FAQ

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* MSE Program FAQ
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     MSE Program FAQ
Why can't I install new templates/games/symbols onto my MSE?
  This is a problem with Windows XP Service Pack 3 and any version of Windows thereafter treating the Program Files as read-only. It can be fixed by moving the Magic Set Editor 2 folder to another location.

Where can I get new templates/games/symbols?
  Try here.

Why don't horizontal templates print properly?
  Read this.

Can I move my MSE set into MSE2?
  Yes. Just open the file like you would a MSE file. Then save the file.

I have a set symbol I created for MSE1, can I move it also into MSE2?
  Yes. Again, just open the 60x80 (the 20x80 ones won't carry over) bitmap file like you would a (.mse-symbol) symbol file. Then save the file.

Will rendering the card at 100% be small/big enough so it will fit a real card (if we do print it)? If not, what would you suggest be the right size?
  Printing at normal size should give the same size as real cards, but it may be off by a small amount. If you wanted it to fit exactly you would also have to calibrate your printer.

How I can put the card art onto the card?
  To put in art into the cards, double click the area where the art would go labeled "double click to load an image" and find the file you want to put in.

How do I get the set symbol, instead of the default box?
  You need to go to the set info window on MSE2 (hit the "Set Info" button or hit F6 anywhere in MSE2). There you will see the "Symbol" section. Double-click where it tells you to and it will open the Symbol Editor. Here you will be able to edit your own symbol or upload (like you normally would using "File" and "Open..." and all that) someone else's. You must hit the store button in order for the upload set symbol to take hold. Here is some symbols you can play around with: Custom Symbols.

How do I add guild watermarks or basic land mana symbols to a card?
  There is a box for the guild watermarks or basic land mana symbols, just below the text box. You should click somewhere on the colored border around the text box.

Can I use hybrid mana symbols, as from Ravnica?
  Yes. You can create hybrid mana symbols by typing C/D, where C and D are the color symbols you want to be as a hybrid. This only works for the colored mana symbols.

Can I use half mana symbols, as from Unhinged?
  Yes. You can create hybrid mana symbols by typing |C, where C is the color symbols you want halved. This only works for the colored mana symbols.

Can I use the single colored hybrids, as from Shadowmoor?
  Yes. You can create single colored hybrid mana symbols by typing X/C, where C is the colored mana symbol, and X is a number form 0-9. This doesn't work on all templates.

A mana symbol has appeared in the text where I don't want one. Can I somehow force it not to appear?
  Yes. You can type ]C[ to force MSE to not render the symbol. This works for all mana symbols.

I want a mana symbol to appear in the text, but it doesn't. Can I somehow force it to appear?
  Yes. You can type [C] to force MSE to render the symbol. This works for all mana symbols.

Can I remove the automatic reminder text for the standard abilities?
  Yes, there are two options for that. One, you can set the Automatic Reminder Text option in the Set Info tab to No or Only for Custom Keywords. Two, you can right-click on the keyword in the text box, and click on the Reminder Text option in the menu that pops up (you might have to try twice on occasion).

Does that second option also allow forcing reminder text for an ability, even when I have set Automatic Reminder Text to No or Only for Custom Keywords?
  Yes, it does.

How do I create and use a set symbol?
  In games that use set symbols, you should switch to the "Set info" tab after opening or creating a set for that game. You'll see a checker patterned box with the words "double click to edit symbol". Double click on the box to launch the set symbol editor. Do not change sets or close MSE at this point; the symbol editor will lose its connection to MSE and your set if you do so.

  Create a set symbol. This can be done by using the editor, or importing an image. To learn about importing an image, see Importing an Image as a Set Symbol. To learn about using the editor, see Using The Symbol Editor.

  After you have created a symbol, you can either save it as a symbol file for later use, or immediately use it on your set. If you wish to use it on your set click "Store", and then you may close the symbol editor. Be sure to save your changes in the set file.

  If you wish to save the symbol to use later or share, click "File -> Save as...", and go save the file where you want under the name you want.


     MSE Forum FAQ
How do I make symbols appear in my posts?
  The symbols auto-replace certain code, normally between two colons. See the list here. Additionally, we use BBCode to format your posts. To view what BBCodes can be used see here.

How do I put something in a spoiler tag?
  Spoilers can be created by enclosing the text in a [spoiler] tag. Everything inside the [spoiler][/spoiler] will be hidden.

How do I post a card render on the forum?
  First you will need to export the card image from the MSE program. Then upload it to your own thread via the attachments dropdown, or to a third party site (e.g. Imageshack, Photobucket, etc).

  To post it on the forum just take the direct URL of the image and enclose it in [img] tags. For example...

  [img]http://i1144.photobucket.com/albums/o482/SaddestTurtle/MagicSetEditorRaritySymbol_zpsc91ffa6d.png[/img]

  ... Becomes...

   

Why can't I delete my own comment?
  That's a bug on the website's side. If you edit the comment to ask for it to be deleted (e.g. "Delete this"), a moderator will delete it for you.

Why can't I edit my own comment?
  If another member has replied to your comment (by clicking the reply button), then you'll lose the edit function on that post. If you need that comment edited, message a moderator and ask them kindly, with a link to the comment.

Why don't the comment permalinks work?
  Another bug on the website's side. A comment's permalink will not remember what page the comment was on. To fix this add ?page=N before #comment= in the link, where N is the original number for the page of that thread (normally 1 less than the actual page number).

What do I do if I see unauthorized use of my art on the site/in a set?
  Contact a site administrator and the art will be removed. You must confirm via other methods that you are indeed the artist.


     Featured Set Submission FAQ
How do I submit a completed set?
  Click "Submit" on the left sidebar and read the requirements and follow the submission instructions.

Can I submit a set for a game other than Magic: The Gathering?
  Yes! We encourage players of all games to use our program and take pride in their work.

How big does my set have to be to be accepted?
  60 cards is the minimum, to allow for things like Duel Decks and Essential Collections for VS System. However, if the set is intended to function like a normal Magic: The Gathering expansion, you may be required to provide a size closer to an actual set simply because people trying to draft or play constructed with them can get frustrated by repetition and a lack of options. Intent for play must always fit the size. Again, transforming a very small set into a pair of Duel Decks is an option, and will make it easier for you as the creator to playtest it.

What about sets that use new colors, card types, etc.?
  Don't be afraid to try new things! We're always happy to have reasons to showcase the templates and symbols people here have made. Just make sure it all works within the rules of the game (or, rather, that new rules added to the game can be reasonably done).

Is there a problem if my set and another set use the same names for different mechanics, or the same art for different cards?
  Nobody is required to work around another person's set. Nobody has a copyright on keywords or world settings here so there is no ban on using something that is exists elsewhere on the site. If you want to make a mechanic called "supercharge" that copies spells and somebody already made a set with a "supercharge" that generates counters, go right ahead.

Is there a requirement for even color distribution or specific rarity distribution?
  There is no requirement for color distribution, although it should follow a balanced distribution barring any special situations. As for rarity, because each game handles it differently the only requirement is for there to be more commons than uncommons. All balancing should be addressed when showcasing your set in the forums here.

Is art necessary?
  At least 50% of the cards in your set need to have art (basic lands don't count), as well as the four cards you choose to have displayed on your page. You may stretch and distort the art to fit the card if you must, but only for the ones not being displayed on your page (it can still be enlarged or reduced using the same proportions). Don't forget artist credit, and don't use art that the artist has explicitly said not to use (deviantart users frequently will put an image in the description to let you know).

Is a set symbol required?
  There must always be a set symbol. It doesn't have to be fantastic (in fact we encourage a basic look); people just need to be able to differentiate it from other sets. The basic square that appears whenever you make a new set doesn't count.

Are there any requirements for the copyright lines on the cards?
  Copyright should always be ™ & © XXXX-XXXX [company name]. If it's something like a Magic: The Gathering Un-set and you want to put a word at the end on each card, that's fine. You may not use © [your name]. Some templates, like the Magic New Extra template, have an additional space for properly crediting the creator of the card (this part is optional).

What will a non-Magic: The Gathering set look like in the listing?
  Formatting for all pages will look similar to the ones for Magic, but feel free to ask the Set Listing Editor as he's very open to making changes to fit other games.

Is it possible to update a set once it's posted?
  In most cases no, as each set should be a finished product. You may only do so if there is art missing that you want to have added or if it's something that doesn't change the names or functionality of the cards. If you have something new for the set page, the Set Listing Editor will be happy to add it.

What do I do if I have a problem with the Set Listing Editor's decisions, or if I think his judgments are unreasonable?
  You may appeal to the other administrators to convince him of your point (please do not ask program developers). They are not obligated to and they cannot flat-out override the Set Listing Editor's decisions without majority consensus. You reserve the right to retract your submission or have your set taken down at any time.


Importing an Image as a Set Symbol

Images are importable for the set symbol editor. Start by opening the symbol editor, then choose File -> Open, and change the file type to images. Navigate to where you image is saved. Yours should be visible; just open it in the editor and proceed.

Now, some advice on how to get good results when importing images.

1.) Only use pure black and white images. Other colors (even if they look like black and white) cause ugliness in the symbol editor in the form of aliasing, no matter how close to black and white they may be. Black is where there will be symbol, white is where the symbol will not be.

2.) You'll also want the image to be 100% Opaque. Transparency leads to large unsightly blocks in your symbol that you have to edit out.

3.) Use a file format like png, something that does not compress when saved. Jpeg does not work well for this.

4.) The larger the actual image you import, the better. The bigger that image is, the smoother the curves become inside of the symbol editor, and that's always a good thing.

5.) More square images are better, because they fit in the editor with less distortion. This happens because the editor stretches (or compresses) the image to fit in the editing grid, and the aspect ratio is not locked. So it may stretch or compress more one way than the other, distorting the symbol. But the editing window is close to square, so the image is best as a square as well.

6.) Be aware of how the image is sized. If you want a longer symbol (like the Urza's Saga symbol), the editor can do that, but you'll have to leave more white above and below the symbol to compensate (and to account for what I mentioned in step 4). So the entire image should be square, but the black part inside should look like what you want your symbol to look like. When importing into the editor, the white field can affect the shape, but after that, all that empty field is cropped off when placing the symbol on your card.

7.) You'll probably have to do a little after import smoothing using the symbol editor's tools.

Using The Symbol Editor

The vector editor itself has five main functions: drawing shapes, moving shapes, rotating shapes, altering shapes, and creating symmetries. Before ever working on the editor, I will normally grab the right hand side of my window, and stretch it until I can see the entire top toolbar. Even if you think you can see it all, make sure by stretching the window a little farther.

To draw a shape, choose "Basic Shapes" on the left toolbar, then choose a shape at the top. If you choose a polygon or star, make sure to choose a number all the way to the right. For polygons, this is how many sides, and for stars this is how many points. When ready to draw, click and hold in the editing grid, and drag in some direction, then keep holding and dragging to manipulate the dimensions and location of the shape. If you mess up, let go of the mouse button, click delete, and try again. You can also select it to delete it, which I'll talk more about further down.

The second function is moving shapes. This is done by clicking select on the left toolbar after you've created one or more shapes. This allows you to grab the middle area of a shape and move it, grab the handles shown on the sides, top, bottom, and corners of a shape to resize it in one or all directions, click delete to get rid of the shape, or to choose a shape type on the top toolbar. Shape types determine how the shape looks. Don't be afraid to play with these to see what they do; its as easy as clicking another style to change. All shapes are Merge shapes by default.

Merge - Will make two shapes look like one by coloring both the sections that overlap and those that do not.
Subtract - Makes one negative. This means the shape will not be visible on the cards, and in fact, will hide areas where it overlaps with other shapes.
Intersect - Only colors the overlap in two images; will look like Subtract with one shape, but will be different with two, especially if both are set to intersect.
Overlap - Will make the image that is higher in the shape list overlap the ones that are lower in the list. The shape list can be seen on the left under the left toolbar.
Border - Makes one image look like border, allowing the border of another shape to be extended.

The third function is to rotate shapes. Select a shape by using the Select tool, then click "Rotate" on the left toolbar. you'll see two-headed arrows on all four sides and all four corners of the shape. The ones on the four sides will stretch that side of the shape in the direction you drag. The ones on the corners will allow you to spin the shape the direction you drag.

The fourth function is to alter shapes by manipulating their points. First select a shape using the Select tool, then click on the Points tool on the left toolbar. Now you're looking at the defining points of a shape. Rectangles, polygons, and stars have a point at each corner of the shape. Ellipses have them at the top, bottom, and each side by default. You can grab a point to move it, or click on it once then click delete to delete it. You can create a new point by double clicking on a line between already existant points.

If you grab a line, you can move it and its two end points at once. After clicking on a line, you can switch between "Line" and "Curve" on the top toolbar. "Line" makes it a straight line, "Curve" gives you two handles on dotted lines that you can use to manipulate the shape of the curve.

If you create a point on a curve, it has curve handles of its own, and can also be set to "Free", "Smooth", or "Symmetric" on the top toolbar. "Free" allows you to move the two handles that appear around the point however you want. "Smooth" locks the handles in at 180 degrees from each other, but allows them to still be stretched differently. "Symmetric" forces both handles to be the same size and length.

The fifth function of the editor is symmetries. This is a more advanced tool, and the most recent addition. Select a shape, then click Symmetry on the left toolbar. Now choose "Add" on the top toolbar to add a symmetry; click "Remove" to delete the symmetries. Choose a number on the far right of the top toolbar to decide how many items should be in symmetry. Symmetries can not be reshaped on their own. They can only be manipulated by altering their symmetry properties, or by altering the shape that they are a symmetry of. Symmetries can be rotations or reflections, and any shape can have any number of separate symmetries.

*Note: There seems to be a bug I've found in the editor that causes the Rotation button on the top toolbar to cause a Reflection, and the Reflection button on the top toolbar to cause a Rotation. For this information, when I say Rotation or Reflection, I mean which button is pressed down on the top toolbar, not what it actually does.

When working with Rotations, you can click the center dot on a symmetry line to to move the symmetry around and reposition it. While working with Reflections, you'll get a handle on a dotted line off of the center dot. Grab and turn that to choose where the symmetry appears at. You may use a combination of these tools to both turn the symmetry and change its location on the grid. If you're having trouble controlling symmetry during Reflections, move then handle further away from the center dot for more precise control.