Community Set Brainstorm - Urban Wastelands: Factions and Districts

Login or register to post comments
Sun, 2016-03-06 20:31
TheBrokenUrn
TheBrokenUrn's picture

A continuation of the Community Set Brainstorm for Urban Wastelands.

We got some of the basic framework as for the plane itself.

Color Explanation
Color - Tech and Magic Type
White mana symbol - Weapon Tech and Light magic
Blue mana symbol - Recon Tech and Water/Electric magic
Black mana symbol - Power drugs and Decay magic (temporary necromancy possible)
Red mana symbol - Power tech/drugs and Fire magic (maybe a little lightning magic as well)
Green mana symbol - Growth tech (agriculture) and Plant magic

Theme
Cause of the Apocalypse
After a rift to the Blind Eternities opened up on Earth, many corporations and armies around the world began to adapt the mana magic to their weapons and tech, making them for more powerful. As the world was plunged into war through unknown means, the humans of Earth were on the brink of extinction. The global fighting has stopped; the fight for survival has just begun.
NOTE: The name of the plan can be changed.

Factions
None yet.

Special Notes
Colored artifacts

All data here is in flux.

I will need some help with the factions. My set up on the old thread is no longer capable.

NOTE: I welcome any ideas on the naming of Districts and Factions within those districts. There are times to be exquisite but since this set is more akin to Earth, some Earth style naming would be more beneficial.

90% of the time, I'm wrong. The other 110%, I'm right.

Mon, 2016-03-07 02:23
Autumnstar00
Autumnstar00's picture

Hmm. What color combos are we going for? Are we going for Ravnica every dual combo? Are we just doing enemy or allied? Shards or wedges? Any combo of shards/ wedges or ally/ enemy? Nephilim colors? I feel like any dual/ tri color one would be cool and relatively easy to do. Nephilim colors would be difficult and could end in disaster.

Mon, 2016-03-07 02:27
Autumnstar00
Autumnstar00's picture

If doing allied, then I have some ideas.
White/blue mana symbol: The authority figures/ government that think that they still have control. Probably would be the ones who started it all.
Blue/black mana symbol: Not really sure. Maybe hackers and stuff trying to expose White/blue mana symbol?
Black/red mana symbol: Anarchists and such. Accept the death and destruction of the world.
Red/green mana symbol: Absolutely hates technology in every way shape and form.
Green/wite mana symbol: People trying to move on and main place of agriculture and rebuilding.

Mon, 2016-03-07 06:55
TheBrokenUrn
TheBrokenUrn's picture

@Autumnstar: That is not a bad start. I haven't quite gave the set a very Ravnica color-structure, in my opinion.

Let us explore other options before settling down which direction to go with.

Can someone come up with shard/wedge options? I am no good at tri-color options.

90% of the time, I'm wrong. The other 110%, I'm right.

Mon, 2016-03-07 12:45
Neottolemo
Neottolemo's picture

I don't really like Autumnstar's factions. First, if we're going with factions at all, I'd go with way smaller factions, since, you know, almost everyone is dead. More than one card could possibly represent the same individual. Secondly, faction loyalty is probably not that strong in a world where everyone is dying. So, I'd say we should have monocolored factions, but then have multicolored cards or monocolored cards with off-color activation costs to represent those who switch from one group to another during the course of the story.

Mon, 2016-03-07 12:49
TheBrokenUrn
TheBrokenUrn's picture

@Neo: You have a solid point.

@Autumnstar: Maybe there is a way to blend the two ideas; instead of "factions" per se, how about colors determine various districts of various locations?

90% of the time, I'm wrong. The other 110%, I'm right.

Mon, 2016-03-07 13:05
Neottolemo
Neottolemo's picture

Districts being color-coded also sounds good.

Tue, 2016-03-08 04:36
Autumnstar00
Autumnstar00's picture

Yeah, I like those ideas. I wasn' t necessarily suggesting a super strict guideline for what those colors and factions are. More just what cards in those colors and deck archetypes would feel like

Tue, 2016-03-08 06:20
TheBrokenUrn
TheBrokenUrn's picture

@Autumnstar: I get where you are going, but even still, this is just a brainstorm.

Here are a few District ideas that I am borrowing from another set I was working on prior to this.

Color: District Name (City or Region Name)
White mana symbol: Whitecross District (Grand York)
White mana symbol: Northside District (Highland Hills)
Blue mana symbol: Flooded District (Grand York)
Blue mana symbol: Swiftwater District (Riverton)
Black mana symbol: Darkwater District (???)
Black mana symbol: Darklight District (???)
Red mana symbol: Highground District (Highland Hills)
Red mana symbol: Pipework District (???)
Green mana symbol: Greenhouse District (???)
Green mana symbol: Vinewall District (???)

This is subject to change. How does that look for the District plan?

90% of the time, I'm wrong. The other 110%, I'm right.

Tue, 2016-03-08 12:43
Neottolemo
Neottolemo's picture

Not really that useful unless we know what is going on in each district?
Flooded District is probably the most useful name there. Like, it's probably partly sunk below water because of an earthquake, and now there's amphibious mana monsters living there, feeding on the corpses of the drowned and of whoever tries to enter or leave the district. Unfortunately, many people try to access it because of something that was in there. What could it be?

Wed, 2016-03-09 12:45
TheBrokenUrn
TheBrokenUrn's picture

@Neo: Not a bad background for the Flooded District of Grand York. I could use some help for the other districts; not the background, more like the naming.

90% of the time, I'm wrong. The other 110%, I'm right.

Wed, 2016-03-09 12:47
Neottolemo
Neottolemo's picture

I can't really name a location without knowing what's it like, you know?

Thu, 2016-03-10 07:06
TheBrokenUrn
TheBrokenUrn's picture

Well, for the set, I figure we work out each color and what aspect would fit in a post-apocalyptic flavor.

After all, with The Division out now, it should provide some help.

Ok, let the storming rage again.

Normal Aspects of Colors
Aspects of White: army, justice, "banding", fast hitting
Aspects of Blue: stealth, intelligence, intellect, control
Aspects of Black: powerful, "no mercy", necromancy
Aspects of Red: speed, fire, fast hitting, emotion, strength
Aspects of Green: beast, life, growth, nature, passion

What would these colors be in a post-apocalyptic flavor be?

90% of the time, I'm wrong. The other 110%, I'm right.

Fri, 2016-03-11 02:27
Autumnstar00
Autumnstar00's picture

Did you put banding in "quotation marks" to say that it's there thematically and not mechanically? Please say we aren't planning on having banding as a mechanic.

Anyways
White and red will probably be the easiest to do. They would probably be the most basic idea of refugees/ survivors. White, being the ones that stick together and rely on numbers to survive and scrounge for survivors while red... Would probably be the types that would go solo? That would make sense (thematically) since red is all about impulse and larger groups would make decisions more tedious. I would list more possible themes but I've already given my two cents on that.

Fri, 2016-03-11 03:27
digiman619
digiman619's picture

As someone who lived through it, I wholeheartedly suggest you don't have banding.

Fri, 2016-03-11 07:12
TheBrokenUrn
TheBrokenUrn's picture

@Digiman: Do not worry; I was using the word only in its true meaning. That is that white soldiers are grouped together making each other powerful.

90% of the time, I'm wrong. The other 110%, I'm right.

Sat, 2016-03-12 03:41
Autumnstar00
Autumnstar00's picture

Oh thank god

Mon, 2016-03-14 05:22
TheBrokenUrn
TheBrokenUrn's picture

@Autumnstar: I feel your pain. I too lived through those Banding days; oh God! Mechanical and logistical nightmare!!

@Everyone: I do apologize for my lackluster input; I have been busy playing The Division, which is a wonderful help and a good addiction to an awesome story.

Not to nitpick, Autumnstar, but everything in this plane are survivors; they are just surviving in various different ways. However, the "refugee" approach for white doesn't sound too bad. Red, on the other hand, seems a bit more lacking; I think like gangs would be red.

For those who have played The Division, you know who I am thinking of (I promise not to spoil anything).

90% of the time, I'm wrong. The other 110%, I'm right.

Mon, 2016-03-14 23:44
Autumnstar00
Autumnstar00's picture

Well I understand that, but I was thinking more of the stereotypical zombie movie/ show survivors. I do like the gangs idea though, I was
Just pointing out that it, and now that I think of it, black, are the colors most likely to represent the survivors more self dependent.
Red mana symbol: would be the ones that feel slowed down by others, only sticking around others for short periods of time before feeling weighed down and leaving.
Black mana symbol: would kinda fall into the same boat, but would stick around other survivors if they can get use out of them. Though, this is kinda just a description of black as a color. Duh.

Mon, 2016-03-14 23:49
jacqui-pup
Featured Set Editor - Best Set of 2015 - Community Award
jacqui-pup's picture

The more I think about it, "just struggling to stay alive" is a much more Black mana symbol philosophy than a White mana symbol or Red mana symbol. Black mana symbol doesn't need to stab someone in the back to accompany them-- they just need to have self-interest be their primary motivation.

[center]"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game." --Mark Rosewater

Tue, 2016-03-15 03:42
Autumnstar00
Autumnstar00's picture

Well I'm pretty sure everyone would be struggling to stay alive, but I see what you're saying.

Wed, 2016-03-16 21:32
justnobody
Card of the Year 2015
justnobody's picture

Made this as a little worldbuilding concept for a cyberpunk plane, thought it might belong here.

basic lands

Met the devil of card design and sacrificed my creativity for unparalleled templating skill.

Spoiler:

Fri, 2016-03-18 10:11
TheBrokenUrn
TheBrokenUrn's picture

@justnobody: They look good, especially the Forest and Swamp.

@Autumnstar: I think that a group within black and red would be drug-addicts. The drugs made them into a zombie-like state and can be very easily manipulated. Not to sound too cliche, but the black and blue would be the Black Market.

90% of the time, I'm wrong. The other 110%, I'm right.

Wed, 2016-03-23 08:26
TheBrokenUrn
TheBrokenUrn's picture

Just a thought. We have had Guild Wars (Ravnica, both of them) and Tribal Wars (Lorwyn).

Why not make Urban Wastelands a Gang Wars block?

90% of the time, I'm wrong. The other 110%, I'm right.

Wed, 2016-03-23 11:25
Neottolemo
Neottolemo's picture

From how you've been presenting the set it seems more about the Gangs than about the postapocalyptic setting, because you've been pushing the idea of gangs even though there could be a lot of other different types of factions in this setting. So, you should probably focus on the Gangs and leave the postapocalyptic setting as a background element.

Wed, 2016-03-23 11:36
TheBrokenUrn
TheBrokenUrn's picture

@Neo: I guess I have been pushing the whole "gang" issue. I was simply trying to get this whole world figured out.

Then again, this set has been on the brain while I am playing The Division.

After all, this is still just a brainstorm.

90% of the time, I'm wrong. The other 110%, I'm right.

Fri, 2016-03-25 06:59
TheBrokenUrn
TheBrokenUrn's picture

Based on the current info, what could be added or modified?

What could be changed to the framework?

I want to hear what you all have to say about this project.

90% of the time, I'm wrong. The other 110%, I'm right.