Card of the Week Contest #139: Decisions, Decisions

continued...
Fri, 2016-10-21 17:01
sdfkjgh
sdfkjgh's picture

@jacqui: what joke? My entry's 1st ability clearly marks it as being part of a Commander release. Also, only the ultimate requires other players to have planeswalkers, you can run them yourself just fine & use the -1 Loyalty ability all you like.

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Fri, 2016-10-21 17:07
justnobody
Card of the Year 2015
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Yeah it's kinda crazy how versatile such a simple effect is.

-Puts a +1/+1 counter on something
-Triggers ETB, LTB and dies effects
-Dodges removal
-Destroys creatures with +1/+1 counters on them
-Destroys tokens
-Removes a creature from combat to save the creature
-Removes a creature from combat to save your life total
-Removes pacifism effects
-Counters pump and aura buffs
-Helps an indestructible or regenerating creature survive -X/-X or sacrifice effects
-Broad removal alongside cards like Tormod's Crypt, Grafdigger's Cage, or another copy of Arrogance of Mortals

Met the devil of card design and sacrificed my creativity for unparalleled templating skill.

Spoiler:

Fri, 2016-10-21 17:06
Inverness
Inverness's picture

ZephyrPhantom:
I think it's a bit high on the initial complexity. The effects are a tad complex for my tastes, though I do like how the second mode feeds into the first if you have multiples. If desired, you might be able to condense this card down a bit, and hopefully save on some wordiness/complexity.

"Exile up to five cards from your graveyard or from the bottom of your library. An opponent separates them into two piles, and you choose one. Put the chosen pile into your hand."

I know it doesn't preserve the flavor, but it makes for a much more easily readable card. Aside from the complexity, I think this card is fine. (Also is it a JoJo reference? The art looks similar and I'm still working my way through Stardust Crusaders)

Justnobody:
Mahx said pretty much everything I could say about it- it's a very simple design that has a lot of niche uses besides its obvious one. I could very easily see this being a real card, especially with the flavor you gave it. Would've been a great card for Theros standard, targeting some of the heroic creatures that have effects other than getting +1/+1 counters.

Overall, really great design.

Mahx:
I might as well, you definitely fixed it up a lot from the first version I saw! It's in a much better state now. My only issue is that Treat doesn't feel as much like a white card. I think it's a minor issue, though, and it definitely isn't something I'd worry too much about. Overall a good design.

Fri, 2016-10-21 17:54
ThisisSakon
ThisisSakon's picture

@JN: It's a really creative design, and one of my favorites here. But the only thing it reliably does differently than Cloudshift or Long Road Home is destroy cards with +1/+1 counters and trigger dies effects.


Fri, 2016-10-21 18:18
Mahx Michael
Mahx Michael's picture

@Iverness
That's true indeed. Gaining life equal to the life your opponents lost is more black than white. In the original original version of the card (not presented here) there was "you gain X life" and the X on both sides where affected by an external factor. But due to the fact that this external factor does not exist outside my set, I had to change it. And having X mana symbol on both sides of a fuse card doesn't go to well, so this was the closest I get right now (or I could just set it to a solid number such as 4 or 7, but then the combo of the fuse card wouldn't matter, so I think this is for the best).

@ThisisSakon
You are wrong. Take a look at the list justnobody listed above. First of all, cloudshift can't target the opponent's creatures. Second, neither of them can destroy creatures with +1/+1 counters on them. And three, no card in magic could ever offer all those choices in one card (at least not yet). The funniest thing was that when I wrote about the card, I started the first word thinking the card was nothing special at all, and then I realized more and more of its possibilities underway as I wrote, and ended up with a whole different opinion than before I started writing

Fri, 2016-10-21 18:23
ThisisSakon
ThisisSakon's picture

@Mahx: I... Um... What


Fri, 2016-10-21 19:31
Pixi-Rex
Pixi-Rex's picture

ThisisSakon Mahx Michael and justnobody: justnobody's design, is cool. But I don't see it live up to the challenge. What options do your have. Yes you can use the card in different scenarios. But the card only do 1 thing. I see the challenge as you design a card that have clear printed options on it, but maybe thats just me.

Fri, 2016-10-21 19:27
CounterAttack11
CounterAttack11's picture

@sdfkjgh: I have a question about your card. From a flavour perspective, how is it white, red, or green? I get the distinct impression that a parasite that duplicates the abilities of other planeswalkers is squarely in mono-black or blue-black at most.

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Provide a solution or become part of the problem.

Fri, 2016-10-21 19:52
sdfkjgh
sdfkjgh's picture

@CA11: it's WUBRG because it's intended as the Commander of a Superfriends deck, as evidenced by its 1st ability. Yes, that's a tad cop-outish, but there you go.

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Fri, 2016-10-21 19:59
CounterAttack11
CounterAttack11's picture

That doesn't answer the question I asked.

Vorthos, Jeskai, and devout follower of MaRo. Call me CA for short. =)
Provide a solution or become part of the problem.

Fri, 2016-10-21 20:05
ThisisSakon
ThisisSakon's picture

@sdfkjgh: that's not really good justification for adding three colors to a card


Fri, 2016-10-21 20:18
ZephyrPhantom
Moderator
ZephyrPhantom's picture

@ Inverness - It's a Jojo reference from Stone Ocean (Part 6), yeah. Won't go into Pucci too much as a result aside from the fact he's a Stand user.

I agree with you and Mahx that I could simplify the card and I like the effect you proposed. Tbh I only kept White mana symbol because of Pucci's character and because one of the base cards was Castigate, but the White mana symbol in there is really weak otherwise. I decided to rework the card into Blue/black mana symbol with a more familiar face.


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Fri, 2016-10-21 20:54
bioplay
bioplay's picture

Alright, so I'm still getting the impression my card is a pretty underpowered mythic (btw, I deeply disagree as far as rarity only determining frequency in Limited, but that's another debate entirely), so I will change it. Bumping down to rare, altering stats to a 3/1, making sacrifice optional. And using one of the new arts suggested by Pixi-Rex (thanks a lot btw, you didn't have to help that much). I guess I just really wanted to make the next Grim Flayer. Stick out your tongue

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Fri, 2016-10-21 23:44
Mahx Michael
Mahx Michael's picture

@ThisisSakon

ThisisSakon wrote:
@Mahx: I... Um... What

Oh, sorry. I think I didn't read your post properly. But still, I guess the fact that you said that "other than the effects of cloudshift and other thingy, it didn't do much more than kill creatures with +1/+1 counters and trigger abilities" upset me a little, since it was actually a whole lot. I'm sorry, didn't wear my glasses and got a bit carried away as well.
The negative side of the card is that except from the dodge spell, get a +1/+1 counter option, most of the others have some pretty restricting debuffs, If you clear or remove an enemy creature from battle with it, it comes back with +1/+1, and the enemy must have a +1/+1 counter on it, if you want to use the spell as a removal. But still it is fair for one mana. But now at least I understand what you meant. But still I stand with my opinion that the card is good because of its diversity! Unlike other multiple option cards (except the guild charms), where all options are connected to each other in some way. This card doesn't only have many options, but many different options, that are absolutely different at that.
I'm sorry for causing you trouble, I can't blame forgetting my glasses forever

@justnobody
But just as he pointed out, it would probably do fine as a common.

Sat, 2016-10-22 01:12
bazzboda

@justnobody, you could add a "may" to the "destroy creature" part of your card and then it should surely fit the constraints of the contest, as the card would have an option built into it. Rather than just tactical utility, and it would increase your tactical utility.

Sat, 2016-10-22 08:59
bioplay
bioplay's picture

@bazzboda: I think if that were the case, it needs to stay uncommon. I was already wary of making that card common, but that would make it strictly better than Undying Evil in multiple ways.

To those of you who remember me, I'm glad to be back.
To those of you who don't or never knew me, I welcome any new friends. A happy smile
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And I forgot how short these sig

Sun, 2016-10-23 01:48
bazzboda

@bioplay, oh I very much agree I think it should not be any less rare than an uncommon, and most definitely should cost more, at least 2 mana, and if it were to still be a hybrid spell 3 even.

Sun, 2016-10-23 05:20
Gurfle
Gurfle's picture

Thought I'd toss my hat into the ring, sorta last minute. Haven't seen many lands, this one seems like a good land challenge though, so here we go.

Forgotten Entry

Old wording:
"When ~ enters the battlefield, you may have target creature get +1/+0 until end of turn. If you don't, you may have target creature get -1/-0 until end of turn."

Edit: @Sdfjklghkdh;asf -- I'm so tired at the moment, thanks. For some reason, I still LIKE the old wording more, but this is more practical.

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Sun, 2016-10-23 04:57
sdfkjgh
sdfkjgh's picture

@Gurfle: cleaner templating--When Forgotten Valley enters the battlefield, you may have target creature get +1/+0 or -1/-0 until end of turn.

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Sun, 2016-10-23 09:05
Neottolemo
Neottolemo's picture

@Gurfle and sdfghjk: Actually, sdfghjk's wording might be missing a thing. I think it's supposed to say "get your choice of" etc. a la Butcher of the Horde.

Sun, 2016-10-23 09:19
SonictheBrushwagg
SonictheBrushwagg's picture

"gain your choice of" is only used for stuff that grants something from a selection of keywords/abilities. Just "or" should be fine if it's just making you choose between p/t changes. See Multiform Wonder for the difference



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Red mana symbolBlack mana symbolBlue mana symbol

Sun, 2016-10-23 21:11
Flo00
Flo00's picture

Updated my entry and added an image.

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Mon, 2016-10-24 01:18
Royart142
Royart142's picture

I decided to make an entry that would not exactly use the "Choose one" mechanic but one that would delve deeper into it, turning from a single player's choice to a politics game, one that could turn the table against you, but at the same time give you the advantage, but with a huge downside, you could run into a whole lot of trouble.
(I still don't know if the wordind is 100% correct but oh well, if I need to change anything lemme know m'kay?)

Lore Mastery 1 mana symbolBlue mana symbolBlue mana symbol
Enchantment Rare
If an effect from another card would cause you to choose between two or more clauses, repeat that process and choose another one.
2 mana symbolBlue mana symbol, Discard two cards: Until the end of turn, if an effect an opponent controls would cause him or her to choose between two or more clauses, you make the choice instead for that player (This effect also is affected by Lore Mastery) targets are still chosen by the owner of the effect.

Spoiler:

It is, in the most radical of ideas, that we could find beautiful thoughts, something out of the ordinary, something sublime
My pride and joy:

Spoiler:

Mon, 2016-10-24 01:33
Cajun
Cajun's picture

"If you would choose one or more modes, choose that many modes twice instead."
"If an opponent would choose one or more modes, you choose those modes instead."
(You still choose twice. That player still chooses the targets.)

Activation cost is pretty steep given how narrow it is.

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Mon, 2016-10-24 02:16
Royart142
Royart142's picture

@Cajun Thanks! I had my doubts if it was clause, or other words! Will update as soon as posible

It is, in the most radical of ideas, that we could find beautiful thoughts, something out of the ordinary, something sublime
My pride and joy:

Spoiler:

Mon, 2016-10-24 11:18
Daij_Djan
Moderator
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This thread is now closed, the poll can be found here.

And here's the next challenge!


Hiatus is finally over!