Card of the Week Contest #138: Negative Tendencies

continued...
Wed, 2016-10-12 17:12
marshmellow
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Unstable Vagrant 1 mana symbolRed mana symbol
Creature--Human Mutant Werewolf Uncommon
1 mana symbolGreen mana symbolGreen mana symbol, Tap symbol: Put a +1/+1 counter on Unstable Vagrant.
At the beginning of each upkeep, if no spells were cast last turn, transform Unstable Vagrant.
-1/1
The curse of the werewolf is hell for those consumed by it...

Destabilized Werewolf
Red color identity Creature--Mutant Werewolf
When Destabilized Werewolf dies, it deals damage equal to its power to target creature.
At the beginning of each turn, if two or more spells were cast last turn, transform Destabilized Werewolf.
1/-1
...but the fate of those who resist it is arguably worse.

Render

ETA: revised p/t and split flavor text

Wed, 2016-10-12 03:51
jacqui-pup
Featured Set Editor - Best Set of 2015 - Community Award
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@marshmellow I'd make that a -1/1/1/-1 which paradoxically is better.

@Asthanius, just so we're clear I designed the card without looking at your entry. I can change it if you'd like.

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Thu, 2016-10-13 06:24
Mahx Michael
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@Cajun

Expired
Can't die is used instead of indestructible because indestructible won't help it survive with negative toughness. But are you saying that since it's saying "can't die", it actually does constantly but isn't put into graveyard since it can't? Then would "Having toughness below 0 won't cause ~ to die" fix that problem, or does that only say the same thing in other words?

The point with the card obtaining multiple colors is an Unborn thing (out of lore/flavor) but is probably redundant and enjoying for people that are not familiar with the Unborn. The idea was to make up for the fact that for each color spent, it got stronger, kind of, and having so low mana cost I felt I had to give it a drawback. What mana cost do you think would fit for alternative 1 if I remove the multiple colors thing? Is 5 mana enough for the card as it is. I think I will remove the multiple colors thing from alternative 2 anyways and maybe from 1 as well, depending on wether it isn't enough to reduce the mana cost.
Also, being able to kill it by giving it +X/+X was indirectly intentional, so if the the alternative I proposed does not protect the card from rest in peace, I'm fine with that too.
Thanks a lot for replying. I know there is a lot grater chance that people answer all my questions if I ask one question at the time, but I try to be less of a bother. I know this is a contest and not a "clinc", and that exactly why I feel bad about asking for feedback all the time. I'm really sorry.



@Sonic
I'm not shure if I have understood your card properly, but if you want the effect to last for as long as you control the permanent, "have" is a slightly better wording than "get".
Edit: this is not correct.

Wed, 2016-10-12 15:58
Asthanius
Asthanius's picture

@jacqui: From my point of view, it's a pretty obvious piece of design space for negative power, so I can't really blame anyone else for designing a card around it. I have no problem with you keeping your design. One thing to keep in mind, though, is that I just realized we might end up taking votes away from each other because the designs are so similar. I don't really care about that, but it's something to consider, I guess. Also, I appreciate the Kraken Hatchling reference (I assume that's what you were going for).

Wed, 2016-10-12 14:48
thehuw
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@Mahx: No, "get" is always used for P/T changes regardless of duration. "Gain" and "have" are only for other abilities. So it's:

  • Target creature gets +1/+1 until end of turn.
  • Enchanted creature gets +1/+1.
  • Target creature gains trample until end of turn.
  • Enchanted creature has trample.

Also,

MM wrote:
people that are not familiar with the Unborn.

You realize this encompasses, like, all of us, right?

Anyway, here's my entry.

render

Skaab Researcher 1 mana symbolBlue mana symbolBlue mana symbol
Creature - Zombie Wizard Rare
Flash
As an additional cost to cast Skaab Researcher, exile one or more spells you control. (Those spells won't resolve.)
Skaab Researcher enters the battlefield with four +1/+1 counters on it for each spell exiled to cast it.
When Skaab Researcher dies, exile it and draw four cards.
-4/-4

Either nix one spell of your own and draw 4 instantly, or exile more and get a big, big boy.

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Wed, 2016-10-12 14:29
yuccalyptus
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@huw that should have flash, right?

Wed, 2016-10-12 14:31
Cajun
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@thehuw: bit difficult to cast without flash Stick out your tongue

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Wed, 2016-10-12 14:41
thehuw
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@both of ya: I am a competent and capable card designer! Big smile Thanks for the catch, fixing it now.

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Wed, 2016-10-12 16:13
Mahx Michael
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thehuw wrote:
@Mahx: No, "get" is always used for P/T changes regardless of duration. "Gain" and "have" are only for other abilities. So it's:
  • Target creature gets +1/+1 until end of turn.
  • Enchanted creature gets +1/+1.
  • Target creature gains trample until end of turn.
  • Enchanted creature has trample

Yes, now that you mention it, you are right. An example of this is Collective Blessing.

thehuw wrote:
MM wrote:
people that are not familiar with the Unborn.

You realize this encompasses, like, all of us, right?

Yeah, that was irony... I was just stating the obvious as a joke

Wed, 2016-10-12 15:56
Celebi
Celebi's picture

Twister Archfiend 2 mana symbolBlack mana symbolBlack mana symbol
Creature - Demon Horror Rare
Flying
Twisted Soul gets +X/+X, where X is your life total.
At the beginning of your upkeep, you lose 4 life.
-7/-7

Revered as a guardian of the forest, Celebi appears wherever beautiful forests exist.

Wed, 2016-10-12 16:14
isaac the awesome
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Wed, 2016-10-12 16:32
Pixi-Rex
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@isaac the awesome: Challenge issued "Make a creature."

Sun, 2016-10-16 14:25
Pixi-Rex
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Ok I'm dropping my first design. Now I'm using this one. Its more save design and I like it.

Entry

Wed, 2016-10-12 18:16
sdfkjgh
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@errbody: added render, what do y'all think? http://magicseteditor.sourceforge.net/node/12687#comment-284773

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Wed, 2016-10-12 19:14
Pixi-Rex
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@sdfkjgh: As I read your design.

When it "would" deals combat damage "to a player" that player take no damage. The "would" makes the ability able to work I beleave.
Theriac's power is -5 and your opponent will get 5 life of its ability. OK OK. (seam not the good.)
And this will let you distribute that many +1/+1 counters among any number of creatures.

The first ability is not the usefull. (as a creature just can block it turn after turn.) But the 2'end is very good. Its like a Kavu Predator and that is my favorite card.

If I where you I would make the first ability different I think. She also don't feel that Mythic Rare to me.

I would love to see "Lands you control have. "Tap symbol, Add one mana of any color to your mana pool. Each opponent gains 1 life."." on it.

Edit: OK now I just found art too. I would love to see this design more "normal" as Ooze Cleric is a little Puzzled

http://hoanglap.deviantart.com/art/Elf-Princess-591570407

Also flevor text: Someting like "I'm in for all shall feel me love." but more poetically.

Wed, 2016-10-12 19:27
Cajun
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@Pixi: Your flavor text has some jumbled grammar:
'simply just' should be one or the other, or 'just simply' if you're going for emphasis
you want 'fed' not 'feeded'
last bit reads better by replacing the comma with 'if', or rearranging a bit to '... not surprise me if it eats itself one day.'

Design is pretty great tho, it could probably even get buffed to -2 or -1 power unless you're going for symmetry.

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Wed, 2016-10-12 19:59
Mahx Michael
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@sdfkjgh
I think your card is nice! Thumbs up
But yes, what pixi said.
You could eventually also give it lifelink, and have it work somewhat like my Friendly Medic, wich I dicarded since yoshi's first entry was so similar to it. But now yoshi changed his entry, and you gave the negative power cleric a try, so feel fre to have a look at it if you want. (My negative damage reminder text have awfull wording, though)

Wed, 2016-10-12 22:50
Vunik
Vunik's picture

Finally got an idea of this competition!

Undying Phyrexian 1 mana symbolBlack mana symbol
Creature - Zombie Rare
Undying Phyrexian is dealt damage in the form of +1/-1 counters and doesn’t die from having 0 or less toughness.
Whenever Undying Phyrexian is dealt damage, if it has 0 or less toughness, its controller gets that many poison counters instead.
-1/2

Probably a bit powerful, but I can always change it.

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Thu, 2016-10-13 04:25
MinishLink

Inverted Weird Blue mana symbolRed mana symbol
Creature - Weird Rare
Inverted Weird assigns combat damage to its power times -1 rather than its power.
U/R: Inverted Weird gets +1/+1 or -1/-1 until end of turn.
-1/4

Thu, 2016-10-13 06:42
Mahx Michael
Mahx Michael's picture

Guys. Never mind the questions I have asked up til now. I have found the answers I need for my entry. Thumbs up


Updated my entry.

Thu, 2016-10-13 12:17
Angelic_Bovines
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It was challenging to think of an innovative angle to this competition. I knew I was going for an effect that scaled with the power of the creature. I interpreted negative power as a way to handicap that scaling, and allow me to use a more dramatic effect, drawing cards as opposed to, say, scrying or drawing and discarding. I think having to risk effort on getting to 0 power for no reward, and then being rewarded a massive amount for any little pump spell, is more of a wild ride than a more direct scaling of a less dramatic effect.

I forgot to add reminder text that says you can't draw a negative number of cards.

The costing of this card was informed somewhat by Fathom Mage, taking into account both the drawback and the powerful ability to use pump spells (and ramming the cute deer into a attacker to be dismembered for those sweet, sweet cards) instead of +1/+1 counter effects.

EDIT: And, for fun, here's the li'l guy, depicted probably after he and the girl have been juicing with +1/+1 counters (this promo version is not my entry),

Spoiler:

Thu, 2016-10-13 12:18
SonictheBrushwagg
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@Angelic_bovines
It might be my love for Elk cards showing (see my sig), but that's an awesome design!

EDIT: Topnotch promo render, too.



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Red mana symbolBlack mana symbolBlue mana symbol

Thu, 2016-10-13 13:46
sdfkjgh
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@Pixi: Think about multiplayer. My entry is meant to be a highly political card. "You're low on life? Let me swing into you with my Ooze Cleric. You'll gain some life, and I'll get to distribute some +1/+1 counters; I may even give your guys some of those counters."

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Thu, 2016-10-13 14:30
Inverness
Inverness's picture

Digiman:

I actually really like this card. Evolve is a great mechanic when you consider the negative power! The extra ability is just icing on the cake. I'm not sure about giving it Defender, though. It already costs 3 mana symbol, I think it could be 1 mana symbol cheaper if you want to keep it as a wall.

Thu, 2016-10-13 15:03
Pixi-Rex
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@sdfkjgh: OK fair enough. It seams odd but funny at the same time. A happy smile

Thu, 2016-10-13 15:19
Inverness
Inverness's picture

I went back and forth between two entries this week. I decided to try this one since I know a lot of people liked Taigam, from Khans of Tarkir. I tried to model him after the Fate Reforged cards with hybrid costs. I'm also not sure about the art here, if anyone knows of better art let me know!

Text Version:

Taigam, the Schemer 3 mana symbolBlue/black mana symbolBlue/black mana symbol
Legendary Creature - Human Monk Rare
Taigam, the Schemer gets +X/+X, where X is the total number of cards in your library and your graveyard.
X mana symbol, Tap symbol: Draw X cards, then discard X cards.
“I consider every outcome. I plan thirty moves ahead. I have contingency plans for my contingency plans. You can’t defeat me here, Narset.”
-40/-40

Render

Thu, 2016-10-13 17:19
orp
orp's picture

First CotW in a long time!

Brain Drainer 1 mana symbolBlue mana symbolBlue mana symbol
Creature - Spirit Rare
Haunt
At the beginning of your upkeep or when the creature Brain Drainer is haunting dies, draw two cards.
-1/-1

Thu, 2016-10-13 18:32
Mahx Michael
Mahx Michael's picture

@angelic_brownie
Be aware that if you buff it with +X/+X, you have to give it at least +3/+3 to get a positive power. If you then desire to have it die... It has 6 tougness. That's a bit of a challenge

Thu, 2016-10-13 19:16
thehuw
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In fairness, free sacrifice outlets are not very hard to find, and +X/+0 is a thing.

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Thu, 2016-10-13 20:58
finofashark
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Went for a sort of reverse Evoke.

*Snip*
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Collapsing Magmaw

1 mana symbolRed mana symbol Creature - elemental Hellion Rare

Multikicker 1 mana symbol
Collapsing Magmaw enters the battlefield with a +1/+1 counter on it for each time it was kicked.
When Collapsing Magmaw enters the battlefield it deals X damage to target creature where X is it’s power.

2/-2

Thu, 2016-10-13 22:44
Mahx Michael
Mahx Michael's picture

thehuw wrote:
In fairness, free sacrifice outlets are not very hard to find, and +X/+0 is a thing.

I am fully aware thet +X/+0 exsists, but that usually comes with red, and not green. If you have a typical green deck, having +X/+X in it is wery natural, but to have red +X/+0 and sacrificers in your deck, just to make this card work. That was what I was pointing out. Making the card work isn't the problem, I was just stating that making the card work smoothly would be a little more of a challenge. Do you see where I'm going?

Fri, 2016-10-14 00:57
yuccalyptus
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@Inverness: That seems like a pain in the ass to continuously count (and he'd be a ridiculous general!)

Fri, 2016-10-14 01:50
Yoshi
Yoshi's picture

New entry:

Shgamoth, the Blighted One Black mana symbol
Legendary Creature - Horror Mythic Rare
Whenever CARDNAME deals combat damage to a player, that player loses the game.
His voice is to end, his words are to shrivel, his meaning is to cease.
-4/-4

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Sat, 2016-10-15 10:46
Ismaar
Ismaar's picture

Here's my entry

Gorehorn, Rage Incarnate 3 mana symbolRed mana symbolRed mana symbol
Legendary Creature - Minotaur Berserker
Rampage 4 (When this creature becomes blocked, it gains +4/+4 for each creature blocking it beyond the first.)
Gorehorn, Rage Incarnate has trample as long as his power is at least 7.
3 mana symbolRed mana symbolRed mana symbol : All creatures able to block Gorehorn this turn do so.
-1/4

Spoiler:

(The copyright says IceFire because that's my name on another card making site and I keep getting it confused with my name here and I can't be bothered to change it at the moment, probably will correct it later though)

Why the negative power ? Cause he's so berserk that his tribe has to bind him with chains else he'd just kill everyone (them included).

edit : Revised the card to fix some wording and capitalization issues. Also fixed the copyright issue.

Fri, 2016-10-14 06:56
bioplay
bioplay's picture

@Inverness: Um, you know Taigam is coming out as a 9/9 with no downsides on turn 5 at the very least, right? And landless dredge could easily get this guy out as a 15/15 or better by the second turn of the game (yeah yeah, Legacy is Legacy and Vintage is Vintage, but I'm pretty sure even dredge can't poop out Emrakul's stats by turn 2). Also, I know Faithless Looting is a card, but that's a one time only spell that's locked into red (okay flashback, granted, but that has a cost too). Compare Taigam's activated ability to that of Geier Reach Sanitarium. I'm gonna go ahead and say that this guy is way too strong. I would suggest:
A.) Locking him into at least one color, if not two, not making him playable in monoblack or monoblue (monoblack should not get card filtering that efficient if that kind of card filtering were to exist at all).
B.) Nixing that ability or making it way harder to activate (Like, X mana symbolX mana symbolBlue mana symbolBlue mana symbol or some such).
C.) Rethinking his base P/T and his boost ability. I tell you right now, I would be way more comfortable if he only counted cards in your library--makes him a hella lot harder to abuse. He would still be a stupidly powerful Commander, as stated by yuccalyptus.
This card's design space has a very fine line between broken and unplayable. Tread carefully. If you do it right, he'll be walkin' the tightrope.

@Yoshi: I saw your card and just busted out laughing. I love it so much. I love cards like that that just beg to have a deck built around them. Nice job, sir/ma'am.

@Ismaar: Gorehorn's second ability should just say "as long as his power is 7 or greater." Also, "incarnate" should be capitalized in the name and the text. Also, the effect on his activated ability has so far only been found in green. Additionally, red doesn't really get high toughness low power creatures and rampage has appeared in every color, but is definitely justifiable in green. Basically, I definitely think this card could be monogreen. The only things that really want to make him red are his creature types and the flavor. It might be justifiable as a Legendary mythic, but I would say you just retitle him and make him completely green.

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Fri, 2016-10-14 07:23
thehuw
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@Mahx: Yes, to some extent it's "a challenge". Making all but the simplest cards work is "a challenge". I'm sure that's something A_B was aware of when they made their card, so you pointing it out feels redundant and honestly kind of condescending.

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Fri, 2016-10-14 09:05
elmdor
elmdor's picture

This is madness.

Text
Ruberg’s Automaton 5 mana symbol
Artifact Creature -- Construct Rare
Graft—-Sunburst (This creature enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
Fabricate—-Storm (When this creature enters the battlefield, put a +1/+1 counter on it for each other spell cast this turn or create that many 1/1 colorless Servo artifact creature tokens.)
-2/-2

Render

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Fri, 2016-10-14 11:54
Mahx Michael
Mahx Michael's picture

@thehuw @Angelic_Brownie

Sorry

Fri, 2016-10-14 12:28
jacqui-pup
Featured Set Editor - Best Set of 2015 - Community Award
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elmdor wins

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Fri, 2016-10-14 13:17
Mahx Michael
Mahx Michael's picture

Final version of my entry is here! Render will be up soon.

Fri, 2016-10-14 13:24
Pixi-Rex
Pixi-Rex's picture

@Mahx Michael: I like where you are going, but my suggestion would most likely mean you need to make a small change.

If you take a look at my old entry page 1 some postes under your entry post. You see that my creature has a purpose for having less than 0 toughness. But yours don't. Your design best seen is a 5/-1.
Really no reason for it to have negative toughness, if you think about it. I would make its start power -(number). That makes more sens.

Fri, 2016-10-14 13:29
Pixi-Rex
Pixi-Rex's picture

@Ismaar: I really like your design. Well designed. The wording should be this I think.

Rampage 4 (When this creature becomes blocked, it gains +4/+4 for each creature blocking it beyond the first.)
Gorehorn, Rage incarnate has trample as long as its power is 7 or greater.
3 mana symbolRed mana symbolRed mana symbol : All creatures able to block Gorehorn this turn do so.

Fri, 2016-10-14 17:31
sdfkjgh
sdfkjgh's picture

@elmdor, @jacqui: gonna hafta agree here. Well done, elmdor.

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Fri, 2016-10-14 19:10
ZephyrPhantom
Moderator
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Can I just say I -love- all the submissions for this challenge? So much out of the box stuff being done here and it's amazing. <3 #justlusaminethings


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Fri, 2016-10-14 21:29
amethyst-marie

Was trying to find a way to make players gain negative life but that was against the rules. Also didn't think having to know what an absolute value was would work. Settled on hoping most people would know how to subtract negative numbers. Ended up here:

Fri, 2016-10-14 22:35
bioplay
bioplay's picture

@amethyst-marie: As a former math tutor, lemme tell you, you'd be surprised. Stick out your tongue

To those of you who remember me, I'm glad to be back.
To those of you who don't or never knew me, I welcome any new friends. A happy smile
-------------------------------
And I forgot how short these sig

Sat, 2016-10-15 01:51
Ismaar
Ismaar's picture

Fixed the wording and capitalization issuses (thanks @bioplay @Pixi-Rex for pointing these out A happy smile ) : Revised version

As for making it green, I guess now that I think about it, it does feel more green than red. I made it red because I was inspired by an old card, AErathi Berserker, which is red (it gave me the idea of basing my design on rampage). I thought Rampage was a red ability, cause I don't really know a lot of cards which have it aside from this one and Balduvian War-Makers (which is also red). I don't feel like going back on it now, because I like the minotaur picture and flavor a lot Stick out your tongue Thanks for the the feedback, though !

Sat, 2016-10-15 01:54
donovan_Du_Bois
donovan_Du_Bois's picture

I had a wonderful idea for a purple card, but I don't think those belong here. So I figured it was almost in flavor for blue and that would work okay too.

Shadow of Regret 1 mana symbolBlue mana symbol
Creature - Spirit Uncommon
Anchoring creature (You may anchor this creature with an unanchored creature when either enters the battlefield. They remain anchored for as long as you control this creature, or until it becomes anchored with another creature.)
Anchored creature gets +X/+0 where X is Shadow of Regret’s power.
1 mana symbolBlue mana symbol: Shadow of Regret gets -2/+2 until end of turn.
-3/3

Render

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Sat, 2016-10-15 02:07
AlyOfArendelle
AlyOfArendelle's picture

The idea was a creature that grows and dies in quick cycles, like an ephemeral plant.

Ephemeral Harbinger 1 mana symbolGreen/blue mana symbolGreen/blue mana symbol
Creature - Dryad Uncommon
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove a +1/+1 counter from Ephemeral Harbinger: It gets +Y/+X until end of turn, where X is its power and Y is its toughness.
-3/5

render

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Sat, 2016-10-15 13:44
Gurfle
Gurfle's picture

Well, I tried. I tried to go green, it's probably... weird as all Hell, but hey, gotta take some risks to get noticed, right? Here goes nothin':

Entry

Edit: Almost missed artist credit! Dear God, that would have been awful. Fixed though, thanks @Mahx.

I think it's a nice take on green's love of cards like Titanic Growth and Become Immense, etc. etc.

And yes, you can pay the Green mana symbol for multiple combat phases, but monogreen doesn't really get that (at least, not last I checked).

Not sure if it should cost 2 mana symbolGreen mana symbolGreen mana symbol or the ability should be 1 mana symbolGreen mana symbol, or if it's good. I feel like it is, because it is a 3 mana 5/5, but only when it's attacking and you have to dump a mana into it, but still.

Let me know if it breaks any formats or the like.

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