Scalding Tarn
1 Sleeping Giant Grove
4 Snow-Covered Forest
2 Snow-Covered Mountain
1 Springjack Pasture
1 Storm-laden Valley
1 Strahn, the Frozen Foundation
1 Stratopol's Heart
1 Verdant Catacombs
1 Shahnsa Canopy
1 Filrasian Peak
1 Whiterun Gates

I'd like to apologize for the long delay, I had issues with the lackey.

Sat, 2016-11-26 14:50
ThisisSakon
ThisisSakon's picture

Hey, that's a sexy banner there. Thetha and Pyloa are efficient, if not boring commanders. At 6 mana are you really looking to smooth out your land draws?

Sun, 2016-11-27 14:47
Sylphiod
Sylphiod's picture

Well I could drop it to 5 and a 4/4 or 4 and a 3/3.

Wed, 2016-12-07 17:17
Sylphiod
Sylphiod's picture

Hello Still working on making the sample deck for the WU commander Jilius & Gale.
But I'd like to announce Fanspoilers are open if you want one message me. A happy smile
As an apology for the delay have another banner by the estimed ThisisSakon

Wed, 2016-12-07 17:30
fluffyDeathbringer
Moderator
fluffyDeathbringer's picture

What's up, everybody? fluffyDeathbringer here to introduce you to the Black mana symbolGreen mana symbol commanders of Sylphmander. The name of the game is caring about death, as usual. But how does that get done, you ask? Well, to answer that, we need to meet the VIPs.

First, let's say hello to a familiar face.

That's right, it's ya boy Mazirek from Commander 2015! You know the drill: sac your stuff, make your opponents sac theirs, and the Voltron Death Priest is primed for liftoff. But Mazirek's not alone in laying the primary smackdown for this deck. Introducing...

With reach and a big toughness, Mai'Ryn takes a more defensive approach to Mazirek's niche, but where Mazirek's perhaps more efficient in delivering a straightforward beatdown, Mai'Ryn offers a wide variety of use. Voltron, defence against those nasty flying bombs, card advantage... if this is what corrupted by death's like, maybe it's not so bad. (Editor's note: Yes, I know there should be spaces in this card where there aren't any. I tried to add them. It just didn't stick for some godforsaken reason.)

"But Fluffy," you might be asking in your heads, "I see a whole lot of caring about saccing and death here, but not a lot of outlet to take advantage of that!" Well, don't you fret. Sylph's got you covered. Another familiar face, but this time from a different locale...

That's right, Bahum of Worldfire and Mious fame took time from their busy schedule of being depressed and dogmatically blowing s**t up to be the death outlet you've been craving all this time! (Actually, the card's kind of meh and you need other noncreatures for the +2 Loyalty to work. But it does the trick, I guess.) With the +2 Loyalty boosting Mazirek quickly and the -4 Loyalty shedding its grace on both Mazirek and Mai'Ryn, when all three commanders hit the field, you know you're in business.

And there we go: the Black mana symbolGreen mana symbol commanders. Stay tuned for future commander spoilers!

Remind yourself that overconfidence is a slow and insidious killer.

Thu, 2016-12-08 05:21
WindyDelcarlo
Administrator - MSE Add-On Award
WindyDelcarlo's picture

I'm never fond of mana costs like CLar'la'va's because the G/W hybrid at that point is worthless. It'd might was well be generic, because in a GW deck, that's what it is, and there's no reason to make it unsplashable outside of those colors.

Thu, 2016-12-08 05:42
Sylphiod
Sylphiod's picture

The reason is to make her harder to splash or have splash in the color she is not, in draft or nonedh constructed, it makes her harder for her to enchanted by other colors. I don't want her to be unable to be enchanted, I want her to just be harder to abuse.
She was originally going to be 2 mana symbolGreen mana symbolGreen mana symbolWhite mana symbolWhite mana symbol but this way she can be run in agency white or heavy green deck with only a small amount of the other.
Like Theta if a couple people agree I can change it. There is a reason this is in starting and not showcase.
I'll post the update changes if I do.

Thu, 2016-12-08 06:34
Sylphiod
Sylphiod's picture

Clar'la'va will be a 2 mana symbolGreen mana symbolGreen mana symbolWhite mana symbolWhite mana symbol and her indestructible will be eot when attacking.
Theta and pyloa will become a 4/4 for 3RG.
These updates shall be up tomorrow.

Sun, 2016-12-11 16:51
ZephyrPhantom
Moderator
ZephyrPhantom's picture

Today's Community spoiler is about the past, the present, and the future.

Spoiler:
First, the past. If you've been paying attention to the decklists, you'll notice Enchantment creatures and Gods have been appearing here and there. For those of you looking for the classic Red/white mana symbol turn sideways and smash strategy, we've got you covered in the form of:

Spoiler:

Get in early, go wide, bring your 1v1s to a halt as fast as possible; that's Iroas in a nutshell. But in all fairness, it's a tried and true strategy, and some of you might be looking for a different way to win the game. In which case, I'd like to present to you:

Spoiler:

Tochi's game is to bring cards quickly to the field (or perhaps mass burn to remove extra threats) while charging forward without hesitation - she reinforces your present board state and helps get Iroas online faster as she messes with your library as needed. Should you fail to find anything play-worthy, you can simply skip playing the card and get some life back to make yourself a little harder to kill as each turn goes by.

However, while Tochi and Iroas are excellent at protecting themselves to give you a strong board state, you're probably going to want something to prevent your massive army from getting wiped out by the next Plague Wind or Wrath of God. In fact, you might find in a rather kill heavy game that more than one of these might be getting played before your next turn.

So what better way to keep your future plans safe than to make sure the past and present can't be disrupted?

Spoiler:

First hinted at in Fight the Villain, Animara has finally become the Credo Questioner of the distant future we witnessed long ago, thanks to her supreme command of maintaining the order of the timeline itself combined with her more natural destructive powers. She's no stranger to combat - indeed, her middle ability gives the player the ability to win through the 21 commander damage rule - but with Animara, you can ensure yourself a longer, more defensive game that results in creatures that are very difficult to remove from the board, be they a small set of titans or a massive army of weenies.


Spoiling monthly, attempting to conclude by Dec 2017
Looking for fun? Try Battle Boards!

Sun, 2016-12-11 20:22
Gurfle
Gurfle's picture

Cracks knuckles Let's do this thing.

Today I will have the honor of spoiling the Blue mana symbolGreen mana symbol commanders from Sylphiod's upcoming commander pre-constructed collection. Today, we have three commanders that represent Simic in ways that you would expect: getting value off of just about everything and a constant evolution and growth. We start off with an oldy but a goody:

Ah, Kruphix, how I love thee. The concept with him is draw as many cards as possible and float as much mana as you can from turn to turn-- couple this with a Seedborn Muse or anything that gives extra untap and you have an engine. And back on the drawing thing-- right, here's something that'll really help with drawing and manipulating heaps of cards:

In all her glory, it's the Alchemist Medly. She's all about punishing your opponent's for playing their commander and feeding off of decks that cheat things out all the time, and rewards you for it too. Heck, it even draws you a card for rebound and suspend spells! It also draws you a card off of a friendly faces second ability, one who can solve any problem:

Detective Rolt himself! Some of you may or may not know, Rolt is the self-proclaimed "best detective this side of the multiverse", and can find any clues (+1 Loyalty) or provide any evidence someone could ask for (-X Loyalty). But, best of all, given time and enough information, he can crack any case wide open and dig up enough dirt on any player at all (-6 Loyalty).

Well, this does it for the Blue mana symbolGreen mana symbol commanders here. I, for one, really enjoy these cards, and hope you all will too.

My battle board!
I run a prompt board-- come on over and design some cards, will ya?

Sun, 2016-12-11 23:53
ZephyrPhantom
Moderator
ZephyrPhantom's picture

Kruphix is missing 3 arms rip

Love the fact we're finally seeing Rolt in a set, though!


Spoiling monthly, attempting to conclude by Dec 2017
Looking for fun? Try Battle Boards!

Thu, 2016-12-15 00:44
WindyDelcarlo
Administrator - MSE Add-On Award
WindyDelcarlo's picture

Legends of Worlds Beyond wrote:
I’m instantly reminded of Intera. The flow of life through metal. It’s almost like a perfect recreation of the style of life. I can’t call it Intera, though. It’s not. This Gynla character chose well. I think I’m to believe it’s a dream? I don’t remember, although I feel like I should.

And now I’m reminded of Phyrexia. I really hope that’s just a fear and not an instinct.

My visor picks up the movement of something alive. I can only assume it’s the one in charge. If there is anyone in charge; I really don’t know. Sounds of the wind blowing through the steel leaves above. It’s calming, if not eerie. The amount that this place mimics an Interan forest is terrifying.

“Who’s there?” I ask into the forest. I don’t expect a response.

“Iron, steel, dreams made real,” a voice echoes back. My first instinct leads me to craft a small construct out of my magic. It’s really hard to know what to trust, and the last time I met a dancing faerie in the forest, it misled me all across the plane.

“No, no, don’t you see? You’re a friend to me,” she calls out. She sensed my hostility. Or saw it. Likely the latter.

“May I ask who I’m talking to?”

“Gynla, a folk of the tree’s neighborhood. Is that fully understood?”

I’m beginning to understand her a bit more. Somehow I feel like I can’t trust her. It might be the aforementioned faerie thing, or the fact that I’m in unfamiliar territory. My muscles tense. I’m almost expecting to be attacked the moment I turn around.

“You are filled with fear,” she says, “So why exactly are you here?”

Right. I was here for a reason, wasn’t I? I think… I can’t remember. Nothing. Was I told to come here? By whom? I only just notice that I haven’t added anything to this conversation.

“I think I came here for a reason, but I’m unsure.”

“So let me ease your troubles, okay? There’s all sorts of other fey,” she says. I’m struggling not to think in rhymes. It’s that difficult. She begins to walk away. All I can do is shrug and follow, and hope she knows what I’m doing here.

There’s life all around. I can see it, I can hear it, and I can feel it. I don’t know what game she’s playing, but something here definitely should’ve attacked. These life forms are hunters, not scavengers. I don’t know what’s going on. At all.

I remain silent. She’s flying around almost child-like right now, the metal landscape shifting with her. The cold reagent reacts to her instantly. Here, I can barely act. I can’t explain why. Not yet.

“Where are we going?” I ask. She looks at me with the same playful spins she’s been making the entire time.

“Tales of metal I have heard, those of elf, and human, and bird. A name I heard once, a form I saw. I’m told of the Ghitu known as Jhoira.” Another rhyme sung and said, and now I feel like I should be in bed. Still no answer, but I need to know. What is she trying to show?

She’s getting to me; I can feel it.

“You’re… aware of the Ghitu?”

“No, all I say I hear. I do wish they were someplace near. I’ve heard of you, as well, and your eyes that know who fell.” I’m very confused. I look around. I see nothing fallen. “Metal, iron, made in craft. A bit stronger than a raft. Worlds beyond the world around, but here I stay with things abound.”

I try to look ahead. I think at this point she’s either blocked my ability to see with my visor or there’s literally nothing to see. At this point, I wouldn’t doubt either. Alright, I need to get an answer.

“Where are we right now?” These questions aren’t working. Why do I keep asking them?

“Hopes, dreams, endless desires. A world that cannot die by fire. Yet, one that opens up their mind will have no problems they can find.” She’s given me a response I can try to make sense of. Dreams, hopes. Mind. Is this in illusion?

Wait…

I was told about this by a friend. She told me to come if I was interested in something exciting. The plane… what was it called…

“Is this… Osia?”

“Clever girl, named Reliya. This is indeed Osia. I have heard many stories of you, and of your crafting prowess too!”

“Stories…?” At least I’m part of the way there. I can’t help but think she’s a planeswalker, even though she’s told me otherwise. How else would she know?

“Stories of worlds beyond, told by those far gone. But yet, they remain true, as such that I’ve found you. Come with me, and you will see, that you are accepted with glee.”

Sat, 2016-12-24 23:56
KalvinHobbez
KalvinHobbez's picture

So I'm here to deliver a singular commander card spoil of the green variety. Now I was given the option to make a story and I did as such after a bit of thinking. Here is said writings followed by my own comments on the card itself, enjoy.

Story
YELMVA, GUARDIAN OF PARADISE

Not every elf was exactly happy with how society was progressed over time in Paliano, such was the case with Yelmva. Such a rebelious woman reminds me of Selvala herself, but at least she was still civilized. Yelmva and her tribe has grown to use weapons over words and this has made it difficult to ever communicate with her with any messengers. At this point I question if she speaks with actual lingual intent or might just grumble and groan alike that of a neanderthal.

Trest has thankfully become a true city state, but that outcast Selvala seemed to rouse the population with the idea of freedom in the Lowlands. I personally prefer a society of fairness and organization behind it, but it seems others have found comfort in the wilds instead. With Yelmva at the head, this isolated tribe of misfits have made a home in the Lowlands with no intent on joining the city once again.

Ever since the reign of Queen Marchesa this wild group has become more defensive and, well, aggressive as well. Anyone who so dares step foot in their territory is swiftly dealt with. And by "dealt with", I should mention that means either by death or worse. Back in the days of Brago's rule, the tribe was under different command yet still existed as it did this day. Mechanical creatures made of Muzzio's hands were used to survey these elves, yet not many made it back. From what I've heard their remains are used for primitive weaponry and amalgamations of artificial life.

It has become quite annoying dealing with these outcasts as even passing through their home temporarily can lead to the death of some. Its become common to expect many to be lost due to the sheer numbers the tribe has along with their knowledge of the Lowlands. This has especially become a problem when royal luxuries are requested by the aristocracy of the city. One such luxury is the egg of a Paradise Bird, with such high value and quality it is a very sought out dish for those who can even afford such a thing. Now you may see where this is leading, as the Lowlands house many Paradise Birds yet they are primarily protected in areas of Yelmva's tribes. This only increases their rarity and value, of course, so I feel sorry for the people who have been forced to obtain them.

Now I can appreciate what Yelmva has done, as she is a fine leader that has created quite the terrifying army. My only issue with her happens to be the entire "killing anyone who enters" mentality she has. With so much territory claimed to her people, she won't be leaving any time soon. It may not seem like it, but deep down inside I can tell she is much smarter than she leads on to be.

Yours,

Ambassador Leovold of Trest

Design Comments

So if you could not tell the story I have written for this card is based in the Fiora, which is known as the plane the Conspiracy sets take place in. When I was first introduced to this card, I immediately saw the Will of the Council effect and felt inclined to try my go at making her associated with Conspiracy due to it. Potentially a bit strange of a choice, as most official Commander sets feature characters of official blocks rather than storylines of things like draft sets. After reading into the story of Conspiracy, however, I felt as if the story was or could be just as in depth as any other plane has been. I might have not been entirely accurate with some stuff stated with the story, but in general I enjoy the end result. I especially enjoyed the dossiers of Leovold that Wizards themselves released and that is what my story is specifically based on.

Anyways, less about the story, I might as well talk of the card idea itself. I've always been a fan of X mana cost cards, yet I rarely see it with legendaries and especially not with ones based around being a commander. The latter is due to commander tax making for an annoying amount of mana to be used to even cast it...but in mono green, is that exactly a horrid issue? The Timmy in me likes Yelmva for the fact that she can be played as such a big spell that has the opponents make difficult decisions. Most of the time I'd probably choose guardian over paradise, as paradise requires a board wipe to get rid of her or else she will just come back for the mana available already from the birds. Guardian can still become its own issue with such things as Parallel Lives or Doubling Season where four 10/10s might be a bit more difficult to deal with.

I also like how Yelmva feels like another card that was made for Commander not too long ago, Sylvan Offering. I bet it was pretty much intentional as the X tokens and then X/X creature is a really neat and fun mechanic to see. All this said, I'd say Yelmva is an interesting card and commander that does a good job at being what green can be.

Sun, 2017-01-08 17:49
Korakhos
Korakhos's picture

Story Time
Of Oneself

Pryte stood silent in the night as the breeze blew his long, chestnut hair. He stared intently at the moon, which made his dark eyes gleam with its light. He was tall, muscular, with a goatee that highlighted his face. But most important of all he was human. He was still human, and he planned on staying that way.

The moon was suddenly covered by ominously black clouds, an event that broke him out of his trance. He sighed, turned around, and went back to his tent for a night’s sleep. The hunt would continue at dawn, for the creature he sought was a creature of shadows, an ally of the dark.

“I’ll find you, Of Oneself, and I will end you” was the last thought he had before falling asleep.

A few minutes after the Sun started rising, Pryte’s belongings were packed, his weapons ready and he was already following the tracks he’d found the night before. The number of footprints suggested there was a village nearby, so he hurried. Of Oneself loved attacking villages.

He’d hoped he’d reach the creature before it caused any permanent damage, but the screams he heard as he approached the settlement already told him he was too late.

Dozens of atrocities were running among the streets, humanoid horrors that had once been people but were now disfigured almost beyond all recognition. They were the stuff of nightmares, not only that, they were the stuff of their own nightmares. Of Oneself had already attacked…

The creature Pryte was hunting was a sadistic monster, it took its victims worst thoughts and fears, it read their darkest subconscious thoughts, it took all feelings of self-hatred and insecurities, and then made them manifest on the outside, twisting its victims to the distorted visions of themselves.

Pryte didn’t lose time. He saw a woman staring at the monsters as she stood immobile in shock and ran towards her.

“Lady, did you see the creature that did this? Do you know where it went?!” he asked violently.

The woman stared at him dumbfounded, unable to answer. He slapped her recklessly and broke her out of her trance.

“I asked you if you know where the creature that made this!” he repeated impassively.

The woman broke down in tears as she pointed a trembling finger at a particularly narrow street. Pryte ran in that direction without even apologizing or thanking her. When he got rid of Of Oneself she’d understand why he was behaving the way he was.

He could only take a few steps, however, before one of the abominations approached him. It was almost twice as tall as him, it was disgustingly slender, mostly skin and bones. It had six flat fingers in each hand and pitch-black eyes that showed its despair. It grabbed Pryte by the shoulders.

“Help me, please!” it begged in sheer terror.

“I only help human beings” replied a disgusted Pryte.

“But I am a human being” said the creature.

“Not anymore” declared the hunter as he pointed his crossbow at its head and shot an arrow that hit the monster in between its abnormal eyes, killing it immediately.

Pryte kept going for a few more meters. As he did, more humanoids approached him looking for salvation, and he killed them all in cold blood. Eventually the monsters were afraid of the man, and ran away from him.
He suddenly heard a different type of shriek, one that chilled his blood, one he recognized immediately: Of Oneself was claiming another victim. He ran as fast as he could in the direction he’d heard the scream coming. His lungs burned as he arrived to the alley where his nemesis finished tearing the humanity out of another person.

The beast turned around. Pitch black and thrice as tall as a man, its body resembled that of a person, except for the thorn-like appendages that pierced its skin. Its head, on the other hand, was as inhuman as it could be: an elongated, eyeless carcass with several horns protruding at both sides, and a huge shark-like mouth that could crush almost anything and tear flesh to pieces.

The creature dropped its already disfigured victim to the ground and charged towards Pryte. The man immediately unsheathed his sword and prepared for combat. He managed to block the first two strikes the beast threw at him, but as he tried to counterattack the monster grabbed his sword and smashed it to pieces. He immediately dropped the useless hilt and grabbed twin daggers from his belt. He jumped at the beast’s chest, dodging one of its burly arms, and violently thrust his weapons in its thorax, making it scream in pain.

Of Oneself, however, had quicker reflexes than he had anticipated, and grabbed him before he could react, throwing him to the floor and pinning him on the ground with one hand as the other enveloped his head.

“No, no!” he screamed as the monster began to read him, to feed on him.

Surrender your fears to me he heard an voice intruding in his brain.

“I will not let you mutilate me like you did to all those people!” he spat.

I only improved them, they wished to become what they became, they just didn’t know it. And neither do you…

Pryte knew they were vile lies, but some part of his mind couldn’t help falling for it, maybe he could be a better version of himself…

As these thoughts began to take shape, he felt a strange energy surging through his body. He was being reshaped, and he had to stop it!

He made full use of his willpower and raised his legs in an attempt to kick the monster away. He knew he wasn’t strong enough to do it, but he was lucky enough to hit one of the daggers embedded in its chest. Of Oneself squealed painfully and staggered backwards. Pryte took the chance and grabbed his crossbow, raising it and pointing it at the creature’s head.

Of Oneself roared and the hunter shot his arrow with expert marksmanship. The projectile entered its mouth and lodged in its throw. Before it could even react to the pain Pryte was already running towards it. He pulled out some rope and swiftly tied its legs together, forcing it to fall to the floor.

The rest of the job was easy. He drew the daggers from its chest and repeatedly stabbed it with them. For a brief moment, the creature grabbed his head with its hand, and he could feel it trying to twist his mind, but the pulse was weak, and he continued striking it until it collapsed dead on the ground.

Pryte sighed, relieved that the world was finally rid of this menace. He stood up and retrieved the weapons that had survived the fight, ready to head back to the villagers and let them know they were safe.

But when he got to the town square all he could see were horrors. Apparently Of Oneself had managed to twist the whole village before he killed it. Regretfully, he murdered every last one of them, not knowing that over half of them were actually still human, still unchanged, because as its last act of sadism, Of Oneself had actually twisted him, not by mutating his body but his mind.

Now and for as long as he lived Pryte was doomed to see every other human being as a disfigured atrocity, no matter where he went, no matter who it was. He was doomed to forever feel alone in a world that would now antagonize him.

Tue, 2017-02-07 08:09
Sylphiod
Sylphiod's picture

Just letting everyone know this ain't dead, I just don't know how to spoil cards.

Tue, 2017-02-07 09:07
ZephyrPhantom
Moderator
ZephyrPhantom's picture

A little story talk or mechanics discussion on how the commander(s) work would be nice but you can also just spoil a batch of cards each update without saying anything. Do what you're most comfortable with.


Spoiling monthly, attempting to conclude by Dec 2017
Looking for fun? Try Battle Boards!

Fri, 2017-02-17 18:35
Sylphiod
Sylphiod's picture

these are the black uncommons and commons for the second set. If you have any questions I'd love to talk.

Spoiler:

Sat, 2017-03-18 02:11
Sylphiod
Sylphiod's picture

Realized I made some typing mistakes and need to update plunder with profit so thanks for being patient

Sat, 2017-03-18 02:56
digiman619
digiman619's picture

The "Prepare" keyword should be worded "Prepare no more that twice per turn", because as written, you can't use it if you only have one card with prepare in your graveyard. Also, I can't help but notice that Jhoira is far more... buxom than her canon illustration. Just saying.

Mon, 2017-03-20 06:02
Sylphiod
Sylphiod's picture

Thanks I'll add that to my list of things to be fixed