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Wed, 2016-08-24 22:35
Daij_Djan
Moderator Best Set of 2016
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Set Name: Penada

Three-Letter Abbreviation: PEN

Number of Cards: 249

Plane: Penada

Status: Full Spoiler Online

Design & Development: Daij_Djan

Teaser wrote:
Penada – Clash of the Tribes was the very first set I worked on. It's my take on a tribe-based Wedge set, years before Tarkir saw print. Sadly, some time after I began with the previews, RL-issues forced my to put the set on hold for a few months – making me kind of lose my momentum completely. Three years later however, I finally revamed this project and finally finished it. Get prepared for Penada's five tribes fighting for survival against each other and a new but old threat rising again!

Teaser Cards





Set Name: Pyramids of Atuum

Codename: Epsilon

Three-Letter Abbreviation: POA

Number of Cards: 128

Plane: Atuum

Status: Full Spoiler Online

Design & Development: Daij_Djan

Teaser wrote:
Pyramids of Atuum is the very first set I've ever finished and completely spoiled while also being the first set of my big Alpha to Epsilon block project. Atuum is an Egypt-style desert plane, full of old gods, mirages, mummies and.. sand, lots and lots of sand. As the plane is completely void of green mana, Pyramids of Atuum features not a single green card. However a fifth of each remaining color contains of originally green cards blended in.

Teaser Cards





Set Name: Karsus

Codename: Alpha

Three-Letter Abbreviation: KAR

Number of Cards: 133

Plane: Karsus

Status: Announced

Design & Development: Daij_Djan

Teaser wrote:
Karsus will be the second set of my big Alpha to Epsilon block project, a world completely void of white mana. That's why this set won't feature a single white card, however a fifth of each remaining color contains of originally white cards blended in. Karsus is an official plane, interpreted by me as an underground world full of caves, dwarves and deep, deep darkness.

Teaser Card





Luvion – Set Sails!

Set Name: Luvion

Three-Letter Abbreviation: LUV

Number of Cards: 249

Plane: Luvion

Status: In the Making

Design & Development: Daij_Djan

Teaser wrote:
Luvion will be my second attempt at completing a big set for the first time. Luvion is an official plane, interpreted by me as a world covered by oceans. Islands, ships, discoveries and pirates – be prepaired!

Teaser Card








Set Name: From the Vault: Fortress

Number of Cards: 15

Status: Full Spoiler Online

Design & Development: Daij_Djan

Teaser wrote:
From the Vault: Fortress is a small side project to really showcase the awesome Fortress card type's (see more below) hidden potential. The set features fifteen Fortress cards, one for each color and dual-color combination, from various planes: Official ones, custom ones and even ones located outside the Multiverse..

Teaser Card




Wed, 2016-08-24 22:35
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Ruthless

Introduction wrote:
Many years ago there was a weekly card contest challenge asking for a new possible evergreen mechanic in red, which I won by keywording the old Lone Wolf-ability. Since that day, I've indeed adopted Ruthless as my own personal evergreen – using it primary in red and green, secondary black and potentially tertiary in the remaining colors. Ruthless was used in many card challenges including a duel deck one, is featured in Penada and actually made its way (as expert level mechanic) all the way into Preasti. With Menace and Prowess being a thing nowadays however, I've decided to grant Ruthless the same status Wizards has given Protection. So while it might still come up now and then, don't expect seeing it too often.

Teaser Cards





Citizens

Introduction wrote:
Citizen is an abandoned, yet still existing creature type featured on a mere three token creating cards – which is kind of a shame in my eyes. Cards like Cartographer, Enlightened Maniac or Seller of Songbirds could be nicely tied together by the flavor of being „normal“ plane inhabitants, which is why that is exactly what I'm doing in my projects.

Design Guidelines
Walls have defender and phenix are flying birds which can somehow return from the grave – while there technically are no strict rules associated with creature types anymore, some still hold more or less strict design limitations to this day. When I began using Citizens, I actually had none of these in mind – yet after all these years, I noticed some habits kind of stuck nethertheless:



• Citizens are „normal“ inhabitants of their respective plane – as such they're not supposed to feel as its most powerful beings. Due to this, their basic stats (converted mana cost, power & toughness) are roughly limited by the number 3.

• Citizens are supposed to feature rather simple and clean abilities. This means they'll mostly show up at lower rarities, even if sometimes due to the nature of their abilities they might have to show up at rare as well. I can't really imagine a scenario putting a Citizen at mythic, though.

• Citizens can show up in any color, yet as white is the color of civilisation, they show up there a little more often than they do elsewhere.

Teaser Cards





Fortresses

Introduction wrote:
Long time ago, Trace100 won CotW #43 with a card named Dark Hold Castle, the very first card showcased in the MSE forum using the new Fortress card type. With his approval, I started adopting it for my own projects, with only tiny few changes to the original type rules and my own design guidelines. Since then, Fortresses have found their way into MSEM with Pyramids of Atuum and even received their own From the Vault focus (more on that above). As they obviously are the most interesting and unique personal evergreen I'm using, expect many, many more designs to show up in the future!

Comprehensive Rules
If you've never seen a Fortress card in the past, these are my official card type rules (please note how they slightly differ from Trace100's original rulings):



Fortress is a permanent type using the Planeswalker template, that mostly follows the Planeswalker rules (Comprehensive Rules paragraph 306) with the following two exceptions:

• Concerning Comp. Rule 306.3: Fortresses share their list of subtypes with Plane cards. A Fortress may not have multiple subtypes. A Fortress subtype may have more than just a single word.

• Concerning Comp. Rule 306.5: Fortresses use Siege rather than Loyality.

Also, there is one additional and very important rule: As long as a player controls a Fortress, that player and Planeswalkers that player controls can't be attacked.

Design Guidelines
In case you're interested, these are my own personal design guidelines for Fortress cards. Please note how these are not set in stone, so each one of them might be broken at some point if I see fit:



• A Fortress card only has two Siege abilities.

• Additionally, a Fortress card has a static, triggered or non-Siege activated ability normally granting some sort of defence to it.

• Just as Wizards puts Planeswalkers at mythic, I put Fortresses at rare.

• I use the Planeswalker Full-Art template for Fortress cards to make them differ a little more visually from their next of kin. (As you can see on two of the teaser cards, this was not always the case. Winking smiley )

Teaser Cards

Fri, 2016-09-30 21:41
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture


“Name the destination and I'll determine the course.“

Race: elf

Gender: female

Age: 23

Homeplane: Luvion

Background Story wrote:
– currently classified –




“If it’s not good enough, improve it.“

Race: dwarf

Gender: male

Age: 53

Homeplane: Karsus

Background Story wrote:
– currently classified –



“Enough! You have outlived your usefulness long ago.“

Race: human

Gender: female

Age: 29

Homeplane: Atuum

Background Story wrote:
Being born into royalty, Jachsechep grew up in infinite opulence while however trying to live up to societies high expectations. The young girl eagerly accepted the challenge however, manipulating her way ruthlessly all the way to the top till her marriage with Achet-Aton by the age of 14. Now being the wife of the Atuum's Pharaoh, she is being worshipped being a half-god as is her husband. A status Jachsechep will defend by any means possible.

While mediating, Jachsechep began noticing not only her powers of mind manipulation at a young age, but also something completely different slumbering within the deepest parts of her soul. With the power and knowledge of the entire plane finally at her disposal after her marriage, a few years later Jachsechep manages to awaken her spark forcefully. However while she understands the basic nature of her power (and what it implies), she has yet to ever walk to another plane.

Nethertheless Jachsechep is the only person on Atuum understanding the mystery behind Setheret's vanishing more than a century ago. Yet while she knows the old minister to obviously be dead after all these years, she somehow can't shake of the feeling he might appear again some day in the future threatening her peace. To prevent the status quo, Jachsechep understands she might need more knowledge of the other worlds surrounding her own empire.




“Mark my words, this entire empire shall pay for your sins!“

Race: formerly human

Gender: male

Age: 180+

Homeplane: Atuum

Background Story wrote:
Setheret was a born noble, working as Atuum's high minister since he was mere 17 years old. For decades he served four different pharaohs, until he was suddenly accused of blasphemy and sentenced to death at the age of 53. As by the pharaoh's decret all records have been purged, no living person today still remembers the reason - however what happened afterwards went down in Atuum's history nethertheless. Setheret was supposed to be executed in public, yet after spitting into the pharaoh's face and cursing the empire, he suddenly vanished without a trace.

His rage and imminent death had caused his spark to awaken and made him planeswalk to another plane. For a few years Setheret jumped from plane to plane, never really making an appearance in any of them – until he reached Penada.

In the year 314 S.T. (year 314 after foundation of the Santuaren Empire) Setheret appeared in Luhur, openly claiming to be from another world. After the tragic death of one of its members, he was appointed a seat in the Order of Belur's Counsil just one year later. He still is an apparently simple member eighteen years later when after a dramatic deterioration in relations war breaks loose between the Santuaren Empire and the Order of Belur. It takes all the way to the final day of the battle for Luhur in 336 S.T. for Setheret to finally act personally, though. At the morning of the sixth day, without approval of the Counsil, he channels the energy of nearly fifty followers through a ritual – with a single strike nearly whiping out both armies completely and permanently detaching Luhur from the mainland.

While the remaining members of the Order of Belur completely in shock concede unconditional defeat to the Santuaren Empire, just a single day later Setheret raises an army of undead, demons and horrors using all the power and resources collected in the last twenty years - attacking both weakened parties simultaneously. Only thanks to the help of the Circle of Nilandon, which so far had stayed completely neutral during the war, Penada's three powers in the end manage to overwhelm the sinister army and capture Setheret.

After several weeks of discussion, the three powers finally decide Setheret's destiny. The best blacksmiths of the Santuaren Empire forge unbreakable chains, to bind Setheret's body. The mightiest mages of the Order of Belur fill the chain links with powerful seals, to supress his magic. It's the shamans of the Circle of Nilandon however, who create a curse that has never been before and shall never again be expressed. Setheret's body is trapped inside a coffin, which seals away and traps inside the culprits soul and therefore prevents his reincarnation for all eternity. The coffin is then finally burried deep in the Maram Woods, far away from civilisation.

In the year 425 S.T. however, a jung thief named Vargis escapes from his imminent execution out of Hadia and flees deep into these exact woods. In a cave deep underground he accidently stumbles across an unknown coffin and in hopes of finding a burried treasure finally manages to open it up after working on it for several months..




“Just because we're playing a game doesn't mean I have to play fair.“

Race: faerie

Gender: female

Age: ???

Homeplane: Tallora

Background Story wrote:
Ssthyn was born as member of the Queen's court on Tallora. Always a big fan of puzzles, riddles and games, for a very long time the sneaky faerie enjoyed herself not caring about the consequences of her little escapades. One day however, she went a step too far by challenging the Queen herself to a little game. Neither the content nor the result of that game are generally known, as both participants never told anyone about it.

Whatever might have happend, as a result of that game Ssthyn suddenly fled from the court, resulting in her sparking during the escape. Since that day, Ssthyn has turned the whole multiverse into her playground. Jumping from plane to plane she's looking for various kinds of entertainment, leaving as soon as she gets bored of her current location.