Novea Remastered

Sat, 2015-08-29 05:33
Cajun
Cajun's picture


Updated Novea File

Many planes lay across the Multiverse, but few and far have been crafted by hands a mortal mind can understand.
Even fewer of these novelty planes have been crafted by such inexperienced hands...

The plane of Novea is the work of a novice planeswalker, a brief work of love, quickly forgotten and abandoned when things grew difficult. Hopefully that will not become the story of the set of Novea Stick out your tongue

Novea is a world of untapped potential. Many creatures are underdeveloped, many being simple nymphs left by the planeswalker to maintain the world in his absence. Each creature explores the sets mechanics in it's own way, so Novea is a small set with no new keywords, which is a neat idea, but it may crash and burn.

Original Post
In the beginning... White and the Sky Lotus
Power. The main attraction to our newborn Planeswalker. At a thought, his passion turns to fire, the fire to an inferno, an inferno to a star. A ball of fire far beyond the sight of even the 'walker. And yet...it wasn't what he wanted. Passion alone was powerful, but the power alone was largely nothing. But not completely nothing.

From this was born the avatar of of the powerful yet uncaring sun. His children are the sundancers, nymphs who's sole purpose in life seemed to be to celebrate the Lotus' day. The sundancers and sunseekers have variable power, being stronger during the day or night.

Some nymphs go above their call to dance for their sun, and attempt to follow the Lotus to the ends of the earth. These are the sunchasers, many of which grow mad or corrupted in the night. Some of these nymphs will die out, some will look elsewhere for a new Lotus...

And some will become their own Lotus.

The world is born... Green and the Terra Nova
The Planeswalker considered his creation, an unstable, awe-inspiring display of power. Who could claim to have built a star? Yet...something was missing. There was no substance to the display. Another thought began to grow, and where fire had once exploded, stone began to form. Thoughtless passion was replaced with focused strength, and at the 'walkers hand, his star obtained a planet.

The Planeswalker and his incarnation of strength formed the plane to his whim. His creation was still empty, but it was beginning to feel real. Like the Lotus before, the Avatar's children began to populate the world.

As the world grew, it's children grew with it...

And some of it's children grew beyond it.

Fill the seas... Red and the Tidemother
The stability of the earth had proved no better for life than the instability of the sun, and the Planeswalker had begun to grow impatient at his creation. Nothing was happening. Perhaps his art needed a little chaos to mix up the world. Water exploded from the 'walkers hands. Let the chaos reign.

The Planeswalker's decline begins as Rylei takes over his world, filling the world with water and the water with her children.

But as every parent knows, not all of your children will quite follow your splash-steps...

And some take it a step too far.

An uncomfortable atmosphere... Blue and the Aerolius
After Rylei took hold of the plane, the Planeswalker pulled back, filling the world with air and sending a number of sylphs throughout it to keep an eye on his ravaged creation. The best of these were called the Aerolius, and as their numbers shrank, the 'walkers love for the remaining grew until only his most trusted advisor remained.

Even after the Planeswalker left his post, the handiwork of him and Aerolius would linger for years.

The sylphs would soon find themselves with an unexpected ally with the edges of the final avatar, the wily but uncivilized capuchin.

Not that they would be the strangest of their allies...

The end of the beginning... Black and Mother Nature
Finally done trying to fix his plane, the Planeswalker looked down at the plane in disgust. The project of power had brought nothing but pain, and now it was time for Novea to feel his pain. Dark magic surrounded his hand and the Planeswalker struck the plane with a world ending blow. But the Planeswalker would find his emotions manifesting one final time.

Mother Nature would succeed where the Planeswalker had failed for years, creating life other than the plane-tending nymphs in the Capuchin and the monstrous Gorran, desperate to make their mark on the world.

And unlike the incarnations before her, Mother Nature maintains her hold on Novea to this day...

Though not everyone is exactly pleased with this.

In the beginning...
The void of the Multiverse shrieked in his skull, trying to rend his power from his bones. Skirnon tried to hold his focus on the darting line of red mana among the darkness and inside out spheres, his only lifeline in the horror that was the Blind Eternities. Everything was wrong here, the familiar square pentagons of Dominaria replaced by a vortex swirling in four directions at once, changing from blood red to octarine to a bright orange purple all while remaining black as night. Wisps of blue collected around the jagged red mana line, and shortly after a river of green rushed down to follow them both. He felt a flicker of hope. Few planes would have mana stores that strong and diverse, Dominaria was so loved for that reason. In the back of his mind he knew they were too thin to be Dominaria, but the creeping madness of the Eternity were beginning to overpower what little logic the walker had to begin with. All the wisps spun and coiled together at the boundary of a plane, his own line surged forward towards whatever waited on the other side.

Skirnon walked into the plane, screaming as the Eternities fought to pull him back into the void, fighting to finally be free of the impossible plane between planes, until finally, silence. A cold, dead silence, louder than any noise. Skirnon blinked a few times, but the infinite darkness before him wasn’t due to the Eternities. This plane, or at least this area where he had walked, was nothing. There was mana, there was potential unseen almost anywhere else in the Multiverse, and yet, there was nothing.

The desire to get home was violently replaced by another. No plane should be empty, he asserted. It was right. It was boring. It was wrong. Skirnon tapped into the red mana flowing towards… somewhere. He could find out how or why later. First, this mistake in the Multiverse had to be corrected. His favorite spell, the every-trusty fireball, collected in front of him. The mana line had not looked as plentiful as Dominaria’s, but there was something powerful, something primal in this plane. The fireball grew far faster than he had even seen from better Planeswalkers, larger and larger until he had to pull back from the inferno as the heat began to affect even a Planeswalker. And yet, larger it grew, until something within him sparked, and the fireball seemed to become an entity all its own.

Skirnon pulled out of the mana pool, and the fireball, now a full blown star, continued to grow on its own. And yet, even out of the mana pool, he was still being drained. There was something other than the fireball, a spell that felt like it was in his own head. It felt foreign, but like it was right at home where it lay, a paradox that made him wonder if maybe he wasn’t dying in the Blind Eternities after all. Whatever the presence was, it felt right. His work, his sun was the right thing to do. But it wasn’t enough. There was something in the plane, but it was not yet a plane. There was more to make of the madness. All the formless chaos he had seen today needed fixing, and while he couldn’t do much about Eternities, he had proved he had power outside its grasp. The thought and the presence permeated his brain.

Well, what do you say, Pathomancer?

The world is born...
Skirnon hung in the dead of space, staring at the sentient sun. The thought had long since left his head, a manifestation of emotion now seemingly residing on the star that created it. He could still hear it, the Lotus' thoughts invading his own, but never matching the strength of its birth. And yet, he couldn’t shake the first thought. There was something wrong with this lifeless plane. His own magic couldn’t do much, but all that green he had seen coming in…

He tapped into his mana, trying to find the green line along with it. The red mana bubbled up into another fireball. A growl rumbled in his throat and died in the vacuum. The flickering fire steadied and the burning core solidified as the earthen magic began to filter into the red. His focus intensified as the green mana flickered through his head. The mana combined, causing the fireball became magma, causing a presence in the Pathomancer. It knew his weakness. But it knew how to overcome it. With its strength, with its help, it would realize that hope.

Green light faded out from the Planeswalker as the thought faded. The magma continued to grow, more and more stone filling the sphere. As the glowing died down, the walker could see something green and growing crawling across the ever expanding planet. Skirnon descended to the planet. Already plants were sprouting from the path of the green thing. He ran across the shifting ground to catch up to the mass of earth and trees stumbling across the dead stone. Parts of the manifestation continuously fell to the ground, the plants and dirt shaping the world below, yet somehow it seemed to only grow as it fell apart.

Well don’t just stand there. Strength comes from numbers after all.

Fill the seas...
The avatar of growth continued on its way, the dirt and seed falling from it had grown alongside him, now replaced by boulders and swaths of greenery falling to the earth, with pieces of the creature occasionally crumbling off to form dryads to tend to the world where Terra could not. Skirnon marveled at the manifestation. His grip on red mana could barely shape the world compared to the endless conversion of green mana into stone and vegetation.

Terra lumbered out of his view, reminding him of his mission. The luck with the green had opened a world for life, but still only the plants would live here, and not for long he realized. Novea was completely devoid of water, and Terra didn’t seem to be changing that. A grumble escaped his throat again, this one filling the emptiness around him. There had been some blue lines on his way in… and he had been able to get to the green, if only for a moment. It was a long shot, he knew, but he focused all the same, finding only his trusty red lines. There had to be something else to this…

Fire! he realized. Both the sun and the earth began with a fireball, that must be the source. Heat filled the valley as another fireball formed in his fist, his fingers barely suppressing the energy from torching Terra’s work. He doused the flame, then angrily reignited, burning through red mana but accomplishing nothing. Anger began to fill his brain. Terra could create without trying, and he had created that on accident. In fact, most of his successes had been accidental. But this world should be his to tap, if he could only unlock that accident. There must be something else, something beyond the thoughts, something that turns thought to emotion.

A little instability, an intruder thought, causing him to blindly tap into mana. Fire erupted from his hands as the though faded away, the blaze catching the green all around the valley. In the distance, Skirnon thought he heard a bellow.

Oh no, this certainly won’t do, came a softer thought. Be a shame to burn down the new place. Skirnon turned to his left to find a small child, a strange crown of flower atop her head. She flashed him a toothy grin before throwing two lines of water from her hands, each whipping out to the flames. Now why did you do a thing like that? She laughed with a voice larger than herself as water began to fill the valley from the ground. Skirnon jumped back from the puddle, but it continued to grow deeper as the child’s laugh became more and more deranged. Skirnon turned to run.

Oh, it’s been a pleasure, truly, she boomed in his head. I must thank you for the gift. Red mana burned out his hands to launch him further from the manifestation. But if I ever see you here again... Skirnon turned back to the ever growing pool. A little girl floated at its center. Behind her, a massive tidal wave towered over them both, roaring as it came crashing down towards him.

An uncomfortable atmosphere...
A bruised and dirty planeswalker floated just above the sparkling world of Novea once more. In the walkers absence, Rylei had managed to cover half of his plane in water. A grin cut Skirnon’s scars. The embodiment of chaos had gotten lazy, likely hadn’t changed her tricks in years. But in the meantime, he had found a way to alter his own. Skirnon drew deep, taking blue mana from his temporary home of Pguqium.

“What are your mysteries, Novea?” he whispered as he allowed the blue magic to leak into his brain. “What power are you trying to hide beneath the waves? You can’t hide from us forever.” A now familiar presence rested on his mind, and with a flight spell, the presence and its desire of knowledge went with it, a wisp of wind with the need to know every secret that the world was trying to keep from her. Before Skirnon could issue a command, she was off, breaking down into hundreds of smaller wisps and spreading all over Novea, a thousand invisible eyes showering the world at her thought.

It took hours for the first sylph to report back to him, its memories of the Terra struggling to spread into the sea transferring to his own as it approached. Another sylph followed, bringing memories of fish women striding from the sea, their fishy features melting back to resemble Rylei as they left the water. One after another the wisps brought back memories of the sea’s creatures striking out, attacking the Terra and its nymphs, and strange hooved creatures, almost always attacked by surprise as they spent much of their time staring towards the sky or dancing rather than watching the world unfold around them. And then, a memory that sent a chill through Skirnon and all the nymphs. The memory was simple, the nymph dutifully skimming across the waves until a creature, unmistakably Skirnon’s own Rylei, burst from the sea. Water lashed out from the avatar, skewering other nearby sylphs, all screaming as Rylei dragged them in and the memory flew away.

“Go, go!” Skirnon urged, more sylphs spawning at his hand. “She knows were here now, we need anything, a weakness, an opening, anything, go!” The nymphs scattered across the plane as Skirnon delved deeper for blue mana.

You are fighting a lost war. Skirnon turned to find only empty skies. Rylei will not fall to us. No secret you may find will prevent that. It had to be one of the avatars…but which one? Were the sylphs warning him? Was Rylei managing this? Pguqium had taught him much but not nearly enough.

Leave while you can, Pathomancer. Your work is done here.

"No! I'm not leaving whoever you are again. I'm going to make things right!" More sylphs spawned around him, each more aggressive as the Planeswalker's temper shortened. "She was made for Novea, it wasn't made for her!" Sparks crackled as the next few sylphs collected and took to the waves below.

You are a fool. There is nothing you can know that we cannot. Anything you find, she will know.

"And that's where you're wrong. So beautifully wrong." He grinned at the voice, now knowing its source. "It'll be a fight sure, but me and Terra'll take it back right quick." Purple magic bubbled together in his fist and the air grew heavy. "Let's see how well Rylei can fight the heavens."

The end of the beginning...
Two purple eyes glared down at the flooded plane. Novea was overrun with naiads and sylphs, the happy nymphs of the other avatars torn to shreds and hunted across the final rocks of the world. The work of the Terra had been overthrown, his own work…

Four voices filtered in and out of his head. Skirnon recast the occlumens spell to clear them out, so many questions, threats, failures. He couldn’t stand the plane any longer. He knew now that it all started with that first little thought, a chain of mistakes finally collapsing on itself. He had tried to fight the Multiverse and lost.

Blue and red mana spiraled around the walker. “Another win for you.” He grunted, the sound going nowhere in the endless black. The voices crept back in as the destructive and disruptive magics combined to form Skirnon’s spell. He tapped into the red mana line that had led him here all those years ago.

“Be quiet!” Skirnon roared at the four clamoring for attentions, demanding help, demanding he leave, demanding he fight. His focus split between four avatars and his mana rending spell, he had yet to notice the fifth presence, feeding off his ever growing pain.

“I am done trying to make this work! You are all nothing but mistakes! Leave me alone!” The black spirit grew and grew, but remained trapped in his head. The walker had learned to contain his emotions but could never learn to control them. The mana surrounding the walker ramped up, the light engulfing him for a moment before the spell exploded towards the plane. Lights of purple and orange spun around and combined, forming a swirling ray designed to revert even the most advanced enchantments back into the mana that made them.

The deconstruction ray screamed through the sky, boiling away the air before connecting with the plane. The oceans didn’t even have time to boil as the spell drifted across Novea. Naiads fled to stone and sea, but neither would offer salvation for long. The voices turned fearful, and Skirnon found himself enjoying the fear as a familiar feeling drifted over his brain. Before he had a chance to react to it, his magic changed. The bright swirling magic darkened to the point it was invisible in the dead space. Skirnon’s head was now clear, save for a single, unsettling laugh.

He cut loose from the spell, but the final avatar had already escaped. He raced down to Novea’s surface, the heat of all his work widening the amount of land to touch down, but it had already been blackened by the new spell’s touch. The cackling in his head continued as the last of the spell dissipated, and the final manifestation of destruction and fear collecting herself from the corruption. Skirnon hovered just above the surface, the avatar’s first step further blighting the world around her and changing it into her own. With every step, her reach extended, reaching to the realm of Rylei, planting the seeds of life that turned her beautiful waters into the beginnings of a swamp.

Skirnon hesitated as her touch seemed to kill even the rocks below. She embodied the destruction of his own magic, but had twisted it to her own liking, killing and controlling the victims instead of quickly obliterating them. Trees gnarled and grew into poisonous thickets around him as her magic began to spread all over Novea.

Congratulations, planeswalker. You got your wish.

“No!” Skirnon yelled over the laughter filling his thoughts. “Not like this.” Fire flew from his hand, burning a path through the corrupted earth and straight through the avatar. The few burning holes in the avatar closed up as the blighted earth regenerated her. The twisted trees and vines in the swamp slowly surrounding them rose up, coiling together and marching forward to protect their mother. As the decaying golem stepped from swamp to pool of corruption, it collected on the champion as well. Skirnon force himself further airborne as the creature of life and death. The black spirit flashed her teeth and turned to her creation.

Maybe you didn’t quite get your wish. I can help with that one too.

At her touch, the decaying vines spiraled off the creature. The blight and stumps and sludge coalesced down, the once shapeless beast falling down into something almost human, though monstrously large, a mouth of ugly teeth cropping from its uneven jaw, all set on a clueless skull on a muscle packed body that reminded Skirnon of the gorillas on Rath, big and angry, but mostly harmless. Her champion took another unthinking step towards Skirnon. He could only stare at the mockery of life stepping towards him, trying to prepare another spell, trying to finish off his worst emotions brought to life when the simple question arose. Why?

He couldn’t tell if the thought was his own, but another shambling step killed the thought. Mindless magic had gotten him here. Who’s thought it was didn’t concern him so much as the question. The mother grinned at the walker again.

Why?

Skirnon turned to his star. Blue and red magic exploded from the planeswalker, and then, he was gone.

Orria and Nadei
A fluffy grey tail fell from the forest canopy, poking around in the forest air as if watching the stillness around it. Nothing was foolish enough to hear the snicker that followed. The tail flicked back up into the trees. Branches moves without a sound as the monkey leapt from the trees, rolling across the ground until her feet connected with the ground and she sprung into the air, leaping along the receding forest towards the edge of the sea. Her fur shined in the dawn’s light as she scanned the shore.

Orria’s eyes darted back and forth, but her toothy grin was unmoving. It wasn’t often a pelt managed to get this close to the nereid’s domain. The sparkling sea seemed to stretch off forever until it turned into the sky, welling up again like a tidal wave ready to overtake the world. For once in her life, Orria felt intimidated by the run. She might be untouchable, but the woods? The world?

A boiling growl snapped her attention to the forming waves. Right, the run. A nereid was rising from the crystal water, barely disturbing the water as her scaly skin cut through it. Orria hooted at the fish woman, jumping forward to splash around in the water. Now the very sea seemed to be growling at her. As she splashed, the water turned on her, trying to grab at the monkey. Orria continued to holler and the nereid’s magic flew backwards, a line of splashes leading up to the glaring nymph.

Oh yeah, she had its attention now.

She tore off like a shot into the woods, a watery scream following her into the green. Orria snickered again as she darted up into the canopy, disappearing into the mess above the forest floor. Her eyes were everywhere again. Where was it? They hadn’t managed to learn had they? Her ears perked, tryig to catch any sound, but the forest was silent. As usual, it knew when to turn tail and run long before necessary.

It started as a trickle. An invisible line of water creeping down into the forest. Orria’s eyes caught the sparkle of it, grabbing her attention for a brief second. The forest erupted, the sea punching a hole into the thick, ripping trees bare and throwing Orria back into the open. Squishy steps approached the monkey as she rolled back to her feet, bounding away without turning back. The nereid didn’t take the bait, instead drawing its water back and spinning them around in two cyclones around her. Orria had awakened a hurricane.

A blur of fur bounced from trunk to trunk, hooting at the pelts scattered through the forest. This had quickly devolved out of a one monkey job, even for one as slippery as herself. Smaller monkeys darted overhead in the canopy, a flicker above telling her the backup plan was already in motion. Now they just needed to live long enough to pull it off. She skidded to a stop on the crinkling ground. She closed her eyes to focus on the sounds of the forest, catching the movement of the monkeys, a nymph running away, a dozing elemental and there! The snapping of tree branches and rushing water quickly replacing the rest of the noise. The nereid wasn’t giving in.

Orria’s eyes went back up, but the green was hiding the fishwoman as well as herself. Pelts hollered from behind, warning her Thorn would not arrive quick enough. Yellow teeth split her face. Well that meant it was playtime.
---
Nadei continued her calm walk through the forest, all of her energy put into the twin whirlpools tearing the woods a new river. She relished the sound of every drop tearing through stone and bark, its endless growl of creative destruction. She would have to thank that stupid monkey for this moment after she killed it. Pelts screamed all around her, trying to drag her from her path.

“Oh, don’t worry little ones!” her voice gurgled. “You’ll get yours soon enough.” Nadei’s webbed hand rose, one of the torrents to her side rising to drill into the upper canopy, adding shrieks to her harmony of destruction. The sounds of the raging water changed to shout for the nymph. “Come out, come out monkey.”

Nadei’s two storms converged at her hand, the energy contained in the water ball as big as herself nearly knocking her off her feet. The nereid threw a punch, the wave spell following through to tear a thunderous hole in the forest, snapping the nearest trees at the trunks as it went. She paused for a moment to admire her grand ruin. This might make a decent lake, a home away from home even, after she dealt with these pests. Speaking of pests…
---
Orria bounced into the ruined forest. Her plans were all drying up, but she couldn’t let the nereid any deeper into the forest. As long as she could keep it here… He fur shimmered and she leapt towards one of the few still standing trees, an arm of water reaching up to grab the now empty air. She jumped again as the nereid continued the game, sending shot after shot out of the drowning ground. Orria dodged each of them easily, hoping to burn out the mage, not realizing the nymph was doing the same. Quick tendrils turned into wider geysers as Nadei grew annoyed, Orria avoiding them as easy as ever. Until the water began to rain back down. The falling water clung to her fur, only taking a few moments to begin weighing the monkey down and making each jump harder on the monkey. The naiad seemed unfazed, not noticing, as far as Orria hoped, how much water she was losing with every spell. Orria leapt again, and a blast straight from the nereid caught her in mid-jump. Her fur shimmered, but the water’s force overpowered her magic, driving her into the muddy ground. It was almost out of water. Orria was almost out of time. Hooting filled the clearing.

Nadei finally turned to the sounds as she tried to call her water back. The growl that followed wasn’t from her magic. Nadei turned again to the face of a bear, more tree than animal, its roots drawing the last of her water from the ground before she could. A red haired nymph sat atop the beast.

“Well what is this? Rylei sticking her nose on the rocks again?” Dozens of monkeys hung down from the trees behind her, each barring their teeth at the cornered nereid. The forest groaned behind her, and Nadei dared not turn to see the no doubt more horrible elementals behind her.

“I may be the only one here that doesn’t want this to end in blood.” Thorn looked down to the dozens of toppled trees and the crushed monkey. “May be.” Her hand spun and branches among the wreckage starting pulling back together. “Do we need to see that change?” she growled at the nereid, already creeping back the way she came. Thorn leapt down from the bear, striding to the other nymph without an ounce of fear or hatred in her steps. Her bristled hair grew out, biting into the other’s skin as she got close. “Get. Out.” The spines of the hair pushed the nereid on her way out, showing off the tree sized elk calming walking through her ex-river.

“Tell Rylei we better not see you lot again.” Thorn turned back to her bear as Nadei stumbled away. Her hair receded as she turned to the monkeys. “I’ll let you decide if that message reaches the water.” The bear snorted and continued its peaceful drink as the monkeys above faded into the trees. Thorn turned back to the wreckage. With a little luck, this could form enough thicketwalkers to heal the forest soon. Not that this as the only wound, she remembered, wondering where the crumpled monkey had disappeared to.

A thousand years away, Orria shared that thought.

The Dance of the Nymphs
The smoke from a dozen fires spiraled up into the starless night. Eight Gorrans danced within the ring of fire, weaving in and out of the blazing pits. EIght shadows stalked across the fire’s glow, eight masks gleaming as they turned to face it. Nearly every eye was lost in the motions, following the tale of life and death that was the Dance of the Nymphs.

Two distant eyes watched only in fear as the chieftain, known only as Skullsplitter, crept up to the flames, hunched over as the man could barely hold up his own weight, further held back by a suit of bones. Gorrans began to chant as he brought himself upright before the fire burning at the center, his arms carefully cradled around his chest. With a final stomp from the dancers, all the noises died except the crackle of the flames and the cry coming from Skullsplitters arms. Mele buried her head into the tree trunk before she could watch the drop she had seen a hundred times before. The fire billowed. The Gorrans cheered. The chanting began again.

Mele held her voice. The dance had almost passed, if they could hold out a few more minutes, he would be safe. The child clinging to her leg whimpered. “Hush.” She turned to scan the trees behind them, but the night had turned the forest darker than her Mother’s heart, and not even the moon was there to help her this time. Keeping track of the forest’s nightmares would be easy enough even now, but it wasn’t the nightmares that worried her. TIny hands left her leg and her focus snapped back in an instant, turning back around to grab his arm. She crouched down to him, keeping her grip. Less than a year old and the little ones were already trying to get themselves killed.

“Shhh…” she cooed. “Two more. Two more and we’re done.” She tried to wipe the tears from his face, only managing to smear the dirt already there. “But we must stay quiet.” The chanting swelled again and the dancers grew erratic, the earth shaking with every step of the eight. Then, silence. Mele hugged her child close as the tribe erupted again. Seven. The Dance demanded eight. They could hold out for one more. There were others lined up to throw their own into the fire. She could be missed. They would be missed, she demanded her thoughts. A glow creeping over the tree sent her confidence running. She turned to the ghastly lantern. The hunched Gorran loomed over the two, his mask of bark hiding any emotion that might have been there.


Illus. by Thiago Almeida

“No.” she whispered. His free hand landed on her shoulder. She looked up to the wooden mask, pleading with the uncaring face. His hand tightened and threw Mele into the dirt, scooping up the child while she was disoriented. Mele roared through the shock, jumping back to her feet. The man had already disappeared into the blackness, but there was only one place he could be going. Mele charged towards the chieftain.

The chants of the tribe built up a final time, now with every Gorran in the forest joining in, every sound filling the forest with dread. The eight dancers now gathered around the center fire, circling around it as their erratic motions recreated their first shambling steps from their Mother’s Cradle. Mele’s screaming was lost in the sea of noise flowing from hundreds of Gorrans, stomping, singing, dancing, calling for the final sacrifice. The hunchback Gorran lifted up the child by his leg, still squirming and fighting for freedom as the blood rushing through his head clouded the world around him. Skullsplitter’s mass of callus he called a hand grabbed the year’s firstborn by the weakly swinging leg. While nearly triple the size of those before him, the monster Gorran barely noticed the extra weight. He set off to the fires again.

Mele ran roaring towards the two men, neither seeming to react to her, Skullsplitter not even breaking his gaze from the blazes. Steps from the chief, the lantern Gorran swung around, his fist following through into her gut.

The sky spun above her. Her head was screaming. Her son was screaming. Pain was nothing to her. Mele was back to her feet and sprinting before the lantern Gorran could strike again, heading for the ring of fires Skullsplitter had already passed, already before the center she realized too late. The dancers stomped and the world went silent. Mele’s legs gave out under her outside the outer ring.

The Gorrans cheered.

The scene replayed over again in her head. She tried to force it out with another memory, only to feel the happiness burning away and the fires filled her eyes again. She thought back to the day his eyes finally opened, only to find smoke pouring out. When he finally spoke, and the chant filled her ears. Every memory relived the moment. And the Gorrans cheered.

Mele finally collapsed from pain and exhaustion, only now realizing she had been running down the forest. Dozens of cuts attempted to join the chorus of pain pounding through every muscle and bone. Her body was pain now. But she knew pain. She forced herself to ignore it, giving herself something to think about that didn’t devolve into the flames rising as...she tore her attention to the trees. Mele had no clue where she had ended up. Anything could be hiding in the forest if she had gone the wrong way. Tiny dirt trails wound around tree trunks. The trees were intact, nothing trampled or broken. The Terra’s behemoths had not been here in a very long time. Mele pulled herself back up, pushing herself forward for no other reason than to move. The dirt beneath her quickly turned to mud, the mud eventually giving way to waters as black as the night. She traced the edge of the swamp, following it around to a hill overlooking the pit.

Familiar sigils jutted out from the swamp, each of the carved swords marking no doubt dozens of Gorrans thrown below. Her eyes widened and her head spun back to the dead trees behind her. She had found her Mother. She could only pray her Mother had not found her.


Illus. by Jorge Jacinto

Mele continued around the swamp. THe cheering and flames had left her mind, now fully replaced by panic, every nerve screaming to get out of the forest, get out of the swamp. She didn’t know how far her Mother’s reach extended, but she knew that nowhere in these woods was safe to her. There was no looking back now.

It wasn’t until Mele rounded to the opposite end of the graveyard that she heard anything, a simple twig snapping that echoed louder than a thunderclap in the silence. Mele froze. The Dance reminded the Gorrans every year of what the Mother was capable of. She wished against her sanity that she was back, walking into the flames to follow him rather than face this. A soft claw grabbed her shoulder.

“Clof aga nae sha cf?” the winged creature chittered uselessly at her. Mele slowly turned to the white claw and followed its feathered arm up to its strangely soft yet inhuman face, blended with a bird’s head but not unlike her own. More creatures crashed through the swamp, not knowing or not caring in whose home they tread. The bird woman chittered more sounds at the newcomers, some even more twisted visions of humans, birds, and other monsters.

Finally, one stepped forward, a creature that looked almost human, except for two horns twisting behind her head and two withered wings hanging behind her. “Why are you here, Gorran?” she demanded.

Mele looked to each of the nymphs, trying to decide if this was her mercy or her judgement until one word left her throat. “Escape.”

The creature laughed. “Aren’t we all?” She looked back, chittering at the others. Attention now off her, Mele tried to sneak forward. “Fear not Gorran.” the nymph chimed before turning back to her. “We are not of your swamp. We are of the glorious Lotus!” she announced, throwing her arms skyward. Only the night met her call. “Or, were. The Lotus may not take kindly to seekers.” a sigh escaped the creature.

“For better or worse, we have chosen our path. While it may look dark now, we have seen and learned far beyond any sundancer.” The nymph seemed to have recovered already, turning back to the others. “And no matter the darkness, the sun lies before us. Hope can never die.” The nymph chittered a bit before turning to Mele again. “Gorran, we have chosen our path in life. Will you chose yours?”

Mele looked westward out of the swamp, towards the moonlight beginning to filter through the trees near the marsh’s end. “What is out there?”

“Wonder beyond the swamp, surely. Others, like us. Hills that climb to touch the sky. Beyond, who can know?”


Illus. by Noah Bradley

Mele stood in the muddy divide where the plains met the forest. The sun was rising between two mountains ahead of her. She looked back, all but one of the sunseekers already hidden away in the darkness. Esycf stood alone, her withered wings raised for both Mele and the sun.

“Good luck Gorran! May your travels meet us again one day!”

Well, young dancer, what will it be?

Esycf turned from the dark grin of the goddess. Her flock had already accepted, trading their scales for feathers as their Mother made them one with her creations.
“This isn’t what I wanted. Not what we wanted.” she whispered. “This isn’t who we are.”

It would seem that it is. A viny black hand extended to the dancer. Maybe you just haven’t accepted it.

“No.” Esycf raised her sword, but kept it mindfully distant from the Mother. “You may have swayed a few. But you haven’t won. This isn’t over.” Her wilted wings flared as she backed away from the corrupted goddess, backed out of the ancient graveyard.

Of course not. She cackled at the retreating nymph. No, this is just the beginning.

Daybreak: Set 2 of 2 in the Novea Block
Download Link

After countless years of apparent peace among the Sundancers, their star had suddenly forsaken them. Their harmony had shattered. Their isolation, broken. Their prosperity, turned to agony. Nymphs could not escape reality. As the world around them grew vicious, they were offered three choices. Suffer, fight, or turn to mortality.

Suffer, Fight, and Die

Unlike the dancers, the sylphs thrived in the absence of Aerolius. Without her guidance, many more grew erratic and destructive, but without her restraint, their power grew as well, and the spirits of the sky have learned to twist the land for themselves.

Earth, Wind, and Fire

Following the path of a Gorran outcast years ago, many of the humans would look to the world beyond their Mother's swampland. As the tribes shrunk, the remaining Gorrans found themselves overrun by the monsters of the forest. Sometimes taken in by the beasts' caretakers, and sometimes the nymphs were taken in by them.

Life, Death, and Beyond

Rylei too descended to her trench of Ralora, her presence still known but her face seldom seen as the sylphs dominate the skies above the seas. With their leader uncertain, the naiads divided between conquest and civility, pulling the merfolk from the surface to fight amongst their own beneath the waves.

Glamor, Fortune, and Claim

With Mother Nature on the move and the naiads distracted, the nymphs and their new allies are free to take a stand against the corrupted goddess overtaking the plane. What the dryads may lack in subtlety and tactics, they more than make up for in brute force and numbers.

Might, Will and Execution

Closing Design Notes
Daybreak will explore what Novea only hinted at, the effects of the Mending on the five emotion avatars. Being fragments of the psyche of a pre-Mending Planeswalker, each of the constructs contained a fraction of his power, though none alone could replicate a spark to leave. Nonetheless, the Mending hit these five, just like the rest of the Multiverse, but other than presenting them as creatures, Novea shed little light on the change.

"The Lotus": The empty void of Novea struck Skirnon. The Lotus was born from Skirnon's combined desire of order and chaos of life, and brought life to the plane. The strange selfish-selfless spell combined with Skirnon's conviction caused it to manifest as the unstable Lotus. The conflict of order and chaos that controlled the Lotus finally overruns it as the Mending seized his control from him. Feeling powerless without warning, the Lotus withdrew from Novea, abandoning the sundancers below.

"The Terra": Created from the Pathomancer's desire for growth and change, the Terra Nova shaped the planet, inspiring the walker to grow the plane further. When the Mending stripped the Terra of its power, Novea's growth ceased. While the avatar would do its best to keep the world in bloom, the world suffered, and the Terra suffered with it.

Rylei: Slowly learning to control his power, Skirnon would create Rylei from his notions of freedom. Lacking most of Skirnon's restraint, Rylei decided she needed the entire world to be free for herself. She would clash with the Terra over the spread of her seas until the Mending took her power to expand. Humiliated by the Multiverse, Rylei would strike out against the surface until being driven back to Ralora by Mother Nature.

Aerolius: The fourth emotion was the most calculated of them all, born from curiosity and a need for knowledge of all the world's secrets. Aerolius sought to one day extend past Novea, to the worlds she knew hid beyond the stars. When the Mending finally ended her dreams, her carefree spirit died, and no one knows if the avatar is still alive.

"Mother Nature": The final emotion was accidentally created from Skirnon's far as he attempted to destroy his plane. She managed to manipulate the planeswalker and chased him away from the plane. While her power faded with the Mending, the other four managed to share an emotion, each filled with fear that would empower the final avatar, allowing her and her children to grow beyond the scope of the rest of Novea. The longer the others remained hidden, the stronger she got, extending her reach to the abandoned sundancers and sylphs.

Daybreak occurs as Esycf finally rises above the reign of fear, turning Rylei and finally the Lotus against her to deliver a crippling blow. Esycf would trade her life for the attack, which would not eradicate Mother Nature. But her example would unite the dryads, merfolk and nymphs against Nature, breaking her dominance of the plane and letting the sun rise again.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sun, 2015-09-13 06:10
Cajun
Cajun's picture

Reserved

Cards Spoiled: 65/150 (In thread, can see them all here. Still working a bit of balance and story though.)
Cards Designed: 150/150
Cards Finished: 150/150

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sat, 2015-08-29 07:14
Cajun
Cajun's picture

-Sky Lotus
I had wanted to keep the 5 Avatars pure colors, and I had been nervous of 4cmc Lotus even. Guess I overvalue defense.
-Sunwing
Sunwing has flying on your turn, so opposite of reach.
-Dawnsong
Kinda expected it. Moving to uncommon.
-Hexproof
Very true. It's why I kept it on a small body. Will certainly change it if no one likes white Hexproof
-Fallen Sundancer
Quirky is basically the point. She's at the top of my cut list though, so if she remains unpopular she's gone.
-Scion of Death
Of any land. It's a more in-color and cooler 'can't be blocked' that does have a workaround. I suppose it doesn't have that 'Protection from everything' feel if you don't know how Landwalk would work
- Mono-Red mana symbol mermaids?
Selkies (though they are mostly phased out) and undines are fierce and chaotic creatures. Just because they live in water doesn't mean they have to be blue.
-Veiled Charmer
This is weak Provoke, which was evenly split in red, green and white.
-Blue Vigilance
Always a thing I wanted to see outside of Time Spiral, but I know not everyone does. Left it on her to test the waters more than anything.
-Mother Nature
The whole set is trying to turn colors on their head. White Satyrs, Blue Monkeys, Red Mermaids. The set started on the idea that Nature outside the rocks and the plants is actually pretty dark, with right makes right and each creature trying to survive at any cost.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sat, 2015-08-29 21:28
pbtenchi

A lot of cards seem under powered, and the lore is (no offence) is pretty terrible. You seem to over estimate planeswalkers, they are just things with expanded life spans and the ability to enter and survive and most importantly leave the blind eternitys. It is true they are often powerful, but this is after a long time, collecting mana bonds with many planes, getting enough power to make a plane takes God knows how long, and you say the Planeswalker is a novice? The planeswalker uses all 5 colours of mama, a feat so difficult only the so called most powerful wizard in history achieved it. Also why is the ocean red?

Sun: red or less likely white
Earth: red or less likely green
Ocean: blue without a doubt
Sky: Also blue without a doubt
Life: Green.

It's pretty much shown white and black have no part in the physical world
Also you have the sun as white AND unstable when white is the colour of order

Sorry for being such a lore nazi. I hope you find this useful though.

Sat, 2015-08-29 22:22
pbtenchi

Yes, but it says novice planeswalker, the mending was what a hundred years ago now? Interesting thought, what happens to dark hand spark when he traveled to before the mending?

Sat, 2015-08-29 22:39
Cajun
Cajun's picture

-A lot of cards seem under powered
That's why I'm here.

-the lore is pretty terrible.
It certainly is a rough cut, and with what you point out later, obviously too rough a cut. Most people aren't into the heavy story stuff, so I hadn't launched it yet.

-You seem to over estimate planeswalkers
As fluffy said, pre-Time Spiral walkers. I didn't spell it out partially because implied, partially for a later reveal. So, uh, revealed I guess. I'm not sure which side of the Mending the set itself takes, but I'm not sure it matters unless there have to be NewWalkers in your set after TS.

-a feat so difficult only the so called most powerful wizard in history achieved it.
A ha! A better lore nazi than I am, cause other than a shot in the dark at Urza I actually didn't know that.

By novice, I'm aiming at this guy has 'access' to the five colors, but not a real deep understanding of or power over them. He's the kid at the table with the 100 card deck whos playing 5 Vampire Nighthawks and 2 swamps. He has the potential to do anything, but attempts to do everything, and in doing so does nothing.

You mention the time to get the mana, writing failure on my part there. Certainly will be far more noticeable gaps in between adding each color. Basically, white didn't work? Lets find some green. Still nothing? Find me red mana! For years until Novea finally breaks him.

-It's pretty much shown white and black have no part in the physical world
Black are primarily the Gorran, the prehistoric humans focused around the power stat. The white Nymphs are on the physical world, they're just fairly reclusive. It wasn't spelled out great because how I set up the post meant I was introducing Sundancers before the plane was made, another thing that'll get cleaned up for an actual lore post. I was expecting more card feedback than lore feedback at first, seems to have been a mistake, at least for something like this.

-Also you have the sun as white AND unstable when white is the colour of order
Working on clearing that up! Many by instability I was referring to the star compared to a ball of rock. (Do planes have planets? Stick out your tongue)

-Also why is the ocean red?
I have a counter question. Why is the ocean blue?

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sat, 2015-08-29 22:41
pbtenchi

To counter your counter question it says on the mtg wiki water is blue. And islands are blue. This is why the ocean is blue. And I'm a real lore nazi. Read possibly every lore article on the wiki and I get annoyed when people make lorwyn walkers because due to mama irregularity lorwyn in a sparkless plane.

Sat, 2015-08-29 22:49
pbtenchi

How to make not under peered cards (I'm an expert at this) start with a power and a toughness, add them together and divide by two, now you have the mama oat. Then throw in an ability or two of the appropriate ability, keyword makes it common or uncommon, more in depth uncommon or rare, mythic and legendary a super somewhat unique ability that makes you become a threat.

Sat, 2015-08-29 22:54
Yoshi
Community Award
Yoshi's picture

@pbtenchi: Not necessarily. I don't think you can use such a broad formula.

December 2017 - R32 - "We are more than just rank and file..."
February 2018 - DDH - "Remember that overconfidence is a slow and insidious killer."

I stand with the specimen.

Sat, 2015-08-29 23:07
Cajun
Cajun's picture

-it says on the mtg wiki water is blue. And islands are blue.
My point is water doesn't really have any of the qualities that blue represents. What is logical or thoughtful about water? Is it at all tricky or subtle, does it care about learning? Or is it more a force of chaos, destroying anything it drops enough water on? What about the creatures living in it? Does a shark or a selkie living in blue-green liquid overpower the red of ferocity, emotion, chaos and destructiveness?

The ocean in Novea is not red. The creatures that live in it and tend to it are.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sat, 2015-08-29 23:19
pbtenchi

...

Sat, 2015-08-29 23:36
voltaic-qui
Featured Set Editor - Best Set of 2015 - Community Award
voltaic-qui's picture

I dig this set, but I'm a sucker for off-color races. Nymphs in red and monkeys in blue work imo.

formerly jacquipup

"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game."

Sun, 2015-08-30 09:01
Ughixen

Sun is pretty much white. Being unstable is little off, but it's acceptable. Nature being black might be unussual, but I like it. After all, death is an importan part of the life cycle.

Oceans (and ocean beings) being tied to red feels wierd. Water itself might not seek knowledge, but zombies are not selfish either. If you look at existing Magic cards, you find, that every aquatic animal is blue, even leviathans, and you have to admit, that shark has nothing on a leviathan. Also MaRo recently wrote an article about blue (about every color actualy) and he mentioned, why water is blue ("Elements of Water/Air—Air and water represent mental processes metaphorically, and have become physical attributes the color leans toward. This also plays into blue's conflict with red, which support the elements of fire and earth.").

On the actual cards:

@pbtenchi: underpowered cards are essential for the health of the game. It's wrong, if all cards in the set are underpowered, but if none are, it's just as wrong. Also, I don't think, your formula works; at least not as intended.

Beastkeeper Dryad - I would probably change it to "add Green mana symbolGreen mana symbol to your mana pool instead". As it is, some players might not understand, that it's one extra mana.

Scion of Death - I don't like the landwalk. It's essentialy unblockable. You say it can be worked around, but that's only by having no lands at all, so you can block it if you basicaly lost the game. What abou non-basic landwalk?

Undine Hatchery - Should it loose defender forever, or just until end of turn?

Cloudfisher - Vigilance is off color here (it's Green/wite mana symbol) and makes it too good blocker when combined with the other abilities. I would consider lowering its power and boosting toughtness, for its other abilities to be more relevant and make them "for as long as you control Cloudfisher."

Frenzied Sylph - So it's a one time blocker? I don't like this card.

Scull-Crowned Chief - Not even your smaller creatures can block? I suggest either "creatures with power less than Scull-Crowned Chief can't block it" or stronger version "creature you don't control with power less than Scull-Crowned Chief can't block."

The Avatars don't feel particulary legendary (except for the black one, maybe). On the other hand, the two-color creatures feel much more like legends, especialy the Green/blue mana symbol one, which might be too strong.

Other than that, I like your cards, I like especialy Melodae. I didn't find any real color pie brakes (other than the one mentioned) and the cards are nicely designed. If you give me realy (and I mean realy realy) strong flavour reason, why ocean beings are red in this set, it's almost perfect.

And, although I'm not realy good at recognizing power level, most of your cards don't feel realy underpowered, I think it's just fine.

Sun, 2015-08-30 10:01
Ughixen

Btw, a plane can be basicaly anything. It can be relatively small space, it can be an infinite expanse of land with lights in the sky, it can be a solar system, a whole universe like ours, it can be planet-like with moon-like suns (Mirrodin), it can even consist of multiple realms (Kamigawa, Theros)... anything you can think of A happy smile

Sun, 2015-08-30 12:26
Ughixen

@pbtenchi: Also try not saying "underpowered", but rather "costed for limited", as MaRo once said A happy smile

Sun, 2015-08-30 21:42
Cajun
Cajun's picture

-Beastkeeper Dryad
Yea, fixed the wording

-Undine Hatchery
Sacing the land makes it grow up, permanently loses it. (This effect lasts indefinitely.) could be added if need be, has only shown up 1 of 3 times though.

-Cloudfisher, Skull-Crowned
Left off 'for as long' since she was a small removalable body, not a bad change though.
Skull was a bit of a relic in the file, perhaps it is time to upgrade him.

-Frenzied Sylph
One time blocker or attacker if you (or your opponent) manages to give it haste. Bit like a blue Ball Lightning. It is one of those cards that is a lot more open to changing.

-Avatars and Golds
Open to suggestions to make the Avatars more Legendary. I was mostly concerned with Rylei and Aerolius to a degree, I'll work on a better abilities for them, probably alongside Scion of Death.

I'm not opposed to making the golds Legendary, but I think this commenter on Lord of Extinction explains why I didn't start there: "Not legendary? What God-forsaken hellscape has more than one of these hammerhead shark - leviathan - insect things walking around?"

-Sky Swallower
-1/-0, dropped pro flying(for some reason 3 turn clock didn't occur to me...) and changed his counter ability so he actually has to eat them.

In other cards, I've been working on Fallen Sundancer, currently dropping the quirky super blocker into more trying to redeem herself
Fallen Sundancer 2 mana symbolWhite mana symbol
0/2 Uncommon
Defender
When Fallen Sundancer blocks a creature, destroy that creature and Fallen Sundancer.
Not all of those who linger in the night forget their devotion to the Sky Lotus.

Might boost her power so she's less susceptible to a Shock. Turns out this ability showed up in Portal, but no where else, so it's tricky to judge the pricing or popularity of it.

Be back later today, with hopefully a better written creation of Lotus alongside a few white cards.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sun, 2015-08-30 16:06
voltaic-qui
Featured Set Editor - Best Set of 2015 - Community Award
voltaic-qui's picture

Loyal Sentry was in Tenth Edition.

formerly jacquipup

"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game."

Tue, 2015-09-15 04:37
Cajun
Cajun's picture

Aha, knew I remembered it from something else, but my Gatherer-fu must have failed. May redraw the effect or start over then.

Anyway, as promised, a better look into the creation of the Sky Lotus:

Spoiler:
The void of the Multiverse shrieked in his skull, trying to rend his power from his bones. Skirnon tried to hold his focus on the darting line of red mana among the darkness and inside out spheres, his only lifeline in the horror that was the Blind Eternities. Everything was wrong here, the familiar square pentagons of Dominaria replaced by a vortex swirling in four directions at once, changing from blood red to octarine to a bright orange purple all while remaining black as night. Wisps of blue collected around the jagged red mana line, and shortly after a river of green rushed down to follow them both. He felt a flicker of hope. Few planes would have mana stores that strong and diverse, Dominaria was so loved for that reason. In the back of his mind he knew they were too thin to be Dominaria, but the creeping madness of the Eternity were beginning to overpower what little logic the walker had to begin with. All the wisps spun and coiled together at the boundary of a plane, his own line surged forward towards whatever waited on the other side.

Skirnon walked into the plane, screaming as the Eternities fought to pull him back into the void, fighting to finally be free of the impossible plane between planes, until finally, silence. A cold, dead silence, louder than any noise. Skirnon blinked a few times, but the infinite darkness before him wasn’t due to the Eternities. This plane, or at least this area where he had walked, was nothing. There was mana, there was potential unseen almost anywhere else in the Multiverse, and yet, there was nothing.

The desire to get home was violently replaced by another. No plane should be empty, he asserted. It was right. It was boring. It was wrong. Skirnon tapped into the red mana flowing towards… somewhere. He could find out how or why later. First, this mistake in the Multiverse had to be corrected. His favorite spell, the every-trusty fireball, collected in front of him. The mana line had not looked as plentiful as Dominaria’s, but there was something powerful, something primal in this plane. The fireball grew far faster than he had even seen from better Planeswalkers, larger and larger until he had to pull back from the inferno as the heat began to affect even a Planeswalker. And yet, larger it grew, until something within him sparked, and the fireball seemed to become an entity all its own.

Skirnon pulled out of the mana pool, and the fireball, now a full blown star, continued to grow on its own. And yet, even out of the mana pool, he was still being drained. There was something other than the fireball, a spell that felt like it was in his own head. It felt foreign, but like it was right at home where it lay, a paradox that made him wonder if maybe he wasn’t dying in the Blind Eternities after all. Whatever the presence was, it felt right. His work, his sun was the right thing to do. But it wasn’t enough. There was something in the plane, but it was not yet a plane. There was more to make of the madness. All the formless chaos he had seen today needed fixing, and while he couldn’t do much about Eternities, he had proved he had power outside its grasp. The thought and the presence permeated his brain.

Well, what do you say, Pathomancer?

At first I wasn't planing to do much with the guy, he was just going to be some general 'the Creator' and the background would be told through Gorran myths or something, but the more I worked with this 'walker the cooler he got. I'm pretty awful at designing walkers (major player in making this pre-Mending), but I like to make Jaya-style or sparker-style variants of the 'walker to kinda outline what the walker should look like. This is Skirnon's.

Today's cards are a pair of mythics related to the story above:

Infinite Dreams
Novea was born in a mana rich 'plane' that appeared empty to the few walkers that have ever even found the place. Despite, or perhaps because of, the emptiness, the plane has incredibly rich resources and limitless potential. With time and fate on your side, you can do anything.

Sunfist Spirit
The first great work of Skirnon was not his star-sized fireball. Any Planeswalker worth his weight in red mana could do it in Novea. Rather, it was the creation of Sky Lotus, the manifestation of his desire to bring sense to chaos, to provide a purpose to this empty void, and to bring some amount of order to the Multiverse. The Lotus would shun any children that did not perfectly follow him, even though many Sunchashers were merely taking him too literally. And so, some of his children would find a way to bridge the gap to the forsaken Nymphs themselves.

It may need to be dialed down to +2/+0 and +0/+2, but it costs 7 so imma push for now.

Also looking for thoughts on Sky Swallower v3 who is a bit wordy, but hopefully keeps his rule over the sky without being quite so oppressive.

Further changes to think on regarding the Avatars, Letting Sky Lotus block 8 creatures (likely dropping the no activation ability for it), and having Rylei punch for the number of Nymphs you control/letting each Nymph you control punch something for 1 as an etb.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Mon, 2015-08-31 14:30
Robot_Face
Robot_Face's picture

I think this looks really cool. You're playing with the color pie a whole lot, but I don't see anything wrong with that. While the elemental associations of the colors are important, I think the philosophy is what really defines the colors. Mermaids in red are a little weird, but you do a good job of making them red. Actually, from what I could gather about the white cards, your white nymphs seem to have more than a little green in them.

One thing I'm worried about is that more than half your creatures seem to have the same creature type.

I'm not a real robot, but I have a real face!

Mon, 2015-08-31 20:42
Cajun
Cajun's picture

-white nymphs seem to have more than a little green in them.
They do have some inspiration in satyrs, so that's probably part of it.

-One thing I'm worried about is that more than half your creatures seem to have the same creature type.
Under half, but yea it's unusual. Helps push the newborn world thing, but can be switched up easily enough. Whites can be spirits, and everyone wants red to be mermaids.

-You're playing with the color pie a whole lot
I'm aiming to mix up the expectations more than the color pie. White can be unpredictable, blue can be aggressive, black can be life, red can live in water, and green

Spoiler:
has a few tricks up it's sleeve.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Tue, 2015-09-01 00:04
voltaic-qui
Featured Set Editor - Best Set of 2015 - Community Award
voltaic-qui's picture

Lapidify is... not super out-of-color (though some people would disagree) but it's kind of weak. Honestly, it's just a wordy way to tap target permanent.

formerly jacquipup

"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game."

Tue, 2015-09-01 01:25
Cajun
Cajun's picture

It's a temporary lockdown for a creature, artifact, or land, but certainly not great. Perhaps just making it a 'eot/until your next turn' spell instead of the aura.

And it's Song of the Dryads sung by Medusa, not that out of color :P

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Thu, 2015-09-03 04:19
Cajun
Cajun's picture

-It's Song of the Dryads, so it's not monogreen.
Pardon?

No Part 2 yet unfortunately, but I do bring a few changes:

Red Nymphs->Merfolk. Cuts down on Nymphs and they more or less are anyway. That's mostly a 1 for 1 change except for two cards:
Rylei has traded her sharpshooting abilities for something a little punchier, and Undine Hatchery has been changed to make itself a little clearer, it now gets counters off any death but only if it's still Defender'd.

Rylei and Hatchery

Lapidify has been changed to an instant instead of an aura. Skystrike has been changed so it now bounces attacking creatures rather than Nymphs. Frenzied Sylph has been reworked and will return later alongside its new cycle brethren. In exchange for the Sylph, here's a glimpse of what's to come...

Lapidify, Skystrke and a Glimpse

Another step in reworking Scion of Death and Novean Sky Swallower:
These effects aren't super in color but do exist in them.

Spoiler:

And some new cards to chew on, courtesy of the Gorrans:

Spoiler:
Is Deathmask allowed to do damage? Is Corpsemother far too pushed? Will Deteriorate destroy Limited? Find out next time on Noveaball Z!

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Thu, 2015-09-03 16:59
Yoshi
Community Award
Yoshi's picture

@Cajun: For the corpsemother, consider using Thrull tokens?

December 2017 - R32 - "We are more than just rank and file..."
February 2018 - DDH - "Remember that overconfidence is a slow and insidious killer."

I stand with the specimen.

Thu, 2015-09-03 22:39
Cajun
Cajun's picture

From a mechanical standpoint the only things that turn other stuff into lands is the monogreen Song of the Dryads and arguably the monogreen Utopia Vow.

The end result it a temporary shut down of something, which is not green. However, given green's ability to outright destroy those things via Creeping Mold, Acidic Slime, Bramblecrush and so on, it doesn't feel like it's pushing all that much.

If it's not monogreen, what is it supposed to be? Green-Red because Mountain? Green-White or Green-Blue because stall? None of those colors really seem like they should be landifying things.

@yoshi: Maybe not Thrulls, but they don't need to be Spirits if Spirit tribal's a concern.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Fri, 2015-09-04 13:47
Cajun
Cajun's picture

But why is it not monogreen, and what would it be otherwise? I looked into a bunch of old threads to try to find the answer and the best I got was green doesn't get unconditional creature removal. But somehow Beast Within doesn't break the pie.

Does making it noncreature fix it's not greenness? Now it becomes a Turn to Log Bramblecrush opposed to Desert Twister. Still pretty worthless to Lapidify here were we have no artifacts or planeswalkers, but is that the fix you're looking for?

I agree that mono green shouldn't be getting permanent transformation. It's why I made the thing as a temporary landification, before I even found Song while trying to price the thing. Maybe for SotD throw in white so it's an Oblivion Ring of Exile, but at that point, we're kinda saying monowhite could do this without much trouble...

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Fri, 2015-09-04 14:42
Ughixen

Green's creature removal has to be tied to its creatures (you kill enemy's creatures by having bigger creatures). Beast Within DOES break the color pie, but not so much (I guess).

You could make it Green/wite mana symbol as it's basicaly temporary Path to Exile. Than again, as you noted, it could as well be mono White mana symbol. But from time to time, you can make a multicolor card, that could be monocolor, because of flavour, gameplay or whatever.

Fri, 2015-09-04 17:03
DoomSp0rk
DoomSp0rk's picture

I've been reading the lore-related discussion here on the thread, and I have a few suggestions:

WHITE and the day/night cycle wrote:

White mana symbol should become Red mana symbol.

The sun doesn't have to be restricted to the White mana symbol colorspace. You could write lore on how the sun affects the flow of magic within the plane, causing the mountains and/or volcanic formations to become energetic and active during the day. In this way you could link Red mana symbol magic to the cycle of the sun, and transfer all of those cool swingy abilities over to the Red mana symbol colorspace, which fits better mechanically.

RED and the nature of the sea wrote:

Red mana symbol should become Blue mana symbol.

I actually wouldn't describe the sea as being a force of chaos. The sea is very strictly governed by a series of cycles and patterns that dictate everything that happens within. Furthermore, while the patterns of waves and currents in the ocean appear at first glance to be chaotic, there is an underlying order to them, which is something that Blue mana symbol mages love searching for.

BLUE and the sky above wrote:

Blue mana symbol should become White mana symbol.

I went through this exact process when designing my own block, and I can say pretty confidently that White mana symbol is just as suited to embody the concept of the sky or the air as Blue mana symbol is. White mana symbol likes to have mass-effect spells such as Glorious Anthem and Glimpse the Sun God, as well as "punishment" effects such as Condemn. Weather magic flavor can easily be applied to these mechanical boundaries. Here are a few of mine:

NIGHTFALL WHITE WEATHER MAGIC

In light of my previous two suggestions regarding White and Red, I think it follows naturally that Blue should be transferred over to White.

Hopefully my suggestions are helpful, although I worry it might be too much to ask you to redesign so much of the set.

Nightfall in Equestria - A Friendship is Magic: the Gathering block.

NIGHTFALL

Fri, 2015-09-04 19:17
Cajun
Cajun's picture

@fluffy
-Make it gold GW.
Probably won't have any gold beside the five 2CCD in this one. But I shall file it away for another day.

@DoomSp0rk
-RED and the nature of the sea
-The sea is very strictly governed by a series of cycles and patterns that dictate everything that happens within.
Well that would be white :P

As I said above, red is less the sea, and more the creatures in it. imo, water isn't any color, it's what you do with it that makes the color. The nereids are incredibly aggressive and unpredictable, and while there is a splash of blue in there, I think they fit nicely into red.

-White mana symbol is just as suited to embody the concept of the sky or the air
Eh, kinda. It's a distant second but third place passed out before he even made it to the game. The sky nymphs represent more than the sky though, they are spies, they're fairly intelligent, and they are the sneakiest and hardest to catch buggers on the plane until the Capuchins come along. The sylphs really don't have any of the noble causes or for the good of the group mentality. They're a bit like the Lorwyn fae, but less sadistic.

-The sun doesn't have to be restricted to the White mana symbol colorspace.
"The sun rises on the righteous and the wicked" There's a reason the sun is the white mana symbol, because no matter who you are or what you've done, the sun rises for you. But what happens when it doesn't? The Sundancers are whites core tenants of group above self and devotion to the point of fanaticism to the worst possible degree. Those who think individually or even different from the group get cast out, and even the sun has forsaken them. At night, the individuals fall apart when the group is no longer supported by the Lotus. Yes, the mechanic feels red. The primarily red 'walker that forges the plane makes everything feel a little red, but I think I've kept them within their own philosophies.

Mirrodin did the red sun. I'm aiming at something a little different.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Fri, 2015-09-04 19:23
DoomSp0rk
DoomSp0rk's picture

Alright, you've convinced me. I congratulate you: well done, sir.

You've obviously put a lot of thought into this set already, and I look forward to watching it develop.

Seriously, major ups to you.

Nightfall in Equestria - A Friendship is Magic: the Gathering block.

NIGHTFALL

Mon, 2015-09-07 02:19
ibanez470
ibanez470's picture

I like your mythics, they're simple, flashy, and get the job done. I have a few suggestions though:

Rylei Tidemother: I think her first ability should read "when ~ enters the battlefield, it deals X damage to target creature, where X is the number of merfolk you control" just tidies it up a bit, unless each merfolk is supposed to be able to target a different creature, in which case "when ~ enters the battlefield, each merfolk creature you control deals 1 damage to another target creature"

Aerolius: I think his ability should be "whenever an opponent draws a card, that player reveals that card"

Infinite dreams: I like this one a lot! I just think you should change the mana cost to 3UUU.

Also, have you considered key wording "as long as it's your turn" effects? For example...

Initiative - As long as it's your turn, [effect]

But it seems like it will only appear sporadically so it's probably not worth it.

Spoiler:
[URL=http://www.wizards.com/magic/playmagic/whatcolorareyou.asp]

Mon, 2015-09-07 03:34
Cajun
Cajun's picture

-Rylei Tidemother
It is indeed each Merfolk punching something. Looking for a better way to word it, as I think your suggested wording just means they can't punch themselves or perhaps Rylei. That might be to swingy for three though, where the fireball is less so.

-Aerolius
Actually, in light of comments calling her too weak, I'm working on changing her ability right now. This versions a bit of a gossip, but she certainly brings a legendary ability to the table now. Mostly worried that you can 'fail to find' everyone's searches, so I changed it to Guided Passage's wording which should fix that. Like Rylei she may be too pushed for 3, but most people don't like the CCC outside green or black.

She would probably be autoban as a general no matter what we price her :P

-Infinite
I really love my heavy colors, but you do have a point.

-Initiative
For a while I did call it Sunlight, and as I got a more 'not your turn' effects called that Moonlight, but it looked strange. White was the only color really earning it's ability, and I didn't even like it that much, so I ended up dropping all the abilities. Where most sets try to have every card do something different, I'm trying to make no two cards do the same thing, so doing away with the mechanics helped reflect that.

Initiative is a pretty great name that might work for either turn. Would work better as a red ability than for my sun-aligned one though.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Mon, 2015-09-14 19:37
Cajun
Cajun's picture

-You've obviously put a lot of thought into this set already
When you're screwing with colors this much, gotta make sure you've dotted your i's and crossed your t's. I should have put it off another two weeks to work the story better it seems, but forcing my hand probably resulted in it getting done faster.

Ohkay, been quiet for a while, but with good reason. Novea is very near complete, 150 cards with art done and only a few missing flavor texts. Still some bugs to pick and lots of new things to critique, which you can check out here if you like. Notable changes include upgrading the Fallen Sundancer to our white Legend, changing Corpsemother to Cadaver tokens and 2 life on the sacrifice, as well as revamps for some Avatars:

Spoiler:

I still owe you guys 4/5ths of a Novea creation and 2-3 other snippits before 'launch' that'll show off 50ish cards if you don't want to go for the full spoiler. If all goes well that'll all happen this week, with Terra's right here, Rylei and maybe Aerolius' tomorrow.

Spoiler:
Skirnon hung in the dead of space, staring at the sentient sun. The thought had long since left his head, a manifestation of emotion now seemingly residing on the star that created it. He could still hear it, the Lotus' thoughts invading his own, but never matching the strength of its birth. And yet, he couldn’t shake the first thought. There was something wrong with this lifeless plane. His own magic couldn’t do much, but all that green he had seen coming in…

He tapped into his mana, trying to find the green line along with it. The red mana bubbled up into another fireball. A growl rumbled in his throat and died in the vacuum. The flickering fire steadied and the burning core solidified as the earthen magic began to filter into the red. His focus intensified as the green mana flickered through his head. The mana combined, causing the fireball became magma, causing a presence in the Pathomancer. It knew his weakness. But it knew how to overcome it. With its strength, with its help, it would realize that hope.

Green light faded out from the Planeswalker as the thought faded. The magma continued to grow, more and more stone filling the sphere. As the glowing died down, the walker could see something green and growing crawling across the ever expanding planet. Skirnon descended to the planet. Already plants were sprouting from the path of the green thing. He ran across the shifting ground to catch up to the mass of earth and trees stumbling across the dead stone. Parts of the manifestation continuously fell to the ground, the plants and dirt shaping the world below, yet somehow it seemed to only grow as it fell apart.

Well don’t just stand there. Strength comes from numbers after all.


I've updated a pair of flavor texts for these past two, along with Rylei above for tomorrow's.

The 'spoilers' for today are a pair of land cycles:

Sunstage Cycle


First off, common cycle with simple nonmana abilities. Bloodriver has recently become the odd one out on that, and might be changed to be like Cloudbank.

Elrayin Cycle


Then a split cycle. This cycle started because my 10-8-7 rarity split results in 3 uncommons and 2 rares with otherwise lined up colors. As far as I know the monocolor filterland hasn't been done yet. I like trying to find ways to make lands less passive outside manlands or expensive activations, thus the slow but impactful Elrayin, the first plant created by Terra Nova, and Sea of Skies Beyond, the expanse of mana, space and stars that may or may not have other planes lying out there...

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Mon, 2015-09-14 16:13
ibanez470
ibanez470's picture

You should probably add "until end of turn" for Rylei's second ability:
"Whenever ~ attacks, it gets +1/+0 until end of turn for each merfolk you control."

For the legendary lands, I would suggest having to sacrifice them to activate their last abilities. They seem too powerful to be able to use more than once per card.

On another note the "1 mana symbol, Tap symbol: add CC to your mana pool" is very powerful because it allows you to have whatever colour of mana without requiring a basic land of that color. I would suggest changing it so that you need one mana of that colour before you can tap the land for two. (That's what I did in my set, at least.)
"White mana symbol, Tap symbol: Add White mana symbolWhite mana symbol to your mana pool"

Spoiler:
[URL=http://www.wizards.com/magic/playmagic/whatcolorareyou.asp]

Mon, 2015-09-14 19:16
Cajun
Cajun's picture

-You should probably add "until end of turn" for Rylei's second ability

Herp, oversight fixed.

Not sure that the green needs a sacrifice, maybe fair point on Sea though. It is typically slower than Magistrate's Scepter but is more effective and harder to kill.

The filters were going to tap for color initially, but nonbasics that did that tend to cipt. I wouldn't quite call it getting out-of-color CC, but that is the end result. C for CC is kinda wonky, but it's probably better than 2 for CC.

Adding sacrifice to Sea of Skies and C->CC, leaving Elrayin unless someone has an argument for sacrifice.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Mon, 2015-09-14 21:41
ibanez470
ibanez470's picture

I do agree that the "C for CC" is kind of weird, but as mana filtering (thank you for reminding me what it was called, btw) has only appeared at rare (not counting the signets from original ravnica block) and could only turn a specific color into another specific color, I felt that having "1 for CC" is a powerful filter, especially below rare.

As an upside, all of your lands can have "Tap symbol: Add 1 mana symbol to your mana pool" abilities.

Spoiler:
[URL=http://www.wizards.com/magic/playmagic/whatcolorareyou.asp]

Mon, 2015-09-14 21:46
shiftyhomunculus
Moderator
shiftyhomunculus's picture

Actually, the Odyssey allied filterlands (Mossfire Valley et al) didn't require colored mana to function, but they were rare and that was all they did - they couldn't even tap for 1 mana symbol. I think C --> CC is the right choice here.

Red mana symbolWhite mana symbolBlack mana symbol
formerly thehuw
they/them, please

Wed, 2015-10-21 03:33
Cajun
Cajun's picture

Aight, mentioned it before but I have a more solid answer for it now: The creation, and these first five story/snippits/whatevers all happen pre-Mending, but the set is post-Mending. It's still 'walker-less, but it has two practical upshoots, the 5 Avatars are depowered from their creation, and someone in the set could spark in the future. Whether or not that second thing happens, that first part is showing up already. Now enough talk, have at thee it's time for part three:

Spoiler:
The avatar of growth continued on its way, the dirt and seed falling from it had grown alongside him, now replaced by boulders and swaths of greenery falling to the earth, with pieces of the creature occasionally crumbling off to form dryads to tend to the world where Terra could not. Skirnon marveled at the manifestation. His grip on red mana could barely shape the world compared to the endless conversion of green mana into stone and vegetation.

Terra lumbered out of his view, reminding him of his mission. The luck with the green had opened a world for life, but still only the plants would live here, and not for long he realized. Novea was completely devoid of water, and Terra didn’t seem to be changing that. A grumble escaped his throat again, this one filling the emptiness around him. There had been some blue lines on his way in… and he had been able to get to the green, if only for a moment. It was a long shot, he knew, but he focused all the same, finding only his trusty red lines. There had to be something else to this…

Fire! he realized. Both the sun and the earth began with a fireball, that must be the source. Heat filled the valley as another fireball formed in his fist, his fingers barely suppressing the energy from torching Terra’s work. He doused the flame, then angrily reignited, burning through red mana but accomplishing nothing. Anger began to fill his brain. Terra could create without trying, and he had created that on accident. In fact, most of his successes had been accidental. But this world should be his to tap, if he could only unlock that accident. There must be something else, something beyond the thoughts, something that turns thought to emotion.

A little instability, an intruder thought, causing him to blindly tap into mana. Fire erupted from his hands as the though faded away, the blaze catching the green all around the valley. In the distance, Skirnon thought he heard a bellow.

Oh no, this certainly won’t do, came a softer thought. Be a shame to burn down the new place. Skirnon turned to his left to find a small child, a strange crown of flower atop her head. She flashed him a toothy grin before throwing two lines of water from her hands, each whipping out to the flames. Now why did you do a thing like that? She laughed with a voice larger than herself as water began to fill the valley from the ground. Skirnon jumped back from the puddle, but it continued to grow deeper as the child’s laugh became more and more deranged. Skirnon turned to run.

Oh, it’s been a pleasure, truly, she boomed in his head. I must thank you for the gift. Red mana burned out his hands to launch him further from the manifestation. But if I ever see you here again... Skirnon turned back to the ever growing pool. A little girl floated at its center. Behind her, a massive tidal wave towered over them both, roaring as it came crashing down towards him.


Rylei's title of Tidemother doesn't come from her creation of water, although she is the main source of Novea's water, but from eventually creating the merfolk. Like the Sundancers and dryads before her, these creatures aren't alive in the typical sense, and are more amalgamations of mana than anything. These creatures are sentient and intelligent, but they are not spark-able. I mentioned that many of the colors had a bit of a red shade to them, but red can't exactly have more red, and has a shade of blue.

Along with Rylei's creation, I bring 6 red cards:

Making a splash
Thousands of gallons of water, far better than simple rage. The original art for Crash Down was one of my favorite finds of the set, but sadly doesn't fit the world.
Red has more fun
One brings the moon in a mite too close, the other hurls jellyfish. What's not to love.
The terror below
It's not all fun and pool parties though. The depths of Novea have not grown as terrifying as most worlds, but they have quite the jump for a newbown.

And, to replace Fallen Sundancer in the opening lineup with a card I thought was already up there:

Spoiler:

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Tue, 2015-09-15 09:34
Udelude
Udelude's picture

The Goreswimmers are very overpowered. They have the Sengir Vampire ability and twice the vampire ability, all in a 2 mana symbolRed mana symbol 2/2.

Tue, 2015-09-15 13:41
Cajun
Cajun's picture

It's the Sengir ability and twice the Slith ability. Neither is great, particularly on such an eatable body. That being said I thought I changed it to 4 cmc...

Or dock the Slith and up the density, 1 mana symbolRed mana symbolRed mana symbol for +1/+1 counter on player hit or creature kill. One-two turns later than Firewalker but you're not allowed to chump it.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Wed, 2015-10-21 03:32
Cajun
Cajun's picture

Hokay! That took longer than it was supposed to, partly for life reasons, partly for reasons that'll show up down the line. Either way, finally have Aerolius, which fittingly takes place years after Rylei. Skirnon's changed quite a bit in his travels in between the stories, most importantly, he's picked up a new color.
Disclaimer: Skirnon is not in Novea.

Part Four Aerolius
A bruised and dirty planeswalker floated just above the sparkling world of Novea once more. In the walkers absence, Rylei had managed to cover half of his plane in water. A grin cut Skirnon’s scars. The embodiment of chaos had gotten lazy, likely hadn’t changed her tricks in years. But in the meantime, he had found a way to alter his own. Skirnon drew deep, taking blue mana from his temporary home of Pguqium.

“What are your mysteries, Novea?” he whispered as he allowed the blue magic to leak into his brain. “What power are you trying to hide beneath the waves? You can’t hide from us forever.” A now familiar presence rested on his mind, and with a flight spell, the presence and its desire of knowledge went with it, a wisp of wind with the need to know every secret that the world was trying to keep from her. Before Skirnon could issue a command, she was off, breaking down into hundreds of smaller wisps and spreading all over Novea, a thousand invisible eyes showering the world at her thought.

It took hours for the first sylph to report back to him, its memories of the Terra struggling to spread into the sea transferring to his own as it approached. Another sylph followed, bringing memories of fish women striding from the sea, their fishy features melting back to resemble Rylei as they left the water. One after another the wisps brought back memories of the sea’s creatures striking out, attacking the Terra and its nymphs, and strange hooved creatures, almost always attacked by surprise as they spent much of their time staring towards the sky or dancing rather than watching the world unfold around them. And then, a memory that sent a chill through Skirnon and all the nymphs. The memory was simple, the nymph dutifully skimming across the waves until a creature, unmistakably Skirnon’s own Rylei, burst from the sea. Water lashed out from the avatar, skewering other nearby sylphs, all screaming as Rylei dragged them in and the memory flew away.

“Go, go!” Skirnon urged, more sylphs spawning at his hand. “She knows were here now, we need anything, a weakness, an opening, anything, go!” The nymphs scattered across the plane as Skirnon delved deeper for blue mana.

You are fighting a lost war. Skirnon turned to find only empty skies. Rylei will not fall to us. No secret you may find will prevent that. It had to be one of the avatars…but which one? Were the sylphs warning him? Was Rylei managing this? Pguqium had taught him much but not nearly enough.

Leave while you can, Pathomancer. Your work is done here.

"No! I'm not leaving whoever you are again. I'm going to make things right!" More sylphs spawned around him, each more aggressive as the Planeswalker's temper shortened. "She was made for Novea, it wasn't made for her!" Sparks crackled as the next few sylphs collected and took to the waves below.

You are a fool. There is nothing you can know that we cannot. Anything you find, she will know.

"And that's where you're wrong. So beautifully wrong." He grinned at the voice, now knowing its source. "It'll be a fight sure, but me and Terra'll take it back right quick." Purple magic bubbled together in his fist and the air grew heavy. "Let's see how well Rylei can fight the heavens."

As before, another six cards with the snippet (and the fix to Goreswimmers above)

The Sky Obeys
Skirnon and the sky's initial attack drives back the naiads, as shown by Novea not being a waterworld nowadays, but as the voice predicted, the war was not won, and today the slyphs are a dying race, and Rylei and her ilk are taking the world once more.
Spit in the Wind
Skirnon and Aerolius have numerous tricks up their lack of sleeves, but one may find mere tricks don't win a war.
Its all fun and games...
Kinda torn on if Zephyr should flash or not, so let's just throw it on there for the moment.

For those of you still lurking, Novea is turning into the first step of something a bit more ambitious. It'll be a while after Novea before the next set hits, to make sure I can pull it off a lot better than this. Novea's background gets pushed and cut a lot due to coming in without a plan and having no time on my hands, so I'm aiming to fix that next time around. The last two bits of background will be posted this week, and then it's six-eight weeks of writing for Relidon which should have an actual story as opposed to 500 words whatever you call these.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sun, 2015-10-25 02:56
Cajun
Cajun's picture

Once more into the brink.

Part 5 Mother Nature
Two purple eyes glared down at the flooded plane. Novea was overrun with naiads and sylphs, the happy nymphs of the other avatars torn to shreds and hunted across the final rocks of the world. The work of the Terra had been overthrown, his own work…

Four voices filtered in and out of his head. Skirnon recast the occlumens spell to clear them out, so many questions, threats, failures. He couldn’t stand the plane any longer. He knew now that it all started with that first little thought, a chain of mistakes finally collapsing on itself. He had tried to fight the Multiverse and lost.

Blue and red mana spiraled around the walker. “Another win for you.” He grunted, the sound going nowhere in the endless black. The voices crept back in as the destructive and disruptive magics combined to form Skirnon’s spell. He tapped into the red mana line that had led him here all those years ago.

“Be quiet!” Skirnon roared at the four clamoring for attentions, demanding help, demanding he leave, demanding he fight. His focus split between four avatars and his mana rending spell, he had yet to notice the fifth presence, feeding off his ever growing pain.

“I am done trying to make this work! You are all nothing but mistakes! Leave me alone!” The black spirit grew and grew, but remained trapped in his head. The walker had learned to contain his emotions but could never learn to control them. The mana surrounding the walker ramped up, the light engulfing him for a moment before the spell exploded towards the plane. Lights of purple and orange spun around and combined, forming a swirling ray designed to revert even the most advanced enchantments back into the mana that made them.

The deconstruction ray screamed through the sky, boiling away the air before connecting with the plane. The oceans didn’t even have time to boil as the spell drifted across Novea. Naiads fled to stone and sea, but neither would offer salvation for long. The voices turned fearful, and Skirnon found himself enjoying the fear as a familiar feeling drifted over his brain. Before he had a chance to react to it, his magic changed. The bright swirling magic darkened to the point it was invisible in the dead space. Skirnon’s head was now clear, save for a single, unsettling laugh.

He cut loose from the spell, but the final avatar had already escaped. He raced down to Novea’s surface, the heat of all his work widening the amount of land to touch down, but it had already been blackened by the new spell’s touch. The cackling in his head continued as the last of the spell dissipated, and the final manifestation of destruction and fear collecting herself from the corruption. Skirnon hovered just above the surface, the avatar’s first step further blighting the world around her and changing it into her own. With every step, her reach extended, reaching to the realm of Rylei, planting the seeds of life that turned her beautiful waters into the beginnings of a swamp.

Skirnon hesitated as her touch seemed to kill even the rocks below. She embodied the destruction of his own magic, but had twisted it to her own liking, killing and controlling the victims instead of quickly obliterating them. Trees gnarled and grew into poisonous thickets around him as her magic began to spread all over Novea.

Congratulations, planeswalker. You got your wish.

“No!” Skirnon yelled over the laughter filling his thoughts. “Not like this.” Fire flew from his hand, burning a path through the corrupted earth and straight through the avatar. The few burning holes in the avatar closed up as the blighted earth regenerated her. The twisted trees and vines in the swamp slowly surrounding them rose up, coiling together and marching forward to protect their mother. As the decaying golem stepped from swamp to pool of corruption, it collected on the champion as well. Skirnon force himself further airborne as the creature of life and death. The black spirit flashed her teeth and turned to her creation.

Maybe you didn’t quite get your wish. I can help with that one too.

At her touch, the decaying vines spiraled off the creature. The blight and stumps and sludge coalesced down, the once shapeless beast falling down into something almost human, though monstrously large, a mouth of ugly teeth cropping from its uneven jaw, all set on a clueless skull on a muscle packed body that reminded Skirnon of the gorillas on Rath, big and angry, but mostly harmless. Her champion took another unthinking step towards Skirnon. He could only stare at the mockery of life stepping towards him, trying to prepare another spell, trying to finish off his worst emotions brought to life when the simple question arose. Why?

He couldn’t tell if the thought was his own, but another shambling step killed the thought. Mindless magic had gotten him here. Who’s thought it was didn’t concern him so much as the question. The mother grinned at the walker again.

Why?

Skirnon turned to his star. Blue and red magic exploded from the planeswalker, and then, he was gone.

Adding a few more cards than normal, since I'm only expecting one more before release.

Mothers Favorite


Children of Death
And we finally have the Deathmask we were initiated to a few cards back, alongside the mythical 'Fenstalker', a Gorru legend about a construct of the Mother, a combination of death, life, Gorran and vegetation said to lurk around the edges of the swamps...
Novea Calls for Aid

Part flavor, part limited fodder, all mininvokers. Thinking about making Lifecaller +1 counters, and not sure if the cmc's are too excessive. Commons are kinda hard.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sun, 2015-10-25 09:43
Guitarweeps
Friendly MSE Designer
Guitarweeps's picture

That last cycle is crazy overpowered. First off they are common and able to be used multiple times a turn. They should surely be uncommon and maybe tap. Cost needs to be adjusted too. Look at Valakut Invoker for reference on the red one.

Check out my updated set hub.

Sun, 2015-10-25 13:47
Cajun
Cajun's picture

They are 5-mana 2/2s, which isn't nothing. Valakut is also able to hit creatures, where Crash can only hit players, which has its own reference.

I can bring up the activation costs back up to 3CC, but I'd like to take the ability down to the cost rather than make a cycle of 7/8 mana Invokers.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sun, 2015-10-25 14:17
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Blightcaller Shaman at the very least has no chance to work at common, such repetative card advantage (plus board complexity) needs to be uncommon.

Sun, 2015-10-25 16:38
CanterburyEgg
Head Administrator
CanterburyEgg's picture

Same with the windrider monkey. Repeated unsummons is VASTLY too good for a common.

Sun, 2015-10-25 17:40
Cajun
Cajun's picture

Aight, card advantage taken under heavier consideration. Looking at two possibilities so going text, Utility callers or minivokers:

utility
Suncaller 3 mana symbolWhite mana symbolWhite mana symbol
2 mana symbolWhite mana symbol, Tap symbol: Prevent all damage target creature would deal this turn.

Windcaller 3 mana symbolBlue mana symbolBlue mana symbol
2 mana symbolBlue mana symbol, Tap symbol: Return target creature you control to its owner's hand.

Blightcaller 3 mana symbolBlack mana symbolBlack mana symbol
2 mana symbolBlack mana symbol, Tap symbol: Each player loses 2 life.

Can maybe go to 3 but leave it here now.

Crashcaller 3 mana symbolRed mana symbolRed mana symbol
2 mana symbolRed mana symbol, Tap symbol: Target creature gets +1/+0 and gains trample ueot.

Again, can maybe get +2, but leaving here for now.

Lifecaller 3 mana symbolGreen mana symbolGreen mana symbol
2 mana symbolGreen mana symbol, Tap symbol: Regenerate target creature

Green one's the trickiest here, unless I change crashcaller to a pinger it won't pump, and lifegain/regrowth effects are probably too far. May be a step too far at regen, maybe if it gets bumped to 4 mana alongside Blight

minivoker
Suncaller 2 mana symbolWhite mana symbol
2 mana symbolWhite mana symbol: Prevent all damage that would be dealt to and by ~ this turn.

Windcaller 2 mana symbolBlue mana symbol
2 mana symbolBlue mana symbol: Return ~ to its owner's hand.

Blightcaller 2 mana symbolBlack mana symbol
1 mana symbolBlack mana symbol: ~ gains deathtouch ueot.

Crashcaller 2 mana symbolRed mana symbol
2 mana symbolRed mana symbol: ~ gets +1/+0 and gains trample ueot.

Lifecaller 2 mana symbolGreen mana symbol
3 mana symbolGreen mana symbol: Put a +1/+1 counter on ~.

Will probably remain 2/2s but I'll do more cost and stat tweaking if it goes this way

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Sun, 2015-10-25 18:27
voltaic-qui
Featured Set Editor - Best Set of 2015 - Community Award
voltaic-qui's picture

I dig the minivokers. They're neat.

formerly jacquipup

"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game."

Tue, 2015-10-27 06:44
Cajun
Cajun's picture

This is the last planned update, other than balancing cards from the comments at the end here and maybe one last chapter time permitting, the set is ready. You can find the cards not shown in this post or the rest of the thread by putting "Forum" in the search bar.

With Skirnon gone, time to look a little closer at Novea and its legends. The initial idea was more of these type of stories, but the Skirnon bit kinda took over for better or worse.

But enough Skirnon, time for the women of Novea
A fluffy grey tail fell from the forest canopy, poking around in the forest air as if watching the stillness around it. Nothing was foolish enough to hear the snicker that followed. The tail flicked back up into the trees. Branches moves without a sound as the monkey leapt from the trees, rolling across the ground until her feet connected with the ground and she sprung into the air, leaping along the receding forest towards the edge of the sea. Her fur shined in the dawn’s light as she scanned the shore.

Orria’s eyes darted back and forth, but her toothy grin was unmoving. It wasn’t often a pelt managed to get this close to the nereid’s domain. The sparkling sea seemed to stretch off forever until it turned into the sky, welling up again like a tidal wave ready to overtake the world. For once in her life, Orria felt intimidated by the run. She might be untouchable, but the woods? The world?

A boiling growl snapped her attention to the forming waves. Right, the run. A nereid was rising from the crystal water, barely disturbing the water as her scaly skin cut through it. Orria hooted at the fish woman, jumping forward to splash around in the water. Now the very sea seemed to be growling at her. As she splashed, the water turned on her, trying to grab at the monkey. Orria continued to holler and the nereid’s magic flew backwards, a line of splashes leading up to the glaring nymph.

Oh yeah, she had its attention now.

She tore off like a shot into the woods, a watery scream following her into the green. Orria snickered again as she darted up into the canopy, disappearing into the mess above the forest floor. Her eyes were everywhere again. Where was it? They hadn’t managed to learn had they? Her ears perked, tryig to catch any sound, but the forest was silent. As usual, it knew when to turn tail and run long before necessary.

It started as a trickle. An invisible line of water creeping down into the forest. Orria’s eyes caught the sparkle of it, grabbing her attention for a brief second. The forest erupted, the sea punching a hole into the thick, ripping trees bare and throwing Orria back into the open. Squishy steps approached the monkey as she rolled back to her feet, bounding away without turning back. The nereid didn’t take the bait, instead drawing its water back and spinning them around in two cyclones around her. Orria had awakened a hurricane.

A blur of fur bounced from trunk to trunk, hooting at the pelts scattered through the forest. This had quickly devolved out of a one monkey job, even for one as slippery as herself. Smaller monkeys darted overhead in the canopy, a flicker above telling her the backup plan was already in motion. Now they just needed to live long enough to pull it off. She skidded to a stop on the crinkling ground. She closed her eyes to focus on the sounds of the forest, catching the movement of the monkeys, a nymph running away, a dozing elemental and there! The snapping of tree branches and rushing water quickly replacing the rest of the noise. The nereid wasn’t giving in.

Orria’s eyes went back up, but the green was hiding the fishwoman as well as herself. Pelts hollered from behind, warning her Thorn would not arrive quick enough. Yellow teeth split her face. Well that meant it was playtime.
---
Nadei continued her calm walk through the forest, all of her energy put into the twin whirlpools tearing the woods a new river. She relished the sound of every drop tearing through stone and bark, its endless growl of creative destruction. She would have to thank that stupid monkey for this moment after she killed it. Pelts screamed all around her, trying to drag her from her path.

“Oh, don’t worry little ones!” her voice gurgled. “You’ll get yours soon enough.” Nadei’s webbed hand rose, one of the torrents to her side rising to drill into the upper canopy, adding shrieks to her harmony of destruction. The sounds of the raging water changed to shout for the nymph. “Come out, come out monkey.”

Nadei’s two storms converged at her hand, the energy contained in the water ball as big as herself nearly knocking her off her feet. The nereid threw a punch, the wave spell following through to tear a thunderous hole in the forest, snapping the nearest trees at the trunks as it went. She paused for a moment to admire her grand ruin. This might make a decent lake, a home away from home even, after she dealt with these pests. Speaking of pests…
---
Orria bounced into the ruined forest. Her plans were all drying up, but she couldn’t let the nereid any deeper into the forest. As long as she could keep it here… He fur shimmered and she leapt towards one of the few still standing trees, an arm of water reaching up to grab the now empty air. She jumped again as the nereid continued the game, sending shot after shot out of the drowning ground. Orria dodged each of them easily, hoping to burn out the mage, not realizing the nymph was doing the same. Quick tendrils turned into wider geysers as Nadei grew annoyed, Orria avoiding them as easy as ever. Until the water began to rain back down. The falling water clung to her fur, only taking a few moments to begin weighing the monkey down and making each jump harder on the monkey. The naiad seemed unfazed, not noticing, as far as Orria hoped, how much water she was losing with every spell. Orria leapt again, and a blast straight from the nereid caught her in mid-jump. Her fur shimmered, but the water’s force overpowered her magic, driving her into the muddy ground. It was almost out of water. Orria was almost out of time. Hooting filled the clearing.

Nadei finally turned to the sounds as she tried to call her water back. The growl that followed wasn’t from her magic. Nadei turned again to the face of a bear, more tree than animal, its roots drawing the last of her water from the ground before she could. A red haired nymph sat atop the beast.

“Well what is this? Rylei sticking her nose on the rocks again?” Dozens of monkeys hung down from the trees behind her, each barring their teeth at the cornered nereid. The forest groaned behind her, and Nadei dared not turn to see the no doubt more horrible elementals behind her.

“I may be the only one here that doesn’t want this to end in blood.” Thorn looked down to the dozens of toppled trees and the crushed monkey. “May be.” Her hand spun and branches among the wreckage starting pulling back together. “Do we need to see that change?” she growled at the nereid, already creeping back the way she came. Thorn leapt down from the bear, striding to the other nymph without an ounce of fear or hatred in her steps. Her bristled hair grew out, biting into the other’s skin as she got close. “Get. Out.” The spines of the hair pushed the nereid on her way out, showing off the tree sized elk calming walking through her ex-river.

“Tell Rylei we better not see you lot again.” Thorn turned back to her bear as Nadei stumbled away. Her hair receded as she turned to the monkeys. “I’ll let you decide if that message reaches the water.” The bear snorted and continued its peaceful drink as the monkeys above faded into the trees. Thorn turned back to the wreckage. With a little luck, this could form enough thicketwalkers to heal the forest soon. Not that this as the only wound, she remembered, wondering where the crumpled monkey had disappeared to.

A thousand years away, Orria shared that thought.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff

Wed, 2015-10-28 16:29
Reality Glitch
Reality Glitch's picture

The set looks good mechanically. Though, you do realize you're thematically breaking the color pie by giving red elemental water and white powers of darkness, don't you? Just to name some examples.

Wed, 2015-10-28 17:38
Cajun
Cajun's picture

I have addressed these in the thread, lemme know if they don't feel complete enough:

Quote:
My point is water doesn't really have any of the qualities that blue represents. What is logical or thoughtful about water? Is it at all tricky or subtle, does it care about learning? Or is it more a force of chaos, destroying anything it drops enough water on? What about the creatures living in it? Does a shark or a selkie living in blue-green liquid overpower the red of ferocity, emotion, chaos and destructiveness?

The ocean in Novea is not red. The creatures that live in it and tend to it are.

Quote:
(DoomSp0rk)-The sun doesn't have to be restricted to the White mana symbol colorspace.
"The sun rises on the righteous and the wicked" There's a reason the sun is the white mana symbol, because no matter who you are or what you've done, the sun rises for you. But what happens when it doesn't? The Sundancers are whites core tenants of group above self and devotion to the point of fanaticism to the worst possible degree. Those who think individually or even different from the group get cast out, and even the sun has forsaken them. At night, the individuals fall apart when the group is no longer supported by the Lotus. Yes, the mechanic feels red. The primarily red 'walker that forges the plane makes everything feel a little red, but I think I've kept them within their own philosophies.

From very early on, Novea's goal was to turn color expectations on their head without breaking the pie too hard, and staying in-color. The flavor is unusual, but I think the cards themselves fit their colors.

Cajun's Explorations - Cajun Style Templates - High Noon Reloaded

fluffyDeathbringer wrote:
I dunno, Cajun has a habit of doing Dubiously Working new rules stuff