Card of the Week #74: Future Proof

Card of the Week #74: Future Proof

zaharials
0% (0 votes)
The Piano Player
3% (1 vote)
quarryking103
3% (1 vote)
fluffyDeathbringer
0% (0 votes)
Ely Buendia
6% (2 votes)
MTGEmperor
0% (0 votes)
Flo00
0% (0 votes)
Cajun
0% (0 votes)
guhkun
0% (0 votes)
CounterAttack11
0% (0 votes)
Xenagos
3% (1 vote)
Aarhg
25% (9 votes)
sdfkjgh
0% (0 votes)
Pixi-Rex
0% (0 votes)
hiddenstump
11% (4 votes)
Nazsmith
3% (1 vote)
Scribbl
3% (1 vote)
Daij_Djan
6% (2 votes)
SilverSoul.SB
3% (1 vote)
bazzboda
3% (1 vote)
Fermat
6% (2 votes)
Inverness
14% (5 votes)
PhatSpatula
0% (0 votes)
aquaumisa
0% (0 votes)
yoshi2001
0% (0 votes)
The5lacker
6% (2 votes)
Senor Guacamole
0% (0 votes)
Touhoufanatic
0% (0 votes)
Asthanius
0% (0 votes)
KnexWiz
3% (1 vote)
bnjoec
0% (0 votes)
Marzen64
0% (0 votes)
DoomSp0rk
0% (0 votes)
NemaAkos
0% (0 votes)
sharkmagic
0% (0 votes)
Reality Glitch
0% (0 votes)
jacqui-pup
6% (2 votes)
kikushadowblades
0% (0 votes)
Goddoggie
0% (0 votes)
BetaBuck
0% (0 votes)
Aloru
0% (0 votes)
spazlaz
0% (0 votes)
Kajarak32
0% (0 votes)
Total votes: 36
Mon, 2015-07-06 21:49
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Challenge wrote:
Well two weeks ago we made cards in the old border, last week we made cards that belonged in the planar chaos border, so for this week how could we not make cards that could be in the future shifted frame?

Design a new keyword, ability word, or action word mechanic and either make a french vanilla creature with the mechanic (a creature with only keywords) or use the mechanic in it's simplest form. Your card doesn't need to be common, but it should be at common level simplicity (as in "it could be a common if power level wasn't a concern") Examples include: Salt Road Patrol, Akroan Skyguard, Murderous Cut, Accorder Paladin, Steady Progress and Cyclonic Rift.

Please remember: You're not allowed to vote for yourselves. For further information please look at the CotW Rules.

zaharials

The Piano Player

quarryking103

fluffyDeathbringer
Clinic Guard 1 mana symbolWhite mana symbol
Creature - Human Soldier Common
Lifebend White mana symbol (White mana symbol: Redistribute this creature's power and toughness until the beginning of your next upkeep. Lifebend only as a sorcery.)
Her wage for guarding the Rachy hospital is learning the secret arts of its proprietor.
0/4

Ely Buendia

MTGEmperor

Flo00

Cajun

guhkun

CounterAttack11

Xenagos

Aarhg

sdfkjgh
Mischief Filament 2 mana symbol
Artifact--Equipment Common
Shared weapon 2 (This equipment can be attached to two or fewer creatures simultaneously. All creatures sharing a weapon must attack the same player or planeswalker. To equip an equipment with shared weapon to an additional creature, pay the equip cost times X, where X is the number of creatures that equipment is already attached to plus one.)
Creatures ~ is attached to have first strike and haste.
As long as ~ is attached to exactly two creatures, ~ has "Whenever creatures ~ is attached to attack together, tap target creature defending player controls."
Equip 1 mana symbol

Pixi-Rex

hiddenstump

Nazsmith

Scribbl

Daij_Djan

SilverSoul.SB

bazzboda

Fermat

Inverness

PhatSpatula

aquaumisa
Malicious Afflicter 2 mana symbolBlack mana symbolBlack mana symbol
Creature-Horror Common
Torment 1 mana symbolBlack mana symbol (1 mana symbolBlack mana symbol: Exile this card from your hand tormenting target creature. It has “At the beginning of your upkeep, put a -1/-1 counter on this creature.” When it dies, cast this spell without paying its mana cost.)
2/2

yoshi2001
Disciplined Shieldbearer 2 mana symbolWhite mana symbol
Creature - Dwarf Warrior Common
Vigilance
Temper 1 (When this creature blocks or becomes blocked, if it isn't tempered, put a +1/+1 counter on it and it becomes tempered at the end of combat.)
Disciplined Shieldbearer can block an additional creature as long as it's tempered.
1/3

The5lacker

Senor Guacamole

Touhoufanatic

Asthanius

KnexWiz

bnjoec

Marzen64

DoomSp0rk

NemaAkos
Fake Wall 1 mana symbolBlue mana symbol
Creature - Wall Common
When this creature enters the battlefield, Conceal 1. (To Conceal 1, look at the top three cards of target player's library. Exile a card form among them, then that player shuffles his or her library. When this permanent leaves the battlefield, the owner of the exiled card shuffles it into his or her library.)
"After three days of searching, the librarian realized that that the walls not only have ears; they have hidden compartments."
0/4

sharkmagic

Reality Glitch

jacqui-pup

kikushadowblades

Goddoggie
Sacrificial Minion White/black mana symbolWhite/black mana symbol
Creature- Human Minion
Painfed (When this creature is dealt damage you gain that much life.)
0/3

BetaBuck

Aloru

spazlaz
Nothadian Hashik 1 mana symbolBlack mana symbolGreen mana symbol
Creature - Plant Parasite Rare
Deathtouch
As long as this creature is blighted, it can't attack.
Parasitic 1 mana symbolBlack mana symbolGreen mana symbol - 3 (You may cast this card for its parasitic cost. If you do, exile this creature blightint target creature. Replace all creature types, abilities and power and toughness of the blighted card with this one. When the blioghted creature dies, put this creature onto the battlefield under your control with three +1/+1 counters on it.)
2/2

Kajarak32
Survivor's Guilt - White mana symbolBlack mana symbol
Enchantment - Aura Common
Enchant creature.
Enchanted creature gets -1/-1 and has survivor's guilt. (Whenever another creature you control dies, put the top card of your library into your graveyard.)

Please message me immediately if you notice a discrepancy in your entry or another's entry.

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Mon, 2015-07-06 23:16
jacqui-pup
Featured Set Editor - Best Set of 2015 - Community Award
jacqui-pup's picture

Cool mechanics:

The Piano Player's adjudicate
fluffy's Lifebend. Although you know how much I like it already!
Hiddenstump's emissary
Nazsmith's animate
Scribble's muster
DaijDian's embark (my personal fav)
bnjoec's coup (though i would have you pay life as part of the spell)

But I voted for Slacker's card because Unity is a pretty good mechanic for a clean and elegant nonbasic.

[center]"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game." --Mark Rosewater

Mon, 2015-07-06 23:32
CounterAttack11
CounterAttack11's picture

My top five from this contest, in no particular order:

hiddenstump
Daij_Djan
KnexWiz
jacqui-pup
Marzen64

Honourable Mention: Inverness

Vorthos, Jeskai, and devout follower of MaRo. Call me CA for short. =)
Provide a solution or become part of the problem.

Tue, 2015-07-07 04:17
KnexWiz
KnexWiz's picture

Here's my awards for the best cards of the week:

Cleverness - Cajun - Mulching Dryad
Elegance - hiddenstump - Evendale Ranger
Epicness - zaharials - Shylo Combatant
Flavor - Daij_Djan - Selmora Three-Master
Nostalgia - Asthanius - Draining Leech


Archive
(Click the title to go to forum)
110 Weeks and counting!

Tue, 2015-07-07 04:20
fluffyDeathbringer
Moderator
fluffyDeathbringer's picture

Ultimately, Inverness' mechanic was just too cute for me to vote for any other.

Remind yourself that overconfidence is a slow and insidious killer.

Avatar by rickenfe13. goats are gay

Wed, 2015-07-08 05:12
Scribbl
Scribbl's picture

Inverness's Drake sure is cute, but that's one hell of a confusing mechanic. Could something like that be realistically keyworded?

Keep it simple, friend!
- Formerly JaceMC88
Check out my Battle Board!

Wed, 2015-07-08 16:40
Inverness
Inverness's picture

Scribbl:
I was afraid of this. I tried to make the concept (Pay a cost to switch a spell you cast for this one.) as clearly-worded as possible, but that's where I ran into difficulties. The rules wording needed to make it work was tricky to work out in a simple manner. Realistically I think it could be printed in a real set, but likely never would be. It's just a spell version of Ninjutsu.

Fluffy:
Thanks! I'm glad you think so. :3

Wed, 2015-07-08 19:11
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

Glad you guys like my card, thanks A happy smile

Agree with Inverness btw - I think the mechanic is worded as clean / possible as it gets. It's a tricky idea considering normally nobody can do anything as son as a spell (or ability) starts resolving, but I think the current version works nethertheless.

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Wed, 2015-07-08 23:38
jacqui-pup
Featured Set Editor - Best Set of 2015 - Community Award
jacqui-pup's picture

It basically is ninjutsu for spells, so it's wordable.

The question is, should it be keyworded? I don't think there's any real application for this outside of Nivix Cyclops shenanigans or fizzing countermagic, so it's not going to do much of anything unless your opponent's playing blue.

[center]"It's exciting to create something that demonstrates how clever you are, that you pushed in a direction that players didn't anticipate. The problem is that the point of game design isn't to be clever, it's to create a great game." --Mark Rosewater

Thu, 2015-07-09 01:40
Scribbl
Scribbl's picture

Can you respond to something resolving though? I know you can respond to something being cast and again when its effects occur, but I've never thought you could respond to a spell resolving. I wouldn't agree with keywording it either, since you'd have to dedicate a large part of a set or block to something really confusing. It basically reads "Reveal a card from your hand and pay its mana cost: This card can't be countered." I can't think of a situation where the keyword would be any good other than against counterspell users.

Sorry if I'm sounding pushy. I do like the concept, but it took me a while to get my head around it.

Keep it simple, friend!
- Formerly JaceMC88
Check out my Battle Board!

Fri, 2015-07-10 14:43
Reality Glitch
Reality Glitch's picture

You can respond to resolution, but what that really means is that after a spell or ability resolves (meaning it's left the stack) priority gets passed around the table again before the next spell or ability resolves.

Fri, 2015-07-10 15:58
Scribbl
Scribbl's picture

Don't the spell's effects happen as soon as it resolves though? If I cast Day of Judgment and it resolves, I don't think anyone can legally do anything before it wipes the board.

Is there a step or instance between a spell resolving and its effects occurring?

Keep it simple, friend!
- Formerly JaceMC88
Check out my Battle Board!

Fri, 2015-07-10 16:22
Daij_Djan
Moderator Best Set of 2016
Daij_Djan's picture

When a spell or ability starts resolving, nobody gets priority until the resolution is completed - so no further spells or abilities (except mana abilities) can be cast / activated (unless the spell / ability asks you to do so). This is why (at least I assume so Winking smiley ) the entry uses a replacement ability, replacing the resolution before it really starts by swapping in the new spell and then have that one continue resolving..

EDIT: Just noticed: While the first sentence indeed uses "would", it's missing the term "instead" in the end to turn it into a real replacement ability..

As Photobucket wants me to pay 400$/year to link to my images, I'll relocate all renders.

Sat, 2015-07-11 05:21
Inverness
Inverness's picture

Daij:
Now that you mention it, I can't believe I missed that. It was intended to replace the spell's resolution, and 'instead' is an important part of doing that. Derp. >.<