@jacqui: what joke? My entry's 1st ability clearly marks it as being part of a Commander release. Also, only the ultimate requires other players to have planeswalkers, you can run them yourself just fine & use the ability all you like.
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Yeah it's kinda crazy how versatile such a simple effect is.
-Puts a +1/+1 counter on something
-Triggers ETB, LTB and dies effects
-Destroys creatures with +1/+1 counters on them
-Removes a creature from combat to save the creature
-Removes a creature from combat to save your life total
-Removes pacifism effects
-Counters pump and aura buffs
-Helps an indestructible or regenerating creature survive -X/-X or sacrifice effects
-Broad removal alongside cards like Tormod's Crypt, Grafdigger's Cage, or another copy of Arrogance of Mortals
Met the devil of card design and sacrificed my creativity for unparalleled templating skill.
I think it's a bit high on the initial complexity. The effects are a tad complex for my tastes, though I do like how the second mode feeds into the first if you have multiples. If desired, you might be able to condense this card down a bit, and hopefully save on some wordiness/complexity.
"Exile up to five cards from your graveyard or from the bottom of your library. An opponent separates them into two piles, and you choose one. Put the chosen pile into your hand."
I know it doesn't preserve the flavor, but it makes for a much more easily readable card. Aside from the complexity, I think this card is fine. (Also is it a JoJo reference? The art looks similar and I'm still working my way through Stardust Crusaders)
Mahx said pretty much everything I could say about it- it's a very simple design that has a lot of niche uses besides its obvious one. I could very easily see this being a real card, especially with the flavor you gave it. Would've been a great card for Theros standard, targeting some of the heroic creatures that have effects other than getting +1/+1 counters.
Overall, really great design.
I might as well, you definitely fixed it up a lot from the first version I saw! It's in a much better state now. My only issue is that Treat doesn't feel as much like a white card. I think it's a minor issue, though, and it definitely isn't something I'd worry too much about. Overall a good design.
@JN: It's a really creative design, and one of my favorites here. But the only thing it reliably does differently than Cloudshift or Long Road Home is destroy cards with +1/+1 counters and trigger dies effects.
That's true indeed. Gaining life equal to the life your opponents lost is more black than white. In the original original version of the card (not presented here) there was "you gain X life" and the X on both sides where affected by an external factor. But due to the fact that this external factor does not exist outside my set, I had to change it. And having on both sides of a fuse card doesn't go to well, so this was the closest I get right now (or I could just set it to a solid number such as 4 or 7, but then the combo of the fuse card wouldn't matter, so I think this is for the best).
You are wrong. Take a look at the list justnobody listed above. First of all, cloudshift can't target the opponent's creatures. Second, neither of them can destroy creatures with +1/+1 counters on them. And three, no card in magic could ever offer all those choices in one card (at least not yet). The funniest thing was that when I wrote about the card, I started the first word thinking the card was nothing special at all, and then I realized more and more of its possibilities underway as I wrote, and ended up with a whole different opinion than before I started writing
@Mahx: I... Um... What
ThisisSakon Mahx Michael and justnobody: justnobody's design, is cool. But I don't see it live up to the challenge. What options do your have. Yes you can use the card in different scenarios. But the card only do 1 thing. I see the challenge as you design a card that have clear printed options on it, but maybe thats just me.
@sdfkjgh: I have a question about your card. From a flavour perspective, how is it white, red, or green? I get the distinct impression that a parasite that duplicates the abilities of other planeswalkers is squarely in mono-black or blue-black at most.
Vorthos, Jeskai, and devout follower of MaRo. Call me CA for short. =)
Provide a solution or become part of the problem.
@CA11: it's WUBRG because it's intended as the Commander of a Superfriends deck, as evidenced by its 1st ability. Yes, that's a tad cop-outish, but there you go.
That doesn't answer the question I asked.
@sdfkjgh: that's not really good justification for adding three colors to a card
@ Inverness - It's a Jojo reference from Stone Ocean (Part 6), yeah. Won't go into Pucci too much as a result aside from the fact he's a Stand user.
I agree with you and Mahx that I could simplify the card and I like the effect you proposed. Tbh I only kept because of Pucci's character and because one of the base cards was Castigate, but the in there is really weak otherwise. I decided to rework the card into with a more familiar face.
Alright, so I'm still getting the impression my card is a pretty underpowered mythic (btw, I deeply disagree as far as rarity only determining frequency in Limited, but that's another debate entirely), so I will change it. Bumping down to rare, altering stats to a 3/1, making sacrifice optional. And using one of the new arts suggested by Pixi-Rex (thanks a lot btw, you didn't have to help that much). I guess I just really wanted to make the next Grim Flayer.
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And I forgot how short these sig
@Mahx: I... Um... What
But just as he pointed out, it would probably do fine as a common.
@justnobody, you could add a "may" to the "destroy creature" part of your card and then it should surely fit the constraints of the contest, as the card would have an option built into it. Rather than just tactical utility, and it would increase your tactical utility.
New card game development, resource centre.
@bazzboda: I think if that were the case, it needs to stay uncommon. I was already wary of making that card common, but that would make it strictly better than Undying Evil in multiple ways.
@bioplay, oh I very much agree I think it should not be any less rare than an uncommon, and most definitely should cost more, at least 2 mana, and if it were to still be a hybrid spell 3 even.
Thought I'd toss my hat into the ring, sorta last minute. Haven't seen many lands, this one seems like a good land challenge though, so here we go.
"When ~ enters the battlefield, you may have target creature get +1/+0 until end of turn. If you don't, you may have target creature get -1/-0 until end of turn."
Edit: @Sdfjklghkdh;asf -- I'm so tired at the moment, thanks. For some reason, I still LIKE the old wording more, but this is more practical.
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@Gurfle: cleaner templating--When Forgotten Valley enters the battlefield, you may have target creature get +1/+0 or -1/-0 until end of turn.
@Gurfle and sdfghjk: Actually, sdfghjk's wording might be missing a thing. I think it's supposed to say "get your choice of" etc. a la Butcher of the Horde.
"gain your choice of" is only used for stuff that grants something from a selection of keywords/abilities. Just "or" should be fine if it's just making you choose between p/t changes. See Multiform Wonder for the difference
Updated my entry and added an image.
Furthermore, I consider that Carthage must be destroyed.
I decided to make an entry that would not exactly use the "Choose one" mechanic but one that would delve deeper into it, turning from a single player's choice to a politics game, one that could turn the table against you, but at the same time give you the advantage, but with a huge downside, you could run into a whole lot of trouble.
(I still don't know if the wordind is 100% correct but oh well, if I need to change anything lemme know m'kay?)
If an effect from another card would cause you to choose between two or more clauses, repeat that process and choose another one.
, Discard two cards: Until the end of turn, if an effect an opponent controls would cause him or her to choose between two or more clauses, you make the choice instead for that player (This effect also is affected by Lore Mastery) targets are still chosen by the owner of the effect.
It is, in the most radical of ideas, that we could find beautiful thoughts, something out of the ordinary, something sublime
My pride and joy:
"If you would choose one or more modes, choose that many modes twice instead."
"If an opponent would choose one or more modes, you choose those modes instead."
(You still choose twice. That player still chooses the targets.)
Activation cost is pretty steep given how narrow it is.
@Cajun Thanks! I had my doubts if it was clause, or other words! Will update as soon as posible
This thread is now closed, the poll can be found here.
And here's the next challenge!