OphoriOirohpO [1.4 Post-Baghdad Update]

Thu, 2016-09-22 20:08
Cajun
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Fate is too important to be left to chance.
Ophorio File - Combined File - Oirohpo File
Thanks to fluffyDeathbringer for editing!

In this infinite Multiverse, there is a surprising amount of repetition.

No two worlds are the same but the components never change, like letters in a book, yet it never shows a number or has pages made of silk.
Every world has countless iterations with unique components, just out of sight like two beasts on different islands, though never reachable even for planeswalkers.
This draws into question the infinite. Not everything that could exist does exist.
This draws into question reality. Likely everything that could exist does exist.

And yet nonexistence is on our horizon.


Spoiler:

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Wed, 2016-09-28 02:36
Cajun
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Planeswalker Profiles
Ahl Strixian
An unimpressive fateweaver turned explorer, Ahl was the first to discover the Mirror’s Edge, a layer of aether barely separating two planes from collision. Thinking the opposite plane near lifeless, Ahl has searched the Multiverse for answers and allies, and yet as the Mirror threatens to end everything he is left with neither.
Home Plane: Ophorio
Spark Plane: Oirohpo
Cards: Ahl was last seen in Relidon.


Lha Sha rador
Once a lowly mercenary of the bazaar, Sha’rador was torn from his home by an owl betraying his fate. He too would uncover the Mirror, and would go on his own search for power and protection. Researching every corner of the Multiverse, he would learn of the Rathi Overlay. Sha’rador has been lead to believe the planar overlay is an invasion, and even if it isn’t, knows that the overlay will destroy any Reflection in its wake.
Home Plane: Oirohpo
Spark Plane: Ophorio
Cards: Sha’rador was last seen in Xazerial

Mei Liva
The accidental lone survivor of the Drowning of Pguqium, Mei is many things, a scholar, a swordmaster, a visionary, and, arguable most important, a vampire. Her hunger for knowledge became literal, needing to devour new information, most often the secrets of others, to stay sane and stay alive. While initially used as a minor memory wipe, Mei’s life changed when she stole the secret to planeswalking, launching herself into the Blind Eternities while leaving the other planeswalker trapped.
Home Plane: Pguqium
Spark Plane: Unknown
Cards: This is Mei’s first appearance in the cajuniverse.

The Blight
Countless years ago, a plane was forged, lorded over by the manifestations of its creator’s emotions. One of these would sow the seeds of disease, allowing the Blight to survive for centuries before overrunning the plane of Novea. The parasitic Blight was able to take an interplanar host in the form of Xaro Tarax, letting the Blight loose on the Multiverse.
Home Plane: Novea
Spark Plane: N/A
Cards: The Blight was last seen in Shadows of Vaask

Xaro Tarax
A warrior ferocious enough to ascend to archangel, Xaro would discover his strength was due to his planeswalker spark when he was swept from one plane's war to another's. While he successfully ended the Ageless War of Relidon, when he returned home he found the Eradin elves had exterminated his people. Xaro struck back at the elves, and began hunting the two planeswalkers he believed responsible for his late return before being taken as the Blight's host on Novea. While Xaro has lost control, he has refused to let the parasite kill him, allowing the Blight more power but also allowing himself to become the reflection in Oirohpo.
Home Plane: Eradin
Spark Plane: Novea
Cards: Xaro was last seen in Relidon and in Eradin vs. Ainox

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Mon, 2016-10-31 22:14
Cajun
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Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Thu, 2016-09-22 23:38
ZephyrPhantom
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"one mana common that wins the game" <- That'll be interesting.

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Fri, 2016-09-23 01:13
Touhoufanatic
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dear gods, an entire set of palindromes.
all jokes aside, the mirror idea is interesting though, very interesting.

for those that are interested, i write fanfiction : https://www.fanfiction.net/u/4613754/

Fri, 2016-09-23 15:04
voltaic-qui
Featured Set Editor - Best Set of 2015 - Community Award
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Catalyze scares the shipoopi out of me but okay.

formerly jacquipup

"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game."

Fri, 2016-09-23 15:14
ThisisSakon
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I don't get it. Does catalyze make spells cost less or more?

Fri, 2016-10-28 15:19
Cajun
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@jacqui: Catalyze has ridiculous potential but there's been eyes keeping it in check. It takes more work than Delve for a worse payoff than Storm, but comparing it to two of the most broken mechs ever isn't the best start.
@Sakon: 'Additional' was added because no one realized the reduction stacked at first. Can be changed if it ends up confusing more people.



Ophorio is the plane of destinies. From the moment you are born, everything you will know and see, every heart and law you will break is already known by the Fates of Ophorio, the Grand Refractors. While the majority of Ophorions discount the fates as myth, those who have learned how to read and rewrite their fate have learned better.

The skies and high canopies of the Dylso are ruled by the Owls, masters of reweaving their fate. Once hunted by the elves and lizards beneath them, the Owls have learned to rewrite reality where they can, making themselves stronger and smarter while undermining the creatures below. Still hesitant to launch a vengeful assault on the world below, the Owls have been seeking other methods of victory.

North of the forest as the world turns to sea live the Reflections, constructs of light held together by memory, and the only creature that knows how to inherently reweave their fate without the learning and magic of the Owls. While the official stance of this Lha Empire is allying with the Owls, few agree with them, and some have even defected to help the ranks of savages below.

Mechanics of Ophorio
Spoiler:
Distorted

Found on Reflections and Birds alike, Distorted is the set’s evasion mechanic that tried to tie together the set’s reflections and Green mana symbol owls, neither of which has much access to flying. Distorted came from not only trying to create green evasion, as the creatures are generally only blocked by creatures that have attacked, but as a mirror to Shadow altering the rules of combat outside of flying. Distorted ended up having quite a bit of design space but also quite a bit of board complexity, kind of an inverted Skulk. Distorted, with its odd blocking and encouraging of attacking, plays into some mechanics we’ll see in a tick.

Destiny

Unable to accept death, some have twisted their destiny into someone else’s. Destiny allows your creatures to cheat death by filling the shoes of another soul. Some of the destined will reward you for bringing them back, and some of the doomed will reward you as well. Watch your abilities though, as you can only recast destiny as a sorcery, and it often takes a hefty price to bring them back.

Prophecy

The ultimate power of the fateweavers is to turn their words to prophecy, changing even the most unlikely scenarios and most insane of thoughts into unavoidable certainty. Glimpsing the prophetic spells will exile it for safekeeping, where it can be cast for its new cost. Once a prophecy is read, no mere counterspell will stop it from unfolding.

Glory

Fighting is not the strong suit of the owls and reflections, causing them to strive for nonviolent methods to crush their more aggressive enemies. You gain glory by showing up your opponents, gaining life on their turns, countering their spells, and shutting down their attackers. But you also have to defend your glory, or else it will hold no weight. Glory counters have gone through a few iterations, and this seems to balance nonviolence, interactivity and power better than the others. While it isn’t for everyone, I hope it at least interests those looking for the cultural victory.

Rules notes: Life payments are life payments, not glory payments. If you manage to have 10 glory counters and 10 poison counter/0 life (currently only possibly through multiple 'can't lose the game' effects ending simultaneously), you will lose the game due to rule 104.3f: "If a player would both win and lose the game simultaneously, he or she loses the game." Also this seems to be the only application of this rule at present, so I’m surprised that it's in there.

Frenzy

On the other hand, fighting is what comes natural to those below the Owls. Frenzy returns on the mad and the monstrous stuck under the shadow of the growing empire. With little leverage and an enemy that can rewrite the future, the Haploc lizards and Aleud elves work fast, unpredictably, and brutally. While the frenzied wreck havoc if unattended, sometimes their reactions to being stopped are even worse than taking the hit.

Winnow

The last mechanic of the plane is Winnow, which appears a drawback mechanic at first, but is only on four creatures. Winnow is an ability you will be able to leave on your opponent's creatures, punishing them for standing in your way or letting your burn spells do double duty. While harsh on its own, winnow shines when combined with Frenzy or Distorted to really make your opponent's battlefield a sorry defense.




Oof, that's a mouthful. If you're seeing something broken or not working out for you, lemme know. Looking to improve as much as display~
Also leave the main mech/tribe for Ophorio's color combos before I go:
White mana symbolBlue mana symbol Glory Reflections
Blue mana symbolGreen mana symbol Prophecy Birds
White mana symbolBlack mana symbol Destiny Reflections
Black mana symbolRed mana symbol Winnow/Frenzy Lizards
Red mana symbolGreen mana symbol Frenzy Elves/Lizards
Distorted can be found in all colors, but is predominately White mana symbolBlue mana symbolGreen mana symbol

edit: ohyea, added Mei and her card to the Profiles in the second post as well.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Fri, 2016-09-23 22:53
Touhoufanatic
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the destinies part about everyone know exactly what they will do and know sounds all lot like norse mythology to me, but everything here looks really interesting. i actually like winnow, it feels like masochists instant choice.

for those that are interested, i write fanfiction : https://www.fanfiction.net/u/4613754/

Sat, 2016-09-24 01:50
ZephyrPhantom
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I'm hoping to see Winnow on some more notable noncreature spells because it sounds like you've gone the route of making it a "debuff" keyword that you want to regularly inflict on enemy creatures.

Glory counters feel surprisingly distinct despite all the counter action we've been seeing from various sets around here. I think using them to negate damage is a great way to give them utility outside of Glory-matters.

Good mechanics in general and strong spoiler overall.

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Sat, 2016-09-24 22:29
Cajun
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Quote:
I'm hoping to see Winnow on some more notable noncreature spells because it sounds like you've gone the route of making it a "debuff" keyword that you want to regularly inflict on enemy creatures.
Yup, outside of -X/-X you don't see a lot of debuff-style mechanics, and I wanted to test some of those out. By 'four creatures' I meant four creatures have winnow as a drawback, there are creatures that can grant it, and of course Winnow spells:

Winnow Spells


Today we'll look at one of the more controversial bits of Ophorio. Lemme know where you stand on this, it can be moved out if it is more trouble than it's worth~



Ahl hovered over the unnamed jungle that was barely hiding the Mirror's Edge from the rest of the world. To his eyes, the jungle was on its last legs, more than half of the area covered in the sandy wastelands of the mirror world. To the few he had managed to drag out here, they had seen nothing, a mirage that reflected the healthy jungle to those who didn't know.

A friend had once told him "All it takes for evil to take over is guys like us not fighting back", and while he couldn't see the Mirror as evil and said friend seemed to be doing nothing, he couldn't shake the sentiment. He wanted to throw blame, at the owls, at the wildmen, at anyone, but in the end it wouldn't matter. He had an option, the optimistically named Dead Mans Switch. With enough planeswalkers and weavers, they may have been able to stop the collision. With just him, he wouldn't be around to know what happened.

Despite all he thought he was doing, he had indeed been doing nothing.
---
The host had known many worlds. So very many potential worlds to populate. But one stood above the rest, a world in stereo. Every infection would be two, every carrier brought the blessing across the planes. As the host stepped across this new world, our poison spread to those fortunate enough to bask in us.

Spoiler:

Ophorio proves more resilient than our home. We can not grow as quickly, our vectors too far away after the great city. Infection is not enough. They need encouragement. A promise of power can spread faster than us. The host proved very useful at that.
Spoiler:

Yes, that was the answer. They wanted revenge, wanted to destroy those that had escaped their reach. We could do that. Walls would not stop us. We would own their veins, and we would never let go.
Spoiler:

The Blight Planeswalker Profile
Countless years ago, a plane was forged, lorded over by the manifestations of its creator’s emotions. One of these would sow the seeds of disease, allowing the Blight to survive for centuries before overrunning the plane of Novea. The parasitic Blight was able to take an interplanar host in the form of Xaro Tarax, letting the Blight loose on the Multiverse.
Home Plane: Novea
Spark Plane: N/A
Cards: The Blight was last seen in Shadows of Vaask


Aight, poison. The tiny dev voice in my head says not to do it, especially alongside Glory, but the loud design voice says include it, especially alongside Glory.

Ophorio contains 10 poison cards, so typical draft supports one poison player, without being annoying if there isn't one, but is terrible if a second player tries to do it. Kinda the deciding factor is how often OPH will get drafted, and if it's as never as I suspect, it'll be fine. However, it can be moved if need be, leaving just Winnow as the Blight's mechanic, and their +1 will need changing.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sat, 2016-09-24 23:09
Vunik
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With how the Blight's +1 is wording, the second clause will only trigger if the first resolved (right?), so if you or your opponent don't have another planeswalker, it does nothing. Is that intentional?

Either way, interesting spoiler, and I like the idea of winnow and application of it, and you have seemed to have controlled the infamous poison mechanic, a difficult task in of itself.

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Sun, 2016-09-25 00:10
ZephyrPhantom
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Liking the Winnow spoilers, but Poison and Glory makes me a bit worried of players having to keep track of multiple counter counts.

I think the Blight's a good villain, though, if my want to see "the interplanar Flood" burn is any indication.

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Sun, 2016-09-25 00:35
voltaic-qui
Featured Set Editor - Best Set of 2015 - Community Award
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No, Vunik, you need an "if you do" clause for the poison to not trigger.

formerly jacquipup

"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game."

Sun, 2016-09-25 01:27
Vunik
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@jacqui-pup Okay, noted.

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Sun, 2016-09-25 04:01
Cajun
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@Fluffy: thanks for the catch, I'll edit it in 'with a creature' so it still winnows if your attackers die~

@Vunik: Poison isn't that troublesome, it's just the power range from Swamp Mosquito to Glistener Elf is massive. I went closer to Swamp Mosquito, but took a page from Glory and mostly divorced poison from combat, since it's supposed to be an alternate wincon and not just alternate attacking. Then again, it could just be the size, maybe it would be too strong if it went full mech.

@Zephyr: It is a heavy strike against it. While I love the flavor of the Blight taking over the plane mechanics, gameplay holds the trump card, and I'd rather have glory than poison.

Quote:
if my want to see "the interplanar Flood" burn is any indication.
Memory and google-fu have both failed me, iunno what the interplanar Flood is.

While I wait to hear more and check the cutting room floor for potential replacements, I'll leave this to chew on: Could the 'walker be the only source of poison in the set? Removes the limited worries, but may be even more out of place. We may be able to ignore the 'random mechanic complexity' since anyone watching the set is aware of poison, but maybe you don't cross the line out of principle. iunno, and getting more heads on it usually helps.

---

The Blight's motivation for hitting Ophorio of all the planes was the Mirror. Xaro was one of the few aware of the reflected nature of the plane, and lead the parasite to believe it would be copied as well. Let's see how that's working out...



The sunlight poured down on the Oirohpo deserts as the stranger entered the plane. The surface of Oirohpo had barely changed since the last time, sand as far as the eye could see, the hint of green forest where the trolls lived, the horrible wind storms that tore across the dunes, the thich jungle sprouting from the sands.

Maybe it had changed a little. You might have thought it was natural when the owl first forced him here. Now the vines and branches were so thick his broadsword might have difficulty. With that, it finally dawned on him his hand was empty, and his wings a lifetime away. He tried to remember the blank between here and Novea, but even the most recent memories were dark. He was no longer a warrior, but a reflection of one.

Spoiler:

Someone must have done it to him. The owl had done it before, though he had been intact last time. The owl got to live, but this new one was dead as soon as he had a sword and a body to run it through. His rotted back turned towards the jungle. There was blood to pay, and he didn't want to think about what might happen through the Mirror like this.

He was surprised by bright people deeper in the desert. The owl said no one lived here, and from the sky it seemed true. These 'Lha' would have been invisible by day. None of them treated him as strange. To them, he was just another reflection wandering the wastes. None of them reacted to his face, but some reacted to his magic. Reflection or not, Xaro radiated rage. Anything looking for a fight was going to find a lot more fury on their hands.

Spoiler:

The Lha were scared and angry, the makings of a great fight. They just needed encouragement. He didn't need to speak, the fear came out just fine. They thought invasion was around the corner. Their Sha had them riled up, but wasn't letting them do anything yet. Waiting. Waiting was for cowards, and nothing helped him more than a war. It might not bring his wings back, but he couldn't stand being this weak any longer. A scared leader was easy enough to influence. And a grateful leader had the influence to speed revenge. Maybe this wasn't such a bad little plane after all.

Spoiler:
[img][/img]

Xaro Tarax Planeswalker Profile
A warrior ferocious enough to ascend to archangel, Xaro would discover his strength was due to his planeswalker spark when he was swept from one plane's war to another's. While he successfully ended the Ageless War of Relidon, when he returned home he found the Eradin elves had exterminated his people. Xaro struck back at the elves, and began hunting the two planeswalkers he believed responsible for his late return before being taken as the Blight's host on Novea. While Xaro has lost control, he has refused to let the parasite kill him, allowing the Blight more power but also allowing himself to become the reflection in Oirohpo.
Home Plane: Eradin
Spark Plane: Novea
Cards: Xaro was last seen in Relidon and in Eradin vs. Ainox


Xaro was originally gonna shimmer your attackers but I don't want another ten line Xaro.
Tomorrow: Looks like we got a new plane on the menu.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sun, 2016-09-25 04:08
ZephyrPhantom
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Flood are from Halo and basically operate under similar premises. God damn I'm actually happy to see Xaro figured a way out of this, though, otherwise you'd have a lot of questions on how the heck an interplanar Blight hasn't overrun the verse. (That and that I find him becoming one b***** m******er with all that's going on.)

@ Poison - No, don't make Blighty the only guy giving it, that'll make it look out of place by miles. Replacements I can think of - maybe Enchantment tokens that bleed the opponent or something similar?

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Sun, 2016-09-25 05:28
Cajun
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Quote:
otherwise you'd have a lot of questions on how the heck an interplanar Blight hasn't overrun the verse.
Two answers: One this is very soon after Vaask, except for the other infected planeswalker, the Blight's only made it to Ophorio. Two: Life on Novea grows incredibly quickly, so it exploded in densely populated Novea, but grows more slowly elsewhere. It has made quite the tactical error, but with the Mirror occupying everyone's attention it hasn't noticed yet. We'll see how that goes for everyone.

a wiki wrote:
The Flood, or the Parasite, are a species of highly virulent parasitic organisms that can reproduce and grow by consuming sentient life forms of sufficient biomass and cognitive capability.

Rather than completely destroying a victim's consciousness, as a normal Flood form generally does, it interrogates its victims slowly, allowing their consciousnesses to feed it information.

Oh. Yeah I can see why you'd call it that.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Fri, 2016-10-28 15:20
Cajun
Cajun's picture

@poison:

Quote:
maybe Enchantment tokens that bleed the opponent
Easiest solution is a simple 'lose 2 life', but in either case you can't proliferate them. May undergo a bigger rewrite after all.

As for those other cards yesterday, they've been converted into winnow variants. As Stolen Strand was basically only used for poison and that one guy that drafted six Fine Craftsmanship, losing glory should be fine.

Spoiler:


Oirohpo is the plane of the unknown. From the creatures within the sands, to the darkness of the forests, to the deep and flooded caverns beneath the world, everything is new and waiting to be discovered. At a cursory glance, one would never think it was just one reflection of Ophorio.

Far below the surface of the Oslyd desert roam the Duela, dwarves intent on unearthing the worlds beneath their own. The Duela seek to learn from the past and the future, turning their efforts that once mined out their tunnels into experimenting with science and magic so that they might explore deeper and experiment further. You can never dig too deep, even the most horrendous of monsters locked below have been kept under control by the dwarves.

Above this world, bazaars and islands of civilization are built around the entrances around the great desert and mountains. To the Reflections and cats of Oirohpo the underground is a safe distraction, but their home is the open sands, no matter how big the heat storms may get. By day the sands are quiet and the creatures become nearly invisible, by night, their cities light up and the world above seems to wake up.

But there are those who have betrayed both paths, with the mad and the shamans recently retreating to the forest of the trolls, giving it the name Chantwoods. What goes on under the cover of the trees is unknown and most like it that way. The whispers of a cult within them is shoved aside, at least so long as they remain there.

Mechanics of Oirohpo
Spoiler:
Shimmer

Masters of mirage, the reflections of Oirohpo have learned to bend their light into allies. With the further push of Xaro, they have turned this ability towards the war they are beginning to think inevitable, learning how to fight even more effectively as they can double their numbers for a moment.

Fateseal

Mental vampire Mei Liva had been to Ophorio several times, but only recently has learned of Oirohpo and the planes' reflectivity. Initially just desperately stopping to feed, Mei has started turning the reflections to vampires, obliterating their reflections on the other plane. Her students have been ripping memories and altering fates, as Mei slowly and silently is eating both planes from within.

Thanks to comments from Zephyr and marioware, Mei's Student has been tweaked. Scry1+Fate1 might be stronger than fate2, but it no longer rolls over people who can't answer her like fate2 did.

Catalyze

Deep underground, the dwarves of Oirohpo have built cities and no longer desperate for survival, have turned to conquests of science. Catalyze is the Duela's quest for knowledge realized, every experiment leading to another to learn ever further. There are no rares that catalyze for various reasons, so their spots have instead been taken by pay-off cards for catalyze:

Spoiler:


Note on Spellwoven: This allows you to 'splice' onto Overloaded cards, which ain't always pretty. The rules do actually support it, "101.3. Any part of an instruction that’s impossible to perform is ignored.", but this is intended for illegal targets. I suggest an extra rule "If a text-changing effect would cause an instruction to be impossible to perform, the text-change instead has no effect." so the effect is simply not overloaded instead of ignored. This will return in later cajuniverse sets.

Catalyze began as Affinity for spells, which had some awesome plays, but was difficult to use effectively. Catalyze ramped it up, potentially too far for the larger formats. Even in a set with fateseal, catalyze may take home the most dangerous mechanic award. While care has been taken to prevent it from being storm/affinity/delve within its environment, cost reduction rarely fares well and Legacy and MSEModern have ~25k cards between them to find the break. When it does, it will almost certainly be by Preparation and/or Energize, so I've lead with those. Energize going to Red mana symbolRed mana symbol will take a bite out of it's power, but I worry that Preparation may be asking for trouble.

Destiny

When the Mirror was breached years ago, the world's shamans slowly became aware of the Grand Refractors already discovered across the Mirror. While unable to learn to change their fates like the owls of Ophorio, the Cult of Arroyo has steadily been building as one of the Refractors has taken notice and offered a taste of destiny.

Distorted

Like their brothers across the Mirror, the reflections have developed the art of distortion, slipping past the vigilant and only tangling with those looking for a fight.



As last time, the main colors/tribes/mechs
White mana symbolRed mana symbol Shimmer Reflections
Blue mana symbolBlack mana symbol Fateseal Vampires
Black mana symbolGreen mana symbol Destiny Shamans
Red mana symbolBlue mana symbol Catalyze Dwarves
Green mana symbolWhite mana symbol Distorted Cats

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Mon, 2016-09-26 00:48
ZephyrPhantom
Moderator
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Converting Poison into Winnow could work now that I think of it, especially since winnow's all about inflicting itself on other creatures. Is profilerate + glory enough of a notable strategy in your environment even if Poison disappears?

I'm actually liking that tweak to Mei's Student. Really has that reflection feel going for it. Lha-Elite is a great Shimmer-matters card to have in a set like this (and it probably enjoys populate equally well!)

Spellwoven Monster looks nasty. Curious to see how that'll go down in some EDH decks here. X)

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Mon, 2016-09-26 00:54
Cajun
Cajun's picture

The Blight's -2 is the proliferate I'm referring to. Rather than go the typical planeswalker w/ultimate it was a proliferate engine. It's interaction with glory was more de-prolif seeing as it's a Black/green mana symbol walker and a White/blue mana symbol mechanic :P

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Mon, 2016-09-26 01:32
voltaic-qui
Featured Set Editor - Best Set of 2015 - Community Award
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Bro what are you doing with those catalyze cards. Bro. Bro. No. Please don't print Searing Spear with Catalyze attached to it.

I like everything else though. Okay so fateseal is a little suspect.

formerly jacquipup

"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game."

Mon, 2016-09-26 02:58
Cajun
Cajun's picture

Eh, let me rephrase. What you have seen is the most broken of Catalyze. I'm asking how you would unbreak it. 3 damage is too far, but what about 2? Is 1 mana symbolRed mana symbol catalyze alone too far? Are the three of them workable as modals instead? Does restricting the reduction to a card type, or to only the next spell go too far or not enough towards fixing it? Is there some other fix that can be applied that I haven't even thought of? There are a lot of dials that can be turned here, and in cases like this I'd like to hear from more than me and the 2-3 other playtesters that pass as a dev team.

As for fateseal, between dwarves and mirrorwold, Oir interacts with the bottom card a fair bit. Fateseal was added because the set had answers to it, not the other way around.

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fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Tue, 2016-09-27 04:03
Cajun
Cajun's picture

Aight, if there's no comments I'll do the tried and true design method of chunking the power to see what happens.
Catalyze v2 (The next spell you cast this turn costs 1 mana symbol less to cast.)

Preparation, Energize and even Toggle were the abuse cases, but catalyze made a safer showing on permanents. Adjusting a few costs for the new catalyze:

Spoiler:

This version of catalyze isn't nearly as flashy, and makes more sense on creature than spells, but is easier to keep in line. For spells, this is the extreme case in the other direction, unless you're somehow pricing it at half a mana, it's pointless. From here, does it need middled, scrapped, or some third option like making it modal/conditional on the spells?

And while we're on the subject on dangerous mechanics, onto fateseal! The answers to fateseal haven't made much of a showing because they haven't fallen under our previous topics, so let's hit some now.

Spoiler:


Each color has at least two commons that can fish from the bottom of your library, as well as various artifacts and cards at higher rarities. That alongside most of the triggers being fateseal 1 helps downplay the mechanic and give it a little more play without going so far as being trinket text. The idea is to prevent a fateseal lockdown without shutting down the entire mechanic.

Didn't have much time today, will try to double up tomorrow~

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fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Tue, 2016-09-27 04:56
ZephyrPhantom
Moderator
ZephyrPhantom's picture

I'm admittedly more comfortable with that version of Catalyze because I feel like v1 could end up giving you free spells for Storm tech way too quickly. Otherwise, liking the various triggers.

Bottom of library matters is a good soft counter to fateseal IMHO and also works as a natural fit due to the set flavor.

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Tue, 2016-09-27 15:56
Cajun
Cajun's picture

Ye, but other than the handful of cards that care about catalyzing, it's not much different than 'Add Colorless mana symbol to your mana pool', which can be strong but certainly isn't terribly interesting.
-

We'll start off early today with some Mirror Designs. An easy way to enforce the Mirrorworld theme is via 'planeshifted' cards, simply doing the same card again or very similarly in a different color. While pretty easy to design and pretty effective, they do best in small doses as you kinda cut cards and excitement by making the same card twice. While a good tool, it's best kept to a minimum and shows up mostly on a few commons in Oph|Oir:

Spoiler:



A better way of going about reflective design is pairs, where two unique cards feel similar without just being a pallet swap. This is the 'alternate universe' feel I am aiming at with Ophorio, where the spells and creatures can feel like alternate realities of each rather than just copies. The goal is to go one step further than a cycle, to give the cards a similar feel and similar mechanics, but make them feel complete as a pair rather than a piece of many. Here art can play a big role in helping that along, and though that can prove difficult without an art team, adding that push like the Student/Lingering arts helps sell the duo.
Spoiler:



Nonmechanical mirrors, or as Touhou suggests, all the palindromes, takes a backseat because each plane wants to stand on its own as well, not just be a reversal of the other. This is both used and subverted for the sets' legendaries, who's names are reversals but character is distinct. While they have similarities, the draw isn't how they are the same like above, but how they are different.
Spoiler:



And of course, you have symmetric design as well for individual cards, or reversing things taken for granted, like distorted and drawing from the bottom of your library. These help display the mirrorworld even when you only see half of the story, and even with all those guidelines, pushed Ophorio's story. The Mirrorworld isn't all that interesting if you can't see the other side.
Spoiler:

And speaking of which...

The distortions in the wastes grow wilder ever day. I don't know that the Sha's tales have any weight, but there is something wrong out there, and it isn't some lousy mirage. That cult in those endlessly chanting woods is getting stranger too. Speaking some dark magic, or going insane is my guess. Fools did something that's got everyone around here spooked and telling ghost stories. As if the desert wasn't trial enough.
-Sergeant Kohmo

Spoiler:


...Wait what was the second thing. It's not doing anything, but it seems familiar...
You know what, it's probably nothing, don't worry about it too much. Should be a regular story post when I get back~

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fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Tue, 2016-09-27 17:11
Cajun
Cajun's picture

Chords work, means they have protection no matter where the other is, as per Runed Halo. Off the battlefield it's not usually relevant, but it makes the card cleaner.

Bridges, 'the toll was not paid' was a way to shorten something ugly like 'this ability was triggered and the opponent didn't pay the cost' while being clear what it did. Is why it's a combined trigger rather than two. You could engineer a rules hack, like how [Name] means 'this permanent', but I don't know that it's necessary. If it bothers people I'll give another go at a rulesnice rewording.
edit: can you define it at the beginning, like "may pay a toll of 2 mana symbol"?

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fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Tue, 2016-09-27 17:50
ZephyrPhantom
Moderator
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Wording checks out.

Reflected Worldwalker is pretty cool. Also slightly amusing to me because it basically equals both Blight and Xaro running around with giant signs on their heads saying "IGNORE US". Stick out your tongue

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Tue, 2016-09-27 19:15
Cajun
Cajun's picture

@Fluffy: I think that gets you X instances of -1/-1 and become a 1/1, but putting it all under a single 'declare blockers' trigger should get it:
"At the beginning of the declare blockers step, the active player may pay 2 mana symbol for each creature attacking you. Then, you may have Bridge Kalak become an X/X Troll creature until end of turn, where X is the number of times that player didn't pay mana this way."
I'll miss the toll troll but thanks for rules-aligning the wording~

@Zephyr: Blight is perfectly fine with the attention of the regular creatures, and Xaro has never been one for being ignored Winking smiley
You can probably ignore whatever that other thing was tho, it doesn't seem to be doing much. Just watching. Er, walking.

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fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Wed, 2016-09-28 02:35
Cajun
Cajun's picture

Sha'rador was a simple reflection. Sure, he cheated death for a living, walked through an ocean, and had become momentarily omnipotent, but at the end of the day all he wanted was to not be crushed by another plane of reality. Disappointment was a flavor he was getting used to. He had not fully convinced himself that the other plane was an invasion, but had gone and managed to make the Lha think they were. He hadn't seen anything more dangerous than you might buy from a dwarven merchant, but then again, you rarely would here to. It was all underground. He knew better than anyone how deceiving the surface could be. Every day they didn't break through was a day the other plane did. He could break them through, but it wouldn't be pretty no matter what was waiting for them.

Spoiler:

Xaro was a simple angel. Now he was a complicated reflection, and the bit of angel left behind demanded revenge. Not as easy when he doesn't know who to kill or how to talk. But he didn't need to speak this tongue or any other. He was fluent in the language of power. Among all the reflections, he knew this one, the ghost, was the leader. The unmoving face, the whispers behind him. The loud respect ingrained with the quiet fear. The eyeless sockets of the ghost seemed to scan him. The ghost had done well, had fooled all the reflections around him. The ghost was trying to tell everyone he wasn't afraid, while being more afraid than any of them.
Spoiler:

Sha'rador had been impressed by the newcomer's arguments, and while he could no longer remember quite what he had said, the way in which he couldn't remember what he said was convincing. He was thinking nonsense, and he knew it, but he could not stop it. The glowing walker turned, his work complete. Sha'rador tried to figure out what had happened as reflections began to flock to Xaro's calming aura of rage. Under his watch, fear and doubt melted away into fury and determination. Every new creature made the magic grow stronger. Sha'rador looked on, wondering how they had been so lucky to find a general, and then wondering where they had found him, who was this madman? But it melted away once more. Sha'rador was a simple reflection. And Xaro was no simple angel. The warrior's reflection snatched the light of the falling sun, pointing the quickly forming blade at the jungle in the distance. It was a good day to go to war.
Spoiler:

Lha Sha rador Planeswalker Profile
Once a lowly mercenary of the bazaar, Sha’rador was torn from his home by an owl betraying his fate. He too would uncover the Mirror, and would go on his own search for power and protection. Researching every corner of the Multiverse, he would learn of the Rathi Overlay. Sha’rador has been lead to believe the planar overlay is an invasion, and even if it isn’t, knows that the overlay will destroy any Reflection in its wake.
Home Plane: Oirohpo
Spark Plane: Ophorio
Cards: Sha’rador was last seen in Xazerial

The disciples of Blight and students of Mei silently creep across their plane, unaware of their influence on each other, their own reach small enough to escape the notice of Ahl and the Sha compared to the Mirror growing hungrier by the day. But to those down below, those that see disease spreading and a faint glimmer in the horizon, the seemingly invisible monsters are all too real. While the frightened on Oirohpo can gather around Xaro, the resistance on Ophorio is fading into nothing but a lone owl watching the wrong gate...

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fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Fri, 2016-09-30 02:38
Cajun
Cajun's picture

Was stupid sick yesterday, so will do a combined update tomorrow to make the saturday release.


Spoiler:
Of all the reflections on Ophorio, Aleena was having the worst day of them all. There were ugly lizards at the gates trying to get in, the owls were all up her back about it, and her assistant still hadn’t brought her breakfast. Someone was about to get themselves forgotten.

“What is this and why haven’t you fixed it?” she yelled at the gatekeeper. Lizards were child’s play. Throw them something shiny or shoot arrows at them until they go away. The reflection atop the wall could only stammer and point over the wall.

Hundreds of the lizards had gathered at the gate. Waiting. She had never seen one lizard this still, let alone an army.
“Why didn’t the weavers alert us?” she roared at no one. The parapet was far too empty. The only reason they hadn’t been overrun was that the lizards weren’t even trying. Just standing at the door. Trapping them at the door. Aleena desperately tried to read the spiderweb of fates that was her future, but there wasn’t any lizards there. Someone was acting outside the Refractors.

Spoiler:

The host taught us the value of panic. Silence was the tool at home, but here it was not enough. So many vectors, so many stumbling towards us. We spread without fighting. Without losing a single vector. Soon our world will stand without the host. Then we can take it elsewhere.
Spoiler:

Everywhere owls were down from some disease none of them saw coming. Reflections were fading out of existence, with not even Aleena's memories helping bring them back from the brink. Everywhere they were falling so fast that she had not even heard of it without investigating herself. And still the lizards stood, now shouting and rattling the gate. Whatever they had been waiting for must have come through. Aleena charged back for the gate, calling the reflections still standing to her side. They could not save the dead, but they may still save the living.
Spoiler:



While we didn't quite have the team to make 'teammates matter' take off, a few cards that cared about teammates or other players still slipped in. The most prominent of these are the mirrorlands, dual lands that come in untapped if another player, whether opponent or ally, has a land in the same colors.

Today I learned that Weave Fate exits. Welp, hope I didn't steal anything else, Temur. Fateweaving actually came about from the set's first mechanic, unearth. I had known dwarves were coming at Blue/red mana symbol, and unearth seemed like it would have fit them. Checking Alara to see how they handled non-black unearth I rediscovered two important cards: Hell's Thunder and Fatestitcher. Thunder and later Storm Entity would help make the stormblasted desert landscape of Oirohpo, but about a year ago Fatestitcher turned a set that would "deal with fate somehow" into the entire Fateweaving mechanism, leading to Prophecy and Destiny, and making Fateseal a late lock for the set.
Who’d have thought Fatestitcher was a worldbuilder?

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fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Fri, 2016-09-30 23:06
Cajun
Cajun's picture






The Grand Refractors are not known for their emotions. Writing the fates for infinite reflections didn't give much time for such frivolities as anger or love. But every once in a while, someone manages to bungle the fates so much, they draw more than attention.

Alyss, the writer of Law, had not known rage before. But her beautiful fates had been undermined, two of her planes had been run into each other, and the foreigners that had caused it had fled without justice. The other Refractors were supposed to be dealing with this. The justice would be on their heads.

Alyss

Dinah, the writer of Life, was quite akin to rage. Alyss had tried to control them for years. Dinah's designs had been their own in the age of Arroyo, but Alyss had forced everything around Alyss. But one last prophecy remained. The Lost Verse superseded Alyss.
Dinah

The two had been at odds before. Alyss had always won. Alyss had won because Aurora allowed it. But this one was different. The Verse had been written for Aurora, after the mortals had discovered fateweaving. It was naive and dangerous, but it was Aurora's.
Aurora

There was the moment of doubt. Without Aurora, Alyss would be weak, if only for a moment. Ada's existence had been catering to Alyss for this moment, narrowing avoiding being erased time and time again to finally strike. Aurora and Dinah would be easy prey.
Ada

Like emotion, the Refractors had never known violence. They did not die, they were erased, powerless and bound by the laws of Alyss. Without the Lawweaver to alter it, the bonds would never loosen. Without the Lawweaver to watch it, the bonds would never hold. The paradox alone would freeze Alyss. It wasn't good enough for her prisoner.
Arroyo


Link to the plane's thread intro to the Refractors. Once again, big thanks to ThisisSakon for redesigning the terrible Arroyo into one that hits the flavor far better. New Arroyo disables Prophecy and dodges Fateseal, which Sakon wouldn't have even know was in the set, interestingly. And because I don't think I can say it better, Sakon on Arroyo:
ThisisSakon wrote:
The ultimate gift of Arroyo, complete control over everyone's fate. Pull a middling card from your opponent's library that tempts them to put it in their hand instead of a potentially better card. Pull a bomb from an ally's deck for them to snag on their draw step. Get exactly what you need when you need it. Slowly tear through your opponent's library while you laugh maniacally. It's the same flavorful fate manipulation without the oppressive card design.

And with that, we sign off for today. The conclusions and set files will be up in the morning~

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sat, 2016-10-01 06:35
Cajun
Cajun's picture

Sha'rador looked upon the nightmare he had let happen. There had been no invasion, except perhaps the one he had brought himself. The world shook hard enough to break the unmoving face he had held since he had returned. He had cheated death too many times, and now it was staring back at him. The other reflections panicked as Xaro seemed to evaporate into nothing, but the closest thing to an army was the now confused Blighted, temporarily lost without their host. The two worlds refusing to stop their collision was the enemy at hand, and the green and blue owls seemed to be the only one that could fix that. The last words escaped the owl's beak. The world froze.


Ahl was already of two minds if he had made the right decision, but now he was literally beside himself. He could see the worlds slowly pulling away. That alone was enough. He had done it. He could feel himself falling to pieces as the two planes slowly unwound themselves, but his efforts had set the world right again. Ahl needed nothing more. The Multiverse demanded far greater. A half of the owl drifted into either plane, quietly followed by a silent, hooded watcher.

The world may have ended with a whisper, but it was intent on restarting with a bang. What was left of the Mirror fused to form a creature of pure aether, a fact mostly overlooked by the two planes now reeling backwards, trying to unravel themselves. Sha'rador, seemingly the only planeswalker left standing, hoped that would stop before the two planes managed to pull completely apart. Without the Mirror, nothing would stand between them and the Blind Eternities. Luckily, it was not just the Mirror that had fused. Between the canyon forming between the two planes came the void.

For millenia the Mirror had stood, quietly standing guard as the entrance to the infinite reflections of Ophorio. In the empty world between the Mirrors, life had persisted. That life now stretched between and beneath the twin planes as they unraveled, anchoring the two, until finally, the world stopped falling apart. Finally, everything was still. The world across the Mirror had become the world across the void. While the world was so much further away, it no longer seemed unreachable. While the owl's work was done, the Sha's work had just begun. In the end, the other side was much the same as your own, and no one was going to suffer his mistakes but him.


You can now get the Ophorio set file, and the Oirohpo set file, and the combined set file, clocking in at 461 cards. Ophorio has been a beast.
But, it’s not quite over yet. The ‘set 2’ of Ophorio nearly died when Oirohpo became its own set, but there were enough plot threads left for it that weren’t fitting in the 222s that I’m thinking it will make its return.
Occult Outbreak
Codename: Suspicious October Miniset
Cards: Undecided, aiming at 111
Release: Oct 25-31

As you can guess by that release, OO won’t be a fully developed set, mostly an outlet for what comes next. Ophorio has been under basically one-man development for nearly a year behind the other stuff I’ve been posting, and it’s kinda killed the desire to try to fully integrate it into the environment. The options still on the table to rework it after the semester, but for now I’m going with this.
OO will show up here similar to what I did with Daybreak, but with the cards mostly speaking for themselves. Whether they go up as renders or not kinda depends on how well my art backlog holds up I guess.

But for now, I will sign off and wait to hear what I accidentally broke in the morning~

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fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Mon, 2016-10-03 00:15
Mosgon
Mosgon's picture

Just a quick note: Heat of the Moment should say "until end of turn" after the haste and shimmer clause. Unless you want it to go back still with shimmer.

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Mon, 2016-10-03 02:42
Cajun
Cajun's picture

Moment starts with 'Until end of turn,..." as seen on Besmirch and a few others. Saves a little bit of room on the Act of Treason cards. But thanks for being on the lookout~

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fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Mon, 2016-10-03 02:49
Mosgon
Mosgon's picture

Ah, okay. I'm still used to Act of Treason wording.

Check out my first set, Landlords of Myradon, by clicking here.
Check out my Battle Board! Maybe even attack me!

Wed, 2016-10-05 15:55
Cajun
Cajun's picture

Oh, misinterpreted the rules w/Chain there because the Common Bond/Seeds of Strength cards are always written as separate spell effects. So yes, Incremental will fix that. Is that as simple as 'another two...'/'two other/three other/four other' or do you think that needs the full 'a second and third/a fourth, fifth and sixth/a seventh, eighth, ninth and tenth' target?

Mischief, and likely a few of of the repeated words, were leftovers from an early iteration that shouldn't have stuck around. Will patch those up now that I've been out of the file a few days.

And seriously, thanks for sticking with it fluffy Big smile

I didn't expect it to be this quiet post-file. Dunno if no one wants to open 400 card files or I failed to sell it as a double set or I just didn't move it to showcase or what.

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fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Wed, 2016-10-05 16:03
Cajun
Cajun's picture

Oh, that'd be great then. I gotta leave in a few minutes tho, so I'll likely add it to the main post after class~

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Thu, 2016-10-27 00:51
Cajun
Cajun's picture

Occult Outbreak releases next week (so those who just want a file, swing back on Monday), and while it only clocks in at a miniset, Ophorio had worldbuilding to spare. Between the future, the past, and the reach far from the Mirror, there was a fair bit planned that ended up not making sense in OphorioirohpO. That’s why I started OO last October until the second half of the set edged it out. In hindsight, the block would have worked better leading with OO and ending on the Mirge, making the Blight Ulamog and the Mirror Kozilek, but I didn’t have an editor to set me straight, just this experience.

The Mirge and the void
The accidental cooperation of Sha’rador and Ahl successfully reversed the destruction of the Mirror and broke the aether barrier barely keeping the planes separated. Combined, these actions partially undid the damage caused over millions of years, recreating the nowhere world between the two planes, the void.

Sha’rador’s strike finally broke the devouring aether, collapsing the Mirror into an angel of all those who had been lost. With it, the two planes physically collided, now crushing the planes rather than converting them into aether. This act was the Mirge, and had far reaching effects beyond the mirrorworld, most quickly seen by the reintroduction of certain mana to Eradin and Ainox. The dissolving of the Mirror and the actions of the Refractors has been unraveling the connection of souls, leaving forgotten Reflections to their fate and stealing away the destiny altering skills of the cultists, leaving them to turn to Arroyo, working itself free as its cultists grow.

As Ahl’s magic forced the two planes apart, the combination of rewriting reality and time recreated some of the vanished land and creatures as the void, now a canyon separating the forest of Ophorio and deserts of Oirohpo. While initially home only to the spirits and memories of the dead, the void has slowly become a blend of the two planes as travel becomes more frequent. Some of those who were born in the nether world have grown to resent that.

The voided

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fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Fri, 2016-10-28 04:13
Cajun
Cajun's picture

The Tatters
As the two worlds merged, they also fell apart. The lands furthest from the Mirror have been disintegrating, leaving wide holes to oblivion in the near-endless night of the Tatters. Reflections have refused to go for generations, seeing the lightless area as a deathtrap, while the others have decided to stick with the less destroyed if more desolate areas among the Osyld, Chanting Woods, and Duela Underground. Meanwhile, the lush areas of Ophorio were enough to drive even the desperate away from the destroyed lands. But after the interference of Mei Liva, the new vampires of Ophorio have begun to claim both Tatters as their home. While a great place for them to hide, feeding is another matter, forcing Mei's abandoned students deeper into the plane during the night.

Spoiler:

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fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Fri, 2016-10-28 15:18
Cajun
Cajun's picture

Tattered was just a templating thing, 'its power' looked nicer than 'the sacrificed creature's power'. As OO was mostly intended to be a design project, I haven't done the devwork to see if that's too good/too bad but I don't image it changes much.

That is the idea behind Alita, which admittedly quickly breaks with a good scry engine. This was her original design, but the first deck from outside the sets broke it quick so she was cut. There may be a mana breakpoint where this is fine, but mostly its a design that's cool to think about but ridiculously dangerous for playing.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sat, 2016-10-29 05:04
Cajun
Cajun's picture

From Far off lands
There's more to Ophorio than wastes and forests, lands sprawl off beyond the mountains of Oirohpo and coasts of Ophorio, usually hiding away all but the most determined of creatures that call the outlands home. Typically these creatures, known as the Farsailers and Rangewalkers, are explorers and fugitives. But with the earth-shattering effects of the Mirge, eyes from far and wide have turned their attention towards the collision, increasing those entering the Blighted and Chanting Woods alongside adding strangers to the fray.

Beyond the mountains of Oirohpo, the reflections are solitary creatures that turn their light manipulation into growing into giants rather than spreading across the sands. The history that lies deep underground for the dwarves still lingers on the surface among the fire-blasted grasslands. Pyramids and catacombs dot the land, largely ignored by the giant reflections, and instead serving as home for the smaller creatures trying not to be crushed underfoot.

Past the shores of Ophorio, the reflections have built civilization despite the reign of beasts and monsters surrounding them on their islands. They have been forced into brutality to survive the monsters on their doorsteps, leaving their civility a mockery compared to the glory of the owls and reflections to the south, but still further along than the elves and lizards still living among the wilds.

Spoiler:

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fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sat, 2016-10-29 13:20
MadLuckKingg
MadLuckKingg's picture

Whoops
Didn't realize it would go infinite with itself

I feel if Alita, Diviner of Secrets was worded like this it would be easier to understand.

Flying

Whenever you scry, fateseal 1.

Whenever you fateseal, scry 1.

I do think it should be worded, "Whenever you fateseal or scry, fateseal and scry instead"

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Sat, 2016-10-29 15:44
Cajun
Cajun's picture

It's a replacement ability so it would be 'If...' not 'Whenever...' and the rest is the same.

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fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sun, 2016-10-30 01:23
MadLuckKingg
MadLuckKingg's picture

Ah, I understand now. Didn't know replacement effects used 'If' instead of 'Whenever'.

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Sun, 2016-10-30 22:43
Cajun
Cajun's picture

Reach of the Blight
Fresh from the plane of Novea, the Blight would find itself unable to grow nearly as quickly as the growing plane. Combined with the far lower density of Ophorio, the Blight is forced to turn to its host to spread, having the elves and lizards come to it and its promise of power. The fervor leading to the short clash at the Mirror gave Xaro and his reflection enough power to fight back, forcing the Blight to planeswalk away to survive. As on Novea, the disease still spreads without the walker, but without its focus, merely as a disease rather than a consuming force. However, the Ophorion blighted are not as deranged as their brethren, so while this strain lacks the Blight, it is not mindless.

With his home of Oirohpo no longer in apparent danger, Sha'rador has turned his attention to the withering world of Ophorio. Seeing a world just like his own across the void, Sha'rador couldn't help but take the reflected under his wing. While the owls and reflections have been largely sheltered from within the void, Sha'rador aims to save the Blighted. The elves and lizards are not as keen on a cure. Every encounter has him trying to save them, each time hoping they can get better and not beheaded.

Spoiler:

Final goes up tomorrow alongside the set file.
/flees to study

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Mon, 2016-10-31 02:11
MadLuckKingg
MadLuckKingg's picture

Soulsinger Haploc looks really cool!

Profile picture are by inkyDemon via DeviantArt.

My Set Hub - http://magicseteditor.sourceforge.net/node/12668

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Mon, 2016-10-31 22:14
Cajun
Cajun's picture

Set file here, and I'll see you on the other side of the spoiler

Age of Arroyo
While the refractor of many things, Arroyo stood for finality. With the gifts of Arroyo, the future was in your hands, but the past was unalterable, inescapable. You were who you had always been, and not even Arroyo would alter that. Dinah was the strongest ally of Arroyo, greatly in favor of the permanent reality as opposed to the twisted realities the others tried to impose. But the others craved change. Aurora sought knowledge, Ada sowed chaos and Alyss thought they were standing with the world beyond. The three would eventually overthrow Arroyo, binding the reflection to remove all their power from the Mirrorworlds. Dinah, wishing to avoid the same fate, played along with the other Refractors, watching as Alyss slowly became everything she had fought against. Dinah was ready, and with Ada's insistence, Aurora joined the second overthrow, forcing Alyss to the same demise they had passed so many times before.

Without Alyss to keep the final refractor in check, Arroyo has been growing in power with the Cultists across both planes. While their powers of destiny have largely faded since the Mirge, Arroyo has granted them greater and greater prizes for keeping them alive and stronger. For now, it appears only the splinter group of the Lha rebels, the Flame, have noticed this, and are attempting to fight back. Their efforts are largely seen only as fighting the Blighted rather than undercutting Arroyo.

And so ends the cajuniverse for 2016. With finals on the horizon, it's been winding down, but gotta hit the allstop now. At the end of December there will be a prep-thread for A Day At The Races, a contest set similar to what Sakon has been hosting, but with more basis on Wacky Races than rpgs, and then January will detour out of Explorations for High Noon, which will get draft-tested so it won't be another OO.

Until then, thanks for stopping by and have a good one~

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Thu, 2017-02-23 01:55
Cajun
Cajun's picture

Oh, awesome, I'd be glad to clean it up. I have limited experience with MSE Modern, so feel free to offer changes and be as blunt as you need if I'm breaking stuff.

Prophecy is supposed to let you cast it as long as it remains exiled, not just immediately or that turn. Changed to 'may play it for its prophecy cost as long as it remains exiled.'

Quick Fixes
The Sun's Last Setting: Now chooses from nonland permanents.
Starwing Nebula: No longer a replacement effect, plugs the abuse case you mentioned. Note that this isn't prophecy, if the enchantment dies you lose anything without prophecy forever.
Trading Traitor/Skulking Claw: A creature isn't unblocked until after blockers are declared but have added 'attacking' for clarity.
Exploit Fear: No issue making this 'enchant creature an opponent controls'
Reflected Moment: Turns out I was thinking Tomorrows gave you two turns. Now 6UUU with prophecy 1UUU.
Summoner's Call: Start with a cmc limit of 5 per Protean Hulk/CoCo's cost. (4 mana symbolGreen mana symbolGreen mana symbol cast, 3 mana symbolGreen mana symbolGreen mana symbol Prophecy)
Sift Components/Power Jam/Tunnel Map/Colpah Mystic: Wording's fixed.
Ferrofy: Was jus' a slang word, but fix'd :P

Few counterpoints: They can go up if they need to but you may have missed something-
@Stray Thoughts: This is a symmetric Monomania for 1 mana symbol less.
@Guerrilla Strike: Also compare Dramatic Entrance, as it does require a green creature. Free fight is still a concern yea.
@Arisen Haploc: The etb is just Raise Dead and at a 7-mana destiny I don't think this its trivializing the cost.

Longer fixes: Names link to new version
Shattered Mirrorwalker: Tentatively upped mana cost by 1 mana symbol and destiny to 4 mana symbolBlack mana symbolGreen mana symbol, but this may need completely redone.
Chew the Scenery: Reworded it, should work now?
Clawing Shaman: Added an exile clause, dropped destiny by 1 mana symbol
Rooted Hooter: Added 'Discard a card' so it spellshapes ~Force Spike-Mana Leak, can it drop to Blue mana symbol, Tap symbol as it has a fair whiff chance?
Zana, the Dreamer: Heavy rework. Added a mana cost to the shimmer since it's close to Relentless Assault, non-legendary is now in that ability, 3/2 so she's easier to kill.
Controlled Burn: Safest fix is 1 mana symbolRed mana symbolRed mana symbol, Flame Lash suggests it could go 2 mana symbolRed mana symbol, interesting fix is making the second burn cost Red mana symbol but that may be too quick still. Will go wherever the format needs.

Ahl the Mirrorwalker: Ahl has many possible tweaks, and may have to lose the cuteness of him mirroring the white 'walker. Draw fourteen can be shoved to T9 with [+1] and [3] starting, but the correct play may just be to axe the second half of the ultimate. Draw four and four is an option but is less ultimate-y than even Draw seven.

Uncertain:
Steamwalker
Noirohpo Renegade
Dwarven Fireslinger
Sandstrider: Guessing just making him 2/2 isn't going to stem the wave of cats.
Weaver of Tales: Yeah, that should have a cap. Thinking 2/3 -> 2/2 and 'gets +2/+2 if you reveal two or more blue cards' instead of +1/+1 per blue card?
Treasure Keeper: Dropping 'or ability' is an easy fix, but is Heroic scary enought in MSEM to nerf this to a scry?
Wild Hermit: Changed the cats on etb to one cat on death. Will change if 6mana 3/3s are still overwhelming.
Splintering Scuttler: 2/3 -> 1/3 so he's not hitting as hard, likely tuning the mana from 1 mana symbolWhite mana symbolWhite mana symbol to 2 mana symbolWhite mana symbol
Aleud Scorn: tbf it is upkeep mana, but it should at least be a sorcery so you can't chain them. Perhaps at Red mana symbolRed mana symbol (or 2-3 damage 1 mana symbolRed mana symbol) sorcery and add Red mana symbolRed mana symbol at upkeep?
Mei's Student/Alita Dawnstrike: Fateseal 1 once a turn shouldn't be gamebreaking. Still, Alita's trigger cost can be upped, although I'm guessing the only solution MSEM is looking for on Student is to kill flying. Alternative I'd suggest is adding 'you may discard a card, if you do fateseal...', but I'm guessing her wings are getting clipped.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Fri, 2017-02-24 03:42
Cajun
Cajun's picture

Aight, fair enough.

Mei's Student loses flying.
Alita Dawnstrike only triggers on opponents creatures, as it probably should have from the start.
Sandstrider now makes a +1/+1 counter on etb instead of a cat.
Steamwalker now discards to untap, and catalyzes if an artifact was discarded.
Dwarven Fireslinger is now "Whenever you cast an instant or sorcery spell, you may pay 1 mana symbol. If you do it deals 1 damage to each player."
Guerrilla Strike is now 4 mana symbolGreen mana symbolGreen mana symbol.
Ahl the Mirrorwalker's ultimate is now "Draw seven cards."
Starwing Nebula has been reworded to be consistent with prophecy and ensure the effect works.

Noirohpo Renegade's fate is uncertain. At the minute, it has lost haste and traded prowess for +1/+0 ueot when you cast an instant or sorcery, so it is less explosive and easier to kill. I'm trying to make an izzet blitz on lackey to get a feel for what dials should be tweaked though. Interesting that there's only one Kiln Fiend variant in Furyborn Hatchling.

Here is the current set file. Cards you mentioned have "Herzi" and changes added to their notes to search them out. Added clarification to the Prophecy keyword in Additional Rules.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Wed, 2017-03-22 09:49
Nazsmith
Nazsmith's picture

Power Jam needs to say non Mana Abilities or else you can't tap for mana unless you pay 3 mana symbol Kappa

I play Katawa Shoujo. And I use the Chatroom for MSE, so check up on me!