Community Set - Construction in Progress - Urban Wastelands: Common to the Core

continued...
Fri, 2016-08-26 09:32
shiftyhomunculus
Moderator
shiftyhomunculus's picture

There's an article about design skeletons beyond common here.

Red mana symbolWhite mana symbolBlack mana symbol
formerly thehuw
they/them, please

Mon, 2016-08-29 13:08
Yoshi
Community Award
Yoshi's picture

@TheBrokenUrn: I usually just do card type and converted mana cost and go from there at common.

At uncommon I just screw with the rules and toss things in where I think they'd fit. Seeing your set's overall CMCs is really helpful here.

Something worth noting: You really really really do not want to keep card effects limited to one color; you lose out on a lot of design space that way. I'd recommend that you put them primarily in some colors and secondarily in other colors. For example, I had a mechanic in a set called Irradiate (Put a radiation counter on target land you control without a radiation counter on it. If that land would produce mana of any color, that mana becomes colorless.) While ****ing with lands is primarily Black mana symbolRed mana symbol, I chose to spread it in all five colors to expand my set theme. However, to emphasize the colors it belonged in, I made a Blue mana symbolBlack mana symbol colorless control archetype and put most Irradiate cards in Blue mana symbolBlack mana symbolRed mana symbol and Colorless mana symbol. There are still a few in White mana symbol and Green mana symbol but not that many.

Here's a quick example of a color distribution for your mechanics:

Armed: This is kind of really begging to be primary White mana symbol and secondary Red mana symbol; adding Green mana symbol to the secondary colors to emphasize Green mana symbol as a combat-aligned user of artifacts. Green mana symbol oriented artifacts could be more primal and raw, such as...

Woodsman's Axe 1 mana symbolGreen mana symbol
Artifact - Equipment Common
Equipped creature gets +1/+1 and has trample.
Equip 1 mana symbol

However, Armed should be at least a little in all colors IMO; you're missing out a lot of opportunity to make an otherwise plain mechanic shine.

Discover: This is cool in Blue mana symbol primary. Secondarily could fit in each other color tbh; all colors get some form of cantripping or another, and the fact that you can discover different things makes this really quite flexible. A cycle of cards based around discovering cards of a certain color would be really cool, for instance.

Craze is fine primary in Black mana symbolRed mana symbol and perhaps having at least one or two cards with craze in the rest of the colors.

Erode is cool as primary Green mana symbol and secondary White mana symbolBlack mana symbol or White mana symbolRed mana symbol, perhaps? I'm not quite sure here.

You don't have to follow these guidelines, but I'm trying to emphasize not limiting a mechanic to one specific color.

December 2017 - R32 - "We are more than just rank and file..."
February 2018 - DDH - "Remember that overconfidence is a slow and insidious killer."

I stand with the specimen.

Tue, 2016-08-30 14:52
TheBrokenUrn
TheBrokenUrn's picture

@Yoshi: I truly understand your trepidations, but to fit the theme of the sets, I am seeing it non-Multicolor cards. Whether you agree with me or not is up to you. On the other hand, I see where you are going with the ideas put forth. I may think that the colors will bleed in the second set. However, right now, everything is up in the air.

I understand what you are say; truly, I do. In normal circumstances, I would agree with you 100%, but in the theme of the set, I think it would be better to relegate to mono-colored factions and mechanics. If you do not know what has been put forth in this build, I'll link you to some of the work.

90% of the time, I'm wrong. The other 110%, I'm right.

Tue, 2016-08-30 15:51
shiftyhomunculus
Moderator
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@Urn: I don't think Yoshi was suggesting multicolored cards at all, just mechanics that spread across multiple colors.

Take a look at Theros. This is, in practical terms, a monocolor set - devotion encourages you to be heavy in a single color, the defining Standard decks of its day were monocolored (until Khans came around and made multicolor great again), and it doesn't have all that many gold cards.

Yet, in Theros the set, every single mechanic appears across all five colors. Devotion, heroic, scry, bestow, monstrosity, none of them are restricted to a color. (I believe the same is true of the other two sets in the block, though I haven't checked.)

In a faction world like Ravnica, Alara or Tarkir, it's more acceptable to have mechanics limited to factions because each faction is two or three colors, and thus there's a lot more design space by default. In a set like this with monocolored factions, though, you're limiting yourself to the point where every color basically becomes a one-trick pony. Taking white as an example: in Khans of Tarkir, white has three mechanics (outlast, prowess and raid) in its space, and across Return to Ravnica and Gatecrash it has four (detain, extort, battalion and populate). In this set as it currently exists, it just has armed, and that's going to get very samey after a while.

Red mana symbolWhite mana symbolBlack mana symbol
formerly thehuw
they/them, please

Wed, 2016-08-31 09:10
TheBrokenUrn
TheBrokenUrn's picture

@thehuw & Yoshi: I see what you are saying and I did the numbers; I think you guys are right. If I limited the abilities to the color, about 20 cards would have the keywords and nothing interacting with the others.

Somehow, (now this is my opinion) this changes the faction colors to my original plan; allied colors. It is almost one step ahead, four steps back.

90% of the time, I'm wrong. The other 110%, I'm right.

Mon, 2016-09-12 10:43
TheBrokenUrn
TheBrokenUrn's picture

@thehuw @ Yoshi: Your input convinced me to expand the colors of the mechanics. So here is an updated mechanic chart.

Mechanic Colors Updated
Mechanic - Description = (Color)
Armed -- [Effect] as long as this creature is equipped. = (Mostly white, but will show up in other colors)
Discover (Reveal the top card of your library and put it into your hand) = (Mostly blue, but will show up in white and black)
Craze <cost> (You may cast this spell for its craze cost if you discard a card in addition to paying it's other costs.) = (Red and black)
Erode # - <cost> (<cost>, Tap symbol, Exile this permanent: Create # green Elemental Plant creature tokens.) = (Green with some in red and a little white)

How does that look?

90% of the time, I'm wrong. The other 110%, I'm right.

Thu, 2016-09-29 07:20
TheBrokenUrn
TheBrokenUrn's picture

When I was first working on this project, I had a planeswalker that was pivotal to the story but I scrapped her because I wanted this to be a community set.

For those who didn't see it, here she is.

Drea Tars 2 mana symbolWhite mana symbolBlue mana symbolBlack mana symbol
Planeswalker - Drea Mythic Rare
+1 Loyalty: Choose target player. You may have ~ deal 2 damage to a creature targeted player controls. If they don't, you draw a card.
-2 Loyalty: Tap target creature. Its' abilities cannot be activated this turn. You gain 2 life.
-6 Loyalty: You get an emblem with "Whenever a player draws a card or gains life, create a 2/1 black Crow creature token with flying."
SL: [3]

90% of the time, I'm wrong. The other 110%, I'm right.

Thu, 2016-09-29 11:17
Yoshi
Community Award
Yoshi's picture

I think we have enough to start filling in skeletons, actually.

Best to just start designing and accepting white commons here, then go down the list. Also good to establish draft archetypes; whether we want five or ten is up to you.

December 2017 - R32 - "We are more than just rank and file..."
February 2018 - DDH - "Remember that overconfidence is a slow and insidious killer."

I stand with the specimen.

Thu, 2016-09-29 11:20
TheBrokenUrn
TheBrokenUrn's picture

@Yoshi: Sounds like a plan.

Okay! Time to start adding the muscles to the skeleton!

Now accepting ideas for white common creatures!

90% of the time, I'm wrong. The other 110%, I'm right.

Fri, 2016-09-30 10:02
TheBrokenUrn
TheBrokenUrn's picture

White Skeleton wrote:
CW01: creature
CW02: creature
CW03: creature
CW04: creature
CW05: creature
CW06: creature
CW07: creature
CW08: creature
CW09: creature
CW10: instant
CW11: sorcery
CW12: enchantment
CW13: enchantment - aura
CW14: artifact
CW15: land
CW16: artifact - equipment

Let's get this skeleton done!

90% of the time, I'm wrong. The other 110%, I'm right.

Fri, 2016-09-30 11:22
Neottolemo
Neottolemo's picture

Chaplain of Disaster 1 mana symbolWhite mana symbol
Creature - Human Cleric Common
Tap symbol: You gain 1 life.
Armed-Whenever Chaplain of Disaster attacks, if it's equipped, you gain 2 life.
2/1

Fri, 2016-10-07 13:31
Yoshi
Community Award
Yoshi's picture

Gathering Planners 1 mana symbolWhite mana symbol
Creature - Human Warrior Common
Discover
When CARDNAME enters the battlefield, if you discovered a creature card, put a +1/+1 counter on it.
They whisper among themselves, planning for another day on a world that is one part hope and ten parts hell.
0/1

Masterstroke Counterblow White mana symbol
Instant Common
Target creature you control gains first strike and lifelink until end of turn. If it's equipped, it also gets +2/+2 until end of turn.

EDIT: More cards.

Wreathe in Guilt 1 mana symbolWhite mana symbol
Enchantment - Aura Common
Enchanted creature has defender.
At the beginning of your upkeep, you gain 1 life.

Bloated Bird 2 mana symbolWhite mana symbol
Creature - Bird Plant Common
Flying
Erode 3 - White mana symbol (White mana symbol, Tap symbol, Exile this permanent: Create three 1/1 green Plant Elemental creature tokens.)
"Where does one go when not even the skies are free?"
-Colfen, Doomed Philosopher

2/2

Colfen's Contemplator White mana symbol
Creature - Human Common
Sacrifice CARDNAME: Return target artifact card from your graveyard to your hand. Activate this ability only at the beginning of your upkeep.
A martyr at heart, he contemplates why he lives on in a world of violence.
1/2

Silverstreaked Rapier 3 mana symbol
Artifact - Equipment Common
Equipped creature gets +2/+2. If it's white, it has vigilance.
Equip 3 mana symbol

Band of Salvagers 3 mana symbolWhite mana symbol
Creature - Human Warrior Common
When CARDNAME enters the battlefield, if you control an equipment, create a 1/1 white Soldier creature token.
"Hey, it's a weapon! Check it out guys!"
3/2

December 2017 - R32 - "We are more than just rank and file..."
February 2018 - DDH - "Remember that overconfidence is a slow and insidious killer."

I stand with the specimen.

Fri, 2016-10-07 13:18
Neottolemo
Neottolemo's picture

Station Scout 1 mana symbolWhite mana symbol
Creature - Human Scout Common
Erode 2 - 2 mana symbolWhite mana symbol (2 mana symbolWhite mana symbol, Tap symbol, Exile this permanent: Create two green Elemental Plant creature tokens.)
When Station Scout erodes, tap target creature.
"We can't let these Farmers go all cavemen on us, son. I've got to find out what they're doing."
2/2

Fri, 2016-10-07 13:50
Yoshi
Community Award
Yoshi's picture

Cling to Life 1 mana symbolWhite mana symbol
Enchantment Common
Whenever an artifact or creature enters the battlefield under your control, you gain 1 life.
"Man or metal, we'll take what we can get!"
-Andrew, Station Scout

Glowing Spell-Lance 1 mana symbol
Artifact Common
1 mana symbol, Sacrifice CARDNAME, Tap symbol: Target attacking creature you control gains first strike and lifelink until end of turn. If you spent White mana symbol to activate this ability, draw a card.

Wasteland Dromedary 4 mana symbolWhite mana symbol
Creature - Camel Common
Vigilance
The wastes are filled with man and animal alike, struggling to survive. And yet still, the dromedary does not struggle. It simply goes with the flow of the birds and the winds and the seasons, living life without worry.
2/5

December 2017 - R32 - "We are more than just rank and file..."
February 2018 - DDH - "Remember that overconfidence is a slow and insidious killer."

I stand with the specimen.

Fri, 2016-10-07 13:56
ZephyrPhantom
Moderator
ZephyrPhantom's picture

Dromedary Lancer 2 mana symbolWhite mana symbol
Creature - Camel Knight Common
Armed- ~ has first strike if it's equipped.
2/2

Diligent Harness 2 mana symbol
Artifact- Equipment Common
Equipped creature gets +1/+0 and lifelink.
Whenever a Camel enters the battlefield under your control, you may attach ~ to it.
Equip 2 mana symbol

Looking for fun? Try Battle Boards!

Fri, 2016-10-07 15:10
TheBrokenUrn
TheBrokenUrn's picture

@Yoshi: Bloated Bird is an unusual creature concoction; a Bird Plant. A "bloated" bird will be "planted" in the ground, humor-flavorwise. But I am also now intrigued by the introduction of Colfen, Doomed Philosopher.

Band of Salvagers, Gathering Planners, and Masterstroke Counterblow are awesome creations.

@Neottolemo: The Chaplain of Disaster is a great creation; I like it. Station Scout is interesting; can you explain the flavor of giving it Erode to me?

EDIT: Ninja'd, wow! More submissions! I will get through them.

@Zephyr: No offense, but a Camel Knight would sound more attuned with a Desert-themed set. Even still, not a bad creation.

Silverstreaked Rapier looks decent, especially for common. I see no trouble of the added White mana symbol attribute of vigilance.

For a common white large beast, a camel was not what I was anticipating to see. Is it because of what WotC did for Kaladesh?

90% of the time, I'm wrong. The other 110%, I'm right.

Fri, 2016-10-07 18:28
Neottolemo
Neottolemo's picture

Ok so the flavour for Station Scout could go two ways:
1) Erode represents the Scout stealing Erosion magic from the Farmers of the Fissure; or
2) The Farmers of the Fissure eventually catch and erode the Scout. The tapping is a failed arrest attempt.
And only now I realise that erode's probably meant to be mainly on artifacts and lands. Whoops. I guess we could scrap or reflavour the Scout, then.

Suggested reprint: Valor Made Real.

Sat, 2016-10-08 03:32
Yoshi
Community Award
Yoshi's picture

The camel is meant to be in contrast to everyone else that struggles to survive in the set. Also, camels seemed like something that would be hardy enough to survive and take that role on in the urban wasteland.

Also we better have a White mana symbolBlack mana symbol camel as a build-around uncommon Winking smiley

Salvage Chewer 2 mana symbolWhite mana symbol
Creature - Camel Common
When CARDNAME enters the battlefield, you may exile a creature or artifact card from your graveyard. If you do, put a +1/+1 counter on CARDNAME.
Whether it eats an apex predator or a ball of metal, the camel regardless emerges stronger than before.
2/3

Restock the Supplies White mana symbol
Sorcery Common
You gain 2 life. Then discover. If you discover an equipment, you gain an additional 2 life.

Medical Facility
Land Common
CARDNAME enters the battlefield tapped.
When CARDNAME enters the battlefield, prevent the next 1 damage that would be dealt to target creature this turn.
Tap symbol: Add White mana symbol to your mana pool.

Falconry Adept 2 mana symbolWhite mana symbol
Creature - Human Survivor Common
When CARDNAME enters the battlefield, create a 1/1 white Bird creature token with flying.
On another plane, the birds would be sold to sing the songs of peace. Here, they strike after the survivors sound the drums of war.
2/2

December 2017 - R32 - "We are more than just rank and file..."
February 2018 - DDH - "Remember that overconfidence is a slow and insidious killer."

I stand with the specimen.

Sat, 2016-10-08 03:35
ZephyrPhantom
Moderator
ZephyrPhantom's picture

I think Yoshi's onto something here with his Camel tribal. We should pursue this design direction.

Dromedary Surgeon White mana symbolBlack mana symbol
Creature - Camel Cleric Uncommon
Whenever a Camel or Equipment enters the battlefield, you gain 1 life and target player loses 1 life.
2/2

Looking for fun? Try Battle Boards!

Sat, 2016-10-08 07:55
TheBrokenUrn
TheBrokenUrn's picture

@Yoshi & @Zephyr: If Camels are just random beasts that appear, that sounds okay.

@Zephyr: I am utterly confused. I thought we agreed hat this set would be more humans with critters and some beasts, struggling to survive. Was there a conversation about having camel-humanoid creatures that I completely missed?

And forgive me; didn't we also agree that this would be a mono colored set?

90% of the time, I'm wrong. The other 110%, I'm right.

Sat, 2016-10-08 07:59
TheBrokenUrn
TheBrokenUrn's picture

@Yoshi: Medical Facility looks great for a common white land. Restock the Supplies is a pivotal card for this skeleton. The Falconry Adept also helps the token-creation habits of white.

I think we need to have at least one common flying creature; not just the token creators.

90% of the time, I'm wrong. The other 110%, I'm right.

Mon, 2016-10-10 05:05
TheBrokenUrn
TheBrokenUrn's picture

So based on the submissions and interesting concoctions, here is the "so far" breakdown:

White Skeleton wrote:
CW01: creature, Chaplain of Disaster (Neottolemo)
CW02: creature, Band of Salvagers (Yoshi)
CW03: creature, Gathering Planners (Yoshi)
CW04: creature, Falconry Adept (Yoshi)
CW05: creature, Generous Athlete (Neottolemo)
CW06: creature, Coppered Companion (Yoshi)
CW07: creature, Crippled Vanguard (Yoshi)
CW08: creature, Morality Officer (Neottolemo)
CW09: creature,
CW10: instant, Masterstroke Counterblow (Yoshi)
CW11: sorcery, Restock the Supplies (Yoshi)
CW12: enchantment, Cling to Life (Yoshi)
CW13: enchantment - aura, Wreathe in Guilt (Yoshi)
CW14: artifact, Lifespark Bauble (TheBrokenUrn)
CW15: land, Medical Facility (Yoshi)
CW16: artifact - equipment, Hieratic Truncheon (Neottolemo)

No offense, Yoshi; I think you need to take a break. Designing 8 of the white commons in less than 48 hours.

90% of the time, I'm wrong. The other 110%, I'm right.

Sat, 2016-10-08 12:48
Yoshi
Community Award
Yoshi's picture

I mean, I'm bored. X)

December 2017 - R32 - "We are more than just rank and file..."
February 2018 - DDH - "Remember that overconfidence is a slow and insidious killer."

I stand with the specimen.

Sat, 2016-10-08 19:40
voltaic-qui
Featured Set Editor - Best Set of 2015 - Community Award
voltaic-qui's picture

Quote:
No offense, Yoshi; I think you need to take a break. Designing 8 of the white commons in less than 48 hours.

Have you considered submitting some designs of your own? I figured you would, you being the set creator and all.

formerly jacquipup

"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game."

Sun, 2016-10-09 01:10
TheBrokenUrn
TheBrokenUrn's picture

@Jacqui: I will eventually, when I have some time to create something. After all, this is a Community Set.

90% of the time, I'm wrong. The other 110%, I'm right.

Sun, 2016-10-09 01:24
ZephyrPhantom
Moderator
ZephyrPhantom's picture

To be honest, Urn, everyone that's recently contributed has been holding the question back of "Why haven't you made any cards for your own set when you're the Lead Developer?" for several weeks now. Jacqui is actually being incredibly nice about it, all things considered.

Looking for fun? Try Battle Boards!

Sun, 2016-10-09 02:13
TheBrokenUrn
TheBrokenUrn's picture

@Zephyr: I get that. Honestly I do. But how fair would I be if I asked you guys for help on the worldbuild, call it a community set, and yet I end making every single card with no input from your guys at all?

I wanted a fully collaborative process with this set. Forgive me if I am not currently making any common white cards, but I managed to dust off a few.

Central Station Footpad 1 mana symbolWhite mana symbolWhite mana symbol
Creature - Human Soldier Common
Armed -- ~ has vigilance as long as it is equipped.
3/2

Lightspark Bauble A 2/W hybrid mana symbol.
Artifact Common
White mana symbol, Sacrifice ~: You gain 4 life.
When ~ is sent to the graveyard, you may pay White mana symbol. If you do, draw a card.

90% of the time, I'm wrong. The other 110%, I'm right.

Sun, 2016-10-09 09:20
Neottolemo
Neottolemo's picture

Oh, I forgot we were using two-brid. The Baubles look like an interesting cycle! The cost to sac them should probably be two-brid, too, though; otherwise, e.g. Lightspark Bauble won't be very useful in non-White mana symbol decks.

Hieratic Truncheon A 2/W hybrid mana symbol.A 2/W hybrid mana symbol.
Artifact - Equipment Common
Equipped creature gets +2/+2 and has first strike.
Whenever equipped creature attacks, if it's white, tap target creature.
Equip A 2/W hybrid mana symbol. (A 2/W hybrid mana symbol.: Attach to target creature you control. Equip only as a sorcery.)

TheBrokenUrn wrote:
But how fair would I be if I asked you guys for help on the worldbuild, call it a community set, and yet I end making every single card with no input from your guys at all?

Dude, Yoshi made 8 cards alone, that's not 0 input from us

Sun, 2016-10-09 09:50
TheBrokenUrn
TheBrokenUrn's picture

@Neottolemo: Not a bad equipment. I thought the two-brids kind of show the story a bit; the mana weapons that were left after the war.

BTW, I put your Chaplain of Disaster on the skeleton; I love it. But I get your point.

Lightspark Bauble A 2/W hybrid mana symbol.
Artifact Common
A 2/W hybrid mana symbol., Sacrifice ~: You gain 4 life.
When ~ is sent to the graveyard, you may pay A 2/W hybrid mana symbol.. If you do, draw a card.

BTW, how does Central Station Footpad look? Would you say at least introduces one of the factions well?

90% of the time, I'm wrong. The other 110%, I'm right.

Sun, 2016-10-09 10:09
Neottolemo
Neottolemo's picture

Yeah, the Footpad looks perfectly serviceable. It seems like a good card! Big smile So is he a 'robber on foot'? I can only find that meaning for that word. Well, that, or 'paw'. Does it also mean something else?

Also, I'm glad you liked the Chaplain, and here's some possible flavour text for the Truncheon:

"We may not be knights in shining armour, but we are order, and you're going to need us to survive."
-Gunther Malek, Central Station volunteer

Sun, 2016-10-09 12:01
TheBrokenUrn
TheBrokenUrn's picture

@Neottolemo: Yeah. That flavor text works. Helps bring in the story a bit.

Somehow, I have this feeling that you and Yoshi are better at making flavor text than I. Is it possible that I can rely on you guys at critiquing flavor text?

If so, I think we need to at least look at some possible characters to bring up so the story makes good sense.

In that case, I think we need to develop not only a list of characters but also if we will develop their cards for rare and mythic.

90% of the time, I'm wrong. The other 110%, I'm right.

Sun, 2016-10-09 17:25
Neottolemo
Neottolemo's picture

TheBrokenUrn wrote:
Is it possible that I can rely on you guys at critiquing flavor text?

I guess, sure. Just write flavour text into your cards and if something's wrong I'll tell you, I guess.
TheBrokenUrn wrote:
If so, I think we need to at least look at some possible characters to bring up so the story makes good sense.

In that case, I think we need to develop not only a list of characters but also if we will develop their cards for rare and mythic.


Idk much where you want to take the story exactly. We do have a pretty killer setting up to now, though.

So up to now we have: Andrew, Station Scout; Gunther Malek, Central Station volunteer; and possibly Colfen, Doomed Philosopher.
Andrew sounds emphatic and determined. Gunther is obsessed with order but doesn't see his factions as spotless heroes. Colfen is just a sad, poetifaux person and also probably rather well educated.

Generous Athlete 3 mana symbolWhite mana symbol
Creature - Human Common
Lifelink
White mana symbol: Generous Athlete gains flying until end of turn.
A paragon of athleticism, before the end, and after the end: not because of his skills, but because of how he uses them to help others.
3/1

Morality Officer White mana symbol
Creature - Human Soldier Common
Armed-Whenever Morality Officer attacks or blocks, if it's equipped, target creature gets +0/+2 until end of turn.
1/1

Mon, 2016-10-10 03:27
Yoshi
Community Award
Yoshi's picture

Crippled Vanguard 1 mana symbolWhite mana symbol
Creature - Human Warrior Common
Armed - CARDNAME can't attack unless it's equipped.
Limbs hold less value than weapons when the only thing you would use your hands for is to fight.
2/3

Coppered Companion A 2/W hybrid mana symbol.A 2/W hybrid mana symbol.
Artifact Creature - Cat Construct Common
First strike
With some tinkering and innovation, mundane problems such as loneliness are easily resolved.
2/2

Not a common but still
Colfen, Doomed Philosopher 4 mana symbolWhite mana symbolWhite mana symbol
Legendary Creature - Human Rare
Whenever CARDNAME attacks, exile all nonartifact creatures.
Armed - As long as CARDNAME is equipped, it gets +2/+0 and is an artifact in addition to it's other types.
"We are done for. The world will end. Soon, naught will be left but steel and death."
3/3

December 2017 - R32 - "We are more than just rank and file..."
February 2018 - DDH - "Remember that overconfidence is a slow and insidious killer."

I stand with the specimen.

Mon, 2016-10-10 05:02
TheBrokenUrn
TheBrokenUrn's picture

@Yoshi and Neottolemo: Excellent work, guys! I think we are getting there!

I think to wrap up all of the white commons is a simple bird.

Sun Chirper White mana symbol
Creature - Bird Common
Flying
Once a nuisance in the morning of a crowded city, now a symbol for surviving another night.
1/1

90% of the time, I'm wrong. The other 110%, I'm right.

Mon, 2016-10-10 10:38
TheBrokenUrn
TheBrokenUrn's picture

White Skeleton wrote:
CW01: creature, Chaplain of Disaster (Neottolemo)
CW02: creature, Band of Salvagers (Yoshi)
CW03: creature, Gathering Planners (Yoshi)
CW04: creature, Falconry Adept (Yoshi)
CW05: creature, Generous Athlete (Neottolemo)
CW06: creature, Coppered Companion (Yoshi)
CW07: creature, Crippled Vanguard (Yoshi)
CW08: creature, Morality Officer (Neottolemo)
CW09: creature, Sun Chirper (TheBrokenUrn)
CW10: instant, Masterstroke Counterblow (Yoshi)
CW11: sorcery, Restock the Supplies (Yoshi)
CW12: enchantment, Cling to Life (Yoshi)
CW13: enchantment - aura, Wreathe in Guilt (Yoshi)
CW14: artifact, Lightspark Bauble (TheBrokenUrn)
CW15: land, Medical Facility (Yoshi)
CW16: artifact - equipment, Hieratic Truncheon (Neottolemo)

It looks like the white commons are complete.

Everyone, look through it, and give me your thoughts.

Otherwise, . . .

Blue Skeleton
CU01: creature
CU02: creature
CU03: creature
CU04: creature
CU05: creature
CU06: creature
CU07: creature
CU08: creature
CU09: instant
CU10: instant
CU11: instant
CU12: sorcery
CU13: enchantment - aura
CU14: artifact
CU15: land
CU16: artifact - equipment
CU17: enchantment

90% of the time, I'm wrong. The other 110%, I'm right.

Tue, 2016-10-11 10:03
AnthemHero

I'd like to note that CW14 is misspelled. It should be "Lightspark", not "Lifespark" like the green spellbomb.

Mistform Bauble A 2/U hybrid mana symbol.
Artifact Common
A 2/U hybrid mana symbol., Sacrifice ~: Put target nonland permanent on top of it's owner's library.
When ~ is sent to the graveyard, you may pay A 2/U hybrid mana symbol.. If you do, draw a card.

Mon, 2016-10-10 18:06
Yoshi
Community Award
Yoshi's picture

Interweb Browsing Blue mana symbol
Instant Common
Discover. If you discovered an instant or sorcery card, scry 3.

Metalwork Researcher 2 mana symbolBlue mana symbol
Creature - Human Artificer Common
Whenever CARDNAME deals combat damage to a player, discover. If you discover an artifact card, untap CARDNAME.
1/4

Oceanic Apparation 3 mana symbolBlue mana symbol
Creature - Illusion :ccommon:
Hexproof
Driven mad by thirst and near-death, those that glimpse towards the neverending ocean may see one of these enigmatic beings before their lives slip away.
3/3

Scuttle Probe A 2/U hybrid mana symbol.
Artifact Creature - Crab Construct Common
When CARDNAME enters the battlefield, scry 2.
As inconspicuous as a crab, and a thousand times more observant.
0/2

High Tide Chaser 4 mana symbolBlue mana symbolBlue mana symbol
Creature - Fish Giant Common
CARDNAME can't attack unless you cast a noncreature spell this turn.
Fish do not move when unfazed by a disturbance. They only move when peturbed.
6/6

December 2017 - R32 - "We are more than just rank and file..."
February 2018 - DDH - "Remember that overconfidence is a slow and insidious killer."

I stand with the specimen.

Tue, 2016-10-11 09:58
TheBrokenUrn
TheBrokenUrn's picture

@AnthemHero: Not a bad job on the Bauble. Looks great, but I think it would be better if it followed Lightspark: 2-brid costs throughout the card. In fact, I think you just helped start the cycle of a bauble for every color.

@Yoshi: Incredible work yet again. Scuttle Probe is perfect, no changes needed there. The Artificer, also makes good sense, along with Interweb. Nice work. The other two, I'll have to pencil these in, for now. Maybe a slight adjustment in the future, because the Fish Giant and Illusion creature type is what is giving me weird signals. Don't get me wrong; their abilities are awesome and fits well in the set, but the creature type is giving me pause.

Techron Runner 2 mana symbolBlue mana symbol
Creature - Human Runner Common
Whenever you discover, ~ gets +1/+1 until end of turn.
"It's okay to run away, girl. That way, we know what not to do." -- Hank, Techron trainer
2/2

90% of the time, I'm wrong. The other 110%, I'm right.

Tue, 2016-10-11 10:23
AnthemHero

Fixed Mistform Bauble's cost.

I dunno if this could be common but...

Lazy Research 3 mana symbolBlue mana symbol
Enchantment- Aura Common
Enchant Creature
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, enchanted creature's controller may pay 1 mana symbol. If they do discover. Then, sacrifice ~ if an artifact is discovered this way.

Tue, 2016-10-11 12:31
Neottolemo
Neottolemo's picture

Techron Accountant Blue mana symbol
Creature - Human Rogue Common
Blue mana symbol: Techron Accountant gets +1/-1 until end of turn.
When Techron Accountant dies, scry 3.
0/2

Ingenious Seeker 2 mana symbolBlue mana symbol
Creature - Human Scout Common
Armed-Whenever CARDNAME deals combat damage to an opponent, if it's equipped, draw a card.
3/2

Wasteland Seagull 1 mana symbolBlue mana symbol
Creature - Bird Common
Flying
Wasteland Seagull can only block creatures with flying.
When CARDNAME enters the battlefield, discover. If you discovered a noncreature card this way, put a +1/+1 counter on CARDNAME.
1/1

Infostatic 3 mana symbolBlue mana symbol
Instant Common
Discover. Counter target spell unless its controller pays X mana symbol, where X is the converted mana cost of the card you discovered this way.

Top-down design:

Trapped in a Lab Blue mana symbolBlue mana symbol
Enchantment - Aura Common
Enchant creature with power 3 or less
When CARDNAME enters the battlefield, tap enchanted creature, then discover.
Enchanted creature doesn't untap during its controller's untap step.

Wed, 2016-10-12 02:47
Yoshi
Community Award
Yoshi's picture

Techronic Jetpack A 2/U hybrid mana symbol.A 2/U hybrid mana symbol.
Artifact - Equipment Common
Equipped creature gets +2/+2 and has flying.
Whenever equipped creature attacks, if it's blue, scry 1.
Equip A 2/U hybrid mana symbol.

Laboratory Gatekeeper 2 mana symbolBlue mana symbol
Artifact Creature - Human Common
When CARDNAME enters the battlefield, discover. If you discovered a card with converted mana cost 4 or greater, return target creature to it's owner's hand.
"Trust me, you do not want to see what's going on behind those doors."
1/2

Hydroblast 1 mana symbolBlue mana symbol
Instant Common
Target creature gets -5/-0 until end of turn. Detach all equipment attached to that creature.
"Water, what could that do to m- OH MY GOD, MY SWORD JUST FLEW OUT OF MY HANDS!"
-Muval, Oilcan Raider

Apathetic Archivist 3 mana symbolBlue mana symbol
Creature - Human Rogue Common
Tap symbol: Draw a card, then discard a card.
Armed - Whenever CARDNAME blocks, if it's equipped, draw a card, then discard a card.
"The archives are strictly off-limits. I'd advise that you leave before I can dissect you."
1/5

Research Facilities
Land Common
CARDNAME enters the battlefield tapped.
When CARDNAME enters the battlefield, scry 2.
Tap symbol: Add Blue mana symbol to your mana pool.

December 2017 - R32 - "We are more than just rank and file..."
February 2018 - DDH - "Remember that overconfidence is a slow and insidious killer."

I stand with the specimen.

Wed, 2016-10-12 03:45
voltaic-qui
Featured Set Editor - Best Set of 2015 - Community Award
voltaic-qui's picture

Jetpack is deceptively powerful. Even out of color I'd almost definitely run that in every limited deck. +1/+1 and flying maybe? Evasion + power boost on equipment is insane at common

formerly jacquipup

"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game."

Wed, 2016-10-12 05:31
TheBrokenUrn
TheBrokenUrn's picture

@Yoshi: I'm inclined to agree with Jacqui on this one. The Jetpack is come akin to uncommon, if not rare.

On the other hand, Gatekeeper looks great for the artifact creature for blue. No questions there. Everything else looks great.

@Neottolemo: Love the Accountant. Perfect rarity, IMO. Trapped in the Lab is great and fits in the common framework.

Awesome work, people!

90% of the time, I'm wrong. The other 110%, I'm right.

Wed, 2016-10-12 11:38
Yoshi
Community Award
Yoshi's picture

@Urn/Jacqui: Yeah, I'd probs just make it +1/+1.

December 2017 - R32 - "We are more than just rank and file..."
February 2018 - DDH - "Remember that overconfidence is a slow and insidious killer."

I stand with the specimen.

Thu, 2016-10-13 10:54
TheBrokenUrn
TheBrokenUrn's picture

Blue Skeleton so far wrote:
CU01: creature, Metalwork Researcher (Yoshi)
CU02: creature, Wasteland Seagull (Neottolemo)
CU03: creature, Laboratory Gatekeeper (Yoshi)
CU04: creature, Techron Accountant (Neottolemo)
CU05: creature, Scuttle Probe (Yoshi)
CU06: creature, Techron Runner (TheBrokenUrn)
CU07: creature
CU08: creature
CU09: instant, Interweb Browsing (Yoshi)
CU10: instant, Infostatic (Neottolemo)
CU11: instant, Hydroblast (Yoshi)
CU12: sorcery
CU13: enchantment - aura, Trapped in a Lab (Neottolemo)
CU14: artifact, Mistform Bauble (AnthemHero)
CU15: land, Research Facilities (Yoshi)
CU16: artifact - equipment
CU17: enchantment

Everything is looking good, people. Keep it up. The list shows what we need. On the final two creatures, we need some heavy hitters.

90% of the time, I'm wrong. The other 110%, I'm right.

Thu, 2016-10-13 12:11
Neottolemo
Neottolemo's picture

I think that the Techronic Jetpack at +1/+1 could fit our current skeleton.

Sat, 2016-10-15 05:27
Yoshi
Community Award
Yoshi's picture

@Urn: I'd consider making CU17 an instant or sorcery; nonaura enchantments are generally hard/inelegant to make at common.

Powerplant Serpent 3 mana symbolBlue mana symbolBlue mana symbol
Creature - Serpent Common
Defender
Whenever you cast an artifact, instant or sorcery spell, CARDNAME loses defender until end of turn.
5/5

Fogwander Squadron 3 mana symbolBlue mana symbol
Creature - Human Warrior Common
Hexproof
The few misty waterfalls that remain on Earth were once a great region for research. Now, they are not a region for research but rather, a spectacular area to take cover in for ambushes.
3/3

December 2017 - R32 - "We are more than just rank and file..."
February 2018 - DDH - "Remember that overconfidence is a slow and insidious killer."

I stand with the specimen.

Fri, 2016-10-21 05:03
TheBrokenUrn
TheBrokenUrn's picture

@Yoshi: You may be right about that. CU17 is now an instant/sorcery.

Blue Skeleton wrote:
CU01: creature, Metalwork Researcher (Yoshi)
CU02: creature, Wasteland Seagull (Neottolemo)
CU03: creature, Laboratory Gatekeeper (Yoshi)
CU04: creature, Techron Accountant (Neottolemo)
CU05: creature, Scuttle Probe (Yoshi)
CU06: creature, Techron Runner (TheBrokenUrn)
CU07: creature, Fogwander Squadron (Yoshi)
CU08: creature, Powerplant Serpent (Yoshi)
CU09: instant, Interweb Browsing (Yoshi)
CU10: instant, Infostatic (Neottolemo)
CU11: instant, Hydroblast (Yoshi)
CU12: sorcery
CU13: enchantment - aura, Trapped in a Lab (Neottolemo)
CU14: artifact, Mistform Bauble (AnthemHero)
CU15: land, Research Facilities (Yoshi)
CU16: artifact - equipment, Techronic Jetpack (Yoshi)
CU17: instant/sorcery

Everything is looking good.
Help me decide for CU17. I can't decide between instant or sorcery.

90% of the time, I'm wrong. The other 110%, I'm right.

Wed, 2016-11-02 09:48
TheBrokenUrn
TheBrokenUrn's picture

The blue skeleton still has two slots needed.

CU12: sorcery
CU17: instant/sorcery

Besides, I can't decide between instant or sorcery.

90% of the time, I'm wrong. The other 110%, I'm right.

Tue, 2016-11-08 05:52
TheBrokenUrn
TheBrokenUrn's picture

After much deliberation and planning, I have decided that CU17 will be an instant.

Blue Skeleton wrote:
CU01: creature, Metalwork Researcher (Yoshi)
CU02: creature, Wasteland Seagull (Neottolemo)
CU03: creature, Laboratory Gatekeeper (Yoshi)
CU04: creature, Techron Accountant (Neottolemo)
CU05: creature, Scuttle Probe (Yoshi)
CU06: creature, Techron Runner (TheBrokenUrn)
CU07: creature, Fogwander Squadron (Yoshi)
CU08: creature, Powerplant Serpent (Yoshi)
CU09: instant, Interweb Browsing (Yoshi)
CU10: instant, Infostatic (Neottolemo)
CU11: instant, Hydroblast (Yoshi)
CU12: sorcery
CU13: enchantment - aura, Trapped in a Lab (Neottolemo)
CU14: artifact, Mistform Bauble (AnthemHero)
CU15: land, Research Facilities (Yoshi)
CU16: artifact - equipment, Techronic Jetpack (Yoshi)
CU17: instant

We need some more ideas for a CU12 & CU17.

90% of the time, I'm wrong. The other 110%, I'm right.