Ah-Hoy Card Set

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Wed, 2007-09-19 23:46
darksys92's picture

Okay, so many of you may know about the Ah-Hoy set already, but I decided in the interest of the set to make a thread here about it. We very much need designers, so please visit ahhoy.mtgcast.com and post or comment on cards, or post thoughts here.

Ah-Hoy is a set that began from a simple joke card on the podcast MTGCast. It evolved into a full-fledged set based around a Pirate flavor, being made in MSE. It is now up to around 300 decent cards that are relatively balanced and somewhat draftable. The set is very community based.

Ah-Hoy has several themes, of which are
-Creature Type Matters
-Player Tension Matters
-Card Advantage Matters
-Ownership Matters

The set is very cycle oriented, and it fills typical holes with unique takes on old cards, as well as cantrip effects. It features a continuation on the Lightning Helix "2 in 1" card idea, a vertical cycle of Haakon-esque cards that must be played from the graveyard, and a cycle of artifacts that cost 0 to play and can be sacrificed for a small effect, but only if you control a land of a certain type. Old keywords like cycling, equip, and provoke make a return, along with gold cards and some neat split cards.


-Card Stealing [UB]- Play your opponents cards
-Lawless [BR] - Lawless lets you pay life to reduce a card's cost; however, cards cost quite a bit more with this ability
-Vengeance [RW] - Vengeance allows a creature to come into play with some +1/+1 counters and haste if one of your creatures hit the graveyard since your last turn.
-Recruit [GW] - Recruit gives you the option to find more cards of a certain type or subtype
- Ships [WU] - Big artifact creatures that require other creatures to tap to attack and block, in addition to its damage being permanent.

The set is planned to be finalized by December, and playtesting on the card playing program OCTGN will be a growing need.

Now, for some sample cards:

Thu, 2007-09-20 01:37
Occasus's picture

I like the idea, but I have a few problems with your cards. Why is gunpowder flask part red? If it is an artifact, it's frame should be artifact. If you wanted it to be a red artifact, you would need to state that in the card's text box. Immortal Feud: What if I pay green for the hybrid, and red in the colorless, or any other color for that matter. It is either a RRRR, or GGGG, or it is a worthless card, I don't think that is what you are trying to do with this card, but I may be wrong. Scullbourne Mauler: "You may play ~ from your graveyard, but not from anywhere else." I don't think that is good wording for that, maybe something like "You can only play ~ from your graveyard." One more thing, this is with your mechanic Vengeance. All of your other mechanics are for allied colors, but this mechanic is for a pair of enemy colors. It just seems out of place to me.

Other than that, I do like your set idea, and I would like to see more.

Thu, 2007-09-20 03:44
monkeychewtoy's picture

I agree with Occasus on Skullborne Mauler: "You may play CARDNAME only from your graveyard."
I also agree with Occasus on the implimentation of Immortal Feud. It becomes either GGG or RRR or a case of "Thrive where X is 0." I suggest changing it to "If was spent to pay , [do this]. If was spent to pay , do that."

Otherwise, a very nice-looking set. I have no problem with Gunpowder Flask. The reason it's red, as I see it, is simple: It blows up. A happy smile

(Oh, and apologies to any moderators or administrators that mind for any reason my hotlinking of mana symbols from Wizards. Feel free to remove them if you see fit.)

September 21, 2007: Monkeychewtoy predicts monocolored hybrid cards, calls them "Ridiculous."

Thu, 2007-09-20 13:56
Pichoro's picture

There are no rules here (yet) about hotlinking images. And there certainly should be nothing wrong with referencing mtg.com. However, I would point out that if you look here, you'll see that we do have our own mana symbols.

As for Gunpowder Flask, I think the point is that rules wise, the card is not red, so why does it have a partially red frame?

Thu, 2007-09-20 19:27
darksys92's picture

@Occasus - I understand your issue with Gunpowder Flask, it was just for flavor, although it would make the cycle even cooler. Vengeance might work as R/G, but maybe a bit of white? I dunno; the abilities are still being decided. Immortal Feud I understand has that issue, which I thought about during card design, but I went with the current wording. It may change.

As for the point on Skullborne Mauler, simply look at Haakon's wording; the oracle text says the same thing, and that is the only card like that as far as I know.

I really want to know about the theme and flavor of the set; as we have so many designers, we tend to get wordings relatively right, and these are on the newer side of cards.

Fri, 2007-09-21 01:42
Occasus's picture

I think that thing with gunpowfer flask will be really confusing to players, and judges would be called over, but this isn't anything official.

You got me there with Haakon, but IMO I would say that wizards should have done something different with that wording, more like mine, but oh well, you win this one.

Fri, 2007-09-21 05:13
monkeychewtoy's picture

Gunpowder Flask looks kinda like it might be a hybrid. That's the impression you get from a first glance. But a hybrid between red and colorless can't exist- it would have to be interpreted as costing 1 mana symbol or Red mana symbol, and that wouldn't make any sense. "Hypothetical {1/R} may be paid with Red mana symbol or 1 mana symbol." Ridiculous. And anyone who reads the card will see that the casting cost is colorless, and it has no characteristic-setting ability stating its redness. So clearly the redness is merely aesthetic, and for this reason, Serendib Efreet is still blue.

September 21, 2007: Monkeychewtoy predicts monocolored hybrid cards, calls them "Ridiculous."

Fri, 2007-09-21 09:04

darksys92 you could add this text to Gunpowder Flask:

Gunpowder Flask is colorless


Gunpowder Flask is red

Only my two cents

Sat, 2007-09-22 02:24
darksys92's picture

I think it might just be a red artifact like Ghostfire was a colorless "red" instant.

Sat, 2007-09-22 02:27
Pichoro's picture

Well, that's okay, but you should have rules text stating that. As in, having it read "~ is red."

Sat, 2007-09-22 05:08
monkeychewtoy's picture

If it's gonna be like Ghostfire, and not Sarcomite Myr, then it would have Red mana symbol in its cost, but with the line, "Gunpowder Flask is colorless."

September 21, 2007: Monkeychewtoy predicts monocolored hybrid cards, calls them "Ridiculous."

Sat, 2007-09-22 05:16
darksys92's picture

I understand; the focus is not the individual card specifics, it is the set design, as well as card design. Look at the Ah-Hoy forums that have been around for quite a while (ahhoy.mtgcast.com) for other cards. This is also to garner interest in the set, due to its lack of interest recently despite being a neat set.

Sat, 2007-09-22 16:54
Pichoro's picture

When you post cards, you should expect criticism. I even received criticism for my test card when developing the Planeswalker template, and it was posted solely to show the mechanics of the template, in a template development thread.

Sun, 2007-09-23 01:22
mtgfan101's picture

Actually, if we're still talking about Gunpowder, might I suggest this:

Sun, 2007-09-23 20:28
darksys92's picture

I went with the top option already, I just haven't changed the card.

Sun, 2012-09-23 15:01
Card Builder 1
Card Builder 1's picture

I like gunpowder flask's cost. You found a way round "there has to be a cost." And about that picture: you can also overlap them, I think.
There, picture

Blue eyes white dragon and makindi griffin attack!!!

I am Blue, White, and a priest.

Fri, 2012-09-21 18:28
Timespiraled's picture

Holy necropost batman!

Something powered this way comes.

Sat, 2012-09-22 01:46
Friendly MSE Designer
Guitarweeps's picture

Don't necro cardbuilder1.

Check out my updated set hub.