Karsus -- Colorshift Spoiler!

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Tue, 2016-05-31 21:03
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture


“May it rest in the heavens below.”
—Tavish, guardian of beyond




Art by Markus Stadlober



Set Name: Karsus

Codename: Alpha

Three-Letter Abbreviation: KAR

Number of Cards: 133

Plane: Karsus

Design & Development: Daij_Djan

Release: -currently previewing-



Teaser Spoiler

Explanation Spoiler
Finally, it's time to get this started for real! After Pyramids of Atuum was such a huge success, I set up this thread announcing its successor, even though my goal to finish the set until „Summer/Fall 2016“ probably was a bit too ambitious Winking smiley Instead, I finally finished Penada in the meantime, but now it's time to start spoilers for the second set of my Alpha to Epsilon megablock. In case you don't remember (or haven't seen PoA), these are once again the guidelines for this project:



  • The Alpha to Epsilon block is a bottom-up five set block. Each set contains ~128 cards (allowing some wiggle-room for colorless cards) including basic lands.
  • Flavorfully, each set stands on its own without any overarching story. Due to this, the sets might actually be designed and released out of order. Each set on its own may (and if possible should) take its own top-down approach as long as it doesn't clash with the following design rules.
  • Each set will be completely missing a color – from no white cards in Alpha to no green ones in Epsilon.
  • For each set, exactly one fifth of each remaining color will contain of cards of the missing color "blended" into them (allowing the missing color to show up virtually on a fifth of all colored cards total just as normal). Blending cards may be achieved through various means. Possibilities include: Simple hybrid designs; throwbacks to nowadays outdated color pie philosophies; mechanical rebuilds (like how red plus white can equal black) and adjustments; Planar Chaos-like color pie expansions and/or alternative scenarios.
  • Due to their size (to not be overloaded with them), each set will contain only two mechanics: A returning and a new one.
  • There won't be any four-colored cards as this is not these sets' theme.
  • Due to their size, there likely won't be any Limited events for the five sets. Nethertheless, each set on its own shall be designed with Limited archetypes in mind (even though they might not be fully fledged out) to allow a potential later revisit and augmentation to full set size.


So, just as I did last time, I'll begin once again by showing you guys all basic lands as well as all tokens:

Basic Lands wrote:



Tokens wrote:

Hope you like what you see! For the next update I offer you guys the same question as last time: What are you most interested in? Karsus' new mechanic, its returing one or some colorshifted cards?

Mined Mana
Miners mine in mines.

Mines play an important role on Karsus. With the concept of „day and night“ not even existing on an underground plane, the dwarven pickaxes never fall silent on their hunt for rare ores as well as magic gems and crystals. To represent this time-consuming yet profitable work, I present you Mined Mana:

First of all, massive thanks goes to Cajun who created two awesome templates for me, allowing me to use this custom mana symbol in the first place. When I first started work on this project, I actually had a different mechanic planned out to be used as one instead, but when I ran into multiple issues with it as well as my returning one (I'll tell you more on that another time)I ended up needing something new – and WotC decided to help me by printing the Exert mechanic. I instantly liked it for what it was, but I also liked the idea of „exerting lands“ (for the record, this was before the Rhonas's Last Stand cycle showed up, though ). For a day, I played around with the concept of using an action keyword as well – however while it had a few nice possible design spaces, I quickly came to realize a custom mana type would be much easier to implement.

Obviously Mined Mana allows for some otherwise undercosted designs, but I tried to not make all of my designs like this – especially considering Mined Mana is the theme of the red/green Limited archetype, even though it appears in smaller numbers in blue and black as well.

Outdated Version

The last card for today however clearly falls into the „undercosted“ category no doubt. Fun fact: It's part of a cycle of instants and sorceries. Each one uses an older spell orignially printed at common or uncommon which by nowadays standards is considered undercosted, and then turns that spell into a „mined uncommon version“. So can you guess the other three ancestors used? If you can, I'll show you their remade versions outside of the normal scedule. Fun fact: Two of them are probably rather easy to guess – but the last one is pretty mean Winking smiley

So, do you like Mined Mana? Also what would you like to see next? The returning mechanic, some colorshifts, or the one story moment I want to showcase? Stay tuned, everyone!

Filler Spoiler
Me and my deadlines.. As sadly I wasn't really able to set up the planned spoiler yesterday (and won't really be able today either), here's just a small update showing you two of the teased cards from the mined mana spell cycle:






Why not showcase the black one, the last card of the cycle, you ask? Because it'll actually be included in the next spoiler on Saturday (this time for real – promised Winking smiley ). Consider this being a hint as well Stick out your tongue

See you soon!

Colorshift Spoiler wrote:
White is purity, innocence, wholeness and completion.

Well, that's what color psychology (not the WotC one) says anyway. Today, we try to bring some of these values into Magic's other colors by looking at a nice set of colorshifts. Just as I did last time, there will be one card for each remaining color. Are you ready? Well, ready or not – here we go:

Our first card actually combines two different blends into a single common. First of all, it starts where cards like Serra Sphinx began by bringing Vigilance back into blue during Planar Chaos. Coat of Ice doesn't stop there, though. Like all cards from the coat cycle (it's the only colorshift in the cycle, btw.) it also has an activated ability granting the creature it enchants an additional bonus for the price of sacrificing the aura at the end of turn. In this case, we see blue's way to prevent combat damage used to imitate white's continous theme of protectiong your creatures from all harm for a turn.

What can I say – I told you this one would be tough to guess correctly, no? Winking smiley Many people (including MaRo) disagree with white having access to unrestricted permament spot removal for creatures in general, and with it having the two most powerful ones in particular. So I decided to bring hyper efficient and unrestricted targeted removal to where it really belongs by using my last slot for the mined mana spell cycle for a colorshift. Mechanically, I consider Ironlike Silk basically being inspired/validated by Gild, exchanging one of your opponent's creatures for a mana source – except it's a permanent one here.

Just like with PoA, I really wanted Karsus to feature one interesting vanilla blend. Back when it was first spoiled, Blade of the Sixth Pride was met with quite some hype for its awesome stats. Nowadays, we've seen multiple functional reprints (like Raptor Companion just recently) as well as some interesting upgrades. In the meantime, WotC has recently begun to buff red's two-drops to strengthen its role as aggro color – so I'm pretty sure we'll soon see a printed version of a 3/1 for 1 mana symbolRed mana symbol. But remember: You saw it here first! Winking smiley

Green is allowed to to basically everything when it comes to hurting flyers, so I was kind of supprised WotC has never dome something like this since the kind of similar Whip Vine. If I got some comments in another thread right though, apparently they do consider putting Banisher Priest effects into green (sadly I have yet to read the article this was mentioned) which makes kind of sence in terms of „green's removal is bound to its creatures“. Still, I decided to keep my card as it was and not completely adept this concept – or maybe I should have done so? Would love some feedback for this as writing these comments makes me realize I'm actually quite tempted to change my Harpy Hunter and drop the flyer restriction..

And that's all for today, everyone. Hope you all liked my little showcase – next time we'll do the returning mechanic spoiler.

See you next time!


Tue, 2016-05-31 21:12
thehuw
thehuw's picture

Ooh, it's the second one of these! Color me (see what I did there? Eh? Eh?) extremely excited.

Red mana symbolWhite mana symbolBlack mana symbol
Set Huwb
They/them pronouns, please.
Praise Vectron.

Tue, 2016-05-31 21:30
Cajun
Cajun's picture

Sounds like this one is the sans-white set. inb4 everyone's favorite wrath

Cajun's Explorations
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fluffyDeathbringer wrote:
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Tue, 2016-05-31 22:01
ZephyrPhantom
Moderator
ZephyrPhantom's picture

Hm, so this is gonna be a series of 5 sets? Interesting. I know Fortresses have had mixed reactions from some but personally I like their quirks and am glad to see them appearing in another set. A happy smile


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Wed, 2016-06-01 11:52
Neottolemo
Neottolemo's picture

Oh, I'm interested in this. I look forward to how you'll do the whole this-lacks-a-colour thing.

Thu, 2016-06-02 10:58
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Big thanks for your comments, guys A happy smile

@Cajun: Correct, Alpha is sans-white. Damnation actually indeed is considered, but I actually have something else in mind for that spot.

@ZephyrPhantom: Yes, Alpha to Epsilon is indeed planned as fince-set block. I'll propably take a break for another project after finishing Karsus, though. And no need to worry: Fortresses will continue being a thing in my projects Winking smiley Flasom, Cave of Fungi isn't the only one included here as well..

Thu, 2017-12-28 18:46
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Finally, it's time to get this started for real! After Pyramids of Atuum was such a huge success, I set up this thread announcing its successor, even though my goal to finish the set until „Summer/Fall 2016“ probably was a bit too ambitious Winking smiley Instead, I finally finished Penada in the meantime, but now it's time to start spoilers for the second set of my Alpha to Epsilon megablock. In case you don't remember (or haven't seen PoA), these are once again the guidelines for this project:



  • The Alpha to Epsilon block is a bottom-up five set block. Each set contains ~128 cards (allowing some wiggle-room for colorless cards) including basic lands.
  • Flavorfully, each set stands on its own without any overarching story. Due to this, the sets might actually be designed and released out of order. Each set on its own may (and if possible should) take its own top-down approach as long as it doesn't clash with the following design rules.
  • Each set will be completely missing a color – from no white cards in Alpha to no green ones in Epsilon.
  • For each set, exactly one fifth of each remaining color will contain of cards of the missing color "blended" into them (allowing the missing color to show up virtually on a fifth of all colored cards total just as normal). Blending cards may be achieved through various means. Possibilities include: Simple hybrid designs; throwbacks to nowadays outdated color pie philosophies; mechanical rebuilds (like how red plus white can equal black) and adjustments; Planar Chaos-like color pie expansions and/or alternative scenarios.
  • Due to their size (to not be overloaded with them), each set will contain only two mechanics: A returning and a new one.
  • There won't be any four-colored cards as this is not these sets' theme.
  • Due to their size, there likely won't be any Limited events for the five sets. Nethertheless, each set on its own shall be designed with Limited archetypes in mind (even though they might not be fully fledged out) to allow a potential later revisit and augmentation to full set size.


So, just as I did last time, I'll begin once again by showing you guys all basic lands as well as all tokens:

Basic Lands wrote:



Tokens wrote:

Hope you like what you see! For the next update I offer you guys the same question as last time: What are you most interested in? Karsus' new mechanic, its returing one or some colorshifted cards?


Thu, 2017-12-28 19:08
fluffyDeathbringer
Moderator

New mechanics are always interesting, so I'll vore for that.

Thu, 2017-12-28 19:31
jacqui-pup
Featured Set Editor - Best Set of 2015 - Community Award
jacqui-pup's picture

Quote:
I'll vore for that

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[center]"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game." --Mark Rosewater

Thu, 2017-12-28 20:54
Neottolemo
Neottolemo's picture

I'm interested in the new mechanic as well (although I think I wouldn't go that far to see it )

Wed, 2018-01-03 22:47
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

To be honest, I wouldn't even have noticed „vore“ exists as a verb – but now that I've googled it, there's no way I'd refuse fluffy's choice Stick out your tongue





Miners mine in mines.

Mines play an important role on Karsus. With the concept of „day and night“ not even existing on an underground plane, the dwarven pickaxes never fall silent on their hunt for rare ores as well as magic gems and crystals. To represent this time-consuming yet profitable work, I present you Mined Mana:

First of all, massive thanks goes to Cajun who created two awesome templates for me, allowing me to use this custom mana symbol in the first place. When I first started work on this project, I actually had a different mechanic planned out to be used as one instead, but when I ran into multiple issues with it as well as my returning one (I'll tell you more on that another time)I ended up needing something new – and WotC decided to help me by printing the Exert mechanic. I instantly liked it for what it was, but I also liked the idea of „exerting lands“ (for the record, this was before the Rhonas's Last Stand cycle showed up, though ). For a day, I played around with the concept of using an action keyword as well – however while it had a few nice possible design spaces, I quickly came to realize a custom mana type would be much easier to implement.

Obviously Mined Mana allows for some otherwise undercosted designs, but I tried to not make all of my designs like this – especially considering Mined Mana is the theme of the red/green Limited archetype, even though it appears in smaller numbers in blue and black as well.

The last card for today however clearly falls into the „undercosted“ category no doubt. Fun fact: It's part of a cycle of instants and sorceries. Each one uses an older spell orignially printed at common or uncommon which by nowadays standards is considered undercosted, and then turns that spell into a „mined uncommon version“. So can you guess the other three ancestors used? If you can, I'll show you their remade versions outside of the normal scedule. Fun fact: Two of them are probably rather easy to guess – but the last one is pretty mean Winking smiley

So, do you like Mined Mana? Also what would you like to see next? The returning mechanic, some colorshifts, or the one story moment I want to showcase? Stay tuned, everyone!

Wed, 2018-01-03 22:54
thehuw
thehuw's picture

This is an interesting alt-cost mechanic, but I have my concerns. It's very memory-issue-y without markers - more so than exert, because the mechanic isn't printed on the thing that's getting deeptapped, and players often group their lands together. I'm also wondering if creatures with more than one mined mana in their cost are too heavy a tempo hit and might lead to a lot of do-nothing turns while you wait for your manabase to recover. I like the idea of cards like Mine Purger that benefit from the drawback, however.

Red mana symbolWhite mana symbolBlack mana symbol
Set Huwb
They/them pronouns, please.
Praise Vectron.

Thu, 2018-01-04 00:05
Robot_Face
Robot_Face's picture

Also, like phyrexian mana, it's not colorblind-friendly.

I'm not a real robot, but I have a real face!

Thu, 2018-01-04 02:24
HerziQuerzi
HerziQuerzi's picture

Things Mine Purger synergizes with:
1) Exerted/Mined lands
2) Lands that just weren't used the previous turn
3) Lands you played this turn

Phasing
(This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Thu, 2018-01-04 22:30
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Big thanks for your comments!

@¥thehuw: I kind of get your memory issue concerns - but at the same time I'm not sure it'll be that much of a big deal. It might be because my old playgroup always "deeptapped" cards by simply tapping them the other way around, so you pretty much cannot forget it, though. And yeah, double mined mana is a harsh cost. Mine Purger in particular was changed from a 3/2 for 2 mana symbolR: to a 4/2 for 1 mana symbolRed mana symbolRed mana symbol and back multiple times - in the end this version stayed as my other two red three-drop commons both cost 2 mana symbolRed mana symbol as well. Also fun fact: There is only one more creature with double mined mana cost Winking smiley

@Robot_Face: Tbh, I had no idea this was a big issue with phyrexian mana - especially considering the mined mana reminder text as well as the card boarder. Still if it was an issue back then, it'll be one here as well, yeah.

@HerziQuerzi: Yeah, (1) obviously was the original intention, (2) I noticed a bit later myself. I decided I still liked the synergy as it still fits the "don't use your land for a turn" philosophy (which is why I planned on mentioning it later on when talking about the Limited archetypes Winking smiley ). (3) however is completely unintentional and definitely isn't really supposed to work.. I'll ponder about a better wording for this.

Fri, 2018-01-05 00:38
jacqui-pup
Featured Set Editor - Best Set of 2015 - Community Award
jacqui-pup's picture

"Whenever you don't untap one or more lands during your untap step..." ?

[center]"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game." --Mark Rosewater

Fri, 2018-01-05 00:40
HerziQuerzi
HerziQuerzi's picture

"Whenever one or more lands you control don't untap during your untap step." Is likely the less confusing templating if you go that route.

Phasing
(This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Sun, 2018-01-07 04:19
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

I really like the concept of mined mana although I am not completely sold on the implementation. Kudos for what you are trying to do here. A couple specific comments:

1. Memory issue - This does concern me HOWEVER since mana goes away at the end of phases we are not talking about much. However in a card drawing, mana rock tapping, spell slinging craze it could be a thing. Also how does this work with the cards that cause mana NOT to empty after phases and turns end? Gets pretty muddy there.

2. Color blind - Well technically yes, I am not sure how big a deal this is with phyrexian mana but the symbol is in the reminder text so I think it is fine.

3. Complexity - This can be considered pro or con depending on who you are but having a mechanic that forces the player to think many turns ahead ALL the time can get pretty complex fast. And it totally messes with your curve for deckbuilding. Minepurger wants you to have a 1 drop, 2 drop, Mine Purger, then another 2 drop for turn 4. Should you play twice as many 2 drops as normal? Building a limited deck with 4+ of these types of cards would just make my head hurt lol. Again this is not necessarily good or bad but it is a mechanic that changes the way you play magic and one way I will be evaluating these cards.

4. Yeah Mine Purger is worded wrong. I think it probably shouldn't trigger on attack just because then you get into memory issues as well in addition to how the heck to template this!

5. Random note that this is quite similar to echo so that can be used as an evaluation tool. Obviously you lose the choice of paying or not.

Another way this could be done is to have a cast or ETB trigger that you choose X lands you control that don't untap next turn. i.e.:

Reluctant Reclaim 1 mana symbolGreen mana symbol
Sorcery
Mine 1 (Choose 1 land you control. That land doesn't untap during your next untap step.)
<foo>

Also kinda strange templating and is slightly functionally different.

Is a new Dark Ritual here? Brainstorm?

Check out my updated set hub.

Sun, 2018-01-07 04:55
Cajun
Cajun's picture

Mined mana may need to work similarly to delve/convoke to prevent the Upwelling memory issues, so you can't "float" mined mana but have to pay it as the spell is being cast.

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fluffyDeathbringer wrote:
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Mon, 2018-01-08 19:57
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

For the record, Mine Purger (alongside two other cards) has indeed been updated:

Love the fix as it's even cleaner than the original

@Guitarweeps: Floatng mana would indeed cause memory issues as technically the rules are quite clear imho. There is no such effect within the set, so it really didn't come to mind. As mentioned, mined mana actually originally started as you suggested, but using it as action keyword caused other issues. While it has its fair share of issues, I clearly prefer the custom mana symbol - I might try an approach similar to Cajun's suggestion.

Concerning your suggestions: Both wrong, but nice guess Winking smiley Brainstorm might have been a potential contender, but I had another blue card in mind when I started the cycle (actually, it originally was only that blue one before I decided to turn it into a cycle to begin with). Dark Ritual is out since rituals are nowadays red and while colorshifting is a theme for this block, that particular shift would only be possible in Delta Winking smiley Fun fact: The new CotW challenge offers three Top-50 lists for (Standard,) Modern and Legacy. All three cards are featured on one list or the other - with one of the three cards even making both lists Winking smiley

So feel free to take another guess Winking smiley Next spoiler will most likely be up tomorrow or the day after!

Thu, 2018-01-11 14:23
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Me and my deadlines.. As sadly I wasn't really able to set up the planned spoiler yesterday (and won't really be able today either), here's just a small update showing you two of the teased cards from the mined mana spell cycle:






Why not showcase the black one, the last card of the cycle, you ask? Because it'll actually be included in the next spoiler on Saturday (this time for real – promised Winking smiley ). Consider this being a hint as well Stick out your tongue

See you soon!

Thu, 2018-01-11 22:37
Xenagos
Xenagos's picture

I'm a fan of mined mana A happy smile But as to templating, how about (Lands you tap to pay this card's mana cost don't untap during your next untap step.)? Orsomething along those lines, since it's only supposed to be for colored mana.

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Thu, 2018-01-11 23:18
HerziQuerzi
HerziQuerzi's picture

Ancestral Recall but mined U

Phasing
(This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Fri, 2018-01-12 00:54
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

I hope for Hymn to Torach!

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Fri, 2018-01-12 01:08
HerziQuerzi
HerziQuerzi's picture

Black Lotus but mined 0.

Phasing
(This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Fri, 2018-01-12 02:11
jacqui-pup
Featured Set Editor - Best Set of 2015 - Community Award
jacqui-pup's picture

Question: what happens if you pay mined mana with mana off a mana rock or ritual or etc?

[center]"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game." --Mark Rosewater

Fri, 2018-01-12 03:21
HerziQuerzi
HerziQuerzi's picture

The wording seems to imply it can only be paid for by lands.

Phasing
(This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Fri, 2018-01-12 15:24
Gorgonzola
Gorgonzola's picture

One thing: Shouldn't fortresses be legendary now?

I just dont understand why people pay thousands for a piece of cardboard.
Why just don't play some casual? Gee, it isn't even fun to play with, and especially against.

Fri, 2018-01-12 23:03
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

@Xenagos: Glad you like it A happy smile Yeah, there really are multiple ways to approach this. Currently, I lean towards keeping it the way it is unless inspiration hits me and I take back my words Winking smiley

@jacqui-pup: HerziQuerzi is correct. The wording was inspired by snow mana for that exact reason - you cannot "cheat" by using rituals, mana rocks or similar.

@Gorgonzola: Please keep in mind that Flasom spoiler still is from early 2016 Stick out your tongue Actually, after Fortresses saw some play in MSEM2.0 they have been reduced to a Planeswalker subtype (with new flavor attached to them) for balancing reasons

@last card of the "iconic cycle": Interesting guesses. Hymn to Torach was inded a very big contender for the slot, but in the end barely misssed. Fun fact: Four hints total were now given (Hymn would have matched all but the last one) Winking smiley

Sat, 2018-01-13 00:20
CyberChronometer

Diabolic Edict, perhaps? It's the only one on the Legacy list and not on the Modern list (since Bolt is the one on both) that doesn't have either another keyword or some other obvious reason not to pick it.

EDIT: Wait, hang on, it's in the next spoiler as well, which means it also showcases your returning mechanic. Maybe Cabal Therapy hinting at a return of Flashback, then.

Sat, 2018-01-13 16:15
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Very clever guess and good thinking indeed, but you take one conclusion for granted, which is actually false..

Sat, 2018-01-13 16:48
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

I am thinking it might be Inquisition actually. At first I thought Thoughtsieze but you mentioned it was common/uncommon. Inquisition came out uncommon.

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Sat, 2018-01-13 23:10
CyberChronometer

... it's a colorshifted swords/path, putting it in the next spoiler, which is on colorshifted cards not returning mechanics, isn't it?

Sat, 2018-01-13 23:44
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Congratz! Woot!
You actually managed to ninja my spoiler and forced me to rewrite my little intro a bit Stick out your tongue Still, I'd like to reward your clever deduction but sadly I never planned anything (as this is just a spur of the moment inspiration).. Feel free to ask me anything about this project, ask for a specific spoiler or similar! Winking smiley





White is purity, innocence, wholeness and completion.

Well, that's what color psychology (not the WotC one) says anyway. Today, we try to bring some of these values into Magic's other colors by looking at a nice set of colorshifts. Just as I did last time, there will be one card for each remaining color. Are you ready? Well, ready or not – here we go:

Our first card actually combines two different blends into a single common. First of all, it starts where cards like Serra Sphinx began by bringing Vigilance back into blue during Planar Chaos. Coat of Ice doesn't stop there, though. Like all cards from the coat cycle (it's the only colorshift in the cycle, btw.) it also has an activated ability granting the creature it enchants an additional bonus for the price of sacrificing the aura at the end of turn. In this case, we see blue's way to prevent combat damage used to imitate white's continous theme of protectiong your creatures from all harm for a turn.

What can I say – I told you this one would be tough to guess correctly, no? Winking smiley Many people (including MaRo) disagree with white having access to unrestricted permament spot removal for creatures in general, and with it having the two most powerful ones in particular. So I decided to bring hyper efficient and unrestricted targeted removal to where it really belongs by using my last slot for the mined mana spell cycle for a colorshift. Mechanically, I consider Ironlike Silk basically being inspired/validated by Gild, exchanging one of your opponent's creatures for a mana source – except it's a permanent one here.

Just like with PoA, I really wanted Karsus to feature one interesting vanilla blend. Back when it was first spoiled, Blade of the Sixth Pride was met with quite some hype for its awesome stats. Nowadays, we've seen multiple functional reprints (like Raptor Companion just recently) as well as some interesting upgrades. In the meantime, WotC has recently begun to buff red's two-drops to strengthen its role as aggro color – so I'm pretty sure we'll soon see a printed version of a 3/1 for 1 mana symbolRed mana symbol. But remember: You saw it here first! Winking smiley

Green is allowed to to basically everything when it comes to hurting flyers, so I was kind of supprised WotC has never dome something like this since the kind of similar Whip Vine. If I got some comments in another thread right though, apparently they do consider putting Banisher Priest effects into green (sadly I have yet to read the article this was mentioned) which makes kind of sence in terms of „green's removal is bound to its creatures“. Still, I decided to keep my card as it was and not completely adept this concept – or maybe I should have done so? Would love some feedback for this as writing these comments makes me realize I'm actually quite tempted to change my Harpy Hunter and drop the flyer restriction..

And that's all for today, everyone. Hope you all liked my little showcase – next time we'll do the returning mechanic spoiler.

See you next time!

Sun, 2018-01-14 11:30
BurningCreator
BurningCreator's picture

I really love Harpy Hunter. Very nice idea.

The profile picture is an art by Mathias Kollros.

Sun, 2018-01-14 16:45
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

Harpy Hunter is pretty cool. Blind Cavecrawler feels like the IN color version vice color shifted...

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