Card of the Week Contest #138: Negative Tendencies

Mon, 2016-10-10 22:27
Daij_Djan
Moderator Best Set of 2016
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Welcome to the Card of the Week Contest! To participate in this Contest you'll have to design a card along the contest guidelines and throw it into the arena with other competitors' entries! At the end of each week, a winner will be determined by forum poll. The winner's card will be rendered and featured on the Welcome page, and the winner decides the challenge for the next week's Contest!

Here we go, competitors: our hundred and thirty-eighth challenge!


The winner of the "Quote Me on This" poll was myself with...

And the challenge issued by our winner was...

I wrote:
Seriously guys, I'm kind of at a loss of words – as this CotW now marks my tenth win total (counting the two tied ones). I want to take my time saying a big thanks to everyone who voted for me this week as well as in the past!

There only is one issue: I've totally been at a loss concerning a new challenge for some time now. Yet while we talked about the topic in the Skype chat on Friday (I believe) ZephyrPhantom had partly suggested / partly asked ( Winking smiley ) me to use an older challenge made by him as runner-up. And since I really loved it when I read it in the past, I agreed to his proposal – so here we go:

ZephyrPhantom wrote:
Magic has exactly one creature with negative power in it – Char-Rumbler (EDIT: Ok, it has two Winking smiley ). Make a creature with base negative power or toughness, and have them use that drawback in an interesting way!

Also a clarification right from the start: Like it was the case for CotW #131, it's the base power and/or toughness printed on the card that counts.

Have fun!

To increase your chances of winning and to also make creating the poll easier on whomever is doing so, please try to use a render.
Additionally, please try to keep your entry edits all in one post - if you need to change it you can put your old entry in a spoiler marked "Old entry" and leave the newest rendition to be seen. Just use the edit button in the bottom/right of your original post.

And now, time to begin the challenge!

Best of luck, competitors!

Tue, 2016-10-11 17:58
SonictheBrushwagg
SonictheBrushwagg's picture

Let's make Chant of the Skifsang playable (maybe), shall we?
Anomalous Strangler 3 mana symbolBlack mana symbolBlack mana symbol
Creature - Horror Mythic Rare
Creatures your opponents control get +X/+X, where X is Anomalous Strangler's power.
-1/4

Render:


"Victory Over Tragedy"
gotta go haste
Red mana symbolBlack mana symbolBlue mana symbol

Mon, 2016-10-10 23:29
AnthemHero

Matrimonial Geist 2 mana symbolWhite mana symbolBlack mana symbol
Creature- Spirit
Soulbond
As long as Matrimonial Geist is paired with another creature, Matrimonial Geist gets +X/+X, where X is the power of the creature it’s paired with.
-1/1

Render

Mon, 2016-10-10 23:53
Mosgon
Mosgon's picture

@Sonic: When does that happen? And for how how long?

Check out my first set, Landlords of Myradon, by clicking here.
Check out my Battle Board! Maybe even attack me!

Mon, 2016-10-10 23:57
bioplay
bioplay's picture

@Challenge: Spinal Parasite

Stick out your tongue

@Mosgon: It doesn't say until end of turn, which means it's a static, constant effect, like any anthem. See Elesh Norn, Grand Cenobite.

To those of you who remember me, I'm glad to be back.
To those of you who don't or never knew me, I welcome any new friends. A happy smile
-------------------------------
And I forgot how short these sig

Tue, 2016-10-11 00:04
Daij_Djan
Moderator Best Set of 2016
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@bioplay: Thanks for the catch A happy smile Double checked: It's the only missed card

Tue, 2016-10-11 00:19
Mosgon
Mosgon's picture

@bioplay: Alright, good to know. But when does it trigger?

Check out my first set, Landlords of Myradon, by clicking here.
Check out my Battle Board! Maybe even attack me!

Tue, 2016-10-11 00:29
ThisisSakon
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Tue, 2016-10-11 00:25
Daij_Djan
Moderator Best Set of 2016
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@Mosgon: It's an ETB-trigger.

Comp. Rules 702.94a wrote:
Soulbond is a keyword that represents two triggered abilities. “Soulbond” means “When this creature enters the battlefield, if you control both this creature and another creature and both are unpaired, you may pair this creature with another unpaired creature you control for as long as both remain creatures on the battlefield under your control” and “Whenever another creature enters the battlefield under your control, if you control both that creature and this one and both are unpaired, you may pair that creature with this creature for as long as both remain creatures on the battlefield under your control.”

Fri, 2016-10-14 01:43
Yoshi
Community Award
Yoshi's picture

Old
Necrothopter 0 mana symbol
Artifact Creature - Thopter Uncommon
Kicker - Exile three creature cards from your graveyard
Flying
CARDNAME enters the battlefield with three +1/+1 counters on it if it was kicked.
"I put your long lost family into- I mean, your family put a lot of effort into making this."
-Freise, Necro-Alchemist

0/-2

December 2017 - R32 - "We are more than just rank and file..."
February 2018 - DDH - "Remember that overconfidence is a slow and insidious killer."

I stand with the specimen.

Tue, 2016-10-11 03:52
Asthanius
Asthanius's picture

Wary Hunter Black mana symbol
Enchantment Creature - Wolf Uncommon
Bestow Black mana symbol
Enchanted creature gets -1/+1.
-1/1

Tue, 2016-10-11 04:33
bioplay
bioplay's picture

@Daij: You're welcome. Stick out your tongue Just thought that it seemed somewhat applicable, especially considering Spinal Parasite has negative toughness as well. Though I will say Char-Rumbler seems far more playable and much less bad. Stick out your tongue Also, Mosgon is referring to SonictheBrushwagg's Anomalous Strangler, I believe, not AnthemHero's Matrimonial Geist. On that note...

@Mosgon: You're missing the point. It doesn't trigger ever because it's not a triggered ability. It's just a statement that is true as long as that card is on the battlefield.

Comp. Rules 604.1 wrote:
Static abilities do something all the time rather than being activated or triggered. They are written as statements, and they’re simply true.

See the Comprehensive Rules on Static Abilities for more information.

@Asthanius: Dammit man. That design is awesome.

To those of you who remember me, I'm glad to be back.
To those of you who don't or never knew me, I welcome any new friends. A happy smile
-------------------------------
And I forgot how short these sig

Tue, 2016-10-11 05:09
Fermat

Let's go with something simple, then. A happy smile

Seraph of New Alara 4 mana symbolWhite mana symbol
Creature — Angel Mythic Rare
Flying
Domain — ~ gets +2/+2 for each basic land type among lands you control.
If White mana symbolBlue mana symbolBlack mana symbolRed mana symbolGreen mana symbol was spent to cast ~, cascade.
-1/-1

Tue, 2016-10-11 05:11
TheBrokenUrn
TheBrokenUrn's picture

Uncontrollable Neophyte Red mana symbol
Creature - Vampire Rare
Haste
Whenever ~ deals combat damage to a player, put a +1/+1 counter on it.
Just the simple scent of blood sent his neophyte into a feral state.
-1/1

90% of the time, I'm wrong. The other 110%, I'm right.

Mon, 2016-10-17 06:35
bazzboda

Chaos Elemental Red mana symbol
Creature - Elemental Mythic Rare
Trample, haste
~ gets +X/+X where X is the number of instant and sorcery cards in your graveyard.
1 mana symbolRed mana symbol, Exile an instant or sorcery card from your graveyard: Chaos Elemental gets +Y/+Y until the end of the turn, where Y is its power.
-6/-6

Edit: Was black, now red. Also added haste. Last ability fixed, exiles instant or sorcery, not instant and sorcery.
Edit: Changed my submission to be a -6/-6 rather than -13/-13, also named it.

New card game development, resource centre.
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Tue, 2016-10-11 06:01
WindyDelcarlo
Administrator - MSE Add-On Award
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That sounds more red than anything.

Sat, 2016-10-15 14:26
Mahx Michael
Mahx Michael's picture

@Yoshi - You literally just stole my idea. (Well, actually not exctly, but it's still a little to close for me to want to go for the same concept). Never mind I'll come up with something else.

@Bazzboda - Won't that cause your creature to die as soon as it deals damage? Or, isn't that creature already dead?


1 wrote:
The Child Never Born 4 mana symbolBlack mana symbol
Creature - Spirit Rare
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Having toughness less than 0 won’t cause The Child Never Born to die, and does also give it Indestructible.
Whenever a creature dealt damage by The Child Never Born this turn dies, exile it instead. This creature have all static and activated abilities of creatures exiled this way.
0/-6

Rednder



Older concepts and versions:

The Child Never Born
The Child Never Born X mana symbolBlack mana symbolBlack mana symbol
Creature - Unborn Uncommon
As long as The Child Never Born's toughness is below 0, it can't die.
The Child Never Born enters the battlefield with a +1/+1 counter for each color spent to cast it.
0/-4

Friendly Medic
Friendly Medic White mana symbolWhite mana symbol
Creature - Human Cleric Uncommon
Lifelink
As long as Friendly Medic's power is below 0, it deals negative damage. (Dealing negative damage counts as dealing damage, exept the damage cannot become lethal and doesn't cause player to lose life. Players dealt negative damage gain life equal to the negative damage dealt this way.)
-2/3

(This way, lifelink and deathtouch still takes effect, right?)

Tue, 2016-10-11 06:58
Daij_Djan
Moderator Best Set of 2016
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@Asthanius: Love that card!

And here's my own attempt:

Please Ignoe This

Tue, 2016-10-11 09:41
Mahx Michael
Mahx Michael's picture

I'm not sure if I can use the first alternative, and if minor changes can mahe it usable, or if I have to go for the second one. Any suggestions?


How will trample be affected by negative toughness?

Tue, 2016-10-11 10:03
Sylphiod
Sylphiod's picture

I'm going to use a card from EDH draft set. I may change if I get another idea.
Render will be up sometime later today.
This is off of memory so some changes may occur.

Amalgamation of Hunger X mana symbolX mana symbol
Artifact Creature -Hydra Hellion Rare
~ enters the battlefield with X +1/+1 counters.
When ~ dies, it deals damage equal to it's power to each other creature.
3 mana symbol put a +1/1 counter on ~. Any player may activate the ability.
1/-1

Tue, 2016-10-11 10:26
Mahx Michael
Mahx Michael's picture

@Sylphoid

Entry wrote:
3 mana symbol: put a +1/1 counter on ~. Any player may activate the ability.

Do you mean a +1/+1 or a +1/-1 counter?

Tue, 2016-10-11 11:09
Param
Param's picture

v1

Knight of the Scrolls

Knight of the Scrolls of Keywords Winking smiley

The Bloodthirst in mainly here to make the card playable as a creature.

Flying is behind the trigger, because I would have to add it to the Bloodrush otherwise, making it unnecessary complicated.

Bloodrush as a purely defensive mechanic is fitting for white, but reducing a creature's toughness to 0 is black only, so I had to alter my initial design.

Wed, 2016-10-12 10:58
Mahx Michael
Mahx Michael's picture

Earlier I wrote:
Who was it that made the 3in1 meld template? I found some bugs.
Here is a bugfixed version and a bug report. Thanks for going through all the trouble of making it A happy smile

Ehhh, now I feel a little emberrased . I just found out that the reason why it was bugged was because its creator scrapped it and made another meld card that was a little more handy instead.
Now I also found the name of the creator, so you don't need to answer to that question.
Anyways, above is linked a bugfixed version of the style-sheet to the (3in1) meld template if someone still want to use it. I did not include the other files of the template, so if you want the template itself, go download it from its original source.
All creadits go to Acorntail who made the original.


My doublefaced version of the magic extra colors template will soon be released! Just a little more work on it before it is ready.
Thumbs up

Tue, 2016-10-11 14:17
thehuw
thehuw's picture

@Mahx: The Child Never Born doesn't work properly in either version because indestructible will not actually save it from dying. It stops the permanent it's on from being killed by lethal damage or "destroy" effects, but does not cover creatures having 0 toughness. This is why Bile Blight, for instance, can kill a Darksteel Gargoyle.

Red mana symbolWhite mana symbolBlack mana symbol
Set Huwb
They/them pronouns, please.
Praise Vectron.

Wed, 2016-10-12 16:49
yuccalyptus
yuccalyptus's picture

*Snip*
All renders require proper artist credit in the appropriate space. ~Daij_Djan

Text
Riptide Elemental 1 mana symbolBlue mana symbolBlack mana symbol
Creature — Elemental Mythic Rare

Blue/black mana symbol: Target creature gets +1/-1 or -1/+1 until end of turn.

2 mana symbolBlue mana symbol: Each creature's power becomes its additive inverse until end of turn.

3 mana symbolBlack mana symbolBlack mana symbol: Each creature's toughness becomes its additive inverse until end of turn.

-5/4

edit: added black per @thehuw.

Tue, 2016-10-11 14:36
thehuw
thehuw's picture

@yuccalyptus: Not really comfortable with blue getting flexible creature removal. This may as well read "X blue mana: kill something with toughness X" and "2 mana symbolBlue mana symbol: wipe the board".

Red mana symbolWhite mana symbolBlack mana symbol
Set Huwb
They/them pronouns, please.
Praise Vectron.

Tue, 2016-10-11 14:52
Mahx Michael
Mahx Michael's picture

@thehuw
Good point! But that wasn't exactly what I was asking about
I will update it, do you have any other suggestions?


Using "can't die" instead of indestructible will fix it, right?

Tue, 2016-10-11 17:41
monyarm

This is my entry

old entry

Spoiler:

old entry
Spoiler:



would love some feedback

Tue, 2016-10-11 16:33
Ziolang
Ziolang's picture

Just a simple build-around-me card.


Avatar by vanevil.deviantart.com; commissioned for me

Tue, 2016-10-11 17:27
thehuw
thehuw's picture

@Monyarm: Okay...

  • "Bloody" should be capitalized.
  • If this is a specific character, it should really be a legendary creature.
  • The first ability should read "Whenever Aamon, the Bloody attacks and isn't blocked, if its power is..."
  • The Juggernaut type is unnecessary and odd - Juggernaut is usually given to artifact creatures that attack each turn if able.
  • I legitimately have no idea what you're doing with that first ability. So when it connects, you can have your opponent gain life to get a counter... but when the second ability is so cheap why would you ever do that? (If you're thinking this ability will make your opponent lose life if Aamon's power is positive - it won't. You can't gain negative life.)
  • Talking of the second ability, it isn't really black or red - repeatably getting a +1/+1 counter at this efficiency is usually green, or white in a few cases.
  • It's very weird that the final ability only uses one color of mana when the card itself is black and red.
  • The card is very crowded text-wise. That flavor text ought to be cut, especially since I don't know what relevance a Caesar quote has to this demon thing.
  • In general, this card just feels very, very strange. Assuming you hit your land drops perfectly (very much not a given) and not using the "attacks and isn't blocked", you're casting this on turn five, it's a -4/9 on turn six, and you can finally attack with it as a 3/16 on turn six. This is out of color for black and red (usually a very aggressive pairing), and doesn't make a lot of sense flavorwise.

I'd recommend that you step back and think about what exactly you're trying to represent with this card. As it stands, it's mechanically and flavorfully inconsistent, and feels more like a mismatched collection of abilities than a coherent design.

EDIT: On the new entry...

  • "Lord" is a deprecated creature type, and no longer really in use.
  • You generally want to word abilities like this first one as "Aamon, the Eternal enters the battlefield with..."
  • Cards outside the battlefield must be referred to as "creature cards" rather than just "creatures".
  • Much better entry than the last one, but it feels kinda weak - you need six Skeletons in your graveyard to get anything better than a glorified wall, and the resurrection ability, while neat and pretty flavorful, requires a lot of setup to be decent. The ability it grants to the resurrected creature is also not really black.

Red mana symbolWhite mana symbolBlack mana symbol
Set Huwb
They/them pronouns, please.
Praise Vectron.

Tue, 2016-10-11 17:31
monyarm

Ooops i forgot the "They have ..." thing from the old entry.

Wed, 2016-10-12 16:39
Pixi-Rex
Pixi-Rex's picture

[Edit: outdated.]
F*** the oldest state base effect.

OLD FAILED Entry

Tue, 2016-10-11 17:59
SonictheBrushwagg
SonictheBrushwagg's picture

My entry now has a render. Sneaked some Lovecraft in the flavor text too, woop.


"Victory Over Tragedy"
gotta go haste
Red mana symbolBlack mana symbolBlue mana symbol

Tue, 2016-10-11 19:04
Neottolemo
Neottolemo's picture

Parasite Star Black/green mana symbol
Enchantment Creature - Starfish Hydra Horror Rare
Bestow X mana symbol1 mana symbolBlack mana symbolGreen mana symbol (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
CARDNAME enters the battlefield with X +1/+1 counters on it.
Enchanted creature gets -1/-1 for each +1/+1 counter on CARDNAME.
-1/-1

Tue, 2016-10-11 18:26
bioplay
bioplay's picture

@bazzboda: Thank you, your entry reminded me of Death's Shadow between the Black mana symbol and the -13/-13, and thus, I received instant inspiration.

Wannabe Entry
Vitality White mana symbol
Creature - Incarnation Mythic Rare
Lifelink
CARDNAME gets +X/+X, where X is your life total.
[-19/-19]

While I would love to do something as simple as this, I realize that Commander is a thing, which means this card would be more broken than Serra Ascendant, being a 6/6 flying lifelink for White mana symbol. Thus why Wizards has changed all life-total-matters cards to be formatted like Chalice of Life so that they specifically reference your starting life total. So how to make this card without nerfing it to unplayability?
Actual Entry
Vitality 3 mana symbolWhite mana symbolWhite mana symbol
Creature - Incarnation Mythic Rare
CARDNAME costs 3 mana symbol less to cast as long as you have 25 or less life.
Lifelink
CARDNAME gets +X/+X, where X is your life total.
[-19/-19]

Thoughts? Suggestions? I think 25 is the highest that casting limit can be since otherwise Providence probably breaks this card.

To those of you who remember me, I'm glad to be back.
To those of you who don't or never knew me, I welcome any new friends. A happy smile
-------------------------------
And I forgot how short these sig

Wed, 2016-10-12 11:10
sdfkjgh
sdfkjgh's picture

As soon as I read the challenge, this popped into my head:

Theriac, Slime of Healing 1 mana symbolGreen mana symbolGreen mana symbolWhite mana symbolWhite mana symbol
Legendary Creature--Ooze Cleric Mythic Rare
Whenever Theriac, Slime of Healing would deal combat damage to a player, if its power is less than 0, that player gains 1 life for each point of power below zero Theriac, Slime of Healing has instead.
Whenever an opponent gains life, distribute that many +1/+1 counters among any number of target creatures.
-5/5

White Oozes ftw!

@Yoshi: dat fltxt, doe. I lold

Check out Hive block here.
Hey, check out my blog!

Tue, 2016-10-11 19:20
Cajun
Cajun's picture

@Ziolang: How is this not a Creature - Sand Elemental?
@Pixi: Swamp Zombie will die if it gets +0/+2 based on the wording.

Negative Nancy 2 mana symbolBlack mana symbolBlack mana symbol
Legendary Creature - Hag
Each player's maximum hand size is equal to Negative Nancy's power.
Pay 1 life: Put a +1/+1 counter on Negative Nancy. Only an opponent may activate this ability.
She only finds joy in sharing her misery.
-1/3

Not 100% on the name but have a render. Kinda tricky to balance a critter that almost certainly has 'discard your hand' as a drawback.

render

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Tue, 2016-10-11 19:03
sdfkjgh
sdfkjgh's picture

@Cajun: how exactly would a negative hand size work?

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Hey, check out my blog!

Tue, 2016-10-11 19:08
Cajun
Cajun's picture

Same way having Gnat Miser and Jin-Gitaxias works, still a maximum of 0.

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Tue, 2016-10-11 19:37
Pixi-Rex
Pixi-Rex's picture

@Cajun: Why would it die. The normal rule is not affected by "deathless" it just say the if a creature with "deathless" would have or get 0 or less toughness it don't die.

Tue, 2016-10-11 19:38
thehuw
thehuw's picture

The reminder text doesn't explicitly state that it can live on 0 toughness, though, just on negatives.

Red mana symbolWhite mana symbolBlack mana symbol
Set Huwb
They/them pronouns, please.
Praise Vectron.

Tue, 2016-10-11 19:42
Pixi-Rex
Pixi-Rex's picture

thehuw: "This creature doesn’t die by having 0 or negative toughness. Any amount of damage dealt to it while its toughness is 0 or less destroys it."

Would that do it

Tue, 2016-10-11 19:45
Cajun
Cajun's picture

Phyrexian Unlife suggests the wording is "This creature doesn't leave the battlefield for having 0 or less toughness."

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Tue, 2016-10-11 19:51
Pixi-Rex
Pixi-Rex's picture

Would that mean that if they take damage they don't die ether? Like indestructible. Say (Damage and effects that say "destroy" don't destroy them.)
Or should it be like indestructible?

Tue, 2016-10-11 19:59
Cajun
Cajun's picture

Actually, based on the rules-as-written, they are immune to lethal damage already.

Quote:
If a creature has toughness greater than 0, and the total damage marked on it is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed. Regeneration can replace this event.
Basically it only bothers to check 'less than 0' once, because toughness 0 or less always has damage marked on it >= toughness. So Deathless would actually have to check if it has 1+ damage marked on it.

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Tue, 2016-10-11 20:43
Pixi-Rex
Pixi-Rex's picture

So I can't get around the rule?

Deathless says "Any amount of damage dealt to "a creature with deathless" while its toughness is 0 or less destroys it."

But haveing negative toughness and dealt damage is two different thigns that destroys the creature.

Tue, 2016-10-11 20:52
jacqui-pup
Featured Set Editor - Best Set of 2015 - Community Award
jacqui-pup's picture

Crystalline Kraken Blue mana symbol
Enchantment Creature - Kraken Common
Bestow 1 mana symbolBlue mana symbol
Enchanted creature gets -4/+4.
-4/4

This would be part of a TSP-type nostalgia set I think.

[center]"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game." --Mark Rosewater

Tue, 2016-10-11 20:54
Cajun
Cajun's picture

You can, it just has to be spelled out.
Deathless (This creature doesn't leave the battlefield for having 0 or less toughness. Any amount of damage dealt to it while its toughness is 0 or less destroys it.)

Personally I'd just go with a '~'s toughness can't be less than X' and give it -Y instead, but that doesn't fit the contest. Deathless is weird in that everything that hits it has deathtouch.

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Tue, 2016-10-11 21:27
digiman619
digiman619's picture

Seeing as I was already beaten to the punch with a Bestow creature, this'll have to do.

Simic Rampart 1 mana symbolGreen mana symbolBlue mana symbol
Creature- Ooze Wall Uncommon
Evolve, defender
Remove a +1/+1 counter from ~: Regenerate ~.
-2/3

Tue, 2016-10-11 22:59
Mahx Michael
Mahx Michael's picture

Ok. Seems like people are tired of giving me feedback, since I ask way too much all the time, so I think I will go for alternative 2. I would still be exited to know (for later reference) what the mana cost of alternative 2 should be when it is colorless, and what it would be if I made it black.

@thehuw or anyone else
Does changing the text to "as long as ~'s toughness is less than 0, it can't die" solve the problem with not having it die by negative toughness?

Wed, 2016-10-12 00:04
Cajun
Cajun's picture

@Mahx: You gotta remember this is a contest thread, not a clinic thread, and in either case very complicated cards get overlooked. Both color-changes don't add anything to the Child. In both cases adding the fourth and fifth color makes it worse. How does negative toughness work with trample? "Can't die" sounds cool and all, but makes it suddenly die to Rest in Peace, and in the second case is an immovable object for Black mana symbolBlack mana symbol. The first draft adds more complexity with tracking what it killed and grafting them onto it. Both versions use a lot of text that is done better as "Sunburst, indestructible"

What I'd suggest, here and in general, is to make sure each line is doing something. Three lines is a lot for a magic card, especially long ones like that first draft. They gum up the game and people don't generally want to read them. And short is fine, that medic is more interesting than whatever the Unborn is trying to do, even if it is likely to unwieldy to use outside silver-border.

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