The Hub of Xenagos

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Sun, 2016-09-18 18:32
Xenagos
Xenagos's picture

COMPLETED SETS

Heroes of Minecraftia
(Set 1 of 1)

The first Magic set I ever designed. With 241 cards and four new mechanics, this top-down set based on Minecraft is fully fleshed out. It is lacking three major things, however: a story behind the cards, a set skeleton, and a block. I just made cards and edited the set as a whole later on to make sure it had an even number of cards for each color and a proportional amount of each rarity. I may have chosen not to finish the Minecraftia block because at that time the blocks that Wizards were making had three sets, and I could not for the life of me think of any more mobs, items, or events in Minecraft to base things off of. One lesson I learned from this set is there should be a limit to how many legendary things are in a set; this one has too many of them.
Characterizing Cards




Unsolved
(Set 1 of 1)

After my first set debuted, I began to expand my horizons and think silver-bordered for my second set. Unsolved has 197 cards and is slightly more orderly than Heroes of Minecraftia (it actually began with a set skeleton!) The cards were based on many things in the areas of physics and mathematics and it debuted five new mechanics. During the building process of this set, I believe my skills as a Magic card designer really began to strengthen in a way they hadn’t before. It is also missing a storyline and a block, but I meant to leave those out.
Characterizing Cards




Anorost
(Set 1 of 2)

Art by scerg on DeviantArt, edited by myself.
Anorost is a dark plane; one of monsters and giants. This set is based on the video games Don’t Starve and Sunless Sea. There are strong central themes of exploration and insanity. It is my first two-set block design, and my first block to feature a story behind its cards! Halfway through its design my computer decided to fail so I lost most of the progress. Because of this, I switched from MSE (which I was running on Parallels Desktop) to Artifice, an app similar to MSE but for Mac users.
Characterizing Cards





IN DEVELOPMENT SETS

Divided Destiny
(Set 2 of 2)
The second set in the Anorost block. See above for plane description. It will have many recurring themes of the Anorost set, including horror counters and delirium.

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Thu, 2017-04-20 02:01
Xenagos
Xenagos's picture

MECHANICS
A library of all of the mechanics and keywords I have made. As long as it’s not being used in one of my sets, you may use these mechanics if you ask permission and I agree.

Updated 01/03/17

Spawn
Spawn <cost> (<cost>: Exile this card from your hand. At the beginning of your upkeep, flip a coin. If you win the flip, create a token that’s a copy of this card. It gains haste.)
This is the first mechanic a created for Heroes of Minecraftia and represents the spawning of mobs in Minecraft. The wording here is updated to WOTC’s 2016 standards.

Splashify
Splashify <cost> (You may cast this card for its splashify cost. If you do , copy it twice and cast the copies without paying their mana costs. You may choose new targets for the copies.)
This mechanic debuted in Heroes of Minecraftia and is meant to exemplify splash potions.

Charm
Charm (Increase all numbers in this permanent’s text box by X, where X is half of the number of charm counters on it , rounded down. This does not affect numbers in reminder text.)
Charm is meant to exemplify Minecraftian enchantments for tools. It isn't very wordy, but it is confusing.

Redstone Trap
Redstone trap <cost> (You may cast this card for its redstone trap cost. If you do, change its text by replacing all instances of “creature” with “attacking creature”.)
This is the last new mechanic from Heroes of Minecraftia and my favorite out of the four.

Congruency
Congruency - If this card is touching another permanent you control, <effect>.
Unsolved's first mechanic. This could be put on instants, sorceries, or permanents of any kind.

Equilateral
Equilateral - As long as this creature’s power and toughness are equal to each other, <effect>.
The second mechanic from Unsolved.

Demark
Demark — <cost>, Draw a geometric figure on this permanent with a pencil: <effect>. (Activate this ability once each turn and only as a sorcery. Erase all pencil marks at the end of each game.)
Many things in Unsolved were affected by having geometric figures drawn on them or other things.

Flipscade
Flipscade (As you cast this spell, throw it in the air.)
The fourth Unsolved mechanic.

Draw
Unsolved has no tokens. Instead, players draw their own creature tokens when a card tells them to.
(Draw a shape on a piece of scrap paper with a pencil. Then indicate its power, toughness, and color.)

Horror counters
Horror counters are the first mechanic in Anorost - a mixture of poison counters and experience counters. They’re self-inflicted and affect your maximum hand size.
(A player's maximum hand size is reduced by the number of horror counters he or she has.)

Horrify
Simple enough - Infect for horror counters.
(Creatures with horrify deal combat damage to players in the form of horror counters.)

Solitude
Solitude - As long as you control no other <permanent type>s, <effect>.
This is a mechanic in Anorost, representing the loneliness of the characters and locations on the plane.

Renovate
Renovate (Tap this artifact and another untapped creature you control: Put a durability counter on this Ship.)
Renovate appears in Anorost and is a mechanic for artifacts meant to represent Ships.

Scout
A great Delirium enabler.
Scout -- <cost>: Put the top card of your library into your graveyard. If it shares a type with a permanent you control, <effect>.

Terraform
(To terraform a card, exile it and create a tapped colorless land token with "Tap symbol: Add Colorless mana symbol to your mana pool.")
Terraform was created for Divided Destiny, the second set in the Anorost block, but did not survive development.

typedelve
<type>delve (You may exile any number of cards from your graveyard as you cast this spell. It costs 1 mana symbol or <type> less to cast for each card exiled this way.)
For instance, <Swamp>delve would make the card cost 1 mana symbol or Black mana symbol less for each card exiled with the ability, and <Plains>delve would reduce its cost by 1 mana symbol or White mana symbol for each exiled card.

Install
Install <cost> (As you cast a Function spell, you may pay <cost> and exile this card from your graveyard. If you do, add this card’s effects to that spell.)
Install is a top-down representation of the upgrades one can give to abilities in many video games. Functionally, it works like Splice into Arcane plus Flashback; from your graveyard and with Function cards.

Resuscitate
Resuscitate <cost> (<cost>, Exile a card from your graveyard: Return this card from your graveyard to your hand. Resuscitate only if you are a player with the lowest life total.)

Preserve
Preserve (Counters can’t be placed on this permanent.)
This mechanic is quite narrow - it would only see play in a counter-intensive format, like Shadowmoor or Pyrexia.

Reap
Reap (Whenever a creature dies, put a +1/+1 counter on this creature.)
Just a keyword made out of an effect some existing cards have.

Hostility
Hostile towards <type> (Whenever this creature blocks or is blocked by a <type> creature or becomes the target of a <type> spell, it gains +1/+1 until end of turn.)
I’m rather proud of this one. It came out of Wizards replacing Protection with Menace - I sought to make a mechanic that emulated Protection without creating the same problems Protection did.

Kick in
Kick in (As you cast this spell, you may reveal a card from your hand and put it on the bottom of your library.)
A different take on Kicker.

Competence
Competence X (This creature can block up to X additional creatures each combat.)
For instance, when one makes Hundred-Handed One monstrous, it has Competence 99.

Support
Support X (0 mana symbol: This creature gets -X/-X until end of turn and another target creature gets +X/+X until end of turn. Activate this ability only once each turn.)

Animate
Animate (Whenever you cast a creature spell, this creature gets +1/+1 until end of turn.)
I tried to make the opposite of Prowess, but it’s kind of lackluster - it only activates on your main phase unless you have a lot of Flash creatures.

Honor
Honor — If you control another legendary <permanent type>, <effect>.

Levy
Levy (Whenever an opponent casts a spell, you may pay White/black mana symbol. If you do, that player loses 1 life and you gain that much life.)
What can I say? It’s the opposite of Extort.

Withstand
Withstand — As long as this creature’s toughness is more than its power, <effect>.

Lair
Lair [i](When this creature enters the battlefield, you may pair it with an unpaired land you control. They remain paired for as long as you control both of them.)[i]
A different take on Soulbond, representing the creature's need to have a home.

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