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Thu, 2015-07-23 23:56
Pixi-Rex's picture

Last updated 08-08-2016


Thanks for dropping by. This is the side where the community constructs a custom made cube. You can call it the CX4. Here it will be possible to talk about anything cube, in tons of forms shades and manifestations.
This is a "project" that both will provide you with an opportunity to improving your designer skills to make cards and help you making choices when it comes to cube design.

This is simply a design in a design.

The very purpose of this "project" is to make the best possible cube of all time.
There must be taken care of things like: Power level, balance, mana curve and the gaming performance.
Since cube is one of the best ways to play magic, it is a natural choice to desinge one yourself. It's like design a set, just bigger and better.

But designing something alone means that you don't will or can see the bigger picture. Therefore, with the help of the community, together we can achieve to make "the perfect cube".

Now this cube needs some goals we can achieve. The minimum size of a draftable cube is 360 cards. But this it means all the cards are draftet, and it will never give a varied experience. So the size will be a regular cube, which will have 540 or so.

Desired number of colors and types.

White color identity White cards 32/75

White cards

Blue color identity Blue cards 27/75

Blue cards

Black color identity Black cards 28/75

Black cards

Red color identity Red cards 29/75

Red cards

Green color identity Green cards 23/75

Green cards

Gold color identity Multi-colored cards 53/75

Multi-colored cards

White Blue

Blue Black

Black Red

Red Green

Green White

White Black

Black Green

Green Blue

Blue Red

Red White

X mana symbol Colorless cards 21/45

Colorless cards
Artifact cards

Tap symbol Nonbasic lands cards 45/45

Nonbasic lands cards

0 mana symbol Token cards (10)

Token cards

Current number of cards: 255

These number can be changed as the design progresses along.

No real cards here, as it will give a foundation from building of. It should be its own ecosystem.

The final result should much likely end up being "the perfect cube" where your cards, choices and design are in, along with many others. Free to enjoy, and get inspiration from.

Hope to see some interesting card from you in the CX4.

To keep the card pool grow, I personally try to make a card every week. Both for people to follow the development and maintain the flow of interest. I will also put cards in the spoiler boxes regularly. So its easy to have an overview of the cube.

Here you can see the latest news and updates to the CX4. Shown in the spoilerbox [Latest News].

Latest News
Update at 03-01-16

All cards are now marked with ™ & © 2016 Wizards of the Coast.

All cards will now have the Design credit with [D.] as a standart, followed by name.

The distribution for the colors of the cube are changed

White cards: Before 80 Now 75

Blue cards: Before 80 Now 75

Black cards: Before 80 Now 75

Red cards: Before 80 Now 75

Green cards: Before 80 Now 75

Multi-colored cards: Before 55 Now 75

Colorless cards: Unchanged 45

Nonbasic lands cards: Before 40 Now 45

All land renders are now up. All slots for the category Nonbasic lands are now done, this will most likely be the finished land cards of the cube.

Update at 05-01-16

The Colorless cards are now updatede.
The token cards are now updatede. Added Emblems.

Update at 08-01-16

The rest of the cards are now updatede.

Taken down the cycle that The5lacker has design, because of the issue with Choose X together with modal spells. Needs redesign.

Changed the name of our white planeswalker, from Itona to Clacha. Itona to close to Iona (the angel)
Changed art on Warleading Behemoth. (red card)

Added extra wording to Sandruu, the Wrecking Force (red planeswalker), so his is still a planeswalker with the mana activation ability. But he don't lose loyalty counters. (He take damage as a creature and can still die.)

Added the missing cards to the cube, from old lookups.

Has gone through all the cards now. There should not be any more typos left.

Update at 06-03-16

Added the 10 card cycle named Effigy. They are manarocks, that can add one mana of the ten two colored combinations.

Update at 12-03-16

Added the archetype cards from the Weekly content postes #23, #24, #26
Also added the cards Weekly content from #30.

Update at 28-03-16

Added the lists over the allowed and the ban keywords to the front wall.

Update at 10-04-16

Removed the lists over the allowed and the ban keywords giveing room for a free progress.

Update at 26-04-16

Removed the two green/blue cards under multicolored cards. As they don't fit the mutant/ +1/+1 counter archetype well enough.
Added the cycle that The5lacker made, with the Multiact ability.
Added black and green cards matching the black/green recycle archetype.

Update at 03-05-16

Added cards supporting the green/blue +1/+1 counter archetype.
Edited Ranala, High Technician to Mythic Rare and rerendered Urza, Master Artificer under the blue/red multicolored group.

Update at 26-07-16 to 01-08-16

Removed all old renders. Updating each render. Each render will have "™ & © 2017 Wizards of the Coast" so I need to update all renders again in 6 months.
Each card will also receive "✎" to symbolize designer credit.
Multiact is now Escalate.
Wandering wording is updatede.
Fixed wording errors on many renders. (If you see one let me know.)
Deleted and added some cards.
Miracle cards will be in the CX4. White, blue and red will have them.
Updatede art for some cards.
Shifted rarity on some designs.
Adjusted power, toughness and mana cost on some cards.
"Create" is a new word that shorten "Put" token "onto the battlefield". This change will occur with a later update.

Update at 02-08-16

All renders are now updated.
Added a line at the top of the front wall with the last updated date.

Update at 03-08-16

Sandruu, the Wrecking Force (red Planeswalker): Had 4 loyalty boxes, where the first said "Whenever Sandruu, the Wrecking Force deals damage, put a loyalty counter on him." the second said "Sandruu, the Wrecking Force becomes a 3/3 Minotaur Warrior creature with first strike for as long as he has three or less loyalty counters on him." this dit not work as he would lose the first ability. Now he has 3 loyalty boxes where these are put together.
Liliana, Contract Despise (black Planeswalker): Added an instead to clarify its an replacement effect "Target player discards a card. If that player has no cards in hand, he or she loses 2 life instead."

Update at 08-08-16

New logo added to the CX4.
Engineer's Astrolabe have got new art, as the art was from a existing game.

Sat, 2015-07-25 23:18
hossboyz's picture

May I suggest a card I made a while ago?

Darksight 1 mana symbolBlack mana symbol
Enchantment Rare
Discard a card: Scry 2.
Black mana symbol, Sacrifice Darksight: Draw a card.

Sun, 2015-07-26 16:08
Pixi-Rex's picture

@hossboyz: all suggestions are more than welcome here. I think your card is super good in control decks and graveyard based decks. I like it.
(The note just tells the intro text is not ready yet. haha Winking smiley)

Sun, 2015-07-26 16:14

I love this card that I made.

Sun, 2015-07-26 19:47
Pixi-Rex's picture

@DGoldDragon28 that card would look sooo cool in foil. Winking smiley (in print form)

Mon, 2015-07-27 04:47
hossboyz's picture

I forgot the flavor text on my card:

Forget the present to know the future.


@DGoldDragon28: Normally I would say this is too complex, but this is a cube, so I have to say it looks really fun, although rolling d6s is technically silver bordered. "Choose one at random" would have to same functionality, though, since almost everyone would use a d6 to decide anyway.

Mon, 2017-05-29 23:46
Community Award
Yoshi's picture

@Pixi: Have we decided on a few archetypes yet?

Also, a card. Perhaps for Black/red mana symbol aggro/anti-tribal?

The Big Bad Wolf 1 mana symbolBlack mana symbolRed mana symbol
Legendary Creature - Wolf Rare
First strike, haste, protection from it's creature types.
When a creature dealt damage by The Big Bad Wolf dies, exile it.
The Big Bad Wolf has the creature types of cards exiled with it.

December 2017 - R32 - "We are more than just rank and file..."
February 2018 - DDH - "Remember that overconfidence is a slow and insidious killer."

I stand with the specimen.

Mon, 2015-07-27 11:42
The Piano Player
The Piano Player's picture

A bunch of cards I've made and that never found a home in one of my sets... Maybe they can spark some ideas about archetypes or something.


Mon, 2015-07-27 19:03
Pixi-Rex's picture

@yoshi2001: We have no archetyps. The question is whether we should decide to go with original or alternetive archetypes. Fx. should a B/G deck be graveyard base with die tiggers, or should it be something like care about haveing creatures in play. I think the easy answers would be to use original archetypes. Like green/white token and so on. (PS. I like your card, but we'll need to work on the name I think. haha Winking smiley.)

Some one haveing ideas to approach a color or colors in a alternetive way.

@The Piano Player: Many nice cards you have there. A lot to choose from is always good. (PS. the mermaid pair ability dos not work. Think you have copy pasted Soulbond riminder text. you need to control both, and you pair it with a creature you don't control. I also don that before Winking smiley)

Mon, 2015-07-27 19:23

@hossboyz: good to know. I will change that text for future uses.

Mon, 2015-07-27 21:26
Community Award
Yoshi's picture

@Pixi: Yeah. The name. Top-down designs guys!

December 2017 - R32 - "We are more than just rank and file..."
February 2018 - DDH - "Remember that overconfidence is a slow and insidious killer."

I stand with the specimen.

Tue, 2015-08-04 15:11
Pixi-Rex's picture

After some time of the CX4, I now bring some content to it. I being designing some cards, I thing the CX4 would be happy to have in it. Feedback allways welcomed.
I have a littel note to each card. I will start basic, mening 1 card for each color, and one artifact. Lets say its "the thing". Here we go.

White card

NOTE: This is a card for the control player, that needs time. Its good against aggro. Are its power and toughness OK, or can we push it to a 1/2 or a 2/1.

Blue card

NOTE: I don't know if this card good or bad. Its cube, so the card can come online. It will never see constructed play, by I feel it can here.
This card is inspired by anohter similar card, made by Antares’ from the set Esparand. Here is a like and to the set

Black card

NOTE: This is probably not good enough, but I'm throwing it out there anyway. It has a Desecration Demon feel to it. Is it better or worse than Desecration Demon

Red card

NOTE: I was trying to make the last card missing in this cycle: Stoneforge Mystic, Snapcaster Mage, Dark Confidant, Tarmogoyf. Dit I hit it?

Green card

NOTE: Green basic creature card. it was an 2/1, but I swap it around. Good to tokens and ETB decks.

The artifact

NOTE: Jep, I dit it. Just look at it. This is the cubes Black Lotus. I think this is the card you take first pack first pick. Its no Sol Ring, but it sets you two turns ahead. turn two you have four mana. Is it too good, or too overrated, or is this perfect?

Tue, 2015-08-04 23:09
hossboyz's picture

Are you goinf to put some of the currently posted cards in the spoiler boxes?

Wed, 2015-08-05 14:35
Pixi-Rex's picture

Hossboyz: your card is up on the wall. Really like how it turned out.

I'm also going to put up yoshi2001 card and one from The Piano Player. If they like the small changes I made.

yoshi2001: You card was a top-down design, then why no art then, but. I like what the card dos. So I redesigned your card, as a bottom-up instead. I thought it was weird a wolf had that ability. So changed some things. Dit I ruined your card?

yoshi2001s card

The Piano Player: There is so many card to choose from. Some I think needs small changes. I just picked your "Guardian of King's Valley". Then I was looking at the Kicker cost, and thought multikicker makes more sens. As only three cards has a kicker with X in it. Verdeloth the Ancient Kangee, Aerie Keeper and Emblazoned Golem. So I made it multikicker instead. Then it turned out to be like this. I think this is a super stable aggro card.

The Piano Players card

Wed, 2015-08-05 14:50
Community Award
Yoshi's picture

@Pixi: It's based on the story of little red riding hood and the wolf that ate the grandmother, and dressed up as little red riding hood's grandmother.
And no, not really. In fact, I think it would be more appropriate in Blue/black mana symbol, considering blue is the color of protection from weird things.

December 2017 - R32 - "We are more than just rank and file..."
February 2018 - DDH - "Remember that overconfidence is a slow and insidious killer."

I stand with the specimen.

Wed, 2015-08-05 16:33
Pixi-Rex's picture

yoshi2001 That art got me. can't stop laughing. hahaha. I get the flevor of the card now, I forgot the wolf was called "The Big Bad Wolf" in little red riding hood.
Is it alright for the Blue/black mana symbol version, having first strike. Its the only thing now that speaks against, to change it from wolf to shapeshifter, in my eyes.

Fri, 2015-08-07 02:02

this looks cool. i'll just keep all my submissions on this post. are there any limits on the number of cards that can be submitted?

Current Submissions
Kruphix’s Adept 3 mana symbolBlue mana symbolBlue mana symbol
Creature — Human Wizard Uncommon
When Kruphix’s Adept enters the battlefield, scry 2.

Manajolt 1 mana symbolRed mana symbol
Instant Uncommon
Manajolt deals X damage to target creature, where X is it’s converted mana cost.

Olar, Disciple of Daxos 4 mana symbolWhite mana symbolBlue mana symbol
Legendary Creature — Human Soldier Rare
Other Soldiers you control get +1/+1 and cannot be blocked by creatures with power 3 or greater.
while others exalt the gods, i follow the path of someone much less corrupt.

Valux, Simic Adept 4 mana symbolGreen mana symbolBlue mana symbol
Legendary Creature — Merfolk Wizard Mythic Rare
As Valux, Simic Adept enters the battlefield, choose a color.
your opponents can’t cast creatures of the chosen color.
“While those beasts are an interesting approach, i just don’t like them very much, sorry.”

Fri, 2015-08-07 04:39
hossboyz's picture

Valux doesn't seem Simic, or even Blue mana symbolGreen mana symbol.

Fri, 2015-08-07 12:19
Pixi-Rex's picture

@Kixleart: Welcome. Good submissions. I must say hossboyz has a point on Valux, Simic Adept, it needs an adjustment, but ALL 3 other I like. Its funne seeing others making cards you have made yourself. I made a card called Meteor Impacts once.

Meteor Impacts 1 mana symbolRed mana symbol
Meteor Impacts deals damage to target creature, equal to its converted mana cost.

I think Manajolt is a better name, but I think as a Sorcery and with Meteor Impacts wording there maybe is the more right way to word it, will make a super card. Shall we mix our card together.

Manajolt 1 mana symbolRed mana symbol
Manajolt deals damage to target creature, equal to its converted mana cost.

As for the limit of the number of cards that can be submitted, there is non, but on the other hand there is no need to post 100 or something card at the same time. HAHA.

Fri, 2015-08-14 09:22
Pixi-Rex's picture

Weekly content #1

This week, I bring you the most broken card in magic history. And this is also the closest we can get to it, without destroying the cube completely.


I thought what better way is there to start on "Weekly content" than this. I will try having one card up per week on Fridays, if not at least in the weekend. If we are to talk serious, is this a card that a W/U aura deck could use. I was thinking instead of a Green/blue mana symbol boggles aura deck, making a White/blue mana symbol version. If so, we need some withe and blue cards that care about enchamtments or auras.

Fri, 2015-08-07 23:05
hossboyz's picture

The text of Manajolt doesn't need that comma.

Edit: Also, Storm Crow Aura is pretty crazy with a sac engine. A fun kind of crazy.

Sat, 2015-08-08 16:50

Will you be including my Mælstrom?

Wed, 2015-08-19 14:43

could probably make Valux White/blue mana symbol.

Calrel, Azorius Excommunicator 5 mana symbolWhite mana symbolBlue mana symbol
Legendary Creature - Angel Mythic Rare
As ~ enters the battlefield, choose a color.
your opponents can’t cast creatures of the chosen color.
whenever an opponent casts a noncreature spell of the chosen color, you may draw a card
Chapter 413, Code 612: Destructive or otherwise aggressive members of society are not to be allowed within 10 miles of Prahv under any circumstances unless under the custody of arresters.
-Extended laws of Grand Arbiter Augustin III


Valux was originally designed based on Iona, and the contest i was submitting her to didn't allow white cards that round, so i used simic colors.

@Pixi-Rex: i feel like manajolt would be better as an instant, but i like the new wording.

Mon, 2015-08-10 19:20
Pixi-Rex's picture

@Kixleart: See now we're talking. white blue is much better. what if we instead of choosing a color, was choosing a card type. "your opponents can’t cast spells of the chosen type, but I also like the draw a card trigger on the color Prowess. The only thing holy flevor text, thats a long one. haha. Cool card.

We can always change the speed of the cards, so for now lets say manajolt is an instant. Winking smiley

DGoldDragon28: I will keep the right spelling of Maelstrom, instead of Mælstrom. I don't have any thing against dice rolls, but if we could finde a other way around of getting the random mana, "which is a super idea", to decrease the Unhinged feel of the card. I relly like the blue and red mana effekt. if all the other mana colors also dit something to the spell that being cast, it would be cool.

If you can't come up with something for now, I'll put it on the wall, but I still think something has to be done to the card. Otherwise I will wait if you say "I take the challenge up". And be challenge I mean, its a hard card to design, you come up with, and making it even better. I would fold. haha. What are you saying? Shall I just put it up, or do you have some ideas?

Tue, 2015-08-11 01:28

As was suggested by @hossboyz above, I have changed the wording in my file to be worded similar to modal spells: "Choose one at random—"instead of "Roll a six-sided die:" to have a more authentic feel.

I do like the Red mana symbol and Blue mana symbol effects the best as well, however, I couldn't think of similar effects for other colors.

As an additional note, I CAD'd and posted on Thingiverse a die designed for use with this card, just for fun (not that it would be included in booster packs).

Wed, 2015-08-12 18:39
Pixi-Rex's picture

DGoldDragon28: I could not sleep a whole night because of this card. Changed the name to so its shorter and can't find a art that mach

Art and name can be changes when someone has a fitting art for the card.


I don't like that the text is so small, but I like that now all the colors has a card type. I would like to see a version with shorten text.

DGoldDragon28 what do you think. Are we now on a sidetrack?

Also any text and rule experts that approve the card.

Thu, 2015-08-13 00:48

Few notes:

-Drawing cards is much more Blue mana symbol than White mana symbol. Also card draw is a little bit too powerful for this situation. This goes for Black mana symbol as well: forcing discard gives card advantage, which is too powerful.
-Limiting the types on the spells nerfs the abilities (especially Green mana symbol; planeswalkers are rare). And if you do limit to specific card types (which I would rather not), Red mana symbol is a better fit for sorceries than Black mana symbol, with Green mana symbol taking creatures.
—I would like to keep the sixth possibility: you choose the color, but get no extra effect.
-A better wording would be modal, as suggested above:

Tap symbol: Choose one at random —

• Add White mana symbol to your mana pool. <White effect>

• Add Blue mana symbol to your mana pool. A spell cast or ability activated using this mana cannot be countered.

• Add Black mana symbol to your mana pool. <Black effect>

• Add Red mana symbol to your mana pool. A creature cast using this mana gains haste until end of turn.

• Add Green mana symbol to your mana pool. <Green effect>

• Add one mana of any color to your mana pool.

I feel that the Red mana symbol and Blue mana symbol effects that I have currently should be kept, as I really like them. I am more open to ideas for the White mana symbol, Green mana symbol, and Black mana symbol ones, but those suggested are either under- or over-powered.

"Æther View" doesn't have the chaotic feel. Perhaps "Æther Maelstrom"? And the length of the name doesn't matter if we use my wording.

Thu, 2015-08-13 01:08
Featured Set Editor - Best Set of 2015 - Community Award
voltaic-qui's picture

Swap the green and white effects on that card and it's golden. Green gets card draw off enchantments.

formerly jacquipup

"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game."

Thu, 2015-08-13 02:20

That still does not fix my concern about power level, nor that of the type limitation. I would like further posts on the subject of Maelstrom of Energies/Æther View/Æther Maelstrom/whatever the card ends up named as to be proposals either towards the name of the card or the White mana symbol, Black mana symbol, and Green mana symbol effects, or responding to said proposals.

Fri, 2015-08-14 18:01
Pixi-Rex's picture

Weekly content #2

Hey every one, and welcome to weekly content. This time we really going in the depth with the cube design. I think we just need a goal. So here is a very complicated, but complex cube design over the archetypes I think could be going with. Again if you have a suggestion for a archetype, we can replace or add it with/to the others.

Like in the first weekly content, we just starting with just one color. This is the basic stuff and are what the colors always have ben doing. You can see the color pie here.

We want the mono color decks to do what makes sense to the color. So here is just a quick list what we can expect a mono color deck doing.

White color identity Life gain, small creature in big numbers, preventing

Blue color identity Card draw, controlling, evasion

Black color identity Killing, power at any cost, graveyard

Red color identity Aggro, burning, don't care about making sacrifice

Green color identity Ramp, force, growing


Because this is a reasonably large cube, or will become, it can fit all the Guilds, Shards and Clans in it. The Shards and Clans will not be represented in many cards, because it then becomes very difficult to navigate both in designing and drafting the cube. So I think only one of each three color combinations. But there is much time to discuss it.

I will start of with the ally colors. Just giveing each two archetypes.

White/blue color identity Enchantments/Auras, Fliers

Blue/black color identity Mill, artifacts

Black/red color identity Sacrifice, Unearth

Red/green color identity Tribal, big and fast creatures

Green/white color identity Tokens, +1/+1 counters


Now to the enemy colors. Also just giveing each two archetypes.

White/black color identity Enchantments/Auras, life drain

Blue/red color identity Artifact, Prowess (care about casting instants/sorceres)

Black/green color identity Recycling (graveyard play), +1/+1 counters

Red/white color identity Equipment, tokens

Green/blue color identity +1/+1 counters, resources (card draw/lands)


Now its gets complicated. Shards and Clans colors. Giveing each one archetype.

White/blue/black color identity Enchantments/Auras

Blue/black/red color identity Artifacts control

Black/red/green color identity Sacrifice small creatures to big creatures

Red/green/white color identity Tokens (Saproling)

Green/white/blue color identity +1/+1 counters on Fliers

White/black/red color identity Tokens (spirits)

Blue/red/green color identity Lands

Black/green/white color identity +1/+1 counters

Red/white/blue color identity Prowess (care about casting instants/sorceres)

Green/blue/black color identity Recycling (graveyard play)


If your are looking close you could also make a Red/white/blue color identity Artifact and a Green/blue/black color identity +1/+1 counters, meaning the colors mixing in a way thats it hard to determine what three colors decks specifically will do. With each color going in four directions.

If we just are looking at White color identity it can choose: Tokens, Equipment, life drain or Enchantments/Auras. (it can choose more but I making an example). This means making a white card the supports two or more of these things, is a good thing. Its lets players fight over the cards in the draft, and ensure the players to go with the one or the other archetype the card provide. Which brings us to the card of this week.

It gives, enchantment and token decks a card to fight over.

That's all there is for now. Long post. A sad &#039;frowny&#039; Note: I'm working on geting cards up on the wall.

Fri, 2015-08-14 19:33

Although recently we have been seeing quite a few Red mana symbol artifacts, I find Red mana symbol flavorfully tends more towards artifact destruction. I think maybe Blue/red mana symbol could be Storm.

Fri, 2015-08-14 19:54
Moderator Best Set of 2016
Daij_Djan's picture

I like the idea behind Aether View, even though the card is too wordy for my tastes Winking smiley The current "black mode" simply doesn't work though (power issues aside): Paying for a spell is the very last thing to do when you want to cast it, namimg all of its targets however is (alongside naming its modes) the first thing to do. So when you cast a sorcery and finally pay for it using a black mana of Aether View it's simply too late to name a target for the discard ability.

Fri, 2015-08-14 21:39
Pixi-Rex's picture

@DGoldDragon28 Blue/red color identity can already be storm. It can care about casting instants and sorceres. We can just make some blue and red spells refill the hand so storm can be a thing. Red color identity can sacrifice artifacts os steal them. destorying your own or others artifacts don't matter to red, for red its just fun destorying them.

@Daij_Djan Right now we are at this.

I think this wording can work, but no cards had ever just be saying, choose one "mode" at random. It contradicts itself. choose and random. It is something else with a cards like Goblin Test Pilot and Scab-Clan Giant where its just "chosen" a thing "a creature" at random.

Also I don't know if DGoldDragon28 wording with the Red mana symbol mana works. Looking at Generator Servant saying "creature spell". If this is the case a longer wording is needed. And the only problem I have with this card is the small text. But I love the idea behind the card.

DGoldDragon28 can we invent a new effect for red/blue spells with "Choose one mode at random —" with mode as an approved word. and giving it to your land and to red/blue spells like this.

I know that this is a "flip a coin card" in disguise.

I feel that word in the phrase making it make sens. Choose one at random feels odd.

Fri, 2015-08-14 21:35
Moderator Best Set of 2016
Daij_Djan's picture

I'd say "Choose one at random" should work absolutely fine

Sat, 2015-08-15 13:41
Udelude's picture

Hexproof in white... *cringe*
And I think Unexpected Intuition is too complex for common. Maybe it could cost 1 less as well and be an uncommon?

Sat, 2015-08-15 21:39
Pixi-Rex's picture

Udelude Hexproof is kinda alredy in white Angelic Overseer and in multi colored cards with suport from blue and green. blue and green is still the colors with most hexproof creatures. But I feel that black and white can have it in a moderate amount. The only color that I see a no hexproof zone is red. But I can understand your concern, with a lot of life gain and untouchable creatures can become a nightmare to play against.

As for Unexpected Intuition like Daij_Djan also says I think we just drop that desing. And yes it should have ben costed 3 and ben uncommen. I was gonna do that, but I was thinking making it commen so that it felt like a basic desing, and I bumped it mana cost up with one.

Sat, 2015-08-15 22:29
Pixi-Rex's picture

@Kixleart: I have put your manajolt up on the wall, I also what to do it with Calrel, but the flevor text it to long, also change her name becauce it crimped together, was to long. If you could finde a law in the Azorius law book this shorter it will be perfect. If your have arts for your cards let me know. I don't like the art on manajolt, but its too damn hard to finde arts that mach.

Kixleart card

@DGoldDragon28: I'm waiting until your land is completely don, before putting it on the wall.

Sat, 2015-08-15 23:09

I think that this current revision is fairly good. Only playtesting will tell if it is balanced. And as for "Choose one at random—" as a mechanic, I think it should be restricted to Rare, Mythic Rare, and maybe a few Uncommon.

Sun, 2015-08-16 00:16
Pixi-Rex's picture

DGoldDragon28 think I got it, just right. A happy smile Do you like it.

DGoldDragon28 card

NOTE: The blue have lost uncounterabel ability, because of the lack of space in the text box, likewise the Sixth mode that gave one mana of any color. I also wordede it like Boseiju, Who Shelters All and Generator Servant so that it should work right. Anybody that see something on the card that dosn't work?

Sun, 2015-08-16 01:11

Looks great, thanks!

Sun, 2015-08-16 01:55
Card of the Year 2015
justnobody's picture

Here's a few card ideas I've had in the past. Let me know if they fit the power level you're looking for.


Met the devil of card design and sacrificed my creativity for unparalleled templating skill.


Sun, 2015-08-16 18:31
Featured Set Editor - Best Set of 2015 - Community Award
voltaic-qui's picture

The Searblade is INSANE and DX40 is a little on the "what" side. But I like these cards otherwise.

formerly jacquipup

"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game."

Sun, 2015-08-16 22:43
Pixi-Rex's picture

justnobody good you ask about the cubes power level. I personally prefer to play with the best cards. But on the other hand this means that the possibility of short games can occur, which I don't like. So to reach out to as many as possible, I think the power level should be between a top tire power 9 cube and a noob cube. You can see what I will call this cubes "black lotus" in artifact spoilers on the wall. If we are to compare an other card, to get a feel what I think will suit the cube best. We can look at Lightning Bolt and this.


Lightning Bolt I think is too good to be in this, but 3 damage for one red is fine I think, so changing its speed making it fine being in the cube.

I don't know if you and ohters that reads this know where I think the cube should be. Power lever can only be determine how fast the card is and how long the game shall be. Deling 5 damage costing 3 mana symbolRed mana symbol or 5 mana symbolRed mana symbol is the same thing. I think burn decks should be able to win turn 4-5 and not like 3-4 that they do in legacy.

I like most of your cards. I do not think that we should be making Cogwork effects, but if people says there must be something like that in the cube, then all right then. (DX40 no way. hihi Winking smiley)

Fissure Flare is cool It can set a burn deck to deal 5 damage turn one with Fissure Flare and burn down. Thats maybe a littel OP, but then there are only 4 cards left in the hand.

Circle of Salt should be changed a littel. White usually do counter things like this: Dawn Charm Lapse of Certainty Mana Tithe Rebuff the Wicked. They has restrictions. I would suggest something like this.

"Whenever a player casts a spell, you may sacrifice "card". If you do, counter that spell, its controller gain 5 life."
This way you have the restriction plus you can counter your own spell gain the life. lol "some times you can save your ass that way".

Seek the Frontier too good. same goes with Surging Searblade. the rest is super nice.

Mon, 2015-08-17 11:59
Community Award
Yoshi's picture

Cause commons are important and elementals and oozes are really cool
Warflare Elemental 4 mana symbolWhite mana symbol
Creature - Elemental Common
When Warflare Elemental enters the battlefield, put two 1/1 white soldier creature tokens on the battlefield.
They fly over the enemy, and the eye, naturally drawn to light, follows.
(For Mono-White and Green-White)

Figment of Excitement 2 mana symbolRed mana symbol
Creature - Elemental Common
When Figment of Excitement enters the battlefield, target creature gets +2/+0 until end of turn.
Unearth - Sacrifice two lands
Goblins will do anything for a thrill.
(For Red-Black, Aggro decks, and most red decks)

Sizzlesplitter 3 mana symbolGreen mana symbol
Creature - Ooze Common
When Sizzlesplitter dies, put two 1/1 green ooze creature tokens on the battlefield.
Just when you thought it was dead...
(Sacrifice decks just found a new friend.)

Necromancer's Familiar 1 mana symbolBlack mana symbol
Creature - Horror Common
When Necromancer's Familiar enters the battlefield, target player puts the top 5 cards of his or her library into their graveyard.
It gnaws at bones. And your sanity. And your fingers. And your brain. Actually, it gnaws at anything.
(Graveyard decks and mill!)

Graveyard Gelatin 6 mana symbolBlack mana symbol
Creature - Ooze Common
Delve (Each card you exile from your graveyard as you cast this reduces it's cost by 1 mana symbol.)
Black mana symbol: Graveyard Gelatin gets +1/+1 until end of turn.
The only thing that smells worse than rot is gelatin.

December 2017 - R32 - "We are more than just rank and file..."
February 2018 - DDH - "Remember that overconfidence is a slow and insidious killer."

I stand with the specimen.

Mon, 2015-08-17 09:39
Pixi-Rex's picture

yoshi2001 I realy like them. Just solid basic stuff.
Graveyard Gelatin is just less good than Gurmag Angler. I don't know if Gurmag Angler is good. but I think its a bad card. I think Graveyard Gelatin needs a redesign. The others Thumbs up

Mon, 2015-08-17 18:35
grishnax's picture

As a quick note, Gurmag Angler is played in both Modern and Legacy. I'm pretty sure that anything that goes in that many decks can't be called 'bad'. Badly designed, maybe, but not bad as a card.

Anyway, here's a bunch of cards:

Random stuff I came up with in the last half an hour
Fabricated Tutor Black mana symbol
Artifact Rare
When Fabricated Tutor is put into your graveyard from the battlefield, exile it. If you do, search your library for a card and put it into your hand, then shuffle your library.
3 mana symbolBlack mana symbolBlack mana symbol: Sacrifice Fabricated Tutor.

Grave Knowledge 3 mana symbolBlack mana symbol
Sorcery Rare
As an additional cost to cast Grave Knowledge, exile target card from a graveyard.
You draw X cards and lose X life, where X is the converted mana cost of the card exiled by Grave Knowledge.

Nature’s Strength 4 mana symbolGreen mana symbolGreen mana symbol
Sorcery Uncommon
Choose one —
• Put two 3/3 green Beast creature tokens onto the battlefield.
• Put three +1/+1 counters on up to two target creatures.
Entwine 2 mana symbolGreen mana symbol (Choose both if you pay the entwine cost.)

Primal Revival 3 mana symbolBlack mana symbolGreen mana symbol
Sorcery Uncommon
Return target creature card from your graveyard to the battlefield with two +1/+1 counters on it.

Traitorous Return 1 mana symbolBlack mana symbolRed mana symbol
Sorcery Rare
Return target creature card from an opponent’s graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step of if it would leave the battlefield.

Weird Simulacrum 1 mana symbolBlue/red mana symbol
Artifact Creature — Construct Common
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Blue/red mana symbol: Weird Simulacrum gets +1/-1 until end of turn.

Also, as a person who's tried stuff like this before, I have a bit of advice. These projects can fall apart if you're not careful. I know from experience; look for the three MSE Masters threads as examples. I recommend building some sort of set skeleton or having some kind of structure. People throwing cards at you randomly may seem like a cool idea, but unless you can organize them, they're not at all useful. Also be careful to not let your personal biases get in the way of creating things. If you think a card is great but everyone else disagrees (or vice versa), you should consider why that is. After all, this is ultimately a group project, and not your project with a group helping you. I can't think of any other advice for now, but I'll tell you if I do.

Mon, 2015-08-17 18:58
Udelude's picture

Pixi-Rex wrote:
Udelude Hexproof is kinda alredy in white Angelic Overseer and in multi colored cards with suport from blue and green. blue and green is still the colors with most hexproof creatures. But I feel that black and white can have it in a moderate amount. The only color that I see a no hexproof zone is red. But I can understand your concern, with a lot of life gain and untouchable creatures can become a nightmare to play against.

Exactly, in multi-colored cards. But not in white. Angelic Overseer is a stretch to the color pie and one of the very few cases of hexproof in white, and it's the exception, not the rule. White only grants hexproof/shroud to yourself or to artifacts (in rare exceptions).

Mon, 2015-08-17 19:06

*cringe* Elementals in white.

Mon, 2015-08-17 19:12
Community Award
Yoshi's picture

@DGoldDragon28: What do you have against elementals in white?
It's been done before.

December 2017 - R32 - "We are more than just rank and file..."
February 2018 - DDH - "Remember that overconfidence is a slow and insidious killer."

I stand with the specimen.

Mon, 2015-08-17 23:38
Pixi-Rex's picture

@grishnax: Thanks for the advices. I see this as a democratic project. I know that I'm the only one that can put the cards up on the wall. (I think Hmmmm...) But if all other says that a card shall or not shall be in the cube and I personally disagree. I need to listen to what the majority says. As about the skeleton or having some kind of structure, I have made a starting point in "Weekly content #2" giving people a chance to see what I think could be archetypes. Then they can say they have suggestions or they like it, so we have a benchmark to go for. Ultimately yes its a group project, but in the very end I'm the one that must put the whole together. Meaning there is a great responsibility on me. I prefer not to put cards up on the wall, just to take them later on. (It's going to happen, I know it Winking smiley) But I feel people here can accept constructive criticism, and that they don't become mad at me for not putting there card up.

It is a sore area we are touching, but I hope that the project consists. If everything falls apart in the end, at least had a lot fun.

And now I'm accept Udelude constructive criticism. HIHI Winking smiley

@Udelude: Could this be then just the only card in white with hexproof, or should it had a effekt it must fulfill to get it, like the overseer. what about


If not what can then be done with it?

Tue, 2015-08-18 01:11

@yoshi: while it has been done by WotC, I find it kind of OOC. Similar to my opinion on Red mana symbol Spirits.