Card of the Week Contest #137: A Bitter Pill

Mon, 2016-10-03 15:26
Daij_Djan
Moderator Best Set of 2016
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Welcome to the Card of the Week Contest! To participate in this Contest you'll have to design a card along the contest guidelines and throw it into the arena with other competitors' entries! At the end of each week, a winner will be determined by forum poll. The winner's card will be rendered and featured on the Welcome page, and the winner decides the challenge for the next week's Contest!

Here we go, competitors: our hundred and thirty-seventh challenge!


The winner of the "Cool-adesh" poll was HerziQuerzi with...

And the challenge issued by our winner was...

HerziQuerzi wrote:
Medicine keeps you healthy, but often with unwanted side effects. Your challenge this week is to make a card that punishes you for using it.

To increase your chances of winning and to also make creating the poll easier on whomever is doing so, please try to use a render.
Additionally, please try to keep your entry edits all in one post - if you need to change it you can put your old entry in a spoiler marked "Old entry" and leave the newest rendition to be seen. Just use the edit button in the bottom/right of your original post.

And now, time to begin the challenge!

Best of luck, competitors!

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Mon, 2016-10-03 15:29
Daij_Djan
Moderator Best Set of 2016
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And I'm starting things off with an older card of mine, a colorshifted Fiery Justice:

Ignore this entry
Brute Act White mana symbolBlack mana symbolRed mana symbol
Instant Uncommon
~ deals 5 damage divided any way you chose to any number of target creatures and/or players and 5 damage to you.

(render will be added later on)

EDIT: Changed entry (see below)

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Wed, 2016-10-05 23:50
Mocandragon5
Mocandragon5's picture

[spoiler=Obsolete first idea:]
Tyrant's Decree 1 mana symbolWhite mana symbolBlack mana symbol
Enchantment Mythic Rare
Whenever a player draws a card, they exile the top card of their library and sacrifice a nonland permanent.
White/black mana symbol: Each player loses 1 life.

Render

My second idea:
Deathless Sleep 2 mana symbolWhite mana symbolBlue mana symbol
Enchantment
As an additional cost to cast Deathless Sleep, exile the top card of your library.
When Deathless Sleep enters the battlefield, your life total becomes 25.
You do not draw a card during your draw step.
White/blue mana symbol, Exile the top card of your library: Draw a card.

Render coming soon.

Mon, 2016-10-03 16:43
Xenagos
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@Daij_Djan I don't see why that needs to have white or black (other than to make it harder to cast), it seems pretty mono-red.

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Mon, 2016-10-03 16:48
fluffyDeathbringer
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Consumed Sage Blue mana symbolRed mana symbol
Creature - Human Wizard Rare
If you would draw a card, draw two cards instead.
Whenever you draw a card, ~ deals 1 damage to you.
The flames of obsession burn away concerns like health and safety, leaving only the drive to advance.
2/1

Remind yourself that overconfidence is a slow and insidious killer.

Mon, 2016-10-03 19:14
thehuw
thehuw's picture

In the spirit of the season, all my entries for October, except where specifically prohibited by the challenge, are going to be spooktacular - which is to say, Innistrad-themed!

render

Requiem Geist 1 mana symbolWhite mana symbolWhite mana symbolWhite mana symbol
Creature - Spirit Mythic Rare
Flying
You can't cast spells.
3 mana symbolWhite mana symbol, Discard a card: Create two 1/1 white Spirit creature tokens with flying.
"Avacyn is dead. Our will be done."
3/5

Do restrictions count as punishments? I reckon they do.

Red mana symbolWhite mana symbolBlack mana symbol
Set Huwb
They/them pronouns, please.
Praise Vectron.

Tue, 2016-10-04 00:34
sdfkjgh
sdfkjgh's picture

OLD
Barbed Hydra 2 mana symbolBlack mana symbolRed mana symbol
Creature--Hydra Rare
When you cast Barbed Hydra, it deals 5 damage to you.
Barbed Hydra enters the battlefield with a number of +1/+1 counters on it equal to the amount of damage you’ve been dealt this turn.
Trample
Green/wite mana symbol, Remove a +1/+1 counter from Barbed Hydra: Barbed Hydra gains your choice of lifelink or indestructible until end of turn.
0/0


Thanks to Pixi-Rex, Cajun, & Daij_Djan for the suggestions.

Barbed Hydra 2 mana symbolBlack mana symbolRed mana symbol
Creature--Hydra Rare
When you cast Barbed Hydra, it deals 5 damage to you.
Barbed Hydra enters the battlefield with a number of +1/+1 counters on it equal to the amount of damage you’ve been dealt this turn.
Trample
Black mana symbol, Remove a +1/+1 counter from Barbed Hydra: Barbed Hydra gains your choice of lifelink or indestructible until end of turn.
0/0

Check out Hive block here.
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Mon, 2016-10-03 17:40
Pixi-Rex
Pixi-Rex's picture

@sdfkjgh: your Green/wite mana symbol ability that gives lifelink or indestructible, should not give lifelink, as green don't get lifelink. See link
You could argument that because its on a black creature, its ok, as you just do things in reverse orden.

Your design by the way is pretty cool.

Wed, 2016-10-05 15:03
Inverness
Inverness's picture

I'm in the process of looking for some art to go with this, but for right now I have a text version.

nvm this card is dumb
Supreme Pact 2 mana symbolWhite mana symbolWhite mana symbolBlack mana symbol
Enchantment Mythic Rare
When Supreme Pact enters the battlefield, exile your library.
When Supreme Pact leaves the battlefield, shuffle all cards exiled with it into their owner’s library.
You can’t lose the game.
He was given all the time in the world, but all his time now belonged to the Orzhov.

Mon, 2016-10-03 18:06
Guitarweeps
Head Administrator
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Yeah it is totally fine since it is black however it doesn't seem the best design choice. It seems weird to make it a psuedo four color creature too unless that is a theme.

Inverness - Seems like it is designed to make the game unwinnable for anyone unless they have enchantment removal which seems bad. It needs a way for the opponent to interact.

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Wed, 2016-10-05 22:19
Sylphiod
Sylphiod's picture

Retracted
Curse of Rapid Aging 1 mana symbolBlack mana symbolBlack mana symbolRed mana symbol
Legendary Enchantment - Aura Curse Mythic Rare
You skip your turns.
Enchant player
Enchanted player can't gain life.
At the beginning of enchanted players upkeep they lose half there life rounded up.

Or

Curse of Rapid Aging 1 mana symbolBlack mana symbolBlack mana symbolRed mana symbol
World Enchantment - Aura Curse Mythic Rare
Enchant player
Players other then enchanted player skip their turns.
Enchanted player can't gain life.
At the beginning of enchanted players upkeep they lose half there life rounded up.

Either one negatively effects you.

Mon, 2016-10-03 20:55
Cajun
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Barbed Hydra is especially odd in that lifelink and indestructible can both be granted by Black mana symbol, so it doesn't need the third or fourth color.

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Mon, 2016-10-03 21:35
Yoshi
Community Award
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Neurolich Blue mana symbolBlue mana symbolBlue mana symbolBlue mana symbol
Enchantment Mythic Rare
If you would be dealt damage, draw that many cards instead.
When you discard a card, you lose the game.
When CARDNAME leaves the battlefield, you lose the game.
"The ideas just won't stop. My mind won't rest. My mind is alive, but my body..."
-Found on a burnt note

Render

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I stand with the specimen.

Wed, 2016-10-05 04:25
Mort
Mort's picture

Old Entry
Mindroil Rite X mana symbolBlack mana symbol
Sorcery Rare
Each player draws X cards and loses X life.

The old idea was a little boring, so I came up with something else...

Arrogant Champion Black mana symbolBlack mana symbolBlack mana symbol
Creature - Human Soldier Rare
Haste, Undying
At the beginning of you upkeep, sacrifice a creature.
When Arrogant Champion is put into exile from anywhere you lose the game.
It is not uncommon for mightiest of heroes discount the bonds by mortality.
4/4

Render

Mon, 2016-10-03 22:51
Mocandragon5
Mocandragon5's picture

Updated my original idea with another one. Feedback is appreciated! A happy smile

Mon, 2016-10-03 23:10
Daij_Djan
Moderator Best Set of 2016
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@Xenagos: Fair critique. As I've adapted/changed the three-colored original as part of a cycle for Penada, it makes quite some sence there - here in a vacuum however propably not so much indeed. Might completely change entry or indeed adapt if for this challenge A happy smile

@sdfkjgh: I'd simply change the activated ability's cost to White mana symbol. White mana works as far as the color pie is concerned for both abilities, also it's the common enemy of black and red.

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Mon, 2016-10-03 23:12
SilverSoul.SB
SilverSoul.SB's picture

careful when your opponent can just chump it.

Tue, 2016-10-04 00:29
Fermat

Archfiend of Gluttony 2 mana symbolBlack mana symbolBlack mana symbol
Creature — Demon Mythic Rare
Flying, lifelink, haste
Whenever you gain life, exile a card from your hand. If you can't, exile your library.
A rumbling stomach can be as mind-numbing as a blow to the head.
6/6

Tue, 2016-10-04 00:41
MadLuckKingg
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Backlash Sliver 2 mana symbolBlack mana symbolRed mana symbol
Creature - Sliver Rare
Sliver creatures you control get +X/+0, where X is the number of slivers in play.
Sliver creatures you control have "At the beginning of your upkeep this creature deals 3 damage to you."
1/1

Its probably unbalanced right now, but I'll fix it later.

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Tue, 2016-10-04 00:53
Mosgon
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@MadLuckKingg: You really have a thing for Slivers, don't you.

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Thu, 2016-10-06 09:35
Mahx Michael
Mahx Michael's picture

Here is my current entry:

Guess Twice wrote:
Guess Twice Blue mana symbol
Sorcery Uncommon
Name a card type, then reveal the two top cards of your library.
If one or more cards revealed this way have the card type you named, put both cards into your hand.
If not, discard a card and put the revealed cards on top of your library in any order.
"Guess what!", "Guess again!"

Render





Older ideas for my entry:

Diabolic Pact
Diabolic Pact 1 mana symbolBlack mana symbolBlack mana symbol
Enchantment - Aura Rare
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, you loose the game unless you pay 3 life or sacrifice another creature.

Supernova wrote:
Supernova 6 mana symbolAlternate purple mana symbolAlternate purple mana symbol
Tribal Sorcery — Starborn Mythic Rare
Supernova can't be countered and it's damage can't be prevented.
Tap target Starborn you control and put five -1/-1 counters on it. That creature deals 10 damage to target creature or player.

Render


The damage is meant to be dealt even if the Starborn creature dies from the -1/-1 counters. Have I defined the text right? Also, the mana color is not going to be Alternate purple mana symbol. I'll switch it out in the render, but the card color is one of my own, so this is the closest I get right now.


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Tue, 2016-10-04 01:40
marshmellow
marshmellow's picture

Bone Collar 2 mana symbol
Artifact Uncommon
You can't gain life.
Pay 3 life, Tap symbol: Target player loses 3 life.
With every curse, it gets just a little bit tighter.

Render

Tue, 2016-10-04 02:15
Cajun
Cajun's picture

@Mahx: Yea, it'll do what you want it to, dunno how well that'll go over tho.

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Tue, 2016-10-04 04:26
bazzboda

Hopefully this works as a submission.

Distorted Perceptions Red mana symbolRed mana symbol
Legendary Enchantment Rare
At the end of each players draw step they exile their hand, and put that many cards from the top of their library into their hand.

Still unsure about the cost, hopefully I can keep it low as I tried to make it hard to abuse.

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Tue, 2016-10-04 08:23
ZephyrPhantom
Moderator
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@ Mahx - Hit "permalink" to generate a link in your browser's URL field. Failing that, just link the page number of the thread the post appears on.

Also, that card is incredibly parasitic. I'd much rather play Banefire in most cases than try to meet the incredibly specific requirements for a tribal that hasn't appeared in a set yet.


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Tue, 2016-10-04 11:31
Param
Param's picture

Cold-Eye Witch

Trying to go without black or red.

Tue, 2016-10-04 12:15
Daij_Djan
Moderator Best Set of 2016
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Sorry for the poll's delay - as it was holiday yesterday, I decided to spend the time with my family. It'll be online this evening, though A happy smile


Concerning my own entry, I decided to replace it completely. If you've read my Hub, you have already seen this character (on a classified status, though) - so I've decided to reveal his card here:

(In case you're interested: Once the poll is finally up, I'll add his backstory to my Hub! EDIT: Done.)

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Tue, 2016-10-04 13:43
Mahx Michael
Mahx Michael's picture

@ZephyrPhantom

Quote:
@ Mahx - Hit "permalink" to generate a link in your browser's URL field. Failing that, just link the page number of the thread the post appears on.

Thanks A happy smile

Quote:
Also, that card is incredibly parasitic. I'd much rather play Banefire in most cases than try to meet the incredibly specific requirements for a tribal that hasn't appeared in a set yet.

Yes, you are absolutely right about that. Not to mention that it is in a color that have never been used in an earlier set either. The thing is, both the race and the color is from one of my own sets (which I have not published on this forum yet, because it's really old and needs rework). I will try to convince you to like it anyways by the release of its render

Considering you would rather use Banefire instead of this one, does that mean i could reduce its mana cost?

Tue, 2016-10-04 13:55
ZephyrPhantom
Moderator
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@ Mahx - You're missing my point. Even if this was Red mana symbol and checked for Sliths, this card is parasitic because it's basically just a glorified burn spell that has an incredibly annoying casting requirement to fill because we, the players, will assume Starborn's non-existence means it's not a very frequent/popular tribal. (Said casting requirement is basically a glorified "sacrifice a Starborn creature", no less.) You're trying to balance that out that 'obscurity' by giving it extremely efficient can't be countered/prevented damage, but at the end of the day, it's just a regular old burn spell given a different coat of paint. That makes it so straightforward that it's not a very graceful Mythic Rare, either (again, said casting requirement is basically a glorified "sacrifice a creature", no less.) If you'd made the damage any less efficient this could easily be Rare.


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Wed, 2016-10-05 13:01
Mahx Michael
Mahx Michael's picture

@Zephyr
The efficiency in damage and the flavor of the scenario is the entire point of the card. I will probably use some time later on to explain/describe the card as well as its connection with the starborn race, and maybe also add som flavor text to it. Then again i might choose to select another star-colored card instead, this was just what I had at hand at this wery moment.
Nevertheless, would it be possible to reduce its manacost, either as it is or by removing the "can't be countered, can't be prevented" part?


Here is a render for the card: (No longer my entry)

Render


And here is the backstory of the card: (Even though it might still not help you understand it)

Scenario
The starborn is a race of species that possess a great sorce of inner mana. If all that mana where to be unleashed at the same time, it would create an inpact on the level of a supernova, from a star exploding in your face (not really that strong but so stron it could actually be compared to it, on a small scale). Among the starborn, there is one spesific spell or move referred to as "Supernova". It means to lock a target and release a charged beam consisting of all mana stored in their body at once. This is an extremely dangerous move that causes the creatures to be totally drained from their mana, and it takes lots of time to recover from it. It would exhaust them to a degree that they might have problems even standing straight, and it might even go to the extent of causing their own death. In other words, it is an extremely dangerous move for both parts, both for the one fireing the beam and the ones hit by it.

Tue, 2016-10-04 14:37
thehuw
thehuw's picture

Mahx, this really isn't meant as a personal attack on you or anything, but I will be blunt: Supernova is not a good entry, and tinkering with the costs and dials on it will not make it a good entry, because it makes no sense as an individual, stand-alone Magic card.

We don't know what this color is, or what it does. We don't know what a Starborn is, or why they blow themselves up. We don't know whether there are enough Starborn creatures around to make this card good or even playable, we don't know what kinds of deck this would be good in, because regular Magic provides no context for it. This is the same reason a lot of "fandom" entries, cards that depict characters and things from other media, often don't do very well: somebody who does not know the media in question will not understand the card. You may well offer to add extra explanation and exposition, but a card that cannot be understood without the addition of a massive amount of text has failed on some level.

In the context of a set, this might be a perfectly fine card. But Card of the Week entries have to be able to stand alone. This can't.

Red mana symbolWhite mana symbolBlack mana symbol
Set Huwb
They/them pronouns, please.
Praise Vectron.

Tue, 2016-10-04 15:00
Mahx Michael
Mahx Michael's picture

@thehuw
Thanks for your feedback A happy smile I'll think of another entry.
I still wonder if i could reduce its mana cost somehow though, that would be fun, but I don't think I should bother you guys with this card anymore anyways. Since the Starborn concept is to vague to use in this context, using a Starborn creature instead probably would not make the scenario any better, so I think I'll scrap it and come up with something else A happy smile

Tue, 2016-10-04 17:06
ThisisSakon
ThisisSakon's picture

I argue that blue not getting to use its own resources exactly when it needs them is punishment for the color enough, but there are those that disagree. So I tweaked some numbers around to get this.

Old

Attempt 3

Tue, 2016-10-04 17:01
jacqui-pup
Featured Set Editor - Best Set of 2015 - Community Award
jacqui-pup's picture

Gridlock Kraken 2 mana symbolBlue mana symbolBlue mana symbol
Creature - Kraken Rare
Lands you control don't untap during your untap step.
At the beginning of your upkeep, tap or untap target permanent.
6/6

How do we feel about this?

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Tue, 2016-10-04 17:02
ZephyrPhantom
Moderator
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@ jacqui - I find the mechanics pretty cool. Not sure about the body but it seems about right for a Rare.


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Tue, 2016-10-04 17:31
Che Fantasia
Che Fantasia's picture

Ok, it's been a while since I even touched magic at all.

Run Gum 1 mana symbolRed mana symbolRed mana symbol
Instant Rare
Target creature you control with 2 power or less gains haste and trample and gets +5/+0 until end of turn. At the end of your turn, put five -1/-1 counters on that creature.
“Well, to be fair, nothing ever works perfectly, why should my drugs do so?”
—Chlesti Nresoridós, Gum Conjurer

Render

Tue, 2016-10-04 18:40
Ziolang
Ziolang's picture

Kind of a reverse Demonic Pact.


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Tue, 2016-10-04 19:31
elmdor
elmdor's picture

Spoiler:
Enlightened Riddler 2 mana symbolWhite mana symbolBlue mana symbol
Creature -- Sphinx Rare
Flying, hexproof, indestructible
When CARDNAME enters the battlefield, target opponent searches his or her library for an instant or sorcery card. CARDNAME loses your choice of hexproof or indestructible, then that player reveals that card, puts into his or her hand and shuffles his or her library.
5/1

I'm not sure if this is punishing enough.

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Tue, 2016-10-04 20:08
jacqui-pup
Featured Set Editor - Best Set of 2015 - Community Award
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@Ziolang: I would actually make this in White mana symbol, not Blue mana symbol.

[center]"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game." --Mark Rosewater

Tue, 2016-10-04 20:44
Mahx Michael
Mahx Michael's picture

Is this an ok entry?

Quote:
Guess Twice Blue mana symbol
Sorcery Uncommon
Name a card type, then reveal the two top cards of your library.
If one or more of the revealed cards have the card type you named, draw two cards.
If not, discard a card.

Wed, 2016-10-05 02:32
aquaumisa
aquaumisa's picture

How bout an old fashion demon guys?

Thoughtfeaster Demon 1 mana symbolBlack mana symbolBlack mana symbolBlack mana symbol
Creature-Demon Rare
Flying, Lifelink
When ~ etbs, discard your hand. Put X +1/+1 counters on ~, where X is the number of cards discarded this way.
"The Aesmonia are a vile demonic brood, feasting on mind rather than soul. Their followers succumb to reckless madness while they grow ever cunning."
-Grimore Demonica, chapter 31

2/2

Great demonic strength at the minor cost of losing your mind and anything you planned on doing on the next couple of turns. And if someone has an answer... well...

Step: zero to one

Blue/black mana symbol <3 Blue/black mana symbol

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Wed, 2016-10-05 00:18
Dark Nova
Dark Nova's picture

Been out of the card creation game for awhile, but here goes:


Fungalfy 2 mana symbolGreen mana symbol
Enchantment Rare
Saprolings you control have +2/+2. Creatures you control are saprolings in addition to their other types.
At the end of your turn, lose life equal to the amount of Saprolings you control and then sacrifice a creature you control.

Card Render


The newest set by Dark Nova creations.

Wed, 2016-10-05 00:55
jacqui-pup
Featured Set Editor - Best Set of 2015 - Community Award
jacqui-pup's picture

@Dark Nova: Flavor aside, I'm drawing a blank as to why this should turn all your creatures into Saprolings and then boost all your Saprolings instead of just being a +2/+2 boost. I'm more confused why this isn't Black mana symbol, since the last drawback screams Black mana symbol.

@Aquaumisa: Kinda boring. I'd like this with lifelink rather than trample with the gluttonous flavor (and because trample isn't especially relevant on a flier)

@Mahx: This *might* be too strong? The prospect of Divination for Blue mana symbol is a little scary.

[center]"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game." --Mark Rosewater

Sun, 2016-10-09 06:15
Cajun
Cajun's picture

I wasn't going to use this at first, but after Zephyr's comment in the misc thread i think this can fly.

Time Flies 1 mana symbolBlue mana symbol
Creature - Insect Rare
Flying
Whenever Time Flies deals combat damage to a player, that player takes an extra turn after this one.
3/2

render

originally was this sans 'combat' but then I remembered Psionic Gift exists and changed it for misc instead. But Zephyr was right, it is more interesting at 2 and the less stupid fix means its a decent entry again.

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Wed, 2016-10-05 12:50
Mahx Michael
Mahx Michael's picture

@jacqui-pup
Yes, divination for Blue mana symbol is strong! But if you fail, you discard a card instead of drawing anything. I could maybe also increase the cost to 1 mana symbolBlue mana symbol, but then again considering its downside, it might not be worth it.

Here is another concept:

Quote:
Diabolic Pact 1 mana symbolBlack mana symbolBlack mana symbol
Enchantment - Aura Rare
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, you loose the game unless you pay 3 life or sacrifice another creature.

Maybe this is better?

Wed, 2016-10-05 18:47
TheBrokenUrn
TheBrokenUrn's picture

After much deliberation, I will change my entry to an older card I designed for a friend's set.

Mirage Wind 2 mana symbolBlue mana symbolBlue mana symbol
Enchantment Rare
As Mirage Wind enters the battlefield, choose a land type.
Each land of the chosen type gains “Tap symbol: Add one mana of any color to your mana pool. It deals 1 damage to you.”
In the blazing deserts of the world, only mirages win.

Old Entry
Dirty Needle Shot White mana symbolBlack mana symbol
Instant Common
Target creature gains indestructible until end of turn.
You lose 3 life.
Attuned -- If only mana produced by artifacts was spent to cast this spell, you lose 1 life instead of 3 life.

Render will come later.

90% of the time, I'm wrong. The other 110%, I'm right.

Wed, 2016-10-05 11:17
jacqui-pup
Featured Set Editor - Best Set of 2015 - Community Award
jacqui-pup's picture

@Cajun: That's a pretty massive drawback for a 2/2 for 2 (even if the base stats are kind of high for blue). Maybe make this a 3/2?

@Mahx: Does this do... *anything* beyond the drawback??? Like the creature doesn't get any buff in combat or anything.

@Urn: You can get EOT indestructible with no drawback for White mana symbol (Ajani's Presence). Adding a second color makes this spell worse somehow??

[center]"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game." --Mark Rosewater

Wed, 2016-10-05 13:12
Mahx Michael
Mahx Michael's picture

@jacqui-pup
It is a low mana version of getting control of another players creature for a longer period. Other control enchantments, such as Corrupted Conscience, usually cost 3 mana symbolBlue mana symbolBlue mana symbol or 2 mana symbolBlue mana symbolBlue mana symbol, so i thought having an early game version would be fun too. I never use self-punishing cards myself though (the closest I get is Declaration in Stone).
Should I lower the mana cost or buff it some more? Do you think it would still be a better idea than Guess Twice?

Wed, 2016-10-05 12:27
jacqui-pup
Featured Set Editor - Best Set of 2015 - Community Award
jacqui-pup's picture

Oh I misread that lol. Yeah that's ok I suppose. But you probably want to say "sacrifice another creature or pay 3 life" on that effect and shave off the can't be sacrificed for precisely that reason, because you're burying the control part with a mostly superfluous line of text.

[center]"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game." --Mark Rosewater

Wed, 2016-10-05 13:21
Mahx Michael
Mahx Michael's picture

@jacqui-pup
Thanks for pointing that out A happy smile please define the word superfluous for me


Never mind. Googled it Thumbs up


I do currently not know of any better example of a "bitter pill" than @ZephyrPhantom's Fame or Fortune. Too bad he already used it as his entry in the hybrid contest, it would have been a winner this time!

Wed, 2016-10-05 13:29
ZephyrPhantom
Moderator
ZephyrPhantom's picture

Well, it hasn't won anything yet, so let's bring it back to the table. Wonder what price I'll pay, though...

Fame or Fortune Blue/red mana symbolBlack mana symbol
Sorcery Common
Target player draws two cards.
If Blue mana symbol was spent to cast Fame or Fortune, that player discards three cards.
If Red mana symbol was spent to cast Fame or Fortune, Fame or Fortune deals 3 damage to that player.
“You will pay with the road not taken.”
- Liliam, Tracer Mastermind


Spoiling monthly, attempting to conclude by Dec 2017
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