Karsus -- Community Spoilers!

Tue, 2016-05-31 21:03
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture


“May it rest in the heavens below.”
—Tavish, guardian of beyond




Art by Markus Stadlober



Set Name: Karsus

Codename: Alpha

Three-Letter Abbreviation: KAR

Number of Cards: 133

Plane: Karsus

Design & Development: Daij_Djan

Release: -currently previewing-



Teaser Spoiler

Explanation Spoiler
Finally, it's time to get this started for real! After Pyramids of Atuum was such a huge success, I set up this thread announcing its successor, even though my goal to finish the set until „Summer/Fall 2016“ probably was a bit too ambitious Winking smiley Instead, I finally finished Penada in the meantime, but now it's time to start spoilers for the second set of my Alpha to Epsilon megablock. In case you don't remember (or haven't seen PoA), these are once again the guidelines for this project:



  • The Alpha to Epsilon block is a bottom-up five set block. Each set contains ~128 cards (allowing some wiggle-room for colorless cards) including basic lands.
  • Flavorfully, each set stands on its own without any overarching story. Due to this, the sets might actually be designed and released out of order. Each set on its own may (and if possible should) take its own top-down approach as long as it doesn't clash with the following design rules.
  • Each set will be completely missing a color – from no white cards in Alpha to no green ones in Epsilon.
  • For each set, exactly one fifth of each remaining color will contain of cards of the missing color "blended" into them (allowing the missing color to show up virtually on a fifth of all colored cards total just as normal). Blending cards may be achieved through various means. Possibilities include: Simple hybrid designs; throwbacks to nowadays outdated color pie philosophies; mechanical rebuilds (like how red plus white can equal black) and adjustments; Planar Chaos-like color pie expansions and/or alternative scenarios.
  • Due to their size (to not be overloaded with them), each set will contain only two mechanics: A returning and a new one.
  • There won't be any four-colored cards as this is not these sets' theme.
  • Due to their size, there likely won't be any Limited events for the five sets. Nethertheless, each set on its own shall be designed with Limited archetypes in mind (even though they might not be fully fledged out) to allow a potential later revisit and augmentation to full set size.


So, just as I did last time, I'll begin once again by showing you guys all basic lands as well as all tokens:

Basic Lands wrote:



Tokens wrote:

Hope you like what you see! For the next update I offer you guys the same question as last time: What are you most interested in? Karsus' new mechanic, its returing one or some colorshifted cards?

Mined Mana
Miners mine in mines.

Mines play an important role on Karsus. With the concept of „day and night“ not even existing on an underground plane, the dwarven pickaxes never fall silent on their hunt for rare ores as well as magic gems and crystals. To represent this time-consuming yet profitable work, I present you Mined Mana:

First of all, massive thanks goes to Cajun who created two awesome templates for me, allowing me to use this custom mana symbol in the first place. When I first started work on this project, I actually had a different mechanic planned out to be used as one instead, but when I ran into multiple issues with it as well as my returning one (I'll tell you more on that another time)I ended up needing something new – and WotC decided to help me by printing the Exert mechanic. I instantly liked it for what it was, but I also liked the idea of „exerting lands“ (for the record, this was before the Rhonas's Last Stand cycle showed up, though ). For a day, I played around with the concept of using an action keyword as well – however while it had a few nice possible design spaces, I quickly came to realize a custom mana type would be much easier to implement.

Obviously Mined Mana allows for some otherwise undercosted designs, but I tried to not make all of my designs like this – especially considering Mined Mana is the theme of the red/green Limited archetype, even though it appears in smaller numbers in blue and black as well.

Outdated Version

The last card for today however clearly falls into the „undercosted“ category no doubt. Fun fact: It's part of a cycle of instants and sorceries. Each one uses an older spell orignially printed at common or uncommon which by nowadays standards is considered undercosted, and then turns that spell into a „mined uncommon version“. So can you guess the other three ancestors used? If you can, I'll show you their remade versions outside of the normal scedule. Fun fact: Two of them are probably rather easy to guess – but the last one is pretty mean Winking smiley

So, do you like Mined Mana? Also what would you like to see next? The returning mechanic, some colorshifts, or the one story moment I want to showcase? Stay tuned, everyone!

Filler Spoiler
Me and my deadlines.. As sadly I wasn't really able to set up the planned spoiler yesterday (and won't really be able today either), here's just a small update showing you two of the teased cards from the mined mana spell cycle:






Why not showcase the black one, the last card of the cycle, you ask? Because it'll actually be included in the next spoiler on Saturday (this time for real – promised Winking smiley ). Consider this being a hint as well Stick out your tongue

See you soon!

Colorshift Spoiler
White is purity, innocence, wholeness and completion.

Well, that's what color psychology (not the WotC one) says anyway. Today, we try to bring some of these values into Magic's other colors by looking at a nice set of colorshifts. Just as I did last time, there will be one card for each remaining color. Are you ready? Well, ready or not – here we go:

Our first card actually combines two different blends into a single common. First of all, it starts where cards like Serra Sphinx began by bringing Vigilance back into blue during Planar Chaos. Coat of Ice doesn't stop there, though. Like all cards from the coat cycle (it's the only colorshift in the cycle, btw.) it also has an activated ability granting the creature it enchants an additional bonus for the price of sacrificing the aura at the end of turn. In this case, we see blue's way to prevent combat damage used to imitate white's continous theme of protectiong your creatures from all harm for a turn.

What can I say – I told you this one would be tough to guess correctly, no? Winking smiley Many people (including MaRo) disagree with white having access to unrestricted permament spot removal for creatures in general, and with it having the two most powerful ones in particular. So I decided to bring hyper efficient and unrestricted targeted removal to where it really belongs by using my last slot for the mined mana spell cycle for a colorshift. Mechanically, I consider Ironlike Silk basically being inspired/validated by Gild, exchanging one of your opponent's creatures for a mana source – except it's a permanent one here.

Just like with PoA, I really wanted Karsus to feature one interesting vanilla blend. Back when it was first spoiled, Blade of the Sixth Pride was met with quite some hype for its awesome stats. Nowadays, we've seen multiple functional reprints (like Raptor Companion just recently) as well as some interesting upgrades. In the meantime, WotC has recently begun to buff red's two-drops to strengthen its role as aggro color – so I'm pretty sure we'll soon see a printed version of a 3/1 for 1 mana symbolRed mana symbol. But remember: You saw it here first! Winking smiley

Green is allowed to to basically everything when it comes to hurting flyers, so I was kind of supprised WotC has never dome something like this since the kind of similar Whip Vine. If I got some comments in another thread right though, apparently they do consider putting Banisher Priest effects into green (sadly I have yet to read the article this was mentioned) which makes kind of sence in terms of „green's removal is bound to its creatures“. Still, I decided to keep my card as it was and not completely adept this concept – or maybe I should have done so? Would love some feedback for this as writing these comments makes me realize I'm actually quite tempted to change my Harpy Hunter and drop the flyer restriction..

And that's all for today, everyone. Hope you all liked my little showcase – next time we'll do the returning mechanic spoiler.

See you next time!

Incarnation Spoiler
As you might know, I kind of have a soft spot for Incarnations – however Atuum and Penada combined feature merely a single one. So when I decided to add another rare creature cycle into Karsus close to the finish line, I knew what I had to do:






Hope you like them! Next real spoiler will be up on Wednesday or Thursday. Fun fact: One of the incarnations above actually give you a hint at the missing returning mechanic..

See you soon!

Deceit Spoiler
Lurking in the darkness, deceiving your foes..

When I started working on this set, I instantly knew some things I wanted to be featured. Dwarfs were supposed to appear as well as Fungi – and I thought the latter would be a nice chance to finally use Proliferate as well. As far as my new mechanic was concerned, I wanted a mechanic depicting the dangers lurking in the darkness of Karsus' caves and tunnels – so I came up with Lurk, which would allow you to exile cards from your hand face down and then cast them from exile later on at instant speed. I knew the concept wasn't new, but I liked it quite much so I began working at some cards.

But after a while, I noticed some issues. I always knew using Proliferate only with spore counters would be rather boring, so I had added +1/+1 counters to the set from the start. WotC normally doesn't do this, as multiply types of counters on the same card would lead to confusion – but after working on Penada I knew a way around this issue (even if it wasn't an issue in the end anymore as I dropped the shape counters anyway): Simply make sure you can never end up with two different types of counters on the same card. However this meant I wasn't even able to use a +1/+1 counter version of Grim Affliction; and after a while I noticed the Proliferate cards all looking rather bland and the mechanic mostly being tacked on. At the same time MSEM2.0 came out and with it its mechanic policy – and suddenly having a name very close to Imprisonment of the Eldrazi's Lurking and doing nearly the same as The Lost Tales' Deceit wasn't really something I was happy with anymore either. So with both of my mechanics having massive issues and no idea how to solve them, this project came to a hold for several months..

As you might know, during this break I finished (and finally showcased Winking smiley ) Penada, so in retrospect I can't really say I'd be sad about what happened back then. And after finally completing Penada's four years spoiler season, I came back to this and decided to completely drop both of my previous mechanics. As you already know, Mined Mana ended up being this set's new mechanic, but what should I use for its new returning one? But then it hit me - the answer was so obvious:

Yes, the MSE Award 2016: Best Mechanic candidate by ThisisSakon returns in a new home. Deceit appears on creatures, instants, sorceries and enchantments and in all colors, but it's the focus of the blue/black archetype in particular. Most of my older Lurk designs translated quite well (asides some minor cost adjustments for dropping the flash-option), only few ones needed a few more lines to still work as intended.

So with this, the trio of „mechanic articles" is now completed. Next up will be the Limited archetype synopsis and afterwards I'll show you the only story spotlight of this set. Hope you like the set so far (all feedback is apprechiated) – and see you next time!

Limited Archetypes
Finding your path in the darkness..

Just as it was the case for Pyramids of Atuum, Karsus Limited was never meant to be played due to the set's small size – nevertheless it was actually designed with six two-colored archetypes in mind as well. Today, we'll take a look at them including all six arcuns. However, as it was also the case with PoA, please note that not all of these archetypes are fledged out evenly, But now: Enjoy!



Blue/black mana symbol Blue/Black Deceit

As already mentioned on Sunday, blue/black is all about using Deceit to relocate your hand, trick and confuse your opponent. As you can see on Twinspear Warden, I made sure most support cards actually work well with other mechanics outside of Karsus' meta as well. Are you ready to get a little sneaky?




Black/red mana symbol Black/Red Dwarf Tribal

There was seriously no way I could have created an underground themed set without giving dwarves a chance to shine. While they show up in green and even blue as well (mostly the art, though), they are the clear focus of the black/red archetype. The Iron King's forces await your command!




Red/green mana symbol Red/Green Mining Lands

And here we have the other archetype using one of Karsus' mechanics as its focus. Red/green is all about carefully planning ahead by paying for undercosted spells later on. If you're searching for a skill-rewarding playstyle, then look no further – you've just found it.




Blue/red mana symbol Blue/Red Equipments Matter

To survive in the depths of Karsus many caves, you need the right tools and weapons to fend off the evils lurking in the darkness. And when you're looking for the best ones, Baurin Trados is whom you should seek out. So grab you trusty sword or battle ax, stand up and fight!




Black/green mana symbol Black/Green Fungi Everywhere

Ever since I started playing Magic, I've been a huge fan of Fungus cards for some reason – and finally, I could make them shine (or should I say glow?) in a set. There's only one Fungus reprint in this set, alongside a few rework callbacks and a new approach to rare Fungi as well. Ever wanted to see your troops glowing in the dark all by themselves?




Green/blue mana symbol Green/Blue Big Spells

Sometimes, you just need to please your inner Timmy – and when playing Karsus, choosing green/blue is the best way to do so. Use an early defence and some ramp to bring out the big spells, finishing your opponent. Remember: Sometimes, size does matter!




And that is all for today, hope you enjoyed my little Limited summary! Which archetype do you like most? Next up, I'll bring you Karsus' Story Spotlight – but in the meantime, I have another question at you: In the past, Community Spoilers were an interesting opportunity to provide spoilers by you, the MSE community. As I'd love to bring them back, I offer you a list of nine names:

Which one would you like to preview wrote:
  • Blue mana symbol Glaya Castle (claimed by CanterburyEgg)
  • Blue mana symbol Thief of Relics
  • Black mana symbol Dwarven Goldguard (claimed by jacqui-pup)
  • Black mana symbol Sadistic Advisor (claimed by fluffyDeathbringer)
  • Red mana symbol Alluring Temptation (claimed by shiftyhomunculus)
  • Red mana symbol Groundbreaker Dragon
  • Green mana symbol Massacre Hydra (claimed by Stupidcupid5717)
  • Green mana symbol Odd Cave Tour
  • Colorless mana symbol Baurin’s Forge (claimed by Korakhos)

These are all (mythic) rares, two for each color plus a colorless one, If you're interested in previewing a card just let me know below which one it shall be. First come, first serve!

See you next time!

Reprint Spoiler
As I'm currently quite busy updating all of my older sets to the upcoming wording standards, using the chance to update some other parts as well and also do a bit work outside of this forum currently, I don't really have the time to write down the promised Story Spotlight right now – so it'll be delayed for a week or two. To give you a quick spoiler nethertheless, I decided to show you all of this set's reprints.

Just like with Pyramids of Atuum, I once again opted for eight cards – however something is actually different this time. What you ask? Well, these are the five WotC reprints:






The next two cards are actually reprints from my other sets Pyramids of Atuum and Penada (in that order):






And the final card was actually designed by another user: Inanimate won the third CotW challenge ever with this interesting colorshift I just had to adopt for this set. The original wording was polished a little bit and the art replaced with something not displaying a car – but other than that, no changes were made to this awesome card:






So that's it for today. I'm not 100% sure when the Story Spoiler will be up, but I don't think you'll have to wait that long. Also, you might getting some nice Community Spoilers in the meantime Winking smiley In case you're interested in doing one and haven't yet chosen a card, here's the full list once again:

Which one would you like to preview wrote:
  • Blue mana symbol Glaya Castle (claimed by CanterburyEgg)
  • Blue mana symbol Thief of Relics
  • Black mana symbol Dwarven Goldguard (claimed by jacqui-pup)
  • Black mana symbol Sadistic Advisor (claimed by fluffyDeathbringer)
  • Red mana symbol Alluring Temptation (claimed by shiftyhomunculus)
  • Red mana symbol Groundbreaker Dragon
  • Green mana symbol Massacre Hydra (claimed by Stupidcupid5717)
  • Green mana symbol Odd Cave Tour
  • Colorless mana symbol Baurin’s Forge (claimed by Korakhos)

See you soon!

Thanks, shiftyhomunculus wrote:
Scumbling to Temptation

"Come on, you know you want to."

The words, spoken or merely thought, that have sunk a thousand board states.

The word "flunge" is one of my favorite pieces of Magic jargon. Originally coined (we think) by LoadingReadyRun, it refers to the kind of reckless alpha strike you declare when you're all out of mental energy and, if you squint a bit and eyeball it, you're certain that there is a 100% chance that it will probably turn out alright. What we're going to look at for this particular spoiler, though, is cards that don't give you a choice in the matter. It doesn't matter whether you were inclined to flunge. You're flunging now. Deal with it.

Aside from "aggressor" creatures like Juggernaut that always attack, Alpha had two cards that could force your opponent's creatures to attack: Siren's Call and the hilariously-worded Nettling Imp. It would be four more years, though, until Weatherlight gave us a third instance of the effect on Boiling Blood, a card which, in balance if not power level, still holds up remarkably well today!

The effect bounced around black for a while, but, as the color pie marched on, it was soon established that forcing creatures to give in to their inner aggression and lust for carnage was far more red than black, with a few secondary instances, as always, in blue. Perennial Commander workhorse Fumiko the Lowblood is one iconic example, both forcing opponents to charge into the fray and punishing them for it with her ever-increasing bushido number. Similarly, Incite War can both force an attack and render your wall of blockers much more dangerous for the hapless creatures stampeding towards the meat grinder.

"Taunting" has maintained a strong secondary presence in blue, and we've seen a lot more of it there recently. Imaginary Threats is another, more recent card that's equal parts temptation and punishment. Many a game of Hour of Devastation Limited has been decided, for better or worse, by this card. Blue also tends to get more targeted versions of this effect, with cards such as Courtly Provocateur.

And, of course, no discussion of taunting would be complete without these guys.

Why do I bring all this up? Well, my spoiler card for Karsus is another taunt effect, and it comes with a weighty penalty for forced hubris which makes your opponent's lack of agency all the more agonizing for them.

Say hello to Alluring Temptation.

I winced audibly when I first saw this design. It's quite rare to see a card this mean - Teysa, Envoy of Ghosts may have killed your creatures when they connected, but at least you had some choice in the matter! Let your opponent resolve an Alluring Temptation and suddenly anything square or top-heavy is at their mercy. If they can eat the damage, your creature's done for. It's just as well that white's not in this set, because I can't even begin to think of how impenetrable this card could be alongside an efficient lifegain engine.

(One final note: the second ability on this card bears more than a passing similarity to Hail to the Stonesire, the card I gave Daij for his Stratopol community spoiler almost two years ago. What goes around comes around!)

Thanks, Korakhos wrote:
THE ARTIFICER'S ASSISTANT

Before I get started let me be clear, Baurin is a genius. His way with artifice are uncanny and I believe he sees the world in ways we cannot even imagine! So if a dwarf like Baurin wants you to be his assistant, you do not say no and you cancel every single plan you have. Are you on the verge of discovering the elixir of immortality when Baurin calls you? You throw everything away, immortality can wait, Baurin won’t! But of course, his genius clearly comes with some… oddities.

My name is not important. Who am I kidding? Of course it is! I am Dvarn, and I am Baurin’s assistant. When I got the call I couldn’t believe my luck! When I heard my vacancy had opened because his previous assistant resigned, I couldn’t believe his folly, why would anyone abandon the side of a genius? Now I’m starting to get what led him to quit.

It seemed simple enough, my job description was “Baurin wants something, you go get him that something”. Any fool could do it, but I am the fool in charge of doing it now…

At first all he needed were diverse tools scattered all around his workshop, he’d name one, I’d grab it. It was true that sometimes I couldn’t find what he was asking for, or maybe I didn’t know how that particular tool looked like, but in those cases he’d simply smile at me and say “Why don’t you check in that corner?” or “Oh, right, look for a tool that looks like…”. It was a dream come true, knowing that everything I did would be a part of history. And then the forge came…

I’m pretty sure Baurin would still behave the same way if the forge didn’t exist, but I’m also sure that damned thing accentuated his obsession and triggered a side of him I’d never seen before.

When he first finished the forge he was so ecstatic, and so was I. He simply turned to me and say “Time to try this out, I need you to get me some bladed bracers and a heavy mattock” he said. Apparently this forge would help him make stronger weapons and armor, and I happily complied.

I built what he asked for with my own two hands and brought it to him. He simply took it from my hands with a smile and said “Off to the forge they go!”. I stared in bewilderment as he threw them into the forge’s fire, immediately destroying it.

“Yeah, I changed my mind” he simply said as I saw my creations burnt to ashes “Those weren’t good enough. You know what would do the trick, though? A cranial plate!”

I’m not going to lie. I was pretty disappointed in how my creations ended up. But this time I was going to finally get Baurin to appreciate what I did. Or so I thought…

I returned about a day later with a cranial plating as he asked.

“Here it is, sir, you won’t believe how much I paid for it” I said.

“I thought these were pretty common” he said.

“I thought so too, but apparently everyone’s after them. People seem to have a certain affinity for them, you might say…”

“Whatever the case is, you took too long to bring them, I no longer need them. Off to the forge!” he screamed, throwing them away.

Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhh. All I could do was scream internally as I saw yet another fruit of my effort mercilessly destroyed.

“This time for real, though, I need you to get me a Darksteel axe” he said with a look that I knew all too well, he was already thinking ways to exploit this new item. I would not miss this chance, there was just a small problem…

“What’s a darksteel?” I asked, unfamiliar with the term.

“Do your research” he said bluntly “Now chop chop, time is wasting” he added clapping his hands.

If you don’t know, darksteel is a very peculiar metal that can only be obtained IN ANOTHER WORLD! But I did not let that stop me…

I will not bore you with the details, but I manage to get a two-way ticket to this world called Mirrodin, or rather… this plane that used to be known as Mirrodin, but is now a playground for all tons of mechanical aberrations! After countless hours escaping these creatures, I managed to get my hands on a darksteel axe that wasn’t polluted with this weird oil, and I immediately took it to him. I’m pretty sure you guess what comes next… If anyone ever tells you that darksteel is indestructible, that person has never seen a darksteel object thrown into Baurin’s Forge!

“Ok, I swear this is the last time” was Baurin’s attempt at an apology “It’s just I realized exactly what I need to finish this project. I need a jitte, but not any jitte. I need Umezawa’s Jitte!” he said triumphantly.

“Umezawa’s Jitte?” I asked completely in the dark about what that thing was or even looked like.

“You’re a smart boy, you’ll figure out a way of bringing it to me…” he replied simply.

Turns out Umezawa’s Jitte is a unique item only obtainable in a plane called Kamigawa. Here’s a fun fact about Kamigawa: nobody likes Kamigawa! Even the gods that created the worlds once claimed they have no interest at all in returning there! But I had a job, and I was going to serve my master!

After facing off a ton of rat-people, weird looking goblins and a creepy flower-woman, I got to Umezawa who, believe it or not was not willing to yield his weapon regarding of what I offered for it, claiming the weapon was “better than him”.

I was so exhausted from fighting all previous creatures I sank low enough to point behind his back, ask “what is that?”, grabbing the jitte and making a run for it when he turned around to look.

And here I am. Baurin has his legendary weapon. He finally has what he wants and, by the triumphant look in his eyes as he examines it I know I finally managed to-

“Nope, off to the forge!”

“Oh, come on!!!!!!!!!!!!!!!!”

Thanks, fluffyDeathbringer wrote:
The Boy who Bought Manhood

The nameless woman gazes into the young knight's eyes and smirks as if what's inside is a joke. To her, it always is. "Do be at ease," she coos, and he rises from his kneel without knowing why. "I want you to be able to express your... desires..." She shifts on the divan, sparse adornments moving just enough to make the hot room just a little hotter, "...as comfortably as possible."

"I want to be respected." blurts the knight -- he had a grand speech prepared of his justifications and ambitions, fitting for a demon's counsel, but now the words tumble out with little elegance. "I want skill, power, I want to see those wh- I want to make them pay and never mock me again, I want to make her notice me, I want to- to... to be better." he finally spits out, at last giving words to the wordless inadequacy that drove him to seek the ultimate heresy.

"Couldn't cut it on the slow path?" chuckles the demon, waving a placating hand at the knight's indignation. "It's alright. Few can. Why so many toil and restrain themselves when greatness is just a hand's reach away, I'll never know. You're a clever man, to have searched for me instead -- and isn't a quick wit a knightly virtue? You are a good knight, indeed, and one who deserves every happiness." His last hesitation begins to fade, melted away by her comforting voice; she knows her clientelle, and she knows where to touch. "Now then." She leans closer and beckons him near; he obeys as if on instinct. "Let's see how I can make you happy..."

Every night, the demon gives him training -- in the sword, and in the woman. Every day, his blade strikes a little truer and his adored knightess receives his approaches a little more amicably. The mockery of the other knights makes way for respect little by little, save for that of one persistent tormentor; he leaves for a mission and never returns. Each of the knight's own missions sees just enough of the opposition already vanguished to avoid suspicion; from the corner of his eye, he sees a horned lady wink and vanish into the shadows. In time, he is made captain of a squadron, his knightess wife by his side.

She bears a son, a wunderkind, who picks up the ways of war like other children learn to walk. The father has long forgotten those accursed days of weakness and the deal in that shadowed hall; he is now better. The child grows strong, wise, charismatic -- "the apple doesn't fall far from the tree", the garrison murmurs approvingly -- and is given his own force to lead at his eighteenth. He leads it out the gates, a strange gleam in his eyes, and the proud parents watch their resplendent legacy depart to distant lands.

At night, the squadron returns to fulfil its true mission. The barrack becomes a sea of swords, blood, and death; comrade falls to comrade's blade, student slays master, all as if possessed by a darker force. In the storm's eye he kneels, the boy who bought manhood, helplessly watching what he knows is the claiming of his price. A thought breaks his body's chains; his son is nowhere to be seen. Frantically he dashes for his wife's chambers, but the sight is what he'd dreaded; family dead by family's hand. He makes for his blade to conclude the final act, but it will not pierce his flesh; a final gift from the demoness... or a final wage she's exacted?

Demons are nameless for a reason, he now chants to everyone who will listen and to himself when no one will. They are nameless so that none can seek them.

Tue, 2016-05-31 21:12
shiftyhomunculus
Moderator
shiftyhomunculus's picture

Ooh, it's the second one of these! Color me (see what I did there? Eh? Eh?) extremely excited.

Red mana symbolWhite mana symbolBlack mana symbol
formerly thehuw
they/them, please

Tue, 2016-05-31 21:30
Cajun
Cajun's picture

Sounds like this one is the sans-white set. inb4 everyone's favorite wrath

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Tue, 2016-05-31 22:01
ZephyrPhantom
Moderator
ZephyrPhantom's picture

Hm, so this is gonna be a series of 5 sets? Interesting. I know Fortresses have had mixed reactions from some but personally I like their quirks and am glad to see them appearing in another set. A happy smile

Looking for fun? Try Battle Boards!

Wed, 2016-06-01 11:52
Neottolemo
Neottolemo's picture

Oh, I'm interested in this. I look forward to how you'll do the whole this-lacks-a-colour thing.

Thu, 2016-06-02 10:58
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Big thanks for your comments, guys A happy smile

@Cajun: Correct, Alpha is sans-white. Damnation actually indeed is considered, but I actually have something else in mind for that spot.

@ZephyrPhantom: Yes, Alpha to Epsilon is indeed planned as fince-set block. I'll propably take a break for another project after finishing Karsus, though. And no need to worry: Fortresses will continue being a thing in my projects Winking smiley Flasom, Cave of Fungi isn't the only one included here as well..

Thu, 2017-12-28 18:46
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Finally, it's time to get this started for real! After Pyramids of Atuum was such a huge success, I set up this thread announcing its successor, even though my goal to finish the set until „Summer/Fall 2016“ probably was a bit too ambitious Winking smiley Instead, I finally finished Penada in the meantime, but now it's time to start spoilers for the second set of my Alpha to Epsilon megablock. In case you don't remember (or haven't seen PoA), these are once again the guidelines for this project:



  • The Alpha to Epsilon block is a bottom-up five set block. Each set contains ~128 cards (allowing some wiggle-room for colorless cards) including basic lands.
  • Flavorfully, each set stands on its own without any overarching story. Due to this, the sets might actually be designed and released out of order. Each set on its own may (and if possible should) take its own top-down approach as long as it doesn't clash with the following design rules.
  • Each set will be completely missing a color – from no white cards in Alpha to no green ones in Epsilon.
  • For each set, exactly one fifth of each remaining color will contain of cards of the missing color "blended" into them (allowing the missing color to show up virtually on a fifth of all colored cards total just as normal). Blending cards may be achieved through various means. Possibilities include: Simple hybrid designs; throwbacks to nowadays outdated color pie philosophies; mechanical rebuilds (like how red plus white can equal black) and adjustments; Planar Chaos-like color pie expansions and/or alternative scenarios.
  • Due to their size (to not be overloaded with them), each set will contain only two mechanics: A returning and a new one.
  • There won't be any four-colored cards as this is not these sets' theme.
  • Due to their size, there likely won't be any Limited events for the five sets. Nethertheless, each set on its own shall be designed with Limited archetypes in mind (even though they might not be fully fledged out) to allow a potential later revisit and augmentation to full set size.


So, just as I did last time, I'll begin once again by showing you guys all basic lands as well as all tokens:

Basic Lands wrote:



Tokens wrote:

Hope you like what you see! For the next update I offer you guys the same question as last time: What are you most interested in? Karsus' new mechanic, its returing one or some colorshifted cards?


Thu, 2017-12-28 19:08
fluffyDeathbringer

New mechanics are always interesting, so I'll vore for that.

Thu, 2017-12-28 19:31
voltaic-qui
Featured Set Editor - Best Set of 2015 - Community Award
voltaic-qui's picture

Quote:
I'll vore for that

Top 10 Anime Betrayals 2017

formerly jacquipup

"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game."

Thu, 2017-12-28 20:54
Neottolemo
Neottolemo's picture

I'm interested in the new mechanic as well (although I think I wouldn't go that far to see it )

Wed, 2018-01-03 22:47
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

To be honest, I wouldn't even have noticed „vore“ exists as a verb – but now that I've googled it, there's no way I'd refuse fluffy's choice Stick out your tongue





Miners mine in mines.

Mines play an important role on Karsus. With the concept of „day and night“ not even existing on an underground plane, the dwarven pickaxes never fall silent on their hunt for rare ores as well as magic gems and crystals. To represent this time-consuming yet profitable work, I present you Mined Mana:

First of all, massive thanks goes to Cajun who created two awesome templates for me, allowing me to use this custom mana symbol in the first place. When I first started work on this project, I actually had a different mechanic planned out to be used as one instead, but when I ran into multiple issues with it as well as my returning one (I'll tell you more on that another time)I ended up needing something new – and WotC decided to help me by printing the Exert mechanic. I instantly liked it for what it was, but I also liked the idea of „exerting lands“ (for the record, this was before the Rhonas's Last Stand cycle showed up, though ). For a day, I played around with the concept of using an action keyword as well – however while it had a few nice possible design spaces, I quickly came to realize a custom mana type would be much easier to implement.

Obviously Mined Mana allows for some otherwise undercosted designs, but I tried to not make all of my designs like this – especially considering Mined Mana is the theme of the red/green Limited archetype, even though it appears in smaller numbers in blue and black as well.

The last card for today however clearly falls into the „undercosted“ category no doubt. Fun fact: It's part of a cycle of instants and sorceries. Each one uses an older spell orignially printed at common or uncommon which by nowadays standards is considered undercosted, and then turns that spell into a „mined uncommon version“. So can you guess the other three ancestors used? If you can, I'll show you their remade versions outside of the normal scedule. Fun fact: Two of them are probably rather easy to guess – but the last one is pretty mean Winking smiley

So, do you like Mined Mana? Also what would you like to see next? The returning mechanic, some colorshifts, or the one story moment I want to showcase? Stay tuned, everyone!

Wed, 2018-01-03 22:54
shiftyhomunculus
Moderator
shiftyhomunculus's picture

This is an interesting alt-cost mechanic, but I have my concerns. It's very memory-issue-y without markers - more so than exert, because the mechanic isn't printed on the thing that's getting deeptapped, and players often group their lands together. I'm also wondering if creatures with more than one mined mana in their cost are too heavy a tempo hit and might lead to a lot of do-nothing turns while you wait for your manabase to recover. I like the idea of cards like Mine Purger that benefit from the drawback, however.

Red mana symbolWhite mana symbolBlack mana symbol
formerly thehuw
they/them, please

Thu, 2018-01-04 00:05
Robot_Face
Robot_Face's picture

Also, like phyrexian mana, it's not colorblind-friendly.

I'm not a real robot, but I have a real face!

Thu, 2018-01-04 02:24
HerziQuerzi
HerziQuerzi's picture

Things Mine Purger synergizes with:
1) Exerted/Mined lands
2) Lands that just weren't used the previous turn
3) Lands you played this turn

Phasing
(This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Thu, 2018-01-04 22:30
Daij_Djan
Moderator Best Set of 2016
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Big thanks for your comments!

@¥thehuw: I kind of get your memory issue concerns - but at the same time I'm not sure it'll be that much of a big deal. It might be because my old playgroup always "deeptapped" cards by simply tapping them the other way around, so you pretty much cannot forget it, though. And yeah, double mined mana is a harsh cost. Mine Purger in particular was changed from a 3/2 for 2 mana symbolR: to a 4/2 for 1 mana symbolRed mana symbolRed mana symbol and back multiple times - in the end this version stayed as my other two red three-drop commons both cost 2 mana symbolRed mana symbol as well. Also fun fact: There is only one more creature with double mined mana cost Winking smiley

@Robot_Face: Tbh, I had no idea this was a big issue with phyrexian mana - especially considering the mined mana reminder text as well as the card boarder. Still if it was an issue back then, it'll be one here as well, yeah.

@HerziQuerzi: Yeah, (1) obviously was the original intention, (2) I noticed a bit later myself. I decided I still liked the synergy as it still fits the "don't use your land for a turn" philosophy (which is why I planned on mentioning it later on when talking about the Limited archetypes Winking smiley ). (3) however is completely unintentional and definitely isn't really supposed to work.. I'll ponder about a better wording for this.

Fri, 2018-01-05 00:38
voltaic-qui
Featured Set Editor - Best Set of 2015 - Community Award
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"Whenever you don't untap one or more lands during your untap step..." ?

formerly jacquipup

"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game."

Fri, 2018-01-05 00:40
HerziQuerzi
HerziQuerzi's picture

"Whenever one or more lands you control don't untap during your untap step." Is likely the less confusing templating if you go that route.

Phasing
(This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Sun, 2018-01-07 04:19
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

I really like the concept of mined mana although I am not completely sold on the implementation. Kudos for what you are trying to do here. A couple specific comments:

1. Memory issue - This does concern me HOWEVER since mana goes away at the end of phases we are not talking about much. However in a card drawing, mana rock tapping, spell slinging craze it could be a thing. Also how does this work with the cards that cause mana NOT to empty after phases and turns end? Gets pretty muddy there.

2. Color blind - Well technically yes, I am not sure how big a deal this is with phyrexian mana but the symbol is in the reminder text so I think it is fine.

3. Complexity - This can be considered pro or con depending on who you are but having a mechanic that forces the player to think many turns ahead ALL the time can get pretty complex fast. And it totally messes with your curve for deckbuilding. Minepurger wants you to have a 1 drop, 2 drop, Mine Purger, then another 2 drop for turn 4. Should you play twice as many 2 drops as normal? Building a limited deck with 4+ of these types of cards would just make my head hurt lol. Again this is not necessarily good or bad but it is a mechanic that changes the way you play magic and one way I will be evaluating these cards.

4. Yeah Mine Purger is worded wrong. I think it probably shouldn't trigger on attack just because then you get into memory issues as well in addition to how the heck to template this!

5. Random note that this is quite similar to echo so that can be used as an evaluation tool. Obviously you lose the choice of paying or not.

Another way this could be done is to have a cast or ETB trigger that you choose X lands you control that don't untap next turn. i.e.:

Reluctant Reclaim 1 mana symbolGreen mana symbol
Sorcery
Mine 1 (Choose 1 land you control. That land doesn't untap during your next untap step.)
<foo>

Also kinda strange templating and is slightly functionally different.

Is a new Dark Ritual here? Brainstorm?

Check out my updated set hub.

Sun, 2018-01-07 04:55
Cajun
Cajun's picture

Mined mana may need to work similarly to delve/convoke to prevent the Upwelling memory issues, so you can't "float" mined mana but have to pay it as the spell is being cast.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Mon, 2018-01-08 19:57
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

For the record, Mine Purger (alongside two other cards) has indeed been updated:

Love the fix as it's even cleaner than the original

@Guitarweeps: Floatng mana would indeed cause memory issues as technically the rules are quite clear imho. There is no such effect within the set, so it really didn't come to mind. As mentioned, mined mana actually originally started as you suggested, but using it as action keyword caused other issues. While it has its fair share of issues, I clearly prefer the custom mana symbol - I might try an approach similar to Cajun's suggestion.

Concerning your suggestions: Both wrong, but nice guess Winking smiley Brainstorm might have been a potential contender, but I had another blue card in mind when I started the cycle (actually, it originally was only that blue one before I decided to turn it into a cycle to begin with). Dark Ritual is out since rituals are nowadays red and while colorshifting is a theme for this block, that particular shift would only be possible in Delta Winking smiley Fun fact: The new CotW challenge offers three Top-50 lists for (Standard,) Modern and Legacy. All three cards are featured on one list or the other - with one of the three cards even making both lists Winking smiley

So feel free to take another guess Winking smiley Next spoiler will most likely be up tomorrow or the day after!

Thu, 2018-01-11 14:23
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Me and my deadlines.. As sadly I wasn't really able to set up the planned spoiler yesterday (and won't really be able today either), here's just a small update showing you two of the teased cards from the mined mana spell cycle:






Why not showcase the black one, the last card of the cycle, you ask? Because it'll actually be included in the next spoiler on Saturday (this time for real – promised Winking smiley ). Consider this being a hint as well Stick out your tongue

See you soon!

Thu, 2018-01-11 22:37
Xenagos
Xenagos's picture

I'm a fan of mined mana A happy smile But as to templating, how about (Lands you tap to pay this card's mana cost don't untap during your next untap step.)? Orsomething along those lines, since it's only supposed to be for colored mana.

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Thu, 2018-01-11 23:18
HerziQuerzi
HerziQuerzi's picture

Ancestral Recall but mined U

Phasing
(This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Fri, 2018-01-12 00:54
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

I hope for Hymn to Torach!

Check out my updated set hub.

Fri, 2018-01-12 01:08
HerziQuerzi
HerziQuerzi's picture

Black Lotus but mined 0.

Phasing
(This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Fri, 2018-01-12 02:11
voltaic-qui
Featured Set Editor - Best Set of 2015 - Community Award
voltaic-qui's picture

Question: what happens if you pay mined mana with mana off a mana rock or ritual or etc?

formerly jacquipup

"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game."

Fri, 2018-01-12 03:21
HerziQuerzi
HerziQuerzi's picture

The wording seems to imply it can only be paid for by lands.

Phasing
(This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Fri, 2018-01-12 15:24
Gorgonzola
Gorgonzola's picture

One thing: Shouldn't fortresses be legendary now?

I just dont understand why people pay thousands for a piece of cardboard.
Why just don't play some casual? Gee, it isn't even fun to play with, and especially against.

Fri, 2018-01-12 23:03
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

@Xenagos: Glad you like it A happy smile Yeah, there really are multiple ways to approach this. Currently, I lean towards keeping it the way it is unless inspiration hits me and I take back my words Winking smiley

@jacqui-pup: HerziQuerzi is correct. The wording was inspired by snow mana for that exact reason - you cannot "cheat" by using rituals, mana rocks or similar.

@Gorgonzola: Please keep in mind that Flasom spoiler still is from early 2016 Stick out your tongue Actually, after Fortresses saw some play in MSEM2.0 they have been reduced to a Planeswalker subtype (with new flavor attached to them) for balancing reasons

@last card of the "iconic cycle": Interesting guesses. Hymn to Torach was inded a very big contender for the slot, but in the end barely misssed. Fun fact: Four hints total were now given (Hymn would have matched all but the last one) Winking smiley

Sat, 2018-01-13 00:20
CyberChronometer

Diabolic Edict, perhaps? It's the only one on the Legacy list and not on the Modern list (since Bolt is the one on both) that doesn't have either another keyword or some other obvious reason not to pick it.

EDIT: Wait, hang on, it's in the next spoiler as well, which means it also showcases your returning mechanic. Maybe Cabal Therapy hinting at a return of Flashback, then.

Sat, 2018-01-13 16:15
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Very clever guess and good thinking indeed, but you take one conclusion for granted, which is actually false..

Sat, 2018-01-13 16:48
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

I am thinking it might be Inquisition actually. At first I thought Thoughtsieze but you mentioned it was common/uncommon. Inquisition came out uncommon.

Check out my updated set hub.

Sat, 2018-01-13 23:10
CyberChronometer

... it's a colorshifted swords/path, putting it in the next spoiler, which is on colorshifted cards not returning mechanics, isn't it?

Sat, 2018-01-13 23:44
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Congratz! Woot!
You actually managed to ninja my spoiler and forced me to rewrite my little intro a bit Stick out your tongue Still, I'd like to reward your clever deduction but sadly I never planned anything (as this is just a spur of the moment inspiration).. Feel free to ask me anything about this project, ask for a specific spoiler or similar! Winking smiley





White is purity, innocence, wholeness and completion.

Well, that's what color psychology (not the WotC one) says anyway. Today, we try to bring some of these values into Magic's other colors by looking at a nice set of colorshifts. Just as I did last time, there will be one card for each remaining color. Are you ready? Well, ready or not – here we go:

Our first card actually combines two different blends into a single common. First of all, it starts where cards like Serra Sphinx began by bringing Vigilance back into blue during Planar Chaos. Coat of Ice doesn't stop there, though. Like all cards from the coat cycle (it's the only colorshift in the cycle, btw.) it also has an activated ability granting the creature it enchants an additional bonus for the price of sacrificing the aura at the end of turn. In this case, we see blue's way to prevent combat damage used to imitate white's continous theme of protectiong your creatures from all harm for a turn.

What can I say – I told you this one would be tough to guess correctly, no? Winking smiley Many people (including MaRo) disagree with white having access to unrestricted permament spot removal for creatures in general, and with it having the two most powerful ones in particular. So I decided to bring hyper efficient and unrestricted targeted removal to where it really belongs by using my last slot for the mined mana spell cycle for a colorshift. Mechanically, I consider Ironlike Silk basically being inspired/validated by Gild, exchanging one of your opponent's creatures for a mana source – except it's a permanent one here.

Just like with PoA, I really wanted Karsus to feature one interesting vanilla blend. Back when it was first spoiled, Blade of the Sixth Pride was met with quite some hype for its awesome stats. Nowadays, we've seen multiple functional reprints (like Raptor Companion just recently) as well as some interesting upgrades. In the meantime, WotC has recently begun to buff red's two-drops to strengthen its role as aggro color – so I'm pretty sure we'll soon see a printed version of a 3/1 for 1 mana symbolRed mana symbol. But remember: You saw it here first! Winking smiley

Green is allowed to to basically everything when it comes to hurting flyers, so I was kind of supprised WotC has never dome something like this since the kind of similar Whip Vine. If I got some comments in another thread right though, apparently they do consider putting Banisher Priest effects into green (sadly I have yet to read the article this was mentioned) which makes kind of sence in terms of „green's removal is bound to its creatures“. Still, I decided to keep my card as it was and not completely adept this concept – or maybe I should have done so? Would love some feedback for this as writing these comments makes me realize I'm actually quite tempted to change my Harpy Hunter and drop the flyer restriction..

And that's all for today, everyone. Hope you all liked my little showcase – next time we'll do the returning mechanic spoiler.

See you next time!

Sun, 2018-01-14 11:30
BurningCreator
BurningCreator's picture

I really love Harpy Hunter. Very nice idea.

The profile picture is an art by Mathias Kollros.

Sun, 2018-01-14 16:45
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

Harpy Hunter is pretty cool. Blind Cavecrawler feels like the IN color version vice color shifted...

Check out my updated set hub.

Mon, 2018-01-29 00:39
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Glad you both like Harpy Hunter A happy smile And Blind Cavecrawler giving you this feeling is kind of the biggest compliment I could think of, Guitarweeps – so massive thanks Winking smiley

That aside, these past two weeks RL once again stressed me quite a bit (and most of my Magic-related time was spent elsewhere), so I'm doing a second filler spoiler for today.




As you might know, I kind of have a soft spot for Incarnations – however Atuum and Penada combined feature merely a single one. So when I decided to add another rare creature cycle into Karsus close to the finish line, I knew what I had to do:






Hope you like them! Next real spoiler will be up on Wednesday or Thursday. Fun fact: One of the incarnations above actually give you a hint at the missing returning mechanic..

See you soon!

Mon, 2018-01-29 00:51
shiftyhomunculus
Moderator
shiftyhomunculus's picture

Inquisitiveness wrote:
You may look at face-down permanents

Morph confirmed?!

Red mana symbolWhite mana symbolBlack mana symbol
formerly thehuw
they/them, please

Mon, 2018-01-29 01:58
HerziQuerzi
HerziQuerzi's picture

Megamorph megaconfirmed?!

Phasing
(This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Wed, 2018-01-31 00:05
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Good guess, but neither Morph nor Megamorph (seriously, no Stick out your tongue ) are correct. The interaction with Morph is why the quoted part was added to the card just to make it feel more complete, it doesn't interact with the returning mechanic, though..

Wed, 2018-01-31 00:43
HerziQuerzi
HerziQuerzi's picture

desire synergizing with subjugate from cretio created

Phasing
(This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Wed, 2018-01-31 01:43
CanterburyEgg
Head Administrator
CanterburyEgg's picture

synergizing with Submerge from Goliaths of Nangjiao obviously

Sun, 2018-03-04 11:21
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

With the forum back up, I need to use my chance to finally past my next spoiler Winking smiley Considering some MSE mechanics was actually a very idea, even if you missed the right one. Let's have a look, shall we?





Lurking in the darkness, deceiving your foes..

When I started working on this set, I instantly knew some things I wanted to be featured. Dwarfs were supposed to appear as well as Fungi – and I thought the latter would be a nice chance to finally use Proliferate as well. As far as my new mechanic was concerned, I wanted a mechanic depicting the dangers lurking in the darkness of Karsus' caves and tunnels – so I came up with Lurk, which would allow you to exile cards from your hand face down and then cast them from exile later on at instant speed. I knew the concept wasn't new, but I liked it quite much so I began working at some cards.

But after a while, I noticed some issues. I always knew using Proliferate only with spore counters would be rather boring, so I had added +1/+1 counters to the set from the start. WotC normally doesn't do this, as multiply types of counters on the same card would lead to confusion – but after working on Penada I knew a way around this issue (even if it wasn't an issue in the end anymore as I dropped the shape counters anyway): Simply make sure you can never end up with two different types of counters on the same card. However this meant I wasn't even able to use a +1/+1 counter version of Grim Affliction; and after a while I noticed the Proliferate cards all looking rather bland and the mechanic mostly being tacked on. At the same time MSEM2.0 came out and with it its mechanic policy – and suddenly having a name very close to Imprisonment of the Eldrazi's Lurking and doing nearly the same as The Lost Tales' Deceit wasn't really something I was happy with anymore either. So with both of my mechanics having massive issues and no idea how to solve them, this project came to a hold for several months..

As you might know, during this break I finished (and finally showcased Winking smiley ) Penada, so in retrospect I can't really say I'd be sad about what happened back then. And after finally completing Penada's four years spoiler season, I came back to this and decided to completely drop both of my previous mechanics. As you already know, Mined Mana ended up being this set's new mechanic, but what should I use for its new returning one? But then it hit me – the answer was so obvious:

Yes, the MSE Award 2016: Best Mechanic candidate by ThisisSakon returns in a new home. Deceit appears on creatures, instants, sorceries and enchantments and in all colors, but it's the focus of the blue/black archetype in particular. Most of my older Lurk designs translated quite well (asides some minor cost adjustments for dropping the flash-option), only few ones needed a few more lines to still work as intended.

So with this, the trio of „mechanic articles“ is now completed. Next up will be the Limited archetype synopsis and afterwards I'll show you the only story spotlight of this set. Hope you like the set so far (all feedback is apprechiated) – and see you next time!

Mon, 2018-03-05 01:12
HerziQuerzi
HerziQuerzi's picture

"and time you could cast" > "any time you could cast"

Phasing
(This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Mon, 2018-03-05 18:38
CanterburyEgg
Head Administrator
CanterburyEgg's picture

Mental Fatigue is swaggy.

Mon, 2018-03-05 19:00
ThisisSakon
ThisisSakon's picture

Woah! Deceit!

Wed, 2018-03-07 11:52
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

@HerziQuerzi: How could I miss this? Frustrated Fixed it!
@CanterburyEgg: Thanks Winking smiley I tried to think up some designs making use of relocating your hand using Deceit and this came to mind..
@ThisisSakon: Hope you like my designs A happy smile





Finding your path in the darkness..

Just as it was the case for Pyramids of Atuum, Karsus Limited was never meant to be played due to the set's small size – nevertheless it was actually designed with six two-colored archetypes in mind as well. Today, we'll take a look at them including all six arcuns. However, as it was also the case with PoA, please note that not all of these archetypes are fledged out evenly, But now: Enjoy!



Blue/black mana symbol Blue/Black Deceit

As already mentioned on Sunday, blue/black is all about using Deceit to relocate your hand, trick and confuse your opponent. As you can see on Twinspear Warden, I made sure most support cards actually work well with other mechanics outside of Karsus' meta as well. Are you ready to get a little sneaky?




Black/red mana symbol Black/Red Dwarf Tribal

There was seriously no way I could have created an underground themed set without giving dwarves a chance to shine. While they show up in green and even blue as well (mostly the art, though), they are the clear focus of the black/red archetype. The Iron King's forces await your command!




Red/green mana symbol Red/Green Mining Lands

And here we have the other archetype using one of Karsus' mechanics as its focus. Red/green is all about carefully planning ahead by paying for undercosted spells later on. If you're searching for a skill-rewarding playstyle, then look no further – you've just found it.




Blue/red mana symbol Blue/Red Equipments Matter

To survive in the depths of Karsus many caves, you need the right tools and weapons to fend off the evils lurking in the darkness. And when you're looking for the best ones, Baurin Trados is whom you should seek out. So grab you trusty sword or battle ax, stand up and fight!




Black/green mana symbol Black/Green Fungi Everywhere

Ever since I started playing Magic, I've been a huge fan of Fungus cards for some reason – and finally, I could make them shine (or should I say glow?) in a set. There's only one Fungus reprint in this set, alongside a few rework callbacks and a new approach to rare Fungi as well. Ever wanted to see your troops glowing in the dark all by themselves?




Green/blue mana symbol Green/Blue Big Spells

Sometimes, you just need to please your inner Timmy – and when playing Karsus, choosing green/blue is the best way to do so. Use an early defence and some ramp to bring out the big spells, finishing your opponent. Remember: Sometimes, size does matter!




And that is all for today, hope you enjoyed my little Limited summary! Which archetype do you like most? Next up, I'll bring you Karsus' Story Spotlight – but in the meantime, I have another question at you: In the past, Community Spoilers were an interesting opportunity to provide spoilers by you, the MSE community. As I'd love to bring them back, I offer you a list of nine names:

Which one would you like to preview wrote:
  • Blue mana symbol Glaya Castle (claimed by CanterburyEgg)
  • Blue mana symbol Thief of Relics
  • Black mana symbol Dwarven Goldguard (claimed by jacqui-pup)
  • Black mana symbol Sadistic Advisor (claimed by fluffyDeathbringer)
  • Red mana symbol Alluring Temptation (claimed by shiftyhomunculus)
  • Red mana symbol Groundbreaker Dragon
  • Green mana symbol Massacre Hydra (claimed by Stupidcupid5717)
  • Green mana symbol Odd Cave Tour
  • Colorless mana symbol Baurin’s Forge (claimed by Korakhos)

These are all (mythic) rares, two for each color plus a colorless one, If you're interested in previewing a card just let me know below which one it shall be. First come, first serve!

See you next time!

Wed, 2018-03-14 01:47
Stupidcupid5717

First of all, White is the best color. You need to include White in every set you ever make. But anyway, I'll preview the Massacre Hydra.

Wed, 2018-03-14 06:21
fluffyDeathbringer

I'll nab Sadistic Advisor, then.

Wed, 2018-03-14 17:40
CanterburyEgg
Head Administrator
CanterburyEgg's picture

I'm all about Glaya Castle.

Thu, 2018-03-15 09:49
shiftyhomunculus
Moderator
shiftyhomunculus's picture

Hit me with that Alluring Temptation!

Red mana symbolWhite mana symbolBlack mana symbol
formerly thehuw
they/them, please